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  1. Developer: Nippon Ichi Software Publisher: NIS America Platform: PS4 Release Date: October 6, 2015 ESRB: T for Teen After more than ten years since its initial debut it is very likely that most people know where they stand with Nippon Ichi Software's Disgaea series. The bizarre over-the-top antics of their main characters, near-endless item world grind, and 9999 level caps (with even higher damage counts) have helped cultivate its strong strategy-RPG following. That said, it is also apparent that the series has lost its vigor in many eyes as well. It has had its up and downs, from storytelling to gameplay mechanics, and most fans would probably have difficulty articulating why one entry is truly better than another beyond their first impressions. Generally speaking, however, 2013's very safe retread that was Disgaea D2: A Brighter Darkness was not the answer to renew interest for many despite the return of fan-favorite characters. But with new PS4 hardware it seems like NIS has to taken confidence in a proper numbered installment once more with Disgaea 5: Alliance of Vengeance. Does its less safe rebellion prove fruitful or should its misplaced ambition be quelled? Rather than dealing with the life of “honor students” or an eccentric prinny instructor, Disgaea 5 has a more typical Japanese-RPG setup at the start with a universe enveloping threat. This threat, known the Demon Emperor Void Dark, is rapidly conquering netherworlds and increasing The Lost army along with it. The less typical motivations occur by mere happenstance when the temptress overlord, Seraphina, is saved by a mysterious blue-haired demon Killia whom single-handedly takes down a battalion of The Lost. Instead of feeling indebted to Killia, however, Seraphina decides to follow him with the intention to manipulating his power for her revenge against Void Dark. Revenge is hardly a subtle theme in Disgaea 5 if the title didn“t already give that away. Narrative-wise it will seem like the only driving force for most of the cast making the first half of it honestly quite slow, in addition to its early story parallels to Disgaea 4. What is surprising is how it actually breaks past its plodding start significantly with a more engaging second-half. The overall character development -- specifically for its lead cast -- ends up being surprisingly heartfelt, especially when compared to previous Disgaea games. For instance, the giant yellow prinny riding Usalia -- whom seems little more than mascot fodder at first glance -- ends up having a surprisingly grim backstory, and seeing her grow past that is done well. Though the game develops its characters better than you would expect, the main story does ends up being rather predictable as a whole. Where the most enthusiasm comes across is undoubtedly through its dense strategy-RPG gameplay. The mayhem of exponentially leveling up, diving into the item world, tossing allies across terrain, and smartly using geo panels are certainly all there and then some. However, the upfront new additions to the series come in the form of new classes, revenge mechanic, quest system, and several more quirky unlocks buried for more studious players. The most substantial to combat is probably the aptly named "revenge" gauge that increases when ally characters get hurt or killed and applies to enemies as well. When the gauge is maxed characters get a big combat advantage with a 100% critical rate, drastically lower skill cost, and lessened overall damage. In addition to this bonus, "overlord" characters in the story get access to unique skills called "Overloads". For example, Seraphina can charm all men characters to attack their own allies for a turn or Zeroken can create four duplicates of himself to use for several turns with the use of Overload. It is a cool new mechanic that can easily turn the tide of battle... or make certain boss characters quite menacing. Disgaea 5 does more than add a few mechanics and calls it a day. Sure, many appreciated refinements come from Disgaea D2 like cheat shop which allows you to drastically manipulate experience progression or class mechanics that makes strengthening a character's base stats far less grindy. Not only that, though, as Disgaea 5 also cherry-picks many of the previous entries best mechanics and then improves upon them with its own flair to it. Similar to Disgaea 3's classroom system, you can create different groups of characters to wildly different perks in Disgaea 5's. Squads require for less micromanaging than previous games despite their perks being great. You can recruit new characters through "interrogations", get significant experience/stat perks, use of unique squad only skills in combat. or the more absurd quirks in the hub world like assigning a curry cook or being able to punch characters... because, why not? The depth to Disgaea 5 is just crazy even for the most minute concepts. Probably the only real slight against the new additions is the necessity of quests. In the matter of fairness, they are generally inoffensive with the tasks and the rewards they unlock. The problem with quests is when it comes to unlocking specific characters. Though getting new human classes is more comprehensive (and actually explained) compared to previous games it is obtaining certain monster classes can be feel more restrictive than previous games since they require specific items that may be more luck based to obtain than they should be. Another issue is that Disgaea 5 goes overzealous with the DLC. It is not surprising because it is standard practice for the past few Disgaea console releases but after playing so much Disgaea 4: A Promise Revisited on Vita last year one can't help but feel short changed when it comes to post-game stuff to work towards due to DLC segmentation. Despite its shortcomings, a lot of the Disgaea charm is certainly still intact with its presentation with the fifth. Questionable English dub quality not withstanding, Tenpei Saito's brings his goofy but whimsical music style and jazzy melodies to complement much of the game's setting. The music does unfortunately lack an insanely catchy hub theme like Extreme Outlaw King or Arcadian Vampire even though it has a good opening theme. Visually, Disgaea 5 has not seen much of an upgrade over Disgaea 4 but the 3D sprite-work is still quite a treat. The many extremely cool-looking attacks are still as crazy but fun to watch as ever, even if the blocky 3D backgrounds serve as a noticeable contrast at times. With the transition to new hardware one can certainly be weary if formally loved franchises can make it safely. Admittedly, Disgaea 5: Alliance of Vengeance does absolutely nothing to push PS4 hardware in the slightest, but what it does is make pretty much unquestionably the best actual game in the series. There is an insane of gameplay depth, smart additions, and retains most of the charm of the series. Fans will certainly stake their own claim on its story aspects, especially for how plodding and predictable it is at times, but -- like a lot of Disgaea 5: Alliance of Vengeace -- it has a lot more heart than you'd expect for a series that should be all too familiar by now. Pros + Cherry picks most of the series best gameplay mechanics and adds cool new ones + Charming sprite work and soundtrack + Develops its main characters better than previous Disgaea games + Tons of strategy-RPG depth Cons - New quest and character recruiting structure can feel limiting compared to previous games - Story is rather slow for the first half and quite predictable overall Overall Score: 8.5 (out of 10) Great Disgaea 5: Alliance of Vengeance undoubtedly bests its predecessors as a strategy-RPG but its quirks can bring contention to its storytelling and endgame content. Regardless, there is little doubt is my mind that Disgaea fans or even curious strategy-RPG fans should more than keep their eye on what is one of the very best RPGs on PS4. Disclosure: This game was reviewed using downloadable PS4 code provided by the publisher.
  2. Developer: Nippon Ichi Publisher: NIS America Platform: PlayStation 3 Release Date: June 17, 2014 ESRB: T for Teen When Vanillaware hit it big with audiences back in 2008 with the release of the PS2 title Odin Sphere, niche companies took notice. People were interested not only in 2D hack-and-slash titles, but also games with unique and beautiful art styles that portray a wonderful world to delve into. Developers listened, and not only did we get more Vanillaware games in the same artistic vein such as Muramasa: The Demon Blade and Dragon's Crown, but also efforts from other developers, like the indie darling Dust: An Elysian Tail. Battle Princess of Arcadias seems to be Nippon Ichi's attempt to break into the market Vanillaware has created, throwing players into a colorful, pretty world with plenty of monsters to fight through. Does Battle Princess carve out a good name for itself in this niche market, or does it fail to impress beyond the wonderful graphical coating? Battle Princess of Arcadias takes place in the land of Arcadias, wherein dangerous monsters have suddenly appeared and began wreaking havoc in the land. In response to this, the princess of the Schwert Kingdom, Plume, takes up her sword and defends her land, earning her the title of Battle Princess. The game follows Plume and her companions throughout their struggles against monsterkind, as well as a new threat that makes itself prevalent as the game progresses. The plot, while at first seeming a bit bland, ends up being very intriguing, though to explain precisely why would lead to spoilers. It is also lighthearted and humorous; while it does take itself seriously from time to time, Battle Princess of Arcadias never drowns in melancholy. The characters are usually cheery and happy to take hoards upon hoards of monsters... with a few exceptions. Also, while most of the secondary characters initially fall into predictable tropes, most of them break out of said tropes in interesting ways. It leads to having interesting dialogue on the rather unusual events, and gives the title plenty of charm beyond its aesthetics. But, with any game of its ilk, the gameplay is the most important aspect of Battle Princess of Arcadias, compelling story or not. There are three different, very distinct types of battles to work through. First up are Combat missions. Combat missions take up to three characters into the 2D field, where you fight monsters in a typical beat-em-up fashion. These types of missions are typically best for leveling up the various characters you'll recruit throughout the course of the game, as well as getting a feel for each character's play styles. As characters level up, they learn more elaborate combos and moves, giving one reason to keep them all leveled somewhat equally. Combat missions tend to show the most basic part of Battle Princess of Arcadias, but the other types of missions tend to expand on this basic aspect to varying degrees of success. Siege battles have your three chosen characters and the Princess Brigade fighting against a large monster. Since you are controlling essentially an army, you have to give orders to ensure that the Brigade doesn't get decimated by the boss. You can order them to go into an all out attack, lowering their defensive abilities for when the monster counters, or go on the full defensive, limiting your losses, but placing the majority of the damage dealing onto yourself. You can also order the troops to retreat to recover their numbers while you fight alone (if the Brigade is wiped out, you fail the mission), and if morale raises high enough, you can initiate a showdown that can do massive damage to the enemy. The explanations the game offers and all the bars moving about on the screen make Siege battles look complicated, but it's really all that simple: Keep whaling on the enemy while making sure not too many of your troops fall, don't change your commands too often (as a command costs some morale), and finish the boss off with a Showdown when it becomes available. The key is to ensure that you yourself don't get caught in the monster's attack, as they do a lot of damage. As such, Sieges become more battles of careful positioning than anything, and because of that, they tend to be the weakest mission type in the game. Skirmishes, on the other hand, are an interesting mix of the Combat missions and the use of the Princess Brigade, but the actual execution can sometimes be hit-or-miss. In Skirmishes, you take certain units of the Princess Brigade (defined by the weapon they use) into battles against other units, while your character dukes it out with enemy troops in the foreground. What troops you'll want to bring depends on the weapons the enemy's troops are using, as each weapon has its strengths and weaknesses. You will also have to command the troops in this type of mission, although instead of retreating you'll have the command to change out the current unit for the next in line. Skirmishes also effectively put a level stop-gap on your progression through the game. Skirmishes become very difficult if the right units aren't near the level the enemy units are--and this is even more apparent if you don't have a good unit to counter against an enemy unit. The only way to level up these units, however, is to first get the Leader to the desired level, then level up the unit with money. You cannot raise a unit's level beyond the leader's level, and the use of exponentially increasing amounts of gold ensure that, at least in the early parts of the game, you'll be forced to grind a bit until the units are up to speed. During the late-game, though, your units and characters gain enough versatility that grinding isn't nearly as much of an issue, and is more of an option available for an easier victory. Battle Princess of Arcadias also has a few, relatively small annoyances that need to be brought up, aside from the early game forced grinding to succeed at Skirmishes. All new playable character come come at a level significantly lower than your current members, so it takes a while of replaying older stages and equipment upgrades to make them viable... and simply ignoring them isn't an option either, due to the Skirmishes. The title also has random difficulty bumps which can, again, be solved by grinding, but it can lead to annoyance to have to go and grind to get past a random battle. Regardless of these hiccups, Battle Princess of Arcadias is a very solid package. Beneath the candy-coated exterior is a well-thought out plot, interesting characters, and deep combat. It's worth checking out if you like any sort of action game or action RPG; it's not likely Battle Princess of Arcadias will disappoint. Pros: + Interesting plot will keep you moving through the missions + Trope-breaking characters add genuine depth + Combat is satisfying and rewarding Cons: - Difficulty bumps, especially in the beginning, can frustrate - Grinding up new characters is tedious, yet necessary Overall Score: 8.5 (out of 10) Great Battle Princess of Arcadias is a satisfying mix of elements that make for an enjoyable, somewhat lengthy journey. Disclosure: This game was reviewed using downloadable PS3 code provided by the publisher.
  3. Developer: Nippon Ichi Software Publisher: Nippon Ichi Software Platform: PlayStation 3 Release Date: March 25, 2014 ESRB: T for Teen Sometimes a game is more than the sum of its parts. There are titles out there that may have drab mechanics and a dull story, but everything blends together so well that the game is better for it. Whether it's the result of a clever designer or some voodoo programming magic, a game that would normally be considered boring or bad is now suddenly playable and, dare I say, fun. Normally these types of games don't really end up being masterpieces or classics, but instead are pleasant surprises—a neat little game that was just a little bit better than expected. Is The Witch and The Hundred Knight greater than the sum of its parts? Not quite, but this is a title that requires you to look past just its disjointed pieces and judge it as a whole, because while no particular part of this game is stand-out, it is still an enjoyable (if obtuse) experience. In The Witch and The Hundred Knight, you control the Hundred Knight, a legendary creature that is capable of spreading death and destruction around the world. Unfortunately for the summoner, however, the legends were a little exaggerated, and instead of a giant world destroyer, the Hundred Knight is a puny monster incapable of even human speech. This doesn't deter the self-appointed Great Witch of the Swamp, Metallia, however. Menacing or not, she plans on controlling and using the Hundred Knight to her own evil deeds, and take over the world with a sea of swamp water and muck. The thing is, Metallia is evil. Not "evil" in the typical fashion that you might expect a Disgaea protagonist to be, but flat out demonic. She does not simply stop trying to take over the world because of some wonderful revelation, nor admit to doing so to achieve some vaguely noble cause; Metallia is pretty mad at the world, and she'll do whatever she wants in order to take her revenge. The game doesn't show you the Swamp Witch's torturous acts in action as the graphics aren't really up to that challenge, but it doesn't pull any punches in describing these acts to you. The fact that this title dares to have such an evil, mostly unlikeable protagonist is pretty impressive on its own, but when you add on the game's ability to balance these gruesome scenes with touches of humor and light-heartedness, you've got quite the intriguing plot on your hands. However, intriguing doesn't always equal perfect. Many jokes in The Witch and the Hundred Knight fall flat, and the writers made Metallia so despicable it can be truly hard to care about her plight, and by extension, the story itself. Also, the storytelling is pretty uneven, in terms of how it meshes with the gameplay. There are long stretches of fighting with only a few quick lines to break it up, and then there are long scenes that shove far too many plot points in twenty minute stretches. Had the storytelling been better disbursed amongst the chapters, rather than dumped inelegantly at the beginning and end, The Witch and the Hundred Knight would have stood a lot better on the story front. When not wading through cutscenes, you'll be wading through the blood of Metallia's enemies, as well as any wildlife that happens to get in your way. The Witch and The Hundred Knight is an Action RPG with some dungeon crawling mixed in, and frankly the game makes the oddly named and various systems it implements sound way more complicated than it is. When exploring the various fields the Hundred Knight will be sent out to, the first thing you'll notice is a number in the upper-left hand corner of the screen. The Hundred Knight's GigaCal meter, which starts at 100%, will constantly go down while exploring. Every single action the Hundred Knight takes will deplete the GigaCal gauge (even if it's miniscule), and if the Hundred Knight runs out of GigaCals while out on the field, you'll be sent back to Metallia's home with some hefty penalties. While it seems like you'll always have to keep an eye on GigaCals, it's really not as troublesome as it sounds, though. The game gives you some very clear indicators when you're running low, and even if you happen to run dry, you'll be able to scurry back to a checkpoint-like Pillar to return to base... as long as you have enough HP to survive the constant drain, that is. There's also various ways to restore your GigaCals, and the presence of said Pillars allows you to go back to base and rest up fairly frequently. Like most Action RPGs, the Hundred Knight can equip a variety of different weapons to take down his foes. The thing that makes The Witch and the Hundred Knight different from other RPGs, however, is how weapon combos work. Instead of a weapon having a canned combo, the weapon itself is the combo, and you can customize it to your needs and situation. You have fives slots to equip weapons in, and where you equip your weapons will effect how your combo plays out depending on the weapon type. For example, Hammers are slow but very powerful, so they tend to be better at the end of a combo. However, they also have a high chance to stun the enemy, so they could also go well at the beginning of a combo so you can get a full round of hits off before an enemy can retaliate. It all depends on your playstyle, but it's also important to keep track of enemy weaknesses. If it all sounds overwhelming, it really isn't. The Witch and the Hundred Knight is a bit on the easy side, barring some random, small difficulty bumps. Enemies scale to your level, but only to a certain point; it's supposed to encourage leveling the really-not-that-different Facets evenly, but it ends up make the adventure simply a task of equipping the right weapon at the right time. There are other small mechanics and tricks that help the player succeed, but for the most part these mechanics can be ignored. That's one of the larger problems with the gameplay, really. For all the intricacies and nuances the game has, little of it really matters when you're going through the game. This isn't helped by the fact that many of these aren't alluded to in the game itself. Instead, they are briefly mentioned in the tips displayed when the game is loading. Since the tips come up randomly and out of order, it could be chapters before you learn of certain aspects of the game. Therefore, they mostly become throwaway mechanics—neat when you learn about them, but ultimately having no real impact on the gameplay. The Witch and the Hundred Knight is far from perfect, but it is still a title that's worth a look for those with an interest with a different storyline. It has its quirks, and even its stretches of boredom in between cutscenes, but can be worth powering through in order to see what happens next. Pros: - Intriguing characters give you reason to see the plot until the end - Weapon combo system allows for a lot of customization - Tenpei Sato's soundtrack is exceptional Cons: - Uneven storytelling makes battle and dialogue alike drag on - Many of the mechanics throughout the game are throwaway Overall Score: 6.5 (out of 10) Decent The Witch and The Hundred Knight is going to be one of those 'love it or hate it' games with Nippon Ichi fans. The title has a lot of interesting concepts, but are haphazardly implemented and weaken the overall package. Disclaimer: This game was reviewed using PS3 downloadable code provided by the publisher.
  4. Developer: Nippon Ichi Software Publisher: Nippon Ichi Software Platform: PlayStation 3 Release Date: October 8, 2013 ESRB: T for Teen A download code was provided by the publisher for this review Disgaea has always been sort of an odd series for me. When I played Disgaea: Hour of Darkness all those years ago, I was enthralled, at the time thinking that this quirky little game might very well be one of the best games ever made. However, as time went on, and I began to lose interest in Nippon Ichi and its flagship series; Disgaea 2 failed to interest me, and the company's other SRPG offerings were not the most enjoyable experiences for me (with the exception being Soul Nomad & The World Eaters)... and eventually I paid only the smallest amount of attention to the newest Nippon Ichi announcements. So, when Nippon Ichi announced Disgaea D2: A Brighter Darkness, a direct sequel to the first Disgaea game, I took notice. A new game with some of my favorite... 'protagonists' ever, and with updated mechanics? Needless to say, I was pretty excited, but such a sequel has lofty goals it must reach in the eyes of fans. How bright does Disgaea D2 shine in its darkness? As stated above, Disgaea D2 continues the story of the original Disgaea starring Laharl, Etna, and Flonne. A few years have passed since the events of the original Disgaea, and Laharl has taken the position of Overlord of the Netherworld... but it seems that no one really noticed that, much to the young demon's frustration. He and his vassals begin to right this grievous wrong by erecting statues around the Netherworld to show the demons Laharl's greatness. Overall, the plot does well enough for itself, with a few overarching themes to add a cohesiveness to the separate episodes. While the story is full of humor, there are a few more serious moments to make the plot more meaningful, and these are done well enough to not really disrupt anything else in the game. Of course, there's also a bunch of different endings to uncover, though most of these are joke endings that you get from failing specific battles. Also, Disgaea D2 does something I did not expect, but is also something that is a credit to the game itself: There are a surprising small amount of cameos from the first game. Instead, this sequel relies on building a new cast of supporting characters that shine in a different way than the original's, and also dodge the bullet of how to actually incorporate those older characters into the new storyline. Many players also play the Disgaea games for its deep gameplay and mechanics, and Disgaea D2 will not disappoint fans in that regard. Lifting and throwing, Geo Panels and Effects, the Item Sea, and more are still in full force in this game, with all of the upgrades from previous iterations. Some maps even seem like puzzles with the Geo Effects, and the stage is less about killing all the enemies and more about surviving the overwhelming effects until you can remove the harmful Geo Spheres, and it's a very nice change of pace. Also, the Item Sea is as expansive as any other Item World is, complete with Pirate Ships you can navigate to get further within each item's sea. Two new gameplay mechanics make a debut in Disgaea D2 that add even more depth to your strategy, as well as even make it easier for your to grind and make it through the game. The first is that you can now Mount Monster units. Mounting a monster unit gives the rider and monster new abilities (which progress as the two units spend more time together) and other benefits. These new skills tend to be quite powerful (provided that both units are properly leveled), and it's a very viable strategy to have hurt or squishier units mount a monster unit, as only the monster will take damage from an attack. The other new mechanic is the Cheat Shop. There, you can tweak the amount of EXP or HL you get, or turn on and off multiple other modes. The Cheat Shop makes it incredibly easy to level up your units: Since you can change the amount of experience you get, and can up the monsters' levels, it makes it far easier than ever before to level (and even over-level) for the game's story. Many more options unlock after beating the main story as well, still making it a viable option for the post-game. Since grinding has always been a part of the series, seeing a mechanic that lowers the amount you have to grind to progress is a refreshing sight, especially if you're not fond of the Item Sea. The graphics and soundtrack are also great. All of the sprites are very well drawn and detailed, and look great even when up-close. The skill animations are of course over the top and great looking, as well. The soundtrack consists of some remixed tunes from the original Disgaea as well as some new tracks, and they fit well on the maps and in the cutscenes alike. However, this sequel isn't without its flaws. Unfortunately, Disgaea D2 has a few glitches that freeze up the game, most notable and common of which being when an enemy Witch uses a Fire spell. I've had the game lock up on me on multiple occasions, almost always in the middle of a skill activation, which led me to skipping battle animations when I didn't need to watch it for the skill library completion. It's also likely that the freezing up only happens in the digital version, and a fair amount of people never come across errors at all, though it can be frustrating when one of these freezes do happen. The other major problem is with the final boss battle itself. Whereas most of the game progresses its difficulty at a steady pace, the final boss itself is incredibly difficult, with a powerful Evility and a hard hitting attack with crazy range. It's a very tough battle to get through without an overleveled party (or some really great gear), and is a very difficult final hurdle to overcome. Is Disgaea D2 the sequel to the original that fans were expecting? Well, yes. We get to the main characters of the first Disgaea in a new game, with a good plot to work through. Also, the inclusion of mechanics old and new ensure a new experience for even the seasoned Disgaea veteran, and the usual over-abundance of post-game content will keep players occupied for hundreds of hours if they decide to tackle it. This is a Disgaea game through and through, and a worthy purchase for any Disgaea or SRPG fan. Pros: + Story is entertaining enough to keep you playing + Gameplay mechanics are deep and complex, but also simple enough to grasp the basics of + Cheat Shop makes it easy to grind, making the game more accessible to a new crowd Cons: - Glitches and freezing sometimes crop up, leading to frustration - Final boss is not challenging, but rather overpowered and cheap Overall Score: 9.0 (out of 10) Fantastic Despite a few hiccups, Disgaea D2 is a Strategy RPG that's well worth playing, and even a good starting point for those new to the series.
  5. Everyone loves murdering with something they've made themselves. While Disgaea Dimension 2 doesn't quite offer that experience, you can at least have the chance at naming a few weapons. Six weapons, one of each conventional non-monster-type weapon, are up to be named: a sword, axe, bow, staff, spear, and gun. There are even pictures of each, in the gallery below! The event is on the site for Disgaea Dimension 2, which means it's all in Japanese. Oh, you don't know Japanese? Man, don't even worry, you know I've always got your back. When you go to the main page, click on Special. Along the left side under Contents, there is a link with "NEW!" beside it. Click on that and it'll take you to the page where you can see all the weapons. The first box is for your name (which, they assure, can be a pseudonym) and then the weapon name boxes. The order is Sword, Spear, Bow, Gun, Ax, and Staff. The big text box is for, in 200 characters, a message to Disgaea D2, so... you know, whatever. They're not super picky, as the pseudonym is the only required one, so you can name whichever weapons you want and ignore the ones you don't care about. I don't necessarily have any suggestions, but I will definitely be offended if none are named after me. This contest runs until November 30th, and I think the winners are going to be announced on December 14th. Nippon Ichi will be releasing Disgaea D2 itself to Japan on March 20, 2013, where we in the West may or may not see it. They brought over Disgaea Infinite and the Prinny games, though, so it's probably a pretty safe bet. Check out the weapons below!
  6. Marshall Henderson

    Disgaea Dimension 2 to Have Limited Edition

    Project D did not turn out to be something dirty, Nippon revealed. Instead, it's a new Disgaea game! Disgaea was pretty popular, at least within the very broad audience into niche SRPGs from the early 2000s with a deeply Japanese absurdist sense of humor. In fact, it got a few sequels and spin-offs, including Prinny: Can I Really Be the Hero? and Disgaea Infinite. None of those were really directly related to the first game, though, doing the familiar Final Fantasy or Bruce/Evan Almighty route to sequeling, where the following stories are just in the same "family." No longer is that the case. Disgaea Dimension 2 is a direct sequel to Disgaea, starring Laharl, Etna, and Flonne, and features an all new quest. It's, as to be expected for the series, an SRPG of the tactics subgenre. "Cradle Over" by Minori Chihara will be the opening song for the game, which may or may not be like Cradle 2 the Grave. As for the limited edition, that comes with a hard cover art book, two CD OST, Niitengo figures of Etna and Flonne, and the game itself. This, for the low, low price of 10,800 yen, or $136. The game itself is around 7,140 yen, or $90. Pretty pricey, but that's a difference in the economy, not an overpriced game. Get your economics mind right! This'll be on the PlayStation 3 on March 20th in Japan, and... some time after that if it comes to the US of A.
  7. Pretty neat news... NIS America has released the PSP game Cladun x2 on Steam today! It normally goes for $19.99, but it's on sale for $15.99 for now. Here's the game's Steam page What's everyone think? Is this exciting? You looking forward to any NIS games coming to the platform? Discuss!