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  1. While it was widely reported that Telltale didn't have plans for any more of The Wolf Among Us, the information turned out to be incorrect in the end. Oops! The good news is that the company announced at San Diego Comic-Con 2017 that Season 2 of The Wolf Among Us is finally in the works and will be arriving in the latter half of 2018. While that may seem a long way out, it's great to know that the property will be revisited; Telltale also mentioned it was one of their most requested sequels. Also coming very soon is the next season of Batman, which has the subtitle 'The Enemy Within.' It will continue where season 1 left off, with a nascent Joker out of Arkham and Bruce investigating the Riddler as he plots some gruesome puzzles for the Dark Knight. Oh, and the first episode will be arriving next month on August 8, which pretty much marks this as the fastest turnaround for a second season from Telltale so far. Last but not least, Telltale is wrapping up The Walking Dead with what is dubbed as 'The Final Season.' It will once again put you into the shoes of fan-favorite character 'Clementine,' presumably wrapping up her story arc. Like the second season of The Wolf Among Us, this one is also planned for release next year. Check out Telltale's Summer 2017 Update video, which highlights all of the work going into these projects for more insights below. With three more projects having been announced, one wonders if this is all we'll hear about from Telltale for a little while. After all, they currently have Guardians of the Galaxy to finish up, a second season for Minecraft: Story Mode just debuted, and these three new projects add up to five so far. They've also been rumored to be working on a new IP, so perhaps we'll hear something about that in the next half year to year ahead. Source: Press Release Are you surprised to hear that The Wolf Among Us is getting a second season? And what are your thoughts on Batman: The Enemy Within and The Walking Dead: The Final Season?
  2. Developer: Telltale Games Publisher: Telltale Games Platform: XBLA, PSN, Steam, iOS Release Date: August 27, 2014 ESRB: M for Mature Here we are, the moment many Telltale fans have been waiting for. The curtain has been drawn on the second season of The Walking Dead, and the conclusion leaves us with many questions, as well as answers. Clementine's story has come to a close, and while the season may have been a bit more uneven in its quality than the gripping first season, No Going Back makes the entire season worth experiencing, especially if you're interested in seeing in where Telltale will take the series next. Note: This review has no spoilers for No Going Back, but it does have spoilers for events for the rest of Season Two. You've been warned! No Going Back, much like the episode before it, starts up right where the previous episode left off, and has you dealing with the consequences of the situation you potentially brought forth. Afterwards, though, the episode goes back to setting a slower pace, giving deliberate time to take a step back and really appreciate each character and their personalities. It's a welcome thing, too; by having this time to remember that these survivors are, in fact, human beings with their own strengths and flaws, and people with lives and memories from before the zombie apocalypse, it makes everything feel that much more personal... and of course, that much more painful when some of the most difficult decisions yet are forced upon young Clementine. It's clear that Season Two in its entirety is a different beast than what Season One was, and nothing makes that more evident than the pace of the conclusion. While the first season of the The Walking Dead dealt with the trials of simply surviving in a world suddenly destroyed by Walkers, since Season Two takes place a couple years out from the beginning of the crisis, it focuses more on why the survivors want to keep surviving. Whether that reason is a location, like the possibly fictional location of Wellington, or a person, or simply an idea, No Going Back wants to remind you that while it takes more than survival skills to live day after day in an inhospitable world, it also takes a bit of hope... and also how easy that hope can be taken away again. In No Going Back, the fractures in the group that had slowly been appearing since Episode 3 finally make themselves apparent, and it leads to heated tension and inevitably a lot of difficult, painful choices to make. These choices have an incredible weight to them, as a frail newborn's life is constantly on the line, and a particular character's mental health is steeply declining. Everything that happens brings the group closer to ruin, despite Clementine's efforts to keep it together. This eventually brings Episode 5 to its emotionally charged, tense conclusion, which forces you to make a few extremely tough choices that will, in fact, alter the season's ending. With more than just Clementine's well-being on the line, players are really forced to think of what's best not only for her, but for the newborn baby as well, and presents an interesting dynamic we've yet to face in the series. All of this is backed up by some superb writing on Telltale's part, which helps to show many of the characters' true natures. If you're at all interested in Telltale's take on The Walking Dead and Clementine's tale, it's worth it to pick up Season Two and give it a playthrough. This season may have had lower lows in terms of storytelling and writing than the first, but Season Two is still a worthwhile package that ends on a strong, albeit different note. It will be interesting to see what Telltale will do with the next season! Pros: + Strong writing helps to show the various nuances of the survivors + Different endings provide some nice discussion points for the next season + Having a baby to look after gives a new dynamic to the plot Cons: - You might cry like a baby (that may be a plus in some people's books) Overall Score: 9 (out of 10) Fantastic No Going Back offers a strong end to the second season of Telltale's The Walking Dead. If you're at all interested in Clementine's story in the franchise's unforgiving world, now is your chance to jump on board and experience it. Disclaimer: A downloadable copy was provided by the publisher for this review.
  3. The second season of Telltale Games The Walking Dead series will release on Playstation Vita this Tuesday, April 22. The story follows young Clementine after the events of the critically acclaimed first season. Episodes 1 and 2 will be available for $4.99 each but if you purchase the season pass you save 20% overall. According to IGN, Episode 3 is expected to release sometime in May so you have at lease a few weeks to catch up! Is The Walking Dead something you'd like to play on the go? Source: IGN, Playstation Blog
  4. Developer: Telltale Studios Publisher: Telltale Studios Platform: PS3, 360, PC (Steam) Release Date: March 4, 2013 ESRB: M for Mature The review is based on the Xbox 360 version of the game Another month, and another episode of a Telltale story to play. Last month, eager fans finally received the second episode of The Wolf Among Us, continuing the Big Bad Wolf's investigation into a bizarre murder plot, and this month fans of The Walking Dead get to see where Clementine's fight for survival and a place to belong in a zombie-infested world take her. But will Episode 2 bring excitement and conflict to the second season of this adventure game series, or will players be left lacking? Whereas Episode 1 focused on how Clementine has grown since the first season as well as introducing a new set of survivors to get used to, Episode 2 focuses more on fleshing out these new characters. While we were only given a small taste of their personalities in Episode 1, the group of survivors in Season 2 all have strong motives and convictions of their own, and it slowly becomes obvious that these weren't people forced together solely for survival, like the group from Season 1. Episode 2 introduces a new antagonist to the series, and with that brings a new tension to Clementine - the threat of human conflict. In addition to this, the group also meets up with another group of survivors, including (as promised in Episode 2's preview) a rather surprising familiar face. The rest of the episode involves Clementine coming to terms with this situation. She has to juggle the past and present, and decide who and what is more important to her... whether it's this new cast of survivors that have now accepted her into their group, or this (possibly even a shadow of) comforting, solid memory of the past. This rather unexpected plot thread makes all of the decisions in the latter half of the episode that much more difficult, especially when you learn of the mental frailty of some of the characters. A House Divided is far from action packed; most of the episode involves chatting with the survivors and making tense decisions, but the episode is better for that. Since there are few situations where you have to take down Walkers and fight for survival, it gives plenty of time for the various characters to become fleshed out, as well as ample time for the new antagonist to make himself and his power known. This episode also leaves at an interesting point, making it clear that Season 2 is going to be quite different from Telltale's first foray into The Walking Dead canon. There are also little tidbits to help make Episode 2 more fulfilling. Those who played 400 Days will get to see what happened to the survivors at the end of the intermediary episode, though it's unobtrusive enough that those that didn't pick up the extra episode won't miss much for it. Also, later decisions felt like they had a fair amount of weight to them; I personally felt that if I hadn't have made the decisions I had, certain people would have died and would have a long-term impact on the plot. Whether that is actually true is yet to be seen, as fans of Season 1 know of Telltale's way of handling the branching plot there, but for the time being it looks very promising. On the gameplay side on things, everything is as you would expect from a Telltale title: A few quick time events, multiple dialogue options, and sometimes a simple puzzle to solve. Episode 2's 360 counterpart stills suffers from the occasional slowdown and stuttering that console Telltale games have, but it seemed to improve a bit from Episode 1... more than likely due to the decreased amount of actions scenes in this episode. If anything, The Walking Dead Season 2 is shaping up to be an interesting, different experience from the first season. While it is yet to be seen if fans' biggest gripe of the first season will be rectified, seeing the continuation of Clementine's struggle in an apocalyptic world is reason enough to look into Telltale's latest tale. Pros: + Character development helps the player care more for the new group of survivors + The returning character brings a new dynamic to the plot that wasn't possible in Season 1 Cons: - Still feels like the episode is merely setting up for later tension, instead of standing on its own Overall Score: 8.5 (out of 10) Great A House Divided sets the stage for a intense and thrilling story for the second zombie-filled season of Telltale's The Walking Dead. A download code was provided by the publisher for this review
  5. Developer: Telltale Publisher: Telltale Platform: PC (Steam), PS3, 360, Vita, Ouya Release Date: December 18, 2013 ESRB: M for Mature This review is based off the Xbox 360 version of the game, in which a review code was provided by the publisher When the first season of Telltale's The Walking Dead hit our gaming consoles of choice, many people were astounded by the emotional story of a zombie-filled apocalypse. Your choices in the game are tailored to make it look like they mattered (though unfortunately they rarely did), and specifically made you think about your actions and how they would affect Lee and the other survivors. Now, after the conclusion of Season One and a short intermediary episode to keep us busy, we finally have the first episode of Season Two. How well does this first episode prepare us for the drama and teary moments that are sure to come? After a short intro that details the events of Season One and a small amount of exposition afterwards, we are thrust over a year into the future and in control of an older Clementine. The months have not been kind to the girl, but it's clear that she has grown strong and has learned some survival instinct in the interim. Of course, Clementine is still a child, and her frailty does tend to show through at various parts of the episode, despite her overall tough demeanor. This makes Clementine a very compelling character to play as; much like she was a remarkable character in Season One, her charm and general age makes her an interesting contrast to the typical protagonist you would play as in these sort of games. Lee was very much a believable character, there's a definite charm in being a child trying to survive alone in such harsh conditions. Of course, playing as Clementine also brings about a potential snag in the narrative; since she was in fact a non-playable character in Season One, she had an established personality. Since Telltale's games offer you many decisions and choices in what you say and do, and some may feel that certain decisions don't really match her established personality. The lengthy period of time certainly helps ease the player into a "different" Clementine in that regard, but some might find this a bit jarring. Musings on Clementine aside, Episode 1's purpose is twofold. First, we are shown how Clementine has grown over the eighteen months. She's older, tougher, and has gained quite a few survival skills along the way. While she can't survive completely alone, we're quickly shown that Clementine is also not helpless. This early half of the episode really makes you feel her struggles in a different light. For example, while the player would expect Lee to be able to easily brush off some wounds and travel great distances without getting tired, we don't expect the same from a child, and Telltale does a great job of how much more difficult survival can be for Clementine. The second purpose of All That Remains is to introduce a new group of survivors. This new group is tight-knit and cautious lot, and already well-established by the time Clementine shows up. Unfortunately, we are only briefly introduced to the characters before the episode ends, but we are given enough interesting tidbits to see that Season Two will be ripe with some interesting narratives and drama. As you expect, Season Two asks you to upload your saves from Season One and 400 Days before playing. If you don't have all the data, it's fine; Season Two will pick generic choices for the carryover. This implies that we'll see our choices in those titles have an effect on Season Two; unfortunately, there's very little present in Episode 1. As it's mostly an introductory chapter into a new setting, that's somewhat expected, but it's still a little disappointing that not only do you not see any choices from the previous titles take any effect (other than a small quip from Clementine), but even that most of the decisions that you make in All That Remains also seem to have little relevance. However, there is solace in the fact that the final decision seems to be a big one, and even seems to effect a portion of Episode 2 is a big way, but how big of a way is yet to be seen. On the technical side of things, everything is your standard Telltale experience. The user interface is upgraded a little to match the tone of The Walking Dead better, but everything else still plays fundamentally the same. There was some frame stuttering during the more action-y parts of the episode, which can make the quick time events a bit more difficult, but this may or may not be an issue with other versions of the game. Overall, All That Remains is just an introduction of things to come. There isn't a mad, confusing scramble like the first episode of Season One, so many might find this episode a little on the slow side. However, Season Two promises more of the emotional drama and tearjerkers we've come to expect in later episodes. It's a little disappointing that Episode 1 is so mellow (well, as mellow as a game could be in the zombie apocalypse), but it seems that there will be great moments to come. Pros: + Playing as Clementine gives survival in the harsh world a new light + The new survivors bring seemingly interesting new dynamics to the 'human' side of the plot Cons: - Frame rate issues break immersion and make quick time events more difficult - While necessary, Episode 1 is more of a framing episode for the new groups of survivors, so there aren't many big impact moments Overall Score: 7.0 (Out of 10) Good All That Remains sets up for an engaging and interesting Season Two, but on its own lacks most of the emotional moments we've come to expect from the series.
  6. Like them or not, Telltale's The Walking Dead made huge waves in the gaming industry with its emotional pull and story. Since the first 'season' ended last year, fans have been eagerly awaiting The Walking Dead: Season 2, and by extension more tough decisions and heart-wrenching plot points. Telltale has been pretty tight-lipped about Season 2 up until this point, but they've finally shared some details (and a trailer) today. Season 2 will star fan favorite character Clementine after the events of Season 1. Little else was really revealed about the game (like how long it is after the first season, and how the characters introduced in The Walking Dead: 400 Days), but you can check out a teaser trailer below: Source Are you excited for The Walking Dead: Season 2?
  7. Hopefully this will help the Vita sales since most everyone have liked this game. http://www.ign.com/articles/2013/03/22/telltales-the-walking-dead-coming-to-playstation-vita?utm_campaign=twposts&utm_source=twitter
  8. Now before we get started, I want to make something clear. Every game that is going to be mentioned in this list is arguably pretty gosh darned great, and I genuinely enjoyed my time with them. But that doesn't mean there weren't things I didn't like about them. To keep this article from becoming a book about all the stuff I didn't like, we'll narrow it down to just the characters I couldn't stand. Every game with multiple characters has at least one that the gaming world almost unanimously agrees is just terrible for some reason. Each series just has to have their very own Jar Jar Binks to be complained about in forums for the rest of eternity. It's almost like its mandatory to hurt some designer's feelings after all of their hard work. These are just some of those characters. Hope - Final Fantasy XIII I'm going to let you all in on a little secret: I ended up enjoying both Final Fantasy XIII and Final Fantasy XIII-2. I know, I know. I have to live with these sins for the rest of my life. But I wasn't always so peachy keen with the thirteenth game in the Final Fantasy series. This was mainly because the first twenty hours or so of the game were absolutely garbage. Of course, there's another thirty hours of pretty good gameplay after that. But it was a chore getting through those first twenty. I cannot form into words how much I hated him And one of the main reasons for that was the character, Hope. A young teenage boy who at the start of the game, saw his mother die right in front of him while she was trying to help another character named Snow save a train full of exiled people. After her death, Hope holds a grudge against Snow for no good reason for those first grueling twenty hours. While I can understand we're suppose to be seeing a kid dealing with his mother's death, all I saw was an indecisive whiner who couldn't stop dealing with his FEELINGS. I just wanted the side story to end so I could finally go on adventures with a full team of characters who weren't busy torturing themselves over their angst and boohoos. That time finally came, as I mentioned before. But the disdain for Hope stuck with me throughout the game. This was made even worse when he was made one of the only returning characters in Final Fantasy XIII-2. Of all the characters they could have chosen, they got the least liked one?? Ben - The Walking Dead WARNING: There are spoilers for The Walking Dead in this part of the article. I've covered them up to protect you. So open them at your own risk. Ben was such an inept character that his many, many misdeeds almost became funny. Almost. At first I thought he was just making these mistakes because he was a teenage kid who was just trying to do right by the group. And then his idiotic choices started piling up more and more. He was directly putting the group in harm's way every few minutes. It just became annoying. Oh Ben, you were just bad all around He was making choices that no actual person would have made. At one point, he unblocks a door with a horde of zombies he could clearly see waiting behind it and then acts surprised when the group gets overrun by them. And that wasn't even the worst of it. He would actively run away from the group whenever danger arose and he ended up getting multiple people killed in my game. When the time finally came to... After I did it though, I started feeling bad, like I had made the wrong choice. I refused to go back and correct it however, because that would have spoiled the whole point of the game. Then I read online that... That is also one of the reasons I became sour towards The Walking Dead as well. Your choices really didn't matter at all. So thanks a lot Ben. You suck. Jack Marston - Red Dead Redemption This is a case of one character being unable to fill the shoes of their father. At the end of Red Dead Redemption, the game skips forward a fair number of years and puts you in the boots of a now adult Jack Marston, John Marston's son. And after spending a good thirty hours as John Marston, its tough to get accustomed to this new character who, at best, is a pale imitation of his father. And then I threw my game disc in the trash and cried But that isn't the only problem with Jack Marston. Throughout the entire game, John Marston was working towards giving his son a better life than he had as a child. All of the violence and sacrifices that John had to make for his son to grow up as a normal law abiding human being immediately gets thrown aside right after the game's credits come to an end. Jack still becomes an outlaw. He still robs and murders people despite everything John did, and it more or less tells you your whole journey beforehand was for absolutely nothing. It also doesn't help that the game gives you absolutely no option to turn back into John Marston after the game skips forward in time. After you beat it, you're stuck as Jack Marston forever. That's what really made me dislike Jack as a character. Cooke And Mack - Lost Odyssey Around ten or fifteen hours into the Xbox 360 RPG Lost Odyssey, you gain two party members to join in on your immortal quest. Those two characters just happen to be the grandchildren of the thousand year old main character, Kaim. Now that we've got that out of the way, I'm just going to blurt out the bad news: COOKE AND MACK ARE PHIL AND LIL FROM THE RUGRATS CARTOON. I just can't deal with this. I can't. Well technically Cooke is Phil and Lil, but Mack's voice is done by another prominent voice actress for children's cartoons and he ended up sounding just like a Rugrats character as well. Normally I can get past a voice I don't like, but these two characters just drained the life out of the game for me. I loved all of the short stories, but every time they were on screen I just kept thinking about that Rugrats golfing game on the PS1. It completely pulled me out of the story. A big no-no for an RPG. I'm sure there are a million more characters that could make this list, but I'll keep it at four... for now. In the meantime, what characters did you hate in some of your favorite games? Why did you hate them? Why don't you sign up and leave a comment below telling me why?! As always, thank you for reading.
  9. This started out as a review for The Walking Dead: Survival Instinct. I genuinely wanted to give people my honest opinion of the game, while outlining where it shines and where it needs work. But after getting trapped on the second level of the game by a never-ending flood of walkers that block the only escape route to the exit, it's apparent that I'll never finish the game. Since I can't review it effectively, I'll instead take the time to tell you why you should stay far, far away from this rotten, godawful mess of a game. Upon starting the game for the first time, it's already apparent that this game lacks polish - the controls are loose, the graphics are bland, character models are ugly, shadows are blocky and jagged, and voice-overs sound like they were recorded into a tin can rather than a microphone. Meanwhile, the framerate often struggles to stay at 30 FPS, which, for a game that looks as outdated as Survival Instinct does, really shouldn't be that difficult. There's also the fact that, during the tutorial, the messages that tell you which button does what often appear after you've figured it out yourself, or just don't appear at all. These are all little things though, and certainly no reason to avoid the game outright. But I'm just getting started... Well? We're waiting... I only played two levels of the game (more on why in a moment) but in both levels the overall objective was "find gas so you can drive to the next level." Granted, the second level did have some secondary, optional objectives, but they were both fetch quests for survivors found in the level. For a game with the word survival right in the title though, you'd think it would have maybe put more emphasis on surviving than getting gas, but I digress - I've never seen the show, so that may be what they're doing all the time anyway. Sure, you do have to survive against the "walkers," but under normal circumstances that really isn't all that difficult. Getting behind a walker will allow you to stealth kill it (even if it knows you're there) and melee killing them from any angle can be fun. The walker AI is so brain dead (pun kinda-sorta intended) that they'll happily stand there while you gleefully beat them to death, maybe occasionally taking a feeble swing at you. It's when they grapple you that things get annoying - your reticule floats around the screen at random, and you have to center it on the zombie's head and press the attack button while it's centered to instantly kill it. This would be fine if it wasn't for the fact that the game often didn't register my button press when I was certain I had the reticule lined up, making this little QTE more annoying than it should have been. The best (worst) part is that if there are multiple zombies around, after one grapples you any others nearby will grab you the moment you kill the previous one, which often means getting surrounded = getting killed because you can't stop getting grappled to heal. And therein lies the reason I never passed the second level - I got surrounded by so many zombies that I literally could not kill every one of them grappling me over and over and over. But let me back it up a minute, because this requires a little context, I suppose. When you start the level, the road is blocked so you have to go through a small general store to get around the cars in your way and get to the gas station. In order to get gas (as I mentioned, your objective for the first two levels) you have to get a key to turn on the gas station's generator, and once you do that, all the noise from the generator attracts the walkers, which another character helpfully tells you before completely disappearing. Like, literally, he just disappears, you don't see him run out of the station or anything. So anyway, whether you could see any walkers or not, some will inevitably show up to try and ruin your escape, so you have to leave as quickly as possible. But remember that grocery store I mentioned walking through? Yeah, I still have to go through there, only now it's full of walkers. Seriously, full of walkers. There's just a sea of flesh-eating zombies waiting right there along your escape route, every time, all the time, and as soon as you get to them they will grab you, and they will kill you - there's way too many to fight off no matter how good you are at the grappling QTE. So I tried, and tried, and tried again, but there was absolutely no way through. I finally had to give up because after I reloaded my checkpoint several times, the game apparently couldn't handle it anymore and the framerate stuttered and froze every few seconds, making the game entirely unplayable. I don't know who took this screenshot, but I do know their game probably crashed shortly afterwards. Yep, I used the dreaded "u" word, and it is entirely justified. Not just because of the crippling framerate issue, but because this game is so shoddily made that it would be impossible for the average gamer (and I'm hardly an "average" gamer) to make progress in this game without the aid of a cheat device or something. First of all, the game doesn't know how to remove dead zombies from the world - there was one point where I was standing on the fire escape of a building, and two zombies followed me out. I killed them, and turned around to contemplate going down the fire escape or back the way I came. Suddenly, I was grappled by a zombie, who I promptly killed, but I was wondering how he got there so I looked in the room I'd just came from - nothing. I went back to my quiet contemplation, only to be attacked again - by the same f***ing zombie. And this isn't one of those "maybe you didn't kill him all the way" situations - his body disappeared, but apparently the game decided to just respawn him right there, infinitely, until I was smart enough to go somewhere else. This is apparent throughout the game if you're paying attention, since a zombie that you killed in a particular place will often be there again if you get far enough away, by which I mean a few freakin' steps. Second of all, the checkpoint system is horrid - one of the survivors I mentioned earlier asks you to find him batteries. Sure, no problem. I made my way to the police station, fought off some walkers, got the batteries, gave them to him, and went on my merry way. I died shortly after meeting a second survivor inside the station and starting his fetch quest, only to be popped back outside the police station. My objective? Find batteries for Officer whatever his name was. This game is so terrible at remember what you've done that dying could mean a few seconds lost (the generator thing I mentioned earlier happened to be a checkpoint, surprisingly) or several minutes. And if you quit the game and start it up again, it doesn't start you at your last checkpoint like most games - no sir, you're going right back to the beginning of the level, because screw you for quitting the game, that's why. Maybe I'm just angry, but there is absolutely no reason anyone should ever play this game, for any reason, unless, I guess, you really - and I mean really - hate someone and want to show them in one of the worst ways possible by giving them this thing as a gift. This is one of the sorriest excuses for a video game I've ever played, and I've played Postal 3, Sonic '06, Mortal Kombat: Special Forces, Samurai Slowdown III (a.k.a. the PSX version of Samurai Shodown 3), uh...well, you get the idea. The worst part is that the game could have been fun, if it wasn't for the fact that it tries its damnedest to make you fail repeatedly. I really liked bashing in zombie heads, I really liked the idea of getting sucked into the world of The Walking Dead, but all of this was ruined when I realized I could never leave the second level no matter how hard I tried. This could have been at least half-decent if more work had been put into it, but as it stands, this is a rushed, buggy, unpolished, and nearly broken game that no fan of Walking Dead or zombie culture could ever enjoy. So, if you're looking for a good Walking Dead game, play Telltale's game based on the comics. If you're looking for a good zombie game, play literally just about any other game with the word "Dead" in the title - Dead Island, Dead Rising, Dead Pixels, Dead Nation, take your pick. Just, whatever you do, don't go anywhere near this game, because you'll only find the frustration and annoyance of a game that almost, almost could have made it if only the developers had actually tried. It's a crime against all gamedom that lazy developers like Terminal Reality are getting handed money by publishers to puke out something like this when so many decent, hardworking studios are shutting their doors one by one. Maybe that's what this game was trying to represent - that there's only a few "survivors" left in the world (the developers who barely have enough to keep functioning but manage to cling to life) being swarmed by a bunch of foul, rotten, husks (terrible developers who coast off publisher money) who only care about one thing: flesh (money) and will do whatever it takes to get it. If so, then, good job Terminal Reality, you really did well with your social commentary. Just, maybe next time, try to do well with your Walking Dead game instead.
  10. If you still haven't succumbed to purchasing and playing Telltale's The Walking Dead, maybe this bit of news will change your mind if you're a Vita owner. Don Mesa, PlayStation“s Director of Product Planning and Platform Software Innovation, confirmed with IGN in an interview today that season one of the episodic adventure game will be seeing a PlayStation Vita release sometime this year. Here's what Mesa had to say about The Walking Dead and how it would be perfect for the Vita: "Having [a studio] like Telltale, a very successful indie developer, coming in to support us sends a strong message. ... We think that the emotion and the immersive experiences you're going to get there, wherever you're sitting, if you're in your living room and playing on your Vita or sitting at a caféor at the bus stop and playing this, you get that shock or fright. ... That's what we want to deliver as you're playing." Would you like to play The Walking Dead on Vita?
  11. Still anxiously waiting for more zombie apocalypse drama? You're in luck. In an interview with Eurogamer, Dan Connors of Telltale Games revealed the release window for season two of The Walking Dead adventure game. Initially misinterpreted as autumn 2014 when Connors said "we're aiming for fall next year", Season 2 will actually be coming much sooner than that. Autumn of this year, in fact! Thank goodness. You can check out the rest of The Walking Dead season 2 interview with Dan Connors on Eurogamer. Are you excited for season two of The Walking Dead coming out this autumn?
  12. Have you been checking out the DICE coverage we've done so far? Keynotes broke the news of a Valve-related movie, Ouya's partnership with Double Fine, and David Cage's "rules" to help the industry all came out on the first day. Today we saw two big keynotes, one from Warren Spector and one from Gabe Newell. If any of this had made you want to watch some DICE action live then you're in luck. Just a few hours from now the 16h Annual DICE Awards will take place. Even though none of us may be there, we can all give it a watch on Machinima where the ceremony will be streamed live. It will air at 7PM PST/8PM MST/9PM CST/10PM EST. Hopefully if you're in none of those time zones and care about watching then you know how to figure out when the show airs. Chris Hardwick, founder of Nerdist, is hosting the event. Popular games such as Journey and The Walking Dead are nominated for a variety of things, although it remains to be seen if they will be favorites (but they probably will be). Let's just hope that the ceremony is better than some other video game awards show that shall remain nameless.
  13. While The Walking Dead: Survival Instinct did already debut its first gameplay trailer, that was soon deemed as "fake" (as in not something Activision themselves put together). But now we finally do have an official one! This trailer showcases a better look at the protagonists, Merle and Daryl Dixon (characters from the AMC TV series). Both are voiced by the actors, Michael Rooker and Norman Reedus, that play their respective characters in the show. The Walking Dead: Survival Instinct comes to PS3, 360, and PC on March 19th and to Wii U on March 26th. Are you a fan of The Walking Dead franchise? Will you be purchasing Survival Instinct?
  14. Since the retail releases for The Walking Dead came out on 360 and PS3 people have been having issues. Not all players have had the issue, but those who did definitely have a valid claim against it. What occurs is that the game has severe "hitching" (as Telltale terms it), which means the game has unacceptable freezing and stuttering, which is not at all conducive to play. Their forums have been alive with customers lamenting these and other issues and so finally the developer has given a response. By their own investigations, they have deemed that only 4GB 360 models without hard drives suffer with this issue when playing the disc-based version. As such, players who meet these conditions will be able to request a free code for the complete season of The Walking Dead. It's a nice gesture to try and help those affected. However, by simply playing and knowing of others who have played it, it's easy to realize that 4GB 360's are not the only consoles having these issues. My 250GB 360 has hitching, as do various PS3 models. Since Telltale has come to their resolution though it seems unlikely that they will revisit it to expand to more systems.
  15. This year saw the opening of a video games exhibit in the museum in the Smithsonian and the promise of one in the Museum of Modern Art next March, as well as a video game whose score was nominated for a friggin“ Grammy. Video game culture is evolving, and the Pangaea that was once the entirety of “video games” has broken off into a number of continents. Point-and-click adventures, top-down arcade bloodbaths, rhythm RPGs – it seems like no genre is off limits in this new, hopeful era of gaming, ruled by passion and creativity. In no particular order, here are some of my personal highlights of what I truly hope is a gaming renaissance. Theatrhythm: Final Fantasy Official GP Review Theatrhythm makes my list not only because it“s an extremely addictive and unique game, combining RPG elements with rhythm-based gameplay in an experience that lasts far longer than the initial run through (I“ve put in over 55 hours so far); I“m also including it because it“s the best Final Fantasy game released in recent memory, a fact that is as sad as it is indicative of the gaming culture shift we are witnessing. Formulaic gameplay might have worked for a while, but with so many creative titles on the market, it wouldn“t be a stretch to say that shallow cookie-cutter sequels (like, ahem, Final Fantasy XIII-2) won“t keep the attention of the new gaming crowd, whose attentions are constantly threatened by a rainbow-like barrage of great new properties. Hotline Miami Official GP Review While larger studios were preoccupied with crafting storylines, characters, special effects, and whatever else in their attempts to distract us from what was often the same old experience, smaller groups have demonstrated a natural talent for proving the adage that "less is more." Hotline Miami, made by a couple of guys and a handful of composers, has you infiltrating buildings and strategically wasting goons in short bursts (by shooting them, throwing pipes at them, or my favorite, knocking them out by timing the opening of doors just right) using only the WASD keys and mouse, in a top-down perspective reminiscent of the first Grand Theft Auto. It“s laughably simple, and yet this game emanates with blood-soaked charm and an arcade-style addictive quality that will keep you entertained far longer than most of the big-budget titles that came out this year. The Walking Dead If there“s anything that represents the point of this list, it“s this: an adventure game based on a popular comic that features a riveting story, multi-dimensional character relationships, and choices that affect the game in ways that range from the subtle to the devastating. More important, though, is that The Walking Dead is possibly revitalizing the entire point-and-click adventure genre, a category that has been pretty much dead itself to the larger gaming populace since the days of Grim Fandango. I don“t know what it means when a low-budget indie game can make this kind of impact on the industry, but it“s surprising, exciting, and likely to inspire a whole new wave of would-be game designers to work with the archaic game genre of their choice. Journey Official GP Review As you traverse through a mountainous desert landscape with your partner – an anonymous online player with whom you can“t communicate save for a wordless shout – you get the sensation an early explorer must have felt after docking his ship at an unknown island for the first time. Stunning landscapes, emotionally-charged co-op gameplay, and an evocative, Grammy-nominated soundtrack all come together to produce something far bigger than the sum of its parts. It seems like an insult to call this a “game.” This is humanity, programmed and interpreted. Borderlands 2 And yet, amidst this paradigm shift into more minimalistic and avant-garde attitudes, there remains the knowledge that a game may not have to do something entirely unprecedented as long as it does a phenomenal job of pulling you into it and keeping you there. Also, that a big budget can still be used to kick entire truckloads of ass. Borderlands 2 isn“t just about the millions of guns you can acquire, or the constant barrage of tasks and rewards, or about the unique, colorful characters or well-written dialogue or the sheer hilarity of playing it for even half an hour. It“s about how all of these things conflate into an unequivocally magnificent experience.
  16. Just last month Telltale unveiled that they were bringing a release of The Walking Dead: The Game season one to store shelves. It will contain the first five episodes of the game and was announced to cost $30. Now there's word that there will also be a special edition available at retail as well. The Walking Dead Collector's Edition is a GameStop exclusive. It will cost a much heftier $70 and comes with the game, The Walking Dead Compendium One (containing the first 48 chapters of the comic), and a special box housing the contents. The Compendium itself has a price of $60, although you can tend to find it for much less online. Regardless, it's a nice deal for those who wish to get started into The Walking Dead's world. It was said that the Collector's Edition is extremely limited and that it will only be purchasable if you pre-order. It may or may not be truly limited but if you're interested then err on the side of caution! Both the Collector's and standard edition of the game will be out on December 4th. They will also be available for PS3 and 360 with no mention of PC.
  17. Do you remember how just last week Telltale Games released a trailer for their upcoming episode of The Walking Dead? It seems that was a great tip off as for when the game was to launch as today they've announced when the game is coming out. We predicted it would be in October, which was accurate, but it turns out the game will be out this week. There are slight exact date differences based on the platform you use. PSN owners will grab the game a day earlier on October 9th - tomorrow. For those on 360, PC, or Mac, you'll have to hold out an entire other day, as it comes out on October 10th for you. If you're someone who plays the game on iOS, then keep waiting, as even Episode Three has yet to be released to the platform. The Walking Dead Episode Four: Around Every Corner will sell for $5. If you're one of the people who already has a Season Pass though, it should simply be added on as previous episodes were. With this, there will be only one more episode left for the season, but Telltale have not yet ruled out making another season later on.
  18. Telltale's take on The Walking Dead comic started with Episode One back in April. Since then, they've been chugging along bringing out new episodes every two months. In timing with that, Episode Four is right around the corner as October marks two months since Episode Three. Although Telltale aren't giving a specific release date they did share a new trailer. The Walking Dead Episode Four: Around Every Corner is said to further intensify the game and make the wait for the next episode even harder. Considering that Episode Five will be the season finale it makes sense that this one is going to have to be something special. Episode Four takes place once the group of survivors have reached Savannah, Georgia. Although The Walking Dead fans will probably pick this up immediately, it's worth remembering that a compilation of the games will be available soon too. The Walking Dead will be coming as a physical disc for 360 and PS3 in December. The Walking Dead Episode 4 trailer is worth a look for fans: