Jump to content

Search the Community

Showing results for tags 'RTS'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome to Game Podunk
    • Information and Announcement
    • Welcome New Members
    • Game Podunk Contests
    • Featured Blog Contest
  • Community and Network
    • Podunker Help Desk
    • GP Videos
    • Bonfire Chatting
    • Members Lounge
    • Forum Activities
  • Video Games Discussion
    • General Game Discussion
    • Sony
    • Microsoft
    • Nintendo
    • PC, Mac, and Mobile Games
    • Retro and Classic Games
  • Popular Entertainment
    • Food & Drink
    • Pop Culture and Other Media
  • Shopping Deals, Contests, and Sweepstakes
    • Deals
    • Contests and Giveaways


  • Industry News
    • Sony
    • Nintendo
    • Microsoft
    • PC
    • iOS/Android
  • Videos
  • Features
    • Individual Values
    • Monday Musings
  • Analysis & Opinions
  • Reviews
    • PS3 Reviews
    • PS4 Reviews
    • Xbox 360 Reviews
    • Xbox One Reviews
    • Wii/U Reviews
    • 3DS/DS Reviews
    • Vita/PSP Reviews
    • PC Reviews
    • Mobile Reviews
    • Switch Reviews
  • Interviews


  • Mischief.Mayhem.Blog
  • This Is Where I Keep Unfinished Articles
  • Marcus' Thoughts
  • Blazing Storm
  • The Game Dungeon
  • Random!!
  • Leah's Little Blog of Gaming
  • Palmerama's Bloggerama
  • Harrison's Soapbox
  • A Few Thoughts
  • Unexpected Perspective
  • Cassius Orelad's Blog
  • sirdan357's Blog
  • Pixels N' Stuff
  • Number 905's Blog
  • The Black Hole
  • The Dusty Corner
  • Cipher Peon's Impressions
  • My Thoughts on Stuff in Games
  • The New Zealand Khorner
  • Ludono's Blog and Stuff
  • Unlock Game Earlier Blog
  • 3 Second Violation With Kezins
  • What's that smell?
  • Knightly Times
  • Digital Hoarders - Anime Edition
  • Venomous Incorporated
  • Persona 4 The Golden Diary
  • Musings on Games
  • Crasty's Lair
  • Den of Polygons
  • Final Pr0bl3m
  • Spooky Scary Storytime with Pixel
  • Kaptain's Quarters
  • The Angry Leprechaun
  • RivalShadeX's Blog
  • Roy's Ruelle
  • DarkCobra86's Blog
  • Meet The Podunkers!
  • Great Games For Free
  • JakobPea's Dumb Blog of Probably Games
  • JanicedCollins' Blog
  • Inside The Box
  • Ciel's AC New Leaf Blog
  • Anime Quickies
  • Waiting for the Greenlight
  • Kiwi's Adventures to Win the Video Game
  • Video Games As Art
  • JanicedCollins' Blog
  • Attack on GamePodunk
  • Paragraph Film Reviews
  • barrel's Blog
  • JoelJohn's Blog
  • Pokemon X Chronicles
  • Ciel's Blog
  • Limitless Revelations
  • GamePodunk of Thrones
  • InClement Opinions
  • Sookielioncourt's Blog
  • Randomness Ahoy!
  • JohnkyKong's Blog
  • A Realm Re-Reborn
  • Television and Movies
  • Games, Games, Games
  • Kamek's List/Review Blog
  • Reviewer's Woes
  • alloygator's Blog
  • Royzoga's Streaming Adventures
  • An Overview of the Medical Billing Services by P3 Healthcare Solutions!
  • The Game Start Blog

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start








Website URL









Found 9 results

  1. When you think of real-time strategy (or RTS) games, there's a few that reign supreme in peoples' minds. Chances are that if you didn't think automatically think of StarCraft, you probably thought of Age of Empires, and believe it or not, but the storied franchise is finally making its grand return more than 10 years after the last numbered entry: Age of Empires III. Microsoft Studios revealed the announcement about Age of Empires IV at their Gamescom press conference earlier today, and it's set to arrive exclusively on Windows 10. Don't expect the game's original developer, Ensemble Studios, to be the one working on it, however; the company was shut down in 2009. Instead, Relic Entertainment -- known for their work on the Company of Heroes and Homeworld series -- has officially taken the reign on this project, making it the first of such with another publisher besides its owner, SEGA. Little else has been said about the project, but Microsoft Studios did mention that remastered versions of Age of Empires II and III are also in the works, so expect to hear more about them in the next year. Check out the announcement trailer below. Source: PC Gamer Are you surprised/shocked/elated that a new Age of Empires was announced?
  2. Harrison Lee

    Review: Total War: Rome II

    Developer: Creative Assembly Publisher: SEGA Platforms: PC Release Date: 09/02/13 Rating: T for Teen A Steam code was provided by the publisher for this review. NOTE: As you might imagine, a lot of the issues addressed in the following review have been or are going to be fixed in patches. That said, it's my job to review the game in the state I received it. Please bear this in mind and enjoy. Ask any real-time strategy buff what the biggest, most ambitious RTS franchise is and they'll tell you it's Creative Assembly's Total War series. Each entry has showcased massive battles in various historical time-frames, offering gamers the chance to be the ultimate armchair general. With Total War: Rome II, the developers revisit the setting of one of their most popular releases. With a graphical update, expanded armies and more accessible mechanics, has Creative Assembly crafted the best Total War yet? I sincerely wish, but the reality is a bit different. Rome II's campaign, arguably the meat of the experience, drops players straight into the action. Taking on the role of a young Roman commander, you're tasked with saving a city and its commanders from an enemy siege. Right off the bat you'll notice the immense scale Rome II shoots for. It's impressive to see hundreds of detailed soldiers on the battlefield, chanting and generally making a show of things to frighten the enemy. It's a formidable and imposing sight, doubly so considering you command a tiny combat force of armored soldiers. The opening mission gives you a decent idea of missile units, siege weapons, flanking maneuvers and city defenses. Upon completion, you're then tasked with retaking a bunch of cities seized by the enemy (the Cimmerians or something). Like the Civilization series, Rome II's campaign gives you a large map filled with locations. You can move armies raised in your owned cities into enemy territory and lay siege to enemy fortifications. You can also hire mercenaries, construct city additions, hire spies, raise new armies and manage the economy. If that sounds complicated, it's not. The older Total War games were more complex and required deeper micro-management. Rome II strips away some of the difficulty in favor of welcoming in new players. While series vets may balk at the simplification, it's a decent move to expand the player base. The most exciting parts of the campaign stem from battles and sieges. Players are given the option to situate their forces before the battle begins. My general strategy was to place infantry at the front in a line, buffered by missile units behind them and cavalry in the rear. With a new line-of-sight system units out of view are hidden from the enemy, allowing you to sneak behind an army and unleash a rear ambush. I found this most effective with cavalry, especially when the opposing army is bigger and routing the enemy is the only option. Nothing scares infantry more than a rush of horsemen from their exposed rear flanks. Siege weapons, when properly placed and defended, are also infinitely useful in scattering formations. Trebuchets and other projectile launchers can use different rounds, from flaming to explosive. Each type has its use and can demoralize and/or devastate enemy ranks. I always loved the flaming rocks as they could eat through several lines of infantry without sacrificing much impact damage. As you'd expect, siege weapons are extremely vulnerable and have to be guarded with care. A single squad of cavalry can wipe out a whole division of artillery if you aren't careful. Rome II's crown jewel is the siege, where said siege weapons are most effective. Each city assault will take several days wherein you can build ladders and door-busters. Siege weapons can provide covering fire or destroy enemy structures to make access easier. Once inside the city walls, you can either slaughter the enemy or take over capture points to win. Upon victory, you can enslave, kill or set the enemy prisoners free. What you do with the prisoners will influence how aggressive the enemy is towards you. As fun as the battles and sieges are, Rome II is a technical mess, marring what is the most important part of the game. Enemy AI and soldier pathfinding can oftentimes be broken; it's incredibly aggravating when your troops seemingly lose their way to an important target and delay long enough for crucial allied soldiers to be crushed. The combat also feels somewhat easier than past Total War games. Whereas I had to carefully balance troop types in Empire and Shogun II, I tend to just mass troops and throw them at the enemy ranks in Rome II. Coupled with the brain-dead enemy AI, battles rarely end in defeat unless I'm vastly outnumbered. The visuals are a bit of a mixed bag as well. Units are very detailed and show off great graphical fidelity. The texture, shadowing and environments, however, seldom impress me that much. While previous Total War entries breezed on my machine on Ultra settings, Rome II struggles on Medium. You'd think the code would be far more optimized than this but, sadly, it isn't. Thankfully, the audio fares far better and showcases Creative Assembly's ability to drop you right in the thick of it. Voice-overs are well done and the ambient battle audio is gritty and well-realized. It's too bad the visuals don't hold up as well. What kills me about Rome II is that it has so much promise but squanders it with technical deficiencies that shouldn't be this numerous. Shogun II had a comparably smooth launch and was nowhere near this messy. Rome II clearly needed more time in the over before it was distributed to the masses. The blueprints for a great game are all there. It's now up to Creative Assembly to fix the bugs and get Rome II into true fighting form. I'll freely admit I've been a staunch advocate of the Total War series since the original Shogun. With Rome II, however, I've finally hit my saturation point. Shogun II was extremely polished and well put-together, perhaps one of Creative Assembly's best franchise entries. Rome II just isn't up to snuff and desperately needs some TLC before I can recommend a purchase. All of that said, Creative Assembly has taken the criticism and feedback to heart and has been doing a commendable job of trying to fix the game. If you're thinking about purchasing Rome II, I'd recommend waiting until it's fully patched and read what the updated thoughts are. Pros: + Ambitious scope and scale + Combat can be exciting + The most accessible entry in the series Cons: - Technically challenged - Sometimes oversimplified - Combat dragged down by bugs Overall Score: 5.5/10 Average Given a fair bit of polishing and fixing, Rome II could become a great RTS. But for now, hold off on this one.
  3. Harrison Lee

    Review: Company of Heroes 2

    Developer: Relic Publisher: SEGA Platform: PC (Steam required) Rating: M for Mature Release Date: 6/25/2013 The most fearsome German tank of World War II, the Tiger, is creeping around a small, snowy village. Obscured by foliage and low-rise buildings, the tank is silently hunting my nine squads of Russian infantry. It circles ponderously, preparing to mow down every man I have at my disposal with its turreted MG-42s. The only hope I have left is to lure the Tiger onto a carefully placed det charge. All I need to do is sacrifice a squad of conscripts and we're in business. Of course, my plan goes horribly awry when I detonate the charge too early. The Tiger then happens upon my entire unit of infantry, killing every soldier in sight. Well, Company of Heroes 2 isn't getting any easier so it's back to the drawing boards for me! In fact, the mission I just described is the sort of desperation you'll experience throughout Company of Heroes 2. Set in the bloodiest battlefields of World War II, the Eastern Front, the embattled Russians are anything but a company of heroes. The numerous but devastatingly under-supplied Russian army is forced to resort to the worst of tactics to stay alive. Company of Heroes 2's campaign follows the depressing story of a young Russian commander and his attempts to protect his men and win the war. You may know how the war ends, but the journey there is as heart-wrenching and gut-punching as any war story you'll see. The campaign's story is a massive step up over Relic's previous effort in the original Company of Heroes. You'll come to know the flawed but human Russian commandants, as well as the blasted landscapes, extremely well. Relic has done an admirable job of trying to tell a more cohesive story, though the writing can seem a bit forced at times. The voice actors are convincing and the on-screen action perfectly conveys the drama and chaos of this bloody front. And while the story is a tad predictable, it's also a definite improvement for World War II real-time strategy games. However, the story isn't just for show; it has a visible impact on the campaign missions. When Order 227 is issued (infamous to history buffs), the game forces you to push your men on at the risk of being gunned down by Russian commanders if they retreat. While I didn't experience any intentional friendly fire, 227 definitely forces you to micromanage your troops and ensure they don't break under the stress. Missions also feature intense difficulty spikes, such as the Tiger hunt mission I mentioned earlier. When you're given such limited numbers of invaluable units, a single mistake can easily lead to mission failure. The feeling of relief when you finally defeat your German adversaries is immense. If I have any complaints about the campaign, it's the uneven difficulty. The game can border on nerve-breaking when all of Germany's mightiest units swarm small squads of infantry. It's a bit like Men of War, minus the aspects of realism. In an amusing but cheap move, fresh conscripts can be ordered at virtually no charge. Order 227 will be activated for a short time but it's incredibly easy to abuse this power to amass an overwhelming number of troops. True to Russia's style, you can throw your troops to the meatgrinder and hope for the best. It's a bit unfair but (unfortunately) useful when the odds are impossibly stacked against you. Other single-player content includes the great challenge maps, which multiply the difficulty and create incredible tactical scenarios. While they're much harder than the campaign, they offer a lot more replayability and enjoyment to the formula. If you get bored with the campaign, I must advise going to the challenge maps for insanity and rewarding stress. Visually, Company of Heroes 2 is fairly similar to its predecessor. New explosion and smoke effects have been added, in addition to better textures. The game isn't a huge step over the previous entries but still looks incredible for an RTS. The audio is what truly shines in Company of Heroes 2. Rifles will crackle in the distance and the muffled thumps of artillery instill panic when the rounds hit your troops. It's immersive stuff, showing Relic's expertise at crafting an intense and visceral experience. As you might expect, Company of Heroes 2's multiplayer is largely unchanged from the original. It still focuses on base-building, point capture and swarms of powerful tanks. The Russians, however, add a new wrinkle. You need to fully equip their infantry and micromanage their abilities to truly be effective. Russia's vehicle stable isn't as reliable as the Germans and needs to be supplemented by powerful anti-tank infantry. Master these tips and you'll be well on your way to victory. You can also play co-op against the AI, but Company of Heroes 2 is best with the competitive side. Adding a slightly new twist is the addition of commanders. While they function the same as the affinity trees from the original game, the commanders may also offer minor stat perks for troops. These perks have little impact as far as I can tell, which makes their inclusion a bit puzzling. This is still an incredibly balanced experience. During my playthrough I experienced very few bugs. That said, you will need a pretty impressive rig if you want to see the best of what Company of Heroes 2 has to offer. With anti-aliasing on and smoke clouds, my framerates dipped into the single digits. It ran much more smoothly off but I felt like I was missing some of the nicer visual touches. At least I didn't experience any CTDs ("crash to desktop" for the uninitiated). I won't tell you that Company of Heroes 2 is a massive departure from the original. Relic took the stance of maintaining the status quo while offering a few improvements. This is still the amazing, addictive, balanced formula the original was known for. The differences may be subtle in-game but the new campaign improvements and the ever-strong multiplayer make this a must-buy for strategy game enthusiasts. Pros: + Same great formula + Welcome changes to the campaign + Still as beautiful as ever + Fairly bug-free and stable Cons: - Not a revolutionary update - Somewhat useless perks Overall Score: 9.0 (out of 10) Fantastic Fans and newcomers alike will find a lot to love with Company of Heroes 2's violent, powerful take on World War II.
  4. Marcus Estrada

    Review: Eador: Masters of the Broken World

    Developer: Snowbird Games Publisher: Snowbird Games Platform: PC (Steam, GOG) Release Date: April 19, 2013 ESRB: N/A (T suggested) A download code was provided by the publisher for this review When seeking out strategy titles, the Eador name is one not likely recognized by many. All the same, Eador: Genesis was viewed as quite the modern classic when it launched in 2009. With a devoted following and great tactical control, Snowbird Games decided to remake it. That“s where Eador: Masters of the Broken World comes in. New life has been breathed into the title via updated graphics and control but is it still relevant? Yes, Eador still provides a great experience, although not a perfect one. At the start of the game you“ll immediately see the differences between it and other Western real-time strategy titles. The game begins after you have selected your starting Hero and engage in a few conversations with your teacher. This intro sets up the idea that there are a few key different gameplay styles to engage in, which focus on being either more aggressive or more intelligent. Although the game does not inundate users with tutorials at the start, new elements are slowly rolled out for a good deal of hours. Despite this choice, it is probably the only way in which it feels like the game holds your hand. In fact, players may be overwhelmed with the degree of choice opened up to them. After getting some back story and feel for the mechanics, players are set free to begin their fuzzily-defined journey. Basically, you have to collect various shards from different realms. Of course this means that others in the universe also want to keep control of their shards so you“re not going to get them easily. The only way to get your shards and march toward victory is to fight, fight, and fight some more. Battles take place from a top down perspective and take place in typical RTS fashion. Troops are commanded to move across hexagonal floor tiles and can fight with long or close range melee attacks as well as magical skills. Players have full control over their army and the types of troops to be used. Archers, healers, and others are all vying to give their lives for the cause. If you can keep your troops alive long enough, they are able to level up alongside Heroes. Once either levels up, players select what stat they“d like boosted. Of course, if any member of the posse dies then all of the time put into increasing their skills will have been for naught. Don“t get too attached as enemies dying in battle are a fairly common occurrence. Still, they have no story aspects applied to them so it doesn“t feel like much of a loss. Battles are the highlight of the game, although they are far from the only aspect. Alongside destroying armies and monsters underfoot, players are also tasked with creating a capital city, exploring nations, and generally keeping the populous pleased. When defeating enemies, you claim it for your own. From there, it“s your job to make sure the controlled populous is happy, or at least not completely disheartened over the state of affairs. This is a bit confusing at first, but not nearly as much as the capital itself. The capital serves as a home base for Heroes and their people. Stores for weapon repair, new troops, and items are available here. It also happens to be the location that development of various new buildings is started. Although the game has a small tutorial about it, figuring out how to create new buildings is very odd. Many buildings have other buildings as prerequisites but it“s hard to comprehend why. Then there are also other resources necessary to build that are not adequately discussed. As such, it“s a bit hard to discern what you need to build and when to keep your capital“s people happy, but to also keep a steady income going. Thankfully you do not need to keep constant watch over a capital as it will mostly govern itself in your stead. With the player free to explore, they can discover new items in claimed regions as well as new wars to wage. Strangely, battles can come in many degrees of difficulty at any time. In just the first few hours, players can stumble upon a nest of vampires which are incredibly tough. Eador lets players know if a battle is going to be difficult but it still might catch players the first few times. Returning to battles, there are unfortunately some problems to report. For some odd reason, battles move at a very slow pace. Characters walk from hexagon to hexagon like they“re wading through molasses. Similarly, attack animations seem to take needless amounts of time. Interestingly, hit points are taken from enemies before the animation occurs, which often leads to confusion as to whether a character will survive the enemy“s move or not. Those completely confident that they will win a fight can initiate an automatic battle, at least. Many players have experienced a wealth of glitches and problems with Eador“s optimization on their computer. I did not experience these problems, although did notice that the program seemed to be using excessive resources during play. This may be a one-off issue, but is worth noting all the same. The developers have been updating the game and will probably continue to do so to patch existing issues in the near future. For all the issues outlined, Eador still seems like a dream game for players who want a supremely deep RTS experience. There is so much to be done, so many systems to learn, and various Hero classes to experiment with. Battles are great fun, as is expanding your empire, and they are fairly addicting activities once you get accustomed to them. It“s hard to believe that Eador: Masters of the Broken World actually came through Steam Greenlight because it is such a massive experience. For that, it definitely deserves some attention. Pros: + Many hours of content + Wealth of powers, level ups, and weapons to use + Neat mix of RTS, exploration, and city building Cons: - Great deal of reported bugs - Confusing systems to discern - Strangely slow battles Overall Score: 7.0 (out of 10) Good Eador: Masters of the Broken World is almost good enough to be a RTS fan“s favorite if its various bugs and issues can be ironed out first.
  5. Have you been checking out Steam Greenlight regularly since it first opened up? If not, you've been missing out on voting for some very promising looking independent games. If you have, then chances are you came across Reprisal sometime in the last month. This RTS title is inspired by the likes of Populous and looks incredibly attractive with nice pixel design. Unlike some games on Kickstarter or Greenlight that are far from finished, the product is done and simply hoping to get enough votes to land on the Steam Store. You can vote for it here, if you like, and then check out the game's homepage. Why vote? Aside from potentially helping Reprisal into the spotlight you can also pick up the game for free for today only. No, it won't come with a Steam key since it's not even on Steam yet, but you can get a complete download for Windows, Mac, or Linux. Here's the trailer so you can see if this is the kind of game you're interested in upvoting on Greenlight:
  6. Marcus Estrada

    Age of Empires II HD Heading to Steam

    If there's one series which was the cause of many falling in love with the RTS genre then it is definitely Age of Empires. The PC-based series has seen three main renditions but also spin offs such as Age of Mythology. So far, only Age of Empires III and Age of Empires Online have graced Steam but they are about to change this. Age of Empires II HD is set to arrive on the service on April 9th. This game is upgraded from the original Age of Empires II: The Age of Kings which came out back in 1999. All the original levels are still there ready to be replayed by fans or experienced for the first time by others. Even the expansion pack's levels are thrown in. What purpose is there to buy this version if you already own the original? All the bells and whistles of Steam, of course! Age of Empires II HD includes achievements, cloud saves, Steam Workshop funtionality, online play, and of course all displayed at 1080p resolution to fulfill the "HD" part of its name. Those who pre-purchase the title on Steam are granted access to it a few days earlier (on April 5th).
  7. Developer: Idea Factory/Sting Publisher: NIS America Platform: PSP (PSN) Release Date: February 19th, 2013 ESRB: T A download code was supplied by the publisher for this review Sometimes it's surprising what games manage to make it out of Japan and onto our shores. Having been released in Japan in June of last year, a few months after the release of the PlayStation Vita, Generation of Chaos: Pandora's Reflection seemed to have little hope of coming to the Western world. However, a year after the release of Sony's new handheld, RPG fans have received a new game to enjoy on their "outdated" and new hardware alike. The result between a collaboration between Idea Factory and Sting, Pandora's Reflection might surprise genre newcomers and veterans alike. Pandora's Reflection paints a very grim and dark world for the player. The world of Hades is strife with pain and corruption. A strange ashen rain poisons the land and its people alike, claiming many lives. The nobility manipulates and abuses the poor common folk, even going so far as to hunt them like animals. Many dark dealings and events are performed behind the scenes, possibly leading the land towards its doom. Hades is a dog-eat-dog world, and Pandora's Reflection is not afraid to show it. The story is shown from the viewpoints of two siblings: Claude, a young alchemist; and Yuri, a girl with a strange butterfly-shaped mark on her neck that is a painful curse. As the two travel the land to find a cure to Yuri's curse, they meet others and slowly become entangled in a plot that could destroy the entire world. The story may not be the most original, but it is intriguing enough and peppered with some interesting plot-twists that will keep the player interested until they reach one of the two possible conclusions. The only real disappointment in the story isn't in the story itself... it's in the presentation. While the pictures seen in between chapters are beautiful and the characters are well-drawn and expressive, that's all you really get to see. Pandora's Reflection opts to tell the gruesome details through the characters' reactions. Having only to rely on that and audio cues feels like a missed chance in storytelling; it feels a few more visuals would have really driven the point of a desperate world home. It is worth mentioning that the (Japanese only) voice track is plentiful and well-voiced, and the music throughout the game provides a great atmosphere, but for some gamers that will not be enough. With the story alone, Pandora's Reflection differs a bit from previous Generation of Chaos entries. But, where the game really branches off from other games in the series is the gameplay. Gone are the large scale army battles and kingdom management of the past; in its place is a fast paced real-time strategy system with just a handful of units that may remind some vaguely of Yggdra Union. It's here that one can really see Sting's influence on the game, and because of that it needs a bit of explanation. As stated earlier, Pandora's Reflection runs in real-time; that is, characters and enemies alike move without waiting for their turn to come up. Each of your units have their own advantages and disadvantages in terms of terrain and weaponry: for example, Claude moves the fastest in paths, but walking on other terrain will eventually have him 'transform' it to a path; Leon has three weapons at his disposal to take down the enemy as opposed to two; and Dominique takes no terrain disadvantages as long as it's daytime. Every party member you get is unique, and each member is designed to take care of a certain situation. With only being able to bring out part of your force, learning who to bring in what scenario is a large part of the strategy. After you dispatch your units, there's some options available to the player. You can destroy strategy points and occupy unit points in order to stem enemy reinforcements and add to your own, charge the enemy base or boss to (usually) end the map quickly, visit homes and NPCs for world-building conversations and sometimes neat items, or simply attack the roaming enemy. When two opposing units collide on the battlefield, a one-on-one battle occurs. It's at this point that many people find Pandora's Reflection akin to a rhythm game; however, I find it more similar to the Mario & Luigi games than anything. The player chooses a weapon--its effectiveness against other weapons is presented in a dual-tiered rock paper scissors manner--and circles appear on the screen. Press the button at the right time and you'll activate an Impact Circle depending on how many cues you successfully hit; if an ally is touched by the impact circle, you can press their corresponding button to unleash a second attack on the enemy, and in turn, possibly make another Impact Circle. If you manage to get all five characters in on the chain of attacks, a Special Chaos Chain occurs that does considerable damage to the enemy in question and any other enemy unit near them. Add a day and night cycle, health bars for the points and bases, and beast summoning to the mix, and it all sounds like a convoluted and confusing mess of a game. On the contrary, Pandora's Reflection is actually a simple and straightforward game, slowing introducing the various mechanics in digestible doses. As such, the game starts off very easy, and only very slowly ramps up in difficulty. Near the end of the game battles start getting challenging and the odds are stacked against you, but because of that, many RTS fans might be bored for the majority of the adventure. This makes Pandora's Reflection a great game for genre newbies with its overall gentle difficulty, but may deter veterans until they beat the game once and unlock the Hard difficulty. All in all, Generation of Chaos: Pandora's Reflection is a solid and enjoyable game. While it certainly is different from previous entries in the series, the interesting story and well constructed gameplay should please new players and old alike, even if it errs on the side of easy. Fans of RPGs, RTS games, or even of Sting and Idea Factory should give this game a download; it's unlikely you'll be disappointed. Pros: + Interesting and rewarding gameplay + Story delivers a dark tale that is likely to entertain to the end + New Game+ and two endings add replay-ability Cons: - Lack of visual cues outside of characters' faces a little lacking - Game might be too easy, and thus bore, RTS veterans - No save feature in the middle of battles lessen the game's portability Overall Score: 8 (out of 10) Great A bold change for the series, Generation of Chaos: Pandora's Reflection offers a different and solid experience for those willing to try it.
  8. Marcus Estrada

    Command & Conquer Beta Coming in 2013

    The Command & Conquer franchise is massive and has been ever since it began in the 90s. As expected, many hugely popular franchises have received online-based free to play iterations and Command & Conquer is no stranger to this. EA has been working on their own F2P version, although some changes have come to it over time. If you are one of the fans wanting to know when you can get your hands on the game, today it was announced that a beta will arrive in 2013. The plan right now is to get it out in the first half of the year and give it some rigorous testing. In fact, they are calling this phase the "longest running beta phase in franchise history." Here is some of what was discussed about the upcoming C&C and how it fits into the series world: "We all have the big picture in our mind where we want to go with this new Command & Conquer, making a great RTS game that can wear the C&C logo with pride. Yes, the direction is new and many probably would say that this is not a “true” C&C, just as many did when the original Generals came out. For me, Command & Conquer isn“t just about Tiberium, Kane and the crazy Yuri. It“s been more about fun to play, engaging, and high quality RTS experiences. And that“s what we“re aiming to deliver, just in a different way." Earlier, the F2P title was announced as being an online-only experience. However, as fans expressed displeasure with this, EA went back and decided to put in a single player mode. With this upcoming beta phase they will continue to listen to players and tweak the game accordingly.
  9. Do you consider yourself a real-time strategy fan? If you are, have you played all the games in the Command & Conquer series? There's a good chance you've played at least one, but to have played all of them would take some real dedication. If you're looking to try more C&C games then EA is hoping to appeal to you with a new release. Titled the Command & Conquer The Ultimate Edition, this is the latest mega bundle published by EA. It's available in physical and digital versions and is downright massive. The set includes 17 different C&C games for your strategizing pleasure. Here's a list of the included titles: Command & Conquer Command & Conquer: The Covert Operations Command & Conquer: Red Alert Command & Conquer: Red Alert - Counterstrike Command & Conquer: Red Alert - The Aftermath Command & Conquer: Tiberian Sun Command & Conquer: Tiberian Sun - Firestorm Command & Conquer: Red Alert 2 Command & Conquer: Red Alert 2 - Yuri's Revenge Command & Conquer: Renegade Command & Conquer: Generals Command & Conquer: Generals - Zero Hour Command & Conquer 3: Tiberium Wars Command & Conquer 3: Kane's Wrath Command & Conquer: Red Alert 3 Command & Conquer: Red Alert 3 - Uprising Command & Conquer 4: Tiberian Twilight As you can see, this is all the main games in the C&C world plus their expansion packs. The Ultimate Edition also comes with a music compilation of selected tracks. It will also come with "exclusive commemorative art" and early access for an upcoming C&C game. The price for this pack in both physical and digital versions is the same at $50 and will be available later this year. Are you interested in picking up this collection?