Jump to content

Search the Community

Showing results for tags 'Wii-U'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome to Game Podunk
    • Information and Announcement
    • Welcome New Members
    • Game Podunk Contests
    • Featured Blog Contest
  • Community and Network
    • Podunker Help Desk
    • GP Videos
    • Bonfire Chatting
    • Members Lounge
    • Forum Activities
  • Video Games Discussion
    • General Game Discussion
    • Sony
    • Microsoft
    • Nintendo
    • PC, Mac, and Mobile Games
    • Retro and Classic Games
  • Popular Entertainment
    • Food & Drink
    • Pop Culture and Other Media
  • Shopping Deals, Contests, and Sweepstakes
    • Deals
    • Contests and Giveaways


  • Industry News
    • Sony
    • Nintendo
    • Microsoft
    • PC
    • iOS/Android
  • Videos
  • Features
    • Individual Values
    • Monday Musings
  • Analysis & Opinions
  • Reviews
    • PS3 Reviews
    • PS4 Reviews
    • Xbox 360 Reviews
    • Xbox One Reviews
    • Wii/U Reviews
    • 3DS/DS Reviews
    • Vita/PSP Reviews
    • PC Reviews
    • Mobile Reviews
    • Switch Reviews
  • Interviews


  • Mischief.Mayhem.Blog
  • This Is Where I Keep Unfinished Articles
  • Marcus' Thoughts
  • Blazing Storm
  • The Game Dungeon
  • Random!!
  • Leah's Little Blog of Gaming
  • Palmerama's Bloggerama
  • Harrison's Soapbox
  • A Few Thoughts
  • Unexpected Perspective
  • Cassius Orelad's Blog
  • sirdan357's Blog
  • Pixels N' Stuff
  • Number 905's Blog
  • The Black Hole
  • The Dusty Corner
  • Cipher Peon's Impressions
  • My Thoughts on Stuff in Games
  • The New Zealand Khorner
  • Ludono's Blog and Stuff
  • Unlock Game Earlier Blog
  • 3 Second Violation With Kezins
  • What's that smell?
  • Knightly Times
  • Digital Hoarders - Anime Edition
  • Venomous Incorporated
  • Persona 4 The Golden Diary
  • Musings on Games
  • Crasty's Lair
  • Den of Polygons
  • Final Pr0bl3m
  • Spooky Scary Storytime with Pixel
  • Kaptain's Quarters
  • The Angry Leprechaun
  • RivalShadeX's Blog
  • Roy's Ruelle
  • DarkCobra86's Blog
  • Meet The Podunkers!
  • Great Games For Free
  • JakobPea's Dumb Blog of Probably Games
  • JanicedCollins' Blog
  • Inside The Box
  • Ciel's AC New Leaf Blog
  • Anime Quickies
  • Waiting for the Greenlight
  • Kiwi's Adventures to Win the Video Game
  • Video Games As Art
  • JanicedCollins' Blog
  • Attack on GamePodunk
  • Paragraph Film Reviews
  • barrel's Blog
  • JoelJohn's Blog
  • Pokemon X Chronicles
  • Ciel's Blog
  • Limitless Revelations
  • GamePodunk of Thrones
  • InClement Opinions
  • Sookielioncourt's Blog
  • Randomness Ahoy!
  • JohnkyKong's Blog
  • A Realm Re-Reborn
  • Television and Movies
  • Games, Games, Games
  • Kamek's List/Review Blog
  • Reviewer's Woes
  • alloygator's Blog
  • Royzoga's Streaming Adventures
  • An Overview of the Medical Billing Services by P3 Healthcare Solutions!
  • The Game Start Blog

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start








Website URL









Found 22 results

  1. When it was initially unveiled a week and a half ago, I was surprised by the announcement that Microsoft's next console will be called the Xbox One. But I have to say, it is a better name than the Xbox 720 or the Durango. Is it the best name they could have chosen? Probably not, but they obviously have a plan for this name, and it must be a good plan considering they've already gone forward and announced the darn thing. But this all got me thinking - what goes into a console's name? Why did they choose "Xbox One" over "Xbox 720?" Why did Nintendo go with "Wii U?" Should Sony have stuck with naming each new console one number higher than their previous console? Well, I'm going to try to answer some of these questions over the next few paragraphs. Why don't you join me? The Xbox Goes Back To One Ever since the Xbox 360 first got it's name, everyone just assumed that the next system would be called the Xbox 720. I've been hearing the name Xbox 720 thrown around for years and years now. And honestly, I'm kind of sad that it won't be used anymore. The question is, why didn't Microsoft just go with Xbox 720 if that is what everyone expected of them all this time? The reason is simple. They wanted to have the element of surprise. Everyone was prepared to hear them announce the Xbox 720. I'm sure there were probably even a few websites out there that had entire articles dedicated to how predictable Microsoft was being by calling it the Xbox 720. They had their little jokes and ribs ready and waiting, and Microsoft completely shut them down with the Xbox One. And then one becomes zero, which turns into infinity until it returns to one. But why call it the Xbox One? Why not something crazy, like Durango? Literally anything else would have been less confusing for poor highschool students getting their first job at Gamestop. Some people might even consider the name a blunder, so why did they name it that in the first place? The answer lies in marketing. And it isn't nearly as Matrixy as I hoped. It is called the Xbox One simply because Microsoft wanted to be able to use the tagline "Its the all-in-one entertainment device!" It plays games, movies, has cable TV and even has an internet browser you control with your voice! It truly is an all-in-one machine, at least in the minds of the Microsoft marketing team. Why Not Just Call The Wii-U The Wii 2? A fair number of people were also surprised by Nintendo's choice to name their next generation console the "Wii U." It was so similar to the name of the Wii that some people even thought the new console was just a peripheral for the original Wii. Why didn't Nintendo choose a radically different console name, or at least call it the "Wii 2" so people would know it was a newer console? Well, there's a few different reasons for that. Firstly, imagine how much more confusing it would be for casual consumers if they saw a game called New Super Mario Bros. Wii 2 sitting next to a game called New Super Mario Bros. Wii. You think the average consumer is confused by the Wii U name? It would have been so much worse if Nintendo just called it the Wii 2; they would have been buried by the angry letters from soccer moms all over the world. "Wii-U would like to play you." What?! Now, why keep the Wii name at all? They've been all over the place with different console names over the years, even going so far as to change the name of the Revolution to the Wii we know of today. So why stop the name changes now? The reason is because they struck casual gold with the Nintendo Wii. While they want consumers to know that it is a new console, they also want the casual market to understand that this is still the Wii brand they fell in love with. They needed to remain familiar without seeming to be the same thing. And finally, there's Nintendo's weird fetish with branding all of their things with a uniform name. You have Super Mario 64, Super Mario 3D Land, New Super Mario Bros. Wii, and now New Super Mario Bros. U. Over the last decade or two Nintendo has been branding their console name on as many of their games as possible. Why? I don't really know, but there is no way they're going to stop anytime soon. The Gamecube was a fluke in a long history of name branding, but look how well things turned out for that console. Playstation Continues To Play The Numbers Game Over the last few decades, Sony has released a total of three home consoles. And now they're gearing up to release their fourth. The aptly named "Playstation 4." But with this new console comes a problem Sony has never encountered before - they're breaking out past the trilogy phase for the first time in their brand's life. Why is this important? Because people are finicky. For some reason it is has become widely accepted that video games and movie series can get two sequels before things start to become silly with their company's naming techniques. I don't know why it is, but if you don't start mixing things up after the third iteration, people start making fun of your product. And electronics aren't really exempt from this. As far as I'm concerned, this is the console Just look at everything Apple makes. We're going on the sixth generation of iPhones, and the first one released around six years ago. They're producing new phone models at the same rate as the Call of Duty franchise releases games. Of course, Sony doesn't move anywhere near as fast as some of these companies, but they'll still be subject to the same jokes simply because they decided to stick with numbers instead of something crazy like the Playstation Orbis. I can't say I'll be too upset by that though. If it isn't broken, then don't fix it. What do you think about all of these name changes? Should Microsoft have just bit the bullet and went with the Xbox 720? Is Wii U a good product name for Nintendo, and should Sony have stuck with just raising the number on thier console again? Why not express your opinions in the comments below? As always, thank you for reading.
  2. Developer: Team Ninja Publisher: Tecmo Koei Platform(s): PS3, Xbox 360, and Wii U Release Date: April 2, 2013 ESRB: M for Mature This review is based on the PS3 version of the game Last year, the original Ninja Gaiden 3 received quite a bit of backlash from its fanbase and critics, thanks in no small part to a significantly decreased default difficulty, no variety for weapons/magic and enemies, poorly implemented mechanics, and just a plain overall structure. Some time after, it would seem that Team Ninja took the critical feedback to heart by releasing an enhanced version almost a year later called Ninja Gaiden 3: Razor's Edge (originally released for the Wii U last Fall). Featuring new weapons, spells, playable characters, mechanical tweaks, and an significantly increased default difficulty, Ninja Gaiden 3: Razor's Edge intended to remedy the complaints of the original while also eventually making its way to PS3/360 so owners of those systems don't feel left out. However, since Razor's Edge is built upon the core framework of the original, it begs the question: Just how sharp can this enhanced version actually be? Storytelling is, well, what you'd expect of a Team Ninja game (read: not great), but better than something like DOA5. The resilient ninja Ryu is being hunted down by a extremist sort of cult due for unknown reasons. This cult will not hesitate to kidnap political figures in the process of sending a message, so Ryu himself agrees to help save these hostages with the assistance of an undercover government faction. During the mission, Ryu confronts a masked individual believed to be the mysterious cult's leader, and who nearly ends his life. However, in desperation, the masked individual imbues one of Ryu's arms with an ancient magical curse that worsens based on the amount of lives Ryu claims. Needless to say, the curse brings more conflict for Ryu throughout, who is under constant siege by this mysterious group. Surprisingly enough, the story is a bit more palatable than previous entries if only due to a slightly more comprehensible overall script and better voice work, but still rather weak.This preface also leads to some of the gameplay design choices of Ninja Gaiden 3: Razor's Edge. In emphasizing Ryu's brutal and murderous nature, they really up the ante of the gory dismemberment compared to even what Ninja Gaiden 2 on 360 established as well as the vanilla version of 3. Also, in less pleasing news, they decided to have the curse mechanic tie into the gameplay where every time you get hurt, your maximum threshold for health is decreased until you reach very specific checkpoints, dismissing consumable healing items entirely. In conjunction to some other structure alterations with the increased difficulty, this leads to some balance issues. Structurally, Razor's Edge will probably feel foreign to fans of previous Ninja Gaiden entries since the balance and flow of combat of previous games is anything but there. On paper, Razor's Edge attempts to retain the spirit of the series with its trademark weapons and relatively high level of difficulty; cosmetically, it will probably look familiar as well. That said, an important thing to establish when playing a difficult game is whether or not you are offered adequate tools to handle your opposition with some degree of consistency. Previous Ninja Gaiden games usually encouraged more methodical play, having players play defensively and learning to capitalize either through mastering the flow of combat or enemy attack patterns in situations like boss fights. Razor's Edge does not have that sort of intrinsic combat balance consistency; even as a fan of the previous games who is not unfamiliar with difficult games in general, I have a lot of complaints with this game. Enemies in Razor's Edge are super aggressive, and you know what? That is probably a better alternative to the sleepy and pushover AI that the original NG3 had, since the series is known for its fast-pace and technical gameplay. The thing is, the enemies in NG3:RE don't have have much regularity to their attacks, blocks, and evade patterns. For example, when an enemy gets staggered for a combo, I have had plenty of baffling moments where I may be executing a combo and the enemy randomly decides to jump out of it and punish me. Another time I was doing the same thing with no problem, both without any visual cue as to what I did right or wrong. Every enemy also seems to have very quick unblockable attacks or grabs, and while these did become more commonplace in NG2, they seem much more so in this game and often times there is nothing you can do about them, even if you even press a button. Going back to their attack patterns, Ryu's attacks (even the unlockable characters) against most enemies types often times hardly feel consistent, with the super cheap 'alchemists' enemy type embody this issue the most; which just block/avoid everything randomly except ultimate attack/magic spams, until you get certain overpowered weapons. In more artificial difficulty related complaints, Razor's Edge seems to have noticeable input lag and this makes the unbalances of combat even more stiffing. This goes from general movement to attacks, and makes the game feel kind of button-mashy for combos specifically, since the immediate timing just isn't there for a game that needs it. Spamming the charge based auto-combo 'ultimate attack' becomes all too tempting in this game, since it is the most reliable attack. Of course, a common complaint with the series that still remains today is the camera, which while is more flexible/speedy in Razor's Edge, it definitely has more than a few hiccups. It's a sad thing when there was a certain point while playing where I accepted that enemies/bosses were going to get free damage on me and winning an encounter in the campaign could easily be luck-based regardless of my game plan/execution. My prior qualms are only emphasized because recent actions games, and even earlier 3D Ninja Gaiden games, have more than proven that there can and should be more finesse and balance to these action games. This holds especially true for players who are more passionate about higher level play and want to master the highest ranks/difficulties. Now that all of these complaints are out of my system, surprisingly enough, not all is bad with NG3:RE. 1st off, I think the new and very visceral 'steel on bone' mechanic is satisfying to execute almost every time in a sadistic gory sort of way, with very brutal attacks and flashy animations and plenty unlockable skills. Also, new characters like Ayane, Kasumi, and Momiji are fun to play with pretty different movesets. Even Ryu, which not necessarily my preference mechanically, since he feels sluggish and a bit more unreliable in comparison, does look pretty cool when wielding the latter unlockable weapons in the main campaign. Game modes are to-the-point in Razor's Edge. There is the main campaign, chapter challenge, and the online focused "Shadows of the World" mode. Main campaign is straightforward, since I didn't make it clear earlier with my gameplay complaints, where it is a fast-paced romp with the only real breaks being the bookend cutscenes laced within. For the various unlockable characters and Ryu as well, there is also the ”chapter challenge, which is basically the main campaign but not being interrupted with most cutscenes in between. What is neat is that you can save replays of either the chapter challenge or Ninja Trials (tied to Shadows of the World mode). So, if you magically do a solid run of the game you can immediately capture it after finishing a stage. Like the original, Ninja Gaiden 3: Razor“s Edge sports an online multiplayer called Shadows of the World. Shadows of the World allows players to customize and level-up a sort of faceless ninja through cooperative and competitive modes. Ninja Trials is a relatively standard survival mode where you can solo or team up with another online player while you take on waves of enemies, which you can use your blank slate character or Ryu and the other unlockable characters. Clan Battle is a bit more interesting with what is basically a 8 vs 8 deathmatch with varying objectives. I did have fun in the brief time I played clan battle, but I could imagine it getting very unbalanced very quickly considering the leveling-up structure for skills and weapons. As a whole, for those who want something more than the solitary grind of single-player can certainly get more out of the online modes if they enjoy it. Ninja Gaiden 3: Razor“s Edge is not exactly a bad game by itself, but in contrast to previous entries and even more recent games from this year alone, it can certainly feel that way since it feels less methodical/technical and very unbalanced in terms of difficulty structure. It's a weird thing when a series that helped accentuate the 'hardcore' action game feels rather poorly designed in many areas and a significantly improved re-release just can't completely fix it. The game does have its moments of fast-paced and bloodthirsty fun, and though the series does seem like it can be salvaged after 3, it is still likely to disappoint most longtime fans and newcomers as well. For a series that is known for its keen gameplay sharpness, Ninja Gaiden 3: Razor's Edge sure does ironically have a lot of rough edges. Pros: + Flashy and brutal attacks and animations + Fast-paced gameplay with plenty of content + New characters and weapons are fun to play and use Cons: - Serious balance issues with the game“s combat and enemies - Some input lag for attacks and movement - Camera issues (not new for the series) - Trivial Story Overall Score: 6 (out of 10) Decent In some moments fast-paced and brutal fun and many more outright vexing in terms of design, Ninja Gaiden 3: Razor's Edge is likely to be very divisive. For fans of the series and newcomers alike it will be a real test of patience if they want to extract enjoyment out of this title even with this enhanced version.
  3. The world of Monster Hunter is back in the news and not a moment too soon. Capcom Unity announced that Monster Hunter 3 Ultimate will make its way to North American 3DS and Wii-U consoles on March 19. Digital copies of each version will be hitting the eShop not long after the retail release, but no pinpointed date exists. A demo shall be available on both systems as early as February 21. Capcom also notes that Monster Hunter 3 Ultimate will make use of voice chat on the Wii-U, a feature most handy when attempting to dispatch of creatures. Unfortunately, not all news is positive for fans as Monster Hunter 3 on the Nintendo Wii has officially been put on notice by Capcom. The online multiplayer servers will be decommissioned on April 30, a move that Capcom hopes will give players an adequate amount of time to transition. Will you be putting your money down on Monster Hunter for the Wii U or 3DS?
  4. With the very recent release of the Wii U, you would think Nintendo would have their plate full in terms of console management. So the announcement of the Wii Mini must come as quite the surprise. Honestly, I'm just flabbergasted over the whole thing. Why would Nintendo release a new revision of their last generation console along with the Wii U? I don't have an answer for that. No matter how I look at it, everything about the Wii Mini just comes off as an incredibly bad idea. And I think Nintendo just might feel the same way. Obviously they're banking on the console to do well this holiday season, but do they have faith in their product? The Canadian Connection Tell me, how many times throughout the history of video games have you heard the phrase "This console will release exclusively in Canada?" If you said more than once, I must remind you the maple syrup box doesn't count as a real console; it doesn't even have any good exclusives. Not that there is anything wrong with our neighbors to the north. Yes, they are a part of the North American market, but if you want big number returns then you're really going to have to slug it out in the United States. Don't hate me for undervaluing Canada in the global gaming market! Just to give you a nice Wikipedia example as to why this is, here are the sales numbers for Call of Duty 4: 3,000,000 in the United States and 78,000 in Canada. A bit of a gap, don't you think? I would have used a newer game as an example, but most of the time sales charts will just add the Canadian numbers to the United States numbers. This was just a chart I could actually find that separated the two. So why release the console in Canada? Well there's multiple reasons for this, and they all involve the Wii U. First of all, production. Nintendo is putting more of its resources towards getting as many Wii U consoles out as it can for the holiday season. This means they likely had to cut back on Wii production. Now Nintendo has less money to spread these new Wii Minis around the world. If only there was a smaller market they could tap into to see how people take to the new design! Oh wait, that's exactly what Canada is. Nintendo can save money while also seeing if the Wii Mini has a place on American store shelves after the holidays. But why even bother? Why not just go 100% on Wii U production? The Wii Mini Is A Fall Back Nintendo has had plenty to worry about going into the first days of the Nintendo Wii U's first day on store shelves. The main problem being recognition. Will the average consumer want to buy a Wii U if they think its some sort of $400 add-on for their original Wii? The fear is that people won't understand it's a new console and then get turned off by the seemingly insane price of the thing (remember these people would think the Wii U is something like the Wii Fit) and Nintendo could end up losing parts of their casual market over something as silly as a misunderstanding. Releasing two consoles side by side is never a good idea. This is where the Wii Mini comes in. Those same people who are hesitant to buy the new Wii for $400 will still probably end up buying the "new Wii" for $100 seeing as how much of a bargain it is. This isn't some dastardly trick by Nintendo to squeeze out some more Wii sales before Christmas either. Think of it as a stepping stone console. Those consumers that ended up buying the Wii Mini for $100 are all potential Wii U customers. They just don't know it yet. Once they get more into the Wii games, they might actually realize there's a difference between those two consoles, and by then they'll hopefully actually want to buy a Wii U. It's a stretch, but it could end up working in Nintendo's favor. And Then We Go Back To Canada Before we close this out, I want to talk about Canada just a bit more. We've already talked about the fact that Nintendo isn't producing as many Wii consoles as they used to and how that would factor into Canada getting a new exclusive Wii. But there's also another reason. Canada is a test market for the rest of the world. Let's say the console ends up selling well. Of course Nintendo is going to start spreading it out to countries with larger user-bases, but what happens if it has a worst case scenario? What will happen if parents all around Canada accidentally buy the Wii Mini for Christmas instead of the Wii U? It certainly looks neat, but will it sell? It'll look bad on Nintendo's part, of course. There would certainly be a lot of returns and angry consumers come Christmas time. But here's the thing - it's Canada. I'm not saying that Canada getting screwed over is okay, I'm just saying that it is a contained market. If things go bad for thousands of people then Nintendo can take the hit and fix things. But if the Wii Mini was a worldwide console and millions of people ended up making a mistake, it could end up being a doomsday scenario for the console giant. So why is the Wii Mini exclusive to Canada? Because its the safest place Nintendo could think of to release it. They spend less on production, they don't have to ship out things across the world and if things go bad, they can still scrape things together. It's a triple win! Good or bad, what do you think about this whole Wii Mini thing? Do you think there's a reason for Nintendo only releasing it in Canada? Why not post your thoughts in the comments below? As always, thank you for reading.
  5. Jared

    Wii U

  6. Have there been any big game releases recently that you wanted to play, but just didn't have the money to afford a $60 purchase right now? Well if so, then this news is for you, because Redbox is rolling out a new promotion to get you those games for free. All you have to do to get your free rental is text a special code to 727272. Each code entitles you to one free day of playing, so be sure to get your rented games back by 9PM the next day. The special codes can be found below. TRYGAMES TRYITOUT RENT JUSTDANCE SCREEN TRYREDBOX Now remember, each texted code will earn you one free rental and the codes don't expire until December 31st, so you might actually want to hang on to a code or two for the Wii-U launch later this year.