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Found 20 results

  1. Steve Bitto

    Playstation Plus May Lineup Revealed

    Sony has announced the titles coming to the Instant Game Collection for Playstation Plus members in May. Playstation Plus has impressed in recent months offering quality titles like Bioshock: Infinite, Batman: Arkham City and Tomb Raider. Next month will be no different. Among the games available is the fantastic Puppeteer which we absolutely adored! Here is a full breakdown of May's PS Plus offering: PS4 Stick it to the Man! PS3 Puppeteer Pro Evolution Soccer 2014 Skullgirls Encore PS Vita Surge Deluxe Limbo Take a peak at the quirky puzzler Stick it to the Man! for Playstation 4: Source: Playstation Blog Do any of these games have you excited for the May PS Plus update?
  2. Ta-da! Lab Zero Games has announced the results for the third DLC character for Skullgirls on their Indiegogo page (which was decided by votes from fans). Who is it? It's the sexy Egyptian lady, Eliza! Squigly, the first DLC character, will be available sometime this July along with the PC version of Skullgirls. You'll most likely see the other DLC characters about 3-4 months apart from there. PC players will also be able to beta test the new characters as they're added to the game. There's still one more DLC character left to be decided through fan votes. Who do you think it will be?
  3. Near the end of February, the Skullgirls Indiegogo campaign launched. The site, which is very much like Kickstarter, was being used by Lab Zero Games to try and get the funding for a new character named Squigly. Her funding was raised within 24 hours and the team was sure to promote stretch goals. With thirteen days left, the crowdfunding project has passed another milestone. Today the second character, Big Band, was funded ($375,000 reached). Not only is this a new character, but it also happens to be the first male character in the Skullgirls roster. As you might expect, Lab Zero Games are quite excited with this progress, but it should be expected thanks to their smart project design. There's still more coming too if fans want to contribute more. At $400,000, a stage and story for Big Band are unlocked. Beyond that there are various other additions such as voice packs. Their final stretch goal consists of a third (but this time mystery) character. Both Squigly and Big Band will be added to the core game as free DLC once they're ready.
  4. We“re all familiar with how crowdsourcing projects work by now. An idea is put up with the amount of funding needed, and people can back it with however much money they wish to donate. Oftentimes, there are some pretty cool perks and prizes depending on how much you put towards the project. While many crowdsourcing projects on Kickstarter, Indiegogo, and other sites have been incredibly successful, it seems like some still need a bit of advice and example of what a really good crowdsourcing project looks like. A perfect model of this would be the ongoing Skullgirls Indiegogo project. The campaign, dubbed “Keep Skullgirls Growingâ€, is exactly what it sounds like. It“s an effort to have more content created and added to the almost 1-year-old fighting game; to keep players continually interested in the game and have new ones join in. By using a crowdsourcing site to fund their future downloadable content, Lab Zero Games claims that Skullgirls is “truly the only fighting game made by fighting game fans for fighting game fans.†Another great incentive to having this project done through crowdsourcing is that all the DLC will be available free for all platforms for a limited time. This basic idea behind the “Keep Skullgirls Growing†project isn“t all that makes it great, though. How things are formatted and explained on Indiegogo for the project; that“s the other half of this impeccable example of a crowdsourcing campaign. First off is why Lab Zero Games needs the amount of money that they“re requesting and a look behind the development process of this DLC. The initial goal for the “Keep Skullgirls Growing†project was $150,000. This was just for the cost of Squigly (a DLC character) alone. They also make it clear that this sum is actually cheap for a fighting game character, and that the reason for that is that she“s already been partially completed. So why do they need your help? Well, Lab Zero Games tells us that as well. Hit with layoffs and having their financial support cut off, continued support for Skullgirls was pretty much prevented. Even with a patch and PC version on the way, there“s just not enough pay to go around or money to go towards future DLC. Lab Zero Games tells you exactly how things have been in regards to Skullgirls and how everything will work out in the future in regards to this project. So what about the overflow amount of money that the “Keep Skullgirls Growing†project should get (and already certainly has)? Crowdsourcing projects often have stretch goals if they anticipate that it might shoot past the initial amount. This one is no exception, and Lab Zero Games make it extremely clear what they will do with the overflow amount should there be any. The amounts for each goal are as follows: $175,000 for a Squigly stage and story mode, $375,000 for another DLC character called Big Band, $400,000 for a Big Band stage and story mode, $600,000 for a mystery DLC character chosen by fan vote, and $625,000 for the mystery character“s stage and story. There are also bonus voice packs throughout and in-between these amounts for already existing Skullgirls characters. We are let in on who Squigly and Big Band are, and how Squigly will play. And even though Big Band is brand new and has only just started to be worked on (unlike Squigly), Lab Zero Games is already sharing his backstory and promises progress on his play-style soon. Now that“s some dedication to keep their funders informed! Another fantastic aspect of the “Keep Skullgirls Growing†project is that Lab Zero Games lets you know exactly how the money will be broken down. $48,000 for staff salaries, $30,000 for animation and clean-up contracting, $4,000 for voice recording, $2,000 for hit-box contracting, $5,000 for audio implementation contracting, $20,000 for QA testing, $10,000 for 1st party certification, $10,500 for Indiegogo and payment processing fees, and $20,500 for manufacturing and shipping physical rewards. They also mention extra money would be put towards game elements such as extra taunts or win/lose animations should any of those aforementioned fees be cheaper than expected. Rewards are probably the part of crowdsourcing projects that everyone looks forward to most. The “Keep Skullgirls Growing†campaign doesn“t slack in this aspect; the prizes are actually pretty nice and inventive. Posters, t-shirts, custom drawings, Skype with the team, and voice actress voicemails are just a few prizes of what is offered. While most of the early rewards are digital (which isn“t a bad thing), most fans contributing will feel like they“re getting their money“s worth with these rewards on top of having this fabulous DLC completed. Lastly, this crowdsourcing project is one done by an already established developer. Lab Zero Games has already released Skullgirls; the Indiegogo project is for DLC for the game. Backers can be rest assured and confident that the team will be able to complete the “Keep Skullgirls Going†project! It“s not a surprise that the $150,000 for Squigly was funded in less than 24 hours into the campaign. Lab Zero Games did a phenomenal job laying out everything for the “Keep Skullgirls Going†project: why they need the money, the development process, stretch goals, budget breakdown, and rewards. Lab Zero Games is also confident and approachable. The effort is a fine example of how a crowdsourcing project should be, and others should take note for future projects. If you haven't played played Skullgirls yet, be sure to check out our official review. Thanks for reading!
  5. Leah

    Skullgirls Indiegogo Rewards

    From the album: Leah's Editorial Images

    © Lab Zero Games

  6. Leah

    Skullgirls Indiegogo Stretch Goals

    From the album: Leah's Editorial Images

    © Lab Zero Games

  7. From the album: Leah's Editorial Images

    © Lab Zero Games

  8. Skullgirls is a fighting game with a neat visual flair that came out just last year. Although it doesn't have the massive audience of some other games, there is still a strong fan following. Just yesterday, developer Lab Zero Games set up an IndieGoGo (a Kickstarter-like site) campaign to try and fund a new character. They were asking a fairly substantial $150,000 and set their timer for 30 days. It only took one day for the goal to be met. As of right now, it is creeping toward $200,000. New goals have since been set and that means funding will probably continue to trickle in until the campaign concludes. So what was that $150K for? The new fighter Squigly who also happens to be the first DLC character for Skullgirls. The Keep Skullgirls Growing fundraiser is in fact the most successful game-related item to hit IndieGoGo so far. Squigly will be free DLC once she is ready for PSN, XBLA, and PC. Her own stage and story mode will also be included. If funding can reach $375,000 then Big Band, the game's first male character, is set to become DLC as well. Further stretch goals add in other mystery characters. Do you still play Skullgirls?
  9. Jason Clement

    skullgirls painwheel

  10. For the fifth chapter in the Thems Fighting Words series, we introduce the Diamond Dynamo Cerebella. The Rundown Cerebella is the Zangief of Skullgirls; she moves slowly but if she can get her hands on you, you can kiss a good chunk of your life bar goodbye. Many of her command grabs have insane reach and can hit confirm into her surprisingly damaging supers. Plus, some of her specials have armor property which allows her to absorb a couple of hits before unloading on her opponent. As a single team-player, her damage output is extremely impressive, but she can stand to have another member to cover her bad match-ups. The Basics Being the bruiser of the bunch, Cerebella won“t win any matches in the speed department. Many characters like Ms. Fortune or Valentine can easily outpace her on the ground and the air. She does have a double jump to make some clearance through the air and she has access to an aerial glide to further cover the gap. However, that glide is also on the slow side so it“s not something to abuse lest you want to risk getting anti-aired into submission. On the ground she carries a slow forward and backward movement set. Her forward and back ground dashes, while slow have excellent range and can surprise some foes. Cerebella“s strength lies in her incredible physical attack and throws. Being able to get a hold of her targets will be half the battle. The key to doing so, however, is not by running them down, but by using the naturally long reach of her attacks the many stun properties of her blows to make her foes sitting ducks for her command grabs. One of her most effective tools to doing this is her standing medium punch causes some stagger on hit and her forward heavy punch hits so hard it causes a stun coupled with a hard back slide, giving you time to follow up with a grab or a super combo. Holding a heavy punch in the air allows her to glide through the air and follow up with a hard Hulk hand clap in the air. While the glide is slow, it can easily bait foes to jump to strike which leaves them open to the follow-up air clap. Some other air attacks are her downward medium punch which brings an elbow down on her foe“s head. Despite her slow speed, the natural reach of her attacks make her more than capable to close the distance. Beauty and Brawn Where Cerebella truly shines as a top performer is in her special attacks and command grabs, which cater nicely to her tank-class fighter status. Her “Lock n“ Load” attack has her charge up a strong straight jab that does modest damage and can lead into not one but two of her super combos. A nice bonus to the move is Cerebella is fully armored during the start-up and following animation of the hit, forcing her opponent to hit her multiple times if they hope to knock her out of it. The move can easily soak one or two hits. Her first bread and butter command throw is “Diamond Drop” which does solid damage and has invulnerable start up against normal throws. In addition, the move is pretty quick and has great range to surprise her foes. On contact it can easily set up into her many other physical attacks or even a super combo. Her second command throw “Merry Go-rilla” also has invulnerable start-up against throws but also in the face of normal attacks as well. The dangerous part about the grab is its range is about medium screen so it can easily lasso in many keep away foes. As for a more defensive maneuver, Cerebella has a move called “Diamond Deflector” that does some basic damage on hit but more importantly it can deflect any projectile attack giving her some time to catch up to her target to get some quality time with her throws. In addition it also has staggering status so it makes it doubly dangerous to throw anything at her if there“s even a remote chance she can catch you afterwards. To boost her lackluster mobility, she has access to a move called “Tumbling Run” which gives her a quick ground run which is a lot more reliable and quicker than her basic walk and dash. From the Run she has some extra options to further play an effective mix up game. Hitting the heavy kick causes her “Battle Butt” attack which hits twice and has some armor quality to make sure it connects. The medium kick variation “Kanchou” makes Cerebella vault behind her target and winds up with a hard hit that cause the foe to wall bounce. Lastly, the light variation cancels out her run. The last version can be used to bait and switch her targets who think she“ll come in with a physical hit only to get a throw for their troubles. The “Tumbling Run” should be one of her best tools to pursue those who like to use their quickness to escape her and can easily become one of her essential tools to play some good old fashioned mind games, forcing her opponent to think what her next step will be when she comes rushing in. Super Combos Cerebella has three super combos to choose from and each one hits hard and links extremely well from any special or standard attack.Her first level one super “Diamond Dynamo” is a multi-hit melee combo that has invincible start-up and some nasty ground bounce capabilities. Most of her normal moves and command grabs can easily hit confirm into it for some high damage and since it causes a ground bounce it can leave them open to some nasty follow-ups with a command grab or one of her specials. Her other level one is a command grab. “Ultimate Showstopper” is one of the strongest level one supers in the game and also has invulnerable start up. The clincher is its incredible start up speed which doesn“t give her target much time to even try to avoid it. Due to its speed, it can be incredibly deadly as a counter during block strings, which would be nigh unavoidable when setting it up during a rush-down player“s combo strings. Her final super is a level three called “Diamonds are Forever” which is a three hit attack where she digs up a giant diamond and launches it into her opponent with a hard punch at close range. This one hits low and very quickly after activating it forcing her opponent to have a twitchy reflex if they hope to block the attack at close quarters. Along with the high damage, it causes a nice wall bounce on contact with the third hit making it ideal to follow up with more punishment. What may be the most dangerous property of it is it has infinite armor status, meaning the only way to knock her out of it is by throwing her, otherwise you“ll be getting a giant diamond boulder in the face. As a Team Player Cerebella is one of the few fighters on the roster who may be best as a one woman team. The heightened defense coupled with the increased scaled damage output from rolling solo makes her a terrible force to be reckoned with. However, partnering up with some fighters who can counter foes who specialize in long-range keep-away styles would be of some help. As for support moves, many of them still retain their armored qualities making them a sure shot. In this capacity, Cerebella would also serve as a solid shield for whatever team she is on. Table of Contents Ms. Fortune Peacock Parasoul Valentine You can follow Dominic on Twitter at @word_writer and listen to him wax philosophic about games and other randomness. Plus, follow us fine folks at @gamepodunk for the latest updates and the chance to win fabulous prizes!
  11. Jordan Haygood


    From the album: Kaptain's Gallery

    © Reverge Labs

  12. Creating video games takes a lot of hard work and dedication. Any game developer would tell you that. At least, they should. But there“s a difference between working hard with a lot of professionals while big-name publishers dedicate a lot of money into a project and working hard with few to no other people besides yourself while being on an extremely limited budget. These types of games are known as independent games for those very reasons. But out of all these indie games (not to be confused with Indiana Jones games), which ones actually shine? Which out of all the many low-budget games out there are the ones that are worth playing? Well, in the spirit of Independence Day, I thought we should look into that. Ranging from retro platformers to blocky builders, here is a selection of 10 indie games (in no particular order) that are worth your time. Super Meat Boy -Team Meat- In an era where games are being dumbed down for children to play without raging uncontrollably like I did back in the day, it“s refreshing to get a game that challenges us like a true retro game. Paying homage to the difficulty of yore, Super Meat Boy takes you through vicious meat-grinding traps that you must complete by jumping through levels with extreme accuracy. This game started out as nothing but a Flash game, but is now readily available across various different platforms to those seeking a challenging platformer. Cave Story -Studio Pixel- While we“re on the subject of retro indie games, Cave Story is about as retro as they come. With a style directly influenced by classic NES games, even going so far as to include a completely (and extremely catchy) 8-bit soundtrack, Cave Story is a fantastic example of a great platformer. And not only is the game very retro, but it is also very indie, created originally by only one man – Daisuke “Pixel†Amaya. And once the well-deserving game caught widespread gamer attention, it has since been remade in the forms of Cave Story + and Cave Story 3D. So if you“re one for NES-style games, you now have no excuse for not owning this game. Limbo -Playdead- If you“re looking for a creepier, grittier platformer, Limbo is for you. And boy, I mean creepy (seriously, repeatedly running into a giant killer spider is no laughing matter!). Featuring an emotionless, glowy-eyed silhouette with no name, Limbo takes the player through color-rich levels (by which I mean white, grey, and black) of platforming and puzzles as he tries to get to his sister in the horrors of Purgatory. It“s a beautifully-made indie game, and if you have the opportunity, this game is worth a playthrough. Braid -Number None, Inc.- Here“s a platformer that uses a rather unique element – time manipulation. In Braid, the hero must travel through several levels to save a princess. But rather than travelling through pipes, you must travel through time. Forwards, backwards, side-to-side; you“ll find yourself doing all sorts of crazy things in order to solve the platforming puzzles each level has to offer. It“s also a visually-striking game with a brilliant soundtrack to boot, so there“s absolutely no reason you shouldn“t try this game out. Fez -Polytron- Here“s a little puzzle/platformer that has given us something we all have been asking for: a game about a magical fez hat. The game has you playing as a little guy living happily in a 2D plane of existence until a strange artifact grants him his awesome fez, which allows him to see the world in the third-dimension. Players are given the ability to rotate the world as they solve puzzles and clear levels on their way to help the protagonist save the fez-granting artifact before his own world gets ripped apart. It“s fun, like all these other games, and like all these other ones, you should play it. Besides, fezzes are cool (Doctor Who reference right there). World of Goo -2D Boy- Have you ever wondered the possibilities goo could bring to the world of gaming? 2D Boy certainly has, which is why they decided to create a game all about it. World of Goo is a curious little puzzle game that gives players several different species of goo scattered across various different worlds, and you must use each goo“s specific abilities to solve the puzzles to pass each level. It“s a unique concept that is also insanely fun once you do the smart thing and play it. By the way, that was your cue. Play it! Bastion -Supergiant Games- Bastion is an interesting indie game that does things most other games do not. One of these things is the dynamic voiceover the game has as the narrator tells the story of "the Kid," who sets off to collect special shards of rock needed to power a place called the Bastion after the apocalypse struck. It's an action RPG that takes you through fantastic-looking worlds while the narrator tells the player every little thing the Kid does. Sure, it could get annoying at times, but it's a cool little feature that makes the game unique. All in all, Bastion is a great indie game that's more than worth a look. Skullgirls -Reverge Labs- This game“s a recent one, but it“s already proven itself to be awesome. In a fighting game, you“re normally given a roster that“s at least 80% male, but Skullgirls tries a new approach by making its roster 100% female (hence the “girls†part). Each kick-ass chick in this indie fighter has their own unique abilities that give you plenty of variety to decide which character is best for you. Just about anyone can pick up and play this game, but if you“d like to become a pro, there are several tutorials that cover concepts that“ll not only help you dominate Skullgirls, but just about any fighting game out there. So if you“re looking to become a great virtual fighter or just looking to participate in cartoony cat fights, get this game. Journey -thatgamecompany- Here“s another game that“s pretty recent, but its developer certainly isn“t new. Known for such games as flOw and Flower, thatgamecompany“s newest game, Journey, is quite possibly their finest. Featuring a character in robes, your objective is to “journey†through the vast desert to reach a mountain in the distance. You can journey through Journey alone or with online players, but the experience will always be deep and captivating in its own right. So if you“re into games that put you in a virtual nirvana like flOw and Flower, Journey is the game to play. Minecraft -Mojang- Minecraft… Oh, Minecraft… As far as indie games go, this one if probably one of the most popular. At first glance, this blocky builder seems simple and strange, but once you start playing it, you realize just how deep and addicting it can actually be. And any one of the bajillion Minecraft addicts out there can vouch for that. And the main reason it“s so addicting? Well, the game doesn“t actually end. It“s a sandbox game that allows you to create, destroy, and rebuild the world any way you please. That“s about the gist of it, but it“s all the reason gamers need to never stop playing. So maybe you should give it a go too, if you haven“t played it already. I warn you though; you may become infected by the addiction virus yourself…
  13. Jason Clement


  14. Jason Clement

    Skullgirls Peacock and Cerebella

    From the album: Editor's Gallery

  15. Jason Clement

    Skullgirls Peacock 01

    From the album: Editor's Gallery

  16. Jason Clement

    Ms. Fortune

    From the album: Editor's Gallery