Search the Community
Showing results for tags 'Scott Pilgrim'.
Found 3 results
Marcus Estrada posted a article in Industry NewsSo last week we saw a few bits of confirmation for the incredibly long awaited Scott Pilgrim vs. the World: The Game DLC being released soon. It was listed in Major Nelson's weekly blog update, given a release trailer, and even in the Tumblr of Scott Pilgrim's creator. He said the date was "for real this time" and meant to be this week. Guess what? It's not out this week. The Tumblr post confirming its supposed release has been since deleted too. However, this doesn't mean they are attempting to completely sweep the DLC under the carpet. Ubisoft spoke to Destructoid about the delay and said this: "The downloadable content for Scott Pilgrim vs. The World: The Game has been delayed for fine-tuning and to incorporate feedback from the passionate Scott Pilgrim community. Ubisoft is addressing feedback from the community on the best ways to honor retro games in the Scott Pilgrim vs. The World: The Game DLC in an accurate and respectful manner. Ubisoft, and the new team developing the DLC, respect creative properties and, of course, want to be sure to deliver a game experience that is a proper tribute to the Scott Pilgrim franchise." Those who haven't been eyeing the DLC over the past few years may not be aware of what caused this delay. Ubisoft even appears to be referencing it, although they do not explicitly say anything. Basically, when the trailer for this DLC launched, someone identified one sprite as belonging to Sonic Battle. With that discovered, it left room for people to wonder how much of the game's graphics may in fact be ripped directly from other titles. As such, Wallace Wells & Online Play content is being delayed longer, presumably to remove all offending content. No new date has been given by Ubisoft for when it will finally be available. Do you think the DLC would have arrived this week if sprite copying hadn't been uncovered?
Marshall Henderson posted a article in Industry NewsEven without Brendan Fraiser's cameo, Scott Pilgrim vs. The World was an XBLA and PSN blast from the past that made plenty of fans. As quietly as it was announced, the new Online + Wallace Pack for Scott Pilgrim is being delayed for a little longer. While details on the Online + Wallace Pack DLC are as rare as uncomplicated love for a guy who is actually a jerk, the provided title seems straightforward enough: Online play, as well as access to Wallace Wells, Scott's roommate defined by his snark and the fact that he is gay. Historically, the DLC for Scott Pilgrim has been pretty light on both content and cost, such as the Knives Chau DLC, which adds Knives Chau as a playable character, with an entirely unique moveset and base stats. Since Scott Pilgrim capitalizes on the cooperative gameplay, adding an online element would not go unappreciated. Seeing DLC support two years after the announcement of a game is pretty impressive, so maybe this push is actually a good thing? ... Yeah, maybe not, but the DLC is now planning on an Autumn release, so look forward to that.
The first game for my new Sony powerhouse (the PS3) ended up being Scott Pilgrim vs. the World. Having only one controller, I was hoping to bust knuckles with strangers online, but the game doesn't support online multiplayer. While this initially saddened me, it got me thinking about the multiplayer scene, and it made me glad to see that Scott Pilgrim does NOT offer online multiplayer. So many games today focus on online multiplayer, (especially those FPSs) that it feels like local multiplayer is slowly losing its place. (or maybe it's just me) It's like everyone expects every game to support online multiplayer. Scott Pilgrim not offering online multiplayer also reinforces the old school arcade feeling that the game exudes. Remember those days of playing Teenage Mutant Ninja Turtles or X-Men in the arcades? Do you remember what going to the arcade felt like? It also saddens me that many of you that may end up reading this don't know that feeling. Yeah, Scott Pilgrim is going for that. Local players only! Personally, I love the feeling of playing with another person. Usually you will end up cooperating with your partner, which can make for great saves. With another experienced gamer, both of you end up fighting against multiple enemies solo, and then realize that's not such a great idea. Trouble and hilarity usually ensue. Let's not get started on the competition battle games bring along. And remember when arcades were around and someone would â€œsaveâ€ you in a battle game? Yeah, that was sweet. (How many of you know what I mean by â€œsavingâ€)? Ultimately the best part about local multiplayer is the person (or people) that are there playing with you. The fact that you can simply talk to them, laugh with them, yell at them, whatever it is. Yeah, you can speak to others with a headset during online multiplayer, but it's not always the same as having a friend right there sitting next to you. With online multiplayer, sometimes you end up with people who don't know how to play, and you can't do much to help them out. People end up holding you back, and you're not prepared for it. The best case scenario is when you and your team are just steamrolling the competition without saying a word to each other. Somehow everyone is in perfect sync, filling their roles, or matching their playstyles with the right people. While that can be great when the team manages to kick ass, when no one is physically there, the same feeling is not replicated. By no means am I saying that online multiplayer is a bad thing, I'm only pointing out one social fault. It's amazing, and I wouldn't give it up, but the interaction with other people being in the same room and playing the same game at the same time is what makes gaming part of what it is. Gaming is a media form that brings people together, just like going to the movies. People get together to play video games together and have a good time. It's also an interactive form, so you are, in some way, shape or form, in control of what happens in the game. (That's not something you can do at the movies!) And for those non-gamers out there, why don't you give it a try when a friend asks you to join in on playing? There are many reasons to like and dislike both forms of multiplayer, but which version do you prefer?