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Found 7 results

  1. I just stumbled upon this game today, and its two months from release with almost nobody talking about it. So, lets all take a look. Coming out on Steam with Oculus Rift support, The Forest is an open world survival horror game that lets you build houses, hunt and forage for food, set traps and probably a lot of other things I'm assuming. Just watch those trailers and tell me that doesn't look at least a little bit cool. Some of the trap animations seem a bit stiff and the fight sounds in the trailer don't sound all that great, but I'd be more than willing to look past that for an open world game like this.
  2. Before you rush to the comments section to agree with me completely, I want to make things clear. The idea of virtual reality gaming is a pretty cool one to me that I believe will be a viable thing in the very near future with products like the Oculus Rift and Project Morpheus releasing. But just because I think it'll be viable soon, that doesn't mean I think it will be viable right now. Especially for Project Morpheus. Of course, I know pretty much nothing about the actual peripheral at the time of this writing other than the fact that it will be a VR headset for the PlayStation 4. Even with such little information to work with I can still say with little doubt in my mind that the headset will be an overall failure, no matter how cool I think it may or may not end up being. But just because Project Morpheus will most likely be a failure, that doesn't mean Sony will have failed at pushing VR. Let me explain. No Matter What, It is a Peripheral Take your Playstation Move out of your Sharpshooter, close your Wonderbook, and put away your uDraw tablet. We need to talk about the fact that you probably have none of the things I just mentioned. Actually, the odd thing is that other than the sharpshooter, I really do own all of those peripherals. And you know what? They're pretty gosh darned cool. Don't you look silly for not buying them now? Somebody gave me one of these as a gift. It's the thought that counts. Well, no. Because you know what else I have with those peripherals? One game for the uDraw tablet, one game for the Wonderbook, and a handful of games I would never play with using the Playstation Move as opposed to the normal Dualshock controller. That isn't because I hate these peripherals. Its just that in the case of the Move, I've found the normal controller has always been the better and more comfortable choice. In the case of Wonderbook and the uDraw tablet? There really is just nothing else for it outside one other game that might be worth a rental. Why are there so few games for it? Because it is a peripheral that didn't come packaged with the system originally. It doesn't matter how great of an add-on the thing might be; if it doesn't come with the console day one, it will never survive on it's own. Just look at the circle pad pro that came out for the 3DS. A great product that sold so well you now have to buy it from specialty stores or directly from Nintendo because hardly anyone sells it anymore. And even then, just like the Wonderbook mentioned earlier, only a few games actually take advantage of it due to it not being a mandatory peripheral to develop for. The Price I lied earlier; I read one other thing about the Project Morpheus device. I don't know if it is true or not, but the headset will use the PlayStation 4's camera as a head tracking device. Now correct me if I'm wrong here, but the PlayStation Camera does not come bundled with the PS4, does it? And just how much does the camera cost? $100? Yeah, that is a problem. Why are the Google results for man covered in money so terrible? Already we're at $100 for the camera. But lets just assume that it will be bundled in with the headset. Exactly how much is this thing going to cost? I wouldn't put it any less than $200 at the very least, and even then I think that would be pushing it. It will more likely be in the $300-$350 dollar range if the Oculus Rift is anything to go off of. And to me, I see no problem with that price. Things are going to be expensive no matter what when you start trying to innovate and release newer technology. But when the average consumer has dropped $460 on a PS4 and game, they aren't going to throw another $300 at something that will more than likely only be supported by a few games. This is, however, a necessary evil. Everything has to start somewhere. And those first few tries are going to be expensive and will inevitably lead to failure. Oculus and the Future Now it may seem that I've been pretty hard on the Project Morpheus while ignoring the Oculus Rift completely. The reason it seems that way is because that is exactly what I've been doing. Now I'm not completely sold on the Oculus yet, but there's one good reason I can think of as to why it will fare better than the Morpheus, and that is because it was built with the PC in mind. This took me twelve hours to make While I doubt many major game studios will go out of their way to develop around the Oculus Rift, there is virtually nothing stopping modders from making any first person game they want into a compatible title. Of course there will be plenty of hurdles, but the fact is that the option will still be there. On the PS4 the only people you can rely on are the game studios themselves, and they aren't going to be spending extra money to go back to all of their already released games to make them compatible unless the impossible happens and the device sells like hotcakes. While I don't have faith in the Project Morpheus doing well, I do have faith in the future. Look at this new device as a stepping stone. While it might fail today, who knows what it will become six or seven years from now when Sony undoubtedly unveils the PlayStation 5. And if they're really serious about this VR stuff, there is no doubt they'll have one bundled with the PS5 after all of the kinks have been sorted out. As always, thank you for reading.
  3. So it looks like some guy made a Proof-of-Concept video where he plays The Legend of Zelda: Ocarina of Time on the Oculus Rift. It isn't the full game, of course, but what it is is still pretty cool. Check it out:
  4. Marcus Estrada

    Unreal Engine 4 Gets Official Oculus Rift Support

    The Oculus Rift is basically a device that allows gamers to strap it to their face and then enter into an exciting 3D space. Unlike other types of 3D technology, having the screens up so close really does help amplify the effect - as long as your eyes can handle it. Technology like this could bridge the gap that the Virtual Boy had hoped to some twenty years ago. However, the only way it will manage that is if it sees a great deal of support from other companies. This step has been made much easier today thanks to an announcement from Epic Games. Epic's Unreal Engine now has integrated support for a variety of middleware companies. Although these companies include expected names such as Autodesk and Intel, Oculus VR is also listed. This means any company that licenses Unreal Engine 4 for use will now be able to implement Oculus Rift functionality into their games. They still don't have to, but with the option readily available it may prompt more developers to give it a shot. Do you want an Oculus Rift or already have one?
  5. Marcus Estrada

    Half-Life 2 Now Supported by Oculus Rift

    If you weren't swayed by the Ouya when it hit Kickstarter, the Oculus Rift may have been more your thing. The device is is a headset that allows for virtual reality gaming. Of course, very few games support it at the moment, but more are coming. One such game that was announced as having official support with the Oculus Rift is Half-Life 2. The Oculus developer forums made the announcement yesterday alongside instructions for how to activate the mode. At the moment, users have to opt into SteamPipe beta as well as edit the game's properties. In a few weeks the update will be passed down automatically to all Steam users. Unfortunately, there are a few issues with the Rift support as it stands. Half-Life 2's GUI is a bit hard to read with the headset. Hopefully these issues can be resolved soon to make the experience more complete, such as Team Fortress 2 which has excellent Rift support.
  6. Oculus Rift was one piece of hardware that saw great support on Kickstarter. The device is a virtual reality headset and managed to raise over 900% of its required fees before the end of its campaign. Now we're finally nearing the time when development kits are set to ship out. With the time near, Oculus Rift's team have had to make an unfortunate announcement regarding one of the promised rewards. During the campaign, Doom 3 BFG Edition was promised to those who ordered a development kit. This is because the Rift was meant to be functional with the game, which would provide a great test of its functionality for all interested parties. However, Rift support in Doom 3 is not ready yet and won't be by the time some people have received their peripheral. As such, they are no longer willing to offer the game as part of those tiers. What are those users going to get instead? Replacement rewards are one of the following: $20 Steam Wallet credit, $25 Oculus Rift Store credit, or a full refund for the pledge. Of course, it's entirely possible to choose the Steam credit and use it toward Doom 3 BFG Edition once Rift support is made available. Finally, those worried they will have nothing to play when their shiny new Rift units arrive should check out Engadget. It was there that Valve programmer Joe Ludwig spoke of VR Mode being implemented into Team Fortress 2 in the coming weeks. This mode is one that "everybody who has a Rift dev kit and access to Team Fortress 2 will be able to play, just on public and in the same servers that everybody else is playing in." Do you want an Oculus Rift or does it seem like an expensive peripheral that will see little use?
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