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Found 24 results

  1. UPDATE Well that didn't take too long. Soon after Kotaku's rumor of Scalebound being cancelled was published, Microsoft officially confirmed the news. No reason was given as to why the decision was made, though the Microsoft representative mentioned they were working hard to "deliver an amazing lineup of games this year," including Halo Wars 2, State of Decay 2, Crackdown 3, and Sea of Thieves. Original Story Scalebound certainly sounded like an ambitious game when it was announced by Microsoft and Platinum Games' Hideki Kamiya at E3 2014, but the title now seems to be in trouble according to Eurogamer and Kotaku. The first mention of the cancellation came from Kotaku, which mentioned that multiple sources close to the project had confirmed to them that Scalebound was indeed being cancelled. Eurogamer's article is a bit more definitive and conclusive, saying that Microsoft and Platinum have officially gone their separate ways on the project after major troubles with the game's engine and overdue deadlines. There hasn't been any official word from Microsoft (the game's publisher) just yet, but a representative from the company did mention they'll release a statement on the game soon. If this development is true, it'll be an unfortunate blow to Platinum Games' reputation, especially over the last year as at least two of the games they recently worked on have had their share of controversy from fans. One was Teenage Mutant Ninja Turtles: Mutants In Manhattan, which many claim is just not a good game, and the other was Star Fox Zero, which many fans claim the controls kill the experience. Platinum Games' next title, Nier Automata, is scheduled for release on February 23 on PlayStation 4. Source: Kotaku, Eurogamer Are you surprised to hear that Scalebound might be cancelled?
  2. Chances are you either know Hideki Kamiya as the director of acclaimed Japanese titles such as Devil May Cry and Okami, or as the outspoken developer on Twitter who pretty much blocks 75% of everyone who tweets at him. In any case, he spoke out in rare fashion yesterday, presenting followers with two polls. One poll was about gauging interest in possible sequels to titles he previously directed entries in, and the four series to choose from were Devil May Cry, Viewtiful Joe, Okami, and Bayonetta. Sadly, The Wonderful 101 was not listed, probably because the prospects of a sequel are pretty much non-existent at this point due to the original game selling way below Nintendo's expectations. The second poll was about gauging interest in possible spin-offs starring certain characters, specifically Sparda (from Devil May Cry), Trish (also from DMC), Jeanne (from Bayonetta), and Wonder Blue (from The Wonderful 101). While it's unknown how much of an impact this poll will have on Kamiya's future projects, it is interesting that he included properties such as Devil May Cry, Viewtiful Joe, and Okami among the choices given that the rights to those series still belong to Capcom. This could indicate Platinum's willingness to reach out and work with their former employer (if Capcom agrees to), which is definitely an interesting prospect. If you'd like to participate in the sequel poll, you can do so here. And if you'd like to participate in the spin-off poll, click here. Hideki Kamiya is currently working on the Xbox One-exclusive action game Scalebound, which is set to release sometime in 2016. Would you be interested if Platinum Games created a sequel or spin-off to one of Hideki Kamiya's earlier games?
  3. This E3 has brought a number of surprises already, but if yesterday's bombshell announcements weren't enough, it was revealed today that Platinum is working on at least four different games at the moment. First is the Xbox One exclusive, Scalebound, which was previously announced at Microsoft's E3 2014 Press Conference, followed by Activision's recently announced Transformers: Devastation. But if that isn't enough Platinum action for you, it was revealed today during Square Enix's E3 press conference that they're working on a new Nier game. Finally, it was revealed by Nintendo today that they are also involved with the development of Star Fox Zero. With these four games in development, Platinum Games is sure to be a busy bee for the near future, but don't worry, you'll be seeing at least two of the games very soon. Transformers: Devastation is set for release during the Fall, and Star Fox Zero is slated to launch this holiday season.
  4. Jason Clement

    Square Enix Announces a New Nier Game for PS4

    NieR didn't exactly set the world on fire when it released back in 2010, but it was considered a solid game by many. And today, during Square Enix's E3 press conference, they surprised fans of the series by announcing a brand new game for PlayStation 4 that's being developed by Platinum Games. Currently going by the tentative title, NieR New Project, little is known of the game other than that a brief teaser that was shown and that it is a third-person action RPG. However, Square Enix mentioned that more info will be coming in the Fall, possibly at the Tokyo Game Show. In the meantime, you can check out the game's teaser announcement below. Are you excited for this new NieR?
  5. If you're a big fan of action games, specifically the big, bombastic kind that Platinum Games develops, get ready to be excited. IGN has announced that they will be premiering the gameplay reveal of a new, currently unannounced game from Platinum during their E3 2015 live show. Although you'll have to tune in to IGN to get a peek at the title's gameplay, it's highly likely that the game will first be announced at one of the big E3 press conferences first. What could it be? Speculation has run rampant, but we know that the team that worked on Bayonetta 2 finished work on that last Fall, so it's likely their next project. While Bayonetta 3 is not out of the realm of possibility, it seems a bit early for that, and Platinum Games is known for mostly working on new IP so this is likely to be something completely new and fresh. Last year at E3 2014, Platinum Game's Hideki Kamiya revealed Scalebound as his next project, and it was revealed to be an Xbox One exclusive as well. Whether or not Platinum's new project will also be exclusive to a certain platform remains to be seen, but between the aforementioned title, Bayonetta 2, and The Wonderful 101, they have set a pattern of making exclusive games recently. Perhaps this will be their first exclusive for Sony? Source: IGN What do you think Platinum Games' unannounced title will be?
  6. Jordan Haygood

    Bayonetta 2

    From the album: Kaptain's Gallery

    © Platinum Games

  7. In a first for Platinum Games, it was revealed today that they are making a game based on a popular license—The Legend of Korra, in this instance. It will be a third person combat game and will be published by Activision this Fall on Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC. Series writer Tim Hendrick will penning the story for the game, which will be set between Seasons 2 and 3, and will have Korra using the elements of earth, water, fire, and air to battle different enemies (such as Mecha Tanks, Chi Blockers, and other Benders) the 3-on-3 Pro Bending Arena. A 3DS version is also being developed by Webfoot Technologies (best known for their work on the Dragon Ball Z games for Game Boy Advance), which will be a tactical strategy-based game. You can view a short teaser of the announcement below (though no actual gameplay is shown). Source: IGN Are you interested in playing Platinum's The Legend of Korra game?
  8. In one of the nicer surprises this E3, Nintendo revealed that the upcoming Bayonetta 2 release will also come with the first Bayonetta title, completely remastered for Wii U with 60 FPS gameplay, off-screen play, and new additions. There are also a few surprises for Nintendo fans as well, including the ability to use several costumes of different Nintendo characters. Bayonetta 2 was also revealed to include optional touch screen controls, where you can move Bayonetta just by touching an area on the screen as well as executing certain attacks by making certain gestures. Producer Atsushi Inaba mentioned that they included the control scheme because they wanted the game to be as accessible as possible. You can look forward to experiencing it for yourself when Bayonetta 2 releases in October exclusively on the Wii U via retail and Wii U eShop. Check out the latest trailer for the game below. Note: You'll need to sign in via Youtube to view the trailer. Potentially NSFW content. Source: Nintendo Digital Event, Treehouse Live Are you looking forward to playing Bayonetta 1 along with Bayonetta 2's release?
  9. Marcus Estrada

    E3 2013: Bayonetta 2 Preview

    If there was one game nobody would expect to come to the Wii U it was most certainly Bayonetta. Of course, gamers were rightly shocked to hear that a sequel was coming to that very device. Now that we“re aware of it, the multiplayer mode, and most importantly, Bayonetta“s new hairdo, we must appraise whether or not the game is as good as the original. I can“t pretend to know everything about Bayonetta 2 just yet, but giving the demo a spin at Nintendo“s E3 booth help gave me an idea of where it“s going. So far, the game has all the hallmarks of the first, still gorgeous graphics, and a new play mode possible only on Wii U. Here“s my thoughts on the upcoming title. If you were worried that Bayonetta has been toned down for her Nintendo debut then you“d be dead wrong. The game still includes plenty to be seen during Bayonetta“s transformations as well as incredibly unorthodox camera angles. Even with her new poncho made of hair, you“re still treated to lovely visuals such as when the poncho fans out to act as wings for Bayonetta to fly around with. The original game was downright gorgeous and included many flourishes like these. All of this design savvy appears intact and even amplified at parts, which sometimes makes it even harder to see what“s going on. Of course, that sometimes proved an issue in the original game too. However, even if you never know how to actually play, it“s likely you“ll be able to pull off kick-ass combos all the same. Those who abhor mashing controller buttons may choose to play through the game using the new GamePad mode. The entire game can be played in this way using only touch screen functionality. Bayonetta 2 appears on both the TV and GamePad screen and you tap on enemies, user interface icons, or paths to make Bayonetta fight, use a special weapon/item, or move about the level. It ends up being an incredibly simple way to play the game. All you really ever need to do is press on a character to have her wail away at enemies. Combos are much easier to pull off, and especially so if you choose the easiest difficulty. The only problem with this mode seems to be that it can be hard to see the enemies considering the screen is not terribly large. Your hand will also cover up boss enemy HP if you“re right-handed or items if you“re left-handed. The mode is very, very easy although Nintendo didn“t allow players to choose a higher difficulty setting than “easy”. Hopefully there will be harder difficulties available on the GamePad mode to make it a truly interesting mode for big fans of the series and not just new players. For the most part, though, it seems most should simply gravitate to standard controls for Bayonetta 2.
  10. Jason Clement

    E3 2013: Bayonetta 2 and X Confirmed For 2014

    Information on Bayonetta 2 and Monolith Soft's X has been scant since the two were announced last Fall and earlier this year respectively, but Nintendo finally spilled more details on the games in today's E3-related Direct presentation. A brief scene from Bayonetta 2 was shown highlighting an impressive battle between Bayonetta and an unknown adversary, and it also showed off her new, shorter hairdo and costume. As for X, a new video was shown highlighting more of the game's open world and its mech suits; it looks to match or exceed the world size of Xenoblade, which would indeed be an impressive feat. Iwata announced that more information would be provided on the games leading up to their release in future Nintendo Directs. In the meantime, you can check out the newest trailer for each game below.
  11. Jason Clement

    The Wonderful 101 Finally Has a Release Date

    We haven't heard too much about Platinum Game's upcoming Wii U exclusive The Wonderful 101 lately but that's all about to change soon as Nintendo president Satoru Iwata finally announced a release date for the title: September 15. Additional details are slated to be announced after E3 in the run up to its release, presumably through future Nintendo Directs. The Wonderful 101 debuts just a month after Pikmin 3, so it would seem that Nintendo is looking to ramp up first-party releases, with at least one first-party Wii U game releasing each month from August onward and possibly two or more for October and November. Are you looking forward to playing The Wonderful 101 this Fall?
  12. The Wonderful 101 is one of Platinum's two games in development for the Wii U right now, and one of the larger upcoming first-party titles that many fans are looking forward to playing. So it was a bit alarming to hear the game's director, Hideki Kamiya, pipe up on Twitter and make a statement regarding the game's length. "If u hate to finish a game the next day u buy it, u better not play TW101. I focus on how it is fun, not how long it lasts till the ending," Kamiya tweeted. Naturally, that isn't something someone wants to hear when they're excited for a game, so it's easy to see why some were a bit unhappy with Kamiya's statement. So in order to clarify the situation, Atushi Inaba, Platinum's executive director and producer, issued a series of tweets that attempted to give some context to Kamiya's comment. Essentially, Inaba explained that Kamiya isn't the type of director who pads games with content that gamers won't enjoy, yet he's the type of director that will include as much content as he can until he's satisfied. Inaba also reiterated that he has never worried about Kamiya shortchanging fans with the length of a game. In fact, he made mention that it was his job to tell him to cut material from the game if it ever comes down to it. So what does Inaba have to say about the game's length? Is it going to be as short as Kamiya made it out to be in his tweet? He ended his series of tweets by saying: "Let me make my own conclusion: TW101 will be so much fun you are going to wear out your Wii U GamePad. Actually, the Wii U GamePad is pretty sturdy, so you probably won“t wear it out..." Going forward, it looks as if The Wonderful 101 won't be the longest game ever, so best to taper those expectations for now. Still, Kamiya's games have been of decent length in the past (including Devil May Cry, Viewtiful Joe, among others), so don't expect it to be literally only a few hours long. The Wonderful 101 currently has no specific release date, but it is expected to release at some point before the end of 2013. Via: Operation Rainfall Source: Twitter Are you looking forward to The Wonderful 101, or does its length concern you now?
  13. Developer: Kojima Productions / Platinum Games Publisher: Konami Digital Entertainment, Inc. Platform: PlayStation 3, Xbox 360 Release Date: February 19, 2013 ESRB: M for Mature This review is based on the PlayStation 3 version of the game. A retail copy was provided by the publisher for this review. I“ll come clean: this is my first Metal Gear game. I“ve always been interested in the series, but I“ve never been able to get into the stealth gameplay. That“s why I was intrigued when it was revealed that Metal Gear Rising: Revengeance would be a hack-and-slash action game and excited when Platinum Games“ involvement was revealed. It may be an atypical entry, both for me and the series, but I finally understand what I“ve been missing all these years. My biggest fear with this entry point was that I wouldn“t be able to follow the story, having only a loose understanding of the plot from second-hand experiences. It is a bit heavy with jargon and abbreviations, but the story works well as a standalone. Taking place after the events of Metal Gear Solid 4: Guns of the Patriots, you play as the cyborg ninja Raiden, a member of the private military company Maverick Security Consulting, investigating the underhanded dealings of another PMC, Desperado Enforcement. Thematically, the story revisits familiar concepts The purpose of war in society and the role of soldiers in times of peace are central to the plot. They“re interesting concepts, but I found myself more interested in the character of Raiden and his motivations, especially compared to his foes. The story doesn“t always work and the ending is underwhelming, but it“s interesting, cleverly directed, and well paced. As you might expect from Kojima Productions, this is a slick product. It looks impressive and takes full advantage of the available hardware. There are a few textures that look odd and occasional stutters when loading or using AR vision, but these issues never interfere with combat. Given Metal Gear“s reputation for long cinematics, I was impressed by how well the cutscenes flowed, never detracting from the pace set by the action. The audio design is also solid, with strong vocal performances and pleasing sound effects. Driving the whole experience is the soundtrack, an interesting mix of rock and electronic sounds that compliments both the action and aesthetic of the game. While the story and presentation will be the draw for many, mine was the action. I had high expectations going in, given Platinum Games“ history, and I wasn“t disappointed. The controls are as tight as you“d want and the feature set is typical for the genre. There are multiple difficulty settings, with more unlocked upon completion, as well as titles awarded for your performance, giving players of any skill level plenty of goals to work toward. You can customize Raiden to fit your playstyle through upgrades, costumes, and additional weapons by using points acquired through battle with the option to replay previous missions at any point. My only complaint is that, as with most games, there are times where the camera is your biggest enemy and there are times when the lock-on has trouble shifting targets. Every hack-and-slash game has its own focus, setting it apart from others in the genre. Revengeance“s calling cards are the parry, Blade Mode, and Zandatsu. Parrying makes up the bulk of your defensive options. When an enemy attacks, you move toward the blow and press the light attack button. If you get the timing right, the enemy will be open for a counter, otherwise you“ll simply block the attack. It“s satisfying to get a perfect parry, even more so when you block a string of attacks and get to follow up with a combo of your own. The signature feature of the game is Blade Mode. After charging your fuel cells by attacking enemies, you can enter Blade Mode and use the analogue stick to control the direction of your cuts, strategically dismembering your foes. When your fuel cells hit a certain level, you can use Blade Mode to perform Zandatsu. This technique has you line up your cut with a marker on the foe, instantly killing them and restoring your health. Tougher foes require the Zandatsu to remove armor and expose vital areas before they can be killed. It“s a very fun mechanic, especially when you end a heated fight by slicing the enemy into a hundred pieces and smashing their spine in your hand. To me, the best aspect of Revengeance is how open it is. It may seem odd to say, given the linear story progression, but you“re given the freedom to play any way you want. You can choose to skip through cutscenes and calls or use the codec to see additional scenes to learn more about the world and characters. Missions can be a simple dash from point A to B, but there are collectibles and other easter eggs to be found as well. They aren“t huge choices, but they make the length largely dependent on your playstyle and priorities. Even though stealth isn“t the main focus of the game, it still has a role to play. Rushing out and killing everything in your path is a valid approach, but there are options with more finesse. Whether that option is silently taking out foes from the shadows with ninja kills or sneaking past everyone to reach the objective is up to you. The stealth features aren“t as robust as in the Solid series, but veterans won“t be completely out of their element. Not every section has this freedom, but there“s a lot of room for personalization, making it feel more thought out than any other game in the genre. Looking at Metal Gear Rising: Revengeance“s history, I understand why people might be wary. It dropped the Solid name and stealth genre, was revealed as a Kinect-enabled watermelon-slicing game, and had a troubled development cycle resulting in another studio“s involvement. Those are issues that most games would be left the worse for, but Kojima Productions and Platinum Games made it work. It“s an extremely satisfying experience that blends the best of the hack-and-slash genre with that distinctly Metal Gear flare that people, myself included, have come to love. Pros: + Fun, visceral combat + Open-ended gameplay + Slick, stylish presentation Cons: - Minor camera issues - Some stuttering in non-combat areas - Underwhelming conclusion Overall Score: 9 (Out of 10) Fantastic Marrying the best of Kojima Productions and Platinum Games, Metal Gear Rising: Revengeance is an amazing experience for fans and newcomers alike.
  14. Konami is hyping up Metal Gear Rising: Revengeance's upcoming release with three different global events! The producers of the game, Yuji Korekado from Kojima Productions and Atsushi Inaba from Platinum Games, will be at all three of these events to sign autographs. United States WHAT: Korekado and Inaba will be signing autographs at GameStop. The first 150 fans there will be invited to a launch party at the Hard Rock Caféwhere there will be a live performance by Metal Gear Rising: Revengeance composer, Jamie Christopherson, and orchestra WHERE: GameStop at Universal City Walk (1000 Universal Studios Blvd Universal City, CA 91608) WHEN: February 18, 2013 from 8-10pm Mexico WHAT: A chance to demo the game and get an autograph from Korekado and Inaba WHERE: Museum Britanico Americano (#134 Colonia Centro Mexico D.F.) WHEN: February 20, 2013 from 6pm-12am Argentina WHAT: An opportunity to take Metal Gear-theme photos that will be printed on postcards and a chance to get an autograph from Korekado and Inaba WHERE: Sony Style Cabildo (Cabildo 2070 Ciudad de Buenos Aires) WHEN: February 22, 2013 from 8pm-12am Metal Gear Rising: Revengeance releases on February 19th for both PS3 and Xbox 360. Will you be going to any of these events?
  15. The first time we saw Metal Gear Rising: Revengeance, known as Metal Gear Solid: Rising at the time, it was a very early-in-development project showcasing the PlayStation Move and how precise its watermelon-slicing controls really are. Putting you in the cyborg-ninja outfit of Raiden, who actually debuted without an outfit in Metal Gear Solid 2: Sons of Liberty, Revengeance began looking more and more promising as it journeyed further into development, even being handed off to Platinum Games partway through to work on it alongside Kojima Productions. The game is slated for release this month for the PlayStation 3 and Xbox 360. Wait, so no Wii U version? This is a question that has been pondered since the release of the Wii U, and it even led to rumors about the game making a Nintendo appearance. These rumors were shot down by Hideo Kojima himself sometime last year when he announced that a Wii U version of the game was not in the plans for the time being. Kojima's words aside, when you fast-forward to this point in time, you can see hope on the horizon for a Wii U port, if only just a glimmer. JP Kellums of Platinum Games replied to a fan on Twitter, who asked if we would see a port one day: In other words, if we would like to see Metal Gear Rising: Revengeance arrive on Nintendo's new home console, we will have to convince Konami that there's a high enough demand for it. It's not a guarantee, but with enough support and requests, a Wii U version of the game is definitely a possibility now. Of course, if you don't really care and just want to play the game, you can get your hands on it later in the month. Would you be interested in playing Metal Gear Solid: Revengeance on Wii U?
  16. Over at Platinum Games, creator of such games as Bayonetta and the upcoming Wii U exclusive The Wonderful 101, it appears there are some staffers interested in purchasing the Darksiders license, as well as hiring some of the staff from Vigil Games - the creators of the franchise. This, of course, is due to the recent THQ auction, as THQ had owned Vigil Games prior to their bankruptcy. And without THQ, Vigil Games would be left out in the cold... Unfortunately, Vigil Games had received no bids at the THQ auction, which saw THQ's most popular assets sold off to companies such as EA, Activision, and Ubisoft. Because of this, Vigil employees had lost their jobs, and the Darksiders franchise was left in limbo. The lead combat designer of the Darksiders series Ben Cureton wrote a goodbye letter, which was posted on NeoGAF. Here is an excerpt from that farewell: "I can only say thank you to the fans of Vigil games. Your support means more than you can imagine. Your feedback (both positive and negative) gave us long-lasting insight that we will all take with us, wherever we may go. You are the reason we made Darksiders 1 &2… and you are the reason we will continue to make games." There may be some hope, however, as Platinum Games producer Atsushi Inaba expressed his interest in the franchise, stating on Twitter (as translated by Polygon), "Oh man in THQ's big sale it looks like nobody's bought Darksiders… I'd love to buy that (if it was cheap)." Coinciding with Inaba's tweet of interest, Vigil's lead designer Haydn Dalton tweeted that "there was a shimmer on a slither of hope, that at one point, there'd be a Darksiders III: 4 Player Co-Op; It rode off into the sunset today." However, this tweet was then responded to by Platinum's own writer and translator JP Kellams, who made an offer to employees of Vigil Games on behalf of his company, telling Dalton "If anyone is interested in working with/at Platinum let me know how to get ahold of you via DM." Seeing how Vigil Games has yet to find a buyer, doom seems to be on the horizon for its employees and the Darksiders franchise. But with Platinum Games showing interest in buying the series' license, as well as hiring the company's employees, there is still a chance that a Darksiders III may very well happen, and under Platinum's development no less. Sure, their producer stated that they would buy the license if it were cheap, but with the company offering jobs to Vigil's employees, and with Vigil's own CEO writing Brian Farrell "We will make every effort to find appropriate buyers" in an email to his staffers, the likelihood is certainly not that far out there. Would you like to see Platinum Games take up the Darksiders franchise? How do you feel about the series in general?
  17. Metal Gear Rising: Revengeance isn't exactly a main entry into the Snake-filled series we've been playing all these years, but it still looks cool. With the game's unique style of gameplay and loads of promise (especially apparent after seeing the main character, Raiden, slice up watermelons), Kojima ultimately decided to hand the project off to Platinum Games, responsible for such games as Madworld, Bayonetta, and the upcoming Wii U exclusive The Wonderful 101. So how's the project holding up under Platinum's wing? Well, this new trailer that was just released certainly shows one thing: the bosses are looking awesome! In this new boss trailer, our favorite cyborg ninja (and former nudist) Raiden faces off against four unique cyborg baddies - the million-armed Mistral, the sliced-up Monsoon, the heavy-hitting Sundowner, and Raiden's ninja rival Samuel. As you will see in the trailer, each of these bosses have their own special abilities that will make fighting them quite challenging. Metal Gear Rising: Revengeance slices its way into North American stores on February 19th for the Xbox 360 and PlayStation 3. Are you looking forward to Raiden's solo adventure? Are you excited about this game's bosses?
  18. barrel

    Review: Anarchy Reigns

    Developer: Platinum Games Publisher: Sega Platform: PS3/Xbox 360 Release Date: 1/8/13 ESRB: M for Mature This review is based on the Xbox 360 version of the game. A retail copy was provided by the publisher for this review. Platinum Games has earned quite a reputation over the years with their higher pedigree approach to action games. Even if they proudly have games like Bayonetta and Vanquish under their belt, it seems like as a whole, most of their games have been more so critical darlings than commercial successes. The ambitious developer hopes to continue the tradition by crafting their most recent game, Anarchy Reigns - a crazy beat 'em up/brawler and HD spiritual successor to their first title, Madworld. Though the game has been out in Japan for roughly over half a year, and more than arguably fully-localized, it has finally received an official overseas release and at a discount $30 price to boot. Does this overdue release earn its keep or should it be left in the bargain bin? Probably the most practical introduction to the game, outside of the necessary tutorial, is the game's single-player, which features two sides of a short story mode. Representing the 'black' side is Jack Cayman, familiar face and lead protagonist of Madworld in quite literally new colors, and representing the 'white' side is new character Leonhardt "Leo" Victorion. Both campaigns can are played separately by player preference, until both narratives eventually overlap for a final conflict, otherwise known as the 'red' side in the game's color based jargon. Jack's story tells the tale of a hot-tempered mercenary with a chainsaw attached to his arm and a quest for vengeance. Leo's story, on the other hand, tells of a law-enforcement cybernetic agent, tracking a rogue member by the name of Maximilian. Admittedly, Platinum's games have never really been known for their high-quality storytelling, and it is especially apparent in Anarchy Reigns. Even if a lot of the cast seem to have a distinct flair, a good majority of them are pretty two-dimensional and some embody some very general stereotypes. It's a good thing that Anarchy Reign's overall tongue-in-check nature makes it apparent that it doesn't take itself too seriously, but that isn't to say that that tongue-in-check nature spares the game from feeling like, outside of the end, the single-player story was constructed in a somewhat basic attempt at bringing the off-the-wall cast in back-to-back, short-lived skirmishes. Despite that, The single player is a solid means to get comfortable with the game, and the most efficient way to unlock a good bulk of the characters to play online. Unfortunately, it is possible to feel a bit underwhelmed with it as a whole. I enjoyed Jack's side of the campaign more, with its nods to Madworld and his more entertaining personality, but Leo's, from a gameplay standpoint, was more mechanically fun. Regardless, the single-player was, as a whole, pretty bare-bones and came off as repetitive. There are only a handful of maps and missions available, and overall it is centered around earning a certain amount of points until you can progress further. I wouldn't say it is particularly bad so much as it is 'entertaining enough' due to game's overall zany attitude and fun combat system. Combat in Anarchy Reigns is solid, as you would expect from a Platinum Games title, and it certainly has their trademark over-the-top style and quirk. Battles allow players to mess around with both ground- and aerial-based crazy combos, as well as use deadly environmental objects/subweapons, or simply show off with plenty of character specific signature moves in the midst of combat. Like a lot brawlers and beat ”em ups, it can be easy to misunderstand this game for a ”button-masher“ and, in all honesty, it may very well be possible to get away with that in single-player mode. That said, for those willing to take the time to learn the basics of the game, or those willing to take the extra step to learn deadly techniques for higher-level play with the the virtual training room, Anarchy Reigns actually embodies the upper echelon of the craft. Where Anarchy Reigns probably shines the most is in its online multiplayer. Players compete in various entertaining modes to showcase or better their skills. The more straightforward game types are tag-team, deathmatch (and the team variations), capture the flag, survival, and a few others, but I think Anarchy Reigns's more distinctive modes are Deathball and Battle Royale. Deathball combines the deadly combat with a hyperactive football-esque sport, and has teams try to score into opposing goalposts by any means necessary. Battle Royale, where similar in concept to deathmatch, is a much more frantic in nature free-for-all with many varying side-objectives, obstacles, and means to collect points and rise to the top. Technically, there is a few more modes that were relegated to pre-order downloadable content, but I was unable to try them as of this review. Even though a lot of the multiplayer is good fun in its own right, I am a bit disappointed the game doesn“t allow any offline component for it. I“m sure the game probably wouldn't lend itself well to a split-screen nature, but I don“t see why the smaller scale modes like Survival, Tag Team, or Deathmatch couldn't be played offline. Plus, with the ability to use player bots in online private matches or even in the single-player 'simulator' of the online modes, even the bigger modes don't seem too out of the question to me. It just seems like an odd omission to not include offline multiplayer, or at least some version of it. Visually, the game isn't likely to compete with the more renowned AAA big boys, despite using what almost seems like the entirety of a standard 360 disc in terms of space. There aren't a whole lot of maps, and neither the environments nor character models are likely to push the hardware for either platform too much. Having said that, the characters and their animations have a lot of distinct personality and the game doesn't really stutter too much on a technical level. Supposedly, the original Japanese release was riddled with quite a few technical issues, but I personally had no noticeable bugs in my experience with the game; I suppose a half year delay helps in that regard. Load times can possibly be a hindrance on 360 if you don't do a full install of the game, but are negligible otherwise. From hip-hop to rap to techno beats, the game's overall musical score seems to complement the game's 'cool' attitude well. I also noticed Anarchy Reigns sneaks in plenty of musical fanfare reminiscent of Platinum“s Madworld, with more than a couple distinctly familiar artists and tunes, which is neat. On the voice-acting side, even if the main game doesn“t have the best script, the English voice actors do a pretty solid delivery throughout from story events to the battles, and I never felt compelled to dabble with the vocal tracks of other languages. I may question the liberties they took with some characters though, and the stereotypes some represent, but I have no real complaints with voice acting or the overall audio. Anarchy Reigns makes for a very unique game, especially considering the default asking price of $30. Even if it could be perceived as a lack of confidence in the actual product, Anarchy Regins actually brings a much higher grade of quality to what is often associated to brawlers/beat ”em ups and more than earns its accessible retail asking price. The game does have some rough edges with a somewhat lacking single-player, a throwaway story, and non-existent offline multiplayer. Beyond that, though, it would be a disservice to not give the game a shot amidst the well-constructed combat system, online multiplayer, solid audio and voice work, and just plain fun over-the-top attitude. For those who enjoy Platinum Games' titles, they should feel right at home among the chaotic, lawless, but still very fun order that is Anarchy Reigns. Pros: + Fun combat system with many different playable characters + Entertaining online multiplayer + Solid voice acting and soundtrack + Lots of personality and style Cons: + No offline multiplayer + Somewhat lacking single player + Weak main story Overall Score: 7.5 (out of 10) Good A frantic and fun beat 'em up action game. Fans of Platinum Games should feel right at home, as Anarchy Reigns is more than worthy to note considering the fairly reasonable retail price tag.
  19. Marcus Estrada

    Anarchy Reigns has a New Release Date Set

    Have you been waiting for Anarchy Reigns? If so, then your patience is finally (hopefully) going to be rewarded. The game has been delayed multiple times, with the last big event being back in June, when it was already completed and ready for US launch. As unfair as that was, their estimation of a Q1 2013 release seems accurate now. Today Platinum Games tweeted a brand new date for the game. On January 8th, North American gamers will be able to get their hands on the game. A few may have imported the game, others forgotten about entirely, but there's the date! Perhaps previous delays were due to Sega cutting expenditures on many projects, or skipping out on the crowded holiday season. Either way, this announcement should mean that Platinum Games is sure of themselves and won't delay it even further. The stylish multiplayer-focused beat 'em up is set to launch on both 360 and PS3 and will cost $30. Let's hope this is the last date that gets announced! It's just a shame it couldn't have come out sooner despite having all the localization work done months ago now. Are you still in the mood to play Anarchy Reigns?
  20. Everyone has regrets, but some are committed to plastic a little more thoroughly than others. In an interview with Edge Magazine, Metal Gear Rising: Revengeance producer Atsushi Inaba cited the PlayStation 3 port of Bayonetta as Platinum Games's biggest disappointment. He may be right. People criticized the PS3 port of Bayonetta for its controls and framerate, so outsourcing it probably wasn't Platinum Games's greatest decision. Inaba says they had their reasons, though. "The biggest failure for Platinum so far, the one that really sticks in my mind, is that port. At the time we didn't really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn't. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure." There's no "I would do it differently if I could" there, but that's a good appreciation of their circumstances and acknowledgement of the problem, so that's good addressing of the issue. While porting may not be an issue for the WiiU exclusive Bayonetta 2, that doesn't mean it won't have the same problems. We'll see, okay? Jeez, get off my back about it. Revengeance might, though. We'll find out upon its release on February 19th, 2013, assuming Quetzalcoatl doesn't end the world before then.
  21. In a surprising development at Nintendo's New York Wii U-based conference this morning, it was announced that Bayonetta 2 is being developed as an exclusive by Platinum Games for the Wii U. Nintendo will also be handling publishing duties, which leaves many to wonder if this rules out timed exclusivity. The first Bayonetta was released on Xbox 360 and PS3 and published by Sega, so the jump to Wii U is an interesting and decidedly calculated move by Nintendo in what is likely an attempt to capture more of the hardcore crowd with its Wii U console. No release date has been given at this time for the game, but it seems likely to be a 2013 or later release. Are you surprised by Bayonetta 2's exclusivity to the Wii U?
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