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Jordan Haygood posted a article in Industry NewsThe first time we saw Metal Gear Rising: Revengeance, known as Metal Gear Solid: Rising at the time, it was a very early-in-development project showcasing the PlayStation Move and how precise its watermelon-slicing controls really are. Putting you in the cyborg-ninja outfit of Raiden, who actually debuted without an outfit in Metal Gear Solid 2: Sons of Liberty, Revengeance began looking more and more promising as it journeyed further into development, even being handed off to Platinum Games partway through to work on it alongside Kojima Productions. The game is slated for release this month for the PlayStation 3 and Xbox 360. Wait, so no Wii U version? This is a question that has been pondered since the release of the Wii U, and it even led to rumors about the game making a Nintendo appearance. These rumors were shot down by Hideo Kojima himself sometime last year when he announced that a Wii U version of the game was not in the plans for the time being. Kojima's words aside, when you fast-forward to this point in time, you can see hope on the horizon for a Wii U port, if only just a glimmer. JP Kellums of Platinum Games replied to a fan on Twitter, who asked if we would see a port one day: In other words, if we would like to see Metal Gear Rising: Revengeance arrive on Nintendo's new home console, we will have to convince Konami that there's a high enough demand for it. It's not a guarantee, but with enough support and requests, a Wii U version of the game is definitely a possibility now. Of course, if you don't really care and just want to play the game, you can get your hands on it later in the month. Would you be interested in playing Metal Gear Solid: Revengeance on Wii U?
Jordan Haygood posted a article in Industry NewsMetal Gear Rising: Revengeance isn't exactly a main entry into the Snake-filled series we've been playing all these years, but it still looks cool. With the game's unique style of gameplay and loads of promise (especially apparent after seeing the main character, Raiden, slice up watermelons), Kojima ultimately decided to hand the project off to Platinum Games, responsible for such games as Madworld, Bayonetta, and the upcoming Wii U exclusive The Wonderful 101. So how's the project holding up under Platinum's wing? Well, this new trailer that was just released certainly shows one thing: the bosses are looking awesome! In this new boss trailer, our favorite cyborg ninja (and former nudist) Raiden faces off against four unique cyborg baddies - the million-armed Mistral, the sliced-up Monsoon, the heavy-hitting Sundowner, and Raiden's ninja rival Samuel. As you will see in the trailer, each of these bosses have their own special abilities that will make fighting them quite challenging. Metal Gear Rising: Revengeance slices its way into North American stores on February 19th for the Xbox 360 and PlayStation 3. Are you looking forward to Raiden's solo adventure? Are you excited about this game's bosses?
Marshall Henderson posted a article in SonyEveryone has regrets, but some are committed to plastic a little more thoroughly than others. In an interview with Edge Magazine, Metal Gear Rising: Revengeance producer Atsushi Inaba cited the PlayStation 3 port of Bayonetta as Platinum Games's biggest disappointment. He may be right. People criticized the PS3 port of Bayonetta for its controls and framerate, so outsourcing it probably wasn't Platinum Games's greatest decision. Inaba says they had their reasons, though. "The biggest failure for Platinum so far, the one that really sticks in my mind, is that port. At the time we didn't really know how to develop on PS3 all that well, and whether we could have done itâ€¦ is irrelevant: we made the decision that we couldn't. But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure." There's no "I would do it differently if I could" there, but that's a good appreciation of their circumstances and acknowledgement of the problem, so that's good addressing of the issue. While porting may not be an issue for the WiiU exclusive Bayonetta 2, that doesn't mean it won't have the same problems. We'll see, okay? Jeez, get off my back about it. Revengeance might, though. We'll find out upon its release on February 19th, 2013, assuming Quetzalcoatl doesn't end the world before then.