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Found 11 results

  1. Ever since video games were first introduced to the masses well over one hundred years ago, the people working behind the scenes on them have been tasked with a never ending mission to make those games even more amazing than anyone ever thought possible. And so far, they've done a pretty great job at that. But the people behind the scenes of the behind the scenes people? They seem to hate you but love your money, and will stop at nothing to take it from you. With that in mind, let's take a look at some games released in the last decade that could end up costing you a fortune in the event that you wanted to own the full game for some reason. But who really wants that? Team Fortress 2 Surely this will protect me from snipers. In development for nearly a decade, Team Fortress 2 finally saw it's release in 2007 with it's inclusion in Valve's Orange Box bundle. The game saw a constant stream of updates over the years that added new weapons, levels, the ability to craft items and most importantly, hats. While normal players are able to craft most hats with enough time and effort, there are special hats known as Unusuals. The only way to get an unusual is to pay actual money to get a key which is then used to open a randomly dropped box to have an extremely slim chance at getting one. These unusual hats are identical to normal hats, except for the fact that they're given one random visual effect. These can range from smiley faces to flames shooting from your character's head. Some of these effects are rarer than others and make them even more desired. Why is all of this so important? Well, Valve released a store where you can use real money to buy these unusual hats from other people instead of going through hundreds of keys looking for your own random drop. These hats can range in price from about fifty dollars up to a few thousand each. If you wanted to own every single hat in the game, you could either drop the cost of a house on the virtual market, or gamble it all on keys that cost $2 a piece and just hope you get them before you run out of money. Dead or Alive 5 Hey, I'm not happy about this either. Now, I've got no problem with fan service. If you want your character running around in a bikini or loincloth, then so be it. But there comes a point where people start to realize that you're really milking it, and that can't be more obvious than with the game Dead or Alive 5. In the old times before downloadable content you would have more than twenty costumes waiting on the disc for the playable characters. Of course, that wasn't always the case, but the fact is that they came included with no strings attached. With Dead or Alive 5, this changed drastically. The average character had about seven costumes in the newest release of the series which was understandable due to the new engine being used and all of the assets being remade. But then came the DLC costumes. Just around $115 worth the first time around. Including the cost of the game, that is $175 altogether. Then Team Ninja went and released Dead or Alive 5 Ultimate. The same game with added costumes and game balancing tweaks. Instead of making this an addon or DLC pack in itself, it was considered a totally new game. So if you bought that $60 version, you officially no longer mattered. To get access to the rest of the game, you now needed to spend an extra $40 for stuff you already bought with a few extras thrown in. Then began the second round of DLC costumes. It is difficult to add up just how much these new ones cost because of different bundles containing the same costumes multiple times and as of yet unreleased DLC, but the number is already over $250. That is after buying what was supposed to be the ultimate version of the game that included everything! NOTE: These prices were obtained by going through the PlayStation 3's digital store and adding the cost together manually. Dungeon Keeper EA still thinks this is something to strive for. Back in the 90's, Bullfrog was a niche studio that pumped out some of the best city management games ever created. Theme Hospital, Startopia, and of course, Dungeon Keeper. Electronic Arts saw this company of plucky do-gooders and promptly destroyed them for no reason at all. Thanks a lot for ruining everything as always, EA. But there was a glimmer in this story of death and destruction. Dungeon Keeper actually got it's long awaited sequel in Dungeon Keeper 2! Only, it was on iOS devices and terrible in every single conceivable way. Garnering an impressive zero out of a possible ten on it's review, I've never seen a fanbase react so poorly to a game before, not even a truly awful game like Big Rigs is as hated as the new Dungeon Keeper, and for good reason. At least Big Rigs understood it was one of the worst games ever and embraced it's fate. EA is just covering it's ears and ignoring everyone's criticisms. And what criticisms are those? Once again micro-transactions rears its ugly head. In an effort to squeeze every bit of dollar out of players, it takes actual real life hours for you to complete even the most simple task, and the only way around this time barrier is to spend gems. Gems of course cost real money, and the cost of about 100 actions is $60. Don't want to spend $60 for an hour or two of gameplay? Then just the act of clearing out eight blocks will take you as long as 48 hours. That is before you even start building the room. Do yourself a favor and just buy the original Dungeon Keeper games. They're less than $12 combined and hours of fun. The Sim 3 Sims 2 Pets? Sims 3 Pets?! Its the same thing! I invented the piano key necktie! I invented it! Have you ever wanted complete control over someone else's life, but didn't want to have to deal with all that stalking and law breaking stuff? Well then, The Sims series is absolutely for you. In the span of a few hours you can raise an entire family and then laugh as you lock one of your eighteen sons in a windowless room so Death can't take him from you. Or you can go to college, there's that too. At least if you're willing to pay, that is. The Sims series has been no stranger to add-ons and expansions. Going all the way back to the year 2000, the original Sims saw seven expansion packs before The Sims 2 released. The Sims 2 was then followed by eight expansions. The Sims 3, however, has seen a whopping eleven expansion packs so far, and it is currently unknown if it will get more before The Sims 4 releases with it's own series of expansions that will end up being nearly identical to the expansions released for the last Sims game. Now, just how much do all these expansions end up costing the average gamer? Try an amazing total of $370. All money spent to watch your fake family go to new towns and do new things. Money that could have easily been spent doing new and cool things with your real family. Of course I'm not one to judge, seeing as I have most of those expansions myself... but you get the point. It is a lot to spend on just making your ants happy. Rock Band A fake guitar made to look like another fake guitar. If you have a closet filled with tiny plastic instruments, then you probably know about the music game fad that hit in the mid 2000's with games like Guitar Hero and, of course, Rock Band. While you probably hung up your guitar years ago, the genre is still going strong and new DLC was released on a weekly basis for the games up until a short while ago. Remember, I said that this fad started in the mid 2000's. That's a lot of weeks passing by with new songs coming out. Just how many songs can you buy?! While the Rock Band series has stopped releasing DLC, they left behind a list of DLC that numbers in the thousands. And with each song averaging a price of $2 each you can see why this is going to get expensive, very very quickly. Of course, you also have to buy the instruments that come with each iteration of the game and pay a fee to get the songs you already bought for the previous game into the new one so the price you have to pay is rising all the time. Thankfully, you don't have to buy all these songs, but if you want the full Rock Band experience, be ready to shell out close to three thousand dollars on songs alone. At that point I'd suggest just buying a real guitar and getting lessons. EVE Online We're all having so much fun! Let's raise the stakes, shall we? EVE Online is a massively multiplayer online game that puts you in the seat of your very own ship to do whatever you want to do in the galaxy. What this means is that you'll be mining a whole lot and hoping that pirates don't wipe you off the Galactic map because, of course, there are pirates. It's space we're talking about here. The special thing about EVE Online, however, is the fact that it has a real money system. The profits you make in the game can be converted to real world funds and vice versa, though the exchange rate of in-game funds is obviously far less than USD worth. But if you do well enough in the game, you can actually make yourself wealthy in the real world as well. While that sounds great, it also means that things in the game can have real world prices as well. Say, a heavily guarded ship filled with supplies could be worth more than fifteen thousand dollars. If it gets blown up, that is $15,000 down the drain with no way of getting it back. Things like this happen a lot in the game of EVE Online, and just recently a very large war broke out. The game's stock market momentarily nose dived as two factions fought it out in the cold dark reaches of space. At the moment, their battle has cost the two sides the insanely high sum of nearly $300,000 in real money. This is due to all of the supplies and ships being sent out to battle. Each ship has a real cost, and the most powerful can get into the tens of thousands of dollars. When one of those goes, its a big deal. And quite a few have been lost already. There is no other game in existence that can boast that wars actually have an impact on the userbase in the same way that EVE does, and that is why it is so fantastic. Do you want to become an intergalactic spice baron? Then be prepared to shell out hundreds of thousands of dollars. I'm sure it'll be worth it. As always, thanks for reading.
  2. Steam... Trading Cards? That's the new service on Steam that "rewards gamers for gaming on Steam." As the name implies, you can earn cards by playing any game on Steam that offers them. So far, there are six games that are currently part of the Steam Trading Card Beta: CS:GO Don't Starve Dota 2 Half-Life 2 Portal 2 Team Fortress 2 That's not all, though. You can then take your set of cards and craft them into shiny game badges, which are then displayed on your profile. These badges will also earn you marketable items like emoticons, profile backgrounds, and coupons. If you level them up, you can even earn profile showcases, extra friends list slots, and more. You can participate in the beta now by simply joining the Steam Trading Cards group. An email notification will be sent to you later on.
  3. Oculus Rift was one piece of hardware that saw great support on Kickstarter. The device is a virtual reality headset and managed to raise over 900% of its required fees before the end of its campaign. Now we're finally nearing the time when development kits are set to ship out. With the time near, Oculus Rift's team have had to make an unfortunate announcement regarding one of the promised rewards. During the campaign, Doom 3 BFG Edition was promised to those who ordered a development kit. This is because the Rift was meant to be functional with the game, which would provide a great test of its functionality for all interested parties. However, Rift support in Doom 3 is not ready yet and won't be by the time some people have received their peripheral. As such, they are no longer willing to offer the game as part of those tiers. What are those users going to get instead? Replacement rewards are one of the following: $20 Steam Wallet credit, $25 Oculus Rift Store credit, or a full refund for the pledge. Of course, it's entirely possible to choose the Steam credit and use it toward Doom 3 BFG Edition once Rift support is made available. Finally, those worried they will have nothing to play when their shiny new Rift units arrive should check out Engadget. It was there that Valve programmer Joe Ludwig spoke of VR Mode being implemented into Team Fortress 2 in the coming weeks. This mode is one that "everybody who has a Rift dev kit and access to Team Fortress 2 will be able to play, just on public and in the same servers that everybody else is playing in." Do you want an Oculus Rift or does it seem like an expensive peripheral that will see little use?
  4. In the last month or two, Steam released a new program that allowed you to sell your random Team Fortress 2 consumables to other players for Steam Wallet funds. At first I completely ignored this trading post of sorts because I hadn't played Team Fortress 2 for the better part of a year. But then boredom took hold and I decided to look at it. Isn't that how all great adventures start though? What I found on this website was an easy system for making money. It wasn't a lot of money mind you, but it was free money nonetheless. Want to know how I got that free money? Want to know how much I got from my little market exchange? Well then keep on reading; you're about to find out. Starting Off Small The numbers you'll be looking at bringing in during your first hour or so can be quite daunting. They're just so small! You'll be scraping at the bottom of the barrel here with sales of one or two cents at a time. These are your crate sales. No idea why, but people buy crates all the time on the website. Just throw them up for one or two pennies each and wait until you sell a few. You want at least eight cents before you go onto the next step. This image is the smallest! That next step is crate buying. This might seem like the complete opposite thing you'd want to do after wasting so much time trying to make those eight pennies, but hear me out. The thing about crates is everyone is just throwing them up onto the sale page without actually looking to see what they have. Most of those crates will be worthless just like yours, but not all of them. What you want to look for are crates with series numbers eight and lower. The closer you get to series one, the rarer and more sought after they'll be. They'll all still be in that one to two cent range, but you can then turn around and sell them for between fifteen and twenty cents each. We're in gumball territory now! Also, if you get a series one crate,those sell for about a $1 each so keep an eye out! Working Up The Totem Pole I'll be honest with you, a majority of your time will be spent trying to buy and sell those series 8 and lower crates. They're the most easily found resource in the trade market. But now that you've got a dollar or two in your account, you can start spending a little extra. Keep buying those series crates of course, but now you need to keep a look out for consumables like paint buckets, nametags and Mann vs Machine tickets. This image is slightly larger These things will run you between twenty and eighty cents depending on which ones you start buying, but if you keep an eye on market prices you should be able to spot the underpriced ones with relative ease. Things work just like with the series crates you've been buying; you'll just be dealing with larger sums of money now. The going will be slow, but you're fast approaching the endgame. Congratulations! You've Reached The End Are you still buying those series crates I told you about? You better be. Those are the easiest money makers you could hope to get. But now that you've been at this for a few hours you've probably made a few dollars for yourself. Congratulations! You can buy Ghost Master during the next Steam sale! Or you could go into the end game and start getting the good money. The big money can be found in key sales. Once you hit keys, you aren't working in the realm of cents anymore. Now you're spending actual dollars! I'm so proud of you. My little man or lady is working the market! The amounts of money you'll be gaining in profit are still relatively small, usually only thirty to forty cents, but it'll build up quickly. This image is the largest. SYMBOLISM! Now here's the bad news. At the moment, Steam will only let you sell 200 items before they cut you off. This might have changed since I did my buying and selling, but it is certainly a number to keep in mind since you don't want to waste all of your sales on low ticket items. After a while with keys, you should hopefully have just around $20. This is where you make your final stand. Once you hit the twenty dollar mark you're going to want to look for salvaged crates. They're rarer to find on the market place, but they sell between $15-$40 each. It might be a whole lot of money, but try to get the ones that are below twenty dollars. If you're lucky, you can double your steam wallet with your last few sales. When it was all said and done, I earned a profit of $40 in Steam funds. A small amount for all the work I did, but certainly nothing to scoff at seeing as I went in with nothing at the start. I wish you the best of luck if you try to use the Steam marketplace for your own adventure, and as always, I thank you all for reading.
  5. Marcus Estrada

    Steam Community Market Beta Open for TF2

    Team Fortress 2 has been one of Steam's most popular multiplayer games for a while now. From being sold to going free to play, it has only managed to increase its player base as time goes on too. As such, Valve is often tinkering with things for Team Fortress 2 players. There is the Mann Co. Store and item trading, but now there is something else to be added to the list. The newest addition to the Team Fortress 2 economy is Steam Community Market. Yes, players have been able to trade their in-game items for over a year now, but that isn't what this is. Instead of simple trading, players can now buy and sell their in-game items to other players for real money. Yep, those Steam Wallet funds can be depleted for things other than just sales now. Presumably, the prices of objects here may be cheaper than the "retail" Mann Co. values. For each transaction, Valve makes 5%. In the case of Team Fortress 2, an extra 10% is collected as well. However, it appears that most listings are all only for a few cents each, so it seems that no one is going to really reap those rewards yet. With the start of 2013, the hope is to expand the Community Market to other popular games as well.
  6. So, Gabe Newell on Gametrailers TV came and went back in August. There was no surprise announcement. Gabe Newell didn't kick off a massive alternate reality game that would ultimately end in the first ever world wide trailer for Ricochet 2, and we didn't get any information about Half Life 3. All of that was pretty much expected to not happen. But what really bummed me out was the distinct lack of insane theories linking every single second of Gabe Newell's screen time to some sort of clue about Half Life 3's imminent reveal. I mean seriously, come on guys. People will jump on a random 404 screen on the Steam website and make up a million reasons as to why it means Half Life 3 is coming, but you've got nothing for the sharks? Well guess what. I don't need you! Hold on to your tin foil hats because things are about to get crazy. ------------------------ As I said above, nothing related to Half Life 3 was revealed during Gametrailers trip to the Valve headquarters. And no matter how many times Geoff Keighley asked Gabe Newell about the long awaited sequel, the only answer he would receive would be about how much Gabe Newell hates sharks. I love that I didn't have to make this myself And also he would be swimming with them! Boom, there's your first hint (because why not) Gabe Newell is swimming with sharks. But not just any sharks, Gabe is swimming with great white sharks. And of course Gabe won't just be exposed out in the elements surrounded by giant boneless monsters, he'll probably be put into a cage... or a box. You have to see where I'm going with this. Gabe Newell is making a game based around sharks Gabe Newell is going to announce the sequel to The Orange Box, titled simply The White Box. Get it? Great Whites, cages are a type of box? No? Well screw you! Somebody has to think up these crazy theories and make connections where there aren't any! Haha, this is never going to get updated on consoles Going on with the shark theme, a Great White doesn't reach full maturity until they're fifteen years of age. That is half their life! And half of their adolescent life is seven and a half years, the amount of time that has passed since Half Life 2 released! Gasp, its all starting to make sense! Still no? Well how about this next piece of shark based trivia?! A great white shark has a never ending supply of teeth! No matter how long you wait, you will never ever get a shark's final tooth to come out! Wait... that isn't all. When you go diving with sharks it is more common to see the guide using fake bait to get the shark's attention. They advise against releasing the real stuff to the sharks for a multitude of reasons... So... uh... the sharks teeth will never really come out because they're always being developed and sharks are constantly being baited along with no chance of ever getting anything substantial... Well then. Sorry folks, but the shark theory apparently goes both ways. So according to great white sharks and Gabe Newell, you will either never get Half Life 3 or you'll get it when its done. I didn't learn anything! ------------------------ I'm not quite sure how to end this one, so I guess I'll leave a message for all of you people out there coming up with crazy theories about Half Life 3. Next time you see Gabe Newell make an announcement, you write up why it must mean Half Life 3 is coming because my insane theories seem to point towards it never coming out. Don't drop the ball next time! As always, thanks for reading.
  7. From the beginning of development all the way to the day the game is ready to print, things are being changed around. Whether it is something small like the position of a plant, or something large like a complete character redesign. Things are just always being replaced for better and for worse. Usually you'll never get to see or hear about these changes since they never make it into the finished product, but some changes are just so huge they deserve to be front and center every once in a while. These are some of the biggest changes in recent history regarding some of the most popular games on the market, and you just won't believe some of the things going on behind closed doors. The Original Gordon Freeman Looked Like A Dwarf When anyone so much as mentions the Half-Life series, the first thing that pops into a person's head is the iconic look of Gordon Freeman. People have become so used to seeing Gordon Freeman's face that any other face sporting a goatee and glasses is automatically considered a Gordon Freeman lookalike, as evidenced by every single Breaking Bad ad ever released. Things would have been a lot different if all of Black Mesa's scientists looked like him. But back when the original Half-Life was still being sorted out, Gordon Freeman looked much much different. So much so that if Valve had decided to go with their original design for our scientist-turned-hero, I doubt we'd have ever gotten Half-Life 2 or any other expansions, let alone a potential Half-Life 3. And the reason is simple. Gordon Freeman was a freaking dwarf. I don't mean "dwarf" as in a little person either; I mean "dwarf" as in he looked more likely to storm an orc fort before ever being put in front of some serious science experiment. In fact, he looked so wildly different from the Gordon Freeman we know and love that his original nickname was "Ivan the space biker." Team Fortress 2 Was Once A Real War Game Continuing the trend of Valve's tendency to just change everything is the wildly popular title, Team Fortress 2. As I'm sure you're all aware, Team Fortress 2 makes use of an extremely cartoony game world reminiscent of any number of Pixar films that have been released in the last decade. While the game itself was extremely fun on its own, there's no denying it would be a totally different experience if the game had a more realistic appearance. So wait, are these engineers? ONE TO A TEAM, PEOPLE! And that image above ladies and gentlemen, is what Team Fortress 2 first looked like when it was in development a hundred years ago. You would be hard pressed to tell the differences between the original Team Fortress 2 and a game like Counter-Strike based off of that image above. Sure, it probably would have been just as great as the Team Fortress 2 we have now, but think about all of the things we would have missed out on. For one, the "Meet The..." videos would have never taken off. A blank soldier has no real personality to work with. You would have been left identifying characters based off of what weapon they carried instead of how they acted and what they looked like. It would have been kind of boring. And don't even get me started on how awful things would have been without Saxton Hale. Halo: The Ever Changing Game Remember Halo Wars? No? Well that's alright, because nobody remembers Halo Wars. But there was a point in time when the game was actually just known as Halo, and the fate of the entire franchise and even the Xbox itself rested on a few key design choices going on behind the scenes at Bungie. At one time, Halo was a real-time strategy game. And it was pretty basic. To be fair, this was back in 1996-1997 when they really started to put things together, so of course things aren't going to look great by today's standards. But even compared to the finished product, the RTS version of Halo just looked horrible. The developers must have realized this as well because, of course, it was changed. Pictured: Not the savior of the Xbox Changed into a third person game, that is. You now controlled a single spartan on his or her journey through what was essentially an empty map with a few buildings here and there to show off how far they had come with applying textures to things and making their models look a bit nicer. But there was still a problem with the camera. The camera really had no boundaries. In the demo footage shown you could just move the camera right through the walls and stare off into infinity. That was less than great, obviously, so they started working on a first person shooter. Shortly after, they began work on the Xbox version and the rest is history. Until of course, an ancient evil awakens. The Shadow Of The Colossus Multiplayer Mode Do you know what would have made Shadow of the Colossus an even better game? Two things. First of all, more colossi. As many as you could possibly fit on the disc. Secondly, some form of multiplayer mode to take down the really big colossi as a team. Sadly, both of these things were originally going to be included in the game, but ended up being cut. We'll start with the multiplayer concept first. A while before Shadow of the Colossus came to be, Team Ico was passing around a disc titled Nico ("Ni" being "two," and "Ico" being the first game; how adorable, its a play on words!) The gameplay shown in the video looked very similar to the finished product we have today, with the key difference being there were a whole bunch of people climbing the colossus all at once. My heart screams out for this. It is a call that will never be answered. Admit it. Despite the desolate landscape and the overwhelming feeling of loneliness present in Shadow of the Colossus, you would have loved some crazy form of multiplayer. I have no idea how it would have worked, but the Nico disk is proof enough that they were working on it. If you would like to get your hands on a Nico disk then I say good luck to you, sir. They're stupid expensive and there's no actual gameplay to be found. Just videos. Now on to the extra colossi. I'll keep this real short since there isn't much to explain. Another piece of Shadow of the Colossus memorabilia floating around is the game's coveted artbook. Just like the Nico disk before it, this thing can get extremely expensive. But within its pages you'll find image after image of scrapped colossi that just didn't work out. The reason these dozen or so colossi were cut is simple. They were either too difficult or they already had enough with sixteen. Still, just looking at them makes you wish for more. I Hate You, Spore Spore was everything I wanted in a game, only corrupt and wrong. The creature creator was good, sure. But past that there was nothing. There was no God game where you watch the planet evolve to see which race comes out on top; you simply stood around and waited until your creature decided to build a house. And after that, you just stood around and waited for your creature to destroy every one else's house. Then you got your spaceship and had to deal with things like random attacks all the time. It was the opposite of what I wanted, and it hurt. Not just because I hated the game, but because I knew there was a better version sitting on a computer somewhere. You could have been something special, Spore. But you just had to betray me. Back roughly one hundred years ago, Will Wright was showing off the creature creator for the first time. While it wasn't the most realistic looking monster creator ever, it looked even better than the finished product. The creatures had a more natural look to them compared to the final build of the game, and it was revealed you could edit whole planets down to the plants that you saw. Not only this, but you could cross breed animals and plants to see what new creations formed and just sit back and watch how the planet dealt with them. Of course, barely any of this made it to the final game for multiple reasons, none of them being good. It had to do with making the game more accessible to younger folk and making things easier. And that is why I hate Spore. ------------------------------ Before we end this whole shindig, yes I know "alphas" isn't the right word to put into the title. It should be more along the lines of "Five Video Games And What They Looked Like In Their Earliest Stages". But that title isn't nearly as clean and to the point. And the word alpha is pretty close to the same meaning either way so just deal with it. Other than that, thanks for reading!
  8. Think about some of the most highly anticipated games from the last few years. The Last Guardian, Final Fantasy Versus XIII, Half Life 3, and Duke Nukem Forever. What obvious thing do they all have in common? If you said 'long development times' then congratulations, because you were finally right about something! The games listed above are each going on their sixth and seventh years in development. Not nearly as long as Duke Nukem Forever's development time of twelve years, but enough to where it is starting to get ridiculous, and sadly, this is only the beginning. When the next generation of consoles come out and games become even more detailed, more and more AAA titles could end up taking just as long. --------------------- Obviously this won't be a problem for the average game being released, but when it comes to AAA games, nothing will end up being 'average' about their developments. High caliber games are already extremely expensive to produce, but with the future looking more and more likely to contain ballooning production times, those numbers could begin to soar way past what is necessary. Pictured: Apparently not enough What happens when a game becomes too expensive? It fails, no matter what. Dead space 3 is shaping up to be one of next year's bigger releases, but EA seems to think the only way the game can survive is if it pulls in over five million sales. A number the series has never even come close to. What happens when every high budget game requires millions of sales to keep the company alive? I'll give you a hint - the company dies in almost every case. Look at Radical Entertainment, the company behind Prototype 2. The game had plenty of steam behind it when it released, and it did sell the most copies out of any game in April, but the company was still closed down due to a lack of sales. --------------------- And then there's Duke Nukem Forever. After twelve years of development, the game nearly killed 3D Realms due to the cost. But the hype for DNF was through the roof. Nearly every gamer knew about the legendary game, and everyone wanted to try it. When it finally did release, it was critically panned by everyone. Even people that didn't play it. How could that be? Is he cracking his knuckles or praying? The reason is simple. The game had been hyped up for so long, that there was absolutely no way it could have lived up to everyone's expectations. When something takes twelve years to make, people expect it to absolutely change the face of gaming. Of course, Duke Nukem Forever didn't do that, and it never could have. For that fact alone it was considered one of the worst games of the year. Sure it was bad, but the sting of twelve years made it so much worse. However, it doesn't always end badly. --------------------- You may not be aware of this, but Team Fortress 2 was in development for nearly a decade before it released. And when it finally did hit store shelves, it became one of Valve's most popular games. Even today the game is bringing in huge profits for the company despite becoming free to play forever. A fact that totally contradicts what I've been talking about this whole time. But! Team Fortress 2 was just an online shooter. There wasn't any worries about dealing with the stories or fleshing out the characters because there weren't any. They got the gameplay down right and made the game look great, that was all they needed. The Meet The videos on the other hand show just how crazy wait-times can make people. Another fun fact: Team Fortress 2 went through about a million graphical changes After all these years, Valve just recently released the highly anticipated 'Meet The Pyro' video (the last class video to be revealed). Every TF2 player was waiting for this video to release and they were expecting all of the Pyro's secrets to be revealed. Instead we got two minutes of the Pyro hopping around a field blowing bubbles. Not everyone was happy about that. They waited all this time for answers and they didn't get any. Arguments erupted over the video. People loved it, hated it, felt depressed, or were just happy it was out. It was just a video that caused all of this! Imagine what will happen if Half Life 3 doesn't answer all of the fan's questions! It'll be a day that will go down in infamy, that's for sure. ------------------------ What do you think about all of these inflated development times? Could it really become as destructive to the gaming industry as I seem to think? Why not share your thoughts and opinions below? As always, thanks for reading.
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