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  1. Perhaps it's not surprising given Uncharted 4's subtitle "A Thief's End" but it really does appear that Naughty Dog is ready to move on from the Uncharted franchise altogether after development on the upcoming Uncharted: The Lost Legacy wraps. This is according to Naughty Dog co-president Evan Wells who told Game Informer that it's "unlikely" they'll develop another Uncharted game after The Lost Legacy. “I would never say never, but we've got The Last of Us Part 2 on our plates and there's so much other stuff that [we want to explore],” says Wells. While he doesn't rule out the possibility down the road, Wells cites the reason being that they're working on The Last of Us 2 and have plenty of other ideas they want to explore as well. It seems unlikely that Sony would let the Uncharted franchise rest for too long given that it's one of the company's top-selling franchises, so it's always possible another developer could work on a new game in the series under Naughty Dog's supervision. In the meantime, we still have Uncharted: The Lost Legacy to look forward to -- which pairs Uncharted 2 & 3's Chloe Frazer with Uncharted 4's Nadine Ross as they search for an Indian relic called the Tusk of Ganesh -- at some point this year. Source: Game Informer What are your thoughts on Uncharted: The Lost Legacy potentially being Naughty Dog's last stab at the series?
  2. How about that PSX 2016, huh? Naughty Dog revealed the upcoming standalone story Uncharted: The Lost Legacy, so it seemed like they couldn't have had anything else in store, so it was a fairly big surprise when they capped off the press conference by revealing a teaser for The Last of Us 2. Reuniting Joel and Ellie, The Last of Us 2 will actually put players in the role of a 19-year-old Ellie this time around as she exacts her revenge on an unspecified group of people (likely the Fireflies). In a live panel later in the day, Naughty Dog revealed that within Sony, Ellie's new in-game model is the most advanced character model ever created, offering a high level of detail and animation. Again, The Last of Us 2 is still early in development so it's unlikely we'll see it in 2017 or even 2018, so stay tuned for more info. Were you surprised by the announcement of The Last of Us 2?
  3. Jason Clement

    PSX 2016: Uncharted: The Lost Legacy revealed

    Ever since finishing Uncharted 4 last year, fans have been wondering what Naughty Dog's follow-up story DLC would be about. Given that the bow was wrapped neatly on Nathan Drake's story, many theorized that the DLC would focus on his brother, Sam. That all went out the window today as the first trailer for the standalone story -- dubbed Uncharted: The Lost Legacy -- was shown today at PSX 2016 today, and the star was revealed to be a familiar face... That's right, the new story is focused on none other than Chloe, a series mainstay that was notably absent from Uncharted 4. The Lost Legacy will be set in India, and features Chloe and Nadine on the hunt for a treasure called the "Tusk of Ganesha." It's also said to take place after Uncharted 4 and delve into Chloe's backstory, for those who've been left wondering about the character. According to Forbes, the game will be offered as both a standalone game and as part of the Season Pass if you bought either that or the Deluxe Digital Version of the game, which also comes with it. However, it's worth noting that you have only until Dec. 13 to buy the Season Pass before it becomes unavailable for the rest -- which in that case, you'll just have to buy the game as a standalone entry. Source: IGN, Forbes What are your thoughts on Uncharted: The Lost Legacy? Were you excited to hear about who the main character was?
  4. Steve Bitto

    Uncharted 4 PSX Demo

    Here it is. The unscripted Uncharted demo from Playstation Experience. Definitely the most impressive part of the presentation. Many have speculated since the first teaser trailer as to where development on the game was and whether or not they could meet the late 2015 release. I think seeing the gameplay reassured and actually surprised people with how far along it actually is. There has been some debate on whether it would have been better placed at the end of the keynote as opposed to the open. I thought it was great for the open because it basically said, "This is why you bought a PS4 but wait there's more." Honestly, I think it impressed even more than Sony expected. GOTY 2015? What were your impressions with the trailer and what can we expect from Uncharted 4?
  5. Steve Bitto

    Uncharted 4 Gets an In-Engine Trailer At E3

    Sony and Naughty Dog displayed an in-engine trailer for Uncharted 4, now titled 'Uncharted 4: A Thief's End,' last night to cap their E3 presentation. There were a few tidbits revealed in the short trailer. First, Nathan Drake is much older. Not only that but he looks tired and beat down. As is traditional in Uncharted games, expect to have the odds stacked against you at some point. The trailer also ominously hints at the fate of Victor Sullivan. The dialogue between Sully and Nate which the trailer revolves around has Nate convincing Sully to go on one last adventure. It's always that one last excursion that bites you in the... well, you know. Uncharted 4: A Thief's End will hit the Playstation 4 some time in 2015. Until then keep it locked on Game Podunk for updates. Were you surprised to see in-game footage of Uncharted 4 last night?
  6. Steve Bitto

    Naughty Dog Working on an Unannounced Title

    In an interview with Game Informer, Naughty Dog co-president Evan Wells revealed that in addition to Uncharted 4 and The Last of Us Remastered, the studio is working on another unannounced title. When detailing the different undertakings Naughty Dog is tackling at the moment including Uncharted and The Last of Us he said, "We've got other projects in the works that are in the very early stages. We have at least four different pretty significant things going on right now." Later in the interview he described the unannounced game. "We definitely have another project on the scale of Uncharted in very early pre-production stages. We have the sizable team that it takes to get something like that off of the ground, but it's got a long runway in front of it. We have a lot of great ideas and some stuff that is already getting everybody jazzed and excited. So, it's a long way off before we can really start talking about it in detail." With Naughty Dog's track record, this is definitely something to get excited about even if it is a long way off. Could it be an Uncharted spin-off, The Last of Us 2, something completely original? Only time will tell. For now keep it locked on Game Podunk for all things Uncharted 4 and Naughty Dog. Source: Game Informer
  7. Naughty Dog has had its share of controversy lately—not only with the departure of Amy Hennig and accusations that she was forced out, but also with the departure of Uncharted 4 director Justin Richmond a short time after that. Now you can add a third name to that list of people who have left the company in this short time period—Nate Wells, the art director on The Last of Us. Wells confirmed the news in a tweet, announcing that he has now joined The Unfinished Swan developer, Giant Sparrow. No reason has been revealed for his departure from Naughty Dog yet. The timing seems suspect as the move happened not long after Hennig and Richmond left, but it's also entirely possible that it's coincidental and that Wells may have wanted to move on to experience other things. For now, you'll have to wait for more info on Giant Sparrow's unannounced project if you'd like to see Well's next work. Source: Twitter Are you surprised to hear that Nate Wells had left Naughty Dog?
  8. Jason Clement

    The Last of Us Confirmed to be Coming to PS4

    There have been rumors for some time now that The Last of Us would get a remastered treatment for a PS4 release, much like Tomb Raider: Definitive Edition earlier this year, but until now it was just a lot of hearsay. However, SCE President of Worldwide Studios Shuhei Yoshida has now confirmed the existence of the PS4 remastered version, which has recently started to be advertised on the PlayStation Store's web portal and is now appearing in retailer listings. According to Game Informer, retailer listings have mentioned the inclusion of the Abandoned Territories and Reclaimed Territories map packs as well as the Left Behind DLC. The game will be in 1080p, and according to Naughty Dog creative director Neil Druckmann, they are targeting 60fps as far as visual fidelity goes. One more inclusion that has been detailed directly by Sony is a commentary over the cinematics by Druckmann, Troy Baker (the voice of Joel), and Ashley Johnson (the voice of Ellie). Also, pre-ordering the title will net you 100 supply points for multiplayer, two skins for Joel and Ellie, increased crafting and healing speed in single-player, increased reload speed in single-player for the 9mm, and increased clip capacity for the rifle. Pre-ordering digitally will get you a few different things, including the brawler survival skill, extra loadout points, the Jeep cap and surgical mask, which are all from the multiplayer mode. The Last of Us Remastered will be priced at $59.99 though no official release date has been detailed just yet. Are you excited for The Last of Us Remastered?
  9. solid-alchemist

    The Last of Us: Left Behind DLC Review

    The Last of Us: Left Behind DLC (PS3) Developed by Naughty Dog Published by Sony Computer Entertainment Released February 14, 2014 Review Written March 8, 2014 Originally Posted on The Time Heist Blog WARNING: MAY CONTAIN SPOILERS FROM THE MAIN CAMPAIGN. ONLY READ IF YOU HAVE COMPLETED THE SINGLE PLAYER CAMPAIGN. Finally finding time to hit the keys again, here“s my review of The Last of Us DLC, Left Behind. As Naughty Dog“s first attempt at single player DLC following the positive reception of The Last of Us, this addition to the main story has some big shoes to fill. Not surprisingly, Left Behind does fill those shoes quite well in maintaining the story flow similar to the main game as well as bringing the emotional drama that many of us have come to savor from the Last of Us. Left Behind“s entire three hour campaign sets us in the role of Ellie. Taking place a few months before the main game“s story as well as during a prominent section of the main game, Left Behind uses a method of slow growing tension that constantly keeps the player on edge. Knowing that certain events are about to transpire left me anticipating their occurrence during my entire playthrough. This setup actually worked in way that helped create a greater immersive experience. Naughty Dog went about this by utilizing interjectory flashbacks and flash-forwards to allow the player to recover from intense encounters while also fearing what else is ahead while they work towards the next flash-forward. Simply put, playing as Ellie in Left Behind is as nerve racking as it was in main story. Naughty Dog says, “Happy Valentine“s Day!!!†A new character introduced during Left Behind“s flashbacks is Riley, a friend of Ellie. Riley is actually a very likeable character, almost complementary to Ellie“s personality in a multitude of ways. During these flashbacks, Riley helps build more character development for Ellie that many fans wanted during the main story, and reminding us that Ellie is still a young girl growing in disease-ridden world. Interestingly the flashbacks involve mostly a bunch of mini-games and several opportunities for dialogue. These mini-games are the reason I felt the flashbacks were a sort of emotional break when interspersed between the flash-forwards, but the flashbacks didn“t offer full emotional leisure as you still expected a certain event to occur every time you returned to the flashback. Speaking of the flash-forwards, this is where the meat of this DLC is at. Taking place immediately after Joel is impaled during the main story; these parts of Left Behind reveal the struggles Ellie had to go through to keep Joel barely hanging onto life. These segments were the most intense as Ellie would need to rely on stealth to survive against both infected and hunters. Battling against enemies while also being wary of a few jumpy moments, playing this portion was very satisfying as it helped divulge more of Ellie“s inner strength while presenting how she felt about her relationship with Joel. After seeing Ellie fight tooth and nail to keep Joel alive I began to feel more like Joel“s actions during the main story“s ending were within reason. Comparatively, if the roles were switched I would believe Ellie would have reacted in the same fashion; both needing to go off the deep end to maintain the last facet of survival. Aim for the bushes! In total Left Behind is a great addition to the Last of Us. Though there aren“t any big changes to the game“s mechanics, Naughty Dog did compose scenarios where the player could pit infected against hunters. These moments were always satisfying as I“d use them to take out the final survivors after initiating a battle amongst them via a bottle from the distance. In conclusion, the DLC is only three hours long at the cost of $15. This may seem like a bit of a stretch in terms of value, but as a fan of the game, Left Behind is a worthwhile addition. It“ll make you crave more of Last of Us“ universe while momentarily tiding you over until Naughty Dog“s next rendition. Go buy it and don“t get left behind… Review Written by Solid-Alchemist If you enjoyed this review and would like to check out some other opinion pieces, come on over to The Time Heist. Any critique's or recommendations are welcome!
  10. Jordan Haygood

    The Last Of Us

    From the album: Kaptain's Gallery

    © Naughty Dog

  11. 2013's reboot of Tomb Raider caused a boatload of controversy before it was even out. Thanks to promotional videos showing Lara being abused, apparently assaulted, and more, many felt themselves unable to keep silent. Crystal Dynamics was accused of destroying the famous character, being an egregious affront to women as a whole, and overall was a very rough time for the game. After a while, it all calmed down and Tomb Raider was finally released. Surprise, surprise, it is still divisive as ever. Many now adore the game and hold it up as a shining example of gameplay and characterization. Others of course dislike it, but that is true of any much-hyped release. No matter how you feel about the game, though, it has come out and there“s no longer a way to feign innocence about it. The focus of this piece is about the protagonist Lara Croft and why gaming could learn a lot from her. Lara Croft is displayed as a competent, intelligent woman when Tomb Raider begins. Although she feels unprepared for being cast on an island to fend for herself, she soldiers on and becomes a powerhouse by the end. Although this implausible transition occurs, and is not new to video games, the way her growth of character is depicted is very much worth noting. It manages to make this inhuman shift human. Yes, Lara does not waste time from being saddened over killing a deer out of necessity to wasting countless enemies via her bow and guns, but she does so without feeling overpowered. This is due to the narrative being weaved on the battlefield. For about half the game, enemies taunt each other and Lara through dialog quips that they don“t need to worry about one lost woman. To them it is just eventual that a single person without their weapons and armor is going to get caught eventually. Of course, with players taking control of Lara, she will not get caught. If the player wishes to keep going, they are going to win every single firefight. Instead of other games where enemies don“t take much note of a character“s uncanny skill, these enemies are very much aware of it. At around halfway through the game, we see a distinct shift in Lara“s character. Enemies scream in fear that Lara is coming - that she“s still living. She retorts with an excited “yes, still alive!” as she mows them down with new-found ease. This strange pleasure Lara now gets from succeeding against all odds is played on in many future fights. From then on, it“s not rare to hear enemies fearful of her approach. They express disbelief at her killing everyone and only want to run when they know she now has her sights set on them. Still, they fight, as enemy soldiers in games are required to do. It feels weird to hear characters react with human emotion because that“s something not often seen aside from boss fights or really specific scenes in other games. Through an attainment of power, Lara should become just another heroic power fantasy. While she is incredibly powerful, she is still never so much so to become unrelatable or relegated to pure fantasy. For example, her form becomes quite dirtied from blood and dirt. Although her death scenes feel as if they are a bit much, the changes to physical appearance do keep her struggles in mind at all times. You can recall her long journey through the wear and determination on her face. She is immediately more real than characters who meander through a game without ever appearing different. Thankfully, she is able to avoid becoming like games which reduce women“s clothing to tiny ribbons or else this visual evolution would prove a very different point. Lara is presented to us as a real being. She still does the unbelievable, but with an air of authenticity. Beyond bringing gameplay into her narrative, the actual story also revolves around her strength and how she grows into the woman that gamers know she will become. Lara initially is an unwilling participant in the events around her, which is an incredibly human response. Rejection of her call to action is short-lived, however, as gamers and the story need to progress onward to meet up with, and eventually save her partners. Although hopefully none of us can relate to fighting for our lives on an island of cultists, we can empathize with a feeling of powerlessness. Lara goes through trial after trial, only to be pushed back further than before. Frustration builds within ourselves as well as Lara, and we can embody this into playing increasingly intense firefights. Because Lara does not begin as a bulging steroid abuser with snide sense of humor, we are able to relate and live vicariously through her adventure. The question is now why is this such a rare thing to see in games? There have been many critical of characters such as Nathan Drake who, while goofy and adorable, still manage to decimate thousands in one game. Sure, Lara may be as much as a psychopath as him, she manages to be far more relatable and likeable without ever having to crack inane jokes or flash a dashing smile. It“s a weird dynamic which only becomes more obvious when playing both games back to back. It appears that Crystal Dynamics felt okay with humanizing their character because she is a woman. Men are certainly allowed moments of weakness or ineptness, but much less so in the world of gaming. This could become an editorial in its own, but stands in this piece to simply provoke new thoughts. Nathan Drake does not get to become as human as Lara because Naughty Dog is not prepared to write a male lead in such a way. Perhaps they will do so with The Last of Us, but it seems so far that most worry and inability will be channeled through Ellie, with Joel simply gritting his teeth and moving perpetually onwards. Whether or not everyone enjoys the rebirth of Tomb Raider is not how the game will be remembered. It should stand as a piece of interactive narrative that treats a game character as something other than a moving tank. Despite Lara“s lead role in a third person shooter, she maintains her humanity and that is something more developers should study. In making characters more “real” they can begin to create truly interesting stories to wrap their games around instead of just more of the same. Creating engaging stories (even around the framework of a shooter) would please everyone involved - both developers and gamers.
  12. The Last of Us is very nearly upon us. We're just a few measly days away from fighting for every single bullet we can find, and I'm as giddy as a schoolgirl. I've been waiting for The Last of Us since the day they aired the original teaser trailer, and unlike games like The Last Guardian, which I've been waiting forever for, this one will actually be coming out very soon. But now that it has been practically confirmed for coming out as a Day 1 PSN download, I'm slightly frightened. Well, more like extremely frightened. Games are getting larger and larger, and judging from Naughty Dog's recent track record... The Last of Us will be no digital walk in the park. But their track record isn't the only thing I'm worried about. The Increasing Size of Uncharted Games The very first game in the series, Uncharted: Drake's Fortune has a whopping 17.5 gigabyte file size despite releasing just a few months after the launch of the Playstation 3. While that number was absolutely terrifying, it was bound to get worse. With the release of Uncharted 2: Among Thieves came an even larger file size. Clocking in at 21 gigabytes, it only barely gets beaten by my personal largest download of 22 gigabytes for the game Ni No Kuni. But as we all know, there is a third game in the Uncharted series. And this one blows pretty much every other game out of the water. Uncharted 3: Drake's Deception comes out swinging with an absolutely impossible file size of 42.5 gigabytes. While that is an impressively large size for a game, it gets so much worse when you factor in the fact that you need twice the size of the game to be able to download and install it. Totally worth the twelve years it took to download Taking that into account, you need 85 gigabytes of your Playstation 3 hard drive open to be able to download Uncharted 3. The average PS3 owner likely has a hard drive between 120-160 gigabytes. A download of Uncharted 3 by itself takes up more than half of an average gamer's PS3. Even though this 80+ gigabyte size only counts during the download itself, you still have to have it open until you've installed the game. The problem is that the nightmare looming over the horizon with The Last Of Us could be even bigger than Uncharted 3. While it is hard to believe, the Bluray discs used in the Playstation 3 can hold around a maximum of 52 gigabytes. Uncharted 3 got dangerously close to that limit, and there is a small chance The Last Of Us could get even closer. While I doubt Naughty Dog would be crazy enough to fill a the disc to the brim with content, we could be looking at a download that requires over 100 gigabytes of free space! The Silver Lining And The Worrisome Report While a 100 gigabyte free space limit would be a nightmare for every Playstation owner that makes use of Sony's digital download service, it isn't all bad news and doomsday prophecies. This is because The Last Of Us has something none of the Uncharted games has - a day one release schedule. As far as I can remember, and going by the release dates of the digital versions of the Uncharted games, none of them were ever released as a digital title at the same time as the game's official release in stores. In fact, some of them didn't come to the Playstation store until years after the game's original release! Now, what does this tell us about Uncharted and The Last Of Us? While I can't be entirely sure, it would appear to show that the Uncharted games were never really intended to be downloaded online. They were just so big that it would turn potential buyers away. That is why they were put onto the store so long after release. Everyone that was planning on buying it already had bought it in stores. Anyone who bought it digitally was just icing on the cake. They called em' Gigabytes, Ellie. And there weren't never enough of em'. With The Last Of Us, however, they're going digital on day one. They expect people to be able to download it. In fact, they're probably counting on digital sales. This should hopefully mean that Naughty Dog has been successful at lowering the overall size of their highly anticipated game. But this could just be wishful thinking thanks to a terrifying little tidbit brought up in the post confirming The Last Of Us for getting a digital release. You can apparently play the game on your PS3 after only downloading half of it. Now I have no idea how this would work, and that part really doesn't matter. The fact that they're including it at all is what terrifies me so much. Why would it be necessary to allow people the ability to play the game while it is still downloading unless the download itself is going to be massive? It could just be a neat little gimmick thrown in to prepare us for what lies ahead for the Playstation 4's streaming service, but right now without a download size to look at, it has me shaking in my boots. How do you feel about all these games getting so much bigger than they were at the start of this generation? Does it even effect you at all? Why not sound off in the comments below? As always, thank you for reading.
  13. Did you pick up a retail copy of God of War: Ascension? If so, you may have noticed that a demo for The Last of Us would be made available, although not at the time of Ascension's launch. Today's the day that demo goes up so here's a reminder for those of you with a copy of the game. Either grab the insert that came with the case and plug the number into PSN or put Ascension in your system and click "The Last of Us Early Access" from the menu. Either method should allow you to download and play the demo, which features the Outskirts level. When the demo supposedly went live (around 10 PM) many users took to the PS Blog to say the Store wasn't letting them download it. Apparently the issue has been fixed for most, but if you receive an error then try downloading The Last of Us' demo tomorrow.
  14. Marcus Estrada

    Uncharted 3 Multiplayer Goes Free to Play

    Uncharted 3: Drake's Deception, the continuation of Sony's exclusive series, first hit store shelves in 2011. Since then the series has branched out onto Vita but the multiplayer of 3 has been going strong. Apparently it still has enough life in it that today Sony announced that they are making multiplayer its own entity and one which is free to play. Now you don't even need to own Uncharted 3 to jump into an online match. Instead, you simply have to download the multiplayer component and can begin playing it immediately. There's no fee to pay although restrictions hit you once you hit level 15. At that point, all your statistics continue to be calculated but you will be unable to level up anymore (without paying). If you do choose to spend money then all the previous work will be retroactively added, meaning you'll be at the proper level. Beyond that, players are also able to purchase other features of the game. Here is the full list of microtransactions: Multiplayer Co-op Adventure Add On – Unlocks Co-Op Adventure mode including the Fort Adventure DLC Multiplayer Co-op Arena Add On – Unlocks to gain access to the Co-Op Arena Playlist including the Co-Op Shade Survival Mode DLC. Multiplayer Competitive MP (No Level Limit) – Removes the level cap. Multiplayer Competitive MP (Level 25 Limit) – Removes the Level 15 cap and allows you to play up to Level 25 Multiplayer Split Screen Add On – Unlocks Co-Op Adventure mode including the Fort Adventure DLC Map Packs – Unlocks all three DLC map packs. Includes Flashback Map Pack 1, Flashback Map Pack 2, and Drake“s Deception Map Pack Drake“s Deception Single Player Experience – Unlocks the Single Player campaign Yes, if you enjoy multiplayer enough you can "unlock" single player. It's a strange way of handling a game, but Naughty Dog will probably see some users who enjoy multiplayer later giving the rest of the game a shot. You can download the multiplayer component of Uncharted 3: Drake's Deception today. Do you think slicing a game up into free and pay components will become a larger trend?
  15. This might be one of the best interviews with a game developer that I've ever read. GamesIndustry recently published an excerpt of an interview with Naughty Dog Co-founder Jason Rubin from Morgan Ramsay's book release Gamers at Work: Stories Behind the Games People Play, and honestly, this interview is seriously making me considering buying that book (which you can buy on Amazon here if you're interested; there's a kindle version as well). Anyhow, the interview is an interesting look behind-the-scenes at how Naughty Dog Co-founders Jason Rubin first got into the industry at the ripe young age of 17, what they experienced and learned during the development of the Crash and Jak and Daxter games, and how they eventually sold the company to Sony. Seriously, if you're ever considering getting into development side of the industry, read this interview. You can read Part 1 here, and Part 2 here.
  16. Jordan Haygood

    Nathan Drake x Elena Fisher

    From the album: Kaptain's Gallery

    © Naughty Dog

  17. Jason Clement

    The Last of Us Gets Pushed Back to June 14th

    Naughty Dog creative director Neil Druckmann has confirmed via the Playstation Blog today that the release of The Last of Us would be pushed back one month from its original launch to June 14th. Druckmann states that Naughty Dog came to realize just how massive the game was when it came down to the final phase of development and that the tough decision was made to delay it just a little bit longer to ensure that no corners would be cut and that every detail of the game was up to the developer's high standards. He also brings out that The Last of Us has the longest campaign that Naughty Dog has ever produced, and is easily the most ambitious of their games to date due to the fact that they had to create entirely new tech as well as a new universe, cast of characters, and brand new genre (he didn't quite expound on that last bit, so it remains a bit unclarified as to what he means by that). On the one hand, it's a little disappointing to see the long-awaited title delayed again, but then again, it's a short delay and I'm actually glad to see that they're not taking this lightly and that they have the support of Sony in giving them the extra development time to polish the game if they need it. Source: Playstation Blog Are you surprised that The Last of Us has been delayed again? Happy? Sad?
  18. Looks like upcoming Naughty Dog game, The Last of Us, is not getting just one special edition, but two! Let's see what's included in these two different packages. The Survival Edition, which will retail for $80, comes with the following: Steelbook edition of the game 170+ page hardcover artbook by Dark Horse Issue #1 of The Last of Us - American Dreams comic Sights & Sounds DLC Pack (game soundtrack, PS3 dynamic theme, PSN avatars: Winter Joel & Ellie) Naughty Dog sticker sheet The Art of The Last of Us will also have a standalone release that will retail for $40. The Post-Pandemic Edition, which will retail for $160 and is GameStop-exclusive, comes with the following: Steelbook edition of the game 12" statue of Joel and Ellie Issue #1 of The Last of Us - American Dreams comic Sights & Sounds DLC Pack (game soundtrack, PS3 dynamic theme, PSN avatars: Winter Joel & Ellie) Survival DLC Pack (multiplayer bonuses: bonus XP, melee booster, in-game currency, customizable character items), bonus Joel and Ellie skins) Naughty Dog sticker sheet Get ready for The Last of Us when it comes out on May 7th! Will you be getting the Survival Edition or Post-Pandemic Edition of The Last of Us? Or just a standalone copy?