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Found 7 results

  1. GP Staff

    Game of the Year 2016: GP's Top 10

    We're nearly a month into the new year, but you didn't think we forgot to post GP's top 10 games of 2016, did you? Okay, so it's a little late, but better late than never, right? In any case, there were quite a few memorable and great games in 2016; our individual game of the year lists tended to reflect that a lot as each one had at least a few unique games that didn't pop up in others. Some games dominated the conversation for most of the year, some were quaint surprises, and yet others popped up at the last minute to steal the spotlight. And in a year where shooters had one of their biggest years in a while, perhaps the most surprising thing about our list is that only one made it on (which speaks to the quality of the games that released in 2016). But enough talk! Here are the ten games the GP staff and contributors voted on as our overall Top 10 games for 2016. Enjoy! 10. Kirby Planet Robobot "Kirby“s latest outing has me reflecting upon my childhood, and how these games make me feel, in a different way than I expected. I simply haven't felt this impressed, this unbelievably delighted from a Kirby game since my childhood. I've often said that Return to Dream Land marks the pinnacle of traditional Kirby gameplay. But Planet Robobot takes it -- and fans“ expectations -- and manages to make everything feel like a mechanized wonderland." - Jonathan Higgins 9. Severed The beauty and the pain portrayed in Severed is matched only by how simple and refined the combat is. It may not have the whimsy of their other games, but Severed is easily one of DrinkBox Studios“ best, and one of the best games overall on the Vita -- not just of this year, but of any year. - Chris "Wildcard Corsair" Garcia 8. Owlboy So much about what makes Owlboy worth experiencing isn“t in the mechanics, but in its cast and environments. You won“t feel triumphant in the end — it“ll be more like you just watched a really awesome Disney movie. The folks behind Owlboy put so much meticulous care into their work that it took nine years to make. The end result is absolutely worth your own time and attention. - Jonathan Higgins 7. Pokemon Sun and Moon Alola is an absolutely, positively phenomenal place. Its challenges were versatile; I“ve never had as much fun with a main story in a mainline Pokémon game. The soundtrack is absolutely phenomenal; “The Battle At the Summit!” is probably Masuda and his team at their absolute best. Narrative direction? Superior, bested only by Black & White. Music, sounds, and general ambiance? Also top-tier. All of this and more make Sun & Moon easy to recommend to first-timers, or lapsed fans. - Jonathan Higgins 6. The Witness It's hard to follow up a game like Braid, but developer Jonathan Blow did it. The Witness is truly unlike any other game I've ever played, thanks to its unique combination of exploration and puzzles. The game teaches you organically how to think about the solutions to each puzzle, and the way that each area is divided into different types of puzzles is extremely well done. It is, without a doubt, the smartest game of the year. - Jason Clement 5. Tokyo Mirage Sessions As a fan of both Fire Emblem and Shin Megami Tensei, I can certainly understand the disappointment some felt when Tokyo Mirage Sessions turned out to be a game that in no way matched what they had envisioned Shin Megami Tensei X Fire Emblem would be. But the heart of both franchises shines through in ways expected and not, with a top-notch presentation and a warm heart that in my mind turned out to be the Wii U“s last and greatest hurrah. - Justin Graham 4. Final Fantasy XV Though it“s rough around the edges, Noctis“s road trip tale of brotherhood and a desire to find his betrothed after his kingdom has fallen under imperial rule shines through where it counts, wearing its inspirations from past Final Fantasy games on its sleeve while standing well on its own. And the game“s ending is not only rewarding, but one of the very best that the series has delivered yet, nailing the game“s themes one after another. - Justin Graham 3. Dragon Quest Builders Building has never been quite as compelling in video games as it is in Dragon Quest Builders. While the simplistic combat is perhaps the game's weakest point, Dragon Quest Builders is by far one of the deepest experiences I've played this year thanks to its blend of exploration, construction, and traditional JRPG mechanics. Nearly everything about it from its addicting gameplay to its fantastic soundtrack make it an outstanding experience and one of this year's biggest surprises. - Jason Clement 2. Overwatch I won“t tell you my exact hour count, but I“ve put a disgusting amount of time into Overwatch. You know how I complained about not having enough time to play games in my backlog? Well, I'm pretty sure I could've finished a couple of RPGs with the amount of time I have thrown at Overwatch. But anyway, Overwatch is a total blast to play. Rich with personality/polish, an incredibly varied playable cast, rewarding team-based gameplay, and plenty of positive reinforcement built right within the game makes the consistent fun I've had with it far outweigh the criticisms I could level against it. And from someone who pretty much never plays first-person shooter multiplayer is incredibly high praise. - Barrel 1. The Last Guardian The Last Guardian is, by all accounts, a game that very possibly could have come out and completely underwhelmed; after all, it was in development for some eight years (and more often than not, those types of deals tend to be disasters in the end). But somehow, some way, Fumito Ueda and his team at GenDesign pulled it off. By no means is it perfect; playing the game can be challenging at times due to some awkward controls and stubborness on Trico's part to obey at times, but the journey is worth it at the end and incredibly compelling. The Last Guardian has some of the most stunning environments and architecture I've ever seen in a video game. The visuals are breathtaking, especially when you're in the outdoors areas and see Trico's feathers glistening in the light and ruffling in the wind. The Last Guardian is triumphant, its story possibly exceeding what Team Ico had accomplished in its two previous games thanks to a touching narrative that is built on the relationship between the boy and Trico throughout their journey. I can't imagine how Ueda plans to top this, but I can't wait to find out. - Jason Clement
  2. Never has my gaming backlog felt so insurmountable until 2016. I thought I did reasonably well keeping up with popular releases such as Uncharted 4 and Dark Souls III to several lesser known titles that I mostly played for the sake of review (and shall remain unnamed since many don't deserve to be). Well, until the second half of the year. I quickly learned that buying at least five new games a month does not lend itself to a manageable backlog. Despite wishing for more free time, and wishing certain things didn't happen with the world at large, 2016 was an impressive year for gaming even if many of the more noteworthy ones were at the tail end of it. I suppose I can pretend that The Last Guardian has not been released yet for just a while longer while I try and haphazardly present my top 10 games of 2016 without anymore regret. I0. Inside I have a real respect for games that just toss you in and know the player is smart enough to pick up the fundamentals. I have a bigger respect for games that continue to expand upon such ideas with an actual logical escalation of puzzles. A showpiece example of both is playdead's game Inside. Though the developer“s prior work, Limbo, bounced right off me; Inside does in a lot of ways feel like a much better constructed Limbo. With plenty of clever puzzles, an intriguing dark atmosphere, and… probably one of the most bizarre finales in terms of gameplay makes it more than worthy to note on my own personal list. 9. Titanfall 2 First-person shooters I rarely go out of my way to play, much less for their single player content. But, both this year“s Doom as well as Titanfall 2's campaign proved otherwise. I personally enjoyed Titanfall 2“s single player just a bit more than the resurrection of the cult-classic shooter in raw gameplay and the briskly paced level design. There is an immense satisfaction towards controlling the powerful and different mech loadouts, or speedily zipping around and wall-running on-foot, that is downright unrivaled in any other first-person shooter I“ve played. Not to mention that the campaign also has very neat gameplay moments that heightens its inherent strengths even more. 8. Shiren the Wanderer : The Tower of Fortune and the Dice of Fate Official GP Review As devious as it is charming Shiren the Wanderer: The Tower of Fortune and the Dice of Fate climbs right up there to become one my all-time favorite RPG roguelikes. Alleviating many grievances I have with the subgenre with a tangible sense of progression, an insane amount of hidden content and depth, and plenty of old-school charm made it a bliss to play.... despite it occasionally kicking my teeth in. 7. Thumper Thumper is quite unlike any other rhythm game I“ve ever played. I may not quite latch onto its “rhythm violence game” tagline, but no doubt that there is strong brutal-like feeling with its intense rhythm gameplay even as you are just flinging beetles around. With F-Zero levels of gameplay momentum, and the finesse needed of compelling rhythm games (especially for the crazy bosses), creates a highly rewarding gameplay experience, if not a bit unrelenting at times. 6. Blazblue: Central Fiction I make no bones about it that I generally prefer Arc System Works“s fighting game efforts to most others. While I had a lot of fun with Guilty Gear Xrd: Revelator, and even enjoyed the likes of non-Arc System Works titles like King of Fighters XIV and Street Fighter V as well, the one fighter that I most felt at home with during 2016 is Blazblue: Central Fiction. The incredibly complex and dense playable character roster, stylish music and 2D visuals, and various smart refinements makes it one of the outright best fighters on the market. Even the huge story mode, which been utter nonsense that almost rivals Kingdom Hearts over the years, also impressed me with the surprising amount of narrative resolution that it had. 5. Final Fantasy XV For a while I have been really unsure as to what my stance is on current Final Fantasy releases. Add an absurd amount of wait time towards Final Fantasy Versus XIII, which as everyone knows became Final Fantasy XV, only added to my increasing doubt with the series going forward. And, while it is certainly easy to nitpick many aspects about it, from disjointed storytelling to gameplay quirks, Final Fantasy XV manages to be much better than the sum of its parts through sheer charisma and heart. There is a wonderful dynamic between the goofball main characters and the journey they have along the way that helps weave it into one the very best games in the series. 4. Tokyo Mirage Sessions #FE It“s weird that we got official entries of both Shin Megami Tensei and Fire Emblem in 2016, and my favorite of them was the fanfare spin-off of both. I originally had a strong knee-jerk reaction to Tokyo Mirage Sessions #FE with its saccharine approach to anime tropes, especially of the J-pop variety. Quickly enough, however, I warmed up to the game underneath once getting acquainted to the final release. Chock full of lighthearted personality, Fire Emblem and Shin Megami Tensei gameplay fanservice, and probably some of the most insane mechanical feature creep I“ve seen in an RPG in a long while (in a really good way, I think), makes for a whimsical RPG that I never knew that I wanted. Though I may ponder what Shin Megami Tensei x Fire Emblem might've been like, I'm willing to contend with my dislike of J-pop culture in order to play the highly enjoyable RPG that is Tokyo Mirage Sessions #FE. 3. Odin Sphere: Leifthrasir Official GP Review I was struggling quite a bit to justify putting this on my GOTY list. In my brain, Odin Sphere came out almost 10 years. It was also a game that deeply disappointed me and I would go as far as to say that the actual gameplay of it was just plain bad. At the same time, an excellent remake named Odin Sphere: Leifthrasir magically fixes the game in a way I never thought possible. So lovingly refined was it made, by entirely revamping gameplay mechanics and level design in the best ways possible, and then some, that it has retroactively altered my entire opinion of a game. Which is still near unfathomable to me, because man do I dislike original Odin Sphere and most Vanillaware games but dote upon Odin Sphere: Leifthrasir. 2. Overwatch I won“t tell you my exact hour count, but I“ve put a disgusting amount of time into Overwatch. You know how I complained about not having enough time to play games in my backlog? Well, I'm pretty sure I could've finished a couple of RPGs with the amount of time I have thrown at Overwatch. But anyway, Overwatch is a total blast to play. Rich with personality/polish, an incredibly varied playable cast, rewarding team-based gameplay, and plenty of positive reinforcement built right within the game makes the consistent fun I've had with it far outweigh the criticisms I could level against it. And from someone who pretty much never plays first-person shooter multiplayer is incredibly high praise. 1. The Legend of Heroes: Trails of Cold Steel II My adoration of The Legend of Heroes: Trails of Cold Steel II is somewhat rather specific to me. I would not go out of my way to really recommend going through one entire lengthy previous game to truly appreciate an equally long sequel. The dialogue-heavy nature and dated presentation alone I'm sure would push many people away from the series. Plus, I was not that enchanted with the original Trails of Cold Steel to hammer down that point even more. That said, because I have developed quite a history with the Trails of- series, it has made me that much more impressed with it being hearkened back in Trails of Cold Steel II. Not only is it an excellent follow-up to the prior game with much better storytelling, fantastic character development, and smart (if not a bit too familiar with recycled assets) gameplay enhancements, but it is also astoundingly meticulous with its consistent world-building. This is complemented further by the superb localization. To be blunt, there were so many moments throughout that made me downright giddy during Trails of Cold Steel II's massive main narrative. From references to very serious cameos, some as deep as featuring characters from entirely separate trilogies like Trails in the Sky, that had me on the edge of my seat as the narrative unfolded. It was also the first RPG in a really long time that totally fooled on what I thought was the ending, only to continue for a third longer. Not because I wanted it to end, but because just that much happens throughout. And surprisingly, it was totally warranted despite jamming in so much character development, narrative resolution, as well as fiendish twists prior to it. Oh, and there are like hype mecha fights, and tons of things to do like a Final Fantasy VII-ish snowboarding mini game, and that's pretty cool. But seriously, guys. You don't know how excited I am for Trails of Cold Steel III on PS4. YOU. HAVE. NO. IDEA.
  3. WildCardCorsair

    Game of the Year 2016: Wildcard's Picks

    End of the year lists are fun for me, mostly because it allows me to reflect on the things I loved about video games during the whole year. Typing these out and remembering "Oh yeah, that really was a good game" is like a wonderful trip down gaming memory lane. One that you, dear readers, can take with me! I had less trouble than I thought picking my 10; in fact I had a few fight just to get on. I guess that makes 2016 a pretty good year (in gaming at least... sheesh!) and as excited as I was for many of the games on my list, I know 2017 is going to be just as good. Until then though, I had lots of releases to keep me busy, the best of which (in my opinion, at least) are below. So read and enjoy, or fight me, whatever! 10. Pokemon Sun/Moon I“ve had my share of criticisms of the seventh generation Pokemon games Sun and Moon but that doesn“t mean I don“t like them. For one, they finally gave me the thing I“ve always wanted: a slow and public death for HMs. Sun/Moon even gave me things I never knew I wanted, like island trials, which even on their worst day are still more fun than gym leaders. Trials even allowed for better characterization of the trainers of their island, which lent to an already more intimate Pokemon journey than we“ve had in a very long time. Even catching the same Pokemon for the unpteenth time was more fun with the addition of regional variants. At the end of the day this game may come in last on my list, but it doesn“t come in last in my heart, for what that“s worth! 9. Animal Crossing: New Leaf ~Welcome Amiibo~ What? Didn“t this game come out like 4 years ago? It might have, but right when I think I“m finally done with it the Welcome Amiibo update hits, bringing features, improvements, and content for days. Seriously. How is a guy supposed to move on? Entirely new villagers to invite, vast improvements to the ease of filling your town with the villagers you want most, a much needed expanded storage system, two new minigames that are tied to two of a slew of new furnishings, even the ease of Animal Crossing: Happy Home Designer“s interior designing UI are all now in the game you could have sworn you were done playing. The update is so hefty it really could have been called an expansion. I was already just shy of 400 hours, but I have no doubts I“ll hit the big four-oh-oh now. 8. Deus Ex: Mankind Divided It“s funny, that the largest criticism I“ve heard about Deus Ex: Mankind Divided was how similar it is to Human Revolution. It might have been a problem, I think, if it had been less than the five-year-long hiatus the series took between installments. Instead, the game expands the Deus Ex world, which has managed to become somehow even worse for Augmented citizens. It“s sad to say but the plot -- despite its solid Sci-Fi theme -- feels all too real in our current day and age. Even though the game kept some of the things I wish it hadn“t (*coughgridbasedinventorycough*) it still has fantastic level design and unparalleled freedom in how you approach the missions you are given. So yes, it“s more Adam Jensen. I definitely asked for this. 7. Odin Sphere Leifthrasir I“ll admit, I never played the original, but after both Muramasa Rebirth and Dragon“s Crown, there was no question in my mind I needed to. Leifthrasir, however unpronounceable the name is, proved to live up to my every expectation for a Vanillaware game. The artwork is absolutely gorgeous, with it“s hand drawn character animations and magnificent backgrounds. The entire game belongs on the side of some epic van mural. The action is no slouch either, with a combat system that keeps the action fast and fun, like a perfect mix of Muramasa and Dragon“s Crown. The high-fantasy Norse-inspired theme even gives it that little extra bit of charm. Really, there are really very few reasons not to check out this game. So what are you waiting for? 6. Kirby Planet Robobot Ok I“m really not the world“s biggest Kirby fan, in fact I suspect that might be Jon, but I digress. Kirby: Planet Robobot truly surprised me, mixing classic Kirby action with a new mechanic that didn“t focus the game too tightly around it, some fun new mini games, and of course you can“t go wrong with amiibo support. It even has a lot of call backs to Kirby“s long history, which I“m sure Jon already discussed to the point of beating a dead horse so I won“t touch it, but what I will say is that I enjoyed it even more than I did Triple Deluxe (which I did enjoy). Plus there“s a freaking mech suit, man. Come on, how do you top that? 5. Bravely Second I know I got a lot of… fiddle faddle for having the original Bravely Default on my GOTY list way back when. However, being the stubborn (and always correct) person that I am, I stand by that decision. What Bravely Default did right, it did in spades. A well thought out and nothing short of revolutionary combat system sold me that game in a big way and its sequel, Bravely Second continues that proud tradition, but fixes some of the more infuriating plot devices of the first. It even adds some cooler jobs (Catmancer, hello!). If you passed on Second because of Default, let me be the first (or perhaps only latest) person to tell you, you“ve made a huge mistake. 4. Tokyo Mirage Sessions #FE Sometimes it“s hard to imagine that a game like Tokyo Mirage Sessions exists. Nintendo collaborating with Atlus to produce an RPG for Wii U that combines the fundamental elements of the Fire Emblem series with that of Atlus“s Shin Megami Tensei games (including elements of Persona) -- well pinch me cause this year Christmas came in June! Aside from the multifaceted combat system and game“s rich Japanese idol culture premise (both of which are highly enjoyable by the way), the game manages to do the one thing few other games on Wii U ever do… make the gamepad make sense. Aside from a functional map, the game uses the bottom screen like a cell phone, allowing you to receive (and occasionally send) text messages to your friends, all of which feel like message convos taken from my actual phone. TMS's cast of characters are as charming as they are genuine, hardly the typical JRPG tropes seen in other games. The side missions are incredibly worth it, and the designs for both mirages and main characters alike are unforgettable, especially when the game“s solo mechanic kicks in, treating you to a miniature concert as an impressive mirage attack occurs. Sure, it“s got tons of style, but TMS#FE has plenty of substance too! 3. Zero Escape Vol. 3: Zero Time Dilemma This is one of those video games in which I almost can“t say anything because SPOILERS. But the third game in Kotaro Uchikoshi“s Zero Escape series, for those of you who haven“t had the pleasure of playing them, is somewhere firmly between SAW and The Butterfly Effect (minus that goon Ashton Kutcher). The puzzles in this series are well thought out but seem to be harder in this installment, giving the most challenge I“ve encountered in this series to date. The game also hilariously has an ending you can earn in the very first minute -- if you“re lucky. But you probably aren“t so prepare to die… a lot! I honestly wouldn“t recommend playing this without playing the first two first, cause you“ll be more lost than the S.S. Minnow, but if you like a good survival horror/sci-fi-ish/VN/puzzle/psychological thriller loaded with fringe science theory and cat puns this is definitely your game. 2. Severed Imagine there“s this game system. PlayStation makes it, it“s a handheld. It has a gorgeous OLED screen, with touch capability and dual analog sticks. Now imagine the people who made other top tier games for this system that were fun, funny, and vibrant, they make a game that is about death, loss, and grief. You get to see what profound loss can turn you into if you aren“t careful. And it does all this with mostly images and very few words. And it plays like a grown up version of Infinity Blade mixed with an old school first person dungeon crawler. Well, you don“t have to imagine because all of this happened -- you probably just didn“t play it. The beauty and the pain portrayed in Severed is matched only by how simple and refined the combat is. It may not have the whimsy of their other games, but Severed is easily one of DrinkBox Studios“ best, and one of the best games overall on the Vita -- not just of this year, but of any year. 1. Overwatch It“s hard to quantify a single thing about Overwatch that pushed it to the top for me, because it isn“t a single thing, or even a few things. In truth what I liked about this game is everything. The characters are diverse and loads of personality, way more than they should considering there“s no actual story mode. Instead random character interactions and voice lines work well at giving you plenty of insight into their personalities, while additional material like the backstory and comics on Blizzard“s website fill in the gaps. The action itself is fun and frenetic, with enough updates, character and map additions, and special events to keep me playing all year. All of which were free, in fact. But at the end of the day I think the real deciding factor here is that the game is just fun, capitalizing on the things people loved about Splatoon and Team Fortress 2 and mashing them together for something that managed to stand out above just about every other game for me this year. And the best part is, I know I will still be playing this game around the time I begin to write next year“s GOTY list too.
  4. Hailinel

    Game of the Year 2016: Justin's Picks

    2016 was an eventful year for gaming. Well, truthfully, the same could really be said for any recent year, but this was the year that: The Last Guardian finally shipped! As did Mighty No. 9! And I FINALLY got my Kickstarter-backer physical copy of Broken Age. And none of the above made my list. (Although, I doubt many people will be offended by the omission of Mighty No. 9. Hoo boy, that was awkward.) But as we get ready for 2017, which also looks ready and waiting to be an eventful year in gaming, let“s take a look back at my ten favorite games of 2016! 10. Touhou: Scarlet Curiosity The Touhou series of bullet hell shooters has long had a fanbase of creators that have spawned numerous fanworks over the years. The games and their characters have inspired fanart and doujinshi comics, music, and even entirely separate games. Scarlet Curiosity is one such title; an action RPG focused on the vampire Remilia and her devoted maid Sayaka, the game is simple, but well-made and incredibly fun. Filled with charming character aided by a great English localization, it was easily the biggest surprise of the year for me. 9. Style Savvy: Fashion Forward The third Style Savvy game took a while to make it to North America, but the wait was worth it. Backed by an unapologetically fantastical premise involving a tiny magical door, Fashion Forward puts, well, fashion forward as it charges the player with running a fashion boutique while also making time to help out at the hair stylist and beauty salon. With a long list of entertaining and eccentric clients in a fashion-obsessed city, dressing, styling, and grooming them all is addicting, and the light-hearted banter just adds to the charm. It was easy for me to get pulled in, playing the video game equivalent of dress-up for hours at a time. 8. Fire Emblem Fates As a long-time fan of the Fire Emblem series, putting Fates on my list wasn“t a difficult decision. But what was difficult was deciding where to actually rank it. Fates was a divisive game for a variety of reasons, whether it be the release of three separate versions (with one being restricted to DLC) that all tell the same story from different angles, and with different focuses on challenge, at that. And for every innovation that felt like a positive direction (changes to the weapon triangle, the removal of weapon durability), other parts didn“t receive the attention that they should have deserved. (The narrative justification for the second-generation characters being able to fight alongside their parents is the most nakedly lazy writing the series has ever endured.) Fire Emblem took steps forward and back with Fates, but at its core, it“s still Fire Emblem. While the game has a number of issues, it still manages to retain enough to be a challenging, entertaining entry. Hopefully an eventual Fire Emblem title on the Nintendo Switch is in the works. 7. Pokkén Tournament One of the unlikeliest of fighting games to see a release in recent memory, this Bandai Namco-developed Pokémon fighting game with its mix of Tekken and Mobile Suit Gundam Extreme Vs.-inspired mechanics turned out to be really darn good! While the size of the roster in the Wii U version is limited, particularly compared to the arcade version that has seen continuous updates, the variety of Pokémon on the roster is well-picked. And the fighting mechanics, which emphasize a continuous shift between open arena battling and more traditional fighting on a 2D plane is fun in both single-player and online. This is the sort of wild Pokémon spin-off that I would love to see more of! 6. Nobunaga“s Ambition: Sphere of Influence – Ascension Official GP Review Koei Tecmo has gotten back into a real groove with western releases of the company“s historical strategy titles, and Ascension really nailed it for me. Since its release just this past October, I“ve played through multiple campaigns, some more successful than others, and still have a desire to go back and try to conquer Japan again. It“s the sort of difficult strategy game where I constantly feel the pull of “just one more turn.” Ascension feels like a game I could easily play for years. 5. Attack on Titan Official GP Review Koei Tecmo“s Omega Force studio have become experts at the one-against-a-thousand action combat of the Musou franchise in all its forms. To see them take many aspects of that formula and apply them to a game with an entirely different focus, and do so successfully, is remarkable. Attack on Titan“s smooth, rhythmic flow of swinging through the air and cutting down Titans is a delight as it retells the story of the anime“s first season from start to finish. Hopefully we won“t have to wait for a sequel for as long as we“ve had to wait for the anime“s second season, which is due to start airing next year. 4. Samurai Warriors 4: Empires Official GP Review The third and final Koei Tecmo game on the list, Samurai Warriors 4: Empires continues the Empires spin-off tradition of taking the core hack-and-slash Musou action and giving it the backbone of a strategy game. This year“s Empires title is an excellent refinement of that formula, offering challenges not usually seen in standard Musou titles. Playing defense with an underpowered officer and managing to hold off a much larger and more powerful invasion force is always satisfying. Of all of the Musou series, Samurai Warriors has long been my favorite, and Samurai Warriors 4: Empires helps keep it on top. 3. Hatsune Miku: Project Diva X Official GP Review At first glance, Project Diva X might seem disappointing. The game has a relatively small track list, and the more cinematic music videos of past games aren“t present, as all of them are set as concert stage performances. But Project Diva X“s new story mode, which adds a thin but entertaining premise to the proceedings, is surprisingly endearing. The song selection is also top-notch, with some personal favorites of mine making the cut. And the game“s original medleys, which blend songs from past games together into themed performances like Cute, Cool, and Quirky, are some of the best and most elaborate in the game. And it“s a Hatsune Miku game. I just can“t say no to Miku! 2. Final Fantasy XV Oh, what a long and winding road it“s been this past decade. There“s a part of me that says that Final Fantasy XV has no reason to be as good as it is. Pulled out of stagnant development from its years under Tetsuya Nomura as Final Fantasy Versus XIII, Hajime Tabata and his team rebuilt Nomura“s concept into a complete game worthy of being a mainline Final Fantasy title. Though it“s rough around the edges, Noctis“s road trip tale of brotherhood and a desire to find his betrothed after his kingdom has fallen under imperial rule shines through where it counts, wearing its inspirations from past Final Fantasy games on its sleeve while standing well on its own. And the game“s ending is not only rewarding, but one of the very best that the series has delivered yet, nailing the game“s themes one after another. 1. Tokyo Mirage Sessions ♯FE Several years ago, Nintendo surprised everyone with the announcement of Shin Megami Tensei X Fire Emblem, an Atlus-developed crossover title that would match Fire Emblem“s medieval fantasy strategy role-playing series with Shin Megami Tensei“s demon-infested, apocalypse-happy, modern Tokyo-set JRPG franchise. But there was little meat to the announcement beyond a placeholder title and some old character art from past games. Many assumed that the game would be a standard crossover of franchise casts, possibly involving fights between Marth and the Demi-Fiend before everyone comes together to fight the true, common enemy. Because that“s how these crossover games tend to go. And so it was surprising, to say the least, when Nintendo unveiled Tokyo Mirage Sessions for the first time last year. Bright colors! J-Pop! A bizarre title with a sharp symbol in it! And no sign of the Demi-Fiend! I was on board with this unabashed goofiness from day one. Of course, not everyone was. Some were annoyed, or more bizarrely felt betrayed. Where was the Shin Megami Tensei? Where was the Fire Emblem? While traditional franchise crossover games are all well and good, Atlus and Nintendo chose to take Tokyo Mirage Sessions in the more novel direction of a thematic crossover. With the gameplay design and structure of a MegaTen RPG with Fire Emblem influences, and a modern-day Tokyo set against a world of Fire Emblem characters largely reimagined in the vein of MegaTen demons, well, here we are! The entertainment industry backdrop and the game“s bright, beautiful color palette give TMS an identity all its own, with plenty of nodding references and Easter eggs related to both franchises for good measure. The professionally produced musical performances as sung by the cast are some of the many highlights in a game that isn“t afraid to be goofy with characters that range from an enka-singing elementary schooler to a pitch-perfect parody of a western otaku. And yet, it never feels too silly for its own good, easing between lighter and darker moments with ease. As a fan of both franchises, I can certainly understand the disappointment some felt when Tokyo Mirage Sessions turned out to be a game that in no way matched what they had envisioned Shin Megami Tensei X Fire Emblem would be. But the heart of both franchises shines through in ways expected and not, with a top-notch presentation and a warm heart that in my mind turned out to be the Wii U“s last and greatest hurrah.
  5. ...it's good (according to reviewers so far)! Reviews just went up today (or was it yesterday?), and the game is currently sitting at 84 on Metacritic and 83 on Opencritic. Polygon even gave it a 95 (which seems pretty rare for them). Up until this point, it was fairly uncertain as to whether the game would be good or not (or just mediocre). That said, it also sounds highly unorthodox, so I recommend reading some of the reviews first if you're not entirely sure. Anyone here planning on picking it up?
  6. Today's Nintendo Direct brought quite a bit of new information our way. While no information was given about NX, Nintendo had plenty to spill on new games coming to both Wii U and 3DS, including announcements on some brand new titles. Check out the headlines below: Project Guard becomes Star Fox Guard; will be bundled with Star Fox Zero Remember Project Guard? It was a quirky concept that Shigeru Miyamoto introduced an E3 or two back that utilized the Wii U gamepad as a sort of security monitor that would have the player tracking different cameras around a complex of sorts while making sure enemy units didn't get past them. Anyhow, that concept has finally been realized as a real game that is now called Star Fox Guard in which players will set up 12 cameras to find and defeat enemies who are plaguing the mining site of Slippy's uncle, Grippy (yes, really). The game will offer 100 levels and the ability to create and share your own online, and will be included with the physical retail release of Star Fox Zero, all for $59.99 on April 22. You'll also be able to buy it standalone on the eShop for $15. Paper Mario: Color Splash announced for Wii U Hey, we predicted this last year (better late than never, right?)! Anyhow, after rumors abounded recently, it was confirmed today that a new Paper Mario game is indeed in the works for Wii U, and it's called Paper Mario: Color Splash. The game takes place on Prism Island, where the island itself has been drained of color, so it's up to Paper Mario to restore its color with his hammer. Apparently there is a battle mode, but not much has been shown of it just yet. However, the game is being referred to as an action adventure game, so this may be more of an extension of Paper Mario: Sticker Star than it is of the early RPG games in the series. Stay tuned for more information at a later date. New Super Mario Maker DLC adding keys, skewers, and more Super Mario Maker is the gift that keeps on giving as the Direct revealed that new DLC is coming that will allow you to shake a Thwomp in order to turn into a giant skewer (like the ones in Super Mario World). Also, keys are finally being added, meaning you'll need to find them to unlock certain doors in levels. Finally, a Super Expert mode will add six additional levels to play through, and 12 more Mystery Mushroom costumes are also on the way. Atlus' Fire Emblem spin-off finally has a name ...and it's called Tokyo Mirage Sessions #FE (the last part is pronounced "sharp eff-ee"). I... still kinda don't get what this one is about, but apparently J-pop and fashion figure greatly into it, and it's still an RPG at its heart. In any case, expect to hear more about it soon as it's releasing on Wii U on June 24. Bandai Namco's Lost Reavers coming in April We first heard about Lost Reavers when it was announced as a free-to-play joint called Project Treasure last year. Now it's finally coming to Wii U on April 28, with a beta starting on April 14. It plays as a co-op action game where you'll team with other players online to fight zombies, solve puzzles, and find treasure. There's also a skill-based system and level progression for your characters, so if that appeals to you, keep an eye out when it launches in late April. Kirby returns to 3DS with Kirby: Planet Robobot and a new amiibo line Yep, a new Kirby game is upon us. This time Kirby will put on mech suits to dish out punishment against invaders that have mechanized Dream Land. Additionally, while piloting the mech, it will absorb any abilities that Kirby sucks up from enemies. Neat! The game will also contain a mode called Team Kirby Clash that allows up to four players with four different roles to team up against bosses and earn experience points that they can use to level up. Finally, a new Kirby amiibo line is coming! The new amiibo line features a Kirby variant with him riding a star, a Meta Knight variant, a Dedede variant, and an amiibo debut for Waddle Dee. Both Kirby: Planet Robobot and the four new amiibo figures will be releasing on June 10. Metroid Prime Federation Force coming this Spring Yup, it's still alive. After a less than welcoming reception from fans when it was announced at E3 last year, Nintendo confirmed that Metroid Prime: Federation Force is alive and well. A new trailer was showcased for the game, in addition to being confirmed for a late Spring release. Rhythm Heaven Megamix bringing the series' biggest hits to 3DS We knew it was coming sooner or later since it launched in Japan last year, but now it's official -- Rhythm Heaven Megamix is coming stateside and will offer 30 new rhythm games as well as 70 ones handpicked from previous entries in the series -- including the never-before-released-in-US GBA game. Rhythm Heaven Megamix is coming to 3DS later this year. Capcom localizing Monter Hunter X as Monster Hunter Generations in North America Another game we knew was coming sooner or later. Monster Hunter Generations is the follow-up to last year's Monster Hunter 4 Ultimate and will feature crossover Fire Emblem costumes and bonus content if you have Monster Hunter 4 Ultimate save data present on the 3DS you play the game on. Monster Hunter Generations launches later this Summer. Medli and a season pass heading to Hyrule Warriors Legends On March 25, players will get to delve back into Hyrule Warriors Legends with brand new characters. One of those new characters was revealed to be Medli, who will be available as free DLC. Also, a transfer code will be made available to those who buy the game that will allow them to download the five new characters to the Wii U version of Hyrule Warriors. Additionally, players can buy a Season Pass for four upcoming DLC packs for the game; the first of which will include a new costume for Ganondorf. SNES Virtual Console games coming to New 3DS For the longest time, Nintendo fans have wanted Super NES Virtual Console games on 3DS, and now it's going to happen, albeit on New Nintendo 3DS exclusively. Super Mario World, F-Zero, and Pilotwings are currently available to buy on the New 3DS eShop right now. Then on March 24, Donkey Kong Country, Super Mario Kart and EarthBound will join the lineup, with The Legend of Zelda: A Link to the Past, Super Metroid and Donkey Kong Country 2: Diddy“s Quest coming on April 14. The New Nintendo 3DS will enable a "Perfect Pixel" version of these games, enabling them to play in their native resolution, looking better than ever. Best of the rest Splatoon is getting some updates that will add some fixes and balances to weapons and matchmaking. Disney Art Academy is coming to 3DS on May 13. It is exactly what it sounds like. Bravely Second: End Layer is coming to 3DS on April 15. Best Buy Gamers Club Unlocked members will receive a special 16 digit code to access the demo early on March 7. It will then go public on March 10 and allow players to transfer bonuses into the full game when they buy it. Dragon Quest VII: Fragments of the Forgotten Past was given a new trailer but no specific release date just yet. It's still planned for Summer 2016. Fire Emblem Fates: Revelations is launching digitally for $19.99 on March 10 for those who don't have the Special Edition. Two new maps are being released for purchases today at the Dragon's Gate, and Royal Royale will be coming on March 17, with new maps coming every week thereafter until April 21. Azure Striker Gunvolt 2 is coming to 3DS this Summer and includes Gunvolt's rival Copen as a playable character. As a promotion, the original Azure Striker Gunvolt is on sale for $9.99 on the 3DS eShop until June 1. Pocket Card Journey is a new game coming to 3DS courtesy of Game Freak, which meshes Solitaire with horse racing. It launches in May. Mini Mario and Friends amiibo Challenge is a free game coming to 3DS and Wii U that will let you use amiibo to play as 1 of 11 characters with their own specifically designed levels to play through. You'll be able to play the game through a download code provided with the purchase of an amiibo on March 25, or you can download it for free on the eShop starting April 28. Isabelle amiibo figure will be available for purchase separately on June 10, along with an alternate figure featuring her Summer outfit on the same day. Series 4 of the Animal Crossing amiibo cards will be available for purchase on June 10. Which announcements are you most excited about?
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