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Found 6 results

  1. It looks like E3 week has officially kicked off for Nintendo. Alongside the release of Lucas as a playable fighter in Super Smash Bros. for Wii U and 3DS, a special video presentation has been released, featuring Masahiro Sakurai himself showcasing two new fighters, Lucas, who we already got a glimpse of before, new costumes for Mii Fighters, and some new stages. And the best part? All of this is available right this second! Well, most of it is available, at least. One thing that was shown off was the classic Dream Land stage from the N64 original, but Sakurai also announced that Hyrule Castle and Peach's Castle from the original will also be making a return sometime in the future. Two other stages that were made available include the long-awaited Miiverse stage and another stage that comes with a certain street fighter that has been officially released. The street fighter in question is, of course, Ryu, who was actually leaked earlier. He's a fairly interesting inclusion, featuring a moveset that is quite unique to the character. Based heavily on the Street Fighter franchise, Ryu's moveset includes a way to play that is very familiar to Street Fighter fans, along with two different final smashes, which is also something unique to Ryu. He also comes with his own stage - Suzaku Castle. You can watch all things Ryu in the following videos: Another character that was leaked earlier was Fire Emblem fighter Roy, who was also officially announced in the special presentation. Returning from Super Smash Bros. Melee, Roy has received an appearance overhaul and has been balanced for the newest entries. He also has a final smash, which he obviously didn't have in Melee. You can watch his presentation below: One character that was rumored to become playable was Inkling Girl from Splatoon. That won't be happening, as it turns out. However, alongside a new trophy featuring the character, both Inkling Girl and Inkling Boy are now available as costumes for Mii Fighters. Also released are costumes based on Akira and Jacky from Virtua Fighter, Heihachi from Tekken, Isabelle from Animal Crossing, MegaMan.EXE from Mega Man Battle Network, and ZERO from Mega Man X. You can see them all in action in the following video: All of this content is now available on the Nintendo eShop for the following prices: Lucas - $3.99 on one platform / $4.99 on both Wii U & 3DS Ryu + Suzaku Castle stage - $5.99 on one platform / $6.99 on both Wii U & 3DS Roy - $3.99 on one platform / $4.99 on both Wii U & 3DS Mii Fighter Costumes - $0.75 each on one platform / $1.15 on both Wii U & 3DS / $6 for all on one platform / $9.20 for all on both Wii U & 3DS Dream Land (a stage from the N64 original) - $1.99 on one platform / $2.99 on both Wii U & 3DS Miiverse Stage - Free, Wii U only Everything in one bundle - $21.96 on one platform / $29.16 on both Wii U & 3DS Are you excited about all this Smash Bros. DLC? Will Ryu, Roy, or Lucas become your main?
  2. Nintendo already confirmed that Lucas, the Miiverse Stage, and Splatoon costumes for Mii Fighters were all coming as Downloadable Content for Super Smash Bros. for Nintendo 3DS & Wii U on June 14th last week via Social Media. But today, they announced that Sakurai will be hosting a special Smash Bros-centric video presentation on that same day, at 7:40 AM PT, 10:40 ET. That“s...interesting. Will the broadcast offer more surprises beyond what we already know? I“m guessing yes. Methinks this broadcast is designed to take up a good twenty minutes or so that would have otherwise been reserved for the big Digital Event coming next Tuesday during E3 2015. What do you think will be announced? Will we see long-rumored stuff like Ryu and Roy come to light? And it begs the question: with the Nintendo Direct Micro and now this Smash Bros. Broadcast--will the Digital Event suffer from all this information already happening, or will we see more new content from Nintendo than ever? Be sure to let us know how you feel below!
  3. Jordan Haygood

    Super Smash Bros. for Wii U

    From the album: Kaptain's Gallery

    © Nintendo

  4. UPDATE: 9/18/14 This morning, I return to Smash coverage after basking in the retro-gaming glory of my RetroN 5 and Theatrhythm: Curtain Call. Despite life“s many distractions, I“ve still been playing Smash regularly. Now then: Online Mode has been intimidating for me because...well, it“s in another language. Sakurai“s love of menus is not for the faint of heart. But I“ll do my best to describe what I see, in addition to getting to the important part...eventually. You can play online with your 3DS Friends or with strangers in the left and right top-menus, respectively. There are two data-related buttons to click right underneath them. The left one, a sort of pie-chart, is one I don“t quite understand. But in my game, I see Shulk and Marth on that screen. Shulk has “55%é in red, and Marth has “45%é in blue. I“ve used Shulk and Lucina online so far, not Marth, so...I honestly have no idea what this pie chart is depicting. Is it online usage percentages? The right one, showing a map of the world, is a little easier to understand. It leads to another breakdown of three menus. One is a launch minigame (the bigger, top one). One is a replay channel where you can watch saved online matches of your favorite characters (whomever you choose), and the last is a world map of everyone currently playing online. These various extra bells and whistles associated with online play indicate to me that a ton of polish has been put into the online interactivity of the game. While I strongly believe the 3DS version of the game is built more for people who play for fun versus playing competitively, anyone whose aim is to exclusively compete online will not run out of things to do anytime soon. Battle itself is divided between those who play for fun and for glory. I“ve tried both modes, which play seamlessly, without any lag on my end. For fun features items and randomly selected stages. For glory has you playing on Final Destination without items. I wanted to give the game its proper online stress test, so I played at 7 AM, 10 AM, 1 PM, 3 PM, 7 PM and 10 PM. No lag at any time. None….whatsoever. Your experience may differ because the game will be out on a global scale, but man did online run smoothly over here. This is good news for many, I imagine. I wish I could detail the StreetPass features, but since no one else on my block has the game yet, I can only offer a bit of my “practice run(s)é, which promptly unlocked some sort of challenge in the challenge room. You can edit a greeting and pick a character, then...unleash your character in a sort of minigame that reminds me of tin-pin slammer from The World Ends With You. As a small, circular pin-like object with a sharp end, your objective is to get behind your opponent(s) and try to knock them off the stage. Beyond playing through Classic Mode as each character and potentially unlocking more challenges, I think my Smash coverage kind of draws to a close here. There are an infinite number of things to do in the game thanks to Smash Run, customizable stuff, and hidden, custom moves for each character. But there“s only so much I can talk about, beyond answering individual questions. I“ll probably move towards weekly updates versus daily ones from this point on, focusing on the things I“ve found and the characters I“ve played as. Hey, hey. One last tidbit concerning Smash Run. So, the music that plays is random. To give you the ideal Smash Run experience, the game allows you to pick which music (out of every tune in the game) you want to play as you complete the challenge(s) of Smash Run. It“s certainly a nice touch! So, to recap: Smash Bros for 3DS features: 48 playable characters 34 playable stages (many of which are repeats from Brawl) 70(+) challenges to complete 4 competent modes in Battle Royale, Classic Mode, All-Star Mode, and Smash Run Many, many bonus modes you“re used to, and many more you haven“t seen. Over 600 trophies Hundreds of stat boosts, Mii Fighter Equipment, Custom Moves for all characters, and more. Over 114 pieces of music (including repeats from Brawl) It“s certainly worth the $40 price-tag here in the United States, in this guy“s opinion. It“s got everything Brawl had except a story, but you can play it on the go. It“s been a pleasure bringing all this info to you guys. My coverage is far from over, because the spoiler thread will go live as soon as I“ve finished writing it up. But beyond character analysis, I“ve simply run out of things to say. Look for weekly updates to this thread from this point on detailing small things I“ve found. And, as always, I“ll take the time to answer questions I can. From 9/14/14 For those of you who have heard the news about Circle Pads breaking from people playing this game--don't fret. I've spent a ton of time with the final version...and the Circle Pad on my 3DS LL shows no sign(s) of wear. Just be careful, all right? If you want the serious kind of competitive play that might put your hardware at risk, I recommend just waiting for the Wii U version. Something tells me the 3DS version is for fun, while the Wii U version is more "for glory". Anyway. So, remember yesterday when I unlocked all the characters and pondered where all the stages were? ...I had them all unlocked about an hour later. Here“s a hint: if you see a hidden stage from a Rep in Classic Mode, try using that character in Battle Royal 2-3 times. Apparently each hidden stage is tied to a task in the Challenge Room, so...maybe you all won“t need hints when the game comes out in a language you can understand. Hahaha. Also, remember when I said the game had 35 challenges? Turns out, by unlocking stages and frolicking around in other modes including what“s referred to as Target Blast and Trophy Rush, I mashed the remaining challenges and unlocked Page Two (which then triggered a chain reaction breaking 13 more of the now 70 total challenges in the game. Could there be even more? I don“t think so. But: if you complete a Challenge that“s on Page Two before unlocking Page Two, you needn“t worry. The game apparently remembers. No, I still have no idea what these challenges are. I have a feeling when I get the game in English I“m going to have many a facepalm moment. All-Star Mode is really frantic, with almost 50 characters. You don“t face them one at a time in Easy or Normal Mode (I haven“t been brave enough to try Hard yet); it“s more like….8 or 9 at a time, with 3 fighters (in addition to yourself) occupying the arena. The physics have been altered slightly in the player“s favor, making foes easier to blast away, much like the Fighting Polygon Team from the old Smash games, or the Fighting Mii Team (yeah, that“s a thing) from this game. Apparently there are so many characters that Sakurai thought it would be impossible to complete the task as issued without a little nudge. Maybe Hard Mode loses the edge? I“ll let you guys know. Characters are grouped by year, and come at you in volleys. The final few are Shulk, Lucina and Greninja, as can be predicted. I“ve yet to see any stages, modes or features (beyond trophies and coins like in Classic Mode) rewarded to me for beating All-Star. Seems once you unlock every character & every stage, there“s no “big twistsé left. The music seems to have changed for my main menu, indicating that I“ve...well...accomplished things. Just like it did in Melee and Brawl once various modes were unlocked, or when someone completed the Subspace Emissary for the first time. I think that“s all there is to it, though. Classic, All-Star, Battle Royale, and Smash Run. Four competent modes, 48 characters, 34 stages, 70 challenges. I think the true single-player replayability in this game is going to be gathering up all 600-something trophies, finding all the various Mii equipment and custom moves, and playing the ever-loving snot out of Smash Run. At just under 13 hours, I consider the “bulké of my single-player “coverageé to be complete. I guarantee I“ll spend double that just mucking around in battle against the computer, Smash Run, etc. Speaking of Smash Run, I have dabbled in it a little more since my first update two days back. I“ve gone through as five different characters now, so I can report some things I“m noticing: - I“ve seen enemies from almost all repped franchises, but I“ve not seen a single boss character yet. I“m thinking boss characters and modes like that may be reserved for the Wii U version of the game. - To my knowledge, there is no way to alter the five minutes you get to explore the (very massive, always the same) Field. Think of the size of the field as relating to the size of the final level of Subspace Emissary. It“s going to take you a long time to explore every inch--and I think half of what will keep the experience fresh is the enemies you encounter. - Smash Run assigns various “tasksé to you during your five minutes. Find a door, then go inside and rob the room of its treasures. Or break targets. Or defeat enemies in 30 seconds or less. Rewards for accomplishing said tasks are typically heaps upon heaps of stat boosts for The Final Battle, and likely trophies/Mii Equipment/custom moves. - The Final Battle is typically a one minute Battle Royale on a random stage, with 1 vs. 1 vs. 1 vs. 1 setup. Sometimes, it“s even a team battle. Rarely, there are various handicaps associated with the battle (such as everyone being at 300% damage). - Sometimes, The Final Battle will take place on an event field. Run, jump, or punch your way through a level and get to the finish line first to win. Levels are plagued with obstacles that kill you instantly if you touch them, forcing you to respawn behind your opponents. But, once anyone hits said obstacles, they“re gone for good. I think that about covers it. Like I said, I“m way too fearful of Japanese reading comprehension (and the fact that I completely lack it) right now to try to explain custom moves and character customization, but that is a major part of how Smash Run works, and no character is excluded. My next update may dabble in some of the online and StreetPass functionalities. Am I too afraid to play nice with others? We'll see. I“ll post any updates I discover while frolicking around in other modes, too. I wonder what kind of secrets the game has left for me to find now that the “majoré ones have been discovered? I“ll also begin an all-out, no-holds-barred SPOILER thread tomorrow. If you want to stay in the dark, you've been given ample warning. From 9/13/14: As of this moment, I have officially unlocked every single character. Without spoiling who any of them are, I can officially confirm there are 48 characters total in Smash 4. The one thing I haven“t done is unlock stages. Beyond the two that that unlocked with a certain chain of events related to secret characters, I“ve seen no new Stages in Battle Royale beyond the ones you can see (but not select) in the demo. It“s puzzling to me. I“ve seen a handful of fantastic stages (again, since I“m attempting to keep this thread spoiler-free, I“ll not talk about them here) via Classic Mode battles, but...none of those have unlocked in multiplayer yet. Are they exclusive arenas only featured in Classic Mode? Speaking of Classic Mode, I do want to say a few things about it now that my brain is less muddled from playing six hours straight. - “Intensity Levelé can be altered like in Kid Icarus: Uprising. Higher difficulty yields better rewards. How are these rewards earned? At the start of every battle, a roulette spins. Rewards include custom moves for characters, Mii equipment, trophies and coins to spend on custom moves, Mii equipment and trophies. Fair enough, right? - It“s over fairly quick. Seven battles stand between you and the credits. Still, you“re given the option to choose who you fight between one or two branching paths. - The Master Hand is back. Crazy Hand is also back--and the two are a pair if you elect to go with the harder choice at the end--the path has always branched for me, giving me the option to choose. - For those of you who did not watch the Nintendo Stream: there is a new Final Boss that is not Tabuu. Will detail my experience(s) with it when I create the SPOILER thread soon. (Give me a few days? Just trying to keep things basic for now.) - Rather than being able to choose a set number of lives, the game opts to give you two lives per battle. If you die twice, you continue. The game isn“t harsh when it comes to cutting your rewards, but I can only assume certain characters won“t be unlocked via Classic Mode if you continue (you can unlock all of them by fighting in Battle Royale, however). Now that I“ve unlocked every character, I“ll be going through All-Star Mode before long. Wanted to wait until every single character had been unlocked before I made the journey to the end. A few random tidbits gathered from questions asked of me here on the forums, in Chat or elsewhere across Social Media: - Smash Run functions like the Subspace Emissary from Super Smash Bros. Brawl, but without the story. And instead of random Brawl enemies, the whole game is filled with crazy nostalgia in the form of the enemies you face. I don“t want to spoil any specific ones here. - My favorite new character is a secret one, which I“ll detail later. If it weren“t that one, it would be Shulk. But...the roster is filled with characters that will settle in any niche. I“m certain everyone who plays will find a suitable. - The returning character that surprised me the most is actually Yoshi, followed by Bowser. Those two are perhaps the perfect example characters when referring to how much weight and attack power have shifted in the game. I slashed a foe in Classic Mode and killed him with a single, non-powered-up Smash Attack as Bowser. Dude is a powerhouse. - Lucina has replaced Marth in my “mainé rotation. I“m not sure why she feels better than Marth to me, but...so it goes. It“s the subtle things. - Yes, you can alter the game“s controls. You can swap what buttons do what by way of the touch screen in an Options Menu, and it gives you the option to test out your new configuration or restore to defaults. - I haven“t found a way to pick what music plays for any given stage...yet. Granted, I haven“t really looked all that hard. - I also haven“t gone online yet. Trying to keep things streamlined and personal since I“m still coping with understanding the language, haha. - I“ve gotten 98 trophies in two days. I“ve successfully completed 20/35 in-game “Challengesé. The screen isn“t nearly as vast as it was in Brawl. No, I have no idea what the challenges are asking me to do. - The (default) controls and overall system still feel comfortable to me, despite being on a handheld. From 9/12/14: I've had the full game from Japan since this morning, and I've played for over six hours. I haven't even scratched the surface regarding what this game has to offer. Modes of play I've experienced fully include Battle Royale, Smash Run, Classic Mode, Multi-Man Smash and more. There are unlockable characters and stages. They are plentiful. I've found most through Battle Royale (just simple fighting, me versus the computer) and at least one through Classic Mode. I've battled on every single stage, and explored the game's trophy shop and modes to get trophies at length. The game also has a very full soundtrack that's available for your listening pleasure, even while your 3DS is closed. Smash Run by itself would take me thousands of words to cover in full due to the extreme level of customization. You can alter every character's stats for Smash Run, and you can find hundreds of clothes, moves and more for your Mii Fighters. It's freaking overwhelming, especially since it's in a language I don't understand. Haha. Characters I've played as, in order from most playtime to least. - Shulk - Lucina - Pikachu - A super-secret character who may be my new favorite. - Robin and characters (not including the above) I've gone through once in Classic Mode (will update daily): - Mario - Luigi - Peach - Rosalina & Luma - Bowser - Yoshi - Ike - Kirby - Dedede - Mii Fighter (My goal is to slowly make my way through Classic Mode as all 36 characters in the starting roster. Should reward me somehow.) What questions do you all have? What characters do you specifically want me to try [and to write about]? Keep secret characters out of this thread if you already know about them; I'm aiming for it to be spoiler-free. I will create a SPOILERS thread sometime next week that details all the hidden stuff I've found. There's too much for me to try and do this without some sort of structure. So I'm counting on all of your questions to help create that structure. Happy gaming! I know a ton of you got to play the demo today, or will next week. And many more watched the streams that happened! Suffice to say, the full version is absolutely amazing, and I've found very little flaws.
  5. For those of you who don“t already know: I own a Japanese 3DS LL. Despite not knowing a word of Japanese, I“ve managed to play through more than my fair share of import-friendly games including platformers, action-RPGs (Soma Bringer from Monolith Soft = ) and more. For 3DS so far, I“ve imported Cave Story 3D (because that box is amazing), Gaist Crusher and EX Troopers. I“ll probably make a separate topic at some point (when I get my initial Import Reviews written up) asking what import 3DS games y“all would be interested in seeing. But for now--Super Smash Bros. for Nintendo 3DS comes out in Japan on Saturday, September 13th (if there“s a midnight release, that means it“ll be available to importers around 1 PM ET this Friday, September 12th). That“s almost a full month before the West gets it. So I“ve decided I“m going to download myself a copy of the game since I have the yen/eShop credit to spare, and I“m genuinely interested in experiencing as much as I can--and seeing how much of it I can understand in another language, too. What sort of Smash coverage would you like to see from me here on GP, if anything at all? I“ll definitely create a SPOILER thread for those who wish to know the nuances of the full roster as I unlock characters, stages and features. I“ll hopefully be able to have an Import Review for the game ready by its Western release, even! Just a heads up. Have a great week!
  6. The roster for the fourth installment of Smash Brothers is shaping up to be one of most well rounded of the franchise. Sakurai, the had developer, is responsible for the slow leak of information through the official website and is known for keeping information on his projects extremely close to the vest. Pac-Man, Mega Man, Palutena and Little Mac are just a few of the new playable characters that are confirmed for the game. The game will also have a wealth of new stages and assist trophies to whet the appetite of fans. Potential Spoilers Ahead The upcoming Smash Bros roster, like its predecessors, have been subject to a lot of speculation and false leaks. The majority of these alleged leaks have been disproved through the character announcements since E3, but there is one leak in particular that many immediately dismissed because it appeared to be missing the Mii fighter option. A few screenshots alleviate that concern by placing the Mii Fighter in a completely different selection tag, but the inclusion of the Duck Hunt dog, Bowser Jr and Shulk from Xenoblade left many skeptical. New videos were leaked today that contained a few of these characters in action. The player, tagged as ESRB0083, battled against Shulk and Bowser Jr and showcased some rather unique moves. Bowser Jr's flying machine has a dynamic mouth that turns into a canon and licks players, while Shulk showed off a rather unique down smash attack. The initial screen shots display the unconfirmed returning characters like Mr Game & Watch, R.O.B., Dr. Mario and Falco. Unfortunately, it does not appear that the Ice Climbers, Snake, Lucas or Wolf have made the initial cut for the 3DS version. Another rumor is floating around that these characters may make an appearance via DLC, but fans can always hold out hope that the Wii U version will contain characters that are not present in the 3DS version. https://www.youtube.com/watch?v=WdPXbMzR7Zk https://www.youtube.com/watch?v=lMdnEroxb30&list=UUsKwxhG3ioc6FDKupmlVHZQ&index=4 https://www.youtube.com/watch?v=Psc9NUkLMNk https://www.youtube.com/watch?v=cCE-iKciVJA https://www.youtube.com/watch?v=E9eH1JfkkPw The authenticity of these leaks will remain in question absent an official confirmation, but all signs are pointing to the legitimacy of these videos and screen shots. While the amount of time required for this to be an elaborate rouse is insanity, the possibility of this being an elaborate rouse remains on the table until an official confirmation is made. Super Smash Bros for the 3DS will be out in October, with the Wii-U version to follow this holiday season. Are you excited by these new and returning characters? Source: Neogaf UPDATE: It would appear that this list is all but confirmed as a group of new screenshots just dropped via imgur. These screenshots depict new trophies of characters like Tharja from Fire Emblem, Krystal, Medusa, Candy Kong. These screen shots also include NEW modes like the ability to wager coins and RIval Smash!
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