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Found 7 results

  1. GP Staff

    Game of the Year 2016: GP's Top 10

    We're nearly a month into the new year, but you didn't think we forgot to post GP's top 10 games of 2016, did you? Okay, so it's a little late, but better late than never, right? In any case, there were quite a few memorable and great games in 2016; our individual game of the year lists tended to reflect that a lot as each one had at least a few unique games that didn't pop up in others. Some games dominated the conversation for most of the year, some were quaint surprises, and yet others popped up at the last minute to steal the spotlight. And in a year where shooters had one of their biggest years in a while, perhaps the most surprising thing about our list is that only one made it on (which speaks to the quality of the games that released in 2016). But enough talk! Here are the ten games the GP staff and contributors voted on as our overall Top 10 games for 2016. Enjoy! 10. Kirby Planet Robobot "Kirby“s latest outing has me reflecting upon my childhood, and how these games make me feel, in a different way than I expected. I simply haven't felt this impressed, this unbelievably delighted from a Kirby game since my childhood. I've often said that Return to Dream Land marks the pinnacle of traditional Kirby gameplay. But Planet Robobot takes it -- and fans“ expectations -- and manages to make everything feel like a mechanized wonderland." - Jonathan Higgins 9. Severed The beauty and the pain portrayed in Severed is matched only by how simple and refined the combat is. It may not have the whimsy of their other games, but Severed is easily one of DrinkBox Studios“ best, and one of the best games overall on the Vita -- not just of this year, but of any year. - Chris "Wildcard Corsair" Garcia 8. Owlboy So much about what makes Owlboy worth experiencing isn“t in the mechanics, but in its cast and environments. You won“t feel triumphant in the end — it“ll be more like you just watched a really awesome Disney movie. The folks behind Owlboy put so much meticulous care into their work that it took nine years to make. The end result is absolutely worth your own time and attention. - Jonathan Higgins 7. Pokemon Sun and Moon Alola is an absolutely, positively phenomenal place. Its challenges were versatile; I“ve never had as much fun with a main story in a mainline Pokémon game. The soundtrack is absolutely phenomenal; “The Battle At the Summit!” is probably Masuda and his team at their absolute best. Narrative direction? Superior, bested only by Black & White. Music, sounds, and general ambiance? Also top-tier. All of this and more make Sun & Moon easy to recommend to first-timers, or lapsed fans. - Jonathan Higgins 6. The Witness It's hard to follow up a game like Braid, but developer Jonathan Blow did it. The Witness is truly unlike any other game I've ever played, thanks to its unique combination of exploration and puzzles. The game teaches you organically how to think about the solutions to each puzzle, and the way that each area is divided into different types of puzzles is extremely well done. It is, without a doubt, the smartest game of the year. - Jason Clement 5. Tokyo Mirage Sessions As a fan of both Fire Emblem and Shin Megami Tensei, I can certainly understand the disappointment some felt when Tokyo Mirage Sessions turned out to be a game that in no way matched what they had envisioned Shin Megami Tensei X Fire Emblem would be. But the heart of both franchises shines through in ways expected and not, with a top-notch presentation and a warm heart that in my mind turned out to be the Wii U“s last and greatest hurrah. - Justin Graham 4. Final Fantasy XV Though it“s rough around the edges, Noctis“s road trip tale of brotherhood and a desire to find his betrothed after his kingdom has fallen under imperial rule shines through where it counts, wearing its inspirations from past Final Fantasy games on its sleeve while standing well on its own. And the game“s ending is not only rewarding, but one of the very best that the series has delivered yet, nailing the game“s themes one after another. - Justin Graham 3. Dragon Quest Builders Building has never been quite as compelling in video games as it is in Dragon Quest Builders. While the simplistic combat is perhaps the game's weakest point, Dragon Quest Builders is by far one of the deepest experiences I've played this year thanks to its blend of exploration, construction, and traditional JRPG mechanics. Nearly everything about it from its addicting gameplay to its fantastic soundtrack make it an outstanding experience and one of this year's biggest surprises. - Jason Clement 2. Overwatch I won“t tell you my exact hour count, but I“ve put a disgusting amount of time into Overwatch. You know how I complained about not having enough time to play games in my backlog? Well, I'm pretty sure I could've finished a couple of RPGs with the amount of time I have thrown at Overwatch. But anyway, Overwatch is a total blast to play. Rich with personality/polish, an incredibly varied playable cast, rewarding team-based gameplay, and plenty of positive reinforcement built right within the game makes the consistent fun I've had with it far outweigh the criticisms I could level against it. And from someone who pretty much never plays first-person shooter multiplayer is incredibly high praise. - Barrel 1. The Last Guardian The Last Guardian is, by all accounts, a game that very possibly could have come out and completely underwhelmed; after all, it was in development for some eight years (and more often than not, those types of deals tend to be disasters in the end). But somehow, some way, Fumito Ueda and his team at GenDesign pulled it off. By no means is it perfect; playing the game can be challenging at times due to some awkward controls and stubborness on Trico's part to obey at times, but the journey is worth it at the end and incredibly compelling. The Last Guardian has some of the most stunning environments and architecture I've ever seen in a video game. The visuals are breathtaking, especially when you're in the outdoors areas and see Trico's feathers glistening in the light and ruffling in the wind. The Last Guardian is triumphant, its story possibly exceeding what Team Ico had accomplished in its two previous games thanks to a touching narrative that is built on the relationship between the boy and Trico throughout their journey. I can't imagine how Ueda plans to top this, but I can't wait to find out. - Jason Clement
  2. Jason Clement

    Game of the Year 2016: Jason's Picks

    I'll skip the real-world comparisons and say that for the most part, 2016 was a pretty good year for video games overall. Two of the most long-awaited games finally came out (and not a moment too soon), and they were both surprisingly excellent. Many more great indie games made their debut, and I'm looking forward to catching up with a lot of them over the next year. And the 3DS had one of its best years yet in terms of RPGs for the handheld. Heck, we even got cool surprises like the NES Classic Edition. As usual, I want to acknowledge some of this year's runner-ups, such as Firewatch and Stories: The Path of Destinies; both of which nearly made my list. Coatsink's Shu also deserves a lot of credit for being one of the most original games I played this year as well. And last but not least, Overwatch is a game I wish I had spent more time with, but ultimately there just wasn't enough time to play everything. In any event, here are my top 10 games of 2016. 10. Fire Emblem Fates Fire Emblem Fates was far and away one of my most anticipated titles coming into 2016. Awakening was my game of the year for 2013, and now the series was plunging headfirst into a story that would see new protagonist Corrin split between two warring sides: his adopted family and the family of his birth. It was an interesting twist and a great setup for a potentially epic story and character-rich plot, even if the story gets away from itself a bit at certain points. The strategic gameplay is still as good as ever and I enjoyed pairing up various units to see how their relationships would unfold. 9. Abzu Confession: I was already completely biased in favor of Abzu from the start, especially since two of the three major creative people behind Journey (aka my game of the year in 2012) worked on it. Also, in light of that latter fact, it's also not surprising that Abzu is essentially Journey except under the water, in a sense. However, it does not out-Journey Journey, and that's okay. Abzu is a short but breathtaking experience, and Austin Wintory's woodwind-filled orchestrated soundtrack adds to the epic feel of swimming alongside majestic sea creatures and currents in exotic underwater locales. There's virtually no challenge to it, but I almost can't wait to dive back in and experience it all again. 8. Batman: The Telltale Series The last Telltale game I had played before this was The Wolf Among Us, which I really enjoyed, but for some reason I hadn't had the desire to play any more after that -- until Batman, that is. Unbeknownst to players at the outset, Batman: The Telltale Series exists in its own universe, meaning Telltale gets to tell Batman as they want to tell him. Everything you knew about Batman potentially gets thrown out the window, which is refreshing and exciting to me, and Telltale used this to their advantage to tell one of the best Batman stories of recent years. Also, it probably has the most exciting quick-time-event sections I've ever experienced. Season 2 can't come soon enough. 7. Star Fox Zero If you haven't played Star Fox Zero yet, you might be surprised to see it on this list. Aren't the controls terrible? Isn't it a bad game? And to that I say no, it's not a bad game. At all. The controls aren't 100% ideal, but they're fine once you get used to them for 30 minutes or so (with occasional spottiness). But underneath the stigma of its motion controls, Star Fox Zero contains one of the best Star Fox games, bar none. Platinum's signature is definitely felt in this game especially with certain levels that feature over-the-top action (especially some of the latter ones), and it was a joy to hear the new songs as well as new renditions of old classics. It may not be exactly what everyone wanted, but as a reimagining of Star Fox 64, it definitely achieves what it sets out to do (with a few twists) and be incredibly entertaining at the same time. 6. Paper Mario: Color Splash Paper Mario: Color Splash may continue the same direction that the much criticized Paper Mario: Sticker Star started, but I'll defend it to the death as one of this year's great titles. While the plot is still rather thin (pun not intended, I swear) compared to the first three Paper Mario games, Intelligent Systems gives Mario and friends more to work with in this game as he investigates why the color is seemingly disappearing from Prism Island. The new color system doesn't add a ton of depth to the card-based battle system, but it's used surprisingly well in various puzzles throughout the game. Also, Color Splash has a fantastic soundtrack and arguably the best/funniest writing in the entire series (The Thousand Year Door included), where each level is essentially a brand new scenario to work through (mini story arcs and all). What it lacks in the main plot, it more than makes up for in its witty writing and zany characters, making for a memorable Paper Mario experience. 5. Song of the Deep In many ways, Song of the Deep is this year's Child of Light. It's a fairytale/storybook plot featuring a little girl who goes on a journey, except this time it's under the sea. It's a shame that this game never got much more recognition than it did because it features some outstanding atmosphere and environments throughout. Insomniac Games managed to tell a touching story about Merryn's journey through the sea but also make a compelling, underwater Metroidvania world to explore at the same time. 4. The Witness As someone who enjoyed Braid (and especially its big twist at the end) years back, I knew I had to experience The Witness when it finally released (being from the same creator and all). While the decision to have no music is definitely strange at first, there is something really interesting about just having ambient rustling of leaves, the wind, and your footsteps as all you hear. The island you explore is incredibly beautiful thanks to the unique low-polygon style used but also hauntingly lonely. More than anything else, the combination of exploration and puzzles is what truly makes this a unique experience. The game teaches you organically how to think about the solutions to each puzzle, and the way that each area is divided into different types of puzzles is extremely well done. It is, without a doubt, the smartest game of the year. 3. Final Fantasy XV What a long, strange journey it's been for Final Fantasy XV. While it's definitely not the game that was originally presented to us at Final Fantasy Versus XIII, I'm thrilled to say that it turned out to be a good game in the end anyhow. It's not perfect by any means, with much of its world suffering from an identity crisis (is this a Final Fantasy world or is this Middle America with some fantasy elements?) and its main plot being a jumbled mess at points. Yet, Noctis and the bond between his three friends form the core of what makes Final Fantasy XV one of the best games this year. They go through quite a bit throughout the game, but none of their interactions ever feel forced, instead feeling like four good friends going a bachelor road trip before one of them (Noctis) gets married. Even though the broader spectrum of the plot (such as the invasion behind Insomnia) is somewhat lost in translation over the course of the game, Hajime Tabata and his team got the most important aspects right by honing on the relationship between Noctis and his friends, making the open world feel alive and worth exploring, and creating a fairly memorable villain that keeps you guessing as to what his motivations are. Also, the ending is definitely one of the more interesting finales in the series and will have fans talking about it for a while. 2. Dragon Quest Builders Minecraft is a game that has only ever vaguely intrigued me, but I still haven't had the urge to play it even in the midst of its insane popularity today. Dragon Quest Builders made me a believer in the concept by taking Minecraft's building and crafting elements and pairing it with objectives and an RPG plot that's surprisingly more compelling than it should be. Exploring each area of its rich world and gathering materials is just as much fun as building towns from the ground up, block by block. It could easily be a dull, grating experience but DQB makes the experience fun by giving you a wide array of building materials as well as objects and rooms to build. While the simplistic combat is perhaps the game's weakest point, Dragon Quest Builders is by far one of the deepest experiences I've played this year, and nearly everything about it from its addicting gameplay to its fantastic soundtrack make it an outstanding experience and one of this year's biggest surprises. 1. The Last Guardian Hoo boy -- where do I even start. The Last Guardian is, by all accounts, a game that very possibly could have come out and completely underwhelmed; after all, it was in development for some eight years (and more often than not, those types of deals tend to be disasters in the end). But somehow, some way, Fumito Ueda and his team at GenDesign pulled it off. By no means is it perfect; playing the game can be challenging at times due to some awkward controls and stubborness on Trico's part to obey at times, but the journey is worth it at the end and incredibly compelling. The Last Guardian has some of the most stunning environments and architecture I've ever seen in a video game. The visuals are breathtaking, especially when you're in the outdoors areas and see Trico's feathers glistening in the light and ruffling in the wind. The Last Guardian is triumphant, its story possibly exceeding what Team Ico had accomplished in its two previous games thanks to a touching narrative that is built on the relationship between the boy and Trico throughout their journey. I can't imagine how Ueda plans to top this, but I can't wait to find out.
  3. Today, the floodgates opened with a flurry of pretty interesting (and some might say controversial) announcements, not the least of which included new information on some of the RPGs Nintendo is bringing to 3DS throughout the year. Read on all about it below! The Witness's price is revealed Yesterday we found out that The Witness might not be coming to Xbox One, and today they finally revealed the price: a cool $40. The price point was just a bit (okay, a lot) more than some people expected, leading to some sharp backlash from gamers on Twitter. However, the game's creator, Jonathan Blow, was quick to retort with the fact that the pricing news was so popular that it shut down the game's website and that The Witness shot into Steam's top-selling games right after the announcement was made. Newest Humble Bundle Offers Firaxis Games Ever wanted a number of Firaxis' games but never got around to buying them? Boy, do we have a bundle for you. In the newest Humble Bundle, you can get big Firaxis hits like X-Com: Enemy Unknown, Sid Meier's Pirates!, Ace Patrol Bundle, and Civilization III Complete all for as low as $1. Beat the average to get other games like Civilization IV Complete, Civilization V, Sid Meier's Starships, and X-Com: Enemy Within. Finally, if you pay $15, you'll get all of the above plus Civilization: Beyond Earth and some of its DLC. Not a bad bundle, I must say. You can check out the Humble Bundle here. More Marvel Disney Infinity Figures Coming Star Wars may have largely taken over Disney Infinity 3.0, but Disney still has some new Marvel figures on their way. First off is the Marvel Battlegrounds playset, featuring a new Captain America figure that hews closer to Chris Evans character from the upcoming Captain America: Civil War film. The price might be a bit tough to swallow on this one given that it only comes with one figure; it will retail for $30 and release on March 15th. Also recently leaked are figures for Black Suit Spider-Man, Vision, Ant-Man, and Black Panther (the latter two look pretty sweet if I do say so myself). No official news on this just yet, but rumor has it they may release on March 15th as well. Source: WDWInfo.com PlayStation Store Update - New Games 1/19 Another week, another PlayStation Store update, but there's actually quite a few new that's out this week. Check out the list below. PS4 5-Star Wrestling: ReGenesis (out 1/20) - $19.99 Klaus - $19.99 Attractio - $19.99 Baseball Riot - $4.99 Croixleur Sigma - $14.99 Dark Cloud 2 (PS2) - $14.99 Inside My Radio - $14.99 Resident Evil 0 - $19.99 Stardust Vanguards - $9.99 Tachyon Project - $9.99 The Deadly Tower of Monsters - $14.99 PS3 Resident Evil 0 - $19.99 PS Vita Atelier Escha and Logy Plus ~Alchemists of the Dusk Sky~ - $39.99 Baseball Riot - $4.99 Oddworld: New 'n Tasty - $19.99 Red Game Without a Great Name - $4.99 Sales There is also a slew of pretty good sales going on. Some of the biggest savings include the following: Borderlands: The Handsome Collection (PS4) - $20 Evolve (PS4) - $13.20 Evolve: Evolve Hunting Season 2 - $7.50 Evolve: Evolve Hunting Season Pass - $4.95 LEGO Batman 3: Beyond Gotham (PS4) - $10 LEGO The Hobbit (PS4) - $6.60 Oddworld: New 'N Tasty (PS4, 3-Way Cross-buy) - $8.00 Batman Arkham Origins Ultimate Edition (PS3) - $18.75 Batman: Arkham Asylum (PS3) - $10 Batman: Arkham City Ulitmate Edition (PS3) - $11.99 Bioshock (PS3) - $4.99 Bioshock 2 (PS3) - $4.99 Borderlands 2 (PS3) - $5.00 God Mode (PS3) - $3.00 Lord of the Rings: The War in the North (PS3) - $5.00 Trine 2 (PS3) - $3.00 For the full list of deals, check out the official update on the PlayStation Blog. What are your thoughts on The Witness's price? And are you going to grab that Firaxis Humble Bundle or any games on PSN this week?
  4. News is a bit light today due to it being Martin Luther King Jr. Day, but there are still a few interesting tidbits that have arisen over the weekend. Read on to hear about Danganronpa: Trigger Happy Havoc and Minecraft: Story Mode coming to new platforms in addition to some other news around the industry. Danganronpa: Trigger Happy Havoc Coming to Steam in February Ever since the Danganronpa series began, the PlayStation Vita has always been its home, but it looks like that's about to change come February when Danganronpa: Trigger Happy Havoc will be making its way to Steam. It appears that series developer Spike Chunsoft will be self-publishing the game as well. If sales do well, it seems likely we'll probably see the game's sequel and spin-off in due time as well. Is this the beginning of Spike Chunsoft's new relationship with Steam? Considering that the Vita isn't selling gangbusters, it seems like they're trying to increase their revenue stream with a secondary source, meaning that we could begin to see this with many of their titles going forward. Haven't played Danganronpa: Trigger Happy Havoc yet? Be sure to check out our official review! Minecraft: Story Mode Coming to Wii U Well this one was certainly a surprise. Sort of. Telltale's episodic games aren't usually known for coming to Nintendo consoles (with the exception of earlier titles such as Tales of Monkey Island, Strong Bad's Cool Game for Attractive People, and Back to the Future: The Game), but perhaps this one is coming due to the recent arrival of Minecraft on Wii U. Perhaps it's part of a clause in the licensing agreement with Microsoft? Who knows. This port of the game will feature off-screen play and mirroring, and the first episode will be available for download on the Wii U eShop on January 21 (hey, that's this Thursday!) for $5. Subsequently, players can buy a season pass for $20, which nets them episodes 2-5 as they come as well. Source: Press Release The Witness Not Coming to Xbox One... For Now Jonathan Blow's first-person puzzler The Witness is nearly upon us with its release on PlayStation 4 and PC next week, as well as on iOS a little bit later. An ESRB rating was spotted for an Xbox One version as well, but Blow mentioned that they have no plans to put it out on Microsoft's ecosystem for now. So why does the ESRB rating exist? "We only put XB1 on there because it doesn't cost anything, and if we were to want to do an XB1 version later, we don't have to go through ratings again," Blow mentioned . "But it is totally provisional, we have no plans for an XB1 version right now." Sorry Xbox fans; looks like you'll have to get your The Witness fix on PS4 and PC for now when both versions arrive on January 26. Source: Polygon Bertil Hörberg speaks on Gunman Clive HD Sales Numbers Gunman Clive 2 was a nifty little action platformer that launched on 3DS last year, and then later on Steam and as part of the Gunman Clive HD collection on Wii U. The game's developer, Bertil Hörberg, spoke out on NeoGAF on the HD Collection's sales progress, saying that it sold 9,000 units so far (not counting Japan). Although, Hörberg lamented that it wasn't an amazing number, he did mention that it was profitable in the end. If that sounds surprising, also take into consideration that both Gunman Clive titles have been entirely developed by Hörberg alone, so that does help things a bit. Even more surprising, however, is the fact that the HD collection has sold 10x more copies than Gunman Clive 2 on Steam, though Hörberg pins the blame on poor promotional efforts on his part. It's unknown if a third Gunman Clive will be developed at some point, but if you haven't played Gunman Clive 2, it may have made a certain Jonathan's Top 10 Games of 2015 list, so definitely give his take on it a read if you're interested. Source: NeoGAF (via Destructoid) Shadow Moses: Fan Project to Remake Metal Gear Solid 4 in Unreal Engine 4 A fan project called Shadow Moses has been announced and their aim is to recreate Metal Gear Solid 4 using Unreal Engine 4. Admittedly, this sounds pretty interesting, though it's hard not to think that it won't get shut down by Konami right away. Still, the project's creator, Airam Hernandez, believes honesty is the best policy in this case, opting to announce the project with the hopes that Konami may let the project proceed with their blessing. If I was a betting man, I... probably wouldn't bet that Konami will let this happen given their erratic behavior in 2015 (not the least of which was their public breakup with famed developer Hideo Kojima), but then again, stranger things have happened. Would you be interested in this if it were to continue? Let us know! Source: Facebook (via Destructoid, Game Informer) And hey, let us know what you think of this new format! If you like having all of the days big news in one place, we'll likely keep doing this (where possible). And on the flipside, if you think this is the worst thing ever, let us know as well (hah).
  5. Today's Playstation event in New York brought with it a bevy announcements regarding the future of Playstation, not the least of which was the announcement of the upcoming successor to the PS3 called, unsurprisingly, the Playstation 4. Here's a recap of some of the other announcements that were made at the event, including a few game reveals and more. Playstation Vita Will Be Able To Play Certain PS4 Games Via Streaming Vita was discussed for a bit before Sony confirmed that you will be able to stream and play PS4 games on the Vita. Sony hopes that in the future, every PS4 game will be able to be playable on Vita via streaming. PS4 Officially Announced Sony confirmed that the PS4 is actually a thing coming out like we all expected, and that there will be a new Dualshock controller as well as talking about the specs of the machine. For more info, see the full article here. New First-Party PS4 Exclusive "Knack" Announced Mark Cerny (whose credits include Crash Bandicoot) debuted the trailer for his all-new game in development for PS4, called Knack. Knack appears to be a creature/robot that can absorb objects to grow in size, almost looking like the Zelda series' Ganondorf when he's bigger. It's very Pixar-like and appears to be heavily story-driven. PS4's Social Interaction and Gaikai Streaming Discussed Sony discussed a bevy of information regarding the PS4's features, and they're heavily steeped in social integration as well as streaming. You can read more on this here. Guerilla Games Announces Killzone: Shadow Fall Killzone series developer Guerilla Games drew first blood by showing the first game coming to Playstation 4: Killzone: Shadow Fall. Its visuals and physics seemed to stun onlookers in the audience. More can be read about Shadow Fall here. Next Generation Racing Sim Drive Club Announced Evolution Studios, best known for the MotorStorm series on PS3, took to the stage at the press conference to announce the first PS4 racing game, entitled Drive Club. It was revealed that the project had existed as a concept for an entire decade. More on the game here. The inFamous Series Makes Its Grand Return With inFamous: Second Son Many gamers have been wondering what developer Sucker Punch has been up to since the release of inFamous: Festival of Blood, and we got our first look tonight at their latest project: inFamous: Second Son. More on it here. Jonathan Blow Announces The Witness For PS4 Famed Braid developer Jonathan Blow took to the stage in a surprise appearance to announce that his latest game, The Witness, will be for PS4 and subsequently showed a trailer for the title, which has long been in development. More details here. Quantic Dream's David Cage Makes An Appearance David Cage (of Heavy Rain and upcoming Beyond: Two Souls fame) spoke a bit about how games are increasingly able to express the nuances of emotion, and that with the PS4's capabilities, it will be more possible than ever to convey emotion with the game's characters. He also mentioned that Beyond: Two Souls' main character will have 30,000 polygons, making for extremely life-like facial expressions and such. Media Molecule Showcases Move Potential LittleBigPlanet 1 & 2 developer Media Molecule showcased the potential of the Move with a few demos and said that it was their intention to "marry the Move with the PS4. They went on to show how they could manipulate puppetlike characters to put on a rock concert. Capcom Showcases New Engine and IP, Deep Down Capcom's Yoshinori Ono announced a new engine that they've been working on code-named 'Pantha Rei.' He also showed off a brand new IP that looked somewhat reminiscent of Dragon's Dogma called Deep Down. Square-Enix Shows Off Real-Time Rendering in Luminous Engine In order to show off more of the PS4's power, Square-Enix showed off a demo showing off real-time rendering using their Luminous engine, which was impressive. Afterward, they announced that they would have an announcment about Final Fantasy on the PS4 at E3. Ubisoft Talks Watch_Dogs We first saw Watch_Dogs unveiled at last year's E3, but today Ubisoft showed off a different demo of the game and announced that the game would be coming to PS4 as well. Blizzard Announces Partnership With Sony In another surprise appearance, Blizzard announced that they would be partnering with Sony to release Diablo III on the PS3 and PS4. Activision Shows Off Bungie's Destiny Destiny was already blown out in a huge preview event, but they finally showed a bit of footage of the game and mentioned how it would change the way we play first-person shooters. The game would also be getting some exclusive content in the Playstation version. PS4 Bound For Release By the End of the Year Sony announced that the PS4 is on track for a release at the end of the 2013. No pricing has been announced yet, and we still have yet to see what the console looks like. Expect to hear more about the next-gen console at E3 in June.
  6. Jason Clement

    The Witness

  7. Marshall Henderson

    Sony Shows Off Four Games for PlayStation 4

    Four by four, Sony marched in with their announcements today, discussing four exclusive titles for the PlayStation 4. Killzone Shadow Fall, Driveclub, inFAMOUS Second Son, and The Witness each got floor time at Sony's press event today, dazzling people away from the dearth of Vita titles. Guerilla Games's presentation for Killzone Shadow Fall wasn't there to show off a gripping narrative, but certainly demonstrated what the PlayStation 4 is supposedly capable of doing. The footage showed a giant, foggy city, at pre-rendered cutscene-quality for many other games, that came down with a sudden case of First-Person Shooting. Knife kills claimed the lives of several Helghast-looking people, and an assault rifle that could transition into a sniper rifle claimed the lives of a lot more. In the end, enemy helicopters surrounded the main character, and the demo ended. Shooters, though, are not everyone's thing. Some people just want to race cars and do so in style, which is the goal of Evolution Studio's Driveclub. As is the standard for most 'realistic' racing games, Driveclub took great cares to make pretty the cars. Of course they were shiny, but headlights showed light refracting through the wax in rainbows, and the interior materials supposedly reflect light differently. Time, of course, will tell. Driveclub seems to focus on team-based racing, and takes a first person view from inside the car. If you loved the driving in Far Cry 2... It's been a while since Sony gave fans of inFAMOUS anything to cheer about, so inFAMOUS Second Son apparently intends to rectify that. Taking place within a city under martial law, Second Son seems to center around rebels that are fighting for freedom, with superpowers, of course. Unfortunately, there didn't appear to be any live gameplay, so how pretty the shown footage was shouldn't knock anyone's socks off. The big-ticket games are well and good, but indie games are where the wealth in original ideas come from, so Braid's Jonathan Blow came out to talk about The Witness. The Witness is a PlayStation 4 exclusive, and centers around exploration. Straddling the line between pretentious and visionary (or perhaps favoring one side more than the other), Blow described the open world puzzle game as an open-world game that focuses on cutting out redundant features, centering on concept-pertinent puzzles, and having the theme of epiphanies. It's an attractive enough line-up, but hopefully that doesn't peter off after release. Of course, Sony would never do that. The current date for release is, of course, Holiday 2013 for the console. You can look forward to new details as they arrive, and we'll have 'em right here, nice and warm for you.
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