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Jason Clement posted a topic in Computer, Gadget, and TechnologyThis was a pretty interesting story I stumbled across on Twitter today. Apparently a boy in middle school was challenged to create a real-life "Holodeck" (from TNG) for a science fair. Obviously he wasn't able to create one just like in the show, but what he did come up with was pretty interesting. You can check out the story here. I'll never know how some of these kids come up with what they do, but it's pretty darn impressive.
Jason Rubin is well-known in the video game industry both for his integral role at Naughty Dog as its co-founder as well as his short stint at THQ as its president when the company entered financial rocky waters. Though the latter company ultimately folded in the end, many have no doubt been wondering where Rubin's path would take him next, and now we know—he announced his appointment at Oculus as its Head of Worldwide Studios yesterday. Rubin issued a statement on the matter, saying: "There have only been a handful of times in my life where I saw something that I knew would change everything. The awe-inspiring tech Oculus is building is a portal into an incredible world that my daughter will one day consider to be normal. The moment I put it on, I wanted to help define that future." He'll now be heading up first-party content initiatives for Oculus in a number of areas, including Seattle, San Francisco, Menlo Park, Dallas, and Irvine. Rubin has proved great success before when he was with Naughty Dog so it'll be especially interesting to see what he does with Oculus in the coming months and years. Source: Oculus Photo Source: Courtesy of Oculus Are you surprised to hear that Jason Rubin joined Oculus?
The Oculus Rift is one incredibly interesting piece of hardware available to PC gamers. Virtual reality seems to really be taking off, at least in the niche audience, as more and more games add Oculus functionality. In an attempt to get even more games to work with the Oculus Rift SDK, they are hosting a new game jam. Developers will jump into the three week event starting on August 2nd and work to produce functional and fun VR-based games. The titles have to be designed specifically for VR, so this means contestants might have to think outside the box. On August 25th the contest window closes. After that, winners from each category will be brought into the IndieCade Festival at no charge to get their games showcased. Not only that, but each winner will also receive a tidy sum of $10,000.