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Found 7 results

  1. Marcus Estrada

    Review: Dying Light

    Developer: Techland Publisher: Warner Bros. Interactive Entertainment Platform: PS4, Xbox One, PC (Steam) ESRB: M for Mature Release Date: January 27, 2014 Note: This review is based on the PS4 version of the game When Dead Island was about to launch in 2011 I was quite excited. It looked like the next zombie game which would differentiate itself from the pack. In the end, I ended up being severely let down by what turned out to be a capable but clunky experience. Fast forward a few years and now we have Dying Light. Although the name avoids painting it as a sequel to Dead Island, it feels so much like one. As sequels are meant to do, it improves on nearly every aspect of the existing zombie formula and manages to create something unique. Although it may not be a rousing success either, it“s certainly a step in the right direction. Dying Light introduces us to the story of Kyle Crane, a sort of undercover agent who has gone to the fictional location of Harran in order to liberate some information. Unfortunately, right out of the gate he screws up and attracts the attention of survivors—and zombies. He“s saved by a band of survivors, which of course means he now owes them his life. It also happens to provide an “in” for him to gather intel and hopefully discover where the target resides. Of course, the story falls into a predictable pattern where Kyle isn“t sure where his allegiances lie, and it never quite transcends that samey storyline. Luckily, the game doesn“t live or die based on its storyline. Instead, most of the player“s focus will be continually pointed at gameplay itself. At zillions of points during your playthrough you must traverse Hassan in order to collect items, search an area, or talk to NPCs. This also happens to be a huge, sprawling landscape. Without a convenient method of fast travel (although a zipcord does help once unlocked) you“ve got to trust that Kyle“s arms and legs can get you from one side of the map to the other. He“s got some pretty great freerunning (or parkour) skills to make it through alive. This movement mechanic is handled surprisingly well. Although not all ledges can be climbed, if you see something that looks ripe for grabbing onto it“s usually possible. Instead of dealing with hordes of zombies on the street you can simply take to the roofs and push lone zombies off them. When a situation gets too hot there“s usually an option to sprint off and make your way to a safer location. At least, that“s true during the day. At night a special kind of zombie lurks and is best avoided until getting leveled up a fair bit. These creatures lurking in the darkness can kill you in one hit! Oh, and nighttime itself is also outrageously dark which lends itself to unexpected deaths for unprepared players. When you choose to engage in combat (or more likely, are forced to as part of a mission) things feel a bit too similar to Dead Island. Melee attacks are slow and deliberate, which lends itself to a more strategic sort of play—but that“s hard to do with zombies piling up from all directions. Although there are guns to be found, there aren“t many. The real killing blow in early stages of Dying Light is that weapons break quickly. You“ll have to scrounge about through drawers, enemy corpses, and locked chests to collect items to fix weapons a limited amount of times. Destructible weapons is usually an annoying design choice as proves to be the case here. There are some lovely aspects to be found while playing. The world is gorgeous (if slightly less pristine on PS4 compared to PC), there“s a ton of side missions, large variety of weapons to find or craft, and a well-oiled freerunning mechanic. However, these strides don“t fully overstep the shadow of Dead Island. Techland has still provided less than optimal combat and an average storyline. With that said, most of the time my experience with Dying Light was enjoyable. After shutting off the critical side of my brain and leveling up a bit, the game brings a satisfying zombie romp to current generation platforms. Pros: + Vast location full of freerunning promise + Tons of weapons to choose from + Multitude of ways to level up Kyle Cons: - Uninspiring, predictable story - Clunky fight mechanics - Slow progression from zero to hero Overall Score: 6.5 (out of 10) Decent Dying Light has tons of promise but Techland ended up falling back on existing design decisions rather than fully embracing change. Disclosure: This review is based on downloadable code provided by the publisher.
  2. During the DC All-Access panel at WonderCon a few days back, DC confirmed to fans that a sequel to 2013's Injustice: Gods Among Us is in development, but no other info, such as the developer working on it or release window, was revealed. It's likely that Ed Boon's NetherRealm Studios (of Mortal Kombat fame), which developed the first Injustice game, will be back to handle development duties this time as well. Injustice: Gods Among Us was a fighting game starring DC superheroes, where its plot revolved an alternate universe Superman finally snapping and establishing a new world order with himself ruling over it after the Joker causes him to inadvertently kill Lois and their unborn son by means of a nuclear weapon, along with all of Metropolis. It's unknown whether the sequel in development will be a direct sequel to the story told in the first game, or if a new story will be told. Source: ComicBookMovie.com Are you excited to hear there's a sequel to Injustice in the works?
  3. It was only just last Friday that word about LEGO The Hobbit got out, and now Warner Bros. has confirmed that the game will be coming to Xbox One, PS4, Xbox 360, PS3, Wii U, Vita, 3DS, PC, and Mac in the Spring of next year. Interestingly enough, the game is only based on the first two films in The Hobbit film trilogy - An Unexpected Journey and The Desolation of Smaug - the latter of which is out in movie theaters next month. It's a curious move as it leaves the question of whether there will be another installment of the game with the final part of the trilogy, or if the game actually started development before the decision was made at Warner Bros. to split what was originally supposed to be two movies into a trilogy. In any case, you'll follow Bilbo and company on their quest to reclaim the dwarves' homeland from Smaug the Dragon, and venture through key locations from the film such as Bag End, The Misty Mountains, Goblin Town, Mirkwood, and more. Each of the dwarves is also said to have their own unique ability, such as Bombur's ability to "belly bounce" his teammates out of danger. Look for more info on LEGO The Hobbit leading up to its release in the Spring of 2014.
  4. We've gotten all sorts of LEGO games ever since LEGO Star Wars blew the doors wide open for licenses to enter the scene, but now for the first time, Warner Bros. Interactive Entertainment will soon be welcoming the next franchise to be join the LEGO ranks: the Marvel Universe. Warner Bros. released their latest trailer for the game this week at Gamescom 2013, and in addition to showing off a large number of the super heroes and villains that will be appearing in the game, it also shows off some of the self-aware humor the LEGO series is known for peppered throughout. LEGO Marvel Super Heroes will be making its way to XBOX 360, PS3, Wii U, 3DS, and PS Vita as well as XBOX One and PS4 this Fall. Check out the Gamescom trailer below.
  5. Number 905

    Review: Scribblenauts Unlimited

    Developer: 5TH Cell Publisher: Warner Bros. Interactive Entertainment Platform: 3DS, PC, Wii U Release Date: Out Now ESRB: E10+ for Everyone 10 and Older This review is based on the PC version of the game I remember back when the original Scribblenauts was coming out. The buzz surrounding the game was insurmountable, with people hyped out of their minds to create whatever they could imagine. When the game came out, many felt it didn“t meet their expectations, despite how ambitious it was. Still, the franchise chugged on, popping out another handheld title, Super Scribblenauts, which was met with much the same reaction. Now the series looks to sink its teeth into more platforms with Scribblenauts Unlimited. It“s still not the “game of the forever†that people thought the original would be, but Unlimited is a lot of fun for those ready to flex their lexicon. Entrusted with a notebook that can make materialize anything written in it and a magic globe that lets you travel anywhere, Maxwell and his sister Lily head out to the city at the behest of their parents. As you can imagine, giving such powerful items to children doesn“t work out for the best. Maxwell plays a prank on an old man who casts a curse on Lily to turn her to stone. To cure her, Maxwell must collect Starites, items that are created by doing good deeds for other. Armed with his notebook, Maxwell heads to the city and beyond to cure his sister. At its heart, Scribblenauts Unlimited is a puzzle game. You help random people around the map for Starite shards and play scenarios for full Starites, with each scenario consisting of a few puzzles. You“re given a situation, like a school boy wanting to eat something to make him grow up strong, and it“s your job to open Maxwell“s notebook and make a solution out of adjectives and nouns or to modify an existing item that fits the instructions. There are also item Starite shards that are awarded to you for making and interacting with certain items. For instance, those who want to induce paradoxes by strapping a piece of buttered toast to a cat and seeing just how it lands will be rewarded for their curiosity. As you collect Starites, you unlock more areas with different themes and puzzles. Much like other games that use this system, you can beat the game without getting every Starite, so you don“t have to feel too pressured if you“re absolutely stumped on a puzzle. While the concept and mechanics behind it are fun, your enjoyment of the game is going to largely depend on how you solve the puzzles. That“s not to say that those with a small vocabulary won“t get much mileage out of the game. It“s more of an issue of flexibility. You could amass a backpack of favorite items that will serve you throughout the game, but to me, the fun comes from challenging the system and trying to think of the most outlandish solutions possible. That said, you“re going to run into some words that aren“t in the game or just don“t work like you“d want them to. Luckily, Unlimited has an item creator that allows you to make any nouns you want. You can also edit your avatar in the same way, should Maxwell not suit you. The creators are surprisingly detailed and is easily something you could spend hours on. As I played Unlimted on PC, I can“t fully comment on the differences in the 3DS and Wii U versions, though I do know that they contain some Nintendo characters and items that aren“t in the PC version. Still, the PC version is not without its advantages. I“m not a fan of typing on a resistive touch screen, so being able to type on a physical keyboard is a huge plus to me. While the Nintendo versions may have some more words to work with, the PC version makes up for this with Steam Workshop support. Not only can you make your own nouns, you can browse user-created content as well, assuming you don“t mind sifting through some less than inspired creations and dozens of Slender Mans and Creepers. It also makes the item creation more fulfilling, as you can share your work for others to enjoy. Scribblenauts Unlimited has a great concept behind it, but it seems like the series will always be hit-or-miss depending on how creative you want to get with your solutions. If you“re just looking for a quick completion, Unlimited won“t offer much for you, despite the refinements that have been made to the concept and the depth of the item creator. If you go into the game wanting to have fun with it, though, you won“t be disappointed. Pros: + Charming story and aesthetic + Large dictionary of words + User-created content Cons: - As deep as you make it - Not enough Starite scenarios - Some words don“t work as you would expect Overall Score: 8 (out of 10) Great Long story short, Scribblenauts Unlimited is the best entry in the series and so long as you“re looking to be creative and have fun, you will.
  6. Today is most notable for the release of a certain widely anticipated shooter, but Traveller's Tales is making sure that people don't forget about the launch of LEGO The Lord of the Rings by releasing an all-new trailer for the game. This LEGO adaptation takes gamers on the epic journey to destroy the One Ring and relive classic scenes from the movie. Players will be able to drop in and out with friends as they partake in the battle of Helm's Deep, explore the Shire, brave the land of Mordor and more. The launch trailer shows off the story aspect and how Traveller's Tale has recreated scenes from the movie in LEGO style but with the added humor and charm that the series is known for. LEGO The Lord of the Rings is available for purchase in-stores today on every current platform (except PSP).
  7. We're only weeks away from LEGO The Lord of the Rings' release now and excitement is already building for Traveller's Tales' latest Lego title. To shed some more light on the game, the developer has released a development diary video of sorts. Among the the things discussed are how the developer is adhering very closely to the film's narrative, so much so that they're actually using the movie's voice track to recreate the sense of believability in the game's story. Also, unlike the Lego games of recent years, LEGO The Lord of the Rings features more of an open-world type gameplay instead of a linear experience through and through, with the developers stating that you can visit places such as Minas Tirith and Dunharrow and really explore the area, finding new characters and taking on fetch quests and more. Overall, it sounds as if the game is shaping up to be quite the epic experience for video game fans (especially if you loved the movie trilogy). For more info on the game, check out the behind-the-scenes development diary below. LEGO The Lord of the Rings releases later this month on October 30 for every major console and handheld platform.
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