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Found 135 results

  1. Trying to keep on having fun, smiling, and running #speedrun attempts of #FinalFantasy on PSP! Come swing by the #Twitch stream and have a great time, and remember-- ROYZYABOY! https://www.twitch.tv/royzoga123
  2. More #FinalFantasy #Speedrun attempts tonight! Come swing by the #Twitch stream and watch this classic JRPG get completely destroyed. Oh, and be sure to have a Morphenomenal night! ROYZYABOY! https://www.twitch.tv/royzoga123
  3. Another night of #FinalFantasy #Speedrun attempts and learning is here! Come swing by the #Twitch stream and laugh as I forget where I need to go and fail to read the world map. ROYZYABOY! https://www.twitch.tv/royzoga123
  4. The JRPG nonsense continues tonight, I'm learning how to #speedrun the original #FinalFantasy on PSP! Come swing by the #Twitch stream and watch this epic classic get completely destroyed! Or at least as I read through my notes trying to, ahah. ROYZYABOY! https://www.twitch.tv/royzoga123
  5. Venom

    PSN Flash Sale (8/19-8/22)

    Another month, another flash sale! https://store.playstation.com/#!/en-us/flash-sale/cid=STORE-MSF77008-FLASHSALEWEBLP Not really a ton of notable stuff, but there might be a few things worth checking out. The Final Fantasy PSOne Classics are cheaper than usual (70% off as opposed to the usual 50%) and the PS4 ports of Prototype 1 and 2 are the price they should have been at launch. Take a look at the list and let us know if you see anything you can't live without! I ended up buying Dark Cloud 2 and Chronicles of Teddy. I really wish Dark Cloud was in the sale since I've been wanting to replay it, maybe next month it'll pop up. I'd have probably gotten Final Fantasy Tactics if it was the PSP version, but oh well. I'm still somewhat tempted to get Wild Arms 3 so I may end up going back. I'm also tempted to get the GOTY version of Dragon Age: Inquisition, but I really don't want to have to download it. :\
  6. Jason Clement

    What are some must-own PSP games?

    In light of Gaiages' best of Wii thread recently, I thought I'd do one for the PSP, especially since I've gone back to playing some of my backlog games on there that I haven't gotten to until now. So these are the games I currently own on PSP: Kingdom Hearts: Birth By Sleep (the game that made me get a PSP) Final Fantasy VII: Crisis Core Final Fantasy Tactics: War of the Lions Final Fantasy IV: The Complete Collection LittleBigPlanet PSP Mega Man: Maverick Hunter X GTA: Liberty City Stories (PS Plus) Pursuit Force (got it from that PS settlement a few years back) Modnation Racers (got it from that PS settlement a few years back) Rockband Unplugged Daxter Secret Agent Clank Ratchet and Clank: Size Matters WipEout PURE Me & My Katamari There's little else I want atm, but just for the hell of it, what are some other must-have games that you've played?
  7. Developer: Falcom Publisher: XSEED Games Platforms: PSP, PS Vita, PS TV Release Date: January 13, 2014 ESRB: T for Teen I thought we had seen the last of localized PSP games years ago. After playing Growlanser: Wayfarer of Time back in 2012, which I found to be the RPG swan song of the system, I had firmly resigned any hope of seeing anything beyond that (even if we have technically seen Sting“s Generation of Chaos and Imageepoch“s Black Rock Shooter: The Game since then, but shh!). But, both Japanese developer Nihon Falcom and publisher XSEED Games attempt to prove otherwise. Pretty much unthinkable in today“s market, not only do we get to see yet another RPG on the randomly resuscitated PSP hardware with Brandish: The Dark Revenant, but surprisingly, one that is also actually pretty good. Admittedly, I have no real history with the obscure, mostly Japan-only (with the exception of a localized SNES port) PC-98 Brandish series, so Brandish: The Dark Revenant is my first real exposure to the name. This is fine, however, especially considering it is a completely overhauled remake of the first entry in the series. As a game, Brandish: The Dark Revenant is interesting in that it evokes the feeling of a dungeon-crawling roguelike (though, it isn't procedurally generated, nor is as punishing), but it also has loose similarities to older 2D Legend of Zelda games with its real-time action elements. Yet, it doesn't fall too heavily in either of those camps because of its more distinct nuances to its action-RPG gameplay and setting. The player takes control of a mysterious swordsman named Ares. Both Ares and a scantily-clad sorceress out for his blood (by the name of Dela Delon) are sent plummeting underground after a duel between the two goes wrong and breaks the ground underneath them. With little hope for an easy way out, Ares has to navigate a cursed kingdom of legend, Vittoria, while also having the spiteful sorceress after his head as well. Like a lot of dungeon-crawlers, Brandish: The Dark Revenant is most certainly not an easy game. I do not want to build up the expectation that it is old-school hard, since it isn't, but it is a title where you have to learn how to play by its rules or you will be punished for it. There is a wide-array of devious traps, tough enemies, surprisingly intense bosses, or the occasionally tricky labyrinth design/puzzles that the player has to overcome, all in the hopes of escaping the ruins. Initially, the title will probably seem clunky because of its strange control scheme, like a camera that also turns the player character, or a limited inventory in which management occurs in real-time. In all honesty, though, it is clear that this is more of a deliberate design choice and it is easy enough to adjust to in no time. Despite this, it fully expects you to learns its various gameplay nuances the further you delve into the dungeons: everything from being aware that (most) weapons will break in a Fire Emblem-ish fashion, knowing when to prop your shield up to block oncoming attacks/projectiles, jumping for your life when being chased by a boulder when accidentally triggering a trap, and many more situations that the player will have to smartly learn how to deal with over time. What I like the most about Brandish: The Dark Revenant's structure is that it gives you all of the tools to succeed, yet isn“t heavy-handed about it. Pretty much every death is the player“s own careless mistake with its generally fair challenge. Whether one learns this from carefully analyzing their environment for traps/obstacles and maybe taking their time to trying to thoroughly explore, it is very methodical in that once you learn the inner-workings pretty much everything else falls into place, one cautious step—or learned mistake—at a time. The dungeon-crawling gameplay lends itself to being quite addictive because of how rewarding it is to play. Thorough exploration can not only yield very significant rewards with the game“s many secrets, but also because you simply get stronger in the process, both figuratively and literally. The primary aspect that I find particularly questionable about the design is how oddly it handles certain stats. Most of it makes sense; the more you swing your sword, the higher your physical strength; the more you use magic, the higher your magic power; and generally the more enemies you kill, the higher your HP/MP are when you level-up. My main nitpick is that magic resistance is increased with how much you get hit by magic, which I find counter-intuitive to the game“s inherent design. That, and the hidden luck stat that occasionally dictates your damage output or damage taken, which is also strange. Still, the least impressive aspect overall is its presentation. In the matter of fairness, part of the reason for that is because I have no nostalgia for the source material, so the completely redesigned visuals and rearranged soundtrack are lost on me. That said, aside from a decent sense of atmosphere, like with retro-styled character portraits, the in-game 3D visuals are not likely to impress even among the PSP library. It's a similar deal with the soundtrack; while it is by no means bad, the overall soundtrack is nowhere near as varied, or as memorable, as I've come to expect from the excellent Falcom JDK Band, like with recent Ys and Legend of Heroes entries. Minor nitpicks aside, completing the main campaign for Ares is not particularly long for RPG standards since you can finish it in under 20 hours. That may seem relatively short, but those who pride themselves in taking on more challenging ordeals and increased playtime can easily get that with unlockable Dela Delon “expert” mode. Dela“s added mode is quite enjoyable because it fully expects you to employ all of the skills you have obtained from Ares“s scenario right from the get-go with its unapologetically high difficultly level and a totally remapped, and more complex, dungeon design. Despite being considerably shorter than Ares's scenario, I found it be a very neat addition because of how much it plays on the player's expectations. Perhaps in some overly-complicated analogy, XSEED Games was trying to teach of us all that, much like Ares“s taxing ordeal through the forgotten kingdom, there is still hope for good RPG games to be localized even now on the PSP. Okay, probably not, but my fingers are still crossed for Trails in the Sky: Second Chapter. That said, however unexpected the arrival of Brandish: The Dark Revenant was for the seemingly-deceased PSP system, it serves as a pleasant addition to its library with its challenging, rewarding, and deceptively intricate dungeon-crawling, action-RPG design. As long as you tread carefully and give it a fair chance, there is plenty of addictive dungeon-crawling fun to be had with this decidedly old-school remake gem. Pros: + Elaborate dungeon design with many varying traps, enemies, and scenarios that provide a satisfying challenge + Rewards smart, thorough, and methodical play + Dela Delon's campaign is a neat unlockable that is also unapologetically difficult right from the get-go Cons: - Bland 3D visuals and the soundtrack pales in comparison to Falcom's (very high) recent standards - Some oddly handled mechanics Overall Score: 7.5 (out of 10) Good While it is certainly an enigma that we get to see any sort of localized PSP RPG in 2015, Brandish: The Dark Revenant proves itself, even beyond that initial novelty, as an action-RPG with its challenging and rewarding dungeon-crawling structure that is quite good on its own merits. Disclosure: This game was reviewed using downloadable PSP code provided by the publisher.
  8. Earlier today, Natsume revealed that a new Harvest Moon game was on track for release later this year, and now they've revealed their lineup for the rest of E3 next week. Well... almost everything! Natsume announced on their Facebook page that they would be bringing at least two games for Sony platforms, three for iOS devices, and three new announcements for Nintendo platforms. Naturally, Harvest Moon: The Lost Valley counts as one of the latter, but what's especially interesting is that the two remaining games are not classic eShop titles, and Natsume is teasing that at least one of the two may be a Wii U title. What could they be? With Natsume increasing its original IP to include the likes of the Gabrielle and Yumi's Odd Odyssey series, it's possible it might be one of those, or a classic IP revival (Lufia, perhaps?), or even something entirely new. For now, here are the games you can expect to hear about at E3- Sony games End of Serenity - a PSP JRPG similar to Mystic Chronicles New Reel Fishing title for PS Vita (obviously not the game's actual title) iOS games Gabrielle's Monstrous Duel Hometown Story: Pocket Ninja Strike Nintendo games Harvest Moon: The Lost Valley ?????? (Unrevealed Mystery Title 1) ?????? (Unrevealed Mystery Title 2) eShop classic titles Source: Facebook Are you looking forward to seeing the games Natsume has in store for E3?
  9. Marcus Estrada

    Review: Sweet Fuse: At Your Side

    Developer: Otomate Publisher: Aksys Games Platform: PSP (PSN) Release Date: August 27, 2013 ESRB: T for Teen A download code was provided by the publisher for this review Chances are, even if you“re reading this review, you“ve never played an otome game before (or only one). Otome games are most generally equivalent to dating sims. Except instead of focusing on a cast of datable girls, you play as a young woman who is surrounding by a bunch of guys. Dating sims themselves are quite the niche, so this genre is a niche of a niche. So far, it seems Aksys Games is the most willing to venture into otome territory. Their most recent otome release is Sweet Fuse: At Your Side by developer Otomate. It“s far from the cute and cuddly title you might be expecting, though. As the story begins, it all seems goofy enough. Your lead character, Sake Inafune, is actually the niece of real life game developer Keiji Inafune. He has just opened up a theme park based around video games and of course you“re excited to check it out during an exclusive opening event. Alongside other curious parties, you arrive, only to see Keiji kidnapped by a strange pig-looking monster. From there, things get weird. This pig guy, named Count Hogstein, is an apparently insane creature who has decided to turn the entire theme park into a massive diabolical game. He requires a cast of seven people to engage in his game and Saki jumps right into the mess. Alongside six men, she learns that the Count is forcing them to solve puzzles as a group. If they fail in their attraction-themed puzzles then they“ll all be caught in explosions rigged to each attraction. The cast of men is pretty varied, even if their presentation harps a bit too much on stereotypical types. There is a musclebound man calling everyone his “bro”, a shut-in gamer with greasy hair, a boy band idol, and a few others. With the vast differences between each character it“s likely that everyone will find one they like more than the rest and wish to focus on. Even if they don“t, the game will eventually push them down the path of whoever they are closest to. Those without interest in the romantic components still have the rest of the game to enjoy, which focuses primarily on the drama of making it through each puzzle alive. One of the most interesting facets about Sweet Fuse is the gameplay. The way Aksys marketed the game made it almost sound like an otome version of 999: Nine Persons, Nine Hours, Nine Doors. However, there is never a point in this game where you are actually solving puzzles on your own. Instead, it plays purely as a visual novel. Characters will slowly come to conclusions about the solutions to puzzles, and likely you“ll come up with them beforehand, but there“s no way to act on them yourself. That doesn“t mean all you do is read, read, and read some more. As with other visual novels, your interactivity is based on making choices at specified times. These choices tend to be focused on what you“ll say to characters next. You might make someone happy, sad, or start yelling at them. Some of these choices affect very little, but others will put you on the path toward romancing one character over the other. There are also special times in puzzles where you must choose the proper hint to move on. Failure to guess the right hint will lead to everyone“s doom - and a game-over screen. But, for the most part, you“ll be doing a ton of reading. It takes five to eight hours to get through Sweet Fuse on a first playthrough depending on your reading speed. Of course, if you like the game enough to get through it once you“ll probably be excited to go through again. There is a lot of replay value simply for the fact of being able to romance a variety of men. A second playthrough in particular even yields an entirely new romance option. Since there“s not too much gameplay to handle, the main point of interest is the characters and their interplay. Thankfully, the translation is engrossing, even if not completely accurate to the original Japanese. Saki herself is an incredibly strong-willed character who serves as a stable base to the more fiery attitudes of some of her team members. It“s fun to see them play around and all that, although it does come across as a bit odd they would be capable of being silly in such a dire situation. Also, one unfortunate aspect is the amount of typographical errors to come across. It seems likely the game just wasn“t enough of a priority or something as it“s rare to see this much wrong in a published title. With that said, the game and its characters are primarily enjoyable. The puzzles are also pretty neat even if you never get to actually “solve” any yourself. With so few otome games out in the West it would even still be worth supporting if the game were not so great. Thankfully, Sweet Fuse is fun and offers a great deal of replay value. Definitely grab it on UMD or as a PSN download and then get to work with Saki and her crew on PSP or Vita. Pros: + Interesting cast of dateable characters + Multiple characters allow for a bevy of playthroughs Cons: - Fair bit of typos to be found - Puzzle interactivity severely limited Overall Score: 8.5 (out of 10) Great With such a small amount of otome games easily available to the American audience, Sweet Fuse shoots up to the top of the top of the list.
  10. Marcus Estrada

    Sweet Fuse Screenshot 3

    From the album: Review Images

  11. Marcus Estrada

    Sweet Fuse Screenshot 2

    From the album: Review Images

  12. Marcus Estrada

    Sweet Fuse Screenshot 1

    From the album: Review Images

  13. gaiages

    Review: Mystic Chronicles

    Developer: Kemco Publisher: Natsume Platform: PSP ( PSN) Release Date: July 16, 2013 ESRB: E10+ A download code was provided by the publisher for this review Mystic Chronicles is an interesting little title. Originally released on the iOS under the title 'Fantasy Chronicles', this title was picked up by Natsume and completely re-translated before being ported to the PSP. While this was a game originally for mobile devices, the fact that Mystic Chronicles is a classic turn-based RPG made it easy to port to other platforms. With a major translation overhaul and a new audience to appeal to, will this RPG manage to impress in this relative onslaught of similar downloadable PSP games? In Mystic Chronicles, you follow the story of Lux, a young man who seems to have a lot of bad luck, with all of his hometowns getting destroyed and all. However, it's not all bad for the red-eyed youth, as a Guardian Spirit comes to his aide, and together with the companions he meets, goes forth on a quest that eventually entangles them with the fate of the world. This plot seems like the standard RPG fare, and it mostly is, but there are enough twists and nuances to keep you interested until the game's conclusion. Also, the characters you meet--old friends and new allies alike--are pretty likeable, and no one's lines really seem overly silly or out of place. As for gameplay itself, battling is a standard turn-based RPG affair... but two features of Mystic Chronicles set to make the title stand out amongst the crowd: Guardian Beasts and bonds. First, Guardian Beasts are best thought of as extra party members that you cannot directly control. They have HP and stats just like the normal party members, but also have powerful skills to help you in battle. These skills depend on the Beast in question. For example, Lucius tends to have physical attacks, while Grace is pretty much a straight up healer Beast. As they're attacked, they can become enraged, and as such will release their special skill, which could range from a super powerful physical attack to a fulling healing spell. Guardian Beasts are a neat little addition, but you do have to be wary of how their AI is set, or else you could be setting yourself up for a world of pain. As for bonds, whenever a party member is paired with a Guardian Beast or when two or more party members coordinate their attacks, they increase their bond level. When someone's bond level increases with someone else or with a Beast, they can do more damage with their attacks, or other neat effects. It seems to be a neat addition, but in reality bond levels between Beasts don't level up fast enough to make a difference, and bonds between party members require using pricey special moves, most of which you wouldn't want to use unless you're in a boss battle, if even then. Basically, bonds don't help as much as you would want them to. Despite not being a standout of the RPG genre, Mystic Chronicles can be fairly enjoyable to play through... as long as you don't mind the grind. This title is pretty grind-y, where the introduction of a new area typically results in you having to do every quest before you're well enough off in order to move on. These quests are rather dull MMO-style affairs, challenging you to beat X number of enemies, get X number of items, or kill a super hard monster. Doing these quests gets you rare items and is your main source of income, but just as importantly makes you go out and grind. Levels do come pretty easily in this title, but the pitiful stat growth for everyone makes it so that a single level rarely makes a difference. Because of that, you have to rely more on your equipment to survive difficult encounters. Thankfully, Mystic Chronicles has a great forging and tempering system to make sure you're prepared for the fights ahead. Out in dungeons you can gather resources (and a little later make some weird cat creatures help), and for the most part you can use these resources to temper your weapons and armor. Upgrading your equipment leading to branching paths you can take when making your equipment. You want your armor to give you defense against earth magic, or maybe heal you a little every turn? Well, you get to decide that. When you visit new areas and explore dungeons, you can also find Training Books that'll allow you to make even more equipment. Of course, you can buy the new equipment, but it's incredibly expensive and is far more cost-effective to temper the equipment yourself. Forging and tempering also costs money, though, and for that reason that you'll have to grind through the guild quests in order to really make progress in the game. If you're looking for a somewhat classic RPG experience on your PSP to enjoy, Mystic Chronicles isn't a bad bet. It's pretty enjoyable for the most part, even though the title really doesn't try anything new. The $14.99 price point might be a bit too high for the non-hardcore RPG crowd, but those who do take the dive will get a 20 hour or so adventure that will surely stay entertaining throughout. Pros: + Engaging story with good characters + Tempering and forging equipment is easy and rewarding + Enemy sprite work is amazingly well done Cons: - Nothing really stands out in terms of gameplay - The music is pretty boring (barring the normal battle theme) - The grinding may turn gamers away Overall Score: 7.0 (out of 10) Good Mystic Chronicles is a nice game for RPG fans looking for a solid albeit typical experience, but others may find the grinding too tedious to their liking.
  14. If you're a fan of visual novels, especially otome games, then you're probably already aware of the upcoming Sweet Fuse: At Your Side for PSP. It's rare that North America sees any otome game releases, so Sweet Fuse needs all the support it can get. Maybe this newly announced pre-order bonus will convince you to buy the visual novel? There aren't any images of the pre-order bonus yet, but it's basically a replica of the skull necklace that the antagonist, Count Hogstein, wears. So far, it seems to be exclusive to Amazon. In any case, I can't wait to see how it looks! Sweet Fuse releases for PSP both physically and digitally on August 27th.
  15. Marcus Estrada

    PixelJunk Monsters Scares Up Vita Launch

    The PixelJunk series by Q-Games has been a quirky subset of titles that each have their own unique style that makes them worth playing. PixelJunk Monsters originally came to PS3, and later to PSP with the word "Deluxe" amended to its name. However, that release was way back in 2010 meaning many have never played either version. With a different Sony portable system now available, Q-Games decided to bring their title back. PixelJunk Monsters: Ultimate HD was announced for Vita on the PS Blog today. The port is being handled by Double Eleven and includes graphics redone for Vita, as well as some 30 hours of possible playtime. The edition of course includes everything that was present in the PS3 and PSP games but has also added touchscreen controls. Trophies are also included for those who simply need to have a reminder of their accomplishments. You'll be able to play PixelJunk Monsters: Ultimate HD on your Vita this Summer.
  16. Developer: Imageepoch Publisher: NIS America Platform: PSP/Vita Release Date: April 23, 2013 ESRB: T for Teen A download code was supplied by the publisher for this review As an aficionado of odd Japanese game titles, I have often been able to keenly guess at which games are likely to never see an overseas release. A simple glance at something like Black Rock Shooter: The Game on the seemingly forgotten PSP platform definitely seems like an easy example in this regard. One of several varying adaptations of the Black Rock Shooter franchise in Japan, from anime, manga, and in this example, videogames, it's a series that kicked-off in Japan based on concept art from a Hatsune Miku (very popular vocaloid software in Japan) rendition of the popular Japanese song: Black Rock Shooter. Chances are, if you aren't knee-deep in Japanese anime media then that made absolutely no sense to you, further proving my point. However, despite an unsteady release timeframe, NIS America has finally brought over this obscure PSP title for an overseas audience. Does Black Rock Shooter: The Game shine brightly or is it a faint blue ember? In the year 2032, mankind faces the brink of annihilation after a continuously losing battle with a mysterious alien invasion. The twelve remaining humans make a last stand and forcefully awaken a female humanoid weapon by the name of Black Rock Shooter to fight at their side. It is up to the young girl (her name shortened to BRS), to more or less single-handedly push back to alien invasion and keep humanity alive. Despite what sounds like a somewhat generic apocalyptic premise, the narrative is actually a little bit more interesting than it leads on to be early in. Storytelling gets surprisingly dark and there is some intrigue hidden as it progresses. Still, the delivery isn't particularly good, and certainly has some pacing issues like the main game. The main game is straightforward and broken up between various stages with separate missions to complete. Usually it has BRS go from point A to B while killing monsters in between, with the exception of the occasional motorcycle mission. This makes BRS feel mostly familiar from start to finish with very few exceptions, for better or worse. Combat is probably one of the game's strongest points. It is a pseudo real-time action RPG which has the player attack, dodge, and block based on enemy attack patterns. Timing is pretty crucial for evading attacks in particular and I would maybe draw a comparison to something like Punch-Out!!, but with a bit more depth. It takes some time to show its colors but as BRS acquires more abilities to play with as she levels-up it can have an engaging flow. At its best, some of the game's bosses show off some pretty varied tactics and combat skills. But at its worst, the frequency of normal encounters don't hesitate to recycle enemy types, and aren't nearly as varied. Outside of the main story missions, there are other missions to play through. 'Free missions' allow players to obtain unlockables like art, music, and the ability to rewatch in-game cutscenes while serving as an alternate means to level-up. Upon completing the game the 1st time, it also unlocks even more missions. These new missions can help progress towards an alternate ending as well as allowing much more challenging missions. Black Rock Shooter's main campaign isn't particularly long, and can take less than 10 hours to complete, but players can probably be held over by trying to gather optional content for a fair bit longer. Visual presentation of BRS is pretty unimpressive and I don't think it would be too far off to compare it to stuff I've seen back on the PS1. While the 3D character models aren't exactly terrible, animations arguable, some of the environments kind of are, with some of the worst examples appearing later on in the game. In terms of audio, BRS actually has some solid musical tracks with some catchy techno battle themes in particular. In terms of voice acting there is only the Japanese dub to work with, which is understandable. Despite having some Japanese VA's I like, none of them really seem to stand out, which probably goes hand in hand with how the story is paced. Unlike the unkind words I would use to describe different BRS's independent adaptations, like the anime, I didn't regret my time with Black Rock Shooter:The Game. Aside from certain character's disregard of clothing (BRS), it doesn't really offend and does some interesting stuff as a game. Storytelling plays somewhat intriguing but underutilized themes and the combat does have its fun highlights. Honestly, with better pacing and variety for both combat and storytelling, I think the experience could've easily been more noteworthy. Still, because of a very much samey feel throughout, I can't really think of too many reasons to recommend Black Rock Shooter: The Game to many others who didn't already have their fiery gaze upon this title Pros: + Unique real-time battle system that shines in certain boss fights + Various unlockables and extra content + Some solid musical tracks Cons: - Lackluster presentation, especially for environments - Standard battles and enemies will quickly become routine - Relatively short main game overall, lasting under 10hrs - Black Rock Shooter really should dress more conservatively... Overall Score: 6.0 (out of 10) Decent ImageEpoch created a solid template with the Black Shooter Licence, but in terms of actual execution it doesn't make for a very memorable action-rpg to recommend by itself.
  17. Marcus Estrada

    Class of Heroes 2 Treks Onto PSN This June

    For Gaijinworks and MonkeyPaw Games, Class of Heroes 2 will be quite the learning experience. The game was initially put to a fan poll to see if anyone was interested in buying it. When the PSP and JRPG audience responded in droves they decided to go through with the release as a limited physical launch as well as PSN download. The limited edition was actually limited and is no longer on sale, but thankfully a PSN release has no such restrictions. Class of Heroes 2 hits on June 4th at the cost of $25. Also, if all works accordingly, the title will run just fine on both PSP and Vita. Marketing and PR Manager of MonkeyPaw Games, Ray Almeda, said this about the upcoming launch: “Class of Heroes II is just one of many J-RPGs that deserve to be played by more gamers around the world and we hope, for the hardcore fans, that other companies realize that these kinds of opportunities are also possible.” Hopefully this means fans of niche titles that would otherwise dodge Western release shall see more attention in the future. If there's one great thing about digital games, it's that developers and publishers can be more daring about the titles they bring to different regions.
  18. barrel

    Black Rock Shooter The Game 18

    From the album: Black Rock Shooter: The Game

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