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Found 13 results

  1. It's Friday! Come hang out on the #Twitch stream and catch more of my first playthrough of #FinalFantasy7! It's gonna be a morphenomenal night, oh yeah. ROYZYABOY! https://www.twitch.tv/royzoga123
  2. Editor's Note: Instead of using our traditional reviewing method with breakdowns and a final score, these games were reviewed by giving a short yet concise overview of each game; thus they were not scored. A download code was supplied by the publisher for this review Despite the PS3 being out since 2006, only a handful of games have been made available through the PSone Classics section on the PS Store. Some true classics have been posted, but so too have games that no one would rightly define “classic.” A subset of the section, PSone Imports, saw such little use that it has now been merged with the main section. Still, near the end of its lifespan, GungHo Online Entertainment has brought out their second batch of import games onto the Store. They first released a batch of import titles last year and it was a pretty interesting selection. Despite being in Japanese, most of the games could be understood by anyone. This time around, the six new games are not as friendly to non-Japanese speaking/reading audiences. All the same, someone must play them to see just how likely it is we may enjoy them! Here“s the take on these six imports from someone who definitely cannot read Japanese. Favorite Dear ~Enkan no Monogatari~ Here is one game that is a surprise to see available to a western audience. Favorite Dear is a series of games, with this being the third in the series, that focuses on RPG and visual novel elements. Players interested in these genres may at first be excited by its availability on PSN, but those without knowledge of Japanese won“t be able to do anything with it. As all these games are pure imports, you“ll be forced to wade through countless menus and text all written in Japanese. If you have no clue about Japanese, then don“t even bother. Those who are students of the language might be able to work their way through, but this is a game best for fluent readers. After all, the game offers up so much text it just isn“t worth it to skip through everything to say you“ve played it. First Queen IV This game seems to be a boilerplate mashup between RPG and SRPG. Although fans can never have enough strategy titles, this is one that is probably best left to those who can actually read Japanese. The game is full of story, none of it voiced, and it seems much of the point in playing is lost through simply not understanding what is happening. Granted, strategy games can flourish based on simply great mechanics. In my case, I found even these aspects difficult though as menus are full of Japanese text. If you can learn them and then memorize what they each mean then the game becomes playable but why put so much effort in? In the case of First Queen IV, it would probably be better to seek out a different SRPG. Mahjong Uranai Fortuna ~Tsuki no Megami Tachi~ Although we may have never played it, many are probably familiar with the game called mahjong. This board game which originated in China revolves around tiles and has four players (typically) facing off against one another. Although the exact mechanics vary by region, the four player games of mahjong are extremely popular in China and Japan. If you want to give this game a shot then make sure you know how to play mahjong (or at least, are willing to read up on it). That“s not to say the game is just a digital rendition of the classic game. It also features fortune tellers which you can play and square off against. It“s also possible to get your fortune from them, but of course it“s all announced in Japanese. Those who can understand spoken Japanese should appreciate that text is also said by characters as well as displayed on screen. Oz no Mahoutsukai ~Another World~ RungRung In this game, you play as Dorothy as her and her pet dog Toto travel about the mysterious realm of Oz. Yep, this is a PS1 rendition of The Wizard of Oz and, despite having similar hallmarks, takes a fair bit of artistic liberty to the world as well. Visually, the game is very bright and looks good for the era. Understanding the game is a bit more complex though. Thankfully many lines of dialog are voiced, which may help some, but otherwise you mostly have to guess as to what to do next. Obviously, missions typed in Japanese text alone leave little room for understanding for the non-Japanese speaker. This is unfortunate considering the game has a cute style. Sentimental Graffiti Of all the games GungHo brought West this time around, Sentimental Graffiti is by far the most head-scratching addition. Although the name certainly doesn“t reveal it, this is a dating sim. While some may be initially very excited by a “new” dating sim being made available it is of little use to non-Japanese readers. The game is completely full of Japanese text. The original game was released on PS and Saturn and was later granted both a sequel and anime series. There are 12 dateable girls and, although you can find a guide, it isn“t particularly able to help you enjoy the story any. It“s probably best that those of us with no Japanese knowledge skip out on Sentimental Graffiti. Trump Shiyouyo! Fukkoku-ban Although this name might sound a bit rude, it ends up being the easiest game to get into by far. As may be inferred by the “Trump” in the name, this is a card game collection. The art style is very cartoony and as such it seems this set was made for children, although they probably wouldn't know the rules of all the included card games. There are ten card games included in all and many should be familiar to US gamers. They are: Baba-nuki (Old Maid), Blackjack, Daifugou (Grand Millionaire), Dobon, Page One, Poker, Seven Bridge, Shichi-narabe (Sevens), Shinkei-sujyaku (Concentration), and Speed. Unfortunately, most of the game names are written in Japanese on the main menu. Once you“re in a game though, most of the information is conveyed through card faces (which don“t change due to differing regions) and so it“s not hard to discern what you“re playing. Overall, GungHo“s latest Imports are an incredibly brave attempt by the company. However, those of us who are unable to read or speak Japanese will find these games too much work to play (aside from the card games). It“s a shame considering the likes of Oz no Mahoutsukai ~Another World~ RungRung seem very appealing and then there“s Sentimental Graffiti which would no doubt sell to dating sim hopefuls in America if it were translated. Still, if you read Japanese or have friends who do, let them know about these unusual PSN releases playable on PS3, PSP, and Vita.
  3. One thing that always comes up when looking at upcoming systems is whether or not they will be able to play the previous console's games. For the most part, they do offer such compatibility, but not always. At times it has been due to changing media formats, and other times due to expense. The PS4 was revealed to be able to play PS1 to PS3 games, but not in the way you may be expecting. You see, the PlayStation Cloud streaming service will be what brings these aging games to you. With this service you will be able to play "everything everywhere". CEO of Gaika, David Perry, helped clarify this by saying that PS3 games are not "natively supported". It looks that Sony is banking very strongly on their cloud-based initiative. Thankfully everyone with a back catalog of PlayStation games still has their PS3, or maybe even other systems, and Sony is not going to come and steal them. Still, it's always a shame to realize that your media will not be supported on a new device. Would you buy games again to stream them on a PS4? Should Sony make a back catalog of PS and PS2 games freely streamable to Plus subscribers?
  4. Like most, I play games to have fun, at least for the most part. At the same time, I also don't really care about achievements and trophies. Of course, I know they're a good thing to have simply because they do add more replay value to a game, but that doesn't mean I'm going to actively go out and try to get them. But when it comes to special in-game challenges... I have to beat them. I have to get as close to perfect as I possibly can. I HAVE TO FINISH THEM! It's just that sometimes these challenges are so time consuming and difficult that the reward never really seems worth it. Here are just five of those challenges. One Noble Is Getting Their Teeth Kicked In When you play a Final Fantasy game that isn't Theatrhythm, there's probably a single thought running through your head at any given time. That thought is probably "Man, this game could really use some Dance Dance Revolution type gameplay." Well, your thoughts were somehow heard and implemented into Final Fantasy IX. Prepare to regret everything. The gameplay is really just a Simon Says sword fight. Blank yells out what button you press and you press it. Doesn't sound hard at all, right? Well it isn't. It's the judging that happens at the end of your fight. If you missed a single button press or even pressed the right button (just a little slower than you should have) then you could end up impressing 99 of the 100 nobles watching you. What kind of play has the actors yelling out every scene before it happens? You could have a perfect show and still manage to only impress 99 nobles. And this is the kicker, if you fail to impress all 100 nobles, then you don't get a Moonstone after your performance. This means you won't be able to learn Shell in the early levels of the game and it makes a future boss fight a hundred times more difficult than it should be. So your only choice is to go back and try again. Over and over again until you finally impress every single person in the audience. This could take one try or a thousand. You just don't know. But you have to get that Moonstone if you want to avoid a headache in the very near future. The Zelda Race That You Can't Win First, lets talk about rubber band AI. It's essentially a tool that lazy developers use to make people like me angry for no reason. For those of you unaware, here's what rubber band AI is. When you get too far ahead in a racing game, your computer opponents will shoot forward at hyper speed and ignore all obstacles. This is effectively known as cheating. But at least with this form of cheating you can still win whatever game you're currently screaming at. This same thing cannot be said for a race in The Legend of Zelda: The Ocarina of Time. A race against the running man that you can literally never win. I wonder how many hours were wasted by people trying to beat him. I'm okay with impossible challenges. That isn't the problem I have with this race. The problem arises from the fact that the running man will always beat you by exactly one second. Close enough to a draw that you might make the mistake of thinking you can actually win. And it certainly doesn't help that he tells you to try again. No matter how fast you are, you will never ever win. Even if you use a Gameshark or other such cheating device to stop the clock at one second he will still beat you by one second less. You get no reward and there is no point to race him. Electro Shock Therapy In Final Fantasy X We're back to Final Fantasy with yet another "minigame" of sorts. And boy is this one as fun as it is time consuming! *Note: Sarcasm doesn't translate well through the written word* This sidequest requires you to dodge 200 randomly occurring lightning bolts. In a row. Without saving. It's almost like you're really watching paint dry! You're probably already reeling back in terror at the thought of doing something so mind numbingly boring. Why even do this sidequest, you ask? Because it is the only way to acquire Lulu's Venus Sigil. Now, dodging the lightning bolts isn't exactly difficult and can be done in only half an hour if you use a glitch. But if you mess up even once or take a break or accidentally stroke out and forget you can't save, then its over. And also if you count the strikes wrong. Say you dodged 199 in a row and went to claim your prize. Instead you would get the reward below the top prize and have to do it all over again. Some Things Just Aren't Worth It Dead or Alive 5 has quite a number of challenges that just are absolutely not worth it in any way shape or form. No matter what unlockables you might get, you just can't make me even begin to want to try to get them when you consider the requirements involved. Oh, you don't know? Well you're about to. First of all, there are the game's many different titles. You unlock them from beating the game, losing too many times, unlocking a certain number of costumes, yadda yadda so on and so forth. There are also titles gained from using a character online 1,000 times. Every character in the game has one of those as well. I stopped having fun thirteen thousand fights ago. So to get the achievement of all titles unlocked, you must play online in 25,000 different matches. I don't really care about titles however, so let's move on to the rare costumes. There are three in total, and each one is more crazy than the last. But nothing beats out Lisa's rare costume. To unlock it you must beat survival mode about four or five times in a row to unlock the hardest difficulty. You must then beat 100 opponents in a row on said difficulty without being knocked out even a single time. Using the dumbest tactics possible I managed about 20. I'm never unlocking that costume and I hate anyone who even dares to try it. Actually Using the Wii Fit Have you ever gotten a piece of exercise equipment that you swore you would use only to stuff it in the closet and hope you don't make eye contact with it while you down that second case of ice cream dibs? That's what the Wii Fit is kind of like, only it isn't real exercise equipment and I didn't actually want it. But I have family members that did want it. And no amount of reasoning could get them to see reason. They wanted that hundred dollar chunk of plastic and I was going to have to get it for them. To be fair, the thing is kind of fun. Every gimmick is kind of fun though. Try it out? Quit being so obtuse. Despite whatever fun you might gain from a gimmick, it will always become boring at some point. Usually right after you realize that jumping on a piece of plastic for an hour just to have it say you're fat isn't exactly all that great. So now I have that really weird doormat sitting in a closet, mocking me about that time I wasted all that money on it. I can't trade it in because then it wins, but I can't be bothered to actually use it. And have you ever tried to get another person to enjoy something after it has called them fat? It doesn't work. What are some gaming challenges that exist just to enrage you personally? I know everyone has at least one thing that puts them over the edge and makes them want to figure out a way to kill their TV, so why not talk about it in the comments below? As always, thank you for reading.
  5. Marcus Estrada

    Resident Evil

    From the album: Marcus's Album

  6. Marcus Estrada

    Prototype PlayStation Controller

    From the album: Classic Gaming Expo 2012 (CGX 2K12) Photo Album

    Phaser Patrol Communist Mutants from Space x 2 Fireball Suicide Mission Escape from the Mindmaster Dragonstomper Killer Satellites Rabbit Transit The Official Frogger Party Mix
  7. Marcus Estrada

    Elemental Gearbot Assassin's Case

    From the album: Classic Gaming Expo 2012 (CGX 2K12) Photo Album

    "There are reportedly less than 50 of this limited edition of the Working Designs game, which was offered as an award and promo item during E3 1998. The padded metal case contains the game, a gold plated GunCon and memory card as well as an explanatory letter that warns you about how your sweat might wear the gold plating off of the gun."
  8. Marcus Estrada

    PlayStation Blue Debug Unit and Sega Saturn

    From the album: Classic Gaming Expo 2012 (CGX 2K12) Photo Album

    "To celebrate the sale of 20 million PlayStation 2 consoles, Sony unveiled limited edition color (alleged to be 666 of each) systems at the 2000 Tokyo Game Show. Labeled "The 2001 European Automobile Collection", these systems can be found in "super red", "metallic silver", "astral blue", "snow white", and "light yellow". The case, controller, and system stand are the only unique items in this otherwise stock PS2."
  9. Marcus Estrada

    PlayStation Green Debug Unit

    From the album: Classic Gaming Expo 2012 (CGX 2K12) Photo Album

    "To celebrate the sale of 20 million PlayStation 2 consoles, Sony unveiled limited edition color (alleged to be 666 of each) systems at the 2000 Tokyo Game Show. Labeled "The 2001 European Automobile Collection", these systems can be found in "super red", "metallic silver", "astral blue", "snow white", and "light yellow". The case, controller, and system stand are the only unique items in this otherwise stock PS2."
  10. Marcus Estrada

    Tomba! Inventory

    From the album: Review Images

  11. Marcus Estrada

    Tomba! screenshot 2

    From the album: Review Images

  12. Marcus Estrada

    Tomba! screenshot 1

    From the album: Review Images

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