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  1. In today's GP Daily, Mirror's Edge: Catalyst leaps back into the headlines, Undertale may be coming to other platforms, and we've got word of a few other nifty games coming out soon. Check out the headlines below. Mirror's Edge: Catalyst gets a new story trailer And holy cow, does it look good. Not that that's too surprising; after all, DICE also released what is possibly the best looking game (in terms of graphical fidelity) of 2015: Star Wars Battlefront. The newest trailer offers a glimpse of what you can expect from the story, and it's looking to be a pretty cinematic adventure. Check it out above. Undertale might be getting a port to Nintendo platforms Despite Undertale's extreme popularity these days, it's still only available on PC, surprisingly enough. However, one platform it could be heading to in the future is one of Nintendo's. Word first got out when some people on Twitter noticed that a Nintendo representative reached out to speak with the game's creator, Toby Fox, but today the latter confirmed that he is interested in getting the game on Nintendo's platforms while simultaneously saying that the whole ordeal is not an announcement and that he isn't promising anything yet. One issue Fox brought up is that the game was made using Game Maker, but that particular program does not export directly to Wii U, so the port would have to built from the ground up. Fortunately, there appears to be at least one studio that is interested in helping in this case, and that's Broken Rules -- the developer behind And Yet It Moves and Chasing Aurora. The studio is no stranger to porting games to Wii U, as they've previously ported Guacamelee, Blek, and Electronic Super Joy to the platform in the past. In any case, we'll have to wait and see what happens. It's pretty interesting to see Nintendo reach out to initiate conversation on this, so perhaps Undertale may be in Nintendo fans' future at some point. Source: GoNintendo Return to PopoloCrois: A Story of Seasons Fairytale dated for release in March If you've never heard of PopoloCrois before, you're not alone. It's a bit better known in Japan where it existed as a series of RPGs on PlayStation and PlayStation 2, before finally culminating in a PSP game that released over here as well. In any case, the series is getting a crossover with Story of Seasons (the series formerly known as Harvest Moon and better known as Bokujō Monogatari in Japan) and it's coming pretty soon. RtP:ASoSF will feature classic RPG elements blended with life simulation elements, and will also feature a Japanese voice track in addition to the English voiceacting. Also, the game reportedly has a 25+ hour story, nearly 100 sidequests, and over 600 items, and also features activities like crop-raising, bug-catching, rock-quarring, item-synthesis, and forming relationships with others. Return to PopoloCrois: A Story of Seasons Fairytale will be available on 3DS in North America via digital and retail on March 1. Source: Press Release Ninja Senki DX to offer up Mega Man-esque goodness in late February If you love retro-inspired action platformer games that are similar to Mega Man, you'll want to check out Ninja Senki DX. The game was developed by Tribute Games and is an enhanced port of a free Flash game that they debuted in 2010. Ninja Senki DX is coming to both PlayStation 4 and Vita, as well as PC (via Humble Store) on February 23. The best part? It'll only cost you a cool $5. Source: PlayStation Blog New Humble Bundle Weekly offers real-time strategy titles The newest Humble Bundle Weekly was revealed today and its theme is "Make Your Move," which is in reference to the need to move quick in real-time strategy games. Here's a list of the games included in the bundle and the tiers they're in: $1+ tier Frozen Synapse Frozen Cortex Lux Deluxe Shattered Planet Beat the average ($5.25 as of this writing) tier The Last Federation (Betrayed Hope DLC) Reassembly Frozen Synapse OST Frozen Cortex OST Shattered Planet OST The Last Federation OST $15+ tier Chaos Reborn Big Pharma Source: Humble Bundle Weekly Latest Nintendo eShop Update brings New Smash DLC, RE4 Wii Edition, something fishy, and something nostalgic Some big games on the Wii U eShop this week, including the final DLC characters for Super Smash Bros. for Wii U and 3DS: Corrin and Bayonetta. Also welcome is another Wii Virtual Console game: Resident Evil 4 Wii Edition. And yet two other games of particular note - Shutsumi, from Choice Provisions; and FreezeMe, an indie 3D platformer in the same vein as Super Mario 64. Check out the full list below- Wii U Super Smash Bros. for Wii U - Corrin and Bayonetta DLC Shütshimi Resident Evil 4 Wii Edition FreezeMe Peg Solitaire Typoman (demo version) 3DS Super Smash Bros. for 3DS - Corrin and Bayonetta DLC Alphadia For a look at eShop games on sale, check out the source link below. Source: Nintendo Press Release What do you think of Mirror's Edge: Catalyst? Would you want Undertale on Nintendo platforms? And have any of the new game announcements caught your eye at all? Let us know below!
  2. Jason Clement

    Resident Evil 4

    From the album: Editor's Gallery

  3. Once upon a zombie, there was a certain lack of survival horror titles bracing the gaming landscape. Sure, we had games like Sweet Home and Clock Tower, but gamers yearned for more. That was about the time when the world was introduced to a little game called Resident Evil. This was pretty much the pinnacle of the survival horror genre as people knew it back then (being the game that defined the genre), along with Alone in the Dark, both of which helped shift the genre into the 3D realm and popularized the fixed camera angle for survival horror games to come. But over time, the Resident Evil series evolved, as all franchises must do to keep with the times. Beginning with Resident Evil 4, the series ditched the old fixed camera angles for a third-person view, added quick-time events to make the gameplay more engaging, and threw in some cinematic spectacles, giving the series more of an action vibe to accommodate the increasing demand of action games. And back when that game came out, it was very well-received by critics and fans alike. But with the additional changes made in Resident Evil 5 and Resident Evil 6, now it "appears" that the series has fallen. At least, that“s what the word is on the (zombie-ridden) streets. I, on the other hand, think differently. In fact, there are plenty of flaws that made the classic Resident Evil games far less “awesome†than people think they are. And much of this love for the classics is due to nostalgia, or simply because of the age fans were when they originally played these games, making them seem more frightening than they actually are. Having reviewed Resident Evil 6 myself, I decided to go back and play the originals, and there are several things I noticed about them that makes these complaints seem like a bunch of nonsense to me… The Classics Really Aren't That Scary The dialogue sure was scary, though... One complaint I hear a lot is that “Resident Evil used to be scary and isn“t anymore.†No, I wouldn“t say it“s all that scary, to be honest. Seriously, a lot of what made classic Resident Evil scary were simply things jumping out at you, which gave the game some suspenseful sections where you anticipated that situation to happen quite a bit. The modern games had those too, though, such as with those freaking Regenerators from Resident Evil 4… And sure, they also set creepy tones quite nicely back then, but the new games still have their moments. Going back to the Regenerators from Resident Evil 4, the areas where those things are roaming around with those spine-tingling noises coming from their gaping mouths are just plain terrifying. Resident Evil 5 was a bit too sun-soaked to be truly unsettling, I“ll admit, but Resident Evil 6 did go back to having a more creepy tone, albeit not all the time. Simply put, most people who complain about the series losing its scary nature do so for one simple reason: they grew up. Seriously, I got pretty scared back when I first played the originals, and now that I“m 22, playing them for the first time in about 10 years, they simply don“t scare me that much anymore. They still have their moments, sure, but they aren“t NEAR as frightening as people remember them being. The Series Was NEVER About Zombies Say NO to braaaaaaains Contrary to popular belief, the Resident Evil series is NOT supposed to be about zombies. In fact, it never was. Ever since Resident Evil 4 took away the notion of the undead, fans have been complaining about the games not being true to the series“ roots because the enemies aren“t actually zombies. But what those guys don“t seem to understand is that the Resident Evil series is, and always was, about bio-engineered creatures being used as weapons, not the reanimated dead. And when you look at the classic Resident Evil games, you can clearly see that zombies aren“t at all the only enemies in the game, and far from the most important. Throughout the first game, for instance, you fight several other monsters, such as giant spiders, a giant snake, and various artificial creatures such as Hunter, Chimera, and the primary adversary known as Tyrant. Really, zombies were just the result of a virus that transformed humans and animals into the undead. So in that sense, the creatures introduced later on, such as the J“avo, are no different. The Series Hasn“t Changed, the Genre Has It just hasn't been the same since they discontinued the Jill Sandwich... Fans like to complain that the series has changed and so now it sucks. Guys, if the Resident Evil series kept on doing what it was doing before Resident Evil 4, it simply wouldn“t work very well. Why? Because traditional survival horror became less popular after the millennium as the console market drifted more toward Western-style action games, which means Resident Evil would have had a hard time retaining a large audience. Some franchises remained truer to the more traditional style after this point in time, such as Fatal Frame, but localization of that series ended at around the time Resident Evil 4 came out. The fact of the matter is people became tired of traditional survival horror, which is the whole reason why the genre transformed. Not many other big franchises kept the classic survival horror aspects they once had. Resident Evil, Silent Hill, Alone in the Dark - they all changed with the genre. There are games that still use many of these aspects, however, such as Amnesia: The Dark Descent and Slender: The Eight Pages, but these are independent titles. And the reason these games work well is because they don“t have to compete with AAA titles. The developers spend less and the consumers pay less (sometimes nothing at all), making these games work after traditional survival horror became less popular. Had these games cost $60, there“s a good chance the fan base would have been a bit smaller. The main point I“m trying to make here is that this whole Classic Resident Evil vs. Modern Resident Evil debate is just plain stupid. People complain about how the games aren“t scary anymore; how the series is supposed to have zombies; and how the series isn“t even survival horror anymore. Well, I beg to differ. One thing I like to ask people when they bash the newer titles is, if these games weren“t Resident Evil games, would you still hate them?