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  1. For real. http://store.supergiantgames.com/products/transistor-collectible-figure From the website: Surprisingly enough, many of the people on the NeoGAF thread about this don't like it, which means I'm pretty sure they don't have a soul. Seriously though, I can see being disappointed by it not being the exact art style from the game, but how could you not like this? Also, it's a limited-run; act fast y'all (I'm still thinking on it; I kinda hope it sells out so I can save money).
  2. Marcus Estrada

    Review: Transistor

    Developer: Supergiant Games Publisher: Supergiant Games Platform: PC (Steam), PS4 (PSN) ESRB: T for Teen Release Date: May 20, 2014 This review is based on the PS4 version of the game Supergiant Games made a name for themselves when they launched the critically-acclaimed Bastion in 2011. Ever since, players have fallen in love with that game and were eager to see what the developers came up with next. Transistor, despite only being their second game, was met with tremendous anticipation. Now that the title is finally out we can see if it will meet expectations. The first thing you“ll notice about Transistor is the artwork. It simply looks gorgeous. Taken from an isometric perspective, players are shown a bright, colorful town that has an excellent sense of design. The world is both futuristic and lonely with art deco flourishes. Lead character Red and all her enemies also fit right into the visual aesthetic with their bold attack flourishes. Honestly, it“s hard to say many games measure up to this standard of beauty, indie or otherwise. Music also helps set the mood and elevate the experience further. Artist Darren Knob should be commended for his amazing soundtrack which evokes sadness, strain, and at times, hope. There are only a few vocal songs but Ashley Barrett performs them amazingly well. If there“s one thing Supergiant Games is able to do consistently well it is providing excellent art and music for their projects. Since players are greeted with a great soundtrack and visuals right off the bat, you start off on a great foot with Transistor. Story-wise, things take longer to get rolling. Basically, nothing is explained upfront except for the bare essentials—Red had been a musical performer until just before the game begins. Something—we don“t know what—went down and now she is in possession of a talking blue sword as her companion. This sword is known as the Transistor. It doesn“t simply chatter incessantly (although it does do that a lot) - it grants Red an incredibly useful skill. You see, there“s tons of enemies around the world known as the Process and they“ll pick a fight whenever possible. Oftentimes, fights are unfairly stacked as four or more against one. What the Transistor does is pause time, allowing players to plan attacks and movements freely. Of course, there are only so many attacks one can pre-define before the Transistor will need to recharge, effectively ending your paused turn. Although it seems like a fast-paced action game at first, the Transistor turns it into more of an action RPG. But there is actually even more to the battle system than just a neat pause feature. As you proceed through the game you unlock new Functions, which are basically different attacks (lasers, bombs, etc). Because you can only have four Functions assigned to your attack bar, each also has active and passive slots. By combining different Functions together, you get tweaked attacks; most of which are far better than their original states. In theory, this is a totally awesome concept. Some players will definitely enjoy messing with combinations and leveling up to continue expanding this freedom. This was not the case for me, as instead I explored only until coming upon “ideal” attacks. At that point, it was simply a matter of using the same general tactics on every following battle. Players simply aren“t required to continue experimenting to beat the game as most situations can be taken care of by strategy-free brute force. At least, this is true during the first playthrough. After beating the game once you unlock Recursion Mode. This is effectively a “new game +” mode but named with a programming concept to fit in with the rest of Transistor. Players maintain their Functions and levels and get to go up against tougher, smarter enemies. You“ll also likely pick up on tidbits of story that didn“t make sense upon the initial playthrough. Still, there“s not too much story to be had until the game attempts to shove tons of exposition upon players about halfway through. For as beautiful as the game is, the aesthetics cannot shield players from faults. The purposefully obfuscated story can work, but the handling of it here doesn“t feel right. Pacing is off considering how there is a slow drip of info before finally being inundated by it. Then there is the Transistor who mumbles what would probably be a very important line if it didn“t say the same thing at multiple points during one playthrough. It“s easy to see what Supergiant Games was going for with their narrative choices, but unfortunately it doesn“t work out entirely in their favor. Finally, the experience is quite brief. I finally began to get into the swing of things only to find that I was in the last hour of gameplay at that point. Players will take anywhere from 4 to 7 hours to beat it once, although there is no limit to Recursion Mode. Those who really love the freeform battles will likely seek to complete Recursion, but it is not a requirement. Do you love turn-based strategy and attack customization? If these are both awesome features to you then you“ll more than likely have nothing but adoration for Transistor. If these are just neat, but not things you love, then Transistor is probably not going to live up to your expectations. It has managed to perfect a few things, though, such art and music. Beyond that, the game leaves something to be desired. That“s not to say Transistor isn“t great, because it is pretty fun, but you can“t help feeling that it could have been even better. Pros: + Simply amazing visuals + A soundtrack that perfectly encapsulates the game“s mood + Intriguing Function system that allows players to tweak attacks Cons: - Story pacing feels somewhat off - Strategy is almost entirely unnecessary for battles Overall Score: 7.5 (out of 10) Good Supergiant Games have yet again created a truly unique game with Transistor. Although it doesn“t live up to expectations, it still manages to be more fun than many of its action RPG contemporaries. Disclosure: This game was reviewed using downloadable PS4 code from the publisher.
  3. Marcus Estrada

    Transistor Screenshot 3

    From the album: Review Images

  4. Marcus Estrada

    Transistor Screenshot 2

    From the album: Review Images

  5. Marcus Estrada

    Transistor Screenshot 1

    From the album: Review Images

  6. Happy Independence Day, my fellow gamericans! Yes, that“s what I“m calling you guys today. DEAL WITH IT! So yeah, the day of independence has arrived, and what better way to celebrate than by giving independent developers some love? It“s an unfortunate truth that most indie games fly under people“s hypothetical radars, giving some truly magnificent games less exposure than they deserve. So in the spirit of Independence Day, let“s all watch the fireworks as I list 20 upcoming indie games you should have on your radar. A Hat in Time - Q1 2014 - http://youtu.be/uPnyZ5txtmE Developer: Gears for Breakfast Platform(s): PC, Mac, possibly Wii U Back in the N64 days, when Mario and Donkey Kong were making their transition into the 3D realm and a certain bear and bird came onto the scene, some kind of magic happened to the gaming world. But these days, 3D platformers have become pretty scarce. That“s what indie dev Gears for Breakfast thinks, anyway. As an answer to this shortage, A Hat in Time was born, taking deep inspiration from games like Super Mario 64, Donkey Kong 64, and Banjo-Kazooie. There, now you have no reason not to keep an eye on it. Among the Sleep - Q4 2013 - Developer: Krillbite Studio Platform(s): PC, Mac, Linux Have you ever wanted to play a game starring a baby? Oh, you have? Well, to each their own, I suppose… Anyway, in indie horror game Among the Sleep, the concept of an infant being the protagonist actually seems to work really well. Not only does the game involve reality colliding with the child“s limitless imagination, but… well, you“re a baby. Try fighting off whatever lurks in the night in that state. Yeah, it“ll be pretty terrifying for sure. Dead State - December 3 2013 - Developer: DoubleBear Productions Platform(s): PC There are plenty of zombie games creeping about, but never have I seen one quite like this. Rather than the run-”n-gun type of gameplay we tend to see a lot of in games revolving around a zombie outbreak, Dead State seems to take a more tactical approach. Tasked with maintaining a school sheltering survivors, you will find yourself developing relationships and gathering supplies, all while fighting off zombie hordes in a turn-based battle system. Not sure about you guys, but that concept sure piqued my interest. Owlboy - TBA - Developer: D-pad Studios Platform(s): PC, XBLA If this game is already on your radar, I wouldn“t be surprised. Owlboy has been in development for a pretty damn while, and could be delayed even further for all we know. But hey, the game looks well worth the wait, so we“ll just have to deal. Looking like the product of the SNES and Sega Genesis after a crazy night in Vegas, this 16-bit beauty seems to be shaping up really well. Let“s just hope we don“t have to wait much longer to experience the thing… Project Zomboid - TBA - http://youtu.be/WtEZArEji4U Developer: The Indie Stone Platform(s): PC, Mac, Linux Much like Dead State, Project Zomboid is (obviously) a game about surviving a zombie outbreak. I know, we can only get so many of those, right? This one interested me, though, so I threw it onto my radar. It“s basically an open-world, retro-style RPG of sorts where you try to survive for as long as possible in a place that was quarantined by the government with uninfected humans still in there. Man, what a bunch of jerks… Super T.I.M.E. Force - 2013 - Developer: Capybara Games Platform(s): XBLA I“ve heard some amazing things about this game from people who managed to try it out, and from what I see, it looks like it“ll be about as good as they say. Once again fitting the retro category that many indies go for, Super T.I.M.E. Force is a side-scrolling shooter that involves time-manipulation. Oh, you say that was obvious? Fine, slap the game on your radar and move on then! The Iconoclasts - TBA - Developer: Konjak Platform(s): PC You know, there are times when I feel like I“m reliving the 90s all over again. Not that I“m complaining, of course. I personally love that we see all these indie games going with a retro look. Speaking of which, The Iconoclasts looks simply stunning. It looks a bit like a cross between… well, a lot of games. *sigh* Alright, nostalgia, you win. I“ll go play the demo for this game… The Magical Realms of Tír na nÓg: Escape from Necron 7 – Revenge of Cuchulainn: The Official Game of the Movie – Chapter 2 of the Hoopz Barkley SaGa - Late 2013 or early 2014 - (Click image for video) Developer: Tales of Game's Studios Platform(s): PC, Mac Remember that game, Barkley Shut Up and Jam!? Well how about the JRPG sequel to it and Space Jam known as Barkley, Shut Up and Jam: Gaiden? Okay, so it was just a fangame, but still. And that very fangame is now getting a sequel of its own! Yeah, I wasn“t expecting it either. Nonetheless, it actually looks kind of interesting. Sure the title is ridiculous, but you should never judge a book by its title. You should judge it by its plot. And who doesn“t find a game involving a “powerful youngster†awakening from a “B-ball induced coma†to go on a quest to find a “cyberdwarf†interesting? The Witness - Early 2014 - Developer: Number None, Inc. Platform(s): PC, iOS, PS4 (timed console exclusive) Anyone who saw the official reveal of the PS4 (probably most of you) likely remember seeing Braid creator Jonathan Blow show off his latest project – The Witness. If you“ve played Braid, I might not even have to go on in order to persuade you. For the rest of you, it“s essentially a puzzle game with tons of exploration, set on a gorgeous island with a lot of pretty colors. I think I had a dream like this once… Starbound - TBA 2013 - Developer: Chucklefish Games Platform(s): PC, Mac, Linux, Ouya Upon looking up upcoming indie games in order to put this list together, I came across a game that Indie Game Magazine gave the award for “Most Anticipated Game of 2013.†It“s called Starbound, and I naturally felt the urge to find out more. As far as I can see, I can only predict countless hours being sacrificed for this game. With so many things that interest me, from the retro look to the ability to build things with amazing customization, I will be watching for this one. Amnesia: A Machine for Pigs - Summer 2013 - Developer: Thechineseroom Platform(s): PC, Mac, Linux If you“ve played Amnesia: The Dark Descent, you know fear. So naturally, you crave more of the stuff, right? Then you“ll be happy and/or frightened to throw its sequel – Amnesia: A Machine for Pigs – onto your radar. All you really need to know about this game is that you“ll probably want keep a spare pair of pants nearby at all times. Trust me on this. else { Heart.break() } - TBA 2014 - Developer: Erik Svedang Platform(s): PC No, I am not trying to code my way into breaking everyone“s hearts. But as the name may or may not imply, the game itself is indeed all about coding things. In fact, you will actually be coding things yourself in order to solve puzzles! So if you plan on playing else { Heart.break() } whenever it sees a release, prepare to put your brain to work. Don“t get too excited, though, as I highly doubt you“ll be able to code an entire game after your playthrough… Stardew Valley - TBA - Developer: ConcernedApe Platform(s): PC, XBLA Anyone who loves Harvest Moon will probably love this game. Anyone who loves insane amounts of customization will probably love this game. Anyone who loves 16-bit graphics will probably love this game. The point is, Stardew Valley has a lot to love, as far as I can tell. Similar to the Rune Factory games, you can devote your time to farming while also duking it out with monsters in nearby dungeons. It“s almost like if Rune Factory came out in the SNES era. That idea alone has me sold. Transistor - TBA 2014 - http://youtu.be/Ni02F7l4lAg Developer: Supergiant Games Platform(s): PC, PS4, possibly others in the future The first time I heard about this game was during the explosive Sony conference at E3 2013. I was impressed enough just by watching the video they presented, but after knowing that the guys who made it also made Bastion, I didn“t hesitate to throw it on my radar. The game looks pretty damn good. I don“t know much about this game, but let“s be honest, I really don“t need to. Shovel Knight - September 2013 - http://youtu.be/tMAelGIXfCw Developer: Yacht Club Platform(s): PC, Mac, Linux, Wii U, 3DS Swords are for chumps. All a knight really needs to combat enemies is a nice, sturdy shovel. Have you ever been whacked with a shovel before? It hurts! But more importantly, this game looks like a bag full of awesome. Continuing the retro theme the indie scene seems to favor, Shovel Knight looks a lot like a cross between Mega Man and DuckTales. Need I say more? Well, it has an 8-bit soundtrack. There, now put it on your radar. Two Brothers - Q3 2013 - http://youtu.be/8egDoNHtmhE Developer: AckkStudios Platform(s): PC, Mac, Linux, Wii U, PSN, XBLA The final game on our independent list is really, really retro-inspired. Two Brothers was basically built as a nostalgia game. No, that“s what they themselves call it. Created in the style of Game Boy games, just looking at this game makes me glad I“m able to play Game Boy games on my 3DS. Nostalgia is a powerful thing, man. Anywho, this game looks like it“ll be a lot of nostalgia-filled retro fun when it“s released, and I for one can“t wait… What indie games are you looking forward to that weren't on this list?
  7. Supergiant Games may not be a name immediately familiar to you but their last game should ring some bells. They are the indie developer behind Bastion! Players who want more of their great style will be able to get it with the upcoming game Transistor. What were they doing at Sony's conference? Transistor's "console debut" will be on PS4 in 2014. Are you excited for Supergiant Games' upcoming title?
  8. Indie developer SuperGiant Games' first game, Bastion, was a big hit when it released in the Summer of 2011, even going as far as winning multiple awards and various Game of the Year titles from different publications. Many had wondered what was next for the budding developer and today it seems we finally have our answer. SuperGiant announced that its next project will be called Transistor and is described as a "sci-fi-themed action RPG" which uses a similar sort of art style to the one we first saw in Bastion. The story has players assuming the role of a young woman who gains control of a powerful weapon after a group of assailants nearly kill her with it. Throughout the game, you'll piece together the mysteries behind the Transistor as you pursue the former owners of it. The good news is that a playable build of Transistor will be available to those going to PAX East, so if you're going, definitely make sure to keep an eye on this one. SuperGiant expects that this will be an early 2014 release but has not decided which platform(s) the game will be available on yet, so stay tuned for more info later on. Source: SuperGiant Games Are you excited for SuperGiant's new game?
  9. Jordan Haygood


    From the album: Kaptain's Gallery

    © Supergiant Games