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Found 16 results

  1. Good evening, Podunkers and the like! I've been gone for a while now, and while I can't promise I'll be as active as I have been in the past, I can make a new promise. This new promise is for streaming games on a daily and weekly basis! Monday - Friday I'll be streaming around 4PM EST and then again at around 9PM EST. Right now, I'm streaming Overwatch during the 4PM time block and then the new Final Fantasy XII: The Zodiac Age during the 9PM block. However, I'm open to suggestions on things to play and bringing in new users and the like all the time. Below will be some of my personal handles and ways to reach me through social media as well as see when I go live among other things. Twitter - @royzoga Twitch - https://www.twitch.tv/royzoga123 Well, that's pretty much it for now! I certainly hope to see some of you guys around and the like sometime soon! Be sure to stop by when you get the chance, even if it's only for a few moments. And most importantly, have fun!
  2. http://www.bloomberg.com/news/articles/2016-09-26/disney-said-to-be-working-with-adviser-on-potential-twitter-bid It's too early to say for sure, but Disney could be the new owner of Twitter sometime soon. If you've kept up with the business end of Twitter, you're likely aware that Twitter has been in financial straits for some time now, and the current management is looking to sell the business. Meanwhile, certain sources are saying that Disney has preparing a bid to buy the company. Reportedly, this is a play on video distribution, oddly enough. In any event, a Disney-owned Twitter would be interesting, to say the least. The platform has a huge audience to command, so the amount of free advertising they'd get for their movies would be through the roof. Also, who knows - maybe they would start charging a regular fee to use it (or offering paid plans)? What would you think if Disney bought Twitter? Would you still use it if they decided to charge to use it?
  3. If you're a Super Smash Bros. fan, it's not ridiculous if you prefer playing with GameCube controllers over any other control method. Super Smash Bros. Melee no doubt introduced the masses to what it's like to Smash with these controllers, and with the release of Super Smash Bros. Brawl, many saw themselves preferring GameCube controllers over anything the Wii had to offer. But with Super Smash Bros. for Wii U right around the corner, how will gamers fill the gap left by the lack of GCN controller support? Well, Nintendo heard your cries and it has a solution, which it posted today on Twitter: That's right, Nintendo has just announced GameCube controller support and an adapter that will allow you to plug in your controllers and play Super Smash Bros. for Wii U with what many consider the best control option out there! The adapter plugs into the two USB ports at the front of the console and allows you to plug in up to four controllers. So if you thought GameCube controller support would be nothing more than a pipe dream, then take Nintendo's advice and get excited! Will you be playing Super Smash Bros. for Wii U with GameCube controllers when it hits store shelves this Winter? Source: Twitter
  4. Indie developer, Three Fields Entertainment, announced two days ago via Twitter that they are working on a pair of new games. According to the tweet they are looking to release both titles in early 2015. There are no details yet on what the games will be about but something in the racing genre is a fair guess. Three Fields Entertainment was started up earlier this year by former Criterion founders, Alex Ward and Fiona Sperry. In fact, all 10 employees at Three Field Entertainment formerly worked at Criterion. While there they worked on projects like Burnout Paradise and Need for Speed: Hot Pursuit. We'll bring you more details on these games as they come available. Were you a fan of Burnout Paradise or Need for Speed: Hot Pursuit? Source: Twitter
  5. Hi Everyone, Next Thursday, we'll be releasing our shooter, Crazy Chicken: Pirates on iPhone & iPad and to help celebrate the game's arrival we are giving away 10 iOS game codes on our Facebook and Twitter pages before the game's actual release (Sep 26)! If you have Facebook, then head to our Facebook page, like our competition post and tell us who your favorite pirate is to place your name in the draw! If you have Twitter, then head to our Twitter page and re-tweet our latest tweet about the competition! It is that simple! Winners will be announced on Sep 24!
  6. When I was a child, I was not yet hooked to reading video game content online. My focus was on video game magazines. These colorful, ad-filled pages appealed to me and made me feel as if gaming were a massively accepted medium. After all, why else would the subject see coverage via so many magazines and issues? Although the surviving game magazines have likely changed their tone, there was definitely something about the old ones that really pandered to a child“s mindset. At the current state in my life, though, I have definitely embraced the internet as a go-to source for gaming news and editorial content. However, I now stray from the simple reworkings of press releases and seek out the voices speaking about topics I“m interested in and that go beyond the “norm” of what gaming journalism has always appeared to be. People have taken to talking about games as well as their surrounding culture. Sometimes games are even a tangential part of the writing which can cover a variety of important issues such as racism, sexism, homophobia, and more. We have seen more and more big name sites attempt to address more serious issues over the past few years. Why? It appears to be because there is an audience for this material. Although we are all aware that gaming as a hobby is not filled with just one type of person, many writers had previously been content to write for that “one” type. Social media seems to have influenced the change where we are now able to see writers working to cover gaming in ways that were previously relegated to smaller sites. Now, Destructoid, Polygon, and Kotaku have injected their sites with a fair lot more critical content. But are game journalists prepared for this transition? Some are already able to write effectively about often confounding concepts such as privilege, speak about status as a minority in game development, or otherwise just be a fantastic advocate for many causes. However, there are also a ton of journalists who fit fairly close to the mold of what a gamer has often been considered (i.e., a white male). There is nothing wrong with considering yourself as white and a guy. There is no need to fear being yourself or necessarily needing to reject the life you“ve been given if it is fortuitous. It just happens to be the case that some of these individuals are unaware of the struggles that other races, genders, or body types may experience. Sometimes their stories may be incredibly similar, but there are many reasons why systemic inequality causes minorities to have their own set of problems. With that said, it is not impossible for the “white male” to learn about the complex struggles faced by those outside his group. It is not impossible for them to make friends outside of their group and begin to understand what happens and why. The term "advocate" means someone who is willing to stand up for another, and there are many advocates for differing causes of all races, religions, nationalities, genders, age, and the like. Of course, by leading into things this way I mean to state that while all of this is possible, many gaming journalists do not appear ready to be an advocate for much of anything other than games. Readers definitely want a writer who cares deeply about games. But as we see more “serious” articles emerge, more big name writers are jumping on board without the proper preparation. This lack of preparation may not bother many readers, but definitely can cause animosity among the supposed minority audience who also visits these sites. Of course, social media only intensifies the problem since many involved in gaming in some fashion end up putting their foot into their mouth at some point because they are tweeting so regularly. One horrific example of a gaming journalist not comprehending lifestyles beyond his own occurred a few months ago. Former Destructoid Editor Allistair Pinsof had discovered a crowdfunding campaign (which did not get funded in the end) where a woman, Chloe Segal, stated she was in need of lifesaving surgery and was offering copies of her horror game Homesick as backer rewards. Assuming the hat of an investigative reporter, he contacted and began to speak with her in order to understand the nature of her needs. Presumably, he only did this because of the tangential relation to video games in her campaign. In her depressed state, Segal shared personal secrets with Pinsof because she trusted him and had few people to talk to. One secret turned out to be that she was a transgender woman and the lifesaving surgery in question was that of gender reassignment. However, things quickly spiraled out of control as she attempted suicide at a later date. A day after she had left her suicide letter on a forum and was believed in dire trouble, Pinsof chose to tweet that Chloe had been deceptive all along and did not need a surgery, and rather only “wanted” one. He outed her in an incredibly public forum under the name of journalistic integrity. It“s likely that many agreed with his choice to do so, but regardless, they still should recognize it was done with incredibly poor timing as well as wording. A woman so depressed to attempt suicide would have a far worse climate to come back to with her intimate secret exposed to the internet. Thankfully, Segal survived and has since started a new campaign which clearly states her surgical needs. Pinsof did not know - and continued to remain ignorant - about why outing someone as trans could have been a big deal. Although it was not a long form piece he wrote, he showcased a huge amount of ignorance which is prevalent among many game journalists (and players). Of course, he is not the only person guilty of ignorance, this is just one of the worse examples in recent memory. Time and time again, new articles are written which share tremendous degrees of problematic content without even realizing it. Other times they recognize something may be off, but stubbornly fight back, as Penny Arcade's Mike Krahulik is known for. One stranger example of a real disconnect between writer and reality is Ben Kuchera“s piece titled “Kotaku“s nerd-shaming article about Bronies is both nasty and unnecessary”. Ignoring Kuchera“s unusual habit of responding to a great deal of things with why they are wrong or right, I found this article in particular to be a bit odd. No, not because it relates to Bronies, but because of the way it is written. There is no doubt in my mind that males wearing My Little Pony garb at school or work can get teased or bullied. As for the online component, I have seen it myself, although it is not as common as Kuchera makes it out to be. The strikingly strange thing about the article to me is why this is the type of thing Kuchera chooses to focus on. Was he just low on topics? When there is a wealth of serious cruelty going on in regards to many minorities involved in gaming he chooses to espouse the importance of not hating on Bronies. It“s true that everyone“s suffering is important and that we should be an inclusive community, so why not write a longer piece about that with simply the lead in being about Kotaku“s article? “We need to stop nerd-shaming” is a true statement to make, but we also need to stop the culture of "othering," which expands far beyond so-called “nerdy” Star Wars vs Star Trek or PlayStation vs Xbox vs Nintendo stratas. In the case of these, you at least would likely never have your life legitimately threatened. If the current gamut of game writers are unable to tackle social issues adeptly, then why doesn“t the community form their own alliance of writers? There have been multiple attempts by individuals and groups to do exactly that. The issue lies with the fact that many individuals who have the best understanding are the ones who have gone through great struggle themselves. African Americans, racial minorities, disabled, and others are more often relegated to a lower socioeconomic status. LGBT people often battle addiction due to rejection of their lives from those important to them. With a community who needs to work like hell just to survive, they are not nearly as able to simply write long form posts whenever. You could then suggest they simply get in with a big, paying site but that is obviously easier said than done. With the number of “big” gaming sites dwindling, there are only so many places to apply. Without a large enough catalog of work, you are likely ignored. However, even if you have been writing consistently, and well, for years you may still be ignored in favor of someone the manager is friends with. This happens in all work environments, but is especially insidious in game journalism where all the big names seem familiar with each other. They have the ability to bring in fresh, different opinions but they choose to remain stagnant. Despite all this, a crowdfunding campaign went up to create editorial content by socially conscious writers that are lacking from most major sites. As you might expect, though, it has been a hard sell. Although Re/Action Zine has seen tons of hits and already (one post prompting IGN to change their moderation policies) has a collection of posts there is still something keeping donations away. It seems that, although many major writers and fans publicly state that games and games media “need to change” and that “we need to do better”, they are unwilling to put their money where their mouth is. They are not prepared for change at the moment. Again, I do not mean to single out any particular writers because a great deal of them have had their own obscenely problematic content. These scenarios are just smaller illustrations of a much larger issue. As game sites attempt to provide “high brow”, serious critiques they must be aware of what they are saying, and at this point, it appears that most journalists have a long way to go.
  7. Marcus Estrada

    Indie Game Store Twitter

    From the album: Marcus's Album

  8. Jordan Haygood

    TGP Tweet

    From the album: Kaptain's Gallery

  9. Marcus Estrada

    Orth Twitter Message

    From the album: Marcus's Album

  10. During a CNN report, anchor Erin Burnett spoke with psychologist and author of Real Boys about the possible link between violent video games and violent children. Pollack does show concern over the violent aspect of certain video games, of course, but gave a simple "no" when asked if the myth were true, going on to talk about the easy availability of weapons in the U.S. Burnett isn't satisfied, however, and repeatedly tries to turn the blame back on video games. you can watch the full report in the video below, with the violent video game segment starting at 2:58: http://youtu.be/blH3Shg3nX8 Needless to say, some people weren't too happy with this anchor after badgering Pollack into saying violent video games were to blame for recent school shootings (even though he kept saying they weren't). One of these unhappy campers is none other than Twisted Metal's own David Jaffe, who decided to leave Burnett and her network a long and angry message via Twitlonger: "Dear @ErinBurnett : you, ma'am, are at best an idiot that @cnn should be ashamed to have as an anchor. At worst, you are the worst kind of American: one who has allowed the healthy desire for success to morph into a capitalistic cancer that makes it ok to ignore the facts in order to make your product more appealing, regardless of the consequences. To make matters worse, your own views about video games- which you seem to have no problem sharing with your hundreds of thousands of viewers- clearly have not been formed by any actual research or real life experience with the medium. I am sure you will think yourself quick and insightful when you tell me- a video game director/designer accusing someone from another industry of making products for profit regardless of consequence- that I am the pot and you are the black kettle. However, if you actually listened to your guests and read the studies (aka if you actually did some....some....hmmm, what's that word you journalists have for it? Oh right: RESEARCH!) you would see you are wrong; you would see there remains- after years of studies- zero evidence of video games with violent subject matter causing real life violence. On the flip side- you know: YOUR side- there is very real evidence that our society suffers greatly when our news media fails to properly inform the public. The fact that you think a guy who 'trains'* on a shooting video game would be granted the skill to horrifically, tragically kill those CHILDREN in Norway only serves to show how little research you do before you open your mouth in front of your world wide audience under the guise of delivering news. I'm not sure what makes your argument look more ignorant: the fact that you don't back up your idiotic statement by showing a correlation to the current health of America's agriculture sector with the popularity of Farmville OR the fact that the sick, deranged evil loser who killed those poor kids in Norway had picked such a poor 'training' tool that after 700 hours of play, he was only capable of hitting little kids with his bullets versus the well armed pretend terrorists and highly skilled virtual soldiers that he was battling in the game. Shame on you. But more importantly: shame on your profession. It deserves so much better.** David *'Train' is such a stupid, irresponsible verb that you- without a shred of guilt- chew into with relish and repeat over and over because you know it helps sell your false story. ** I know journalism deserves better than you because I really love Sorkin's The Newsroom plus I saw Broadcast News back in high school at least 5 times (I had a crush on Holly Hunter- so sue me!) which means- in your world- I must have the equivalent of a journalism degree from Columbia plus a few years experience working for The Washington Post (back in the 70's, I mean, when it was really something special). So because of that, I know you will trust me when I tell you that you are not right for your current job and that you should quit and go try to be on something like The View or try to act in a movie or some such." Team Jaffe or Team Burnett? Which side are you on? Source: Game Informer Via: The Escapist
  11. Marcus Estrada

    Anarchy Reigns has a New Release Date Set

    Have you been waiting for Anarchy Reigns? If so, then your patience is finally (hopefully) going to be rewarded. The game has been delayed multiple times, with the last big event being back in June, when it was already completed and ready for US launch. As unfair as that was, their estimation of a Q1 2013 release seems accurate now. Today Platinum Games tweeted a brand new date for the game. On January 8th, North American gamers will be able to get their hands on the game. A few may have imported the game, others forgotten about entirely, but there's the date! Perhaps previous delays were due to Sega cutting expenditures on many projects, or skipping out on the crowded holiday season. Either way, this announcement should mean that Platinum Games is sure of themselves and won't delay it even further. The stylish multiplayer-focused beat 'em up is set to launch on both 360 and PS3 and will cost $30. Let's hope this is the last date that gets announced! It's just a shame it couldn't have come out sooner despite having all the localization work done months ago now. Are you still in the mood to play Anarchy Reigns?
  12. Marcus Estrada

    Steam Geico

    From the album: Marcus's Album

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