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Found 37 results

  1. The newly renamed Choice Provisions (known previously as Gaijin Games, the developer behind last year's Bit Trip Presents...Runner 2: Future Legend of Rhythm Alien) has released a trailer for their newest upcoming arcade-inspired title called Whoa Dave!. In the game, the premise is to destroy monsters, steal their change, and survive. As the trailer shows, this is easier said than done, as Whoa Dave! is fast, frantic, and pretty challenging. Choice Provisions has announced that the game is currently slated for release on 3DS, PS Vita, iOS, Android, Steam, and OUYA, with possibly more platforms to come later. They're also working on determining a release date, which could be as soon as this Summer, and mention that it will "definitely be out soon." In the meantime, be sure to check out the game's trailer below. Source: Totally Choice Are you interested in Whoa Dave!? Let us know below!
  2. After reading a few recent articles on the OUYA, I can't help but feel relieved that I didn't end up backing it on Kickstarter a year ago, especially due to the way the company has handled the launch, some poor advertising choices, and the console in general being uninteresting and not having a lot of exciting exclusives or features. That said, I began to think about what would it take for the OUYA to take off as a product. Is there anything that would absolutely get you to buy one at some point? A lower price point? More and better exclusive games? A new feature that's only available on OUYA? I can't imagine what I'd need to consider buying it - a catalog of high quality games I couldn't get elsewhere would be a start, but honestly I'd have trouble buying it even at $20, probably. What about you?
  3. Haven't bought an OUYA yet? Whatever the reason may be, the OUYA hopes to find a little holiday cheer from your wallets with this limited edition white system. This white OUYA is only available on their website and costs $129.99, about thirty dollars more than the standard edition Ouya (available both on their website and at select retailers). The main draw about this holiday OUYA is in fact the the white console and controller, but also a bonus for anyone that wants to take the plunge is 16GB worth of system memory, double the amount the standard edition has. However, it's important to note that this holiday OUYA does not come with the $5 game credit the standard OUYA currently is offering. Are you interested in this limited edition OUYA?
  4. Marcus Estrada

    Ouya 2.0 Planned for 2014

    After the Ouya was massively successful on Kickstarter, founder Julie Uhrman was sure to speak highly of the upcoming Android-based console. At one point, she even shared that the company intended to come out with annual Ouyas, just like smartphone model upgrades. Today we see that this plan is still underway. Speaking with Polygon, Uhrman officially spoke about some of their plans for Ouya 2.0. She even shared her opinion on the fact that some people will be made mad by this announcement, saying "every company does it, it's just that no one talks about it." In any case, what is new about the Ouya 2.0? For one, they've already been working on fixing the controllers, which were known to have many issues. Current owners can file request for new ones, although the upcoming system will come packed with an improved controller by default. The hardware is changing too, of course, although specifics weren't given. So far they are pegged to release Ouya 2.0 in 2014, but we'll have to wait to see a specific date. Will they run another crowdfunding campaign? Will the two Ouyas be able to co-exist or will 2.0 receive priority updates? Will gamers still care after many were burned by the original Ouya? Unfortunately, none of these questions can be answered just yet!
  5. If you“ve managed to never hear about the Ouya before today then you“re one of the few. The Ouya is an independent video game console which saw an incredible Kickstarter campaign last year. Raising over 8 million dollars, the project was obviously very interesting to many. Although some backers, reviewers, and developers got the system early, it only officially launched on June 25th. Now that the system has been out for a month the developers have started to report on game sales. One of the most highly-touted features of the Ouya is that every game on the marketplace has to have a free option available. Whether that is a free game with in-game purchases or just a demo is up to the developer. They can do anything as long as there is some free download available alongside a paid version (if there is even a paid version at all). As anyone can develop and self-publish their own game onto the market, there are a great deal of differing implementations of this rule. Things are off to a rocky start. CEO Julie Uhrman recently reported that 27% of Ouya owners have made a purchase on their system. Of the many thousands of systems shipped to backers as well as retail/Amazon purchases that“s not a huge amount. Why buy when you can simply play the free games or too friendly free mode options? Obviously the system is just finding its feet but apparently the audience is not particularly fond of spending more on the device. Thinking about it, it really makes sense that the purchase amount is so low. After all, what was the most touted feature of the Ouya? Sure, it was neat to see the system as being “open” to all developers, but it was also $99. Thrifty gamers are probably not keen on snapping up a lot of games on the system. Of course, one could also consider the possibility that the biggest unspoken selling point about the system was being able to easily run Android-based classic console emulators on TV. But enough with considering the mindset of the Ouya populous. Let“s take a look at the numbers which many indie developers have been kind enough to make public! Unfortunately, every developer is reporting their statistics in different ways.That means some share all the interesting info from free versus paid downloads as well as the money they“ve made off them. Others simply report the purchases and how much they“ve earned the company. Well, regardless, we“ll try and make the best of stats from a handful of very, very small to the more popular games on Ouya. First, let“s look at the most successful games currently. They are TowerFall and Hidden in Plain Sight. TowerFall, while unwilling to give full stats, have sold their $14.99 game 2,000 times for $29,100. This cost is my estimate which factors in the 30% fee that Ouya docks on each sale. As for Hidden in Plain Sight, they have seen the highest ratio of free to paid downloads. Of 5,000 downloads, 1,900 have chosen to purchase the game. With a 38% turnover rate, no other game (that detailed their statistics) can even come close. These purchases have generated $4,381 for developer Adam Spragg. Of course, both of these games are vast exceptions to the rule. It appears that most games are seeing much more modest sales, with some seeing very poor results. So far it appears that Bombball is in the lowest position according to a postmortem by E McNeill on Indie Games. The game has been downloaded a massive 11,000 times but that has translated to only 77 sales. That“s a 0.7% purchase rate and the lowest so far reported. As a whole, if you disregard Hidden in Plain Sight“s massive rates, the percentage of free to paid downloads averages out at 2.53%. Considering the wealth of Ouya owners out there and the fact that they are definitely downloading games... well, this is pretty unfortunate. It is quickly becoming apparent that the Ouya“s golden rule of a free download is backfiring on developers. Will Julie Uhrman and co work to solve this issue or do they care? After all, Ouya gets back 30% on all purchases. What seems likely is that developers themselves will figure out the best ways to work within the confines of a free demo while still offering incentive to purchase their game. It seems incredibly weird, but this supposedly “indie friendly” console“s effect is that it is teaching independent developers how to efficiently monetize their properties. Ignoring TowerFall“s great, but average-skewing success, the average amount generated by developers is $2,137. Again, this is only the start of Ouya“s official lifespan. Thanks to charts posted by some of the developers, which were then organized cleanly by IndieStatik, we can already see a trend in downloads/purchases. They were all very low before official launch and once launch hit the downloads skyrocketed. However, we already see a constant trend in the data presented which shows a steep decline in sales shortly after launch. Is the Ouya already dead in the water so shortly after launch? We will continue to watch Ouya developer stats to see if a resurgence is just around the corner or if this is one of the quickest console failures in modern gaming history.
  6. Marcus Estrada

    Ouya GUI

    From the album: Marcus's Album

  7. Marcus Estrada

    Ouya NES Emulator

    From the album: Marcus's Album

  8. Marcus Estrada

    Ouya Bombball

    From the album: Marcus's Album

  9. Marcus Estrada

    TowerFall Goes from Ouya to PC

    Although the Ouya may be lacking quality exclusive games, they at least have TowerFall. This game is primarily enjoyed by multiple local players at once where you all square off within a tower. There are platforms to maneuver across as you try to use arrows to shoot at your opponents. Many consider it to be the best title on Ouya. And, until the developer's latest tweet, it was an Ouya exclusive. Matt Thorson confirmed the game was coming to PC too. He also stated that there will be "a ton of new content!" which is definitely exciting for those who were pining for the ability to play TowerFall. On the Ouya the game cost $15, although a requisite free demo is also available. So far, Thorson has stated the game will be either $15 or $20, depending on how much he feels the new content is worth. Hopefully we'll see TowerFall again in a few short months!
  10. Marcus Estrada

    Ouya Kicks Off Free the Games Campaign

    It's likely that you've heard of the Ouya. It saw such impressive success on Kickstarter that it was pretty much hard to ignore. All the same, now that the device has finally shipped and arrived in stores, there's less to say about it. Already it appears that most except those with the console themselves care much about the device now. As you might expect, the underwhelming release means that indies are less prepared to put their game onto Ouya. That's where Ouya's Free the Games campaign comes in. This fundraising campaign of sorts will basically give developers money if they have a Kickstarter and follow the rules. Basically, in order to qualify for this you must be running a Kickstarter campaign with at least a $50,000 goal. As long as you reach that, then you qualify for Ouya doubling your funding (up to $250,000). The money is meant to lure indie developers into following up on their end of the bargain which is to make their game exclusive to Ouya for six months. This may seem like a good idea but there are other things to consider. For example, would a game touting initial Ouya exclusivity necessarily make $50k to begin with? If nothing else, Ouya fans have proved themselves thrifty by buying a $100 console to begin with. There are also reports from many developers on the system that they see horrible revenue from the shop. With all that said, we'll see how many exclusives Free the Games can net.
  11. Marcus Estrada

    Ouya Finally Launches at Retail

    It's been a long ride for Julie Uhrman and company. In July of last year they successfully funded their open Android console via Kickstarter and now, one year later, it is making its way out to store shelves. It's kind of amazing to realize the timespan was that short considering they did produce a great deal of consoles. The system is $100 and primarily plays games and apps from the Ouya Marketplace, although it is possible to side load other Android content. The system previously saw some less than stellar reviews but it is said the final release version is better than the one Kickstarter backers received. You can buy an Ouya from many sources. These include: Amazon, Best Buy, GameStop, and Target. Previously it was noted that the system would appear at even more stores (such as Wal-Mart) but all were not named in the press release.
  12. Marcus Estrada

    Three Sonic Games Coming to Ouya

    The Ouya is going to be available for purchase soon - June 25th (unless the date gets moved again). The massively successful Kickstarter project has already been out for pre-purchasers who can use it to play a host of free games as well as a pricey copy of Final Fantasy III provided by Square Enix. Sega is another big name company has decided to show support for the Ouya. They spoke with GamesIndustry International to announce the three games coming to the platform. Don't get excited thinking these are possibly new Sonic spin-offs, though. The games are Sonic the Hedgehog 4: Episode I and II and Sonic CD. If you're a Sonic fan then this probably doesn't strike you as surprising considering each of these games were already available on the Android market. As the Ouya is running on Android as well it is likely very easy to port the games over with support for the Ouya controller and TV interface. Sega's three games will be added to the Ouya Marketplace on June 27th at the inflated cost of $7.
  13. Marcus Estrada

    Ouya Sees Delay for Retail Launch

    Ouya units have been shipping over the past few weeks to non-developer backers who pledged to the Kickstarter campaign. Some have still yet to reach their destination thanks to slow shipping and others have received defective controllers. Others, of course, have found their systems working just fine. The Kickstarter-backed console initially raised near $9 million which was much higher than their $1 million goal. With that said, their funding venture was not enough as they have had to seek out external funders as well. Just announced today was the fact that they have gotten an additional $15 million from new investors. The money is needed to help them increase production and work on issues users have with the current line of pre-release Ouya. With that said, there's no way the console is prepared for its June 5th retail launch. As such, Ouya CEO Julie Uhrman has delayed the official launch to June 25th. It isn't a huge delay overall, but hopefully a few extra weeks will be enough time for the company. Unfortunately for Kickstarter backers who had been promised a system delivery by March and still haven't received their units are not getting any special treatment. Official word is that they should all ship out by the end of May.
  14. Marcus Estrada

    Uhrman Address Quality of Ouya

    Recently, Ouya systems finally shipped out to those customers who pledged to receive one from the massively successful Kickstarter. Some users have still not received them, but many did, including reviewers for Engadget, The Verge, and others. The conclusion many reviewers came to was that the system is not ready for primetime. As expected, the Ouya camp responded back that the systems sent to backers were not ready for review. They asserted that launch units available in June are the consoles that should actually be reviewed. It's a sensible position, given that the system is still being upgraded and prepared for a wide scale launch. Julie Uhrman updated the Ouya blog to discuss various items. Here are some of her comments: "We will continue to obsess over quality and performance. For example, we are considering adding additional magnets to the controllers so that the faceplates are more secure. Our software is constantly evolving. Right now, the team is focused on optimizing the performance of our software (this means responsiveness). In addition, we have a host of features we“re working on for the June launch. Here“s a glimpse at some of them: External storage for games Simpler game install process More metrics for developers Controller support for video players More payment options UI Experience Our UI is simple. It will stay simple. We want it to be easy (and OBVIOUS!) for you to know what to do on OUYA. However, as more games come in, we will continue to work on discovery and curation of current games." Most every point outlined are ones that reviewers and backers have taken issue with. If reviews had been kinder, who knows what Uhrman's reaction would have been. Regardless, hopefully this is good news for those who still desire to buy an Ouya on its June 4th launch. If the system still fails to be a decent device (for the $100 cost) at release then it will be cause for concern.
  15. Marcus Estrada

    Ouya Launch Lineup Includes 100+ Games

    If you haven't been keeping up with the Ouya, then here's a little refresher. The incredibly popular Kickstarter project detailed itself as an open, hackable Android-based console that would change the face of gaming (or something like that). The $100 box comes with a controller and had been previously sent out to developers who bought a higher tier. Now, other users have had the system shipped to them. By summer, the Ouya will be available on Amazon and at Wal-Mart and other retailers. What sorts of games are going to be available when the general audience gets a crack at it? Unlike a standard console launch, there will be over 100 games. Of course, this is mostly due to the fact that every title is digital, so there is much more room for experimentation. With development easily accessible by many there are also less barriers to putting a game on the service. Since there are so many games available, only the most notable are listed below: Canabalt Final Fantasy III Giana Sisters Organ Trail Puddle Wizorb What's that you say? Most of these are ports of existing games? Yes, they are, but there are also a great deal of new games too. The only problem with those is that we've no clue if they are good or not yet. Double Fine's Broken Age as well as Mojang's Minecraft are apparently coming to the system at some point in the future. Ouya also made news by accepting emulators on the device. A Nintendo 64 and SNES emulator are set to be available, which may or may not see Nintendo disapprove. In all honesty, the emulator features may be what many flock to most after testing out the other games. Regardless, it's a huge set of release titles which means some are no doubt some hidden gems.
  16. The Ouya is nearing ship date for those who backed the project when it was on Kickstarter. The consoles, which ships on March 28th, shall be arriving on supporter doorsteps months before the system hits retailers. Although the store service is already live, there are many other modern features being missed out on. When speaking with The Verge, an Ouya representative was able to clarify a few things. For one, the possibility for online multiplayer in games exists, but of course it is up to each individual developer to add that functionality themselves. However, other modern gaming amenities such as friends lists, achievements, and any messaging system are set to be absent. No, this isn't just oversight, but is not yet completed. All of these features are set to come in time (although it wasn't stated if they will be available by the official launch in June). Back during the campaign, users were able to secure their own Ouya usernames, which at least lets us know that at some point we should be able to make use of them.
  17. Developers have been working on porting their games to Ouya (or creating entirely new ones) since those systems shipped out at the end of December. Now that the rest of the Kickstarter backers are about to have their systems shipped at the end of March, things need to get into gear. Until now, the store segment of the Ouya was not finalized. A blog post tonight announced that the store is now live and accepting submissions. Even though many submitted their games previously, they will now have to re-submit them to go through an approval process. Of course, this step is required to make sure it fits within their guidelines and then goes straight to the store. This is the store which everyone shall catch a glimpse of once they own the system. As further encouragement for developers to submit (or re-submit) their games, those who do so before March 28th are eligible for a promotion. The three most popular games on the Ouya store are set to be featured in a series of short documentaries detailing developer's stories.
  18. Marcus Estrada

    Ouya Coming to Non-Dev Backers Soon

    At the very end of the year, certain Ouya backers began receviing their system. The highly-successful Kickstarter project had a great deal of tiers and included some which shipped consoles out sooner than others. Those more expensive developer-intended tiers helped many get their hands on the device early which has allowed for game development before standard release. If you backed the system for cheaper then you are part of the standard crowd. This massive group of customers now have only a month to wait for their own Ouya. The systems are set to ship out on March 28th. Although it may have been hard waiting three months for a system, every Kickstarter participant is still getting it before launch. Ouya has an official launch month of June, after all. If you were unable to get in on the campaign while it was live, there are still many ways to secure yourself a system. First, the official website is still taking pre-orders. Consoles are also available officially through Amazon. Those who just want to walk into a store and grab and Ouya will have that option too as it will be available in BestBuy, GameStop, and Target.
  19. Earlier today CEO of Ouya Julie Uhrman discussed her system for the DICE audience. Afterwards, she was interviewed by Engadget where she revealed info not discussed during her presentation. The new information is that she expects a new Ouya model every year. It's in this way that the system is obviously divergent from standard video game consoles which have a long lifespan. If it sounds like a business model you see often in mobile phone companies then you'd be right. Uhrman herself said their plan is "very similar to the mobile strategy." Here are some exerpts of what Uhrman told Engadget: "There will be a new OUYA every year. There will be an OUYA 2 and an OUYA 3. We'll take advantage of faster, better processors, take advantage of prices falling. So if we can get more than 8GB of Flash in our box, we will." Again, just like we see in the smartphone market, the Ouya is intended to be updated incrementally. There won't be massive changes to the system like we've seen beteween a PS2 and PS3, but it is still a creative decision to make in the current market. The question now is will gamers accept a console that has a mobile strategy or will they stick with their first run Ouyas for a while?
  20. Some big names have taken to the stage of DICE 2013 in its opening day. Gabe Newell, J.J. Abrams, and David Cage have already had their say on various topics. Alongside those juggernauts was Julie Uhrman who you may recognize as the Ouya CEO. She had her own time to shine as she revealed some new big names that are on board to support the upcoming system. She announced that Double Fine Productions is on board to bring some of their games to the Android-based platform. Recently released The Cave will see release on it, but more interestingly, so too will Double Fine Adventure. This game, currently going under the name Reds, is the one which took Kickstarter by storm last year. It was a massive success reaching far beyond its goals and helped catapult Kickstarter as the place to go for crowd funding projects. What's so special about the release of Reds on Ouya? Well, it will be the only console to receive the game during its launch window. It is still set to come to PC, of course, but those hoping for immediate XBLA or PSN launch will be disappointed. This doesn't rule out the game hitting systems later, but there is still some degree of exclusivity. Is Ouya on track to be a positive influence in the gaming world or does it need more games to make it stand out?
  21. Marcus Estrada

    Ouya Coming to GameStop, Amazon, and More

    The Ouya Android-based system excited a lot of people when it launched on Kickstarter last year. The project generated so much cash and interest that even the likes of Square Enix took a look at it. Although much of that initial excitement has passed, there is still a bustling fan community around the device. What of people who missed out on ordering it during the Kickstarter period? Well, for a while now, people have been able to order an Ouya through the official website. In an interview with The Wall Street Journal however, Julie Uhrman announced that the system will even be coming to the retail space. After March, which is when backers get their units, the system will hit a variety of storefronts in June. Then, those looking for an Ouya will only have to visit their local Best Buy, GameStop, or Target. Those not interested in picking up the console that way will still have the option of buying straight through Amazon. As previously announced with the Kickstarter campaign, an Ouya system will cost $100 which comes with one controller. Controllers themselves sell for $50. Might you be willing to pick up an Ouya if you see it on store shelves?
  22. With Ouya dev kits out and about, Android game developers have had a chance to get their hands on the little kick-started console. What do they think about it? Well, the controller could be better, and these devs have a few suggestions for the creator to take into account before releasing the final product to the world. These creator's did take these devs' suggestions into account and have resulted in a cross-shaped D-pad replacing the original circular pad, as well as the analog sticks becoming rubberized on top, allowing for better grip. The sensitivity of the touch pad has also been improved and the triggers have been placed closer to the controller's body. Lastly, the security of the battery's compartment has been improved. Ouya is expected to hit the market in April, so you can see these improvements, as well as any others they make until then, for yourself. But Ouya isn't the only Android-powered console getting a controller redesign, as it looks like PlayJam's GameStick will also be doing so. The difference between the GameStick and Ouya, of course, is the fact that Ouya is a home console and the GameStick is merely a controller and a flash drive. Needless to say, a perfected controller for the GameStick is kind of important, since that's most of what it is. And unlike Ouya, this controller redesign is in picture form: PlayJam CEO Jasper Smith posted this image in a Kickstarter update, where he mentioned, "our aim was to create a controller that was not intimidating for a casual gamer and great to use for an experienced player." He went on to say that "not all of you liked our initial concept, but the feedback was very constructive, detailed, and really useful." The GameStick's controller redesign is a result of feedback from its Kickstarter backers. Some of its changes include the analog sticks being raised for more precise tilting, the controller's edges becoming curved at every corner, and pretty much cutting back on its NES-inspired design in favor of better grip. As for its HDMI dongle, the position of the storage slot has changed and now resides at the top of the controller. Furthermore, a charging docking attachment has been added to allow the GameStick to support new peripherals such as a keyboard. It's nice to see these developers taking user feedback into account with their consoles' controller layouts. This can only mean good things once we can finally hold these things in our hands. Which Android-powered console are you most excited about?
  23. Sure, the Ouya Android-based home console may have just begun shipping out to developers, but that doesn't mean they're the only game in town. If you had looked at Kickstarter before, there were Android dongles which offered most of the same features minus a proprietary new controller and games outside of the Android's marketplace. Still, the Ouya resonated as being something completely different and the massive amounts of funding it received make this pretty apparent. Today, the GameStick has launched and it is being touted as "the most portable TV games console ever created" (by the team themselves). Why is it worth comparing to Ouya? First off, the device states that it is "open" as the very first fact. Yes, the Ouya was adored for being hacker friendly and it feels GameStick has decided to run with that mindset as well. Secondly, it comes with a proprietary controller too. It seems to take on more of a NES style than the oddly-shaped Xbox controller of Ouya. Beyond that it is also implied that the Android marketplace of apps will be accessible through it by default, which is unfortunately not true of Ouya. Apparently they have also been working on the project for over a year. If that's the case though they are probably pretty displeased they didn't get their product page online before the Ouya obsession phase. Beyond that though, it appears to be more of the same sort of Android dongle that is already on the market (and Kickstarter). However, any project like this that gets attention must now bear the comparison. Ouya units were effectively pre-ordered for $95/99, but will cost a little over that if any people want to buy them later. In comparison, the first purchase tier of the GameStick is $69 (but that tier has already sold out). Their standard price will be $79. The difference in price between the two systems is probably determined by the one main change, which is their processors. Ouya ships with Tegra3 quad-core, while the GameStick is currently using the dual-core Amlogic 8726-MX. Do you think this project will succeed? If there are too many, will people eventually stop caring about Android TV devices?
  24. Marcus Estrada

    Ouya Units Shipping to Developers

    Just as was announced earlier, Ouya systems are being sent out to everyone who pledged to the Kickstarter's developer tier. Some 1,2000 systems have just been shipped via air mail and will begin arriving on excited developer doorsteps soon. Some doubted they would make it to this moment, but soon enough people will be able to experiment with the systems. These first run Ouyas are special for a few reasons. For one, they have a limited edition black color but they will also be different from the final versions shipping to everyone else. The current Ouya build will be one that still needs to undergo changes to the controller, as well as the system itself to fix bugs. Julie Uhrman said this in her latest post: "They“re a work in progress, so we want your feedback. (Yes, we know the D-pad and triggers on the controller still need work — the final version will be different.) There will also be plenty of bugs…help us find them so we can fix ”em!" The D-pad design is one which has been an issue since it was first shown, but it seems there is still more work to go with it. Those who pledged to lower tiers are set to get their consoles in March, as predicted.
  25. Marcus Estrada

    Ouya Dev Kits Set to Ship on Time

    Do you remember the Ouya? It's that "hacker friendly" game console which had an amazingly successful Kickstarter campaign. Not only did it reach its funding goal within the first day, it managed to make over 900% of its goal. During the fundraising period, it saw many updates and forged agreements with various game companies. After finishing, things became pretty quiet. Today, Ouya founder Julie Uhrman made a post to the official Ouya blog letting everyone know the state of things. For those developers who paid a higher price to secure an early development kit - you'll be getting a system on time. Initially they were promised to come around December and now we've got confirmation that they will make that time frame. The systems will ship off on December 28th and reach eager developer's doorsteps soon afterward. Only those who paid for the higher, developer tier of Ouya will get their systems early. However, if you want one too then check out a contest which was also unveiled today. From December 10th to 20th, they will be giving away a system a day. Check the contest link to find out how to get a chance at scoring a free Ouya. Do you think the Ouya will be a big hit? Has it lost its hype?