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Showing results for tags 'Unreal Engine 4'.
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Jason Clement posted a article in Industry NewsIn a surprising move today, Epic Games dropped a major bombshell of an announcement for developers in that they are now making Unreal Engine 4 available for free for everyone, including future updates. Essentially, Epic is allowing anyone to download the engine and use it for everything from game development, education, architecture, and visualization to VR, animation, and movies. When a game ships, Epic will take a 5% royalty on gross revenue after the first $3,000 per product, per quarter. This arrangement ensures that Epic only succeeds when a game does. Epic previously charged a monthly fee for the engine's use, but this new arrangement should increase their exposure quite a bit if it takes off among developers, and may pose quite a threat to competing engines like Unity and CryEngine. Source: Epic Games What are your thoughts on Unreal Engine 4 being made free to everyone?
Earlier today, Ninja Theory answered fan's questions on Twitter regarding their recently announced title, Hellblade. They discussed everything from exclusivity, to gameplay, to its connection to Heavenly Sword. Here is a recap of the information gathered from the #NinjaQuery. Hellblade is what Ninja Theory is calling an "independent AAA" game. This means it will fall somewhere in between a traditional indie game and a AAA title from a major publisher. Expect high quality but shorter in length and at a lower price. The development team is currently very small at only 12 people and it is unlikely to grow to more than 15. The group has been hard at work for about four months and is currently optimizing combat and general gameplay using Unreal Engine 4. Hellblade is a third person hack and slash with a focus on story and combat. There will be no multiplayer and it is not open world. The story revolves around Senua, the tribal looking female from the Gamescom teaser, and will draw on Celtic mythology. Lastly, the game has absolutely no connection to Heavenly Sword. Hellblade is a completely new IP with new ideas and new characters. Sorry, Nariko fan club. Ninja Theory's new project and approach to publishing will be beneficial to gamers in the long run because they expand creativity and diversity in video games. Expect to hear and see more on Hellblade sometime next week. Until then stay tuned to Game Podunk for updates. http://vimeo.com/102969072 Source: Twitter What are your initial impressions of Hellblade and what questions might you want answered in the next #NinjaQuery?
Jason Clement posted a article in NintendoAt GDC, Epic Games' VP Mark Rein told Kotaku that they don't intend to bring Unreal Engine 4 to Wii U. Instead, Rein reiterated that Unreal Engine 3 would still be used for games on the console and that it wouldn't be made irrelevant by its successor when it debuts. "...Unreal Engine 3 is powering all kinds of amazing games, still lots of games are being made with Unreal Engine 3," Rein said. "We announced today about a new Unreal Engine 3 license. Unreal Engine 3 doesn't disappear because of Unreal Engine 4. But our goal for Unreal Engine 4 console-wise is next-gen consoles. That's really what our energies are focused on. If you want to make a Wii U game, we have Unreal Engine 3, and it's powering some of the best games on the Wii U already." For a frame of reference, Batman: Arkham City and Mass Effect 3 are two Wii U games that currently utilize Unreal Engine 3. However, Rein's comments about Unreal Engine 4 not being used on Wii U seem to conflict with an earlier comment he made to VideoGamer about the engine being able to run on Wii U "if a customer decides they want to port an Unreal Engine 4 game" to the hardware. The Epic VP also mentioned that Unreal Engine 4 would be "supremely scalable," which seems to support the evidence that the engine would be able to run on Wii U, but in a scaled down sense, so it appears that Rein is saying that Epic won't directly be supporting Wii U with their next iteration of Unreal Engine. This news comes only a few days after it was revealed from EA that Frostbite Engine 3 are not being planned for the Wii U as well (meaning that the console might miss out on the next Dragon Age and Mass Effect games, both of which are being developed with the aforementioned new Frostbite engine.) It's worth noting that the wording that both Epic and EA have used makes it sound as if Wii U support for their next gen engines is not in the cards at the moment, but could be at a future period. In the meantime, it appears that both publishers are focusing on the PS4 and next-gen Xbox as the main recipients of Unreal Engine 4 and Frostbite Engine 3. Source: Kotaku Are you surprised that Epic doesn't intend to bring Unreal Engine 4 to Wii U?
Marcus Estrada posted a article in Industry NewsIf there's one thing that many developers are looking toward right now it is horror games. Sure, there are still all those big budget shooters, but smaller developers seem to be having fun dipping into the horror genre. Zombie Studios is one such group who has the dubious distinction of having created the Saw games. At DICE they gave the first details about their upcoming title Daylight. The game begins as the lead character wakes up inside an unfamiliar building. Using her cell phone to light the way, she will explore the surroundings. However, these rooms will not remain static. Rooms are generated on the fly making each experience a new one. Items will be scattered about the environment which tell parts of an overall story. Daylight's head writer, Jessica Chobot (yes, the one you're thinking of), had this to say about story elements in the game: â€œWe have so much content story-wise that it hopefully, whether the person manages to succeed to the end or not, will be an experience that they want to capture more of the story so they have to go back and replay, because each time you might be getting different story elements. And over the course of that time, depending on how long you decide to play and what you find, it opens up the concept of the world a little more, the backstory, what your involvement is in it, how you find yourself here and whatnot. So instead of finding the same item over and over again and saying ”I“m not going to bother reading this piece of paper because I“ve seen it a thousand times,“ it“s different every time.â€ Zombie Studios is really hedging their bets on the experience being captivating as apparently one play through will take only half an hour. If the world is littered with creepy happenings and a compelling backstory then that may just be enough. Granted, the hope is to make the game an episodic series, so that may excuse the length. For example, Kentucky Route Zero is around as long and is viewed quite favorably. Daylight is coming to Steam in 2013 and will be less than $20.