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Found 25 results

  1. Jason Clement

    PSX 2016: Uncharted: The Lost Legacy revealed

    Ever since finishing Uncharted 4 last year, fans have been wondering what Naughty Dog's follow-up story DLC would be about. Given that the bow was wrapped neatly on Nathan Drake's story, many theorized that the DLC would focus on his brother, Sam. That all went out the window today as the first trailer for the standalone story -- dubbed Uncharted: The Lost Legacy -- was shown today at PSX 2016 today, and the star was revealed to be a familiar face... That's right, the new story is focused on none other than Chloe, a series mainstay that was notably absent from Uncharted 4. The Lost Legacy will be set in India, and features Chloe and Nadine on the hunt for a treasure called the "Tusk of Ganesha." It's also said to take place after Uncharted 4 and delve into Chloe's backstory, for those who've been left wondering about the character. According to Forbes, the game will be offered as both a standalone game and as part of the Season Pass if you bought either that or the Deluxe Digital Version of the game, which also comes with it. However, it's worth noting that you have only until Dec. 13 to buy the Season Pass before it becomes unavailable for the rest -- which in that case, you'll just have to buy the game as a standalone entry. Source: IGN, Forbes What are your thoughts on Uncharted: The Lost Legacy? Were you excited to hear about who the main character was?
  2. We all knew it was coming, but today Sony finally confirmed that a remastered collection of the first three Uncharted games will be making its way to PlayStation 4 this Fall. Dubbed The Nathan Drake Collection, all three games (including Uncharted: Drake's Fortune, Uncharted 2: Among Thieves, and Uncharted 3: Drake's Deception) will be remastered in 1080p with 60fps with enhanced textures, lighting, models, and more. A number of improvements and additions are being made as well, including new trophies and a Photo Mode. Also, you'll rest easy knowing this remaster is being done by Bluepoint Games, who are well known for their work on ports and remasters, which include such games as the Ico & Shadow of the Colossus Collection, God of War Collection, and even the Flower remaster for PS4. But no doubt the biggest feature on this new collection will be exclusive access to the Beta version of Uncharted 4: A Thief's End's multiplayer, which many fans are likely wanting a taste of considering that the game was delayed into 2016 earlier this year. Uncharted: The Nathan Drake Collection will arrive on PS4 on October 9 later this year. You can check out the announcement trailer for the collection below. Source: PlayStation Blog Will you be buying this collection?
  3. Steve Bitto

    Uncharted 4 PSX Demo

    Here it is. The unscripted Uncharted demo from Playstation Experience. Definitely the most impressive part of the presentation. Many have speculated since the first teaser trailer as to where development on the game was and whether or not they could meet the late 2015 release. I think seeing the gameplay reassured and actually surprised people with how far along it actually is. There has been some debate on whether it would have been better placed at the end of the keynote as opposed to the open. I thought it was great for the open because it basically said, "This is why you bought a PS4 but wait there's more." Honestly, I think it impressed even more than Sony expected. GOTY 2015? What were your impressions with the trailer and what can we expect from Uncharted 4?
  4. So I saw some people mention this elsewhere but thought it was something to bring up here as well. It feels like only yesterday that I was picking up my launch day copy of Uncharted 2 and playing through the whole in days. While there were plenty of games before it that had gotten us excited for the new generation, Uncharted 2 is one of the few that DEFINED it. It's easily one of, if not the best game of the past generation and a timeless classic. It's snappy action gameplay, lovable cast of characters and PLAYABLE set piece levels were ahead of its time and even now many games fail to come close. The train level is the perfect example for this. The entire level consists of you fighting your way up a moving train hopping from car to car. Fail to clear a jump and off the train you go making this more than just a "moving level". The same holds true for the truck chase level. And of course this was the first game in the series that added multiplayer. It never truly took off in the scale of games like Killzone or Resistance but it was extremely enjoyable, and in my opinion more fun that either of those other games. Thinking back to this game has left me nostalgic and I REALLY want to replay it, perhaps we'll be lucky enough to get a remastered edition one day? How about you guys? What are your experiences with this fantastic game?
  5. Steve Bitto

    Naughty Dog Working on an Unannounced Title

    In an interview with Game Informer, Naughty Dog co-president Evan Wells revealed that in addition to Uncharted 4 and The Last of Us Remastered, the studio is working on another unannounced title. When detailing the different undertakings Naughty Dog is tackling at the moment including Uncharted and The Last of Us he said, "We've got other projects in the works that are in the very early stages. We have at least four different pretty significant things going on right now." Later in the interview he described the unannounced game. "We definitely have another project on the scale of Uncharted in very early pre-production stages. We have the sizable team that it takes to get something like that off of the ground, but it's got a long runway in front of it. We have a lot of great ideas and some stuff that is already getting everybody jazzed and excited. So, it's a long way off before we can really start talking about it in detail." With Naughty Dog's track record, this is definitely something to get excited about even if it is a long way off. Could it be an Uncharted spin-off, The Last of Us 2, something completely original? Only time will tell. For now keep it locked on Game Podunk for all things Uncharted 4 and Naughty Dog. Source: Game Informer
  6. Jason Clement

    Uncharted Almost Had a Different Name

    It's hard to imagine the Uncharted series with a different name, especially after two sequels, one prequel, and a spin-off card game, but that's almost what happened with the very first title, according to an interview with developer Naughty Dog by IGN. In 2006, the team was set to show off the first trailer for what would become known as Uncharted: Drake's Fortune, but former PlayStation executive vice-president Phil Harrison (now Microsoft Corporate Vice President) said that the team could not name it "Uncharted" due to the fact that the term "uncharted" meant that a game didn't do well in the UK (didn't crack the top 10, basically). Without a name to use, Naughty Dog went ahead and aired the trailer during Sony's 2006 E3 Press Conference, with it only ending with the team's name. Because of this, the game was unfortunately saddled with the name "Dude Raider" by many on the internet (for its similar nature to Tomb Raider), leading Harrison to reverse his decision three months later and give Naughty Dog the okay to use Uncharted as the name. Apparently Harrison's fears about the title were unfounded, as the series is now one of PlayStation's biggest exclusives to date. For now, Naughty Dog is developing another title in the series for PS4, though not much is known about it other than a short teaser that was shown at the PS4 Launch Event in New York in November.
  7. So there has been a lot of talk about the Call of Duty franchise as of late. The next generation has begun, but it seems the shiny new consoles just aren't up to snuff with what people should be expecting from them. I'm of course talking about all of the news and rumors swirling about the next generation Call of Duty: Ghosts and its supposed lack of 1080p on the Xbox One, something the PlayStation 4 has been apparently capable of. Now, I'm nowhere near the person you should be relying on when it comes to your next generation purchases. And I'm certainly not the top authority on all things HD, but I'm still going to explain why I think all of this 720p nonsense is so important to the next gen. And don't worry, Sony and Activision are going to get their licks too. But we're going to start with the Xbox One. The Xbox's 720 Problem I myself can hardly tell the difference between 720p and 1080p resolutions thanks to the fact that my gaming television is so small and my eyesight is so poor. And there are probably a lot of people out there with the same opinion. I've even read articles with industry professionals stating that most people won't even be able to notice the difference. That may be, but that doesn't mean it isn't a problem. The Xbox One is coming out onto the market with a price tag $100 more than their main competitor. It doesn't matter how negligible the difference may be to some people, there is almost no excuse for it to not be able to match the PlayStation 4 in resolution. Just think of the media nightmare they would have had with this name. There is a reason I say 'almost no excuses,' but I'll get to that in a bit. Right now, we need to bring up something Microsoft said once news started coming out that Call of Duty would display at a lower resolution on the Xbox One. It was stated that the Xbox One could display games in 1080p and has done it before with different games releasing soon. That in itself is true. But they also said that in the end, developers choose which resolution their games will display at, and if Activision had to display their game at 720p, then it would be their choice. Not because of technical limitations. Here's why that doesn't make a single lick of sense to me. Call of Duty: Ghosts supposedly released on the PlayStation 4 with a 1080p resolution. If Activision was actively choosing which resolution to display their games at, then why would they choose to gimp their Xbox One version by purposely giving it the lower resolution when they are clearly capable of getting out a 1080p product on the competitor's machine? The Stuttering Frame Rates Now consider this a rumor for the time being, but the word on the street is that all next generation versions of Call of Duty: Ghosts suffer from noticeable frame rate drops during gameplay. It isn't just the Xbox One version that is suffering; the PlayStation 4 and PC versions are both supposedly getting hit by frame rate issues as well. If this is true, then it looks like it would be a problem on the developer's side of things. I know that might sound hypocritical after saying it seems to be more of a problem on the Xbox side of things due to their lack of 1080p, but I have a reason for that. I can't display frame rate drops in an image, so here's Ghostbusters. When it came to resolution issues, the Xbox One was the only one affected. With the supposed frame rate problem, it's hitting all three. The PC version having frame rate issues would be the most obvious sign that this is a developer issue simply because of how powerful PCs can be in this day and age. We all know that the PC will always be stronger than the next gen consoles due to it's ability to constantly release new and better parts (also more expensive). So when the game is having issues on what should be the strongest of the three, it becomes clear that it is a problem with the game itself. That is assuming these frame rate issues are real, and not something being spread around to fuel the fire of unnecessary Activision hate. Excuses! Excuses For Everybody! I said earlier that there was almost no excuse for a game to display in 720p on the next generation of consoles. It is time to explain what their one excuse is. Take a look at the image below. That's Uncharted 1, a PlayStation 3 launch title. Does it look anything like The Last Of Us, a game released at the end of the PS3's lifespan? Of course not. And it was the same way for the Xbox 360. Just look at Kameo compared to Gears of War 3. The difference will be night and day. Its almost like things improved as time went on! While we should expect the next generation of consoles to be able to display in 1080p without issue, we have to understand that this is only the beginning of what will likely be a decade of gaming ahead of us. There will be times when developers are just incapable of pushing the console to its limits, and that time is now. So while we can laugh at their problems right now, don't be surprised if you're being blown away by what they achieve after the first year. I mean, just look at what they have now! Those launch games look as good as games from the end of the last generation. Who knows what they'll look like in five years?! As always, thank you for reading.
  8. Well, it looks like Sony Russia let the cat out of bag-- a Facebook update on their official page may have just revealed that Nathan Drake will in fact be the protagonist of the next Uncharted game. The update itself is Russian, of course, but a NeoGAF user kindly translated it for us: "We would like to share some important news with you, first trailer of Uncharted on PS4 has been released! Where do you think Nathan Drake's fate will take him this time?" That seems like a pretty big giveaway that gamers will be playing through another one of Drake's adventures. It could be alluding to something else, but given the way it's written, it'd seem unlikely Drake will be relegated to a cameo status. Keep in mind that this isn't the first time Sony Russia has slipped up, either; they also ruined a Mass Effect 3 announcement for the Video Game Awards a few years back, so it seems likely that this could be another mishap. What do you think about Nathan Drake being the star of another Uncharted game?
  9. Sony dropped another bomb on fans tonight at the PS4 launch event, showing off a teaser for a new game which was revealed to be for an unnamed Uncharted title for PS4. The short teaser shows various shots of a map and a man's voice narrating over it. It's unknown who exactly the man is, but he talks about being left behind and rotting away in a hell-hole for 15 years, swearing revenge on the one who did it to him (presumably Nathan Drake). While it's probably still too early to show any actual in-game footage, it's possible we may hear more about this title at E3 2014. For now, check out the official teaser below: http://youtu.be/Md0XJPYotLI
  10. 2013's reboot of Tomb Raider caused a boatload of controversy before it was even out. Thanks to promotional videos showing Lara being abused, apparently assaulted, and more, many felt themselves unable to keep silent. Crystal Dynamics was accused of destroying the famous character, being an egregious affront to women as a whole, and overall was a very rough time for the game. After a while, it all calmed down and Tomb Raider was finally released. Surprise, surprise, it is still divisive as ever. Many now adore the game and hold it up as a shining example of gameplay and characterization. Others of course dislike it, but that is true of any much-hyped release. No matter how you feel about the game, though, it has come out and there“s no longer a way to feign innocence about it. The focus of this piece is about the protagonist Lara Croft and why gaming could learn a lot from her. Lara Croft is displayed as a competent, intelligent woman when Tomb Raider begins. Although she feels unprepared for being cast on an island to fend for herself, she soldiers on and becomes a powerhouse by the end. Although this implausible transition occurs, and is not new to video games, the way her growth of character is depicted is very much worth noting. It manages to make this inhuman shift human. Yes, Lara does not waste time from being saddened over killing a deer out of necessity to wasting countless enemies via her bow and guns, but she does so without feeling overpowered. This is due to the narrative being weaved on the battlefield. For about half the game, enemies taunt each other and Lara through dialog quips that they don“t need to worry about one lost woman. To them it is just eventual that a single person without their weapons and armor is going to get caught eventually. Of course, with players taking control of Lara, she will not get caught. If the player wishes to keep going, they are going to win every single firefight. Instead of other games where enemies don“t take much note of a character“s uncanny skill, these enemies are very much aware of it. At around halfway through the game, we see a distinct shift in Lara“s character. Enemies scream in fear that Lara is coming - that she“s still living. She retorts with an excited “yes, still alive!” as she mows them down with new-found ease. This strange pleasure Lara now gets from succeeding against all odds is played on in many future fights. From then on, it“s not rare to hear enemies fearful of her approach. They express disbelief at her killing everyone and only want to run when they know she now has her sights set on them. Still, they fight, as enemy soldiers in games are required to do. It feels weird to hear characters react with human emotion because that“s something not often seen aside from boss fights or really specific scenes in other games. Through an attainment of power, Lara should become just another heroic power fantasy. While she is incredibly powerful, she is still never so much so to become unrelatable or relegated to pure fantasy. For example, her form becomes quite dirtied from blood and dirt. Although her death scenes feel as if they are a bit much, the changes to physical appearance do keep her struggles in mind at all times. You can recall her long journey through the wear and determination on her face. She is immediately more real than characters who meander through a game without ever appearing different. Thankfully, she is able to avoid becoming like games which reduce women“s clothing to tiny ribbons or else this visual evolution would prove a very different point. Lara is presented to us as a real being. She still does the unbelievable, but with an air of authenticity. Beyond bringing gameplay into her narrative, the actual story also revolves around her strength and how she grows into the woman that gamers know she will become. Lara initially is an unwilling participant in the events around her, which is an incredibly human response. Rejection of her call to action is short-lived, however, as gamers and the story need to progress onward to meet up with, and eventually save her partners. Although hopefully none of us can relate to fighting for our lives on an island of cultists, we can empathize with a feeling of powerlessness. Lara goes through trial after trial, only to be pushed back further than before. Frustration builds within ourselves as well as Lara, and we can embody this into playing increasingly intense firefights. Because Lara does not begin as a bulging steroid abuser with snide sense of humor, we are able to relate and live vicariously through her adventure. The question is now why is this such a rare thing to see in games? There have been many critical of characters such as Nathan Drake who, while goofy and adorable, still manage to decimate thousands in one game. Sure, Lara may be as much as a psychopath as him, she manages to be far more relatable and likeable without ever having to crack inane jokes or flash a dashing smile. It“s a weird dynamic which only becomes more obvious when playing both games back to back. It appears that Crystal Dynamics felt okay with humanizing their character because she is a woman. Men are certainly allowed moments of weakness or ineptness, but much less so in the world of gaming. This could become an editorial in its own, but stands in this piece to simply provoke new thoughts. Nathan Drake does not get to become as human as Lara because Naughty Dog is not prepared to write a male lead in such a way. Perhaps they will do so with The Last of Us, but it seems so far that most worry and inability will be channeled through Ellie, with Joel simply gritting his teeth and moving perpetually onwards. Whether or not everyone enjoys the rebirth of Tomb Raider is not how the game will be remembered. It should stand as a piece of interactive narrative that treats a game character as something other than a moving tank. Despite Lara“s lead role in a third person shooter, she maintains her humanity and that is something more developers should study. In making characters more “real” they can begin to create truly interesting stories to wrap their games around instead of just more of the same. Creating engaging stories (even around the framework of a shooter) would please everyone involved - both developers and gamers.
  11. The Last of Us is very nearly upon us. We're just a few measly days away from fighting for every single bullet we can find, and I'm as giddy as a schoolgirl. I've been waiting for The Last of Us since the day they aired the original teaser trailer, and unlike games like The Last Guardian, which I've been waiting forever for, this one will actually be coming out very soon. But now that it has been practically confirmed for coming out as a Day 1 PSN download, I'm slightly frightened. Well, more like extremely frightened. Games are getting larger and larger, and judging from Naughty Dog's recent track record... The Last of Us will be no digital walk in the park. But their track record isn't the only thing I'm worried about. The Increasing Size of Uncharted Games The very first game in the series, Uncharted: Drake's Fortune has a whopping 17.5 gigabyte file size despite releasing just a few months after the launch of the Playstation 3. While that number was absolutely terrifying, it was bound to get worse. With the release of Uncharted 2: Among Thieves came an even larger file size. Clocking in at 21 gigabytes, it only barely gets beaten by my personal largest download of 22 gigabytes for the game Ni No Kuni. But as we all know, there is a third game in the Uncharted series. And this one blows pretty much every other game out of the water. Uncharted 3: Drake's Deception comes out swinging with an absolutely impossible file size of 42.5 gigabytes. While that is an impressively large size for a game, it gets so much worse when you factor in the fact that you need twice the size of the game to be able to download and install it. Totally worth the twelve years it took to download Taking that into account, you need 85 gigabytes of your Playstation 3 hard drive open to be able to download Uncharted 3. The average PS3 owner likely has a hard drive between 120-160 gigabytes. A download of Uncharted 3 by itself takes up more than half of an average gamer's PS3. Even though this 80+ gigabyte size only counts during the download itself, you still have to have it open until you've installed the game. The problem is that the nightmare looming over the horizon with The Last Of Us could be even bigger than Uncharted 3. While it is hard to believe, the Bluray discs used in the Playstation 3 can hold around a maximum of 52 gigabytes. Uncharted 3 got dangerously close to that limit, and there is a small chance The Last Of Us could get even closer. While I doubt Naughty Dog would be crazy enough to fill a the disc to the brim with content, we could be looking at a download that requires over 100 gigabytes of free space! The Silver Lining And The Worrisome Report While a 100 gigabyte free space limit would be a nightmare for every Playstation owner that makes use of Sony's digital download service, it isn't all bad news and doomsday prophecies. This is because The Last Of Us has something none of the Uncharted games has - a day one release schedule. As far as I can remember, and going by the release dates of the digital versions of the Uncharted games, none of them were ever released as a digital title at the same time as the game's official release in stores. In fact, some of them didn't come to the Playstation store until years after the game's original release! Now, what does this tell us about Uncharted and The Last Of Us? While I can't be entirely sure, it would appear to show that the Uncharted games were never really intended to be downloaded online. They were just so big that it would turn potential buyers away. That is why they were put onto the store so long after release. Everyone that was planning on buying it already had bought it in stores. Anyone who bought it digitally was just icing on the cake. They called em' Gigabytes, Ellie. And there weren't never enough of em'. With The Last Of Us, however, they're going digital on day one. They expect people to be able to download it. In fact, they're probably counting on digital sales. This should hopefully mean that Naughty Dog has been successful at lowering the overall size of their highly anticipated game. But this could just be wishful thinking thanks to a terrifying little tidbit brought up in the post confirming The Last Of Us for getting a digital release. You can apparently play the game on your PS3 after only downloading half of it. Now I have no idea how this would work, and that part really doesn't matter. The fact that they're including it at all is what terrifies me so much. Why would it be necessary to allow people the ability to play the game while it is still downloading unless the download itself is going to be massive? It could just be a neat little gimmick thrown in to prepare us for what lies ahead for the Playstation 4's streaming service, but right now without a download size to look at, it has me shaking in my boots. How do you feel about all these games getting so much bigger than they were at the start of this generation? Does it even effect you at all? Why not sound off in the comments below? As always, thank you for reading.
  12. DarkCobra86

    Uncharted: Drake's Fortune (PS3)

    What did you love about the game? -Great storyline -Good comedy -Puzzle solving -Trophy system -Nate is awesome -Platforming What did you hate about the game -Sometimes it was hard to see the aim cursor -Feels like not enough ammo at times -Can only carry two weapons at a time -Had to worry about enemies during jetski part, so I couldn't just go as fast as I wanted to. Since you have to stop the jetski in order to shoot. Graphics – (10) I really liked the graphics. You can actually tell after Drake or Elena got out of the water that their clothing were darker because of the water soaked in. I don't have an HDtv, so I believe graphics would be even better if you play it on high definition. The surrounding art was amazing as well. The jungles, ruins, temples, etc. in the game were very detailed The characters look very realistic as well. The lighting was very well down as well. The graphics made this game very realistic when you are playing it. Sound – (9) The audio for this game was very good. Every character had a distinct voice that fits them very well, even the random enemies has a voice to them, enabling you to know that they are coming for you. The guns sound very realistic as each guns makes it own sound when being fired. The music was very fitting during the game. The music is most noticeable during a fight scene as it begins at the start of battle and climatically finish as you kill off the last enemy. There were even music for the climbing part which happens a lot during the game. Gameplay – (10) This is a third person shooting action adventure game. Think of it as a mix of Indiana Jones/Tomb Raider (the puzzle solving part, trying to solve a mystery in order to uncover the secret treasure, a lot of platforming) and Gears of War. You get to do a lot of cool action as the main character, such as: jump, swim, grab, shimming across ledges, climb, and swing from ropes. These moves are mainly for the platforming part of the game which is very fun, apparently Nate is a freak of an athlete. You also can fight enemies either by shooting guns or giving them the good old fist fight. Along the way you can pick up grenades to use as well. The fighting aspect of this similar to Gears of Wars in that you hide behind walls and use either blind-fire or covered fire to take out enemies. It also doesn't have a health bar, so after taking a certain amount of damage, you need to rest or take cover for a brief period to regain the health. You also get to ride a jeep and jetski which was very fun, of course all the while taking out the enemies pursuing you. The controls were typical of a shooting game, so if you are not good at these kinds of games you will not enjoy it too much. During the game you can also find treasures that will help you unlock trophies. Lasting Appeal – (8) This is the only department that I feel could be lacking for this great game. The game is a single player only game, so after you beat the game there really is no other incentive to play it again. This game does not contain anything to play with via online, so you are really playing it for the storyline. The only thing that I see why people would want to play it again is to collect all the treasures and to accomplish all of the trophies. Also to play in different difficulty level to see how hard this game can get. Final Comments The game was very fun to play. As it gives you a good amount of serious fighting during the game while being able to include fun dialogues from the characters in order to lighten up the mood. The puzzle solving mystery is very fun to go through. I really enjoy this game and I think everyone that has a ps3 should go out and play this game. Category Scorecard Graphics - 10 Sound - 9 Gameplay - 10 Lasting Appeal - 8 Final Score: 9.25
  13. Well, gamers, it“s that time of the year again! That“s right, love is in the air and all the single ladies guys are lonelier than ever (*cries in corner*). But let“s not get into too much detail about real life, as we hear too much about that already. No, I“d rather take a look at video game romances instead, wouldn“t you? Whether a game has a tear-jerking love story, a simple story with a lot of history, or a romance so vague you won“t even know where to start, love is clearly evident within the video game world. So on this lovely day of love, let“s take a moment and look at what this guy (points at self with smug expression) thinks are the top 10 video game romances. #10: Master Chief x Cortana - Halo Series - Love comes in many different forms, with some being more illegal than others. And perhaps one of the stranger relationships on this list (though technically not illegal in real life at the moment) is that of Halo hero Master Chief and his trusty holographic partner and AI love interest Cortana. Through thick and thin, these two vastly different creatures are there for each other, willing to risk one“s own life (artificial or otherwise) for the sake of the other. This sort of forbidden romance is made even more emotional later in Halo 4, which makes this love story all the more touching. #9: Leon S. Kennedy x Ada Wong - Resident Evil Series - Here“s a love story involving two people who don“t really get along too well for the most part. Resident Evil“s Leon S. Kennedy and Ada Wong have gone through the series in an estranged relationship full of arguments, trickery, and the occasional weapon being pulled on each other. Neither would hurt the other, of course, and they will oftentimes go well out of their way to help the other. And even though the people they work for aren“t exactly in alliance, Ada is willing to take the long way if it means helping Leon and foiling his enemies. Not exactly the most convenient romantic relationship, but hey, it ain“t easy to be simple when you“ve got zombies and j“avo to worry about. #8: Sora x Kairi - Kingdom Hearts Series - One thing you will often see in Disney movies is a love story, usually involving a princess of some sort. You know what also tends to have love stories? The Final Fantasy series. So it“s only natural that Kingdom Hearts, the result of combining the two chemicals, would feature a deep and touching bit of romance. Enter Sora and Kairi, the main love birds of the series. Also, enter Riku as well, since this childhood friend adds himself to the equation to equal a conflicting love triangle. But while Riku“s off being swallowed by darkness and whatnot, Sora and Kairi have a pretty deep connection going on that makes you feel emotions you weren“t sure a game featuring both Goofy and Cloud Strife were capable of forcing out of you. #7: Nathan Drake x Elena Fisher - Uncharted Series - Nathan Drake is a super-cool, treasure-loving kind of guy. So when he meets the beautiful TV journalist Elena Fisher, of course the only thing on his mind would be the adventure and its resulting reward. But when things start to get rough during the first Uncharted game, a flame of love begins to form between the two. Come the second Uncharted game, and an old “friend†starts turning their relationship sour. Ultimately, though, their bond is too strong for silly love triangles, and by the end of Among Thieves, you can truly see just how perfect they are for each other. #6: Wander x Mono - Shadow of the Colossus - Shadow of the Colossus is a love story of few words, but resonates deeply in our hearts. This colossal story (man, I“m so clever) begins with a young man named Wander, placing the deceased body of a young woman named Mono onto an altar after she was sacrificed for supposedly being cursed. Luckily for Wander, there appears to be a way to resurrect his lost love – defeat a total of 16 colossal beasts. Regardless of how suspicious the voice who told him that is, Wander sets off to hunt down these colossi, willing to go through Hell and back to save Mono. But when all is said and done, the end reward will have to come at a price… #5: James x Mary - Silent Hill 2 - Simply put, Silent Hill is not a town you want to visit. But for James Sunderland, it“s a necessity. Even though his wife Mary had died years ago, James follows a letter she supposedly wrote for him and journeys to the evil town in search of her. And no matter how many nightmares he walks through, James never gives up his search for a wife he“s sure should be dead. Love makes you do crazy things sometimes, and when James remembers a horrible truth he had blocked out of his memory, he must confront the past and his undying love for his wife. It“s these elements that make Silent Hill 2“s story one of the most horrifyingly touching ones around. #4: Tidus x Yuna - Final Fantasy X - It“s certainly no secret that the Final Fantasy series likes love stories. With games like Final Fantasy VII, VIII, and IX touching gamers“ hearts all these years, the series is a good way to get your romantic fix. But if I had to choose the most romantic couple of the series, I“d have to go with Tidus and Yuna from Final Fantasy X. Yeah, there are a few annoyances here and there, but throughout the story“s course the two really develop and fall in love in a fairly natural way, growing as friends first before moving onto some bases. And by the end of the game, through certain twists in the story, it“s hard for me to not shed at least one manly tear. #3: Johnny x River - To the Moon - In the future, science has created a machine that lets you have memories implanted into your brain, allowing you to remember a life you always wished you had and die with a smile on your face. For an elderly man named Johnny, this opportunity seems right up his alley. Always wishing he“d been able to go to the Moon, doctors strap him into the machine and begin the process. However, as they delve deeper and deeper into his memory banks, a very heart-wrenching tale involving the man“s late wife River is displayed, showing events in their life before reaching the moment when they met. It“s a very touching love story, and by the end of it all, you will probably need something to dry your tear-drenched face. #2: Mario x Princess Peach - Super Mario Series - The story of a hero saving a damsel in distress is one we've heard time and time again. But that doesn“t matter, as gaming“s most famous couple has taught us all, probably unintentionally, to never give up for the one you love. No matter how many times Princess Peach gets herself kidnapped, and no matter how many “other castles†she ends up being whisked away to, Mario is always willing to travel through dangerous worlds, even going into friggin“ space, just to bring his love home safely. And even though he doesn“t get the kind of reward he probably wants (a cake and a peck on the nose ain“t gonna cut it, princess), he still continues to save her from her inevitable kidnappings after several decades. Now THAT“s commitment! #1: Link x Zelda - The Legend of Zelda Series - The Legend of Zelda series tells a series of tales shrouded in romantic ambiguity. While Link is almost always on a quest to save the lovely Princess Zelda, romance never really sparked between the two. And what makes this romance even more vague is the fact that our hero is also trying to, like, save the world or something, with love never truly blooming before the stories end. But over decades of Zelda games spanning many, MANY lifetimes, Link hooking up with the princess just seemed like it was supposed to happen. Of course, with the release of Skyward Sword, a relationship between the two was finally brought to the forefront, as childhood friends Link and Zelda (who“s not a princess this time around, by the way) obviously have the hots for each other, and Link“s sole intention when starting his quest is to save his girl. How sweet. Do you agree with the picks on this lovely list? What romances would you have added?
  14. Jordan Haygood

    Nathan Drake x Elena Fisher

    From the album: Kaptain's Gallery

    © Naughty Dog

  15. Marcus Estrada

    Vita Holiday Bundle Includes Year of PS Plus

    Did you miss your chance at obtaining a PS Vita during the Black Friday/Cyber Monday rush? Sony's here to help in this case by releasing a brand new bundle. Sure, they've also released a smattering of other bundles recently with Assassin's Creed III: Liberation and Black Ops: Declassified, but there's always room for more choice. For example, what if you don't want the measly month to PS Plus subscriptions that come with those? What if you want an entire year? Then this is your bundle. Their latest bundle comes with a 3G Vita (the more expensive of the two models), a 4GB memory card, one year membership to PS Plus, and a voucher for the game Unit 13. It is being sold for $300, which is of course cheaper than it would be to buy all these things new and separately. What if you already have a subscription to PS Plus? The time included with this bundle can simply be added onto your existing membership. Also prominently displayed on the bundle's box are the Instant Game Collection titles currently available on Vita. Of course, with only the included 4GB card you won't be able to download them all. Just Uncharted: Golden Abyss will take the card to near capacity. Either way, it is a nice start for those wanting a Vita. If you're interested in the bundle just make sure to buy your own memory card if you wish to make full use of PS Plus.
  16. Marcus Estrada

    Uncharted Card Game Coming to Vita

    Fans of the Sony-exclusive Uncharted series have wanted one thing for years: a card game. Wait, they didn't? Well, regardless of what fans were or weren't clamoring about, SCEA Bend Studio has announced that this is exactly what they're making. The PlayStation Blog was updated today with the surprising news. The game is called Uncharted: Fight for Fortune and it will be exclusively on Vita via the PS Store. The turn-based card game will feature cards with characters and objects from the series. In order to play you have to set up a team of characters who you will bring into the battle. From there, the characters can be equipped and upgraded to try and defeat the opponent. The goal is simple and similar to other card games as well. The whole point is to battle well enough to reduce the opponent's life to zero. What's the point of this game? Co-Studio Director for Bend Studio Chris Reese said this: "The rich lore that surrounds the UNCHARTED universe gave us the opportunity to create UNCHARTED: Golden Abyss, complete with lush, artifact-filled environments. With over 300 treasures to be found, we wanted to find a way to allow our fans to delve deeper into the artifact collections and mysteries of the UNCHARTED universe." As this is certainly not a main series game it is not getting the same treatment. It will only be available as a digital title when it launches on December 4th. It will also come at the fairly cheap cost of $5. Uncharted: Fight for Fortune is set to have DLC as well, but it was not specified whether it will be free or not.
  17. Your typical movie-goer tends to walk into the theater hoping for a spectacle of explosions, gunfire, and maybe a few lines of dialogue for the sake of those sick one-liners that would probably make its way into a ten minute compilation of similar sayings. If this is what people expect from cinema, how high can their expectations be for video games? Looking at your mainstream flow of gaming, they usually consist of your typical, run-of-the-mill shooter-fests in which you find a good spot to take aim, mow down some baddies, and move on to the next area where you repeat the process. Of course, I don“t mean to generalize; most gamers have higher expectations and want to see variety when it comes to the basic formula, whether it is a shooter, RPG, or platformer title. Still, many other great titles such as Splinter Cell, Resident Evil, and Final Fantasy have fallen into this pattern in which developers feel as though they are compelled to put more action into their titles. Games that are known for their original qualities such as horror, strategy, or stealth have been reduced into keeping half of their original concept, with the other half being straight-up action. While it works in some cases, some fans feel as though these games lose its main purpose. That being said, it can be fair to say that the “Interactive Story” genre of gaming wouldn“t seem like a popular, or more importantly - profitable - proposal at a publisher“s next meeting. However, in the past years, the interactive story has been making its return in the primetime spotlight of gaming, and depending on the crowd, it can deliver some of the most exciting moments and provoke the deepest emotions. A Storybook With Choices In point-and-click games like this, the player usually has to find clues and items in order to continue with the story The closest thing I can compare an interactive story to are the point-and-click games that were made popular back in the 90s. Their idea was simple: the player moved a cursor around the screen and by clicking on items or places in the environment the player can move the main avatar or make him/her perform specific actions. The great thing about these games and what separated them from other games during their time was that they made you truly think about what to do. Most of the time you can“t blast through the door or jump over that broken ledge, but instead you“ll be forced to find and combine items, talk to people, or solve puzzles. This is basically what interactive stories are made of. Thanks to advances in technology, the player now usually has the ability to move the character freely around a set environment, and from there the player will have to find items, talk to people, or, you guessed it, solve puzzles. While it doesn“t sound all too enthralling, within the right hands, the interactive story can keep you intrigued and even have your heart racing, depending on the situation. Pieces Of A Plot Trust me, while it may seem like nothing more than a romantic gesture, this decision in Heavy Rain will impact the story's conclusion One of the most basic features of an interactive story is that it“s a story that you should have some degree of control over. Take Heavy Rain, for example. Depending on your choices, some characters may be affected by the impending circumstances or even die, which then affects other parts of the story later on in the game. Or perhaps handling a situation one way or another affects how the plot plays out by the end. Heavy Rain can potentially have dozens of different endings. While the game ends in the same place, the variables involved can be completely different from one player“s file to the next. This is what helps create the intrigue in an interactive story, in that the player can essentially try to create the best outcome, see what happens when things go bad, or choose what they want to see happen. Interactive stories have no mandatory goals other than tell the player a tale of their own. Dealing With Dialogue Be mindful of who you take sides with in The Walking Dead Coming from a writer, one of the aspects I appreciate most from a good video game is good writing. That“s why I usually applaud games like Uncharted or Red Dead Redemption or Mass Effect; not because of its gameplay (which is superb) but because of the writing in its characters. Dialogue is taken to a next level with interactive stories. Most of the time, the player can choose what their controlled character says. In The Walking Dead video game adaptation, the player controls Lee and half the time you have to pick what he says to other characters along his journey. This added depth to interaction really allows the player to get to know this character that he/she essentially gets to form, and also get to know the world around the character. The Walking Dead is a particularly good example of this because when the game starts, you aren“t given any information about Lee other than the fact that he is being driven in a police car. You wonder why he“s being arrested when the game prompts you to say something to the police officer driving the car, and because of the fact that Telltale Games doesn“t give you any background information, Lee is essentially your own character. The choices given to you during the game, which are usually four choices performed with one of the face buttons on your controller, are fairly distinct. There“s even a choice to be silent, something that I hadn“t remembered seeing as a consistent choice in a game like this. This also adds replay value if you“re interested as to what would happen if you said something different. From Start To Finish You'll need quick fingers to survive your encounters with the dinos in Jurassic Park: The Game Some people doubt the entertainment value of interactive stories because of how the player is limited to movement, solving puzzles, and maybe picking dialogue. Some people don“t even consider interactive stories in gaming as video games, and that sparks arguments as to what a game actually is. The general definition for “video game” is a game played by electronically manipulating images produced by a computer program on a television screen or display. That sounds about right. If Call Of Duty is considered “manipulating images,” then interactive stories have a right to be considered video games, too. And exactly how fun can they be? Well, let“s bring up Call Of Duty again. You can take bullets, sprint for miles, and come out of an exploding building without a scratch besides some mysterious red gel on your eyes. In interactive stories, you don“t get to do that. When stuck in a dangerous life-or-death situation, all you can rely on is quick reflexes and timed button presses. Now it may not seem difficult or exciting, but when your character“s life, a character that you“ve been building and following for several hours, relies on a few careful button presses, you“ll be on the edge of your seat making sure you don“t miss. And interactive stories aren“t limited to Heavy Rain or games of a similar caliber. Mass Effect and InFamous are just a few examples of games that take elements of interactive stories by allowing you to pick dialogue or change the course of the game through major decisions which add to the already rich experience. The best part about interactive stories comes around the end, as the plot comes to a resolution and the main characters achieve (or don“t achieve) their goal. It is the moment when the culmination of your choices over the course of several hours comes together into a hopefully satisfying conclusion. The things you said, the people you saved, and the actions you performed flourish into a final result, and you realize that it was all because of your decisions. Even better, you can go back and do it again, continue making new stories, and you just might figure out why interactive stories can be some of the best experiences in gaming.
  18. Beauty is a rather popular discussion on different gaming websites. Everyone seems to want to chime in with their list of the top ten hottest video game characters, even though every list posted online always has the same ten characters with one or two surprise entries to make theirs stand out from others. Well, now I'm doing one! But since I don't want to just list the same ten characters that everyone else usually lists, I'll be doing things a tiny bit backwards. Instead of the most attractive video game characters, I'll be listing the ones I found to be the most ugly and/or off putting. Now keep in mind, I have no criteria for my list, so literally anybody can appear in it. Also, my reasoning for them appearing isn't exactly sound. Enjoy the read! ------------ Nathan Drake From Uncharted: Drake's Fortune You're probably thinking "This guy must be crazy! The Nathan Drake we've all grown accustomed to is a handsome rogue!" While that may be an accurate description of the Nathan Drake we know of today, it is nothing like the horrifying putty monster from Uncharted: Drake's Fortune - one of the Playstation 3's first major releases. The power of the Cell! In fact, pretty much everyone from the Uncharted series started out as nasty looking plastic golems. Sure it was just the capability of the system at the time, but you can't honestly look at side by side comparisons from Drake's Fortune and Uncharted 3 and say that the Nathan Drake from Uncharted 1 doesn't look like some manner of ghoul compared to the Nathan Drake from Uncharted 3. ------------ Bayonetta What do you get when you paint a giraffe black, shrink it's head down to 50% it's regular size and then make it stand up on two legs? You get a grossly inaccurate description of the main character Bayonetta from the game Bayonetta. When the game first released, and for way more months after it's release than necessary, Bayonetta's main complaint among fans was her proportions. Well... She certainly has legs. It wasn't that her breasts were too big or anything like that. It was the fact that her body just didn't look right under anybody's definition of "right". Her arms and legs were far too long, and her head was far too tiny. Of course, the developers did this on purpose because that was simply the art style for the game, but people couldn't help but constantly point it out. Because honestly, it did look pretty weird. ------------ Lara Croft In The Tomb Raider Reboot Don't get me wrong, they made the new Lara Croft plenty attractive. Lara has always been designed as an attractive female, even before graphics could actually convey what a person looked like. But back then it was just triangles people were fawning over. Now that systems can really push graphics to their limits, people are starting to see the little details that have followed Lara all these years. Shouldn't you like... clean the wound before you do that, Lara? She's freaking dirty, man. Just look at all of these gameplay videos coming out. When she isn't drenched in swampy mud water its only because she's covered in something worse. You can only assume things have always been like this for Lara. All these years she's been a prime candidate for plenty of flesh eating bacterias and horrific viruses. And Lara isn't the only game character following this trend of poor hygiene. It is affecting the characters of Dead or Alive 5 as well. In fact, it's even one of the main features being shown off online. Not only do the characters bounce around like in past games, but now they also get drenched in sweat and covered in dirt as they fight. We're slowly beginning a trend where all of our favorite characters are just going to be drenched in dirt at the start of the game, for realism's sake. ------------ Capcom Wrings Frank West Dry Over these past few years, Capcom has been making it a hobby of theirs to destroy their franchises. Or at least ruin it as much as possible. Just look at how they dragged Mega Man through the dirt, and he was one of their biggest franchises ever. So you really can't be surprised with what happened to Frank West in the sequel to the sequel of Dead Rising 2. When a person has aged twelve years like Frank West has, you expect them to look quite a bit older. But not only has Frank West been ravaged by Father Time, he's also been fighting the deadly virus that has been turning people into the undead ever since the events of Dead Rising 1. Frank West, Gaming's sad burnt out Uncle. From the images of Frank West displayed on his sequel's cover, the virus has not treated him well. His hair has been falling out, his skin has dried and he's lost a bit of weight. He looks nothing like he did twelve years ago. A good comparison would be Solid Snake in the Metal Gear Solid games. Snake's journey was over a ten year period. It ended with him old and broken, but he was at least able to keep himself looking strong and healthy despite all of the things working against him on the genetic level. Frank West really looks like he could die at any moment if he doesn't get his 24 hour vaccine every day. Just another way Capcom gets to drag our favorite characters through the mud, at least until they too can actually cover their characters in actual mud like in Tomb Raider. ------------ Why did these characters make the list and not other ones you might ask? Because I can't write about everybody! Also, this wasn't that serious of an article. What characters in gaming do you find to look weird and ugly over reasons nearly as trivial as mine? Why not write about them in the comments below? As always, thanks for reading.
  19. Ludono

    Uncharted 2 Gamenight?

    So apparently there's been a price drop on PSN. That is, all of the DLC for Uncharted 2 has been reduced to the fantastic price of FREE. Now, if you're anything like me you didn't really feel like spending money on what is generally considered more of a singleplayer experience. However, the multiplayer really isn't that bad. So why don't we have a gamenight? Leave a post below if you're interested and when a good time would be. Time to dust off those game cases...
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