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Found 4 results

  1. Jonathan Higgins

    Game of the Year 2015: Jonathan's Picks

    It seems this year is nearly over. Thinking about all the games I“ve played fills me with determination. To be completely honest, I“ve spent more time playing old games than new ones this year. One of my fondest memories of 2015 will no doubt be playing through every Kirby game I own to honor Mr. Iwata. I glitched out Link“s Awakening, got one of my childhood-favorite games from a friend, and more. Still, this list is about the present! Like last year, though, you won't find any Pokémon games on this list. I have a million more Individual Values to give those games some love. Without further ado, here are the ten greatest games I've played that were released this year, and a few reasons why I adore them so. 10. Gunman Clive 2 I never thought panda physics would be a concept to worry about in an action game. But Gunman Clive 2 has a handful of obtuse surprises! I liken Bertil Hörberg“s games to the ones I mastered during childhood -- short and sweet; ones you“ll replay over and over again. Gunman Clive 2 in particular is about the length of any given Game Boy platformer, but remarkably varied and surreal. It improves upon precedents set in the first game, with enough crazy moments to properly set it apart. You really can“t beat the price, for what you“re getting. I feel like that“s the case with at least one other game on my list this year, too. Maybe sticking with games of the past has me attached to simplicity. Gunman Clive 2 is proof you don“t have to make your platformers overly complex adventures that last forever and overstay their welcome. 9. Tembo the Badass Elephant Official GP Review When Game Freak & SEGA announced they were partnering for a new project in March, I so wanted it to be another Pulseman. What we got instead was a zany action game whose graphical stylings and appeal are torn right from the pages of comic books. It“d been awhile since I last played the game after reviewing it towards the end of July, but picking it up again brought me back to the many challenges and laughs it provided: I showed my friends the game after reviewing it. The sarcastic one in the group kept making quips about my platforming skills as I struggled through some of the trickier objectives in the game“s penultimate world. She likened the experience to Donkey Kong Country -- a game whose difficulty could frustrate the heck out of the person playing, but be hilarious for backseat gamers to watch and comment on. That kind of fun is what“s going to make Tembo have some lasting appeal, to me. 8. Bloo Kid 2 Official GP Review I was playing both Chibi-Robo! Zip Lash and Tri Force Heroes at the time winterworks dropped the free update for this game, and I totally dropped both of those to go running back to the fun I remembered having in May. As it turns out, I“m among the first to 100% complete the game by gathering all 360 stars and collecting every last little thing in both the original and added levels. Bloo Kid 2 is absolutely stratified in the 16-bit era. It feels like playing it will transport you back to the past and offer a handful of challenges many of those developers weren“t creative enough to think of at the time. A majority of players will only remember the mine-cart levels and the game“s lack of originality. But me? I“m going to remember that this game outdoes plenty of big name Nintendo releases of this holiday season despite its flaws. It says something when you can get a perfectly competent experience for less than 10% of the asking price for many 3DS retail games out there. 7. BOXBOY Official GP Review I was browsing my 3DS library looking for something to play to pass the time recently, and I noticed something unique about BOXBOY. Most of the 3DS title cards on our systems, even the ones for the most elaborate games available, just feature some variation of a spinning logo. BOXBOY dismisses this in favor of displaying a cool little animation that demonstrates a basic game mechanic over just a few seconds. Everything about BOXBOY hearkens back to the very beginning of HAL Laboratory -- dismissing complex visuals in favor of a minimalist approach that focuses almost entirely upon gameplay, but that has enough charm to make its characters memorable and its players want more. I hope this great game becomes one of the next great franchises for Nintendo. 6. Ori and the Blind Forest Turns out the next great Studio Ghibli movie is a video game. Ori and the Blind Forest isn“t just a beautiful Metroid-like with masterfully-crafted mechanics: it“s got a story with as much emotion as games six times its size and sixty times its budget. Most music sets the mood for a level or environment in a game; this one“s helps better tell its story. The crescendo of a powerful melody will typically hit right at the same time Ori accomplishes a breathtaking platforming feat. The visuals and soundtrack combined help this forest to feel like one of the most vibrant worlds I played in this year; it“s truly alive. If this game hadn“t been released on Steam, it would have sold me an Xbox One. And to be honest, the “definitive edition” kind of has me thinking along those lines again. 5. Tearaway Unfolded My love for the original Tearaway is well-documented at this point. I got hands-on with the new PlayStation 4 game at both E3 and PAX Prime this year. By the end of the Vita version, I had my lady snuggled beside me to see just a tiny piece of what the game had to offer on the small screen. As I made my way through Tearaway Unfolded, it was just as much her adventure as mine. She helped me create rainbow snowflakes (pictured above), a dinosaur flag, a Pikachu scarecrow, and more. Pictures of both of us -- not just her -- are on the books devoted to the study of the You, and the banner on Gibbet Hill. This game is worth experiencing on PlayStation 4 not just because of the brand new content tailored to it, but because seeing that world on a much bigger screen allows it to be shared with others easily. The world of Tearaway that you help create should be proudly shown! I“ll never forget the experiences I shared with other Messengers this year -- and that includes both my lady and showgoers at E3 & PAX Prime who played the demo. I've put one of their creations beside my own. 4. Devil Survivor 2: Record Breaker Official GP Review At just over 115 hours total, Devil Survivor 2: Record Breaker is my second most-played game of 2015, behind only Pokémon Omega Ruby. And that shouldn“t surprise anyone, considering how in love I am with the original. As mentioned in my review, the revised script and voice cast helped breathe new life into the game I love, and the new story just proves these characters don“t overstay their welcome. I still play this one regularly to this day, trying to accomplish every last one of the post-game challenges. This game“s design, particularly in the Triangulum story, is one of the best examples of starting a character out virtually powerless, then allowing him to effectively (and purposefully) break the game by the final boss fight. I think this game should be played by everyone, not just because it“s welcoming for everyone (with DLC that helps alleviate the grind and challenge of the original game), but just so more than just me can see what wonderful things a bizarre combination of Fire Emblem, Dragon Quest, and Pokémon is capable of. 3. Yoshi“s Woolly World Official GP Review I expected Good Feel“s efforts to be worth the wait, but I didn“t expect to have as much fun as I did playing Super Mario Galaxy -- or the original Yoshi“s Island, decades ago. The wonderful world of wool makes for one of the best Yoshi games to date. If you even mildly enjoyed Yoshi“s Story or the many games to come after the SNES original, you absolutely owe it to yourself to pick this one up. This is another experience my lady and I shared -- both of us have each completed our own file of the game. It was cool to see the things Mellow Mode allowed you to do as I watched her play, and I love that the game never punished her for keeping things at a difficulty level she could enjoy. We each have our own favorite Yoshis we unlocked, and she may have adopted one of my Yarn Yoshi amiibos as her own -- but our memories of Yoshi“s Woolly World are definitely shared between us. Long live Poochy! 2. Axiom Verge Official GP Review This game is better than Super Metroid. I know that“s going to make me a lot of enemies over time, but I“ll never stop saying it. I didn“t play any Metroid games back when they originally released -- I have no strong feelings of nostalgia for Samus or her world. I played both games back to back obsessively, drawing comparisons between their respective mechanics and boss fights. Tom Happ is the clear winner because he was so heavily inspired by Super Metroid. He knows exactly how to mess with your expectations and turn tried and true formulas on their collective giant robotic head, inside out, and then some. I gave it a perfect score. I stand by it. I“ve played plenty of Metroid-likes this year, but I“ll only call one revolutionary. I“ve handed out this game to several friends and told them to pay it forward and pass along good words, if they like it and agree with most of the praise I“ve given it. Considering I had no idea this game existed prior to it being handed to me, Axiom Verge is definitely the single biggest, most critically acclaimed surprise hit of my year... ...except for... 1. UNDERTALE Restraint is the ultimate character builder. If you“ve ever felt guilty striking down your enemies in an RPG, Undertale will teach you mercy. If you ignore its lessons and choose to kill or be killed, the game will show no mercy. You will be judged. You will be judged for your every action. I“ve tried for the longest time to convince my brain to find the words to give this game justice in my eyes -- to allow me to write some review or editorial that perfectly conveys my feelings. But it refused. You all have no idea how many times I“ve saved and reloaded documents filled with the right words and the wrong ones. This is the space where I“m going to make it count. I can“t describe what Undertale does without spoiling the plot and all the bad skeleton jokes. But I can tell you how meaningful its message was to me personally. When I was a kid and I sat down with a Final Fantasy game for the first time, I vividly remember asking my parents why I had to kill everything. They watched me get a Game Over when I tried to run and couldn“t escape. RPGs aren“t like Mario games where I can just avoid foes as I work towards the goal. There“s typically no avoiding combat when it comes to achieving victory. Running away will only hurt you. Showing restraint or finding a peaceful route didn“t just make winning more challenging; it made victory impossible. Undertale is the first and only RPG I“ve played where you can choose to finish the game without lifting your stick, frying pan, or dagger. You can choose to engage monsters by simply talking to them or picking actions tailored to their likes and dislikes. You can spare them by selecting Mercy and moving on. Some enemies are difficult to run from, but it can be done without dying. Every boss fight is passable without an actual fight. Everything has a peaceful option. And yet, even a Pacifist route has consequences. Undertale isn“t my game of the year because I think it's the ideal game for everyone, even if it is critically acclaimed. I'm not going to demand all of you play this game, and experience everything the world has to offer. I don“t think other developers should follow Toby Fox“s lead and create games like it. Honestly, I hope people experience the game blind -- just savor it like the perfect bowl of spaghetti. It“s my Game of the Year because it let me show mercy. It affected me like few games ever will... because I was comfortable being myself -- a Pacifist at heart.
  2. Jonathan Higgins

    E3 2015 Hands-On: Tearaway Unfolded

    When Tearaway came to the PlayStation Vita in late 2013, I had no idea how hard I would fall in love with it. It“s a game I hold to such high standards, a game that means so much to me that I wrote a lengthy piece quite some time ago that tries to get to the bottom of why I feel it“s so special. The world Media Molecule created felt like it was mine. In fact, I remember the game asking me to take a picture of my world. Rather than take a picture of my living room or the outside, I answered that request by taking a picture of my girlfriend. That picture of her started showing up in books devoted to the study of the sun — of what Tearaway considered my world! That“s the kind of experience that brings people closer to you to watch and see the crazy things Media Molecule is capable of. I feel like that“s one of many reasons why I“m excited about Tearaway Unfolded. It delivers the same “message” as the Vita version (plus brand new content, too), but it does so in different ways — ways much easier to share with people thanks to it being on PlayStation 4. Before I discuss these console-specific features, here“s a bit for those completely unfamiliar with Tearaway. This is a game created by the folks who made Little Big Planet, so you can expect the same care and attention to detail, in terms of its overall presentation. It tells the story of a message — Iota or Atoi — an actual letter given form and motivation thanks to You, an omniscient force helping it along. It“s a platforming game that“s built on “breaking the fourth wall”, so to speak. Interactions between the world of Tearaway Unfolded and You, the player, are absolutely vital. I was worried those interactions, which rely heavily on the Vita“s hardware specifically, wouldn“t translate so well on PlayStation 4. But, by the end of the E3 2015 demo, I“m confident the game will leave everyone who played the original game on Vita feeling just as happy as they did before, despite some different approaches. And if this is your first time ever playing Tearaway? I“m honestly all the more excited for you. There are three main components that stood out in the demo, and all three of them heavily involved the PlayStation 4 controller. The first involved a platform that seemed beyond my reach, so I swiped the touch-screen on the controller and made a gust of wind blow the paper down towards me. After the wind left, the platform returned back the way it was, and I could access a new area. When I was ambushed by a group of enemies that Atoi wasn“t strong enough to defeat on her own, the game prompted her to throw a rock at me — which ended up in my controller (there were indeed sounds of a crumpled up rock to add immersion, too) — so I could aim and then chuck it back at the enemies with much more force than Atoi could manage herself. After adventuring for a while, Atoi reached an ice cave where my Guiding Light — the LED light on the controller, mind you — had the power to melt the ice blocking her path forward. Those are just three features specific to the PlayStation 4. Others are indeed faithfully translated from the Vita, like drawing and cutting out shapes upon a citizen“s request. When an elk asked me to make it snow, I obliged by drawing a snowflake using the controller's touch-pad, then using the Guiding Light to pick it up and show the world what I could do. The one thing I was curious about was how the game would feel without the use of the Vita“s camera, but the game does indeed use the PlayStation Eye (which was available to me for the demo), so I“m not able to accurately assess how the world would feel without a camera for further immersion. Still, even without some of the hardware-specific details that made the Vita version so special to me, I am now fully confident that Tearaway Unfolded will show both new and returning fans how much fun the PlayStation 4“s world can be. It will be available on September 8th. If you want to hear even more before then, be sure to check out the game's official website.
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