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Found 17 results

  1. Jonathan Higgins

    Nintendo Direct Recap: November 12, 2015

    And so it goes. The first Nintendo Direct since E3, and since the passing of Mr. Iwata, took place just hours ago. In summation, I“d call it everything the people disappointed by Nintendo“s E3 Direct could have hoped for, plus a few unexpected twists. A majority of the presentation covered games announced during E3, but gave them concrete release dates...plus a little extra flare, in some cases. The presentation began with The Legend of Zelda: Twilight Princess HD being announced officially. It has a release date of March 4th, 2016 and comes bundled with--wait for it--a Midna & Wolf Link amiibo. This amiibo isn“t the only one compatible with the game (all the Smash Bros. Zelda characters seem to be), but Reggie mentioned that the Wolf Link amiibo“s data will somehow be transferrable to The Legend of Zelda for Wii U, which is still planned for 2016 and got a bit of new footage featuring a cloaked Link on Epona. In the realm of new things coming to already announced games: Pokkén Tournament is still confirmed for Spring 2016, but they had new information to share. There“s a Shadow Mewtwo amiibo card that will come with first-run editions of the game. It“s gonna be full retail price at $59.99 here in the states. Mario & Luigi: Paper Jam is coming on January 22nd, 2016. Hyrule Warriors: Legends with newly announced character “Linkle” (the long-rumored girl Link) is coming on March 25th, 2016. Star Fox Zero is coming April 22nd, 2016. There“s three important release dates for games you saw at E3. I“ll give some others a little special attention: Fire Emblem: Fates has a bit of an explanation to it. As it was in Japan, there are two versions of the game: Conquest and Birthright. You can purchase one at regular retail price, then the other digitally for only $19.99 when you“re ready to experience it. There“s also a third dubbed Revelations which will be available in the near future. For Fire Emblem fans, a special edition will be available that includes all three games, an artbook and a cool 3DS XL pouch for $79.99. It's coming on February 19th, 2016. New content is coming to both Splatoon and Tri Force Heroes. Splatoon“s new bits include over 40 pieces of new gear coming first--today, at 5 PM PT, 8 PM ET. Tomorrow at 6 PM PT, there“s a new stage coming called Museum d“Alfonsino. Even more stages and features will be added in future updates through January. A Nintendo Treehouse Splatoon Tournament will happen in December, too. Tri Force Heroes“ big update is coming on December 2nd, and adds Linebeck“s Uniform and Fierce Deity Armor outfits. The first outfit allows you to see items in chests before you open them. The second makes you even more powerful than you were before, with four beams that shoot from your sword. Also new to the update is the Den of Trials, with 30+ stages. The update will also make it easier to get Friendly Tokens, and easily blacklist players who leave during online gameplay. Oh, right. In December, a new Web portal will offer “a more robust search function to find and filter levels in Super Mario Maker”. Okay. Okay. I hope you were ready for something awesome there. Both 3DS Dragon Quest remakes are officially confirmed for North America and Europe, coming in 2016. That“s right--Fragments of the Forgotten Past and Journey of the Cursed King are a thing outside of Japan! I can“t believe it either. I always held out hope, but I never really expected it. https://www.youtube.com/watch?v=ZABoeaMm9KM Speaking of things I never would have expected...and returning to Pokémon briefly: The original Red, Blue and Yellow versions are coming to the 3DS Virtual Console on February 27th, 2016. Everything about the originals will be preserved, except: you“ll be able to trade Pokémon using the 3DS“s infrared communication. Nice! If old classics aren't enough for you, Pokémon Picross is a new free-to-play venture coming in early December. Here's a trailer for that, too. The amiibo figures for Lucas from Smash, and several Animal Crossing series amiibos like Resetti and Blathers are coming on January 22nd, 2016. That“s also when you“ll be able to purchase Series 2 of the Animal Crossing amiibo cards. The end of the presentation had an indie sizzle reel and the kinds of stuff Direct Faithful have come to expect. But here“s the grand finale: Cloud Strife from Final Fantasy VII is confirmed DLC for Super Smash Bros. for Nintendo 3DS & Wii U. I“m not the biggest fan of VII these days, but my inner-child most definitely was brought out in full force when the Smash cut began with the Final Fantasy VII opening music. Wow. By the way, a Special Smash Bros presentation is happening in December, so look forward to that...which will probably house a release date for Cloud, and more. Here“s the full Direct. What were your favorite parts? What news has you the most excited? Be sure to let us know!
  2. It looks like E3 week has officially kicked off for Nintendo. Alongside the release of Lucas as a playable fighter in Super Smash Bros. for Wii U and 3DS, a special video presentation has been released, featuring Masahiro Sakurai himself showcasing two new fighters, Lucas, who we already got a glimpse of before, new costumes for Mii Fighters, and some new stages. And the best part? All of this is available right this second! Well, most of it is available, at least. One thing that was shown off was the classic Dream Land stage from the N64 original, but Sakurai also announced that Hyrule Castle and Peach's Castle from the original will also be making a return sometime in the future. Two other stages that were made available include the long-awaited Miiverse stage and another stage that comes with a certain street fighter that has been officially released. The street fighter in question is, of course, Ryu, who was actually leaked earlier. He's a fairly interesting inclusion, featuring a moveset that is quite unique to the character. Based heavily on the Street Fighter franchise, Ryu's moveset includes a way to play that is very familiar to Street Fighter fans, along with two different final smashes, which is also something unique to Ryu. He also comes with his own stage - Suzaku Castle. You can watch all things Ryu in the following videos: Another character that was leaked earlier was Fire Emblem fighter Roy, who was also officially announced in the special presentation. Returning from Super Smash Bros. Melee, Roy has received an appearance overhaul and has been balanced for the newest entries. He also has a final smash, which he obviously didn't have in Melee. You can watch his presentation below: One character that was rumored to become playable was Inkling Girl from Splatoon. That won't be happening, as it turns out. However, alongside a new trophy featuring the character, both Inkling Girl and Inkling Boy are now available as costumes for Mii Fighters. Also released are costumes based on Akira and Jacky from Virtua Fighter, Heihachi from Tekken, Isabelle from Animal Crossing, MegaMan.EXE from Mega Man Battle Network, and ZERO from Mega Man X. You can see them all in action in the following video: All of this content is now available on the Nintendo eShop for the following prices: Lucas - $3.99 on one platform / $4.99 on both Wii U & 3DS Ryu + Suzaku Castle stage - $5.99 on one platform / $6.99 on both Wii U & 3DS Roy - $3.99 on one platform / $4.99 on both Wii U & 3DS Mii Fighter Costumes - $0.75 each on one platform / $1.15 on both Wii U & 3DS / $6 for all on one platform / $9.20 for all on both Wii U & 3DS Dream Land (a stage from the N64 original) - $1.99 on one platform / $2.99 on both Wii U & 3DS Miiverse Stage - Free, Wii U only Everything in one bundle - $21.96 on one platform / $29.16 on both Wii U & 3DS Are you excited about all this Smash Bros. DLC? Will Ryu, Roy, or Lucas become your main?
  3. This week“s Nintendo Download features a good variety of content. I“ll get things started by mentioning the new StreetPass games, Battleground Z and Ultimate Angler release today. You can buy either game for $4.99, or both for $7.99. Also, there“s a StreetPass Mii Plaza upgrade coming today, purchasable for $4.99, that lets you add all kinds of new features to the game like StreetPass birthdays and a VIP Room for Miis. If you“re a big fan of the StreetPass Mii Plaza stuff on 3DS...today is a very good day for you! Nintendo of America is celebrating International StreetPass Week from today ”til April 26th. Head to a Nintendo Zone location and get StreetPasses not just from the United States, but from Europe and other places across the world as well! ...It“s almost as though they want folks to get lots of StreetPasses so they can play these new games! Hmm… This week in retro gaming stuff: we've got Donkey Kong 64 on the Wii U Virtual Console, a game many were surprised to see during the recent Nintendo Direct. 3D Fantasy Zone 2 gets added to the lustrous library of SEGA 3D Classics (have you heard of the awesome games that will continue to be added by SEGA in the coming months?). And Mega May will return soon enough, with new Mega Man games being added to the Virtual Console service every week in the month of May! For those of you who don“t already know, the update for Super Smash Bros. for Nintendo 3DS and Wii U that adds Downloadable Content and other features went live yesterday; you“ll need to update your games if you“d like to play online. The Super Spring Sale I talked about last week is ending soon, so grab stuff like Captain Toad“s Treasure Tracker at a reduced price while you still can! Speaking of sales: ATLUS has always been good about offering up their games at a reduced price. This week you can grab Code of Princess and Etrian Odyssey Untold: Millennium Girl, if you“d like. Costume Quest 2 is also being offered at 33% off ($9.99). Last but not least: there“s another Codename S.T.E.A.M. tournament, and this week“s new 3DS theme is Yoshi“s Springtime Siesta. All in all, plenty to look forward to when the eShop updates today! Source: Press Release Will you be grabbing the new StreetPass games? What about Donkey Kong 64? Anything else? Be sure to let us know what you“re excited about this week!
  4. Jordan Haygood

    Super Smash Bros. for Wii U

    From the album: Kaptain's Gallery

    © Nintendo

  5. If you've watched Thursday's Nintendo Direct, then clearly you know that Super Smash Bros. for Wii U will be the version to get if you haven't played the 3DS version yet (or even if you already own it, haha). While I believe it does diminish the 3DS version in a sense, I'm still glad I played it and plan to try to finish as much of the challenges as possible. Will I play it beyond the Wii U version if I finish everything? I don't know. If I'm able to finish most of everything (all trophies, challenges completed), then chances are I probably won't spend much time with it after the Wii U version releases. But there is something nice about having Smash on the go (or at least portable), so I may whip it out for a few matches every now and then. What about you? Think you'll still be playing the 3DS version after November 21? If so, is there a clear stopping point for you (like 100% completion with challenges and such)?
  6. Many people who were disenfranchised by this year“s Gold & Platinum Rewards assumed physical rewards were a thing of the past for North America“s Club Nintendo. As it turns out, that“s not the case! Today Nintendo of America revealed three posters celebrating newcomers in Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Nintendo Wii U. These three posters feature the same promotional art that came with three major character reveals, celebrating Rosalina, Villager, and Palutena, to name a few. The Paluntena poster features designs drawn by Hideyuki Morioka. The 3-Poster Set can be purchased in a bundle for 700 coins. How do we feel about these three posters in particular? Is the price-point too high? Are you going to buy them up, or will you be passing on these? Would you have preferred posters for different characters like Shulk, Robin & Lucina, or Greninja? Will we see more of the games“ promotional art be made into posters like these? I think it“s definitely a good talking point! Be sure to check out my review for Super Smash Bros. for Nintendo 3DS here, if you haven“t yet! And have you seen the Super Smash Bros. for Wii U 50-Fact Extravaganza? Redeem your coins for posters here! Super Smash Bros. Official Site
  7. Jonathan Higgins

    Review: Super Smash Bros. for Nintendo 3DS

    Developer: Sora Ltd., Bandai Namco Games Publisher: Nintendo Platforms: 3DS Release Date: October 3, 2014 ESRB: E 10+ Super Smash Bros. for Nintendo 3DS means different things to different people. Many adults who have been with the series since its 1999 debut will look at the game as “how far we've come” since the days of the Nintendo 64. Anyone who grew up playing Super Smash Bros. Melee will find it difficult to shake the notion that this game should be directly compared to that one. Anyone who enjoyed Super Smash Bros. Brawl will immediately notice the various mechanics in the new Smash that mark a bit of a departure from what they enjoy. And if you“re a newcomer—does the portable version of a series that“s been around for fifteen years make a good entry point? That question begs about ten-thousand more questions just relating to the fact that this console-based fighting game is confined to a variety of smaller screens. Do you have a regular Nintendo 3DS? A 3DS XL? A 2DS? This game means so many things to different people, and it can be played on at least three different types of systems. How in the world do I answer everything for everyone in a single, concise review? I“ve spent over forty-five hours with the game, spanning both the Japanese Import (including the demo) and the English version. I“ve spent at least fifteen minutes a piece with 48 unique characters, whether we“re talking the starting roster of 36 or the unlockable 12. My experiences began in a language I couldn“t understand, and they“re not going to end anytime soon. Before I get into what works especially well (or what doesn“t) with Super Smash Bros. for Nintendo 3DS—if I may be so bold—I'll say this about it: This game is a competent stand-alone entry in the Smash Bros. franchise. It does almost everything Melee or Brawl could do. If this is the only version of the new Smash you can pick up because you can“t afford/don“t want a Wii U... you will not be robbed of the core experience at the end of the day. The first portable entry of the series does manage to meet the incredibly high standards set by the previous games. There are new stages and old, some created as an homage to handheld gaming. It may disappoint some that there are a good number of Brawl stage repeats and only a few unlockable stages, but there is an impressive sense of detail to every single arena in the game. New characters feel welcome among the returners. Whether we“re talking about characters that fit a specific archetype—like Shulk from Xenoblade Chronicles being compared to sword-fighting veterans like Marth or Link—or whether we“re talking about the new characters that seem crazy to conceptualize, like the Wii Fit Trainer, Villiger, Pac-Man or Rosalina & Luma... every single character in the roster has a unique fit. No one feels like a waste. All the old characters have received a breath of fresh air thanks to brand new (and in my opinion, improved) physics. Your old throw-away character just may become your new favorite after you've spent time with every fighter in any given mode. And my goodness, there are so many modes of play. They“re all buried among overly-busy, cluttered menus that were almost overwhelming to sort through in a different language—which speaks to a small problem I had with the game right away, I suppose. But after you learn where everything is, you realize just how much time you can potentially sink into this game. Series veterans know what Classic Mode and All-Star Mode are. Both of those have been newly renovated for the modern age, with Classic Mode allowing you to pick who you“d face next, and mess with levels of intensity similar to Sakurai“s last 3DS entry, Kid Icarus: Uprising, and All-Star Mode successfully packaging a roster of up to 48 characters in a pleasing, not overly-difficult way. There“s a new, definitely more challenging foe awaiting folks who have been with the series since its debut at the end of high-intensity Classic Mode, too! Various mini-games including the familiar Home Run Contest and Multi-Man Smash, and the new Target Blast and Trophy Rush, will keep you entertained for hours when you“re not fighting friends or computer players. Everything--and I do mean everything--feels fresh, fun and addicting. Smash Run is a brand new mode that will remain exclusive to the 3DS version of the game. Think of it like Super Smash Bros. Brawl“s Subspace Emissary adventure map: a wide open space to explore that seems boundless at first, but can be fully traversed after playing about twenty matches or so. Instead of being filled with original enemies like the Emissary, players are greeted with familiar faces representing many Nintendo or third-party franchises, whether we“re talking Goombas and various Pokémon, or enemies from Dig Dug and Sonic the Hedgehog. Much like the premise I set up with exploring the world--it will marvel you at first. But after playing several times, whether it“s to unlock challenges or simply due to the addicting nature of Smash Run“s gameplay itself, you“re going to get sick of so many re-used Kid Icarus: Uprising assets. Still, collecting stats to face foes in a race to the finish at the end, or an epic grand finale battle, is addicting alone or with friends alike. I“d say it“s marketable as a stand-alone mode, but the fun may not last forever. Anything and everything about Super Smash Bros. for Nintendo 3DS is customizable to suit players“ needs, too. There are pieces of equipment to collect that can alter characters“ stats (and no, I“m not just talking about Mii Fighters, whom you can actually outfit—I“m talking every single playable character). Want a hugely defensive tank character like Bowser to become more weighty than ever at the cost of his attack? Feel like zipping around the screen even more as Sonic the Hedgehog by increasing his speed? You can do all that and more. If playing on the go isn't enough of a selling-point for you or if a good online that caters to both competitive players and casuals alike isn't enough….wait for it. Just the sheer number of options for characters, including customizable, hidden Special Moves that alter characters“ attacks is why I said it could stand alone earlier. But here“s the thing. Yes, it can stand-alone. But Super Smash Bros. for Nintendo 3DS isn“t the only new Smash coming. There will be a console-based counterpart that does not suffer from the many flaws this game has due solely to its portable nature. If you play the new Smash on Wii U, you can play it without the risk of breaking your 3DS“s Circle Pad due to the nature of playing a competitive fighting game on a handheld. You can completely forgo the barrier of entry that complex handheld controls present in favor of a Gamecube controller like everyone“s used to, or other options. You can play it without straining your eyes to focus on tiny fighters zoomed out on a tiny screen to accommodate four-player action. The game“s already stunning visuals and soundtrack, which are impressive and give every single represented Nintendo franchise the love they deserve, will seem even better on a television screen and not in the palm of your hand. What have I learned after spending almost fifty straight hours playing the new Smash on handhelds? I“ve learned that, while this version of the game is competent all by itself, the console version will probably be superior to it in every single conceivable way. If you“re reading this review hoping to be sold on one version over the other: I can confidently suggest you wait on Wii U. Super Smash Bros. for Nintendo 3DS is a great game that“s held back solely by its intended platform, not by its many (seemingly limitless) features. Pros: + The core Smash experience plays great on the go, with both new and familiar features. + New characters feel like welcome additions; everyone feels unique. + The extreme level of customization makes Super Smash Bros. for Nintendo 3DS a great game for newcomers. Cons: - Many may be disappointed by how much material (including stages) is recycled from previous games. - Sometimes the action just feels too chaotic for the 3DS hardware to handle--whether it's the small screen or a potentially broken Circle Pad Overall Score: 8 (out of 10) Great The first portable entry of the series manages to meet the incredibly high standards set by the previous games. Disclosure: This game was reviewed via copies purchased personally by the author
  8. Ladies and gentlemen, Super Smash Bros. for Nintendo 3DS comes out tomorrow/tonight at midnight! That's the highlight of this week's Nintendo Download. Like with the Japanese release, fans planning on purchasing the game at launch can save time by downloading the free software update (version 1.0.2) on the eShop in advance. The update, which is required for online play will be available starting at 9 AM PT/12 PM ET. What else is new this week? The Virtual Console on Wii U gets Castlevania Dracula X later today. Castlevania: Circle of the Moon is coming to the Wii U Virtual Console next week. And Castlevania: Harmony of Dissonance is coming a week later on October 16th. Harvest Moon 2 is coming to the Virtual Console on 3DS on October 16th as well. The Wii U eShop gets 99Seconds and Red Riding Hood, respectively. And the 3DS eShop gets Tenkai Knights Brave Battle and a demo for Color Zen. Lastly, in terms of sales: Poker Dice Solitaire Future is available for 0.69 (from 0.99) until October 30th. Jet Rocket II: The Wrath of Taikai is available for $5.99 (from $8.99) until October 23rd. And Tappingo is available for $1.99 (from $2.99) until October 16th. Will you be picking up Smash for 3DS tonight? Planning on grabbing anything else revealed this week? Be sure to let us know! Source: Press Release
  9. UPDATE: 9/18/14 This morning, I return to Smash coverage after basking in the retro-gaming glory of my RetroN 5 and Theatrhythm: Curtain Call. Despite life“s many distractions, I“ve still been playing Smash regularly. Now then: Online Mode has been intimidating for me because...well, it“s in another language. Sakurai“s love of menus is not for the faint of heart. But I“ll do my best to describe what I see, in addition to getting to the important part...eventually. You can play online with your 3DS Friends or with strangers in the left and right top-menus, respectively. There are two data-related buttons to click right underneath them. The left one, a sort of pie-chart, is one I don“t quite understand. But in my game, I see Shulk and Marth on that screen. Shulk has “55%é in red, and Marth has “45%é in blue. I“ve used Shulk and Lucina online so far, not Marth, so...I honestly have no idea what this pie chart is depicting. Is it online usage percentages? The right one, showing a map of the world, is a little easier to understand. It leads to another breakdown of three menus. One is a launch minigame (the bigger, top one). One is a replay channel where you can watch saved online matches of your favorite characters (whomever you choose), and the last is a world map of everyone currently playing online. These various extra bells and whistles associated with online play indicate to me that a ton of polish has been put into the online interactivity of the game. While I strongly believe the 3DS version of the game is built more for people who play for fun versus playing competitively, anyone whose aim is to exclusively compete online will not run out of things to do anytime soon. Battle itself is divided between those who play for fun and for glory. I“ve tried both modes, which play seamlessly, without any lag on my end. For fun features items and randomly selected stages. For glory has you playing on Final Destination without items. I wanted to give the game its proper online stress test, so I played at 7 AM, 10 AM, 1 PM, 3 PM, 7 PM and 10 PM. No lag at any time. None….whatsoever. Your experience may differ because the game will be out on a global scale, but man did online run smoothly over here. This is good news for many, I imagine. I wish I could detail the StreetPass features, but since no one else on my block has the game yet, I can only offer a bit of my “practice run(s)é, which promptly unlocked some sort of challenge in the challenge room. You can edit a greeting and pick a character, then...unleash your character in a sort of minigame that reminds me of tin-pin slammer from The World Ends With You. As a small, circular pin-like object with a sharp end, your objective is to get behind your opponent(s) and try to knock them off the stage. Beyond playing through Classic Mode as each character and potentially unlocking more challenges, I think my Smash coverage kind of draws to a close here. There are an infinite number of things to do in the game thanks to Smash Run, customizable stuff, and hidden, custom moves for each character. But there“s only so much I can talk about, beyond answering individual questions. I“ll probably move towards weekly updates versus daily ones from this point on, focusing on the things I“ve found and the characters I“ve played as. Hey, hey. One last tidbit concerning Smash Run. So, the music that plays is random. To give you the ideal Smash Run experience, the game allows you to pick which music (out of every tune in the game) you want to play as you complete the challenge(s) of Smash Run. It“s certainly a nice touch! So, to recap: Smash Bros for 3DS features: 48 playable characters 34 playable stages (many of which are repeats from Brawl) 70(+) challenges to complete 4 competent modes in Battle Royale, Classic Mode, All-Star Mode, and Smash Run Many, many bonus modes you“re used to, and many more you haven“t seen. Over 600 trophies Hundreds of stat boosts, Mii Fighter Equipment, Custom Moves for all characters, and more. Over 114 pieces of music (including repeats from Brawl) It“s certainly worth the $40 price-tag here in the United States, in this guy“s opinion. It“s got everything Brawl had except a story, but you can play it on the go. It“s been a pleasure bringing all this info to you guys. My coverage is far from over, because the spoiler thread will go live as soon as I“ve finished writing it up. But beyond character analysis, I“ve simply run out of things to say. Look for weekly updates to this thread from this point on detailing small things I“ve found. And, as always, I“ll take the time to answer questions I can. From 9/14/14 For those of you who have heard the news about Circle Pads breaking from people playing this game--don't fret. I've spent a ton of time with the final version...and the Circle Pad on my 3DS LL shows no sign(s) of wear. Just be careful, all right? If you want the serious kind of competitive play that might put your hardware at risk, I recommend just waiting for the Wii U version. Something tells me the 3DS version is for fun, while the Wii U version is more "for glory". Anyway. So, remember yesterday when I unlocked all the characters and pondered where all the stages were? ...I had them all unlocked about an hour later. Here“s a hint: if you see a hidden stage from a Rep in Classic Mode, try using that character in Battle Royal 2-3 times. Apparently each hidden stage is tied to a task in the Challenge Room, so...maybe you all won“t need hints when the game comes out in a language you can understand. Hahaha. Also, remember when I said the game had 35 challenges? Turns out, by unlocking stages and frolicking around in other modes including what“s referred to as Target Blast and Trophy Rush, I mashed the remaining challenges and unlocked Page Two (which then triggered a chain reaction breaking 13 more of the now 70 total challenges in the game. Could there be even more? I don“t think so. But: if you complete a Challenge that“s on Page Two before unlocking Page Two, you needn“t worry. The game apparently remembers. No, I still have no idea what these challenges are. I have a feeling when I get the game in English I“m going to have many a facepalm moment. All-Star Mode is really frantic, with almost 50 characters. You don“t face them one at a time in Easy or Normal Mode (I haven“t been brave enough to try Hard yet); it“s more like….8 or 9 at a time, with 3 fighters (in addition to yourself) occupying the arena. The physics have been altered slightly in the player“s favor, making foes easier to blast away, much like the Fighting Polygon Team from the old Smash games, or the Fighting Mii Team (yeah, that“s a thing) from this game. Apparently there are so many characters that Sakurai thought it would be impossible to complete the task as issued without a little nudge. Maybe Hard Mode loses the edge? I“ll let you guys know. Characters are grouped by year, and come at you in volleys. The final few are Shulk, Lucina and Greninja, as can be predicted. I“ve yet to see any stages, modes or features (beyond trophies and coins like in Classic Mode) rewarded to me for beating All-Star. Seems once you unlock every character & every stage, there“s no “big twistsé left. The music seems to have changed for my main menu, indicating that I“ve...well...accomplished things. Just like it did in Melee and Brawl once various modes were unlocked, or when someone completed the Subspace Emissary for the first time. I think that“s all there is to it, though. Classic, All-Star, Battle Royale, and Smash Run. Four competent modes, 48 characters, 34 stages, 70 challenges. I think the true single-player replayability in this game is going to be gathering up all 600-something trophies, finding all the various Mii equipment and custom moves, and playing the ever-loving snot out of Smash Run. At just under 13 hours, I consider the “bulké of my single-player “coverageé to be complete. I guarantee I“ll spend double that just mucking around in battle against the computer, Smash Run, etc. Speaking of Smash Run, I have dabbled in it a little more since my first update two days back. I“ve gone through as five different characters now, so I can report some things I“m noticing: - I“ve seen enemies from almost all repped franchises, but I“ve not seen a single boss character yet. I“m thinking boss characters and modes like that may be reserved for the Wii U version of the game. - To my knowledge, there is no way to alter the five minutes you get to explore the (very massive, always the same) Field. Think of the size of the field as relating to the size of the final level of Subspace Emissary. It“s going to take you a long time to explore every inch--and I think half of what will keep the experience fresh is the enemies you encounter. - Smash Run assigns various “tasksé to you during your five minutes. Find a door, then go inside and rob the room of its treasures. Or break targets. Or defeat enemies in 30 seconds or less. Rewards for accomplishing said tasks are typically heaps upon heaps of stat boosts for The Final Battle, and likely trophies/Mii Equipment/custom moves. - The Final Battle is typically a one minute Battle Royale on a random stage, with 1 vs. 1 vs. 1 vs. 1 setup. Sometimes, it“s even a team battle. Rarely, there are various handicaps associated with the battle (such as everyone being at 300% damage). - Sometimes, The Final Battle will take place on an event field. Run, jump, or punch your way through a level and get to the finish line first to win. Levels are plagued with obstacles that kill you instantly if you touch them, forcing you to respawn behind your opponents. But, once anyone hits said obstacles, they“re gone for good. I think that about covers it. Like I said, I“m way too fearful of Japanese reading comprehension (and the fact that I completely lack it) right now to try to explain custom moves and character customization, but that is a major part of how Smash Run works, and no character is excluded. My next update may dabble in some of the online and StreetPass functionalities. Am I too afraid to play nice with others? We'll see. I“ll post any updates I discover while frolicking around in other modes, too. I wonder what kind of secrets the game has left for me to find now that the “majoré ones have been discovered? I“ll also begin an all-out, no-holds-barred SPOILER thread tomorrow. If you want to stay in the dark, you've been given ample warning. From 9/13/14: As of this moment, I have officially unlocked every single character. Without spoiling who any of them are, I can officially confirm there are 48 characters total in Smash 4. The one thing I haven“t done is unlock stages. Beyond the two that that unlocked with a certain chain of events related to secret characters, I“ve seen no new Stages in Battle Royale beyond the ones you can see (but not select) in the demo. It“s puzzling to me. I“ve seen a handful of fantastic stages (again, since I“m attempting to keep this thread spoiler-free, I“ll not talk about them here) via Classic Mode battles, but...none of those have unlocked in multiplayer yet. Are they exclusive arenas only featured in Classic Mode? Speaking of Classic Mode, I do want to say a few things about it now that my brain is less muddled from playing six hours straight. - “Intensity Levelé can be altered like in Kid Icarus: Uprising. Higher difficulty yields better rewards. How are these rewards earned? At the start of every battle, a roulette spins. Rewards include custom moves for characters, Mii equipment, trophies and coins to spend on custom moves, Mii equipment and trophies. Fair enough, right? - It“s over fairly quick. Seven battles stand between you and the credits. Still, you“re given the option to choose who you fight between one or two branching paths. - The Master Hand is back. Crazy Hand is also back--and the two are a pair if you elect to go with the harder choice at the end--the path has always branched for me, giving me the option to choose. - For those of you who did not watch the Nintendo Stream: there is a new Final Boss that is not Tabuu. Will detail my experience(s) with it when I create the SPOILER thread soon. (Give me a few days? Just trying to keep things basic for now.) - Rather than being able to choose a set number of lives, the game opts to give you two lives per battle. If you die twice, you continue. The game isn“t harsh when it comes to cutting your rewards, but I can only assume certain characters won“t be unlocked via Classic Mode if you continue (you can unlock all of them by fighting in Battle Royale, however). Now that I“ve unlocked every character, I“ll be going through All-Star Mode before long. Wanted to wait until every single character had been unlocked before I made the journey to the end. A few random tidbits gathered from questions asked of me here on the forums, in Chat or elsewhere across Social Media: - Smash Run functions like the Subspace Emissary from Super Smash Bros. Brawl, but without the story. And instead of random Brawl enemies, the whole game is filled with crazy nostalgia in the form of the enemies you face. I don“t want to spoil any specific ones here. - My favorite new character is a secret one, which I“ll detail later. If it weren“t that one, it would be Shulk. But...the roster is filled with characters that will settle in any niche. I“m certain everyone who plays will find a suitable. - The returning character that surprised me the most is actually Yoshi, followed by Bowser. Those two are perhaps the perfect example characters when referring to how much weight and attack power have shifted in the game. I slashed a foe in Classic Mode and killed him with a single, non-powered-up Smash Attack as Bowser. Dude is a powerhouse. - Lucina has replaced Marth in my “mainé rotation. I“m not sure why she feels better than Marth to me, but...so it goes. It“s the subtle things. - Yes, you can alter the game“s controls. You can swap what buttons do what by way of the touch screen in an Options Menu, and it gives you the option to test out your new configuration or restore to defaults. - I haven“t found a way to pick what music plays for any given stage...yet. Granted, I haven“t really looked all that hard. - I also haven“t gone online yet. Trying to keep things streamlined and personal since I“m still coping with understanding the language, haha. - I“ve gotten 98 trophies in two days. I“ve successfully completed 20/35 in-game “Challengesé. The screen isn“t nearly as vast as it was in Brawl. No, I have no idea what the challenges are asking me to do. - The (default) controls and overall system still feel comfortable to me, despite being on a handheld. From 9/12/14: I've had the full game from Japan since this morning, and I've played for over six hours. I haven't even scratched the surface regarding what this game has to offer. Modes of play I've experienced fully include Battle Royale, Smash Run, Classic Mode, Multi-Man Smash and more. There are unlockable characters and stages. They are plentiful. I've found most through Battle Royale (just simple fighting, me versus the computer) and at least one through Classic Mode. I've battled on every single stage, and explored the game's trophy shop and modes to get trophies at length. The game also has a very full soundtrack that's available for your listening pleasure, even while your 3DS is closed. Smash Run by itself would take me thousands of words to cover in full due to the extreme level of customization. You can alter every character's stats for Smash Run, and you can find hundreds of clothes, moves and more for your Mii Fighters. It's freaking overwhelming, especially since it's in a language I don't understand. Haha. Characters I've played as, in order from most playtime to least. - Shulk - Lucina - Pikachu - A super-secret character who may be my new favorite. - Robin and characters (not including the above) I've gone through once in Classic Mode (will update daily): - Mario - Luigi - Peach - Rosalina & Luma - Bowser - Yoshi - Ike - Kirby - Dedede - Mii Fighter (My goal is to slowly make my way through Classic Mode as all 36 characters in the starting roster. Should reward me somehow.) What questions do you all have? What characters do you specifically want me to try [and to write about]? Keep secret characters out of this thread if you already know about them; I'm aiming for it to be spoiler-free. I will create a SPOILERS thread sometime next week that details all the hidden stuff I've found. There's too much for me to try and do this without some sort of structure. So I'm counting on all of your questions to help create that structure. Happy gaming! I know a ton of you got to play the demo today, or will next week. And many more watched the streams that happened! Suffice to say, the full version is absolutely amazing, and I've found very little flaws.
  10. http://www.joystiq.com/2014/09/13/report-super-smash-bros-for-wii-u-releases-november-21/ I'm actually a little surprised by this, but it makes sense if it's true. Apparently a pre-order card for the game from Fred Meyer has leaked that the release date will be November 21, though this isn't confirmed by Nintendo at this time. It's worth noting that Nov 21 is Black Friday (I think), and this would absolutely be something that Nintendo wants to get out on or before the date to ensure they hype train really kicks off for the game. Somehow I'm a little surprised that it's coming only a month and a half after the 3DS version as I was expecting it could have been as much as three weeks later than that (mid December or so), but if this is all true, you won't see me complaining! Anyone else surprised it might be Nov. 21 and not mid-December?
  11. Jonathan Higgins

    Smash Bros 3DS Demo Impressions

    Today“s Smash Bros Pic of the Day on Miiverse hints that regions outside of Japan will also get a chance to experience the demo I“ve just played. I never thought it was a question of if, but when. Will they release it a week out, like in Japan? Or will they release it this Friday after all the fancy streams (giving other regions a good three weeks versus a few days)? Regardless, I“ve played the demo for over 90 minutes at this point; I think that“s enough time to jot down solid impressions beyond what I already wrote during E3 2014. Rosters, Stages, Menus, etc: First and foremost: What you“re looking at is the Demo Roster! Well...the Starting Roster! At least, I think so. Mario, Link, Pikachu, Villager, and Mega Man are the five playable characters, but you can see thirty-one others greyed out. These characters are visible, insofar as you can see what their portraits look like on the bottom screen and be frustrated you can“t use them (yet). Do you notice anything right away? Lucina is missing. That“s the only prolific “confirmedé character I didn“t see, which could potentially mean that thirty-six characters will be available right from the start in Smash 3DS, including Mega Man, Pac Man, Shulk, and everyone (else) you see there. These thirty-six characters were in a panorama on the bottom screen during the Controls Tutorial (there is no opening in the demo, unfortunately) and on the 3DS Menu Splash when you select the game on the top screen, so...this has to be the starting line-up. Lucina missing means that there are several challengers to unlock, many of whom we don“t yet know about. Onto stages: Battlefield is the only playable one. I recognize Final Destination, a stage from Super Mario 3D Land, one from New Super Mario Bros 2, Rainbow Road from Mario Kart 7, the one from the Paper Mario series, Mushroomy Kingdom (1-1 Remake) from Brawl, a returning Donkey Kong stage from Brawl, Gerudo Valley from Ocarina of Time, the Spirit Tracks stage, Planet Zebes (another Brawl recreation), Yoshi“s Island (another Brawl recreation--are you noticing a trend?), Corneria (on top of Great Fox), the two Pokemon stages (I believe they“re Prism Tower and the Champion“s Hall), Arena Ferox (Fire Emblem: Awakening), a recreation of the level from Kid Icarus: Uprising that features Viridi, the Pikmin stage returning from Brawl, the island from Animal Crossing, Little Mac“s Arena, Gaur Plains from Xenoblade, the Nintendogs stage, the Tower Roof from Find Mii, the apartments from Tomodachi Life, the Picto Chat stage returning from Brawl, Green Hill Zone, Wily“s Castle, and Random. So that“s...27 stages available at the start (presumably), with more to be unlocked. I don“t think any confirmed/announced stages are missing? Many of these stages seem to be exact replicas from Brawl. Hopefully there are more stages to unlock. More things to note before going into gameplay: The demo allows you to play Solo or wirelessly with friends. Regrettably, wireless play is region-locked, so I“m unable to report on how well local multiplayer runs. Grayed out modes include something concerning Nintendo Network (online play?), Challenges, Smash Run, and Wii U features. You can select what I“m assuming is a “more modesé tab as well. Everything is grayed out except the ability to go in and read “Tipsé. Regardless, “more modes of playé & settings include what is presumably a way to customize your Mii Fighter character(s), ways to adjust volume and sound, a menu item that seems to lead to things like Break the Targets and the other small mini-game type stuff discussed in the Smash Direct from a long time ago. Right next to that button is another one that seems to be Multi-Man Melee. Here's a screen. Selecting the Treasure Chest leads to six more buttons (five of which are not selectable) including trophies, a photo album, video/cinematics from the game, a music section, battle stats, and the aforementioned “Tipsé. Apparently I“ve gathered 965 Gold for use when purchasing trophies from my battling. Wonder if that will carry over to the final game in a few days! I think that about covers menus and parameter-type stuff, outside of a small cool thing I found. If you select a character“s alternate costume, like the Goggle Pikachu, it saves your preferences, even after you leave the character select screen. Nice touch. Gameplay Let“s get right down to it. I played as all five characters, Pikachu being the one I spent the most time with (as I mained with him consistently and feel very comfortable using him). Mario, Link and Pikachu all feel like their old selves (even down to their Final Smashes), but different in some ways as well. Link“s sword feels weightier, like there“s even more force behind it. Everyone seems to pack more of a punch than they used to. Emphasis has been placed on Smash Attacks--more emphasis than I“m used to seeing from Melee or Brawl. But...even though you can send foes flying, everyone“s a lot harder to kill off. I played against a few lower-level AIs, and adjusted the difficulty from Lv3, to Lv6, to eventually Lv9. Difficulty feels balanced; no one“s dumb as rocks until you go below Lv3. Regardless of who I was playing against...stuff that would normally kill you pretty easily in Brawl (like the Golden Hammer or any given Final Smash) could be recovered from in Smash 3DS. It was very difficult to kill off an opponent (or to die myself) unless my Damage % was at 175 or higher. Everyone seems a little heavier than they used to be, but...flexibility was there for all five playable characters. It“s difficult for me to describe since I“m not a competitive player, but the mechanics are not the exact same as Brawl, by a longshot. To answer some questions I got via Social Media: I didn“t notice any tripping (yay), and when you dodge in midair, your momentum keeps going (like in Brawl); there“s not a pause like Melee. Items were plentiful. I got to use the spinning fire, the new beam sword (man does it pack a punch), that 3-piece massive gun from Kid Icarus Uprising that, when built, unleashes itself like Samus's Final Smash), iceburgs, shells (including the Blue Shell), Assist Trophies and both Pokeballs and Master Balls. Assist Trophies included Samurai Gogh, Dark Samus, Andross, Mother Brain, a game of Pong, and more. Regular Pokemon I saw most often were Gogoat (runs around the stage ramming, and is rideable), Finnekin (essentially the new Torchic), Snorlax and Staryu. The one time I picked up a Master Ball, I got Arceus. He seemed to quake the ground. The controls themselves will be a small barrier of entry for many, but I am happy to say (unlike at E3) I got used to them after a while. Controlling all five characters felt very natural to me after grappling with how the control scheme felt. There“s really no way to describe how it feels beyond “weird...at firsté, but I promise...this won“t be Kid Icarus: Uprising, whereupon many were turned away because of a wacky control scheme. It“s a little weird, but...I got used to it after a few minutes in. The Gamecube controller (as well as the Wii U Pro Controller or anything present in the Wii U version) will no doubt feel vastly superior to the 3DS LL, but...don“t count out the game just because it“s on a handheld. Graphically and musically, the game holds its own. There are many returning tracks from Melee and Brawl alike, but there are many new ones as well. The Victory Screen music (after the winner“s theme plays) is a cool call-back to the original Smash on Nintendo 64, musically. The game is beautiful. It“s almost a shame that many won“t see the level of detail poured into the game since it is on a handheld. But I promise...for those willing to pause and take a look around, anyway--the detail is definitely there. Do you all want to know how specific characters play? Any other specific questions for me? Please do let me know. I think I“ve rambled on for long enough. All in all, this demo is very solid and leaves me super hyped for Friday when I“ll have the full game downloaded and in my hands. I really hope North America and Europe get the demo sooner rather than later. It has 30 uses, so ration your playtime carefully! 30 uses won“t be a big issue if the demo is released a mere week out, but if it comes sooner, yikes! (Check out more images and videos via NintenDaan on Twitter. I wish I had the proper technology to capture some of this stuff myself.)
  12. For those of you who don“t already know: I own a Japanese 3DS LL. Despite not knowing a word of Japanese, I“ve managed to play through more than my fair share of import-friendly games including platformers, action-RPGs (Soma Bringer from Monolith Soft = ) and more. For 3DS so far, I“ve imported Cave Story 3D (because that box is amazing), Gaist Crusher and EX Troopers. I“ll probably make a separate topic at some point (when I get my initial Import Reviews written up) asking what import 3DS games y“all would be interested in seeing. But for now--Super Smash Bros. for Nintendo 3DS comes out in Japan on Saturday, September 13th (if there“s a midnight release, that means it“ll be available to importers around 1 PM ET this Friday, September 12th). That“s almost a full month before the West gets it. So I“ve decided I“m going to download myself a copy of the game since I have the yen/eShop credit to spare, and I“m genuinely interested in experiencing as much as I can--and seeing how much of it I can understand in another language, too. What sort of Smash coverage would you like to see from me here on GP, if anything at all? I“ll definitely create a SPOILER thread for those who wish to know the nuances of the full roster as I unlock characters, stages and features. I“ll hopefully be able to have an Import Review for the game ready by its Western release, even! Just a heads up. Have a great week!
  13. I think one of the things everyone remembers most about Nintendo“s E3 2014 was the presence of Nintendo Treehouse. Nintendo announced a ton of games like the new Legend of Zelda coming to Wii U, Xenoblade Chronicles X and Yoshi“s Wooly World. But the folks at Nintendo Treehouse were the ones that took the stage at E3 and showed off hours of actual gameplay from these newly announced projects. Just a few hours ago, Nintendo announced via Social Media that the folks at Nintendo Treehouse would be in the spotlight once again this Friday, September 12th, streaming “8 hours of gameplay” via Twitch, including a look at the final build of Super Smash Bros. for Nintendo 3DS and some upcoming games for Wii U and Nintendo 3DS. I“ll update this article with specifics as they give more information, but for now...everyone mark your calendars for September 12th! After all, Super Smash Bros. for Nintendo 3DS comes out in Japan just one day later! What are you most excited to see during the stream? Let us know!
  14. Have you ever woken up and felt like the world slightly shifted on its axis? That“s certainly how I feel this morning, as one of the biggest fans of Xenoblade Chronicles. Shulk, the main character from Xenoblade has officially been confirmed for Super Smash Bros. on Nintendo Wii and 3DS. His official reveal trailer (seen below) features the usual Sakurai charm, as well as showing off some of his moves. His Final Smash features Riki and Dunban joining him for a moment. The end of the trailer even features Metal Face from Xenoblade looming over him as a shadow. Is this a hint to a potential stage hazard? Oh, but that“s not all. Nintendo also announced a port of Xenoblade Chronicles was coming to Nintendo 3DS. ...But wait! That“s impossible with the 3DS“s processing power, isn“t it? Precisely. And that“s why Nintendo officially announced brand new 3DS and 3DS XL systems this morning. They“re coming to Japan on October 11th, 2014. The systems have been confirmed for the West as well (2015), but the Xenoblade Chronicles port has not. I presume Nintendo of America are keeping their cards close for some potential PAX Prime spotlight. I'm quite certain this port won't provoke another Operation Rainfall. For now, you can watch the full Nintendo Direct presentation (in Japanese) to see all the greatness revealed before many of us woke up this morning. More news bits include the fact that themes are coming to the Home Menu on Nintendo 3DS in October. For those wondering just how much processing power these new systems will have, of Xenoblade Chronicles for Wii and the brand new 3DS systems. This story is still developing. I“ll update it with more information as it comes.
  15. Jason Clement

    LE Super Smash 3DS XL Coming to Europe

    John found this earlier and so I thought I'd mention it here as well. Apparently it's only confirmed for Europe at the moment, but seeing as we usually get most of the LE's they get, I'd presume it's coming to North America as well. Anyhow, that's a pretty sweet LE 3DS XL if I do say so myself; probably one of the most detailed I've seen to date as well. Anyone here eyeing this if it gets a release here?
  16. I thought I'd share this and this was pretty darn awesome crossover between Attack on Titan and Super Smash Bros. All handrawn and job well done. I think this is my favorite crossover with Attack on Titan and something else. I'd love to watch this if it were an anime! Somebody make it and hire AmazingArtistYellow!
  17. We all knew that Nintendo would have to announce a new Super Smash Bros. game at some time but when would it be? E3 2013 proved the perfect opportunity as today's Nintendo Direct closed with a trailer and footage of the game. In fact, there are two Super Smash Bros. games coming - one for Wii U and one for 3DS. This will be the first time SSB has been on a Nintendo portable. Presumably, both will be out at the same time. Although not every character could be shown just yet, we did see a few series staples such as Mario, Bowser, and Pikachu, but also saw two newcomers join the fight. They are the boy Villager from Animal Crossing and Mega Man! More characters will be rolled out in the future sometime before the games launch in 2014.
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