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Showing results for tags 'Pushmo'.
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As you might have guessed, here is the place for you to recklessly dump all of your Stretchmo QR codes. Don't go dumping illegally in other threads or Captain Planet will find you and use your lifeless body for compost in a sustainable rainforest plot! Here's one to start everyone off... A little thing I made to honor the good ol Game Podunk!
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It doesn't happen very often, but once in a while, Nintendo manages to make a surprise game announcement and release it on the same day. Usually this happens with Nintendo Directs and smaller eShop games. And yesterday was exactly one of those days (minus the Nintendo Direct). Seemingly out of nowhere, Nintendo dropped Stretchmo—latest installment in the Pushmo series—onto the 3DS eShop like it was just another Thursday with no prior warning or fanfare. But if you've played past games in the series, you're probably aware that the Pushmo games have been extremely solid puzzle games with lots of replay value; the original Pushmo actually received one of GP's highest review scores to date. Anyhow, Stretchmo once again puts players into the shoes of Mallo as he solves more puzzles, this time in the form of objects called Stretchmo. As the name implies, these new puzzles will not only be able to be pushed in and pulled out; they'll be able to be stretched as well, adding a new dimension and more depth to the gameplay. Also of note, it's free-to-play or rather—more accurately put—"free-to-start," meaning you can download it for free and then play through 8 puzzles or so before given the opportunity to buy the rest of the content in different packs. If you buy all four bundled together, the game is $10, so if more pushing, pulling, and stretching puzzle gameplay sounds good to you, you can check out Stretchmo on the 3DS eShop right now. Will you be checking out Stretchmo?