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Found 12 results

  1. Jordan Haygood

    Rayman Legends

    From the album: Kaptain's Gallery

    © Ubisoft

  2. Jason Clement

    Review: Rayman Legends

    Developer: Ubisoft Montpellier Publisher: Ubisoft Platform: PS3, Xbox 360, Wii U, PC, PS Vita Release Date: September 3, 2013 ESRB: E10+ for Everyone 10 and Older This game was reviewed using a PS3 retail copy provided by the publisher Before 2011, Rayman hadn't been a relevant IP for years, even if he did help kickstart the Rabbids series of games earlier in the generation, but that quickly changed when Rayman Origins took video game critics by storm. While previous Rayman titles before it got lost in the trend of 3D platformers, Origins returned the limb-less hero to his original 2D-platforming glory and turned the genre on its head by giving us fast, loose gameplay mixed with whimsical humor. It was no surprise then, that the world was ready for more when its sequel, Rayman Legends, was announced. Not only did Legends look to expand even more on Origin's concepts, it would also give us entirely new ones, like levels set to the rhythm of a song. And after what amounts to a nearly year-long delay from its original release, is this the Rayman game we've all been waiting for? Once again, the plot is barebones, but a game like this scarcely needs one. It turns out that Rayman and his blue pal Globox have been sleeping for a century, and in that time, the Bubble Dreamer's nightmares grew in strength and number, and the 10 princesses of the land and all of the teensies have been captured by the nightmares and the five dark teensies. Thus Rayman and his pals set out to rescue the captured and return peace to the land. Let's not beat around the bush here - if you played Origins, you'll know mostly what to expect when you start playing here, as Legends doesn't stray too far from what the former game established. The gameplay is still as fast and furious as ever, with a few new tricks and plenty of new levels and variants. Think of it as an expansion of sorts on Origins, like Super Mario Galaxy 2 was with the first Super Mario Galaxy. However, the first major noticeable difference in Legends is the change from a world map to a 2D hub world where you enter different rooms and jump into paintings that represent each level. I didn't mind the change in the end, but I would be lying if I said I didn't miss the overworld from Origins. Also notable is the introduction of new playable protagonist, Barbara the Barbarian, who literally has an axe to grind with the game's villains. She controls similarly and yet differently from the other three main heroes; whereas Rayman controls a bit more loosely, she's a bit more stable and balanced. I actually played more as her as well as her fellow princess cohorts (all of which are variants on Barbara's design) throughout the game than Rayman or the others. Each world in Rayman Legends consists of a number of normal platforming levels, followed by two challenge levels that you need to complete in order to unlock that world's two princesses, followed by a dedicated chase level, boss level, and musically themed level at the end. Much like in Origins, the normal levels span the gauntlet of experiences, always keeping things fresh with new gameplay mechanics in every world. In fact, each world focuses on different types of platforming; for example, the Fiesta de los Muertes world (based off of the Spanish holiday, "Day of the Dead") mixes in a new ability that sees Rayman switch from normal size to tiny (and back), while 20,000 Lums Under The Sea is loosely based as a Bond spoof, with most of the action being stealth-based aboard an enemy submarine. The levels that are perhaps the most memorable, however, are the chase levels, wherein you'll be chased by walls of fire, vicious creatures, robotic sea dragons and more, and the level design that follows is meticulous, well-balanced, and well timed. One of the best examples is a level where you're being chased by a giant luchador; the action is fast and frantic, but his punches help create holes and pathways for you to progress through at just the right moment. Another level has you running through a collapsing structure as it continues falling over on itself in the desert. And yet, the most unique levels are the musically-themed ones which are set to renditions of popular songs spanning '70s rock to classical pieces and others. My personal favorite is the Castle Rock level from the first world that plays along to the beat of Ram Jam's "Black Betty"; as Rayman makes his way through the level, everything corresponds to the beat of the song beautifully, from enemy movements to Rayman punching objects and more. One of the only detractions during my experience was the addition of levels where you partly control a new flying frog character named Murphy. Depending on which version of the game you have, you'll either be controlling Rayman and Murphy (in the PS3, 360, or PC version), or Rayman will be automated by CPU and you'll control Murphy's movements by touch on the Gamepad (in the Wii U version). After playing these segments, it's clear as day that this was built from the ground up for Wii U's gamepad, as moving Murphy manually with a button is largely unintuitive and doesn't change up the gameplay much. Unfortunately, I did not get to try out the Wii U version for this review, but I did play the demo on it enough to know that I liked using the touch controls for this a lot more. Aside from the normal five world campaign, Rayman Legends is jam-packed with extra content, including an extra world that can be unlocked, most of the levels from Rayman Origins (that's not a spoiler, by the way; it's made apparent immediately), a 2D soccer-like minigame, daily and weekly online challenges that present a level where you either have to make your way through it as fast as you can or fall as far as you can; more unlockable heroes to play as (which are mostly just variants on Rayman, Globox, and teensies); and a monster collection that will help you acquire more Lums. Visually, the game looks great and just as good, if not better than Origins. The UbiArt Framework engine once again pulls off its magic, with the game looking almost reminiscent of an interactive cartoon, slapstick and all. And once again, the music deserves a ton of merit here, whether it's the whimsical orchestrated sections that recall bits of Peter and the Wolf, the Latin-inspired songs from the Fiesta de los Muertos world, or the many other songs, it's no hyperbole to say that Rayman Legends has one of the best and most addicting soundtracks of the year. Despite being so similar in formula to its predecessor, its amazing just how much Rayman Legends is able to up the ante on its gameplay and levels. Although it clearly isn't as fresh if you've played Origins, Legends feels sharper and more refined in just about every way, and extremely entertaining to boot. Even if we don't get another sequel for a long while, this is certainly a great place to leave off, as it's definitely one of the best 2D platformers developed in a long while. Pros + Same great platforming as Origins but expanded upon + New worlds really change up the gameplay in each level + UbiArt Framework continues to shine with its visuals + Soundtrack is irresistibly good Cons - Murphy levels don't feel like they add anything new in non-Wii U versions - Not as fresh as Origins was, despite great new levels Overall Score: 9 (out of 10) Fantastic Rayman Legends is a great follow-up to an already amazing game, and manages to pack in a ton of content to boot. Which Version Should You Buy? There's no escaping the fact that Rayman Legends was developed to be a Wii U game; there are a few things that make it obvious during the playthrough, not least of all being Murphy's levels. That said, it largely depends on what you want. If you hate touch-centric designs, definitely go for the Xbox 360, PS3, or PC versions. But if you enjoy games that make use of the Wii U's gamepad in certain ways not possible on the other consoles, by all means go with the Wii U version. Of course, if you enjoy handheld games the most, the Vita version is the one you'll want there.
  3. Ubisoft released some unfortunate news via a conference call today, and that's that Rayman Legends and Splinter Cell: Blacklist both sold below expectations, according to the publisher. This is especially disheartening to hear for Rayman Legends which was pushed back from its original February release for Wii U so that it launch on multiple platforms instead (and because the Wii U was and still is struggling). Also, no surprise here, Blacklist sold the worst on Wii U, with less than 10,000 units sold in its first month on the platform. Fortunately for Wii U, Rayman Legends actually sold the best on it, and this is considering that PS3 and Xbox 360 have tens of millions more of an install base, so perhaps there is still a promising market for some genres on Nintendo's console. For the meantime, we'll have to wait and see what this all means. Long-term, Legends might be all right if it continues to sell at a decent pace (and provided it finds more platforms to release on), but it's unknown whether Ubisoft will continue on with Rayman games for the time being. Even less certain is the Splinter Cell series, which seems like it could take a bit of a break after this. Source: GimmeGimmeGames Are you surprised that both games sold below expectations?
  4. gaiages

    Rayman Legends Challenges App

    Has anyone with a Wii U given this a download yet? I recommend it, as it's just a whole ton of fun. It's more than just a demo too! It comes with three levels... The first introduces you to Murfy, basically the 'reason to use the gamepad' guy. It's honestly pretty darn fun using the gamepad to cut ropes and direct the other dude around... I was worried about it being gimmicky, but it's well done. The second is a typical level, that will remind you of Rayman Origins. The third is just pure awesome--a running level to what is an AMAZING track and other pure awesomeness. I'm not gonna spoil that here. The best thing is, once you finish the levels, you're far from done, as there are still the challenges! There are daily and weekly challenges you can try, which are either running stages or Murfy based stages. You compete for the best score out of your friends, and there's even a global leaderboard. You can also increase your 'awesomeness level' by playing through and collecting Looms. The fact that there's at least one new challenge every day is simply fantastic, and is great for Ubisoft to do for the Wii U fans that felt hurt with the change to multiplatform. Oh, and the graphics? Absolutely GORGEOUS. I didn't think it got better than Rayman Origins, but dayum, they are pretty. So... that was long winded, but what are others' thoughts?
  5. Jason Clement

    Nintendo Download: Featured Games 4/25/13

    Today's Nintendo Download update is a small one. Only five different titles to account for this time, with arguably the most interesting being the 3DS eShop release of Mega Man 4 and the Wii U eShop release of the Rayman Legends Challenges App. The latter is what Ubisoft promised to Wii U fans as an apology of sorts after Rayman Legends was famously delayed from its original exclusive Wii U release in late February to a multiplatform release in September. In any case, the challenges app features daily and weekly challenges that can played either in single player or through co-op with another. Check out the full list of games below: Wii U eShop Rayman Legends Challenges App 3DS eShop Mega Man 4 (VC) CRAZY CONSTRUCTION Color Commando DSiware No releases Wii Virtual Console SENGOKU
  6. The recent news that the Wii U exclusive Rayman Legends would be dropping the "exclusive" label and heading to the PS3 and Xbox 360 disappointed a lot of people wishing for Wii U to have some nice third-party exclusives. However, that's nothing compared to the reaction from Ubisoft's decision to delay the Wii U version, finished and ready for release, for half a year. Following the news was an outraged forum post by an anonymous person who claims to be an ex-developer, blaming the "men in ties" at Ubisoft for the delay and describing the news as having been "hell" to hear after the devs worked so hard to finish the game within the Wii U launch window. Also following this news was a series of fan protests to get the Wii U version back to its original release date. Unexpectedly, one of such protests actually includes Rayman creator Michel Ancel and his development team, according to some recent pictures taken with fans involved in the protest: These pictures show the devs with a banner that reads "Release Rayman. Support Ubisoft Montpelier" in French, along with a sad depiction of Rayman saying "please" and smaller banners drawn on reading "Wii U," "Rayman," "Michel Ancel," and "28/02/13." 28/02/13 (or 2/28/13) is, of course, the original release date for the Wii U version of the game. While the devs weren't the ones who started this protest, them agreeing to stand with the fans who did is a pretty powerful message. Think about it: if they didn't want to show their publisher disagreement with the delay, would these pictures exist? Hopefully Ubisoft gets the message and makes something of this. It would certainly be nice to get Rayman Legends sooner than later... What are your thoughts on this big delay?
  7. Jason Clement

    Ubisoft Pushes Rayman Legends to Early 2013

    Those who were looking forward to playing Rayman Legends within a few weeks of the Wii U launching will now have to wait a bit longer. Ubisoft told Videogamer in a statement that the game was delayed until Q1 2013. "We're happy that fans are excited about the game, and we are taking the time to make sure we deliver a game that lives up to and hopefully exceeds their expectations," Ubisoft said. "We'll have more details to share soon." For a while it was seeming that Rayman Legends was finished and ready to go with the Wii U launch, so it's not quite certain what led to this delay. The statement's wording makes it sound as if they're tweaking it to make sure everything works well, so if they need more time to do so then hopefully it'll result in a better game in the end. Are you disappointed that Rayman Legends was pushed to early 2013?
  8. It's officially official, you guys; if you'd like to get your hands on Rayman Legends, you'll have to save up for a Wii U first, because Ubisoft has announced that the game will definitely be an exclusive. It's true that we've only ever seen Wii U footage of the game, but it has never actually been stated that the game wouldn't be released for any other console. In fact, Rayman Origins was released on Xbox 360, PlayStation 3, Vita, PC, Wii, and soon the 3DS, so you'd think the sequel would follow suit. But according to this new trailer, Rayman Legends will be released “exclusively on Wii Uâ€: The above trailer is brought to us by Gamescom, which is being held this week. According to the trailer, Rayman Legends will be arriving just in time for Christmas. We still aren't entirely sure when the Wii U console itself is slated for release, though it'll likely be sometime in November. And this is just one of the exclusives Ubisoft has for the Wii U. Aside from Rayman Legends, the console will also be getting ZombiU, and the upcoming Just Dance 4 will receive exclusive tracks for Wii U owners. And who knows what else they'll bring in the future? Will you be getting a Wii U in time to play Rayman Legends? What games are you most excited for?
  9. Even though Nintendo still has yet to confirm a release date for the Wii U, more info is starting to creep out about how the box art will look. We've known for a few weeks now that the box art colors will be a sort of sky blue with a small yellow streak, but now we've got a look at some of the new box art for upcoming Ubisoft games thanks to Amazon. ZombiU's box art doesn't appear to be final just yet (as the simple black background with the title indicates it may be a placeholder image) but the others are pretty official from the looks of it. At any rate, here's a look at what to expect in the way of upcoming box art.
  10. Jason Clement

    Rayman Legends Box Art

    From the album: Wii U Box Art

    The official box art for Rayman Legends
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