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Found 16 results

  1. Steve Bitto

    99 Cent Flash Sale on the Playstation Store

    Sony is running a flash sale on classic Playstation games this weekend! The sale includes titles from the PS1, PS2, PS3 eras as well as PSP and PS Vita. Older franchises like Crash Bandicoot, Spyro and Red Faction are featured along with more current games like Braid, Tokyo Jungle and Retro City Rampage. The sale is going on now through Monday April 21 7AM PST. The full list of games is listed below: Title - (Sale Price/Regular Price) Back to the Future: The Game - Full Series - ($0.99/$19.99) Blast Factor - ($0.99/$9.99) Braid - ($0.99/$14.99) Crash Bandicoot - ($0.99/$5.99) Crash Bandicoot 2 - ($0.99/$5.99) Crash Bandicoot 3: WARPED - ($0.99/$5.99) Crash Commando - ($0.99/$9.99) CTR: Crash Team Racing - ($0.99/$5.99) echochrome ii - ($0.99/$9.99) Everyday Shooter (PS3) - ($0.99/$9.99) Everyday Shooter (PSP, PSV) - ($0.99/$7.99) Gex: Enter the Gecko - ($0.99/$5.99) Gotham City Imposters - ($0.99/$14.99) Jurassic Park: The Game - Full Series - ($0.99/$19.99) Plants vs. Zombies - ($0.99/$10.49) Red Faction 2 PS2 Classic - ($0.99/$9.99) Red Faction PS2 Classic - ($0.99/$9.99) Red Faction: Battlegrounds - ($0.99/$9.99) Retro City Rampage (PSV) - ($0.99/$9.99) Retro City Rampage (PS3) - ($0.99/$9.99) Retro/Grade - ($0.99/$9.99) "Sam & Max" The Devil's Playhouse - ($0.99/$19.99) Spyro 2: Ripto's Rampage! - ($0.99/$5.99) Spyro: The Dragon - ($0.99/$5.99) Spyro: Year of the Dragon - ($0.99/$5.99) Stuntman: Ignition PS2 Classic - ($0.99/$9.99) Super Stardust HD - ($0.99/$9.99) Tales of Monkey Island - ($0.99/$19.99) Tokyo Jungle - ($0.99/$14.99) Urban Trial Freestyle (PSV) - ($0.99/$9.99) Urban Trial Freestyle (PS3) - ($0.99/$14.99) When Vikings Attack (PSV) - ($0.99/$9.99) When Vikings Attack (PS3) - ($0.99/$9.99) World Gone Sour - ($0.99/$4.99) Source: Playstation Blog Are you going to pull the trigger on any of these discounted titles?
  2. Never got a chance to play the highly addicting Tokyo Jungle for PS3? If you own a Vita or Android device, you can now check out Tokyo Jungle Mobile instead. Tokyo Jungle Mobile plays pretty much like its console counterpart, except it seems to be based on a grid system instead. Survive, mate, and make it over 100 years through generations of offspring! The animal selection is still just as hefty as well with over 40 species to choose from. You can buy Tokyo Jungle Mobile now for only $3.
  3. If you haven't played Tokyo Jungle yet for some reason, now's your chance to get a physical compilation that includes it on top of Fat Princess, When Vikings Attack, and Sound Shapes. The Best of PlayStation Network Vol. 1 showed up on the ESRB's site a while ago, and now Siliconera is reporting that you'll be able to get your hands on the compilation sometime this June. It will also cost a mere $20, which is a steal considering that Tokyo Jungle alone costs $15 on the PlayStation Store. I wonder if there will be more of The Best of PlayStation Network compilations in the future? Have you played any of the games that are in The Best of PlayStation Network Vol. 1? Will you be getting this compilation? If there were more volumes of The Best of PlayStation Network, what do you think should be on them?
  4. Last year was interesting because there was really only one game that stood out above everything else for me - The Legend of Skyward Sword. Going into 2012, I wondered if any other games would really resonate with me like that title did, and what transpired throughout the year manage to surprise me quite a bit. It became evident to me that the games that would really stick with me were the ones that were mostly shorter, powerful experiences above all else. That isn't to say there weren't games to enjoy purely for the fun of it, but there were at least four or five different surprises for me throughout the year that I wasn't expecting at all. Take a look below, as you might be surprised at more than a few of the games I selected for my top 10. 10. Nintendo Land If you're looking in disbelief at the #10 spot right now, know that I would've been right there with you just a few months ago. Upon actually playing it, however, Nintendo Land is deceptively deeper than originally thought. The actual minigames have a simple-but-fun element to just about all of them, but when you factor in multiple modes, multiple difficulty levels, and multiple levels (sometimes spanning into the 20's-30's) for some of the games, there's quite a bit of content here. And the actual task of using coins won in minigames to help pad out Nintendo Land's theme park with statues, remixed music, and other objects from the publisher's history is a lot of fun in itself. 9. Rhythm Heaven Fever Official GP Review Rhythm Heaven Fever exceeds and surpasses 2009's Rhythm Heaven (DS) and does it with the push of a button, literally. As much as I loved the DS predecessor, tapping and flicking the touch screen amped up the difficulty considerably on certain games (which often required precise timing), so that hampered my enjoyment a bit. Fever returns the series to a button-only control format and it's much better off for it, not to mention that a lot of its music features what I consider the catchiest songs of the year. If you love rhythm/music and unique games, definitely check it out. 8. LEGO The Lord of the Rings This year saw the release of two of the best LEGO games yet; the first being Lego Batman 2, which introduced an open world format for the first time in the series. However, I found the second LEGO title, LEGO The Lord of the Rings, to be a more ambitious game overall, and it corrected quite a few of the bugs and glitches that LB2 had. Toss in an open world Middle Earth that is fully explorable (along the path that Frodo and his companions took), a brand new item system, and levels that adapt some of the best moments in the movies quite well (Helm's Deep and The Battle of the Pelennor Fields are especially impressive), and it's easily the deepest LEGO game to date. Bring on LEGO The Hobbit next! 7. Tokyo Jungle Official GP Review Tokyo Jungle was never on my radar from the beginning, but I knew that I had to try it when our own Leah and Marshall were raving about it over Twitter. It's a good thing I did end up playing it too, because it's easily one of the most unique experiences I've played in years. Along with some pretty happenin' electro-ambient tunes, what really struck me the most about this game was how different each playthrough felt as a different animal, and how much strategy comes into play in adapting to the ever-changing random atmosphere in order to survive. Post-apocalyptic games have never been that interesting to me before, but Tokyo Jungle's animal-themed take on it took me by surprise and went for the jugular. 6. Paper Mario: Sticker Star Official GP Review Paper Mario: Sticker Star was perhaps my most anticipated game coming into 2012, and for good reason. Introducing a new and innovative "sticker" element to the series, Sticker Star retained the same trademark humor and inventive gameplay that the first three games were known for. Sure, the shift in focus away from a more traditional RPG setting is a little disappointing given the high quality of the first two games, but overall, there were tons of great, memorable moments in this game, and collecting and figuring out what all of the different stickers did was a lot of fun, making it easily one of Mario's best adventures in years. 5. Rhythm Thief & The Emperor's Treasure Official GP Review Professor Layton clones are a dime a dozen nowadays (especially considering Konami's failed knockoff Doctor Lautrec and the Forgotten Knights) but Rhythm Thief blends the touch-centric Layton gameplay with rhythm segments and catchy music to a wonderful effect. However, the characters are the true heart of the game and its story (even if it is a bit absurd), and the game does an amazing job of introducing them and making you care about what happens to them as well, even managing to throw a twist or two that most players won't see coming. It's a shame that Rhythm Thief's future is uncertain as SEGA dropped much of their internal development earlier this year due to financial difficulties; the cliffhanger ending opens the way not only for a sequel, but an entire franchise to be spun out of this game, and I'd love to see it happen. 4. Xenoblade Chronicles Confession time: I haven't beat Xenoblade Chronicles yet, but from the good amount of time I did invest in it so far, I can say that it has one of the most stunning settings and worlds that I've ever experienced in a game; you can spend hours upon hours in the first area just exploring and doing sidequests alone. The narrative and story are pretty attention-grabbing and heavy-handed as well, and what happens in the first 15 hours is pretty significant, but doesn't even begin to scratch the surface of the game as a whole. In an era where JRPGs are largely thought to have had their golden years behind them, Xenoblade reignited my passion for the genre and keeps my hope alive that we'll continue to see great games like it in the near future. 3. The Unfinished Swan Official GP Review Not everyone will appreciate The Unfinished Swan like I did, but for those who did, the world created within is unlike any other. For me, like the top two games on this list, what this game does as far as imagination goes is pretty extraordinary, creating a storybook-like world with a narrative that unfolds through pages as you make your way through a world that was created with a single paintbrush. What's most unique about the game is how its gameplay evolves as you progress and new ways of interacting with the environment begin to open up. Coupled with a unique and heartfelt story, The Unfinished Swan is one of the best experiences I had all year long. Did I mention that Monty Python's Terry Gilliam does some superb voicework here? 2. Papo & Yo Official GP Review Another huge surprise, Papo & Yo was another title that I vaguely acknowledged up until a week or two before its launch. What looked like another Ico-like puzzle platformer was revealed to be a game with much deeper meaning, as it came out that the story in it is actually a metaphor for creative director Vander Caballero's abusive childhood under his monster-like alcholic father. The game itself isn't without issues, but the world it presents in child protagonist Quico's imagination is truly outstanding, being one of the first video games wholly grounded in South American culture, from its made-up Latin-gibberish language to the setting of a Brazilian favela and themes of poverty within it. Artistically, it's unlike any other game I've played this year, and its soundtrack is one of the most heartfelt and sorrowful (yet beautiful) in a year of largely excellent video game music. But the ending alone is what truly cemented Papo & Yo as one of the must-experience titles of this year; what it leaves behind when you're finished is a powerful lesson that stands true even for those who may not have experienced a childhood under an abusive family member. 1. Journey Official GP Review It's hard for me to truly describe why Journey is such an amazing experience. Is it the extraordinary art style - an otherwise painterly aesthetic that transcends the realism most other modern games shoot for (pun entirely intended)? Is it the groundbreaking effect and emotional ties that the multiplayer creates with seemingly unknown and random online players along your journey? Austin Wintory's hauntingly beautiful score which fits the game's narrative to a "T"? Or is it the story and narrative, a tale of death and rebirth, and destiny, that seem to linger in my thoughts? Or perhaps it's all of that at once? The idea behind Journey is something that largely has never been attempted up to this point. There is a goal, but there is little skill involved in reaching it; rather the emphasis is shifted to your experience as you journey to the final destination. Emotion through narrative, as creative director Jenova Chen put it. As I reflect on my playthrough and what other people have written about the game, one word keeps appearing above all else - "transcendent." "Surpassing usual limits," or "beyond the range of usual perception" as some definitions put it. And really, that sums up the experience as a whole for me, especially the final area. There's nothing else quite like Journey, and there may never be another game like it ever again.
  5. Jason Clement

    Tokyo Jungle

  6. By virtue of potentially being the last year ever to make or play games, 2012 was a year of high-octane, explosive releases... or at least, that's the current lay of the land, anyway. It would“ve been impossible for me to play them all, but I got to as much as I could, and our medium's cask is replete with options, albeit a bit trite around the high-dollar edges. Without a Skyrim this year, and with loads of potentials lying around, it seems like it could“ve been anyone“s game, pun (?) intended. Picking games of the year is like trying to choose between my favorite children, though: Easy, because some are just better than the others, so without further ado... 3. Tokyo Jungle Tokyo Jungle scratched multiple different itches, or at least provided pet shampoo for them, within my first ten minutes of playing (or, as fans of the game will know them, your first three game overs). There has been a resurgence in a lot of titles that look for that “classic” difficulty level that older games have, but there“s a weird capitalization on being cheap or because of massive health pools. Yeah, sure, these were methods that were definitely employed then, but the quintessence of that dinosaur-age difficulty was in how they required you to modify your way of thinking. Tokyo Jungle does this in spayed-s. In the first few deaths, it“ll be due to trying to go head-on against animals, bat them around, then eat them. This might work at first, but it won“t get you far. Once you“ve modified the way you think, not just knowing how to lunge and how to sneak and pick targets and whatnot, but knowing on a knee-jerk level when to do it. There“s consideration of how to proceed from point to point, but playing Tokyo Jungle becomes instinctive, and that theme plays brilliantly off of the framing of the story. 2. Spec Ops: The Line Frankly, Spec Ops: The Line shouldn“t be on this list. It“s mechanically tight, the story is excellent, and more importantly (as well as the reason this is on the list), it uses the gameplay to accentuate the narrative. It shouldn“t be on the list, though, because this shouldn“t be uncommon by now. The more indie a game gets, the more wont the developers are to create this marriage, such as Anna Anthropy“s Dys4ia, or the more abstracted player-authored narratives of stuff like the beloved Minecraft though, to a lesser degree, an argument could be made for Bethesda“s Fallout and The Elder Scrolls games. It“s a hard game to play because progress requires you to be more and more of a participant, and it plays off the tropes it identifies with. Not in that Duke Nukem “pretend there“s a problem so I can spoof it way,” but in a “this is how the trope exists, where would that actually lead?” way. It“s a genuine shooter with arthouse flavor. It“s not even a new thing. BioShock“s use of gameplay and game design to hammer in the point of the narrative was brilliant, and still has many people listing it as their favorite game, even with the Randian politics shoehorned in. The fact that we had to wait five years for something like Spec Ops: The Line to come out is ridiculous. 1. Journey Journey is a small-town game about living in a lonely world, about companionship, about wordless communication, about living just to find emotion. It is different things to different people, and sometimes different things to the same person. The only companion you have is an anonymous other player, someone with whom you can“t communicate beyond a “ping.” Despite the fact that the other player looks pretty much exactly like your own character, give or take scarf length or, if you“re as thorough as our own Jared is, with the super-secret white robe, there“s a weird dichotomy between that sameness and your inability to relate. That person may disappear, level-to-level, and be replaced seamlessly with another person, and you“d never know. Whether intentional or not, there“s an overbearing, chest-crushing feeling that I got from playing through for the first time, like a struggle to relate with others with whom you“re supposed to easily relate, supposedly so much like you. I felt a uniqueness within conformity. It told me of traveling through beautiful desolation over and over, trying to find faith in those little prizes that extend your reach just a little more, all with someone who is infinitely replaceable, who will never understand you, and will always, always be the most important person to you. You walk with the wind at your face and it becomes harder and harder to keep going, because it“s so cold and empty and you can hardly see yourself anymore, and finally you stop because you can“t give up any more than you already have, because you were only pushing onwards because you already came this far, like you told yourself every step of the way, long before you were too far gone, and it is something so saccharine, so pointlessly jubilant and it“s absolutely glorious. Maybe it is false symbolism, like some Rorschach of your own psyche and therefore prone to overanalysis, but even if there is a lack of inherent meaning, that doesn“t mean that there is a lack of meaning. Journey is beautifully constructed in every way, and whether it does anything for you or not, that artistry has to be appreciated. I do appreciate it, and that“s why Journey is my game of the 2012.
  7. Marshall Henderson

    Tokyo Jungle

    From the album: Randos

  8. Christmas is just around the corner. While most responsible people have their shopping all done and gifts wrapped, there will always be the kind of people who wait until the last minute to get it done. Fear not, as we at Game Podunk have come up with two lists of last minute downloadable gift ideas for the gamers in your family. In fact, we comprised a list for those who need to shop for family friendly titles and a list for the more 'hardcore' gamers. Oh, and did we mention that it's all affordable too? Most console games are expensive, especially considering the economy nowadays, and though there's many that are well worth their higher asking price, we'll be focusing on quality games that are under $25. Check them out below! For the Whole Family Journey Platform: PSN (PS3 only) Price: $14.99 (USD) Offical GP Review A beautiful game that puts more focus on a deep, emotional narrative; exploring the vast scenery; and relying on random strangers to help you reach your goal; Journey is a game that doesn't just have stunning art but offers anonymous online players to help others who might be having some trouble getting to the huge mountain. This PSN only title might be on the short side (clocking in at 2 to 3 hours) but everyone in the family will want to play it over and over again. Rock Band Blitz Platform: PSN (PS3 only), XBLA Price: $14.99 (1200 MS points) Official GP Review Chances are, you've owned at least one entry in the peripheral instrument-based Rock Band series. And maybe you even splurged and got the full set: guitars, microphone, and drums. Rock Band Blitz takes the fun part of the series and makes it more accessible by removing the need for all those instruments. It comes with 25 tracks but you can also import your Rock Band 3 DLC to jam out to. It's also great to know that you can use the 25 tracks from Rock Band Blitz in Rock Band 3 whenever the hankering to dust off those plastic instruments. The Unfinished Swan Platform: PSN (PS3 only) Price: $14.99 Official GP Review Another short game that still manages to deliver on stunning graphics and touching story, The Unfinished Swan has players use their imagination and the ability to toss black paint to uncover the vast white world around the orphan Monroe as he sets out to find the titular unfinished swan in his favorite painting of his mother's. Crashmo Platform: 3DS eShop Price: $8.99 Crashmo is the follow-up to last year's eShop puzzler sleeper hit, Pushmo. It expands on the puzzle gameplay introduced in the first game by adding the ability to push blocks around the grid and in turn, letting blocks stacked above fall down. There are new special floating blocks and other puzzle elements added as well, ultimately making this a much more complex and satisfying game overall. For puzzle fans, this is quite possibly one of (if not the best) third person 3D puzzlers out there right now; don't miss it! Playstation Plus Platform: PSN (PS3 and Vita) Price: $49.99 for 12 months; $17.99 for 3 months Okay, maybe this one is cheating a little (since the higher tier subscription is over $25) but if you own a PlayStation 3 and haven't purchased a monthly subscription to Sony's PlayStation Plus, then you're missing out. Available in three month ($17.99) and twelve month ($49.99) purchases, it averages out to about $5 a month. The PlayStation Plus service doesn't just you give the ability to use the 1GB of online data storage for game saves; each month, Sony offers free games to your library as well as huge discounts on select titles. The catch is that free games are only accessible while your subscription is active, so it's comparable to a service like Netflix; however, any discounted titles that you pay for are yours to keep forever. For the More Experienced Gamers Fez Platform: XBLA Price: $9.99 (800 MS points) If you have a lover, family member, or friend who“s been begging for a game featuring a fez hat (Santa gets that request all the time), FEZ has got you covered. This little puzzle-platformer puts you in the 2-dimensional shoes of a little guy named Gomez. Living without a care in his 2D plane of existence, Gomez comes across a strange artifact that grants him his game“s namesake, which allows him to shift the dimensions of the world itself. In this game, players must solve puzzles and clear levels with this power as they help Gomez save the artifact that granted him the fez before it gets ripped to shreds. Spelunky Platform: XBLA Price: $14.99 (1200 MS points) Here“s a game that“s perfect for Indiana Jones, if he was into video games. Providing him with tons of cave exploration, rope-swinging action, and his biggest fear – snakes, he“d certainly feel right at home with Spelunky. This game has you playing as an explorer who stumbles upon a cave filled with treasure. The cave isn“t any normal cave, however... Seriously, before digitally gift-wrapping this downloadable, make sure the gift“s receiver can tolerate dying a billion and a half times, because this game is hard. Mainly, the hardcore difficulty is a result of the game“s randomized cave layout. Once you die and are transported back to the beginning of the level, you will quickly notice that the level has become completely different from what you just played before. This means you will have no choice but to die, die, and die again until you manage to beat a level in one go. Fortunately, Spelunky is also quite funny, so you“ll have something to help you calm your frustration a bit over the holidays. Mark of the Ninja Platform: XBLA Price: $14.99 (1200 MS points) Whether your loved ones love ninjas or just enjoy sneaking into the kitchen for late-night snacks without being seen, Mark of the Ninja is a stealthy little game that“s sure to take them by surprise. In this stealthy action platformer, you play as a ninja assassin sent to find the truth behind his mystical tattoos, which amplify his powers at the expense of his mind“s slow destruction. The story is an interesting one with a variety of different choices, which is sure to keep you invested while hiding in the shadows, sneaking up on victims of your razor-sharp katana, and doing whatever else ninjas are prone to do. And with such slick controls, being a ninja has never felt better. Trine 2: Director's Cut Platform: Wii U Price: $19.99 (on sale for $14.99 until 1/4/13) Non-Director's Cut version also available on Steam for $14.99 regularly, as well as on XBLA, PSN, Mac OS X, and Linux. If you or your loved ones had the opportunity to purchase a Nintendo Wii U, or are getting one for Christmas, Trine 2: Director“s Cut is a great downloadable title to add to its library. It“s not only an insanely pretty game, but it“s so good in general that many of the more expensive games currently out for the console don“t even match it. This physics-based puzzle-platforming title puts players in control of three heroes, each of whom have been bound to a single entity, and the player must switch between the three as they try and find out how to progress through each level. Tokyo Jungle Platform: PSN (PS3 only) Price: $14.99 Official GP Review Tokyo Jungle is without a doubt one of the most unique games of the year. Set in a bleak, post-apocalyptic future where humans have disappeared, you play as one of 40+ different animals who either used to be household pets or have escaped from the zoo, and your only purpose is to survive in the iron wilderness of a Tokyo that's been overrun by nature. Though the mechanics are somewhat simple (eat, mate, defend yourself, and survive), the random variables the game presents (weather, pollution, what animals are in a certain areas) all make each playthrough a fairly unique experience and one of the must-play games of the year. Article was written by Jordan Haygood and Elizabeth. You can follow them on Twitter as @KaptainJ and @TheLiztress.
  9. This year has seen some pretty big game releases, and there's no doubt in my mind that there will be plenty of arguing when it comes time to crown the game of the year for 2012. I just think people will be arguing over the wrong games. Sure, we've seen a lot of stellar $60 releases this year. But when it comes right down to it for me, the digital titles will reign supreme when it comes time to announce the game of the year. Just which digital titles do I think are most deserving? Read on to find out. Journey Let's just get right down to it. I loved Journey the most out of any game this year. The way the story was presented, the ability to explore and find more of the world's backstory through hieroglyphs, just overall everything about it was great to me. We even gave it one of our highest ratings of the year in our review. But of course, people did find faults in the game. The main problem being that game completion times usually clocked in at about two hours and thirty minutes for most players. I'm not like most people when it comes to Journey however. Yeah, I loved it. So what!? When Journey did release to the public earlier this, I went a wee bit overboard with it. I wrote three different articles about it, beat the story nine times and played for countless hours searching for anything else the game had to offer me. In my mind, Journey is my personal game of the year, but when it comes to the overall vote of the gaming community, I'm going to have to count it out. There were plenty of people who disliked the length of the game or just couldn't get into the story. It was the same way with me for the Unfinished Swan. When the game released, it was getting rave reviews. Nines across the board. Every review I read said it was like the next Journey and how it could even be game of the year. I played it and ended up hating it. The story didn't interest me and the gameplay was flat. Of course, my opinion of the game is the odd one out this time. Tokyo Jungle When I made the mistake of buying The Unfinished Swan, I also made the great choice of buying Tokyo Jungle. Now before we go any further, yes I'm aware of the fact that Tokyo Jungle came out on a disc in Japan. But here in America it was a digital title, so shut it! No matter where I've traveled to on the internet, the one constant theme of every website (including our own) was the universal praise of Tokyo Jungle by its userbase. Even here at Game Podunk I was being told that I had to buy it first and foremost, which is just insanely strange... Let's just say things get weird Not because it is a bad game, but because it is a weird game. Who would have guessed a game about random wild animals surviving in the apocalypse would turn out so popular? While I'll admit the game gets kind of repetitive due to repeating challenges, but there is no denying how addictive the game is. After countless hours trying to get my pig to live for a hundred years I still haven't even come close to unlocking everything the game has to offer. Considering the price paid, it is one of the most worthwhile games on the PSN. But where it excels in fun, it lacks memorability. It is certainly a contender for GOTY, but I can think of one other digital title that could beat out both of the previous titles mentioned. The Walking Dead This is it. This is my personal choice for game of the year. For those of you that haven't played The Walking Dead yet, let me explain just why it is so great. First of all, the game's choice system. While I enjoyed the story in Heavy Rain for the most part, I never felt like my choices mattered in the end. I was watching a story play out, but I had little control over it. In The Walking Dead, I feel like every single choice I make has an impact on the story and characters. I know that isn't always the case, but more often than not I'm in total control of how my story plays out. This has led to some pretty crazy outcomes. We shouldn't care so much about them, but we do! The game, of course, has multiple paths, but if you were to go to a forum and say you were going to redo a part, you would be scolded. The player base believes you're only cheapening the effect of the game's story by trying to get a better outcome. Along with having a story so great it's actually frowned upon to try to change it is a cast of characters you just might end up caring about. A rarity in most games these days. If you were to look at any website discussing the game you would find people actually arguing over their own choices, regretting that they lost people along the way and angry about being betrayed by others. Everything that has happened to them on their journey is entirely because of they choices they made and it just kills them when they see they've failed their group in some way. Any graphical problems the game has are instantly trumped by the fact that the game has actually made people care. Sure they're problematic at times, but that's easy to overlook when the game is this good. While it may seem far fetched to think a digital title could become the game of the year, I really don't see why they should be left out of the running. What do you think? Why not post in the comments below and let me know? As always, thank you for reading.
  10. Leah

    Review: Tokyo Jungle

    Developer: PlayStation C.A.M.P., Crispy's, SCE Japan Studio Publisher: SCEA Platform: PSN Release Date: September 27, 2012 ESRB: T for Teen Man is gone. All that remains among the ruins of Tokyo are animals of every other species. They haven“t a care in the world about what has happened to human beings, though; the only thought they have on their minds is to survive and pass on their genes. The premise may sound incredibly simple, but there“s a lot more going on behind the scenes that makes Tokyo Jungle engrossing and addicting. Upon first starting out in Tokyo Jungle, you“re able to play as a cute, but vicious little Pomeranian or a dainty Sika deer. You“re thrown right into the action of survival mode (but not without having gone over the basics with the tutorial beforehand, of course), and your goal is to eat, mark your territory, breed, and survive as long as possible. But is that it? Quite the contrary. You also have a rather hefty amount of other animals to unlock and play as, as well as slowly figuring out the explanation for Tokyo“s current state through the game“s story mode. Survival mode is exactly what it sounds like - you travel throughout the different areas of Tokyo to eat and make babies. To keep things fresh and offer a chance to earn mega survival points (which are used to purchase new animals and clothing), there are also randomized challenges to partake in. These challenges include some things as simple as making your way to a specific area or performing a number of clean/stealth kills. Challenges that unlock animals specifically ask for killing an animal boss or claiming the territory of that animal. And in order to progress through Tokyo Jungle“s story mode, you“ll need to collect the scattered archives in survival mode. However, Mother Nature isn“t going to be holding back any of her punches here. As a beginner, you“ll probably die within the first ten years – most likely from something like a wolf or toxicity. The difficulty may turn a lot of people off of continuing with Tokyo Jungle. Who could blame them? The toxicity factor is ruthlessly unfair, with seemingly every area always polluted and all food sources you come across having become tainted. Many times, you“ll be up against hordes of lions or other terrifying foes (and I mean hordes). With absolutely no way to go against them all, your deer will be running for dear life, which means missing out on nice food opportunities and marking territories. That“s just the beginning of how cruel Tokyo Jungle can be. But if you find the game enjoyable, you“ll learn to deal with all of that and learn to combat it. It can be excruciatingly tough at first, but I promise you“ll learn the ropes of the game. Mastering stealth and combat, planning out your routes and how you“ll tackle challenges, and memorizing shortcuts and water locations will get you to 100+ years in no time. It“s at this point that the difficulty becomes sickeningly satisfying. However, after 100 years, Tokyo Jungle really does want you to just die already. If you“re playing as a carnivore, all your food sources have been replaced by a powerful foe (I won“t spoil what it is for you!) that cannot be eaten. And like the lion packs, there are tons of these guys. Unless you go underground (and that“s impossible for some large creatures like the elephant), you“re guaranteed to be running away from them all the time. Herbivores encounter the same trouble from said enemy, so they're unable to graze often even if there are plants available. How unfortunate that our fun has to end at a measly 100-something years, in any case. With 40 animals to play as, plus 12 DLC animals, you“ll spend countless hours in survival mode with a different experience in each playthrough. Each animal really does feel unique, and not just a reskin of some sort (for example, the Thoroughbred versus the zebra). And even though you can get different colors for cats, lions, and so on, the stats between those can also have slight differences. Nonetheless, it“s an exhilarating feeling to progress up the food chain as you unlock more and more animals (for the most part, each animal unlocks one new animal – like a chain). Getting to finally unlock the grizzly bear and mauling everything in sight is simply awesome. It makes you wish that the selection of animals was even larger (and had included some of my favorite animals, such as the Fennec fox and red panda)! The clothing and equipment you“re able to dress your animal up in only adds to that. There“s a bunch of different clothing items to collect, such as a cute school girl uniform set and a tough guard dog set. These aren“t just for appearance, either – they also provide precious stat bonuses to your creature. There are even items with special effects that can help you out immensely. Clothing such as the trash bag will eliminate the poisoning your animal receives when eating tainted food and water. Although these special clothing items are rare and difficult to get, it“s worth the effort when it comes to surviving in Tokyo Jungle. Survival mode is immense fun—the most fun I“ve had in ages, in fact. But what about story mode? Does it offer comparable entertainment? Not really (the stealth sections can be quite annoying), but it“s worth going through just to find out why Tokyo is in its current state and why all the humans are gone. Not only that, but you get a deeper look into the lives of the animals – such as the territorial war between the Tosa dogs and the beagles. And when you finally do get to the last story episode and succeed in attaining the true ending, what occurs is quite touching and bittersweet. The story mode definitely could have used some fine-tuning, but it“s an admirable piece of work for the type of game Tokyo Jungle is. Tokyo Jungle is a must-buy for anybody even slightly interested in its premise. Playing as an animal in a video game is always great fun, especially with how much we“re used to playing as bald space marines and macho tough guys lately. Moreover, Tokyo Jungle provides a surprisingly large and diverse selection of creatures that are all exciting to control and make that very concept even better. With how expansive, random, and amusing the game“s survival mode can be, Tokyo Jungle will provide you with hours upon hours of game time and comical (or dramatic!) stories to tell. In fact, it“s taken me at least a week of heavy playing to unlock almost everything and achieve all of the trophies. It“s a dog-eat-dog world out there, and Tokyo Jungle is one of those unique little gems that you should definitely play before you die. Pros: + A whopping 40 animals to play as (with 12 DLC animals set to release) that offer different play-styles and experiences + Survival mode is addicting and randomized enough to have you playing over and over again + Large amount of clothing that not only makes your animal adorable or menacing in appearance, but useful in regards to stats or special effects Cons: - Game can be mercilessly unfair and feel artificially difficult with factors such as toxicity - Story mode could use some refinement and its stealth sections are especially annoying Overall Score: 9 (out of 10) Fantastic Tokyo Jungle is just as brilliant as it looks. You“ll spend countless hours as a variety of different animals either eating or being eaten. And though it“s challenging, it can be addicting and satisfying.
  11. Leah

    Tokyo Jungle - Stylin' Kitty

    From the album: Leah's Review Images

    © Sony

  12. From the album: Leah's Review Images

    © Sony

  13. Leah

    Tokyo Jungle - Tosa and Bear

    From the album: Leah's Review Images

    © Sony

  14. Leah

    Tokyo Jungle - Fighting Off Hyenas

    From the album: Leah's Review Images

    © Sony

  15. Marcus Estrada

    Tokyo Jungle Sniffs Out a Launch Date

    The strange Tokyo Jungle was known to be leaving Japan around the time of E3, but there was little said about it overall. The property itself had only one demo unit available at the show and mostly seemed to be pushed aside by other news. On the PlayStation Blog today more information was shared about this unique title. The game will arrive on PS3 "via PSN" on September 25th. The game apparently is only available digitally but along with that comes a cheaper price. Tokyo Jungle will cost only $15. If you're not clear as to what the game even is about, the focus is on a post-apocalyptic world. However, instead of focusing on a group of humans surviving zombies (or something equally predictable), it's about animals existing and taking over the land. You are one of the animals. There is a selection of over 50 animals which you may choose to inhabit. The game has two modes: Survival and Story Mode. You can choose your animal avatar specifically in Survival Mode, which sets you loose in a dangerous Tokyo. Story Mode on the other hand will bring a story which has the player using different animals at different times. Are you hungry to get your hands Tokyo Jungle?