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Found 15 results

  1. Jason Clement

    GDC 2016: Touching Video Tribute to Iwata

    If you haven't seen it yet, this Iwata tribute video has been making the rounds on Twitter and other social media today. Check it out; it's pretty touching. Kind of amazing how most of us never realized how much Iwata contributed to Nintendo and gaming in general until it was too late.
  2. Jason Clement

    Farewell, Satoru Iwata (1959-2015)

    By now, I'm sure most, if not all of you have heard about the passing of Satoru Iwata (president and CEO of Nintendo). For those of you who haven't, he died from a bile duct growth; it's incredibly tragic, and happened way too early in his life. However, there was a huge outpouring of emotional support for Iwata's family and legacy at Nintendo on Twitter, and I thought I'd share some of the most touching and interesting stories for you here. I knew a bit about Iwata's career before this, but there's a ton of things that most probably didn't even realize. Before becoming President and CEO of Nintendo, he was the former president of HAL Laboratory (and a programmer for them before that). In one instance, he helped save Earthbound after it was in development hell for 4 years by helping to rewrite the code entirely. He did this all in one year: http://kamedani.tumblr.com/post/45700864819/mother-2-re-release-discussion-part-1 He helped port Pokemon Red and Blue's battle logic over to Pokemon Stadium for Nintendo 64 in just one week; a feat that was incredible to many programmers on the team at that time: http://iwataasks.nintendo.com/interviews/#/ds/pokemon/0/2 Also, when Game Freak originally developed Pokemon Gold and Silver, they only had the Johto region in the game. It was Iwata who helped them compress the game by half so that they could fit the Kanto region as well. (don't have a source for this at the moment!) Before the release of Super Smash Bros. Melee, he personally went to HAL Laboratories for three weeks to help debug the game when it looked like it wouldn't make the Gamecube launch release. This was AFTER he became acting president of Nintendo: http://tay.kinja.com/that-time-satoru-iwata-debugged-i-super-smash-bros-me-1675757029 Here's a touching experience about how one fan got to interact with Iwata through Streetpass: http://www.neogaf.com/forum/showpost.php?p=171720368&postcount=3606 I'm sure there are even more amazing stories out there, and I'll be sure to post them here if more are found (or posted below in the comments). If you have anything you'd like to say or want to share more stories about Mr. Iwata, please post below in the comments. Would be great to hear more about his life's work and the man he was. For now, all we can say is... goodbye Mr. Iwata.
  3. UPDATE: Nintendo has told Engadget that Nikkei's article contains information previously stated by Iwata during past press conferences, which include information about promoting their games on smart devices. However, they made mention there are no plans to offer mini-games on smartphones for the time being. Hopefully tomorrow's quarterly financial briefing will bring some more clarity to this matter. Original Story: According to a new report from Nikkei (via IGN), Nintendo will soon announce plans to produce and release mini-games and videos that aim to promote the company's own hardware and software as being the only place to get the full experience. The mini-games will also be limited demos that are free of charge instead of being free-to-play or full price. This new initiative may be officially announced by Nintendo around the time their quarterly financial briefing takes place on Wednesday. Nintendo has been criticized by analysts and investors alike for not taking advantage of the mobile space over the last few years, especially in light of their financial struggles as of late, so it looks as if this may be company CEO Satoru Iwata's plan to do more in that field without compromising his stance that Nintendo's games should remain on their own hardware.
  4. Nintendo has announced the promotion of Nintendo of America's chairman and CEO, Tatsumi Kimishima, today. He will now assume the duties as managing director at Nintendo Co., Ltd headquarters in Kyoto, Japan. So, who's the new CEO of Nintendo of America? The current Global President, Satoru Iwata, of course! Nintendo claims that this move "will support the company“s unified global strategy, allow streamlined decision making and enhance Nintendo's organizational agility in the current competitive environment." Reggie Fils-Aime will be continuing his role as Nintendo of America's president and COO. What do you think of Iwata being the new CEO of Nintendo of America?
  5. If you've been keeping track of the world of gaming, you probably remember a Nintendo Direct broadcast the company gave us not too long ago known as Wii U Direct, which featured Nintendo's own Satoru Iwata and Eiji Aonuma as they bombarded us all with announcements for games, whether their own or other developers' Wii U exclusives. However, there are some games the Big N isn't telling us about. Not only that, but these unannounced games may very well see a release before the year is up. While discussing the amount of time it would take for Nintendo to release its big guns for the Wii U, Iwata said, "I believe that we will be able to launch new software within this year that we have not yet announced at this point." In regards to their already-announced games, Iwata promised that the wait period for those releases will be "not excessively long." "Wii U has a lot of attractive features, but it requires a certain amount of time for people to understand them," said Shigeru Miyamoto while discussing how difficult it is for Wii U to communicate its value easily and directly. "We would have liked to create new entertainment that instantly communicated its value to the public, but we could not. However, I am confident that we did manage to develop software that, once people have played it, does communicate its value very well." Furthermore, Nintendo is currently in the process of recruiting people to help build its current development teams in order to maintain its development schedules. "While it will take more time to give shape to our new propositions that take advantage of being able to use two screens," Miyamoto said, "we have various ideas already. In terms of our research and development resources, as we need more staff in response to the high performance of this hardware, we are working to recruit more people, including people from outside the company." What do you think about Nintendo releasing Wii U games this year that we don't even know about yet? Source: IGN
  6. Jordan Haygood

    A Wii U Price Cut is Not in the Cards

    After Nintendo's recent financial report, which showed an overall profit but an operational loss, company president Satoru Iwata wanted to make one thing abundantly clear: there are no price cuts planned for the console. During a briefing following the announcement of their financial results, Iwata addressed certain issues regarding his company. The Wii U was brought up a lot during that briefing, with Iwata presenting data showing an initial burst of momentum for the console, followed by a rapid loss of momentum. For this reason, Nintendo has changed their forecast, predicting just one million worldwide sales from January to the end of March. You will no doubt remember that Nintendo's current handheld, the Nintendo 3DS, received a price cut due to poor sales very soon after its initial release. The Wii U, however, will not be receiving such a price cut anytime soon. Iwata stated that the console's value needed enhancements from the upcoming system updates, along with games, and that they need to actually convince more consumers why they should want one instead of lowering the price. Here is a full statement from Iwata: "While it was pointed out that, unlike in the case of Wii, it was difficult to instantly understand the appeal of Wii U, those who purchased it, although there are issues to be addressed, have shown a certain degree of satisfaction with our product value, but since its value by nature is something that takes time to appreciate and hence cannot be spread amongst society instantly, we have yet to communicate its value to the wider public. To put it another way, we delivered Wii U to those consumers who we thought would be the first to buy it, but information has not successfully been passed on to those consumers who we think will be the next people to buy it. This must be one big factor with which Wii U could not maintain its momentum. "People always try to compare the sales of Wii U with that of Wii, but the current situation is requiring us to focus upon how to reenergize Wii U sales irrespective of any comparisons with the previous platforms. "With Wii U, we have taken a rather resolute stance in pricing it below its manufacturing cost, so we are not planning to perform a markdown. I would like to make this point absolutely clear. We are putting our lessons from Nintendo 3DS to good use, as I have already publicly stated. However, given that it has now become clear that we have not yet fully communicated the value of our product, we will try to do so before the software lineup is enhanced and at the same time work to enrich the software lineup which could make consumers understand the appeal of Wii U." After Nintendo cut the price for the 3DS, the company suffered quite a bit financially, with employees cutting their salary to accommodate, including Iwata himself. This is a testament to its pricey financial cost, and with the current price of the Wii U being lower than its manufacturing cost, refusing a price cut is more than understandable. Once the console receives a more impressive software line-up and some system-enhancing updates, more people are bound to see the true beauty of the console. What do you think about all this? Source: Nintendo Life
  7. During the aftermath of Nintendo's explosive Wii U Direct, a new 3DS save data transfer tool was announced via the Japanese eShop in a fairly short video update starring Nintendo President Satoru Iwata (well, actually, it was his creepy Brain Age doppelganger). Iwata explained that this 3DS Data Transfer Tool will, as the name implies, allow for save data to be transferred from retail 3DS game cartridges to digital versions of the same games. The video was released only on the Japanese 3DS eShop, which means it'll take a little while longer before we get news of Western relevancy. It's doubtful that it won't come outside of Japan, though, as the tool could certainly be useful to some people. For instance, maybe someone is borrowing Paper Mario: Sticker Star from a friend and may have to return it to said friend before beating the game. In this case, all they would have to do is buy the game themself digitally and transfer their save file onto their own game. Another example would be if you planned on selling a physical copy of a game in favor of going digital. The 3DS Data Transfer Tool will be releasing for Japan in March. It's in Japanese, but if you're interested, here's creepy Brain Age Iwata's video update: Would you use the 3DS Data Transfer Tool?
  8. There was a moment during yesterday's Wii U Direct broadcast when Nintendo President Satoru Iwata mentioned that the next Super Smash Bros. game for both Wii U and 3DS would be shown at this year's E3. But in this stage of development, you wouldn't really expect much. However, Masahiro Sakurai, who we all know as the father of Super Smash Bros. and the well-praised Kid Icarus: Uprising, has given Iwata's announcement some clarity via Twitter, and it appears that we could be getting a little bit more than we expect. The English translation of Sakurai's tweet (he's Japanese, in case you hadn't realized) reads "Wii U and 3DS versions -- I would like to show you both." He goes on to mention other announced games and what to expect from E3 2013, saying that “Other games have had visuals shown, but you still have to wait for Smash Bros. But we'll be able to release something better.†Something better? During yesterday's Wii U broadcast, Iwata told us that they would be showing "screens" of the new Smash Bros. From what Sakurai says, however, it sounds as if we might actually be getting something more than that. A trailer, perhaps? Later in Sakurai's tweet session, he apologized for announcing the game long before they even began working on it, but he promises that fans of the Smash Bros. series will be getting more from the new title, and that they should prepare themselves. So get ready, Smash Bros. fans, 'cause something big's heading to E3! How excited are you to see the new Smash Bros. at E3? What do you think Sakurai's bringing to the party that's "better" than visuals?
  9. Nintendo President Satoru Iwata announced a lot of things during today's Wii U Direct broadcast, including many games that people have been dying to hear about ever since the Wii U was initially announced. Of these games was a new Zelda game in development for Wii U, which didn't have any footage or foreseeable release window. However, after Iwata turned the floor over to the Zelda series' own Eiji Aonuma, an old favorite was revealed to be coming to the console this Fall with an HD makeover - The Legend of Zelda: The Wind Waker. Aonuma explained that he and his team decided on this remastering because of how impressive the results were when they tried out different art styles and concepts that could potentially be used for their new Legend of Zelda title. After much deliberation, it was ultimately decided that they would remake The Wind Waker for Wii U, as the new original Zelda game is still a ways a way. In other words, this is Nintendo's way of making the wait more bearable Not only that, though, but this is also their way of bringing this classic to an audience who didn't originally own a GameCube or the original game. As far as enhancements go, there is the obvious: it has been remade in glorious HD with stunning visuals not possible on the GameCube. You can see the visual differences for yourself in the screenshots below. Aside from that, the new Wind Waker will boast various gameplay improvements, support for playing on the GamePad alone, and compatibility with Miiverse. Are you excited to play The Wind Waker in HD? Have you played the game before or will this be your first time experiencing it?
  10. During a press release earlier today, Nintendo announced a special Nintendo Direct broadcast, which they call "Wii U Direct - Nintendo Games." This broadcast will be held tomorrow, January 23rd, at 6AM PST / 9AM EST / 2PM GMT, and will be hosted by our lovely Nintendo president Satoru Iwata. The Big N wanted to emphasize just how "special" this broadcast really is, so they tweeted a teaser explaining that new software and services for the Wii U would be shown off. Satoru Iwata wasn't satisfied, however, by such simple hype-builders, so he added on the initial announcement with a tweet of his own, proposing that this particular Nintendo Direct will be different from what we might expect: Tweet translated by NeoGaf: "This time, the plan is a bit different from a regular Direct, in that I'll be talking about what kind of Wii U titles and services Nintendo is developing." If you've been keeping track of the company's recent Nintendo Directs, you'll recall that most of them have shown upcoming games largely from developers other than Nintendo, and many of the games have been announced already, only further revealed during the respective broadcasts with release dates and such. It can be deduced by Iwata's tweet that tomorrow's special Nintendo Direct broadcast will focus not on what other companies are up to, but what Nintendo themselves have been working on as of late. Will we be getting our super-hyped up Legend of Zelda and (3D) Mario announcements? Or perhaps a Super Smash Bros. 4 trailer? What about the company's other big guns, like Metroid, F-Zero, or Star Fox? Whatever they show off, we'll have to wait until tomorrow to see it. You can watch the broadcast live tomorrow at Nintendo UK's official website, among others. What would you like to see in this special Wii U Direct broadcast?
  11. The day has finally come, Pokémon trainers! After a long wait for Pokémon to arrive on the 3DS in all its creature-catching glory, and after days of waiting for an announcement we were told would come today, we finally have what we were all waiting for. Is it a Pokémon Ruby/Sapphire/Emerald remake? How about the rumored Pokémon Rainbow? Nope and nay. Today marks the official announcement of Pokémon's 6th generation with Pokémon X Version and Pokémon Y Version for the Nintendo 3DS. Nintendo President Satoru Iwata gave the big reveal in a pretty short, yet very big, Nintendo Direct broadcast called Pokémon Direct. But the announcement was more than just a reveal. Here, have a look at the new starters, as well as one of the generation's legendaries: Oh, and before I forget, there's also a trailer. Check out the official Pokémon Direct video and you will see it: As you can see, Pokémon X and Y utilizes the 3DS in such a way that has caused a transformation for the series, or rather an evolution. With enhanced visuals, new game mechanics, and, of course, a bunch of new Pokémon, trainers everywhere have good reason to get excited. And as a first for the series, Pokémon X and Y will be releasing worldwide this October. Gotta catch 'em all!
  12. Jordan Haygood

    Wii U Sales Are "Steady," According to Iwata

    As soon as Wii U's were available for pre-order, they were selling like crazy. And upon release...well, there were a surprising amount still in stores. If you decided this past holiday season to go out and pick up the console for you or your loved ones, you may very well have noticed just how many were still sitting in stores. Does this mean that the launch of Nintendo's new console was a failure? No, Nintendo doesn't think so. In fact, they don't even consider the Wii U's failure to match the crazy selling out of its predecessor disappointing. Nintendo president Satoru Iwata himself told Reuters that there's no need to see the vast availability of the Wii U as a bad thing. "At the end of the Christmas season," Iwata said, "it wasn't as though stores in the U.S. had no Wii U left in stock, as it was when Wii was first sold in that popular boom." But sales are not bad, and I feel it's selling steadily." In terms of sales figures...well, Iwata actually refused to present those. However, the Japanese magazine company Enterbrain says that just this December, the console sold more than 600,000 units in Japan. Wii U sales may seem slow at first, but you know what they say: slow and steady wins the race. Are you planning on buying a Wii U soon? If you already have one, do you think your purchase was worth it?
  13. Nintendo has only recently started dabbling in the world of downloadable content with the release of the DLC packs for New Super Mario Bros. 2 (which contain various new coin rush modes), so what exactly does the company's president think about the "free-to-play" concept that's been gaining influence in the industry over the last year? In a recent interview with Japanese publication Nikkei (via Polygon), Iwata made it known that he believes the free-to-play model works, but at the same time shot down any hope of it being a business model for Nintendo. At least, not for the big franchise games that people have traditionally paid for up until this point. "If we were to talk about Nintendo [adopting the model], I do not have much inclination to do that with Nintendo's established well-known products, where people trust their reputation and fun," he said. "For example, for people who are used to Mario games costing 4,800 or 5,800 yen, we will not have a proverbial door to full enjoyment that can only be unlocked via payment." Iwata was quick to distinguish what he said from Nintendo's current philosophy on DLC, which is to say that any DLC that is released later is always developed after the core game is finished and shipped to the market and is made for people who want additional content to play (without withholding any content that should have been in the main game). In the end, Iwata stated that while free-to-play is not even in the cards for something like Mario or Pokemon, it may actually be considered for some brand new franchises if it makes sense. "If we were to release something like that, it is not a betrayal [of our paid model] but the birth of an interesting idea through our new found freedom, that's all," he said. Time will tell when and if Nintendo will ever develop and support free-to-play games, but if the market for that specific type of game keeps increasing, you can bet that we'll see Nintendo jump onboard with some games sometime down the road. Would you want to see Nintendo release a free-to-play game?
  14. False alarm, folks! Earlier we told you that Nintendo President Satoru Iwata was sorry about the snail-like load times the Wii U's OS seems to be having at the moment. We also reported that a fix was already being worked on by the Big N, but with no time-frame being given. Well, scratch that last part, because it now appears to have been a misunderstanding. As soon as the the news was out that a fix for the slow load times of the Wii U was in the works, Engadget was contacted by Nintendo's own PR, who clarified that this was unfortunately not the case. Iwata didn't actually say that an OS update for the Wii U was coming to fix this problem, but that an update for Dragon Quest X was in development. Bummer. But in light of this misunderstanding, the Big N will likely still fix this issue soon enough. It's hard to imagine that Nintendo would leave this OS problem unresolved for too long. Here's hoping...
  15. If you're an owner Nintendo's new Wii U, you may have noticed some pretty lengthy loud times when browsing the system's OS. Many people have, including this irritated Japanese woman who gave the issue more exposure when she posted this video: Nintendo President Satoru Iwata has since apologized via a Japanese Nintendo Direct broadcast, admitting that the load times were indeed an issue. He also stated that his company was currently working on a fix for this problem. Unfortunately, he did not mention any approximation for when this solution would be made available, so we will just have to wait and see. The issue in question happens when moving between apps in the Wii U OS. Some load times have even been known to last as long as 40 seconds. Some people might have more patience than others, but this issue has caused some commotion since the console's release. It's fairly understandable that a system as powerful as the Wii U - which boasts 2 GB of RAM - will be sluggish at first, but hopefully those snail-like load times can be shortened in the near future. Their quick response to this issue (with the Japanese release having just happened) is definitely a good sign. Have you had this issue on your Wii U?