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Found 19 results

  1. Jason Clement

    Nordic Games Acquires de Blob IP

    de Blob was one of THQ's rising new IPs before the publisher was in financial dire straits, but little has been heard about the franchise's future after its developer, Blue Tongue Entertainment, closed its doors back in August 2011. That is, until today. Nordic Games (which bought a number of THQ's IPs after its auction, including the Darksiders franchise) has announced that they have closed on an asset purchase agreement with THQ Inc and THQ International GmbH to acquire the intellectual property "de Blob". Reinhard Pollice, Business & Product Development Director at Nordic Games, commented on the acquisition, saying: “de Blob is just a great and truly unique franchise. We are excited about what the future holds for this polychromatic extravaganza as the newest addition to our portfolio. We will evaluate opportunities with the existing games, as well as potential sequels.” No immediate plans have been announced regarding the franchise, but it looks as if Nordic Games have ideas for what to do with it, given the acquisition. Hopefully it won't be too long before we see de Blob 3, but we'll have to wait and see. Source: Press Release What are your thoughts on Nordic Games acquiring de Blob IP? Have you played either of the two games in the series?
  2. http://www.videogamer.com/xbox360/darksiders_2/news/darksiders_2_cost_thq_50m_to_develop_says_nordic_games_boss.html A recent MCV interview with Nordic Games revealed that THQ spent $50 million developing Darksiders 2 (eep!), which is pretty much the lower-end of the most expensive games developed list. The owner of Nordic Games also mentioned they can make a product of similar quality but for less (I certainly hope so), so I guess we'll see what happens with Darksiders 3. Still, $50 million though... that's pretty crazy, especially for a company that was in such dire straits as THQ (which kinda shows why they went out of business). A quick look at Wikipedia shows that at $50 million, Darksiders 2 is in the company of such games as L.A. Noire Homefront (another THQ title, not surprisingly) DC Universe Online Halo Reach Heavy Rain World of Warcraft ...and about 20 others that exceeded that amount. Pretty crazy! For games developed with next-gen technology today, I imagine $50 million is almost the norm for a lot of the higher-end triple-A titles. Destiny no doubt went much higher than that. But are you surprised DS2 cost that much? Did it seem like the quality matched up?
  3. Marcus Estrada

    Review: Painkiller: Hell & Damnation

    Developer: The Farm 51 Publisher: Nordic Games Platform: PC, PS3, 360 Release Date: December 13, 2013 ESRB: M for Mature This title was reviewed on PS3 using downloadable code provided by the publisher Painkiller is likely either a series you have fond memories of or one you“ve never touched. For whatever reason, there seems to be little middle ground. In either case, Painkiller: Hell & Damnation is basically the best game for both these audiences because it is a remake of the original Painkiller from 2004. Since then, the series has seen multiple sequels but never before jumped back to its own roots. Despite those roots not being tremendously old, the game sure feels pretty dated. The story kicks off with husband and wife Daniel and Catharine getting into a car crash and dying. While Catherine is whisked off to who knows where, lead character Daniel is sent to Purgatory for eternity as demons taunt and use him for their own gain. That is, until Death appears and proclaims that he will truly reunite the pair if Daniel collects 7,000 souls for him. With that said, there“s very little meat to the story beyond this. You“ll get cutscenes between the four chapters but they“re hardly going to draw anyone to the game. What Painkiller is best known for is being a violent and frantic Hell-themed shooter. As far as that is concerned, Hell & Damnation certainly delivers. Unfortunately, this type of shooter hasn“t really been in vogue for a while, dying out with Serious Sam. Of course, there are definitely still fans of FPS games that just throw hordes of monsters at you and expect you to skillfully dispose of every last one. Those are the kinds of players who will most benefit from the game. Players who have since moved onto more casual or strategic shooters may have a hard time switching gears. That“s simply because this game has one note and it harps on it continuously. Walk into room, shoot hordes of things, open a door, shoot new hordes, on and on until you win or die. The first two chapters are incredibly dull in this regard. Enemies, while demonic, are hardly interesting design-wise. So too are the locations which serve as efficient but very uninteresting backdrops. I specify the chapters where this is the case because, at the halfway point, Hell & Damnation suddenly throws entertaining levels at you. They“re still mostly very enclosed spaces, but offer fun themes like a hellish carnival. Why couldn“t the game start off this way? Many players will likely never see the fun designs due to being turned off right at the start. Those who like this arcade-style gameplay will be pleased to know there are a good deal of guns to choose from. You“ve got guns that shoot saw blades, stakes, and of course, bullets. With various reload speeds and styles it“s easy to find a few guns that you“re especially comfortable with. Unfortunately, there are times in the game where ammo becomes a serious problem if you“re not looking in every nook and cranny. Be sure to keep an eye out as otherwise you“ll have to set your favorite gun(s) aside in favor of weaker ones stocked with bullets. If you remember the original Painkiller then you might be amped up to play through tons of stages this time around. For some reason this isn“t the case, though there are under twenty levels overall. These are split up between four chapters (each with its own gigantic boss) and take anywhere from four to six hours to clear though. Of course, you could see far longer completion rates if you play through on the highest (and also unlockable) difficulty setting. Players who seek out every secret area as well as rare goods will also extend their playtime quite a bit, but this is the timeframe for an average playthrough. Although the main game is so short there are a variety of multiplayer modes that have been implemented for this remake. You can play the campaign in two player co-op or engage in other options such as survival mode. Survival mode can host up to eight players who fight against each other. I was not able to test any multiplayer modes due to there being unable to find anyone hosting a match. Visually, Hell & Damnation is already showing some wear. Yes, this game saw a PC release last year, but it appears more like a game from the middle of the 360/PS3 lifespan. There may only be so much you can do with a remake of a 2004 title. As said earlier, the monster designs are also pretty uninspired for the most part. There are some hilarious sights, though, such as some being walking around with a popcorn bag over its head. Painkiller: Hell & Damnation is far from broken but it just feels like a quickly aging relic. This genre of FPS has a devoted audience and those players may enjoy the remake but otherwise the game is not likely to draw much attention. In the end, you know best what you“re looking for in a game. If the Serious Sam era is something you still fondly cherish then feel free to grab Painkiller as a secondary option. Otherwise, look toward other shooters because there are certainly a lot of them around. Pros: + Some really entertaining designs on later stages + Boss battles are an interesting change of pace + Non-stop action Cons: - Design as well as graphics are lacking in multiple ways - Gameplay will feel antiquated to many - Fairly short experience without factoring in multiplayer Overall Score: 5 (out of 10) Average Painkiller: Hell & Damnation does not feel like a modern revitalization of a classic series. Instead, it feels like a game pulled right out of the era of 90s arcade style shooters. It“s up to each player to decide whether that“s a good thing or not.
  4. Developer: KING Art Publisher: Nordic Games Platform: PC (Steam, Web) Release Date: July 23, 2013 ESRB: N/A (M suggested) A download code was provided by the publisher for this review. In the current generation of gaming there are only a few developers still focused on creating new adventure games. Only ones such as Telltale Games are embraced by the masses though. Developers such as KING Art are the outliers - catering to the hardcore adventure fan. Of course, they seem to have a bit of a rocky history, with their previous title Book of Unwritten Tales faring poorly with some reviewers. Is The Raven - Legacy of a Master Thief an excellent new brand or a forgettable experience? As far as I“m concerned, this seems like a nice new face in adventure gaming. The Raven - Legacy of a Master Thief is an episodic series consisting of three episodes. Right now only the first episode, The Eye of the Sphinx, is available but the others are said to arrive in August and September. For the first episode, not only do we get introduced to the world but also tread knee-deep into the story. The first chapter provides 3 to 6 hours of gameplay, depending on your puzzle skill level. The game begins at the scene of a museum robbery. Despite the best efforts of the night security, a criminal snags a priceless diamond right from under their noses. We catch a glimpse of this thief in the darkness. They“re dressed in all black and wearing a raven mask. Yes, this is the titular "Raven," who is a criminal mastermind. From there, we jump to a train which is carrying incredibly precious cargo. The diamond at the museum was only half of the famous Sphinx“s eyes and the train has the other one. What would otherwise be a leisurely cross-country train ride is now a high-stress situation as it is expected The Raven will strike again. However, players do not take the role of The Raven. They aren“t even assuming the role of a famous detective. Instead, they jump into the shoes of portly and cheerful Constable Anton Jakob Zellner. Part of the Swiss police force, you are assigned to help take care of things while the train travels through your jurisdiction. As far as Zellner is concerned, this is going to be just another train ride. Of course, the proceedings become incredibly dangerous. Story is certainly the biggest factor in any adventure game and The Raven - Legacy of a Master Thief provides quite the interesting one. Although it may be treading expected territory, it does so in a refreshing way. The characters are an interesting bunch, even if some of them seem to fall under classic mystery novel tropes. Funnily, as this game was not made in North America, there is even a very stereotypically presented American character who emerges late in the story. With an intriguing story, the next important aspect of adventure games is their actual gameplay! If one can“t offer up reasonable puzzles and clicking interface then the whole project might as well just resign itself to obscurity. Most of the puzzles in here are easy enough to understand. There are a few times that you might be unsure of what to do thanks primarily to bad hotspot triggers. For example, you might want to touch an item but find that the area you want to click doesn“t result in anything. Instead, you must radiate out from where you think the click trigger is and find that it“s actually assigned to a different, unexpected part of the object. The game offers up hints as well as hitting the spacebar to pull up all hotspots on the screen. Unfortunately, utilizing either of these newbie-friendly tools spends points. These points accumulate with progress and you begin with a ton of them but some players might still run out due to abusing the hotspot check. This is easier to do than you might expect primarily because the hotspot notification itself is very subtle. There were multiple occasions that I pulled it up to check an area to find that I could only catch one hotspot graphic for the few seconds it was active, if that. Other aspects of the interface are odd as well. Until you get used to it, discerning how to use objects with each other as well as observe versus talk, you might feel confused. There also happens to be a very cool but also slightly complex book which keeps track of all story information. As neat as it is to have a character chart to refer back to, the interface is kind of annoying to navigate when you know what you want to look up but don“t know where to look. Visually, The Raven - Legacy of a Master Thief really stands out among its brethren. It doesn“t seem to ooze any particular style, but it does look fantastic. Areas are bright and colorful or dim and creepy. The 60“s setting also lends itself well to the attractive design aesthetic of the train, character outfits, and the like. The world might not be one of fantasy, but is still fun to investigate. Even the voice acting is pretty darn good. You might not expect it from a German developer but they manage it incredibly well. There are a host of voiced languages available from English to German to Russian and I played through in my native English. Characters all have their own accents but they are easy to understand. They also appear to (mostly) grasp the concept of voice “acting” and emote appropriately. If there“s anything odd about their speech patterns, it may be that some characters talk rather slowly. With understandable puzzles, great visuals and voice acting, what really is there that could hold this game back? Like previously stated, the controls are a bit awkward for an adventure game veteran so one must wonder how they fare for newbies. Then there was the bad choice of locking hints away to points when some people may really need continuous access to them. Finally, and most importantly, the game is just so incredibly slow. Although the story is interesting, it drives along at a snail“s pace. So too does poor Constable Zellner. Sometimes you can double click to leave the screen immediately but other times you have to watch him walk all the way across a room. Beyond that, the puzzles are often incredibly tedious rather than entertaining as they should be. Sure, there is room for some tedium, but not when the majority of puzzles fit under that term. If all you want is an entertaining and mysterious tale, then The Raven - Legacy of a Master Thief definitely delivers. If you want to experience an adventure game with high production values that isn“t The Walking Dead then this is a good choice as well. However, if you can“t stand tedium then look elsewhere. For all the good that The Raven offers, it shoots itself in the foot with pacing. Only at the tail end of Chapter I do we get that rush of adrenaline which leads directly into a cliffhanger. Here“s hoping that Chapters II and III pick up the pace because that would help make the game an easy recommendation for many. Pros: + Intriguing characters with their own stories + Attractive 60s era backdrops and designs + Hints available to struggling players Cons: - Why are hints tied to a point system? - Story drags on so slooowly - Somewhat awkward interface Overall Score: 7.0 (out of 10) Good Although there are some glaring pacing issues with The Raven, it still stands out among its peers as a worthwhile new adventure game.
  5. Marcus Estrada

    Painkiller: Hell & Damnation Screenshot 3

    From the album: Review Images

  6. Marcus Estrada

    Painkiller: Hell & Damnation Screenshot 2

    From the album: Review Images

  7. Marcus Estrada

    Painkiller: Hell & Damnation Screenshot 1

    From the album: Review Images

  8. Marcus Estrada

    The Raven Sneaks Onto Steam

    Today a promising new adventure game just hit the Steam marketplace. The Raven - Legacy of a Master Thief is the latest title by KING Art. The adventure gaming developers have seemed to increase their output over the last few years. Their latest game, which happens to be episodic, takes an entirely different style from their existing Book of Unwritten Tales series. Players will experience an Agatha Christie-like mystery/crime story which takes place in 1960s Europe. Interestingly, it is stated that puzzles are optional which could be a huge lure for players who aren't well-versed in the world of point and click adventure games. The visuals also match up with the whodunit atmosphere, looking dark but still stylish. Chapter 1: Eye of the Sphinx just launched today and there will be three chapters in all, which are estimated to arrive in August and September. The Raven is currently 10% off making the series $22.49 on Steam. Or you can opt for the Digital Deluxe Edition which includes the soundtrack, making of booklet, and other various digital goodies for $26.99.
  9. When the time came for THQ to sell its IPs, many gamers were curious to see where properties would end up. Last week we found that at least one IP (Homeworld) was not grabbed by TeamPixel, an indie team who had already worked on games based off the license. Today, Gearbox announced that acquisition. What of other popular IPs such as Darksiders? Publisher Nordic Games have just announced they were the winning bid for it. Their name might not be familiar but they've brought out a handful of properties over the years, including Painkiller HD and The Book of Unwritten Tales. Darksiders wasn't all they bought. For $4.9 million dollars they were able to purchase 150 SKUs across PC and consoles. Some of the biggest names are as follows: Darksiders, Destroy All Humans, Full Spectrum Warrior, Red Faction, Supreme Commander, and Titan Quest. Do you think Darksiders and other games have found a good home with Nordic Games?
  10. Painkiller: Hell & Damnation nestled itself onto PC libraries last year; however, the game“s initial October release fell a bit under the radar due to the season“s crowded release window. Nordic Games planned on an early 2013 release for Painkiller“s console ports, but the publisher“s Product Manager announced that the official console launch date shall slip to April 5. The game is priced with a budget in mind, available as a standard edition for approximately $29.99 and collector“s edition with a $39.99 price tag. The contents of the collector“s edition remain a bit of a mystery, but if the PC collector“s edition is any indication then fans can expect to be adorned with postcards “from hell,” a soundtrack, a small art book and in-game content. A pretty solid haul for an extra $10. Painkiller: Hell & Damnation puts the player in the role of Daniel Garner, who is approached with the goal of gathering souls as part of a bargain with Death. This reiteration by The Farm 51, which appears as a slightly subdued version, plays across several chapters and includes a few multiplayer modes. Are you enticed by a budget release for this game on consoles?
  11. Developer: KING Art Publisher: Nordic Games Platform: Windows, Mac, Steam Release Date: July 31, 2012 (out now) ESRB: T for Teen This review is based on the Steam version of the game. As an adventure game enthusiast, it“s always a treat for me to get my hands on an adventure title that I“ve not yet played. When I got the chance to play The Book of Unwritten Tales, I was ecstatic. It presented beautiful-looking art style and graphics, a seemingly solid story, and garnered praise everywhere I looked. I was expecting to jump into the best adventure game of this generation. Unfortunately, with those high expectations, along with some poor game mechanics and design that The Book of Unwritten Tales contained, my experience with the game was anything but. The Book of Unwritten Tales dives into the world of medieval fantasy – elves, gnomes, gremlins, orcs, dragons, and so on. This world has been ravaged by war between the Alliance and the Army of Shadows for years now, and a gremlin archaeologist has discovered a powerful and ancient artifact that could ultimately end the war. However, the Army of Shadows has caught wind of this and is doing all that they can to get their hands on this artifact. Once the archaeologist is caught, he leaves it up to our four involuntary heroes to get a hold of this artifact before the Army of Shadows does. It“s a rather simple tale that“s slowly-paced, unfortunately, and each chapter is drawn out way longer than it should be. The biggest gripe I have with The Book of Unwritten Tales only adds on to the slow pacing. Items that are needed to progress throughout the game can be excruciatingly difficult to spot. Countless times, I had wandered around for hours throughout every area possible because I was unable to find something. One particular item was so small and the exact same color as what was behind it that I thought it was part of it. Now, this problem is easily solvable by using the hotspot feature (spacebar). However, for those who are stubborn and refuse to use such hand-holding features (like me), it“s still quite annoying. I ultimately felt forced to use it in that one instance, and felt shame as an adventure gaming aficionado. In any case, I do feel as if this all could have been designed a lot better and that the hotspot feature shouldn“t feel like a necessity. The puzzles, on the other hand, are mostly simplistic. None of them really popped out at me that would make me exclaim, “Wow, this is pretty creative and genius!†The only times I would ever be stuck on a puzzle was due to the aforementioned problem; missing an item because I couldn“t find it. While The Book of Unwritten Tales is comprised of such glaring problems, it“s not all bad. I actually quite love its graphics and art style. The character models are clean, crisp, and gorgeous. The backgrounds, in particular, are masterpieces. There“s so much detail in them that it“s unbelievable. And there is such a wide variety of environments and settings shown in these backgrounds – forests, pubs, mountains, insides of monsters“ stomachs, and so on – that you“ll never become bored of what you come across. The characters of the game don“t just look visually appealing, but they“re written well, too. Wilbur is a gnome that has lived in the mountains his whole life; wishing to become a mage instead of going down the path of technology. His cluelessness about the world once he leaves his home is amusing and endearing. Ivodora is an elven princess, and while she“s dressed somewhat scantily, she“s a very strong female character and likes to take things into her own hands. She“s also very witty and sure to charm most that play The Book of Unwritten Tales. Then we have Nate: a human adventurer that is very reminiscent of Han Solo from Star Wars with his cockiness and narcissism. Our protagonists, along with every other character in the game, obviously show that KING Art put a lot of time and care into creating them. Along with great characters, we have top-notch English voice acting and humor. I laughed a lot throughout the game (despite how infuriating it could be sometimes wandering around for ages). The Book of Unwritten Tales is also chock-full of pop culture references and nods to other adventure games such as the Monkey Island series. One other thing that The Book of Unwritten Tales features that is worth mentioning is a system where multiple characters are controllable. It“s nothing unique and not quite as in-depth as Resonance“s system, but it“s still something not executed in adventure games often and is still fun all the same. It also adds a bit more to the game“s rather bland puzzles. I really tried to love The Book of Unwritten Tales. As an adventure game, though, it does nothing extraordinary or new. It“s incredibly average – in both story and gameplay. However, it does offer wonderful art and character design. For adventure game enthusiasts, it“s worth a try if you have nothing else to do. The Book of Unwritten Tales seems to cater more towards newbies of the genre; those not looking for any sort of special adventure game and won“t mind using the hotspot feature to progress quickly and painlessly. Pros: + Great cast of characters + Exceptional voice acting and humor + Jaw-dropping, beautiful graphics and backgrounds Cons: - Puzzles are too simple - Story is weak and predictable - Items are consistently difficult to find; forces you to use hotspot feature Overall: 5.5 (out of 10) Average The Book of Unwritten Tales is brought down to average level by a boring story and poor design decisions. Be wary, adventure gamers. Newbies, on the other hand, go ahead and give it a shot.