Jump to content

Search the Community

Showing results for tags 'Telltale'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome to Game Podunk
    • Information and Announcement
    • Welcome New Members
    • Game Podunk Contests
    • Featured Blog Contest
  • Community and Network
    • Podunker Help Desk
    • GP Videos
    • Bonfire Chatting
    • Members Lounge
    • Forum Activities
  • Video Games Discussion
    • General Game Discussion
    • Sony
    • Microsoft
    • Nintendo
    • PC, Mac, and Mobile Games
    • Retro and Classic Games
  • Popular Entertainment
    • Food & Drink
    • Pop Culture and Other Media
  • Shopping Deals, Contests, and Sweepstakes
    • Deals
    • Contests and Giveaways


  • Industry News
    • Sony
    • Nintendo
    • Microsoft
    • PC
    • iOS/Android
  • Videos
  • Features
    • Individual Values
    • Monday Musings
  • Analysis & Opinions
  • Reviews
    • PS3 Reviews
    • PS4 Reviews
    • Xbox 360 Reviews
    • Xbox One Reviews
    • Wii/U Reviews
    • 3DS/DS Reviews
    • Vita/PSP Reviews
    • PC Reviews
    • Mobile Reviews
    • Switch Reviews
  • Interviews


  • Mischief.Mayhem.Blog
  • This Is Where I Keep Unfinished Articles
  • Marcus' Thoughts
  • Blazing Storm
  • The Game Dungeon
  • Random!!
  • Leah's Little Blog of Gaming
  • Palmerama's Bloggerama
  • Harrison's Soapbox
  • A Few Thoughts
  • Unexpected Perspective
  • Cassius Orelad's Blog
  • sirdan357's Blog
  • Pixels N' Stuff
  • Number 905's Blog
  • The Black Hole
  • The Dusty Corner
  • Cipher Peon's Impressions
  • My Thoughts on Stuff in Games
  • The New Zealand Khorner
  • Ludono's Blog and Stuff
  • Unlock Game Earlier Blog
  • 3 Second Violation With Kezins
  • What's that smell?
  • Knightly Times
  • Digital Hoarders - Anime Edition
  • Venomous Incorporated
  • Persona 4 The Golden Diary
  • Musings on Games
  • Crasty's Lair
  • Den of Polygons
  • Final Pr0bl3m
  • Spooky Scary Storytime with Pixel
  • Kaptain's Quarters
  • The Angry Leprechaun
  • RivalShadeX's Blog
  • Roy's Ruelle
  • DarkCobra86's Blog
  • Meet The Podunkers!
  • Great Games For Free
  • JakobPea's Dumb Blog of Probably Games
  • JanicedCollins' Blog
  • Inside The Box
  • Ciel's AC New Leaf Blog
  • Anime Quickies
  • Waiting for the Greenlight
  • Kiwi's Adventures to Win the Video Game
  • Video Games As Art
  • JanicedCollins' Blog
  • Attack on GamePodunk
  • Paragraph Film Reviews
  • barrel's Blog
  • JoelJohn's Blog
  • Pokemon X Chronicles
  • Ciel's Blog
  • Limitless Revelations
  • GamePodunk of Thrones
  • InClement Opinions
  • Sookielioncourt's Blog
  • Randomness Ahoy!
  • JohnkyKong's Blog
  • A Realm Re-Reborn
  • Television and Movies
  • Games, Games, Games
  • Kamek's List/Review Blog
  • Reviewer's Woes
  • alloygator's Blog
  • Royzoga's Streaming Adventures
  • An Overview of the Medical Billing Services by P3 Healthcare Solutions!
  • The Game Start Blog

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start








Website URL









Found 16 results

  1. Developer: Telltale Games Publisher: Telltale Games Platform: XBLA, PSN, Steam, iOS Release Date: August 27, 2014 ESRB: M for Mature Here we are, the moment many Telltale fans have been waiting for. The curtain has been drawn on the second season of The Walking Dead, and the conclusion leaves us with many questions, as well as answers. Clementine's story has come to a close, and while the season may have been a bit more uneven in its quality than the gripping first season, No Going Back makes the entire season worth experiencing, especially if you're interested in seeing in where Telltale will take the series next. Note: This review has no spoilers for No Going Back, but it does have spoilers for events for the rest of Season Two. You've been warned! No Going Back, much like the episode before it, starts up right where the previous episode left off, and has you dealing with the consequences of the situation you potentially brought forth. Afterwards, though, the episode goes back to setting a slower pace, giving deliberate time to take a step back and really appreciate each character and their personalities. It's a welcome thing, too; by having this time to remember that these survivors are, in fact, human beings with their own strengths and flaws, and people with lives and memories from before the zombie apocalypse, it makes everything feel that much more personal... and of course, that much more painful when some of the most difficult decisions yet are forced upon young Clementine. It's clear that Season Two in its entirety is a different beast than what Season One was, and nothing makes that more evident than the pace of the conclusion. While the first season of the The Walking Dead dealt with the trials of simply surviving in a world suddenly destroyed by Walkers, since Season Two takes place a couple years out from the beginning of the crisis, it focuses more on why the survivors want to keep surviving. Whether that reason is a location, like the possibly fictional location of Wellington, or a person, or simply an idea, No Going Back wants to remind you that while it takes more than survival skills to live day after day in an inhospitable world, it also takes a bit of hope... and also how easy that hope can be taken away again. In No Going Back, the fractures in the group that had slowly been appearing since Episode 3 finally make themselves apparent, and it leads to heated tension and inevitably a lot of difficult, painful choices to make. These choices have an incredible weight to them, as a frail newborn's life is constantly on the line, and a particular character's mental health is steeply declining. Everything that happens brings the group closer to ruin, despite Clementine's efforts to keep it together. This eventually brings Episode 5 to its emotionally charged, tense conclusion, which forces you to make a few extremely tough choices that will, in fact, alter the season's ending. With more than just Clementine's well-being on the line, players are really forced to think of what's best not only for her, but for the newborn baby as well, and presents an interesting dynamic we've yet to face in the series. All of this is backed up by some superb writing on Telltale's part, which helps to show many of the characters' true natures. If you're at all interested in Telltale's take on The Walking Dead and Clementine's tale, it's worth it to pick up Season Two and give it a playthrough. This season may have had lower lows in terms of storytelling and writing than the first, but Season Two is still a worthwhile package that ends on a strong, albeit different note. It will be interesting to see what Telltale will do with the next season! Pros: + Strong writing helps to show the various nuances of the survivors + Different endings provide some nice discussion points for the next season + Having a baby to look after gives a new dynamic to the plot Cons: - You might cry like a baby (that may be a plus in some people's books) Overall Score: 9 (out of 10) Fantastic No Going Back offers a strong end to the second season of Telltale's The Walking Dead. If you're at all interested in Clementine's story in the franchise's unforgiving world, now is your chance to jump on board and experience it. Disclaimer: A downloadable copy was provided by the publisher for this review.
  2. Developer: Telltale Games Publisher: Telltale Games Platform: PC, PS3, Xbox 360, iOS Release Date: July 22, 2014 ESRB: M for Mature The Walking Dead: Season Two is moving towards its conclusion, and now, more than ever, we are left with questions. What will become of Clementine and survivors? How many more people will fall to the Walkers or, worse yet, the whims of other people? Episode 4 may provide some answers, but it leaves us with even more as the tale moves towards its final episode. Note: There will be minor spoilers from the previous episodes. This review will not have spoilers for Amid The Ruins. Amid The Ruins starts off immediately after the end of Episode 3, showing you the results of the difficult decision you were forced to make during the previous episode. From there, the survivors escape the hoard of Walkers attacking Carver's base and must deal with a new ordeal: Specifically, the ordeal of childbirth. The majority of this episode actually features a fair amount of downtime, allowing you to catch your breath with the copious action from Episode 3. As Rebecca goes into labor, you have to find some necessities to ease the childbirth, as well as find the remnants of the group that got separated during the escape from the hoard. This gives some characters a bit of time to get their feelings straight, as the last couple of episodes have done little in giving the survivors a respite. It also gives a little bit of time to focus on the newcomers to the group. Jane in particular gets a fair amount of development as she feels a need to help Clementine learn how to survive, and makes her one of the more interesting characters of the season. Bonnie and Mike are unfortunately neglected in terms of character development, but there is a chance they'll get a little more time in the spotlight in Episode 5. If anything, the decisions that are forced upon you this time are a bit disappointing. Many of the choices seem forced, and many of the situations that spawn from these decisions feel half-baked. For starters, there should be little reason that Clementine should be making such important decisions for the group, even with groups showing a fair amount of friction between the two 'leaders'. While this is something that made sense for Lee in Season 1, the simple fact that Clementine is a child (even a greatly matured one) shouldn't give her the ability to be the single voice of reason amongst a group of adults, not all of which are inhibited by injury or the stress of childbirth. Even with the more 'personal' decisions of Episode 4, though, there felt as though there was some inconsistent writing involved. Amid The Ruins has a situation very similar to a sequence in Season 1 that is now well known for making the player feel shoehorned into the story without taking into account their decisions, and it gives the story an unfortunate disconnect that really puts a damper on the experience. The sad part is that there could have been an easy way to solve this by re-writing a few lines or changing the aggressor's motives, but the fact that Telltale didn't care to do so made it a little disappointing. While it is by no means bad, Amid The Ruins is probably the lowest point of The Walking Dead Season Two yet. It does set itself up for an interesting climax, so one can only hope that Telltale really pulls off an exciting climax for this season of their hit adventure title. Pros: + Slower pace sets up for some character exposition and engagement absent from previous action packed episodes Cons: - The disconnect between making decisions and their impact on the tale is shockingly obvious - Too much time was focused on Jane this episode, leaving no room for development for the other survivors Overall Score: 6.5 (Out of 10) Decent Amid The Ruins sets the player up for a suspenseful conclusion, but does little else to stand on its own feet as a two hour gaming experience. Disclosure: This game was reviewed using downloadable Xbox 360 code provided by the publisher
  3. Developer: Telltale Games Publisher: Telltale Games Platform: PlayStation 3, Xbox 360, PC Release Date: May 13 (PS3, PC), May 14 (360) ESRB: M for Mature [Note: At this point, I cannot avoid some spoilers to Season 2 Episodes 1 and 2; reader beware. There are no substantial spoilers to Episode 3 in this review.] The Walking Dead: Season 2 has reached its midpoint, and things are really starting to heat up for Clementine and the survivors. They are captured by Carver and taken to his community, which is more of a prison state than a place to call home. As tensions rise and the survivors have to deal with the past as well as the present, Clementine has to find a way to escape from the community, with the group in tow. Episode 3: In Harm's Way brings a new type of tension to Telltale's The Walking Dead series. Before, the survivors were only really worried about survival against the zombie hordes; now, the survivors have to deal with the possibly more dangerous threat of Carver himself. He makes for a great antagonist, really; while he is clearly half-crazed and not afraid to kill, it's also clear that he truly cares about the community he has built up, and believes that his methods are the only way to keep it all together. This creates for a different episode than the norm; you don't really feel a great threat from the walkers for the most part, as you do in the other episodes; instead, the threat is from other humans, and the tempers they may or may not have. That also means there's an overall lack of action in this episode, but it also allows for a good deal of characterization. In Harms Way also has a great deal of brutality. While the series has never shied away from gore and death, this new setting takes things to a new psychological level. Carver's methods are sure to leave a bad taste in your mouth, and some of the decisions you yourself have to make may make your stomach do flips. None of these scenes feel particularly forced in, either; they have distinct reasons, and aren't there just to unsettle players. Also, those that played the special 400 Days episode are finally able to see what happened to the survivors that left to come to (what was apparently) Carver's community. Rather unfortunately, though, these survivors only make a short, rather unneeded appearance. The only survivor from the 400 Days group to take a substantial role is Bonnie, who is also the only survivor guaranteed to go to the community in the extra episode. It's a shame that Telltale couldn't integrate the other survivors beyond a mere cameo appearance, and a disappointing part of an otherwise great episode. Another sticking point turns up involving the survivors that may have ended up dead in Episode 2. I stated in my review that I felt some of these characters may have died depending on my actions, and Episode 3 shows that this may have been true; however, Telltale makes this obvious by the way the characters in question have been treated in the dialogue. One of the above characters gets taken away from the group early on in the episode, and ends up being left behind near the end due to various reasons. The other character—while still being quite alive, still with the group, and previously being a person that caused a fair amount of tension—has next to no lines in Episode 3, and those few lines have no weight to the narrative whatsoever. This could be written off due to the character's shock at certain events, but it comes off more as lazy writing on Telltale's part. It's unfortunate that the characters couldn't have a little more weight behind them actually being alive, and players that found issue with Season 1's deceptively linear narrative are also going to find this treatment in Season 2 to be rather disappointing. While these issues do detract a bit from the episode's overall quality, that doesn't completely discount the fact that In Harm's Way offers an interesting and exciting continuation of the story of our pre-teen survivor. If you're willing to forgive the little hiccups, The Walking Dead: Season 2 Episode 3 will give you an engaging and rather interesting two-hour ride. Pros: + A slower pace and relatively safe location give for plenty of characterization opportunities + Carver is a great, intriguing antagonist Cons: - 400 Days cast is largely unimportant - The narrative is starting to give hints that perhaps this season's plot is linear, as well Overall Score: 7.5 (out of 10) Good In Harm's Way is a great episode that offers plenty of room for tension and drama as we work towards its conclusion, but there's no getting away from the nagging disappointments that make the narrative feel as though your choices do not matter. Disclosure: This game was reviewed using downloadable code provided by the publisher.
  4. Developer: Telltale Studios Publisher: Telltale Studios Platform: PS3, 360, PC (Steam) Release Date: March 4, 2013 ESRB: M for Mature The review is based on the Xbox 360 version of the game Another month, and another episode of a Telltale story to play. Last month, eager fans finally received the second episode of The Wolf Among Us, continuing the Big Bad Wolf's investigation into a bizarre murder plot, and this month fans of The Walking Dead get to see where Clementine's fight for survival and a place to belong in a zombie-infested world take her. But will Episode 2 bring excitement and conflict to the second season of this adventure game series, or will players be left lacking? Whereas Episode 1 focused on how Clementine has grown since the first season as well as introducing a new set of survivors to get used to, Episode 2 focuses more on fleshing out these new characters. While we were only given a small taste of their personalities in Episode 1, the group of survivors in Season 2 all have strong motives and convictions of their own, and it slowly becomes obvious that these weren't people forced together solely for survival, like the group from Season 1. Episode 2 introduces a new antagonist to the series, and with that brings a new tension to Clementine - the threat of human conflict. In addition to this, the group also meets up with another group of survivors, including (as promised in Episode 2's preview) a rather surprising familiar face. The rest of the episode involves Clementine coming to terms with this situation. She has to juggle the past and present, and decide who and what is more important to her... whether it's this new cast of survivors that have now accepted her into their group, or this (possibly even a shadow of) comforting, solid memory of the past. This rather unexpected plot thread makes all of the decisions in the latter half of the episode that much more difficult, especially when you learn of the mental frailty of some of the characters. A House Divided is far from action packed; most of the episode involves chatting with the survivors and making tense decisions, but the episode is better for that. Since there are few situations where you have to take down Walkers and fight for survival, it gives plenty of time for the various characters to become fleshed out, as well as ample time for the new antagonist to make himself and his power known. This episode also leaves at an interesting point, making it clear that Season 2 is going to be quite different from Telltale's first foray into The Walking Dead canon. There are also little tidbits to help make Episode 2 more fulfilling. Those who played 400 Days will get to see what happened to the survivors at the end of the intermediary episode, though it's unobtrusive enough that those that didn't pick up the extra episode won't miss much for it. Also, later decisions felt like they had a fair amount of weight to them; I personally felt that if I hadn't have made the decisions I had, certain people would have died and would have a long-term impact on the plot. Whether that is actually true is yet to be seen, as fans of Season 1 know of Telltale's way of handling the branching plot there, but for the time being it looks very promising. On the gameplay side on things, everything is as you would expect from a Telltale title: A few quick time events, multiple dialogue options, and sometimes a simple puzzle to solve. Episode 2's 360 counterpart stills suffers from the occasional slowdown and stuttering that console Telltale games have, but it seemed to improve a bit from Episode 1... more than likely due to the decreased amount of actions scenes in this episode. If anything, The Walking Dead Season 2 is shaping up to be an interesting, different experience from the first season. While it is yet to be seen if fans' biggest gripe of the first season will be rectified, seeing the continuation of Clementine's struggle in an apocalyptic world is reason enough to look into Telltale's latest tale. Pros: + Character development helps the player care more for the new group of survivors + The returning character brings a new dynamic to the plot that wasn't possible in Season 1 Cons: - Still feels like the episode is merely setting up for later tension, instead of standing on its own Overall Score: 8.5 (out of 10) Great A House Divided sets the stage for a intense and thrilling story for the second zombie-filled season of Telltale's The Walking Dead. A download code was provided by the publisher for this review
  5. Developer: Telltale Publisher: Telltale Platform: PC (Steam), PS3, 360, Vita, Ouya Release Date: December 18, 2013 ESRB: M for Mature This review is based off the Xbox 360 version of the game, in which a review code was provided by the publisher When the first season of Telltale's The Walking Dead hit our gaming consoles of choice, many people were astounded by the emotional story of a zombie-filled apocalypse. Your choices in the game are tailored to make it look like they mattered (though unfortunately they rarely did), and specifically made you think about your actions and how they would affect Lee and the other survivors. Now, after the conclusion of Season One and a short intermediary episode to keep us busy, we finally have the first episode of Season Two. How well does this first episode prepare us for the drama and teary moments that are sure to come? After a short intro that details the events of Season One and a small amount of exposition afterwards, we are thrust over a year into the future and in control of an older Clementine. The months have not been kind to the girl, but it's clear that she has grown strong and has learned some survival instinct in the interim. Of course, Clementine is still a child, and her frailty does tend to show through at various parts of the episode, despite her overall tough demeanor. This makes Clementine a very compelling character to play as; much like she was a remarkable character in Season One, her charm and general age makes her an interesting contrast to the typical protagonist you would play as in these sort of games. Lee was very much a believable character, there's a definite charm in being a child trying to survive alone in such harsh conditions. Of course, playing as Clementine also brings about a potential snag in the narrative; since she was in fact a non-playable character in Season One, she had an established personality. Since Telltale's games offer you many decisions and choices in what you say and do, and some may feel that certain decisions don't really match her established personality. The lengthy period of time certainly helps ease the player into a "different" Clementine in that regard, but some might find this a bit jarring. Musings on Clementine aside, Episode 1's purpose is twofold. First, we are shown how Clementine has grown over the eighteen months. She's older, tougher, and has gained quite a few survival skills along the way. While she can't survive completely alone, we're quickly shown that Clementine is also not helpless. This early half of the episode really makes you feel her struggles in a different light. For example, while the player would expect Lee to be able to easily brush off some wounds and travel great distances without getting tired, we don't expect the same from a child, and Telltale does a great job of how much more difficult survival can be for Clementine. The second purpose of All That Remains is to introduce a new group of survivors. This new group is tight-knit and cautious lot, and already well-established by the time Clementine shows up. Unfortunately, we are only briefly introduced to the characters before the episode ends, but we are given enough interesting tidbits to see that Season Two will be ripe with some interesting narratives and drama. As you expect, Season Two asks you to upload your saves from Season One and 400 Days before playing. If you don't have all the data, it's fine; Season Two will pick generic choices for the carryover. This implies that we'll see our choices in those titles have an effect on Season Two; unfortunately, there's very little present in Episode 1. As it's mostly an introductory chapter into a new setting, that's somewhat expected, but it's still a little disappointing that not only do you not see any choices from the previous titles take any effect (other than a small quip from Clementine), but even that most of the decisions that you make in All That Remains also seem to have little relevance. However, there is solace in the fact that the final decision seems to be a big one, and even seems to effect a portion of Episode 2 is a big way, but how big of a way is yet to be seen. On the technical side of things, everything is your standard Telltale experience. The user interface is upgraded a little to match the tone of The Walking Dead better, but everything else still plays fundamentally the same. There was some frame stuttering during the more action-y parts of the episode, which can make the quick time events a bit more difficult, but this may or may not be an issue with other versions of the game. Overall, All That Remains is just an introduction of things to come. There isn't a mad, confusing scramble like the first episode of Season One, so many might find this episode a little on the slow side. However, Season Two promises more of the emotional drama and tearjerkers we've come to expect in later episodes. It's a little disappointing that Episode 1 is so mellow (well, as mellow as a game could be in the zombie apocalypse), but it seems that there will be great moments to come. Pros: + Playing as Clementine gives survival in the harsh world a new light + The new survivors bring seemingly interesting new dynamics to the 'human' side of the plot Cons: - Frame rate issues break immersion and make quick time events more difficult - While necessary, Episode 1 is more of a framing episode for the new groups of survivors, so there aren't many big impact moments Overall Score: 7.0 (Out of 10) Good All That Remains sets up for an engaging and interesting Season Two, but on its own lacks most of the emotional moments we've come to expect from the series.
  6. Developer: Telltale Games Publisher: Telltale Games Platform: XBLA, PSN (PS3, Vita), iOS, Android, PC ( Steam) Release Date: July 5, 2013 ESRB: M for Mature This review is based on the Xbox Live Arcade version of the game. In 2012, Telltale wowed gamers with The Walking Dead, an emotionally gripping episodic adventure game. Since the fifth and final episode was released, gamers were eagerly awaiting 'Season 2' of the series, and more well written zombie apocalyptic goodness. However, while we wait for Season 2 later this year, Telltale offers us The Walking Dead: 400 Days to hold us over. This special linking episode introduces us to five new characters, their stories taking place over various points in the first 400 days of the Walker outbreak. Because Telltale is trying to introduce five new characters in the span of a typical episode from Season 1, their stories end up being quite short. None of the stories really last more than twenty minutes. However, despite that short time, you get a feel for each of the characters and their personalities. As with Season 1, the writing in 400 Days is superb, and certainly helps in giving each of the characters their own personalities in short a short time frame. Each of the character's short stories accumulates into one major decision, the gravity of which depending on the character. It's unfortunately a bit unbalanced, with some decisions seeming far harder and more important than others, but they all make sense within the context of the characters' plots. Of course, these decisions don't quite pack the same punch as the decisions in Season 1, since there's little way you can be as emotionally invested in the characters in 400 Days due to short length of the stories, but it's nice to even see some difficult decisions to make in the first place. These short stories all accumulate in a final scene, where you see the affects of your decisions in the characters' subsequent decisions with the situation posed to them. It's interesting to see how the big decision you made in each character's path affects how they react to the new situation, and who ends up deciding what. It's a satisfactory conclusion to the episode, and despite its short length it doesn't feel forced or rushed. It's also interesting how Telltale has each character's story take place over different times within the 400 day time frame. For example, Vince's tale takes place only 2 days in, when few knew what was going on and were still figuring out exactly the Walkers were. Alternatively, Shei's tale takes place almost an entire year in, when survivors are practically used to this new, brutal way of life and are finding ways to even use the cataclysmic event to their advantage. It's a nice framing device to see how the world has changed, and how those that still live struggle and eventually become accustomed to their new way of life. Unfortunately, I don't really see how your decisions in Season 1 affect your time with 400 Days. There's only a very small reference to anyone or anything in Season 1 in one of the character's story, but it seems unlikely that the reference had any impact on that plotline, or of any of the other stories. It's a tad disappointing, but it's also expected, seeing as 400 Days is supposed to introduce new survivors in a new area. In short, if you liked the first season of The Walking Dead, definitely pick up 400 Days. It may be short, but it still carries the same quality and care that was put into the original games. If this episode is anything to go by, Season 2 is looking to be another great gaming experience! Pros: + Engaging story and great storytelling keep you engaged + Ending sequence allows you to see the effect of your decisions immediately Cons: - Short length doesn't allow for an emotional connection with the characters - Hard to see your decisions from Season 1, and this title may not affect anything in Season 2 Overall Score: 7.5 (out of 10) Good For only $5, 400 Days is a nice teaser for what Telltale has to come. However, it really is nothing more than a teaser, whose lasting impressions may quickly fade.
  7. Indie bundles may have burnt you out a while ago, but this particular one might catch your interest. The Humble Weekly Sale for this week is themed around Telltale games! Pay whatever you'd like to receive the following: Back to the Future: The Game Hector: Badge of Carnage Poker Night at the Inventory Puzzle Agent 1 & 2 Sam & Max: Devil's Playhouse Wallace & Gromit's Grand Adventures If you pay more than the average (which is at $4.14 right now), then you'll also receive the critically-acclaimed adventure game The Walking Dead. As always, you must pay at least $1 for Steam keys. This sale ends next Thursday, so act quickly!
  8. Hopefully this will help the Vita sales since most everyone have liked this game. http://www.ign.com/articles/2013/03/22/telltales-the-walking-dead-coming-to-playstation-vita?utm_campaign=twposts&utm_source=twitter
  9. Still anxiously waiting for more zombie apocalypse drama? You're in luck. In an interview with Eurogamer, Dan Connors of Telltale Games revealed the release window for season two of The Walking Dead adventure game. Initially misinterpreted as autumn 2014 when Connors said "we're aiming for fall next year", Season 2 will actually be coming much sooner than that. Autumn of this year, in fact! Thank goodness. You can check out the rest of The Walking Dead season 2 interview with Dan Connors on Eurogamer. Are you excited for season two of The Walking Dead coming out this autumn?
  10. Since the retail releases for The Walking Dead came out on 360 and PS3 people have been having issues. Not all players have had the issue, but those who did definitely have a valid claim against it. What occurs is that the game has severe "hitching" (as Telltale terms it), which means the game has unacceptable freezing and stuttering, which is not at all conducive to play. Their forums have been alive with customers lamenting these and other issues and so finally the developer has given a response. By their own investigations, they have deemed that only 4GB 360 models without hard drives suffer with this issue when playing the disc-based version. As such, players who meet these conditions will be able to request a free code for the complete season of The Walking Dead. It's a nice gesture to try and help those affected. However, by simply playing and knowing of others who have played it, it's easy to realize that 4GB 360's are not the only consoles having these issues. My 250GB 360 has hitching, as do various PS3 models. Since Telltale has come to their resolution though it seems unlikely that they will revisit it to expand to more systems.
  11. Just last month Telltale unveiled that they were bringing a release of The Walking Dead: The Game season one to store shelves. It will contain the first five episodes of the game and was announced to cost $30. Now there's word that there will also be a special edition available at retail as well. The Walking Dead Collector's Edition is a GameStop exclusive. It will cost a much heftier $70 and comes with the game, The Walking Dead Compendium One (containing the first 48 chapters of the comic), and a special box housing the contents. The Compendium itself has a price of $60, although you can tend to find it for much less online. Regardless, it's a nice deal for those who wish to get started into The Walking Dead's world. It was said that the Collector's Edition is extremely limited and that it will only be purchasable if you pre-order. It may or may not be truly limited but if you're interested then err on the side of caution! Both the Collector's and standard edition of the game will be out on December 4th. They will also be available for PS3 and 360 with no mention of PC.
  12. The Walking Dead, based on Robert Kirkman's comic book series, is a critical and commercial success worthy of its many award nominations. As The Walking Dead television show prepares to enter into its third season, the rumors have begun to swell after the accidental, albeit unsurprising, announcement confirming the show is to receive a fourth season. The television series' success also spurned interest from game developers, finding itself as the subject matter for a First-Person Shooter from Activision scheduled for release in 2013 and a five-part episodic series by TellTale Games which is currently being released. TellTale's treatment of The Walking Dead has truly captivated its audience by creating an interactive experience with a heavy narrative and a wide range of emotion. TellTale Games announced the fourth installment of their series is scheduled for digital distribution in October, but also noted that the full retail version announced earlier this year will also be seeing an official release this year. Playstation 3 and Xbox 360 owners will be able to purchase a disc-based copy of the game for $29.99 when it drops onto retail shelves December 4th. Fans of The Walking Dead adventure may be expecting a conclusion to the critically-acclaimed adventure title in December, but may not necessarily receive absolute closure. TellTale's Senior Marketing Vice President has hinted in the past that this series will not be their last The Walking Dead project, but whether the announcement speaks to the series continuance with a second season featuring the same cast or a completely different story is still up for interpretation. Have you been keeping up with TellTale's The Walking Dead Game?
  13. Can you believe that police duo, Sam and Max, are already 25 years old? To commemorate the occasion, Telltale Games has marked down the prices on their Sam & Max games for a limited time. Xbox LIVE (now through September 10th) $10 (800 Microsoft Points) for each individual season, which includes Sam & Max: Beyond Time & Space and Sam & Max: Save the World Steam (September 13th-16th) $15 for the Sam & Max Complete Pack (includes all 3 seasons – Sam & Max: Save the World, Sam & Max: Beyond Time and Space, and Sam & Max: The Devil“s Playhouse) Sam & Max: Save the World and Sam & Max: Beyond Time and Space will be available individually for $10 each and Sam & Max: The Devil“s Playhouse will be available individually for $11.49 iOS (now through October 1st) $1 for all individual episodes in the Sam & Max: Beyond Time and Space season PSN (now through October 2nd) $20 for Sam & Max: The Devil“s Playhouse and Sam & Max: Beyond Time and Space bundle $13 for individual purchases of Sam & Max: The Devil“s Playhouse and Sam & Max: Beyond Time and Space Now onto the giveaway details! One lucky person will be able to win a limited edition, deluxe Sam & Max statue. All you need to do is tweet to @telltalegames, include the hashtag #SamMax25, and have anything in your tweet relating to Sam and Max. Winners will be announced at the end of September. Good luck!