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Found 6 results

  1. Jason Clement

    Rodea the Sky Soldier Delayed Once Again

    Rodea the Sky Soldier can't seem to catch a break these days. After initially announcing a September release date, the game was then subsequently delayed to early October. Now, the game has been pushed back another month, this time to November 13. Not much is being said about the reason for the delay, but NIS America cites "ongoing technical difficulties" and wanting to give players the best experience possible. If they're trying to iron out any problems that might make it a messy experience, perhaps the delay is for the best. Regardless, you'll be able to buy Rodea the Sky Soldier on November 13 for both Wii U and 3DS. And don't forget — the 3DS version will be shipping with a bundled soundtrack while first-print copies of the Wii U version will also include the Wii version of the game as well. For more info on the game, be sure to check out Jonathan's hands-on impressions from E3 2015. Source: Press Release Are you surprised that Rodea the Sky Soldier has been delayed again?
  2. Jonathan Higgins

    E3 2015 Hands-On: Rodea The Sky Soldier

    Rodea The Sky Soldier certainly has some interesting history. Many fans of Yuji Naka (creator of Sonic the Hedgehog, and games like NiGHTS Into Dreams, for those unfamiliar) are happy to see that this game exists, and is coming west sooner rather than later. I stopped by NISA“s booth and was able to get some hands-on time with the Wii U version of the game. For those unfamiliar with my Sonic Team-related history — suffice to say I have a history with Sonic, and I“ve had more than one run-in with NiGHTS Into Dreams in my day. I“m bringing up those two games because Rodea certainly should ignite familiar feelings to those who have played any Sonic games, and especially NiGHTS. The player controls Rodea, a robot who lost his memories and was found by a girl named Ion, and the game's story seems like a mixture of both heavy and comical. I got to see some opening scenes, as well as play through the game“s first stage in its entirety. There“s an old man who“s suspicious of Rodea, an evil empire, some fun dialogue... it“s all consistent with your average Sonic game, really, perhaps skewing a little darker at times. I think folks familiar with Naka“s work will see some of the tropes Rodea The Sky Soldier follows coming from a mile away. The gameplay... really worries me, though, if I“m being honest. I tried to get used to it, but I couldn“t really wrap my head around it. Maybe it“s a learning curve thing that I“ll get better at as time goes on, or maybe it“s a type of gameplay I“m not necessarily comfortable with? I don“t really have the heart to cut down a game in a preview context, when I“m playing it in a convention setting. I can, however, explain and offer a word of caution. Rather than controlling Rodea himself, it“s more like you control a reticle that, when you confirm its direction, makes Rodea go to the spot. I“m just not a fan of the “point and then [he] goes” style of gameplay. Pointing somewhere amidst action just doesn“t gel well with me. So I can“t call the gameplay bad, so much as say it... wasn“t what I was expecting. If you wanted full control over Rodea, you won“t get it. You can make him boost into things--and trust me, there are numerous things to collect, and each level has a bunch of numbers attached to an overall ranking system, such as completion time. But I feel like Rodea The Sky Soldier was too confusing for me. Y pushes you up in the air, A only pushes you further up if you“re already in the air? You can“t harm enemies while you“re standing on the ground with a punch attack, or something? Indeed, if you“re on the ground, it seemed to me you were virtually defenseless. It all just feels rather restrictive, in my opinion. It certainly wasn“t the best parts of NiGHTS. I“m not necessarily saying to avoid Rodea at all. Its story seems good enough, and it“s certainly very pretty and put together. Perhaps these words, in summary, are telling everyone who wants to see more from Rodea to go into it with a completely different set of expectations than I had. Don“t expect to fly as freely as you like. Just let the reticle guide your way. You can check here to learn more about the game.
  3. NIS America revealed their 2015 lineup tonight at a press event in San Francisco, and perhaps the biggest surprise is that they're localizing Rodea the Sky Soldier for release in North American and European territories later this year. Rodea the Sky Soldier, a Prope-developed action game by Yuji Naka and Zin Hasegawa, was originally supposed to launch in 2011 for the Wii, but got held up for unknown reasons (possibly due to the decline of the Wii audience at that point) and was in development limbo until NIS America broke the news of its localization and impending release tonight. Though not 100% confirmed yet, Nintendo World Report spoke with an NIS America representative who mentioned that they are looking into bundling the original Wii version with first print run copies of the game on Wii U, which would undoubtedly be a neat bonus for fans. Rodea the Sky Soldier is being primed for release this Fall on Wii U and 3DS. Source: Press Release Are you looking forward to playing this game?
  4. Back in 2011, Prope, the studio headed by Sonic the Hedgehog co-creator Yuji Naka, had announced that it was developing a new flying-action game titled Rodea the Sky Soldier and that the game would be releasing on Wii and 3DS. Since then, news on the game has been radio silent, that is, until a recent interview was conducted by 4Gamer (as translated by Siliconera) with the game's publisher, Kadokawa Games. Kadokawa Games president Yoshimi Yasuda was able to share a few updates on the game, saying that it had been difficult to reproduce the Wii version's controls on the 3DS, so development of that version had to be turned around so Rodea could be enjoyed on the handheld instead of being a pain to handle. Yasuda also noted that the 3DS version itself stands at about 70% completion currently, and that the game is still planned for release on 3DS as well as Wii. And instead of announcing bits of information at a time, they plan to make an announcement all at once, so he cautions fans to wait just a little longer. While Kadokawa Games is only publishing Rodea The Sky Soldier in Japan, XSeed has previously expressed interest in publishing the game for North American audiences, likely due in part to the fact that they have localized Prope's previous efforts, such as Ivy the Kiwi? and Fishing Resort. Would you be interested in playing Rodea The Sky Soldier?
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