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I'll skip the real-world comparisons and say that for the most part, 2016 was a pretty good year for video games overall. Two of the most long-awaited games finally came out (and not a moment too soon), and they were both surprisingly excellent. Many more great indie games made their debut, and I'm looking forward to catching up with a lot of them over the next year. And the 3DS had one of its best years yet in terms of RPGs for the handheld. Heck, we even got cool surprises like the NES Classic Edition. As usual, I want to acknowledge some of this year's runner-ups, such as Firewatch and Stories: The Path of Destinies; both of which nearly made my list. Coatsink's Shu also deserves a lot of credit for being one of the most original games I played this year as well. And last but not least, Overwatch is a game I wish I had spent more time with, but ultimately there just wasn't enough time to play everything. In any event, here are my top 10 games of 2016. 10. Fire Emblem Fates Fire Emblem Fates was far and away one of my most anticipated titles coming into 2016. Awakening was my game of the year for 2013, and now the series was plunging headfirst into a story that would see new protagonist Corrin split between two warring sides: his adopted family and the family of his birth. It was an interesting twist and a great setup for a potentially epic story and character-rich plot, even if the story gets away from itself a bit at certain points. The strategic gameplay is still as good as ever and I enjoyed pairing up various units to see how their relationships would unfold. 9. Abzu Confession: I was already completely biased in favor of Abzu from the start, especially since two of the three major creative people behind Journey (aka my game of the year in 2012) worked on it. Also, in light of that latter fact, it's also not surprising that Abzu is essentially Journey except under the water, in a sense. However, it does not out-Journey Journey, and that's okay. Abzu is a short but breathtaking experience, and Austin Wintory's woodwind-filled orchestrated soundtrack adds to the epic feel of swimming alongside majestic sea creatures and currents in exotic underwater locales. There's virtually no challenge to it, but I almost can't wait to dive back in and experience it all again. 8. Batman: The Telltale Series The last Telltale game I had played before this was The Wolf Among Us, which I really enjoyed, but for some reason I hadn't had the desire to play any more after that -- until Batman, that is. Unbeknownst to players at the outset, Batman: The Telltale Series exists in its own universe, meaning Telltale gets to tell Batman as they want to tell him. Everything you knew about Batman potentially gets thrown out the window, which is refreshing and exciting to me, and Telltale used this to their advantage to tell one of the best Batman stories of recent years. Also, it probably has the most exciting quick-time-event sections I've ever experienced. Season 2 can't come soon enough. 7. Star Fox Zero If you haven't played Star Fox Zero yet, you might be surprised to see it on this list. Aren't the controls terrible? Isn't it a bad game? And to that I say no, it's not a bad game. At all. The controls aren't 100% ideal, but they're fine once you get used to them for 30 minutes or so (with occasional spottiness). But underneath the stigma of its motion controls, Star Fox Zero contains one of the best Star Fox games, bar none. Platinum's signature is definitely felt in this game especially with certain levels that feature over-the-top action (especially some of the latter ones), and it was a joy to hear the new songs as well as new renditions of old classics. It may not be exactly what everyone wanted, but as a reimagining of Star Fox 64, it definitely achieves what it sets out to do (with a few twists) and be incredibly entertaining at the same time. 6. Paper Mario: Color Splash Paper Mario: Color Splash may continue the same direction that the much criticized Paper Mario: Sticker Star started, but I'll defend it to the death as one of this year's great titles. While the plot is still rather thin (pun not intended, I swear) compared to the first three Paper Mario games, Intelligent Systems gives Mario and friends more to work with in this game as he investigates why the color is seemingly disappearing from Prism Island. The new color system doesn't add a ton of depth to the card-based battle system, but it's used surprisingly well in various puzzles throughout the game. Also, Color Splash has a fantastic soundtrack and arguably the best/funniest writing in the entire series (The Thousand Year Door included), where each level is essentially a brand new scenario to work through (mini story arcs and all). What it lacks in the main plot, it more than makes up for in its witty writing and zany characters, making for a memorable Paper Mario experience. 5. Song of the Deep In many ways, Song of the Deep is this year's Child of Light. It's a fairytale/storybook plot featuring a little girl who goes on a journey, except this time it's under the sea. It's a shame that this game never got much more recognition than it did because it features some outstanding atmosphere and environments throughout. Insomniac Games managed to tell a touching story about Merryn's journey through the sea but also make a compelling, underwater Metroidvania world to explore at the same time. 4. The Witness As someone who enjoyed Braid (and especially its big twist at the end) years back, I knew I had to experience The Witness when it finally released (being from the same creator and all). While the decision to have no music is definitely strange at first, there is something really interesting about just having ambient rustling of leaves, the wind, and your footsteps as all you hear. The island you explore is incredibly beautiful thanks to the unique low-polygon style used but also hauntingly lonely. More than anything else, the combination of exploration and puzzles is what truly makes this a unique experience. The game teaches you organically how to think about the solutions to each puzzle, and the way that each area is divided into different types of puzzles is extremely well done. It is, without a doubt, the smartest game of the year. 3. Final Fantasy XV What a long, strange journey it's been for Final Fantasy XV. While it's definitely not the game that was originally presented to us at Final Fantasy Versus XIII, I'm thrilled to say that it turned out to be a good game in the end anyhow. It's not perfect by any means, with much of its world suffering from an identity crisis (is this a Final Fantasy world or is this Middle America with some fantasy elements?) and its main plot being a jumbled mess at points. Yet, Noctis and the bond between his three friends form the core of what makes Final Fantasy XV one of the best games this year. They go through quite a bit throughout the game, but none of their interactions ever feel forced, instead feeling like four good friends going a bachelor road trip before one of them (Noctis) gets married. Even though the broader spectrum of the plot (such as the invasion behind Insomnia) is somewhat lost in translation over the course of the game, Hajime Tabata and his team got the most important aspects right by honing on the relationship between Noctis and his friends, making the open world feel alive and worth exploring, and creating a fairly memorable villain that keeps you guessing as to what his motivations are. Also, the ending is definitely one of the more interesting finales in the series and will have fans talking about it for a while. 2. Dragon Quest Builders Minecraft is a game that has only ever vaguely intrigued me, but I still haven't had the urge to play it even in the midst of its insane popularity today. Dragon Quest Builders made me a believer in the concept by taking Minecraft's building and crafting elements and pairing it with objectives and an RPG plot that's surprisingly more compelling than it should be. Exploring each area of its rich world and gathering materials is just as much fun as building towns from the ground up, block by block. It could easily be a dull, grating experience but DQB makes the experience fun by giving you a wide array of building materials as well as objects and rooms to build. While the simplistic combat is perhaps the game's weakest point, Dragon Quest Builders is by far one of the deepest experiences I've played this year, and nearly everything about it from its addicting gameplay to its fantastic soundtrack make it an outstanding experience and one of this year's biggest surprises. 1. The Last Guardian Hoo boy -- where do I even start. The Last Guardian is, by all accounts, a game that very possibly could have come out and completely underwhelmed; after all, it was in development for some eight years (and more often than not, those types of deals tend to be disasters in the end). But somehow, some way, Fumito Ueda and his team at GenDesign pulled it off. By no means is it perfect; playing the game can be challenging at times due to some awkward controls and stubborness on Trico's part to obey at times, but the journey is worth it at the end and incredibly compelling. The Last Guardian has some of the most stunning environments and architecture I've ever seen in a video game. The visuals are breathtaking, especially when you're in the outdoors areas and see Trico's feathers glistening in the light and ruffling in the wind. The Last Guardian is triumphant, its story possibly exceeding what Team Ico had accomplished in its two previous games thanks to a touching narrative that is built on the relationship between the boy and Trico throughout their journey. I can't imagine how Ueda plans to top this, but I can't wait to find out.
2015 brought some of the best Metroid-likes ever created to enthusiasts like me. Axiom Verge still reigns as the new king of the genre, for me. Ori and the Blind Forest was pretty top-tier as well. Since this is a genre I'm extremely proficient with, I'm always looking for new contenders. Heart Forth Alicia is a recent game I“ve played that showed a lot of promise, and... so too, does Song of the Deep, from Insomniac Games. I could spend a while discussing why I think the term â€œMetroidvaniaâ€ and even my often-used â€œMetroid-likeâ€ are a couple of bad labels -- because the first thing that comes to mind about Song of the Deep is how it“s not a game where causing destruction will solve problems. Before I even get into the story and art-style, I“m going to just say right from the onset that this game is not very â€œMetroid-likeâ€ at all, despite the obvious label attached. The submarine that“s piloted during the game is a fragile thing, not some ultra-destructive force. I have no doubt that, throughout the game, combat will become a slightly larger focus as the submarine gets more parts. But I still feel that exploration and story are more philosophically important than killing everything you see, like other parts of the â€œMetroid-likeâ€ canon. Song of the Deep tells the story of a little girl, Merryn, and her father. They live meager lives, but they“re happy. Merryn“s father would often tell her stories about creatures that lived in the sea through verses of song. One day, her father doesn“t return. And then she has a dream that a terrible fate had befallen him, and she heard him calling her name for help. That“s when she built a fragile submarine from pieces of scrap -- to help her find her father. And the rest... is in the mechanics. I think you“ll be doing more skillful navigating than intense bits of combat. I don“t think fighting“s the point (at least not initially), this time. Merryn's journey already breaks one conventional rule of the â€œMetroid-likeâ€... there“s no jumping. I think this is the first game in the genre I“ve heard of where 100% of it will probably be spent underwater, where gravity and jumping height are never a concern. Within minutes of gaining control of the submarine, I saw the bits and pieces of where the developers got their inspirations from. You can expect currents, pesky enemies to electrify you, multiple checkpoints to make any journey more bearable, and multiple difficulty levels to make the journey more (or less) possible. There was a much greater emphasis placed on grabbing and moving various objects to solve puzzles and gain items than there was on combat. Enemies were there, and they were tricky at times, but they weren“t numerous. And it“s not like you could shoot them up at first, anyway. Much of the first leg of the game that I played during the demo involves the use of a claw you get at a certain point. The claw can grab objects, destroy walls that are heavy enough, and defeat enemies with enough persistence. Puzzle-solving was intuitive, not too cumbersome and back-tracky. It“s all going to feel right at home to someone who“s played many a game like this one. The thing that sets Insomniac Games“ latest effort apart is its presentation and soundtrack. This is definitely going to be a tale full of child-like wonder, under the sea. I“ll embed the debut trailer below so you can see for yourself. But suffice to say: I“ve played many a Metroid-like in my time here on the site. Song of the Deep breaks enough conventional rules even with its basic concept, for me to say â€œconsider giving this one the time of dayâ€. You won“t have to wait much longer to do so, if you“re interested. The game will be released on PlayStation 4, Xbox One and PC on July 12th. If you want a physical version, you can grab one via GameStop -- the retailer who“s actually publishing the game. Otherwise, the game will be available digitally as well. We“ll offer more information and further thoughts as that July 12th date gets nearer.
Jason Clement posted a article in Industry NewsToday, NX rumors continue with whispers of a Super Smash Bros. title being prepped for its launch, Tron Run/r is releasing on other platforms, Insomniacs newest game is announced, and more! Read on below! Rumor: Bandai Namco is bringing Super Smash Brothers to NX at Launch The rumor well for NX is starting to run pretty deep so far, but according to Dr. Serkan Toto (a Tokyo-based game industry consultant), Bandai Namco is working on Super Smash Bros. for a release at NX's launch. The rumor comes by way of Toto's industry sources, which he claims are pretty strong. Given that Masahiro Sakurai's team is still mostly finishing up with the final DLC characters for Super Smash Bros. for Wii U and 3DS, it seems likely that Namco Bandai is working on a port of that game for NX rather than a brand new entry, especially if NX releases later this year as rumors are saying it will. If it is a port, it's expected that it might also bundle all of the DLC that has come out for it, making it the definitive edition of the game. For now, we'll have to wait and see what happens. Source: @serkantoto (via Twitter) TRON Run/r is coming to PS4 and Xbox One in February You might remember that TRON RUN/r was initially announced for PC at The Game Awards in December, but now it appears that the game is going multi-platform as well. It was recently announced to be coming to PlayStation 4 and Xbox One and will release on Feb. 16 for $20 across all three platforms. In the game, you'll create your own customizable avatar and run through more than 30 different levels. A "Stream" mode will also challenge players to run through remixes of existing levels, and a leaderboard will also be available so players can compete with scores. Source: GameSpot Insomniac's next game is Song of the Deep What exactly has Insomniac Games been up to since Sunset Overdrive released (besides the upcoming Ratchet and Clank remake, which is coming in April)? We finally got the answer this week as CEO Ted Price revealed their next game, Song of the Deep. As you might have guessed, it's about the ocean but it also features a story that hinges on heartbreak and love. It features the journey of a girl named Merryn, who will explore a large underwater world via free swimming and by submarine. Insomniac CCO Brian Hastings described it as a Metroidvania-like game in which you'll constantly be getting new abilities and figuring out how to upgrade them in order to bypass obstacles. Arguably the most interesting thing about this game, however, is its publisher. The game is coming exclusively to retail through none other than GameStop (yes, the video game retail chain), and it would seem they are the publisher for the digital PS4 version as well. Is this a brief foreshadow of GameStop's long-term future? In any case, you can look forward to playing the game this Summer. Source: PlayStation Blog Harvest Moon-inspired Stardew Valley dated for late February release If you have fond memories of playing Harvest Moon games, you may want to check out Stardew Valley, which was recently announced for release on February 26 on PC. The trailer shows that the game is heavily-inspired by the popular farming sim series, with elements ranging from farming, mining, taking care of livestock, and even socializing with others in town being central to the gameplay. Source: Stardewvalley.net (via Destructoid) What are your thoughts on the Smash NX rumors? Are you interested in TRON Run/r? And what do you think of Insomniac's Song of the Deep? Let us know below!