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Found 6 results

  1. Editor's note: This year we'll be having several guest writers contributing their Game of the Year lists. First up is Justin Graham, a former Operation Rainfall writer, fellow video game enthusiast, and mutual friend of some of us on the staff. You can follow him on Twitter @Hailinel __________________________________________________________________ Looking back, 2015 was a really solid, satisfying year for me when it came to video games. A lot of great games that suited my tastes hit throughout the year, and I never felt wanting for one that could draw me in. There were, of course, a few unfortunate games that I would have loved to have played more of to give their fair shake (Sorry, Codename: S.T.E.A.M. and Type-0 HD!), but that there were so many games that demanded my attention this year really shows how great of a year in gaming it was. 10. Until Dawn/Fatal Frame: Maiden of Black Water I put two games in the number ten slot because I felt that they were both really strong horror titles, so why not include them both? Until Dawn is a cinematic adventure game of the sort that David Cage might make, but with a script that“s coherent, entertaining, and revels in the fact that it is, in essence, a playable horror movie. Fatal Frame: Maiden of Black Water, by contrast, is a tense Wii U game that makes incredible use of the GamePad controller as the Camera Obscura. Both offer entertaining, spooky experiences backed by different themes and ideas, and both work in their own ways. 9. Metal Gear Solid V: The Phantom Pain The Phantom Pain is a weird, weird game. Weird because of the usual meta reasons that Metal Gear Solid is known for. Weird for not being a traditional Metal Gear Solid game with its open world. Weird for having Kiefer Sutherland as the voice of Snake instead of David Hayter (and it works!). Weird for all of the Konami-related drama surrounding its development. Weird for the fact that it“s the last game Hideo Kojima ever made for Konami. Weird that the game“s final mission was never finished. It“s weird. And it“s flawed. But it still works, and it for all of the things that it does, it does most of them incredibly well. 8. Undertale I really debated where to put Undertale on my list. It“s well-written and, the music is superb, and when it pays other games homage, it wears it on its sleeve without being cloying. Its charming, heartwarming, dark (potentially incredibly so if you play it a certain way), and frequently ludicrous. Take EarthBound, sprinkle in a little Shin Megami Tensei, add a dash of bullet hell, and this is the game you get. All that being said, I“m not as enamored with it as many others are. It“s a fantastic, original game that feels like a very personal vision. It deserves incredible praise and I“d love to see what its creator does next. But as far as the actual act of playing Undertale goes, that“s where it fell short for me and why it“s only in eighth place. (Tumblr, please don“t kill me.) 7. Samurai Warriors 4-II Official GP Review I like me some Musou. Dynasty Warriors, Samurai Warriors, Warriors Orochi, Hyrule Warriors -- if there“s an Omega Force hack-and-slash, I will be there, cutting through thousands of dudes. Of the various branches of Musou, Samurai Warriors has always been one of my favorites, and a big reason for that is the survival modes that the series has often included. And they brought back the Survival Castle in Samurai Warriors 4-II. I could easily spend dozens of hours playing that mode alone. (Story Mode? What“s that?) 6. Nobunaga“s Ambition: Sphere of Influence From one style of Koei Tecmo“s historical madness to another, the latest Nobunaga“s Ambition is has a staggering level of complexity of the sort that appeals to the hardcore strategy fan in me that doesn“t emerge as much as it used to. But it“s still really satisfying to build a tiny faction up from almost nothing into a powerful force vying for control of all of Japan, with all of the resource gathering, diplomacy, and warfare that demands. 5. Super Mario Maker The early 2D Mario games were a major part of my childhood, and one of the reasons why I“ve stuck with gaming well into my thirties. I never did beat the original Super Mario Bros. (I suck, I know), but Super Mario Maker lets me live out my childhood dreams of building actual, playable Super Mario courses. While I haven“t built any stages that are full-blown Kaizo insanity (I actually have to beat the stage to upload it, after all), it“s still spurred my creativity in ways that few games have in recent memory. 4. Splatoon Leave it to Nintendo to surprise everyone with an online shooter that single-handedly revitalized online shooters. Just when everything was blending together into a gray/brown mess of indistinct iron sights and military people shooting terrorists, or possibly other military people, Splatoon came along with its incredible, colorful style, sense of humor, and systems that are inviting to anyone. I have never, ever stuck it out in an online shooter for any real length of time, mostly what they had come to represent. But Splatoon, with its “Ink everything!” approach, refusal to take itself seriously, and fresh style made me stick around and have fun for far longer than any shooter I“ve ever played outside of GoldenEye. And the lack of voice chat doesn“t hurt it at all, either. 3. Xenoblade Chronicles 3D A few years ago, it was questionable as to whether or not North America would ever see an official release of Xenoblade Chronicles on the Wii. And here we are in 2015, with not just a Wii release behind us, but a full-fledged port of the game on the New 3DS. Everything I love about the game is still present, from its wide, beautiful world and colorful characters to its engaging story and combat. And while the graphics aren“t as sharp as they are on the Wii, they really pop on the 3D display. The fact that the game is for a handheld makes it all the easier to recommend. Honestly, they took a game that was amazing on every level and managed to put it on a handheld without losing anything that mattered. That is absolutely incredible. 2. Hatsune Miku: Project Mirai DX Official GP Review Ever since its western launch in September, Project Mirai DX has rarely been removed from the game card slot in my 3DS. It“s super-cute, with dozens of catchy songs by Miku and her fellow Crypton Vocaloids, and a ton of extras on the side that make it a soothing, adorable experience. It“s very easy for me to start playing with the intent to just try a few songs for fifteen minutes, only to lose myself in it and it“s suddenly dinner time. Or bed time. Or the middle of the night. In short, it“s a fantastic little rhythm game and one of the best 3DS experiences this year. 1. Xenoblade Chronicles X Xenoblade Chronicles X is the best game I“ve played all year. Everything I like about the gameplay in the original Xenoblade Chronicles is back, but deeper and more refined, with an absolutely massive, gorgeous world to explore, and the addition of mechs to help explore it. There“s never anything not to do, and the game rewards you for just about everything you can do. And while the story isn“t as character-driven as the original“s, the game still has plenty of character in it that shines across the game“s many and numerous missions that cover everything from simply gathering materials for people in need to resolving violent racial conflicts. It“s a game teeming with life and that encourages the player“s sense of adventure and the desire to explore off the beaten path. But for as open as the game is, it“s still a Xeno-game at heart in its themes and storytelling -- one that spells a bright future for the crazy ride that producer Tetsuya Takahashi has been on since the original Xenogears. Heck, the game even has sly references to Xenogears scattered in its character creator. For me, Xenoblade Chronicles X is not just the best RPG of 2015, but the best game of 2015. And it was a very easy win.
  2. barrel

    Review: Samurai Warriors 4-II

    Developer: Omega Force Publisher: Tecmo Koei Platform: PS4/Vita Release Date: September 29, 2015 ESRB: T for Teen This review is based on the PS4 version of the game I have been out of the loop with Musou action games for a good while. Back on the PS2, I had fond memories of playing the original Samurai Warriors, but the mere existence of Samurai Warriors 2 & 3 completely slipped me by… not to mention the enhanced versions of those same games. Regardless, Musou titles have been getting more and more positive fervor as of late, from fanfare spin-offs like Hyrule Warriors to the most recent Dragon Quest Heroes. Even last year“s more traditional Samurai Warriors 4 picked up traction as well from series enthusiasts. Of course, it would not be a proper numbered Musou release without an annualized and somewhat confusing enhanced version, so here we are with Samurai Warriors 4-II. As I implied before, Samurai Warriors 4-II in general is all new to me. So, aspects like being able to switch between two characters on the fly mid-battle, multiple special meters for "Hyper Attacks" and "Rage Mode" skills, interim saves for convenience during combat, and 50+ playable characters were all pleasant surprises for myself. Heck, just the regular attack animations are infinitely more responsive and cooler to look at than my old man's Samurai Warrior's perspective of a bygone era, like Nobunaga Oda floating and demonically swinging dark energy matter to decimate foes or Motochika Chōsokabe playing a Shamisen like an electric guitar... that can somehow cut down armies of soldiers. But, after an hour of so, the new sheen wore off for me and the basic it the basic hack and slash formula was not nearly as foreign to me as as I would have expected -- for better or worse. I mean, Mitsuhide Akechi still for some reason has purple hair, the enemy soldiers like to stand by and do nothing, and pretty much every key figure in the Sengoku era of Feudal Japan apparently felled 1000+ enemies in a single battle with bread and butter attack combos in around 30 minutes -- clearly the pinnacle of historical accuracy. Humoring series quirks aside, actually, the main difference between the original Samurai Warriors 4 and Samurai Warriors 4-II is its the story mode. The prior release divided the storytelling into four factions while 4-II is by different groups of characters. Though the surface-level character motivations and cutscenes makes it seem like it's easy to follow, I am pretty sure the transition from one fight to another will make next to no sense for anybody who doesn't have some background knowledge of Japanese feudal history (and in some instances make far less sense with that knowledge due to some characters being, erm, alive.). To be honest, it's pretty disjointed from any perspective (and not particularly entertaining), even if it seems like Omega Force was probably aware of this by making the latter unlocked story modes progressively less and less serious. Going down the list of additions beyond the story mode it appears like most are real minor quality of life stuff or giving players more excuses to chip away at grinding levels for its huge character roster. There is a new Final Fantasy X styled sphere grid system where you collect tomes from battles to unlock passive and stat bonuses for every characters. Also new is a "Survival Mode" which brings a risk/reward mindset as players decide for themselves whether to climb further up a tower with varying objectives for a potentially huge cash out . Other than those, the typical incentives from the previous game from loot drops, leveling up weapons, and a create character mode to give really devoted players to chew on something for a good while. This sorta hits the underlying theme of Samurai Warriors 4-II (and doubtless other Musou games)...which is, how much do you enjoy turning off your brain and grinding in the quickly familiar a hack & slash gameplay formula? After my initial novelty seeing what is new from my ten year gap away from the series I eventually learned that my answer was "not very much". Even removed from my context of not enjoying mashing the square (and triangle) button THAT much, at least without the gameplay moveset depth of a good character action game to compensate it (which this doesn't have), the value proposition does not seem strong even for returning fans of the first iteration. There is literally only one new character, Naomasa Li, whom honestly seems rather lukewarm compared to many other characters in the roster and the save transfer functionality between the two is woefully short for how little has been added. Also, the recently announced Samurai Warriors 4: Empires, which seems to have more new going on, makes Samurai Warriors 4-II as a follow-up seem fairly lacking. With a near ten year gap from the last Samurai Warriors title that I have played it was fun to see the transition to the most recent release of Samurai Warriors 4-II. There is plenty to chip away at from a time perspective with its diverse, huge roster or characters and mechanics to grind. But, after getting over that initial novelty rather quickly, it is quite telling that its love it or hate it button-mashing formula made me quickly learn my stance for this release on its own. For those that have played the previous Samurai Warriors 4 there doesn't seem to be a strong incentive to check out this psuedo-expansion because of its near negligible changes to gameplay and modes, and Samurai Warriors 4: Empires frankly seeming more substantial for those willing to wait. From the context of somebody who is not an already established Musou fan, Samurai Warriors 4-II does even less to change one's mind. Pros + Tons of varied playable characters + Responsive controls and satisfying, flashy attacks animations + Love it or hate it button-mashing gameplay Cons - Is an unapologetic grind when it comes to unlocking new attacks or improving stats - Fairly minor additions over the previous release - Story mode is really disjointed and underwhelming - Love it or hate button-mashing gameplay Overall Score: 6 (out of 10) Decent With little to invite series veterans, or even newcomers, Samurai Warriors 4-II is a confusing expansion/sequel that is likely better off being ignored for an ultimately better iteration down the line than having those try to stubbornly uncover its merits. Disclosure: This game was reviewed using downloadable PS4 code provided by the publisher.
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