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  1. Today's Nintendo Switch was quite a doozy. For 45 minutes, we watched as Nintendo announced game after game that would be coming to 3DS and Switch, and they definitely had their share of surprises, even if there may not have been a megaton. Here's a quick look at the biggest news coming out of the event if you missed it. Kirby Battle Royale announced for 3DS in 2018 Remember at the start of the year when Nintendo announced a multiplayer-focused Kirby game that would be coming later? Turns out it was delayed a tiny bit, and will instead be one of the first new 3DS games out in 2018 when it hits on January 19. Titled 'Kirby Battle Royale,' it's a single- and multiplayer-focused fighter that sees Kirby battling it out alongside other Kirbys (Kirbies?) in various modes. Mario Party: The Top 100 surprise announced for release in November on 3DS This was one that sort of came out of left field. Technically, it's not a full-fledged new Mario Party, but it does contain some of the series' best minigames to play through. And while it doesn't support online play, it does offer local download play, so you can play with three other friends on just one game cart. Mario Party: The Top 100 launches on Nov. 10 on 3DS. Minecraft is coming to 3DS too?? Okay, this one was legit surprising, especially considering that 3DS is in its twilight right now. Yes, Minecraft is coming to the handheld, but only the New Nintendo 3DS, not the original. This version features Survival and Creative modes, five skin packs, and two texture packs. Also surprising: the game actually released today, but only the digital version. A physical version is releasing at a later date. Atlus bringing the heat with four upcoming 3DS games When all is said and done with the 3DS, let everyone remember that Atlus was by far one of the biggest and most productive publishers on the handheld. Even in its late hour, the 3DS is getting four more RPGs from the Persona publisher, and they are as follows: The Alliance Alive Radiant Historia: Perfect Chronology Etrian Odyssey V: Beyond the Myth Shin Megami Tensei: Strange Journey Redux We've actually known about all four, and two of them are remakes/remixes of previous games, but it's still nice to know they're coming. Xenoblade Chronicles 2 finally has a confirmed release date, and it's coming before year's end And you thought it wouldn't make it this year! To be fair, I was iffy on whether it would release as well, but Nintendo assured as that all was good and well with the game as it will officially make landfall on the Switch on December. Also, Xenoblade Chronicles 2 will be getting a special edition that includes a sound selection CD, a special metal game case, and a 220-page hardbound art book all for $99.99. A Nintendo Switch Pro Controller themed around the game will also be available for $74.99, and boy does it look snazzy. The Kirby Switch game is revealed as Kirby Star Allies Remember that Kirby game that was in development for Switch? It's now called Kirby Star Allies, and you'll be able to recruit up to three enemies as allies (with either friends playing or CPU) and mix abilities to create new powers. Did I mention that it looks like a continuation of Kirby's Return to Dreamland? Because it does, and that can only be a good thing. Anyhow, the game is coming to Switch in the Spring. BETHESDA IS BRINGING 'WHAT' TO SWITCH??? Easily one of the biggest surprises of the Direct, bar none, was the announcement that Bethesda would be bringing both DOOM and Wolfenstein II: The New Colossus to the Switch. You heard that right, this is not a drill! DOOM will be arriving first this Fall, while Wolfenstein II will be releasing in 2018. Square Enix reveals more about Project Octopath Traveler Another game that got way too little screentime in the Nintendo Direct from earlier this year was Project Octopath Traveler, a curious yet beautiful game from the same developer that brought us Bravely Default. And, with a brand new video showcasing what the game is about, Square Enix dropped a bomb on everyone, revealing that the game looks pretty darn amazing. The developers have utilized a mix of 2D and 3D visuals to create a new aesthetic that they're referring to as HD 2D (huh), and you'll be able to choose one of eight different characters and play through their own unique story. Oh, and there's a demo on the eShop as we speak, so be sure to check it out and see what the fuss is all about. And it's coming in 2018. Yes, we know, Super Mario Odyssey still looks amazing (and why isn't it out yet?) At this point, if you're not convinced Super Mario Odyssey looks amazing, I'm not sure what else I can do. And I'm pretty sure I don't have to convince anyone else that's already looking forward to it, so I'll say that what they showed was -- once again -- pretty fantastic stuff, showcasing a few new worlds that you can expect to see, story details, and more. Be sure to check it out in the Nintendo Direct video above. Oh, and a Super Mario Odyssey-themed Switch bundle is in the works for this Fall, featuring special Mario-themed red Joy-Con controllers, a special carrying-case, a Switch console, and a download code for the game all for a cool $379.99. Other news revealed Yeah, there was something other stuff announced too that wasn't quite as big as the stuff above, but if you want to hear about it, here we go: Splatoon 2 is getting new DLC soon, including the returning Kelp Dome stage, a new stage called Snapper Canal, and an extra-large Brella weapon. ARMS is adding new playable fighter Lola Pop by way of a new update today. Fire Emblem Warriors is getting a new character in the form of Lyndis (or 'Lyn'), the protagonist from Fire Emblem on GBA. Snipperclips Plus was announced as an expanded version of the original game, and it includes more than 30 new stages, new challenges, and new features. Existing owners can purchase the new content as DLC for $9.99. It's all coming on Nov. 10, and a physical version is in the works as well. The Elder Scrolls V: Skyrim is arriving on Switch on Nov. 17. Dragon Quest Builders is coming to Switch in Spring 2018. NBA 2K18 is coming to Switch on Sept. 15. EA Sports FIFA 18 is coming to Switch on Sept. 29. WWE 2K18 is coming to Switch sometime soon. Square Enix's Lost Sphear is coming to Switch on Jan. 23. Flip Wars is getting a new update that adds a new stage, new mechanics, local wireless multiplayer, class matches, and a new online battle mode. Morphies Law, a new multiplayer shooter is launching first on Switch as a console exclusive this Fall. Arena of Valor, a free-to-start MOBA with a roster of more than 35 heroes, will be available for beta test this Winter on Switch. The Legend of Zelda: Breath of the Wild Champion amiibo are all set to release on Nov. 10. Each character will unlock a special headgear for Link based on their Divine Beast. Further functionality will be detailed later. Layton's Mystery Journey: Katrielle and the Millonaire's Conspiracy is set to release on Oct. 6 on 3DS. Apollo Justice: Ace Attorney is set to release on 3DS in November. To watch the Nintendo Direct in full, check out the source link below. Source: Nintendo Direct What are your thoughts on the news from this Nintendo Direct?
  2. Review: Poochy & Yoshi's Woolly World

    Developer: Good Feel Publisher: Nintendo Platform: 3DS Release Date: February 3, 2017 ESRB: E for Everyone Poochy and Yoshi's Woolly World is the latest in a string of games that have been ported down from Wii U to 3DS by Nintendo over the last few years. It began with Hyrule Warriors (which gained a "Legends" suffix for the handheld port), then Super Mario Maker (which gained a "3DS" suffix), and now we've come down to Yoshi's Woolly World, which has gained a prefix this time around with the addition of 'Poochy' to the title. Developer Good Feel has also added a number of new additions and modes this time around, keeping this from being merely a direct port, but is it enough to convince fans of the Wii U version to double dip? Despite the addition of the yarn pooch's name to the title, this still remains Yoshi's game though it does emphasize Poochy's increased appearance through several new and exclusive modes. The most notable of these is Poochy Dash, in which you race through auto-runner stages as the yarn pooch, collecting yarn beads and Poochy Pups along the way. They offer a nice break from the normal Yoshi levels and even offer a few objectives to clear in each level, but they're over fairly quickly. Also new to this version is Mellow Mode, which essentially makes the game as painless as possible by giving Yoshi an infinite hover jump and three Poochy Pups that can be tossed instead of eggs (and will always return to you) as well as sniff out secrets and assist in subduing certain enemies. Additionally, there's a mode that allows you to knit a whole new look for Yoshi that gives the game a nice, extra bit of customization, as well as Yoshi Theater, which houses 31 short, stop-motion videos that feature Yarn Yoshi and Poochy in real-world environments doing, uh... cute things and being generally adorable. They unlock one day at a time, however, which can get a little frustrating if you want to see all of them. Good Feel even made some optimizations to the game's overworld, which is now laid out in a traditional side-scrolling view (a la classic Yoshi's Island) instead of using the Wii U version's sprawling, open, birds-eye-view mode to navigate to each area. You can also use the new Poochy amiibo to bring Poochy into stages alongside Yoshi for extra assistance, which is a neat new wrinkle to the game. Of course, the original game still remains as charming and fun as ever. However, the visuals do take a hit on the smaller screen, with all of the sharp detail of the Wii U version gone and looking a bit more muddy on the 3DS. The scenery and backgrounds in each level are still discernible as yarn creations, but the detail and threads on Yoshi are a lot less noticeable here; it looks more like Yoshi has low resolution yarn pattern laid out on his low-poly model. That said, it's impressive that Good Feel were able to make it look as good as they did on a less powerful device, and those that never played the original game won't notice the difference anyhow. If you haven't played the original Yoshi's Woolly World, the experience is largely modeled after the gameplay of previous Yoshi's Island games in which you run, jump and solve minor platforming puzzles throughout side-scrolling levels. Woolly World's additional spin on the experience, in which the entire world and its characters are all made out of yarn, means that you can manipulate levels' terrain in various ways, such as tugging on a string that's been tied into a bow on a wall to unravel the entire area and reveal secrets within. Instead of eggs, Yoshi acquires balls of yarn that he can throw at enemies and create platforms out of. Certain areas might look a little bent out of shape, meaning you can push against and bunch up the wall so that you can see what's hiding behind it. It all amounts to the most creative Yoshi game since the original Yoshi's Island, and though not every single level is memorable, each one does attempt a new gameplay idea that keeps the game feeling fresh all along. Additionally, there are a ton of collectibles in each level to discover and to go back to if you missed them the first time around, and there's even impetus of additional content you can play if you collect it all. Also, did I mention the music is insanely good in this game? There's a wide variety of different musical styles employed here, from guitar and piano melodies to more jazzy and experimental synth songs; it's one of the most varied and experimental soundtracks I've heard from a Nintendo game in a while and it's incredibly catchy to boot. So is Poochy and Yoshi's Woolly World worth your time? If you've never played the original, I'd say absolutely, though I still think the original is the best way to experience it thanks to its enhanced visuals. But if you have played the Wii U version, it largely depends on whether the new material matters to you. None of it is particularly makes this a more engaging version, but Yoshi die-hards will appreciate and lap up all of the new content (especially the stuff featuring Poochy). At the end of the day, Poochy and Yoshi's Woolly World is yet another great way to play what is easily one of the best new classic games released in recent years. If you've not played the original and prefer to play it on the go, it's not to be missed. Pros + Great, inspired game design that is tied to its visual style + Amazing soundtrack + Solid amount of content to play through, plus extra content that is unlocked after seeking out collectibles Cons - While the visuals are still impressive for what the 3DS can do, they're scaled down quite a bit here and yarn details are a lot more blurry here - Your mileage may vary when it comes to whether you find the new Poochy content worth buying this version specifically for Overall Score: 8 (out of 10) Great Poochy & Yoshi's Woolly World is a solid port of a great game that shouldn't be missed, though its visuals suffer a downgrade in the process, and the added content doesn't quite merit a purchase if you're buying it for that alone. Disclosure: This game was reviewed using downloadable code provided by the publisher
  3. This week I'll be discussing something that's long been on my mind -- a topic that's especially relevant given that Nintendo's Switch launches in less than a month now. Of course, I'm referring to Nintendo's relationship with third parties (especially western publishers) and how they were quick to abandon the Wii U, but how Nintendo could begin to win them back. How do they do such a thing? Is it even possible? I think it's definitely feasible, but a lot of it relies on Nintendo themselves. Hit the break to keep reading. Okay. So. If you've regularly followed Nintendo news and trends regarding their consoles, you know very well that Nintendo's third-party support has been diminishing for years. The decline of third parties really started with the Nintendo 64, but surprisingly the Gamecube had more support than most probably remember, at least for the first 3 or 4 years. Wii had good support for the first four years or so (the games that weren't shovelware), but things really dried up for the Wii U after its first year on the market. We've had countless articles from different writers across varying outlets with their opinions on how Nintendo could "win back" third-parties for years now -- everything from focusing more on hardcore gamers to making hardware that's on par with what Sony and Microsoft are offering and so on and so forth. You've likely heard almost everything in the book at this point. And to put it bluntly, none of that is likely to work. Or at least not without tons of money behind it and possibly a generation or two of great reception from fans. But really, Nintendo doesn't have the luxury of waiting that long. The real answer is actually laying right in front of them. That answer is two-fold. First, before anything else, the Switch needs to sell. If it doesn't sell well, nothing else really matters. But despite a meager launch lineup, things are looking promising for the Switch in the longterm. It already has a better and clearer message behind what it is and what it does -- much more so than the confusion the Wii U's messaging generated. The year one game lineup is looking pretty strong, starting with The Legend of Zelda: Breath of the Wild, and leading into an enhanced Mario Kart 8 port followed by Splatoon 2, ARMS, Fire Emblem Warriors, Super Mario Odyssey, and maybe even Xenoblade Chronicles 2. And that's what we know of; there might be even more announced at E3. Anyways. Let's say the Switch takes off. It's on track to sell... at least 8 million units this year. The next thing that needs to be addressed is the reason behind Wii U third-party games selling poorly. Let's look some of them below. - They didn't sell on Wii U because they were late releases of games released on better consoles - Some gamers didn't like the gamepad controls and preferred Sony and Microsoft's controllers more - Online multiplayer was largely gimped compared to Xbox and PlayStation - Many game ports were not great ports, leading to them being the worst ports - No trophy/achievement support - People want to play games on the consoles that look best Unfortunately, the only one that is largely out of Nintendo's power to address at this point is the last one. Some people want the best-looking experience. There's little Nintendo can do about that now. The rest, however? They can all be addressed one way or another. But as long as most of those bullet points remain unaddressed, expect them not to sell anything like their competitors' versions. And expect third-parties not to fully care or put any real effort into anything they put out on Switch that isn't exclusive or built exactly for it. So. What does Nintendo do? They could pull strings behind the curtains with third-party publishers and work out some business deals by either offering greater ad support or higher revenue share of games. But realistically, that probably won't happen and we've yet to see it happen. If Nintendo wants to show third-parties that their games have an audience and can sell on their console, they need to show proof. And what better way to show proof than creating it themselves? Here's what I propose - if Nintendo wants to show publishers how serious they are about getting games to sell on the Switch, they need to make deals and do whatever they need to do to create great Switch ports of these games on their own, even if that means paying out of their own pocket to make it happen. But I'm not talking about paying EA to get their devs to make a Switch port. That's counter-intuitive for a number of reasons. No. I'm saying Nintendo should largely take control of the Switch port, give it to one of their partners like Tantalus, and make sure it gets the quality port it needs. This would require working closely both with the publisher as well as the developer who's creating the game. But Nintendo would be footing the majority or the entirety of the bill for the port. They depend on their port studio to deliver something excellent and right on par with what the core developer is putting out, as good as the Switch can handle. The publisher then gets a revenue share in the port's sales, as they normally would. Ideally, there's little risk to them throughout the whole endeavor; the heavy lifting mostly falls on Nintendo to get it done. But even more so, they get proof of concept. What happens when you remove that bullet list of why third party games supposedly don't sell on Nintendo platforms? Show them what happens. Address those points, grab the bull by the horns, and give them reason to believe there's worth in putting games out on Switch. It won't be easy. And the results probably won't be immediate. But if Nintendo could do this experiment for a year or two, it's possible they could eventually reap the results they're looking for. People could see that Nintendo is serious about getting the best of the best third-party games on Switch and that they do have a chance of selling well when the playing field is more even, even if they would have a lower resolution and visual effects and such. Imagine having Mass Effect Andromeda release day and date on Switch. Sure, if you want the best visuals and performance, you'll play on PC. But imagine being able to play a version that's maybe a medium quality compared to the ultra high setting on PC. Except that you can play it anywhere, and it still looks great despite being on a tinier screen. Imagine what the reaction would be to seeing people playing games like that on the subway. You'll always have your traditional gamers wanting to play at home, but don't think for a second that such a feature wouldn't be intriguing, even to those gamers. Such an approach to acquiring third-party titles is definitely bullish and very unlike the Nintendo of now. Would they recoup their costs on such an endeavor? The odds point to no, at least not on the initial investment. But imagine if they stuck with it, if people began to see Nintendo platforms as being on parity with other platforms in terms of the selection of third-party games, if not in terms of visuals. Imagine if that restored confidence in third-parties, and they began to flock back to Nintendo over time. Something tells me that might be an idea well worth investing in.
  4. Last Thursday was a day of unbridled excitement for Nintendo fans and heightened curiosity for mostly everyone else. It's been quite some time since I've last seen anticipation from people who were previously down on Nintendo due to its more casual-oriented focus with Wii and the failure of its successor. But leading up to Thursday's event, even people who were staunch critics of Nintendo for the last 10 years or so were pretty bullish on the Switch's prospects. Would this be the console that would turn things around for them and their outlook on Nintendo? I remember distinctly listening to an episode of the Kinda Funny Gamecast sometime in the last month, and both Greg Miller and Colin Moriarty were talking about how interested and excited they were for the Switch, but Colin made a mention of something about how it all seemed too good to be true and that he was "waiting for the other shoe to drop." And he was right. Thursday's Nintendo Switch Presentation was not perfect by any means, and it was a pertinent reminder as to why the company is now opting for Nintendo Direct videos instead, and -- frankly -- why they're much better off doing the latter. For starters, let's start off with what went wrong- Lost in Translation There's a reason why international press conferences aren't done a whole lot in the game industry, or at least not in Japanese -- essentially, the rest of the world (that doesn't know Japanese) were left to watch a presentation that was awkwardly translated and paced. Beyond that, the first two games that were shown displayed a Wii-like casual focus, something that was a bit scary to see for many that were watching. I remember one person on Twitter saying that it was like they were focusing on the Wii concept all over again, and I kind of had a similar dread about that as well. Waggle is definitely not the way to go (in the case of ARMS), but I was happy to learn that it wouldn't be the only method of control in that game. Failure to Launch? No doubt about it -- The Legend of Zelda: Breath of the Wild will be a great game to have at launch, not to mention the key reason people will be buying a Switch at all on day one. But one game will not carry an entire launch (and in the rare case that it does, it's because it has exceptional word of mouth, such as Wii Sports). At the very minimum, there needs to be at least one big game to get people excited and 2-4 noteworthy supporting games that may not be quite as big but still get people interested in playing. Let's compare this to PlayStation 4's launch for a minute. Now, PS4's launch lineup wasn't amazing (no launch usually is) but it did roughly meet those fundamental requirements. Depending on your interest, Killzone: Shadow Fall and Knack were interchangeable as the big game in the lineup, with one or the other also serving as the next best thing in addition to Resogun and third-party games that were launching day and date with other platforms such as Call of Duty: Ghosts, Assassin's Creed 4: Black Flag, LEGO Marvel Super Heroes, and a few others. It was a solid lineup, if unremarkable for many, yet it got the job done. Think about it this way -- in a football game, a successful play is pulled off when the quarterback is well-supported by the linemen, running backs, and wide receivers. Let's say the quarterback represents the console (or the console manufacturer, in a sense) and the wide receiver represents the launch lineup's best game. The killer app, in a sense, which in this case represents Breath of the Wild. Since that title is largely the only notable game in the launch lineup, it's almost as if this figurative football game is being played just with the quarterback and wide receiver. So when the play begins, quarterback Switch has no choice but to throw to the wide receiver (Breath of the Wild) and hope beyond hopes that he can break through the other team's defensive line and -- at the very least -- score a first-down, if not a touch down (which, in this case is a successful launch with great sales, great momentum beyond just the first month, people buzzing, etc.). Now, if there were at least 2-5 other notable games launching beside Breath of the Wild, they would be able to help support the play and make sure the wide receiver can get as far as he needs to go. The chances of success increase. But without them, the wide receiver's chances of success are greatly reduced. This is exactly where Switch is at with its launch at the moment. The other shoe drops - Price Inconsistencies The launch lineup, as dismal as it is right now, is just one part of the equation. The part where "the other shoe drops" is with the price of extra controllers and such. Namely, a Switch Pro controller will run you $70. Two extra Joy-Cons will run you a cool $80. If you opt for just one Joy-Con? Not $40, but $50 (what??). Now, I can understand why the Joy-Cons cost as much as they do, especially with the new HD Rumble functionality that's probably not too cheap to implement; there's a decent amount of tech in those controllers. Still, that isn't much of a comfort to anyone who has to spend close to one third of the price of the console just for extra controllers. So why is the Switch Pro controller $70? I can only imagine it's because they want to profit heavily on people wanting a traditional controller, much like how Sony wanted to profit on Vita memory cards by charging much higher than other companies would for similar cards (like SDHC). I mean, the Wii U Pro Controller was $50 initially (even less now) -- what is it about the Switch version that merits an extra $20? Western third-parties are still very much a question mark One important thing that I was hoping would be addressed that totally wasn't is the acceptance of Western third-parties. Nintendo had all of two Western third parties say something at the press conference: Bethesda's Todd Howard confirming Skyrim on Switch, and EA's Patrick Soderlund confirming FIFA. What other western publishers that were previously announced seemed to be showing token support so far, with Take-Two and 2K bringing only NBA 2K17, Activision bringing Skylanders Imaginators, and Ubisoft with Just Dance 2017 for now (though the latter has other rumored stuff in the works). I can understand why any Western third party would be cautious about working with Nintendo after the Wii U, but so far the future does not look good for Switch and Western AAA games -- something that many hoped would change with this new generation. It's too early to say for sure, though, but the early outlook isn't promising. I'm more optimistic than I was with Wii U because Nintendo getting Todd Howard aboard isn't an easy feat and it at least shows that they're trying this time around. However, it does look like most third-party support will be from Japanese publishers unless the install base really takes off, along with support from indies. But here's the good news... First-Party Lineup is incredibly promising Despite an auspicious start, the Switch's first party lineup from now until the end of the year and beyond is looking incredibly good. Mario Kart 8: Deluxe Edition may be a port, but it will sell and people will want it especially as a multiplayer experience when there will be few others available at that time. Xenoblade Chronicles 2, if it makes 2017 as planned, will be a welcome title for RPG fans and hardcore gamers alike. Super Mario Odyssey looks like it could be the most influential Mario game since Super Mario Galaxy, and it's the game people are most excited about other than Breath of the Wild. I've seen many people on Twitter and elsewhere who haven't been into Nintendo for a while that are pretty excited for this one and have voiced their interest in getting a Switch to play it. We'll hear more about Fire Emblem Warriors in just a few days, but it is also another big reason to be excited about this year's lineup, especially after how well Hyrule Warriors turned out. ARMS looks like goofy fun yet could be a deeper experience with how the mechanics work, leading to a game that could potentially be a new, breakout hit. And Splatoon 2 looks like it'll help kick off Switch's multiplayer in a big way. There are also a number of big games that have already been leaked but haven't been talked about officially just yet. Pikmin 4, the Mario x Rabbids RPG by Ubisoft, rumblings of a Metroid game which may be Retro's next project or even an internal Nintendo team, and even the upcoming Super Smash Bros. port, which will likely contain extra content. And that's not counting other games we don't know about that might also be announced at E3. It'll be a fairly good first year for Switch as far as first-party games go once we pass through the dull launch period. Virtual Console and eShop news is still coming Easily one of my most anticipated features that will still have yet to hear about is the Switch eShop and rumored Gamecube Virtual Console games. Fans have been wanting Gamecube VC games for the longest time now, and the mere thought that we'll be able to play those games on the go is incredibly exciting. But even excluding the Gamecube, it's exciting to think we'll be able to take any VC game on the go now (aside from Game Boy/NES/SNES with New 3DS). And hopefully they'll begin putting various SEGA titles back on the eShop this time around; we'll see. The Tech is intriguing Despite the overall horsepower being purportedly lower than a PS4 and Xbox One, I'm looking forward to seeing what developers do with the Switch overall. While it may have sounded uninteresting or gimmicky at first, the HD motion capabilities do seem pretty clever after dwelling on some of the possibilities. Someone on Twitter gave a great example, saying that a new Metroid Prime game could benefit from this by providing different sensations as you select different types of beams -- the sound/sensation of ice tensing up with the ice beam, a sort of pulse sensation as you fire off the wave beam, and so on. I'm also interested to try the Joy-Cons as individual controllers and see if the 2-player holds up with them. While it probably won't be a preferred way of playing, I could see myself casually playing with one or more people on the Switch tablet at certain times, provided that the game works with the multiplayer feature. And like I mentioned in the section above, playing console games on the go is going to be a fantastic choice to have. Switching things Up In any case, I would have to sum up my thoughts by saying that Switch has a rough short-term and a potentially great long-term ahead of it. We'll know a lot more about to what to expect in regards to third-party support and how often it'll get games by E3, but in the meantime, I'm looking forward to the few main games that will be coming out beforehand. Nintendo definitely has some kinks to work out in regards to the pricing of various things (and the decision not to bundle in a game), but I'm hoping they'll come their senses and fix what's not working over time. If anything, I'll probably be mostly lost in the splendor of Breath of the Wild instead of getting upset at why there aren't more games out in the first month or two anyhow. What do you guys think about the Switch, both in the short-term and long-term?
  5. Yooo, everybody looking forward to the Switch conference later tonight? If you haven't seen it already, this is when it's airing: 8pm PT/11pm ET You can watch the whole thing here: http://www.nintendo.com/switch OR you can even watch it here on GP (via the Youtube embed)! https://www.youtube.com/embed/uuC4YLLkqME That said, anyone got any good predictions for tonight?
  6. Black Friday Plans

    In case you missed it, CAG has a fantastic Black Friday Master List for all gaming related deals. They've even compiled a Google Sheet that highlights where each game is the best price! What are you planning on buying? Anything you're on the fence about? My List DOOM Telltale's Batman Battleborn Assassin's Creed Syndicate The Witcher 3: Complete Edition Maybe List Lego Dimensions Starter Pack Titanfall 2 Battlefield 1 Bioshock: The Collection The maybe list consists of games that could possibly go cheaper by the time I have a chance to play them. My definite buys are the games that are the lowest price I can realistically see them going.
  7. SO GOOD: The Triforce Awakens Part 1

    If you haven't seen this yet, you're in for a treat. It's another Star Wars parody that's made by the same guy who did the Smash Wars series of videos in which Nintendo characters act out the Star Wars films. This time he's doing The Force Awakens! It's crazy just how many references he managed to pack in there, and both Daisy and Kirby are perfect fits for Rey and BB-8, respectively. "Shy"-ro Ren (based on Shy Guy) and Captain "Phanto" (a parody of Captain Phasma, based on Phanto from Super Mario 2) were also clever naming conventions as well. What'd you guys think of it?
  8. With E3 coming nearing under a month, we all wonder what to expect and what surprises will come to us. Who's going to have a good conference, average, worst, best. etc. Anything can happen. What are your predictions of what you like to see and what rumors you've heard that might show up at this year's biggest gaming event. _________________________________________________________________________________ Here are some of my thoughts/predictions: I think Square-Enix will show plenty of development footage of Kingdom Hearts and FFVII Remake and I don't expect a release date this year and possibly release late next year or 2018. Sony will definitely show more of the VR stuff, PSNeo, Price Drop, and more gameplay footage from the developed games that will be released this year. If they want to wow us they'd have to make an awesome announcement like getting the Crash Bandicoot rights back and announcing a PS4. I expect a Shenmue III trailer at the end of Sony's conference as surprise or somehwere along the show. Another surprise is teaser to Last of Us 2 I heard that Nintendo isn't doing a conference? Not sure though, but NX isn't showing up this year and the new Zelda game is their main focus. Other than that most of their showing is at their digital event Microsoft doesn't feel like they have much to show, but I think their biggest game to reveal is Gears of War 4. They did show their VR stuff last year and I guess they could show more and possibly a release date. I am definitely looking forward to Kojima's next game since he has his own studio working with Sony and with Norman Reedus I think. There's a lot more to say, but I don't want hog all the info lol. So what are you guys thoughts and predictions?
  9. Nintendo details Treehouse Live plans for E3

    Nintendo is famously (or infamously) making only one game playable at their booth at E3 this year -- that being the currently unnamed The Legend of Zelda title in development for Wii U and NX -- but that doesn't mean it'll be the only game they talk about at the show. Today, the Big N has announced plans for their Treehouse Live segment -- a recurring feature of the last two years where members of the Treehouse localization team play and commentate on the games they're showing off in front of a live audience. This year, Treehouse Live will occur over two days, starting at 9 a.m. PT on June 14 and then on the next day (June 15) at 10 a.m. PT. Day 1 will focus on the The Legend of Zelda for Wii U and the very first look at Pokemon Sun and Moon. Day 2 will start with a Pokemon GO developer Q&A and then continue with Monster Hunter Generations, Dragon Quest VII: Fragments of the Forgotten Past, and Tokyo Mirage Sessions #FE. Nintendo has not announced an E3-focused Nintendo Direct at this time, making this possibly the first E3 ever for the company to not have a press conference or Direct to showcase new info. We'll keep you updated if this changes. Source: Press Release What are your thoughts on the Treehouse Live plans? Will you be watching?
  10. Star Fox is so foxy!

    Lol just wanted to share this trailer it's funny. I can't wait for the new Star Fox game. I played the N64 game a bazillion times for an awesome ride and that epic music at the end.
  11. Today's headlines involve some big news on the Nintendo front for Wii U owners and prospective buyers as well as news about some studio closures and downsizing going on. And of course, Tuesday means new releases on the PlayStation Store. Read on about it all below- Report indicates Nintendo will cease Wii U production in 2016 According to a Japanese report from Nikkei, Nintendo plans to end production of the Wii U by the end of 2016. The report notes that the company has already stopped making certain Wii U accessories. If true, then the claims of the Wii U successor, NX, coming out at the end of 2016 have gotten a lot more credible. However, the report also indicates that an NX release in 2016 isn't a sure thing just yet. At any rate, Nintendo likely still has plenty of Wii U stock in circulation, and the current sell-through rate (along with past holiday sales) may indicate that they can sail through this year (and perhaps part of 2017) with whatever stock they generate before stopping production. Source: IGN Sony shuttering Evolution Studios Sad news for fans of Evolution Studios, the developer behind the Motorstorm franchise and DriveClub, as Sony has announced that they have closed down the studio after a recent evaluation of their Worldwide Studios. The news comes after the disastrous launch of DriveClub and the subsequent issues with its online play and such, which ultimately saw 55 members of the staff cut last year alone. Source: GamesIndustry.biz 5th Cell undergoing massive layoffs but not closed at this time In other redundancy news, it's been reported that 5th Cell has had to lay off 45 people after their latest Scribblenauts game had been cancelled by Warner Bros. Interactive Entertainment. It was originally thought that the studio had been closed altogether after animator Tim Borrelli tweeted that he had been laid off and "RIP 5th Cell." However, 5th Cell CEO Jeremiah Slaczka has set the record straight, saying that the company is not shutting down but is 100% committed to helping those affected by layoffs to find new jobs. 5th Cell is currently working on Anchors in the Drift, a free-to-play RPG that is being crowdfunded on investing platform Fig. Source: GamesIndustry.biz Toki Tori developer Two Tribes is retiring from game development after their next game releases This one was pretty surprising to me. Out of seemingly nowhere, Two Tribes made the announcement that they would be retiring after their upcoming game Rive finally releases. No, they didn't run out of money. Nor is there behind-the-scene drama that's causing things to go amuck. They simply decided that it's time to hang up their coats as far as developing new games go. Co-founder Collin van Grinkel mentions that it partially has to do with them feeling like "dinosaurs" (they originally started in 2000) in an age where the indie development scene is more crowded than ever. There's no word on what van Grinkel and the remainder of Two Tribes will be doing afterward just yet, but he does mention that the studio will still support their current releases and publishers; whether or not that includes ports of their existing games to new platforms remains to be seen. Their final game, RIVE, is set to release soon, and Van Grinkel calls it the best game they've ever done. If fans and the media agree with the sentiment, it'll be good to see a developer go out on top for once. Source: Press Release PlayStation Store New Releases 3/22/16 This week brings yet another surprising amount of games to the PlayStation Store, with 12 games for PS4 and two for Vita (including one surprising entry). Check out the full list below! PS4 101 Ways to Die - $14.99 Bully (PS2 Classic) - $14.99 Catlateral Damage - $9.99 Day of the Tentacle Remastered - $14.99 Dragon Fantasy: The Black Tome of Ice - $9.99 Manhunt (PS2 Classic) - $14.99 Okage: Shadow King (PS2 Classic) - $9.99 Republique - $24.99 Sebastién Loeb Rally EVO - $59.99 Smite - Free-to-Play Trackmania Turbo - $39.99 Warheads - $4.99 PS Vita Day of the Tentacle Remastered - $14.99 X-Com: Enemy Unknown Plus - $19.99 For games on sale, see the the full list at the source link below. Source: PlayStation Blog What are your thoughts on Nintendo possibly pulling the plug on Wii U this year? And Evolution Studios' closure and 5th Cell's downsizing?
  12. Notable Nintendo Threads

    As I'm trying to clean up the forum a bit, I decided to gather some of the most noteworthy threads here so everyone would have easy access to a lot of them. I'll mostly try to keep track of threads that are informative/resources as well as any notable discussions that can be continued at any time. Game resource threads Stretchmo QR codes mega thread! The Official Super Mario Maker "Play My Level!" Thread Tomodachi Life Discussion and QR Code Sharing Informative threads Redownloading on eShop Recommendation threads What are some must own Wii games? Notable discussion threads Do you use the 3D on 3DS? Game Boy is 25 Years Old Today! What are your favorite GB Games? Let's Discuss: Fire Emblem What classic SNES RPG needs a remake? Would You Be In Favor of Disney Buying Nintendo? Interesting threads A fan is trying to remake Super Mario 64 Awesome Amiibo Mods Fans Rebuilding Ocarina of Time as a 16-Bit Game The new Sequelitis video tackles Link to the Past and Ocarina of Time Weird Donkey Kong Country 2 Bootleg De-Make on NES Funny threads A Romantic Tragedy on Miiverse Super Smash Wars 2: The Empire Smashes Back
  13. GDC 2016: Touching Video Tribute to Iwata

    If you haven't seen it yet, this Iwata tribute video has been making the rounds on Twitter and other social media today. Check it out; it's pretty touching. Kind of amazing how most of us never realized how much Iwata contributed to Nintendo and gaming in general until it was too late.
  14. Note: For recent updates, see the bottom of this post. With all that has happened over the weekend about certain Amiibos becoming rare, I thought it would be a good idea to put all this information together in one spot. Here you can find a list of Amiibos (currently out and upcoming), how rare they are, and what stores they're exclusive to (if any). There are some that are conclusively rare while others are guesses, but now that Nintendo has confirmed that some characters will only sell through their first shipment, it's safe to say that any lesser-known characters (such as any that aren't from the Mario, Donkey Kong, Pokemon, or Zelda franchises, and probably Kirby) will likely have only shipment or so. Amiibo Exclusive? Availability Mario No Common Donkey Kong No Common Pikachu No Common Kirby No Common Yoshi No Common Link No Common Peach No Common Samus No Uncommon (no longer produced?) Fox No Rare (no longer produced) Villager No Sold out (Extremely Rare) Marth No Sold out (Extremely Rare) Wii Fit Trainer No Sold out (Extremely Rare) Wave 2 Captain Falcon No Rare (no longer produced) Pit No Rare (no longer produced) Little Mac No Rare (no longer produced) Zelda No Common Luigi No Common Diddy Kong No Common Wave 3 Lucario Toys'R'Us Sold out (Extremely Rare) Rosalina and Luma Target Sold out (Extremely Rare) Bowser No Common Toon Link No Common/Uncommon-ish Sheik No Uncommon? Ike No Sold out (Extremely Rare) Meta Knight Best Buy Sold out (Extremely Rare) King Dedede No Sold out (Extremely Rare) Shulk GameStop Sold out (Extremely Rare) Sonic No Uncommon? Mega Man No Uncommon? Super Mario Wave 1 Mario No Common Luigi No Common Peach No Common Bowser No Common Yoshi No Common Toad No Uncommon? Wave 4 Releasing in two parts; Part 1 releases April 29, 2015, while Part 2 releases May 29th. Charizard No Possibly uncommon? Robin No Rare Lucina No Rare Pac-Man No Possibly uncommon? Ness GameStop Sold out (Extremely Rare) Wario No Possibly common Jigglypuff Target Rare Greninja Toys 'R' Us Rare The rule of thumb is, if you're interested in any of the ones that are projected to be rare, be sure to pre-order them just to be safe. Recent Updates 2/1/15 - Updated availability on several Amiibo. Toad now considered uncommon/rare for the meantime. 1/16/15 - Updated the list with Super Mario Wave 1 and Smash Wave 4. Also updated availability for some Wave 2 Amiibo. 12/27/14 - Updated Luigi, Zelda, and Diddy to "Common" 12/13/14 - Fox/Samus's status updated as "Uncommon" 12/12/14 - Toys'R'Us is having a B1G1 40% off sale on Amiibos, including Lucario 12/11/14 - DK, Fox, and Samus are the next three that are rumored to be phased out 12/10/14 - Wave 2 is said to be split into two shipments; the first seems to have already arrived. 12/10/14 - Wave 2 confirmed to be in stores already 12/8/14 - Villager and Marth are no longer on Walmart's website 12/8/14 - Lucario and King Dedede are currently sold out on Toys'R'Us site
  15. Ever since amiibo debuted late last year, it was obvious to many that the #1 reason people were buying them was to either collect or display them in their own home. And -- again -- it's likely that most thought it was a well-executed or elaborate scheme on Nintendo's part to tap into the collector's mentality to sell as many amiibo as possible. Surely Nintendo had 'collecting' in mind when they started selling them, right? How could they not? Well, according to Nintendo President Tatsumi Kimishima, the company was taken aback about the collecting aspect. In fact, it was never their intention to have the little figures be viewed as such. Kimishima weighed in on the matter in a recent interview with Time magazine, saying: "Our earliest goal for the Amiibo was to have these connected to software and have them enhance the play experience for the consumer, and for other consumers to say ‘I see my friend using this Amiibo with that software and it looks great,’ and again increase that attractiveness of that combination. What we’re seeing instead is that the Amiibo are being picked up more as a collection item at this point, rather than, say, as an interactive item with software. And so we haven’t really established them as an enhancement for all of our software at this point. I think again that challenge is, how can we connect that IP to our software in general, and using the Amiibo to further enhance the play activity will allow us to get more people looking at, they see the Amiibo, they tie it back to the game experience, and then we’re creating a stronger connection with general knowledge of our IP and that fun experience they have.” Of course, the collecting aspect is an unexpected yet beneficial by-product of Nintendo's original plan for amiibo, but it would seem that the company is poised to increase the amount of value they contribute toward games in the near future. Hopefully this means we'll be getting less extras based on aesthetic bonuses and more that actually enhance the gameplay, but time will tell. Source: Time.com (via Nintendo Enthusiast) Are you surprised that Nintendo never intended for amiibo to become collector's items?
  16. Review: Pokémon Super Mystery Dungeon

    Developer: Spike Chunsoft Publisher: Nintendo, The Pokémon Company Platform: Nintendo 3DS Release Date: November 20th, 2015 ESRB: E for Everyone Official Site It’s been almost ten years since the Pokémon Mystery Dungeon spin-off arrived in North America. I’ve played every game since the beginning. And I’ve remained attached to it -- despite the previous 3DS entree, Gates to Infinity, being less than stellar. Despite a love for the series, I’ve been apprehensive. After the previous game let me down hard, I’ve become critical... even cynical of the series. Is this new game really worth it? To be honest, Pokémon Super Mystery Dungeon has managed to exceed my expectations in every way imaginable. Spike Chunsoft are certainly no strangers to the roguelike genre, or even injecting Pokémon’s mechanics and charm into it. But I daresay their latest endeavor has introduced enough sweeping changes to the decade-old formula established in Red Rescue Team that folks who dismissed the series should come back for this one, and newcomers could feel welcome as well. I’ve absorbed every last drop of story this world has to offer over the past week or so (sitting at just over 33 hours), and I still have a long way to go before my journey to obtain all 720 Pokémon (yes - -they’re all playable!) is done. Without further ado: The Mystery Dungeon spin-off series dismisses the world that humans and Pokémon share in favor of a world that consists of only Pokémon, where humans are often left to myths and legends. Every game in the series has you play as a human that’s turned into a Pokémon, with no memories of how it happened, who you are, or why you’re there. Near the beginning of your journey, you meet a partner Pokémon who you share your adventures with. The plots of each of these games rely heavily upon the bonds a player will establish with the partner Pokémon. Super Mystery Dungeon has the largest cast of protagonist and partner Pokémon to choose from that includes every known starter Pokémon, as well as popular ones like Pikachu and Riolu. If you’d rather not choose and leave destiny up to the personality quiz that’s often been a series staple, that’s up to you! I went with my same choices from Explorers of Sky: Charmander and Pikachu. The story of Super Mystery Dungeon starts out simple. Charmander is thrust upon the Pokémon world with no memory of how it got there, and winds up enrolling in the Pokémon School at Serene village, a peaceful paradise far-off and disconnected from the rest of civilization. It’s there that Charmander meets Pikachu, whose dream is to become a member of the Pokémon Expedition Society and help create to a map of the world. For the first few hours, as the game introduces new and returning mechanics, the story sticks to Serene Village and the colorful cast of characters living there. Eventually, though, Charmander and Pikachu will leave Serene Village and investigate the mystery of why Legendary Pokémon have been turning to stone. Their adventure spans multiple continents, features plenty of powerful Pokémon, and has a wide variety of emotionally powerful moments, too. The story carries plenty of weight on its own, but many of the dungeons you’ll explore as a part of the main story are really cool! There’s more than one instance in the story where you could be exploring a dungeon with a full party of five, six or seven powerful allies. There are so many things Pokémon Super Mystery Dungeon does that no game in the series has attempted before -- and most of the time, you’ll be pleased with how well the developers pull it all off. The story is definitely not the only thing Super Mystery Dungeon does well. The visuals are great; they build upon Gates to Infinity’s 3D approach to deliver much more vibrant environments than that game did. I still miss the adorable sprites from the series’ 2D beginnings, but I think this is definitely the game to make old school fans appreciate the new graphical style. Everything looks beautiful. But it sounds freaking incredible. The soundtrack confidently stands with elite contemporaries like Fire Emblem: Awakening and Kid Icarus: Uprising. There are over 150 tracks in the game that cover a wide variety of environment types and moods. Some remix old classics from the series, and some are the old classics themselves! From a presentation standpoint -- this is without a doubt the best of the entire series. The Pokémon Mystery Dungeon series introduced Pokémon moves, types and mechanics to the roguelike genre. But “catching them all” -- even when every known species was available like in Explorers of Sky -- has always been an impossible endeavor. Recruiting allies was mostly left up to chance as you encountered them in dungeons -- and the more popular or powerful Pokémon had an incredibly low recruitment chance. Pokémon Super Mystery Dungeon has introduced the single biggest change to the series: the Connection Orb. Rather than potentially turning enemy Pokémon into friends while you explore dungeons on missions for Pokémon clients, or during the story -- your clients become your allies at the end of every single mission. These missions vary: there are ones where you help your client find its lost pal, find one’s treasure, defeat one looking for a challenge, and more. You can also recruit Pokémon (both Legendary and non-Legendary) by simply talking to them in the game’s many towns, or randomly traveling in dungeons. For example: I’ve run into Victini just chilling in the game’s cafe where you can pick up your rewards for completing missions. This approach encourages you to fully explore all the game’s towns once per in-game day, as you gain access to them. You’ll find new Pokémon allies and missions to do more often than not! There are many more brand new elements introduced in the game, but this one is definitely the most welcome. (Those orange dots are Pokémon you've not yet encountered before. There are new ones each time you play!) Previous entries assigned missions by way of a bulletin board. They were random, sometimes useless depending on how far you were in the games, and in Gates to Infinity you could only do one at a time. Since Super Mystery Dungeon's missions are tied directly to the Connection Orb, you can accept a limitless number of tasks from Pokémon you encounter in town. They’re all kept track of for you, and each mission is only ever assigned and completed once. Handling non-story missions by way of the Connection Orb really does streamline the process; it makes playing the game for completion’s sake seem like so much less of a chore. What’s more -- every single Pokémon you recruit shares experience with the team currently exploring a dungeon, so no one will be stuck at Lv5 if you don’t ever get around to using them. There’s even a “motivation” system that challenges you to go on adventures as certain team members to be rewarded with double experience for your entire squad. With all the positives in mind: I think the biggest flaw of my experience was several difficulty spikes, at times. Charmander and Pikachu’s levels are kept rather low throughout the main story -- I finished the main game around Lv30 or so. The game makes allowances to make non-story missions easier on the player, but those story-based ones are rather tough! I think the reason the game allows a squad of six to accompany you at times is because you need those powerhouses surrounding your weaker main characters to survive the battles. It’s an interesting approach, but it may take newcomers some getting used to. The biggest point I should stress when it comes to Super Mystery Dungeon is its scope. It’s truly worthy of the word “Super” in its title. It doesn’t just want you to explore a handful of dungeons on a single continent; it wants you to explore an entire world. You’ll meet allies via the Connection Orb that you may recognize as being from other games in the series, even! All the continents share thinly veiled similarities with other games’ hub worlds. Even the “Rescuing” component that allows you to save other players who’ve fallen in dungeons takes you to a completely different part of the game that functions as a sort of free-play. Helper Pokémon from your rescues can even join you in the main story by way of StreetPass and SpotPass elements. It really does seem like the entire team went all out, to make Super Mystery Dungeon the finest -- and possibly final -- hour of the series. The developers shoved everything they possibly could into this experience, marrying old and new elements to create the ideal Pokémon Mystery Dungeon game. I used to say “If you can only play one game in the series -- make it Explorers of Sky.” That’s certainly changed. Super Mystery Dungeon isn’t revolutionary. But it certainly is the new personal best of The Pokémon Company and Spike Chunsoft’s combined efforts. Pros: + All 720 Pokémon are playable in this game. No Legendary or popular favorite is left behind! + The new Connection Orb makes recruiting said Pokémon easier and more intuitive than any previous entree in the series. + The story is suited for all ages. There are as many whimsical characters as there are powerful moments. + The game's world is huge. Everything opens up to the player relatively early on, so he or she can make non-story missions as easy or as difficult as desired. Cons: - This is definitely not an easy game. You may retry or need to be rescued more than necessary, if you're not careful. Newcomers who don't know the nuances of the genre may feel overwhelmed, sometimes - Are you one of those people who dislikes Nintendo America's sense of humor? You may be turned off by some of the script. The phrase "scaredy cat" becomes "scaredy Delcatty," for example. Overall Score: 9 (out of 10) Fantastic Pokémon Super Mystery Dungeon feels like the finest hour of the series. The game is so chocked full of content that "Super" almost feels like it's not a good enough word to do it justice. Disclosure: This game was reviewed using a copy of the game purchased by the author.
  17. During today's Nintendo Direct, a trailer revealed today that Final Fantasy VII's Cloud Strife joins the battle in Super Smash Bros for the Wii U and 3DS that comes with his limit breaks, summons, alternate costumes, and even the Midgar stage to go with it! What a surprise! The release date has not been revealed yet or a plan of a Cloud amiibo figure. Cloud appearing in the game is quite a shocking surprise as FFVII never came to Nintendo, but has had many other appearances in Nintendo games such as Thathythm Final Fantasy, Curtain Call, and Kingdom Hearts. What are your thoughts on this? Anyone else excited? I know I am! I grew up playing FFVII which is the first FF game I've played and Cloud being my favorite character. I never thought that Cloud would be in Smash. It's just an amazing feeling and glad to be alive for this.
  18. Nintendo Has Appointed Its New President

    Nintendo has finally announced that the person to succeed Satoru Iwata as president of the company will be Tatsumi Kimishima. If the name is unfamiliar to you, he was the company's former Managing Director and was most recently the head of its Human Resources. Kimishima also served as president of Nintendo of America from 2002 to 2006 before being succeed by Reggie Fils-Aime, where he would then continue on as CEO in that region until Iwata took over in April 2013. He also served as Chief Financial Officer at The Pokemon Company for some time. The veteran Nintendo executive officially steps into his new role as president on September 16. As for Shigeru Miyamoto and Genyo Takeda, both will remain as senior managing directors and representative directors for the company. The official statement also lists Miyamoto as a "Creative Fellow" and Takeda as "Technology Fellow." This news comes after the unfortunate and untimely passing of Iwata earlier in the Summer. Whether or not Kimishima will step into Iwata's role of presiding over Nintendo Direct videos remains to be seen, as well as whether Directs will continue at all. Source: Nintendo (via Kotaku) What are your thoughts on Kimishima being appointed as Nintendo's new president?
  19. In a surprising move, Nintendo has announced that it is teaming up with Hasbro to bring a Transformers-themed Splatfest to Splatoon very soon. During this special Splatfest, Players will get to decide if they want to be on Team Autobot or Team Decepticon, and they'll get to wear a special shirt that displays their Transformers allegiance. This development is an interesting one since it marks the first time Nintendo has licensed a popular a franchise to be a part of one of their games (an temporary online event, no less). It's unknown if Hasbro is being compensated for this in any way, but it's not entirely farfetched to think that they could be doing this for free in exchange for free advertising. The Transformers-themed Splatfest is scheduled to run from 9pm PST on August 28 through 9pm PST on August 29 and is open to all Splatoon players with an internet connection. Source: Press Release What are your thoughts on this? Are you surprised to see Nintendo teaming up with Hasbro to bring Transformers to Splatoon in this way?
  20. Fans of The Legend of Zelda are sure to be happy this morning. Recently announced at E3 2015, a release date for The Legend of Zelda: Tri Force Heroes has been confirmed via a Press Release! The game’s coming to North America on October 23rd, 2015. This bit of news and a lot more came out of Gamescom 2015 for Europe--it’s coming out on the same day there, for those curious. As I mentioned in my hands-on impressions of the game from E3, Tri Force Heroes is the perfect marriage of Four Swords Adventures and A Link Between Worlds. Its gameplay is more focused on cooperation than competition. It also has new features still yet to be fully explained, like an emphasis on fashion and the infamous totem mechanic. And hey, it looks like the title will feature Download Play, so all your friends don't have to own a copy of the game! Here's the official website for the game, if you're after even more information. It seems like North America’s getting all the Nintendo news from Gamescom gradually this morning, so stay tuned for more. Are you excited for Tri Force Heroes? Be sure to let us know!
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