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Found 103 results

  1. Jordan Haygood

    Review: Xenoblade Chronicles

    Developer: Monolith Soft Publisher: Nintendo Platform: Wii Release Date: April 6, 2012 ESRB: T for Teen Xenoblade Chronicles is an interesting beast of a JRPG. The first time I ever heard about the game, it was just one of three pieces to the localization campaign known as Operation Rainfall. With the game supposedly never to be released on shores that would allow me the opportunity of playing it, I wasn't all that sure what it was. That is, until I heard nothing but praise from every other country who had the game. I was intrigued by that point, and wanted nothing more than for Nintendo of America to at least give us Xenoblade Chronicles, which seemed to be the favorite of the three JRPGs. It took a while, but at last, after dealing with their Xeno-phobia (see what I did there?) for so long, NoA finally decided to let this game slip through. Sure, the game was in limited supply and could only be purchased at GameStop, but I got my mitts on it nonetheless, and I can vouch for the awesomeness this game is said to have – things like a very deep and enthralling storyline, an expansive and extraordinarily beautiful world, the wonderfully stellar soundtrack, a fun and innovative battle system, and the nearly endless depth of side-content. This RPG is certainly one for the ages and is what could very well be one of the most incredible games of the entire generation. I'm a sucker for good storytelling. And what Xenoblade does in that regard, it does exceptionally well. Many RPGs I play tend to have rather generic stories that rely heavily on common RPG tropes, and the ones that try to be different often try too hard that you can't really get into their stories (basically my feelings about Final Fantasy XIII-2). Xenoblade, on the other hand, has one of the most captivating and creative stories I think I've ever seen in an RPG. Seriously, I found myself irresistibly attached to the game for hours-on-end just to find out what happens next. Right on the outset, Xenoblade Chronicles captures your attention by introducing its worlds – two colossal titans that have become dormant during an epic battle and have since become the hosts of all known life. On the Bionis – the organic titan, organic life forms such as the human-like Homs, the adorable little Nopon, and the wing-headed humanoids (hominoids?) called the High Entia live out their peaceful lives. That is, peaceful until the mechanical Mechon from Mechonis – the mechanical titan – attack. You play as Dunban at first, who is a Hom soldier with the only weapon that seems to have any effect on Mechon armor – the Monado. During a battle between Homs and Mechon, Dunban helps to drive them away, getting injured in the process. A year later, their mechanical enemies return to disrupt the peace once again, and a young researcher from Colony 9 named Shulk must learn to wield the Monado and, with the help of a mixed group of highly interesting characters, journey across the titans to end the threat once and for all. And what a journey it is. The environments in Xenoblade are truly massive and welcoming to all you would-be explorers out there. On your way from story point A to story point B, it's hard not to get sidetracked by the many new places you discover along the way (many of which reward you with experience, which adds a lot to what it means to gain "experience"). However, the game does a good job limiting the amount of exploration the player is allowed to do upon entering a new area by placing really high-level monsters in certain places to turn you away until later in the game (unless you think your two-man, level 8 party can take on a level 70 giant). This helps the game feel really well-paced as it keeps the player from getting sidetracked for too long before deciding to return to the story. It gets difficult at times not to get a little sidetracked, though, since this game provides hundreds of sidequests and tons of collectible goodies to steal your attention away. The vastness of Xenoblade Chronicles is complimented beautifully by some of the most stunning visuals that have ever graced the Nintendo Wii. More often than not, I would find myself stopping to enjoy the view, from the towering cliffs around the Bionis during the day to the glowing red eyes of the Mechonis itself in the night sky – all with great clarity and magnificent rendering. And watching the appearance of the world around you change with the time and weather patterns is certainly a sight to behold. The only flaws I noticed within the game“s visual grandeur were slightly muddy textures and somewhat average-looking character models. However, I also understand how hard it must be dealing with the Wii's graphical limitations, and Xenoblade being as gorgeous as it manages to be makes these slight downsides nothing more than a mere afterthought. And even with the character models looking like something out of a GameCube game, the fact that they change appearance with every little thing you equip on them (including bikinis, hubba hubba) more than makes up for that. And so do the characters themselves, each with their own unique personality and distinctive styles. Not only is it nice that the characters aren't generic-looking at all, but it's just hard not to enjoy them as characters, as they each have different things to love about them. They also have their own distinctive voices, no two sounding similar at all, and that“s certainly refreshing. It also helps that the voice acting in Xenoblade is all-around fantastic, even if the lip-syncing seems a tad off sometimes. Voice acting isn't the only good audio aspect Xenoblade has going for it, though. In terms of quality and effectiveness, this game's soundtrack is outstanding. The music is great to listen to on its own, but not many RPG soundtracks have immersed me into their respective games quite as well as this one. When something intense is happening in a cutscene, the music makes you feel that intensity; when you're fighting a powerful enemy, the music pressures you into trying your hardest; and when you're exploring the beautiful landscapes of the Bionis, the music gives you a very pleasant feeling. And the best part is, the music never gets old. Nope, never. It's definitely good that the battle music is as effective in making you feel the pressure of battle as it intends to be, because it really helps in supporting just how great of a battle system it is. Breaking into MMO and Western RPG territory a bit, battles take place in real-time, allowing you to move freely around your enemies. Players use an auto-attack when they're close enough to an enemy, but also have up to eight "Arts" that they can use. These are basically specialized moves that encourage high levels of strategy that makes the fighting much more satisfying to get involved in. There's a wide variety of arts for each character, too; some dealing more damage depending on how you use it, others that cause certain status effects, and your expected healing moves. There are also "chain attacks" that allow you to unleash a series of arts from each party member, one at a time, until the chain breaks. The battle system is pretty complex, but the way it's handled makes it easy to jump into, while you slowly learn different techniques throughout your journey via tutorials and your battling skills evolve over time, making your overall fighting experience remain fresh throughout the game and flow much better than being spammed with everything at the beginning and expected to retain all knowledge for the next 70+ hours. There are also some other unique battle mechanics to mess around with, including specific special arts that each character can use once they've auto-attacked enough. Shulk's is the most interesting one as it highlights the Monado, allowing you to use one of several different powers the sword gains throughout the game. In addition, the Monado also allows the player to see the future to the moment an enemy unleashes a devastating attack so that they can act accordingly. There are plenty more unique features in Xenoblade's battle system, and with so much involved, is something I can't fully detail here. Take my word for it, though: it's a blast. There are also plenty of other general content that makes the game more interesting for those willing to take advantage of it, such as skill trees, skill links, a relationship-building system between party members and countless NPCs, heart-to-heart events, and more. The game is so jam-packed with content that it's mind-blowing. We already knew that Xenoblade Chronicles was a great game before it arrived stateside, as other countries had already praised it for its gorgeous visuals spanning ginormous amounts of virtual land mass, beautiful music that never gets old, and a captivating and very creative storyline involving gigantic titans, mechanical foes, and a sword with the power to control the fate of all things. But once I was finally able to spend 70+ hours exploring the incredibly expansive world, become addicted to over 400 unique sidequests, and see for myself just how fun the unique battle system is, all of which overshadow the game's very few flaws into oblivion, I realized that Xenoblade Chronicles is by far one of my favorite experiences I've ever had on the Wii, and definitely the greatest RPG I've played in quite some time. But more importantly, this game truly excels as a video game in general, and is one that I feel no shame in calling a masterpiece. Pros: + Captivating storyline within a creative setting + Likeable cast of characters + Gorgeous visuals alongside massive environments + Outstanding soundtrack and voice acting + Fun, unique battle system + A nearly endless amount of content Cons: - Some graphical hiccups - Slight lip-sync problems Overall Score: 9.5 (out of 10) Fantastic With so many good things about it, Xenoblade Chronicles is by far one of the Wii's greatest games. But it goes beyond that, proving itself to be one of the greatest RPGs ever made.
  2. Jason Clement

    Wii Shop Channel is finally coming to an end

    Nearly 11 years after its debut and two generations later, the Wii Shop Channel is finally being put to rest. Nintendo made the announcement today that the aging storefront will officially close its doors forever on January 31, 2019. However, users will only have until March 27, 2018 to continue purchasing points to buy games with. After that, you'll only be able to use what's left in your account until the store is taken down for good. The Wii Shop Channel's closing is not at all surprising at this point considering that Wii consoles have been out of circulation for a few years now, and the only other place to currently access it is on the Wii U (which also stopped being produced recently). It's worth noting that there are a bevy of Virtual Console and Wiiware games that never made it to the Wii U eShop, so it might be a good idea to look through and see if there's anything you might want to pick up before the cutoff date for buying points ends on March 27, 2018. Otherwise, it's been a good run for the little shop. We'll miss you, Wii Shop Channel! Source: Nintendo Life Are you sad to hear that the Wii Shop Channel will finally be closing its doors?
  3. The Super Mario Galaxy games are often considered the best 3D Mario games around, and, if Metacritc has anything to say about it, are the most critically successful Wii games released. I don't have the numbers in front of me, but they're probably among the most commercially successful too, at least if you pretend Wii Sports doesn't exist because that game just makes everyone else's sales numbers feel inadequate. Unfortunately, I'm not here to talk about how great the two Galaxy games are, because you already know that anyway. No, what I'm here to talk about today is how our supposed hero, Mario, is a serial murderer. Read on, if you dare. Or, if you don't, I dare you to keep reading. Double-dog dare you! Let's start with the first game, on the first level, because Mario just can't wait to start killing innocent things. Seriously, in the very first stage, Mario faces a boss at the end, but it's not Bowser, not Bowser Jr., not even a miserable Boom-Boom. It's an egg...or, it was, until Mario callously landed on top of it in an attempt to destroy the creature inside before it was even born. After the creature awakens, it makes a futile attempt to get away from Mario, completely blinded by the remainder of the egg shell covering everything but its feet and tail. Mario then cracks the egg completely to reveal some kind of Petey Piranha looking thing. Rightfully annoyed by this point, THEN the creature attacks Mario, and Mario goes ahead and destroys it like he was going to do anyway. Take a look at what it took for the "monster" to even get to the point of attacking though - it was clearly acting in self-defense by then. Not to mention that, other than the razor sharp teeth, it's completely adorable. Or how about Tantarox, found in a later galaxy encased in not one, but two protective layers of webbing. Clearly he doesn't want something getting in, right? Hint: It's Mario. He doesn't want Mario getting in and killing him for no reason, which is exactly what the plumber does when he breaks through both layers to reveal Tantarox, who, I stress, wasn't bothering anyone because it literally couldn't even be seen by anyone. Later in the game, one of the bosses is a gigantic robot that Mario disassembles for pretty much no real reason. It doesn't make any attempt to stop him, probably because it doesn't even know he's there. Being a giant robot makes it difficult to see tiny assassins running up and down your body, removing screws that hold your vital components in place. Moving on to Galaxy 2, Mario's bloodlust is far from satisfied. One of the early boss fights is against a cute armadillo...thing called Rollodillo. Why, just look at the little guy! I SAID LOOK AT HIM. If it wasn't for the rocky exterior, he'd be the most huggable thing this side of the Yoshi Star Galaxy! When Mario arrives on his little outer space ball thing, he shows up and...just sort of runs around. He doesn't run AT Mario, or even really try to do anything besides frolic about and look absolutely adorable. It's almost like he just wants to play! It's not until Mario uses the Rock Mushroom powerup to ram a boulder into Rollodillo's backside that Rolly actually makes an attempt to crush Mario, which makes you wonder if, just maybe, he wasn't going to hurt the plumber at all...until Mario made him mad trying to kill him. That isn't even the worst example, though. In another level, the Flipsville Galaxy, the Toad Brigade tells Mario about a monster, which can be seen on a faraway platform. Oh no! Mario had better be careful when he gets over there, because surely Glamdozer will be keen on attacking when he- Hmm, maybe I didn't land hard enough. Oh, no, it's just sleeping. And not a Star Bit to the eye or a spin to the face will wake it up. You'd think at this point, Mario might find a way to just sneakily look for the Power Star while it's asleep, but you've been reading this far, so you know better than that. Mario's solution is instead to flip a freaking grate underneath Glamdozer to damage its one weak point. Honestly, I'd probably try to kill someone if they woke me up like that, too. Mario's homicidal tendencies aren't even limited to bosses, as regular "enemies" get the same treatment. I put "enemies" in quotes because a large number of the creatures in the games don't attack Mario or even acknowledge his existence - they're just there, going about their day, when suddenly a chubby plumber decides to bring their lives to a rather undignified end. Granted, you could say this is like the older Mario games where enemies just keep walking if Mario passes over them, but it's probably only because they didn't have a running animation to show them fleeing in terror from the thought of becoming another bloodstain on Mario's boots. Sure, many of the bosses and enemies in the games are directly antagonistic towards Mario without provocation, so maybe he's just playing it safe, but I wonder if he's playing it too safe...by killing everything. I get that everything Mario does in these games is done out of love or...honor, or...something. I'm not sure why he rescues Princess Peach every time, he just does, and that's fine. But even still, you never see Bowser stopping along the way to Peach's castle to burn down a forest or step on bunnies or anything like that - he just goes straight there, grabs her, and then goes off to hide somewhere, all without killing anyone. Mario's response is to instead cut a bloody swath across numerous galaxies and destroy anything that might stand between him and his shiny gold trinkets. When your archnemesis has a lower bodycount than you, you might actually not be a very good hero. The games are still pretty amazing though, so I guess I'll give Mario a pass.
  4. So the newest generation of home console gaming has finally finished arriving, and while the previous generation of home consoles is still on its way out, now“s a good time for us to look back at all the good it brought to our expensive hobby. All generations have their perks, and the generation in question is certainly no exception (try saying that five times fast). We had some pretty awesome technical improvements over the generation prior, whether in the form of experimental controls or a stronger focus on that thing we call “teh internetz,†and we even had some lesser-known developers rise to the challenge and provide us with some rather stellar works of art. And if I were to sit down and create a list of my top 5 favorite achievements from last generation… well, it might (and does) look something like this: #5 Motion Controls (When Done Well) Love it or hate it, motion controls happened. And while plenty of games made it look more like a gimmick and less like something that could actually enhance gameplay in any possible way, there were also games that managed to pull it off beautifully. An easy example would be first-person shooters. Well, some of them. And then there was the Wii port of the critically acclaimed survival horror title Resident Evil 4, which is what I would consider the definitive version of the game. With something as simple as pointing the controller at the screen to aim your guns, even before the days of Wii Motion Plus and PlayStation Move (sorry Kinect), it just worked. But shooters aren“t the only games that pulled off motion controls without ruining everything. Maybe it took a while to see anything truly awe-inspiring, but we were eventually introduced to Wii Motion Plus and PlayStation Move, which finally gave us the ability to swing swords ”n“ such more realistically. This, of course, allowed games like The Legend of Zelda: Skyward Sword to have the fluid controls they had. …Oh, don“t look at me like that! Those controls worked flawlessly for me, so you can be quiet! Look, the point is that motion controls aren“t all bad. Plenty of games pulled it off very well, which is why I have it on this list. #4 Advancement in Online Multiplayer Ah, I remember the days… sitting around my house playing Mario Party with my brothers as we called each other cheaters when someone else won a minigame… good times. But while playing with multiple people on the same console is loads of fun and all, it“s also very restricting since, well, everyone has to be in the same physical area at the same time to engage in multiplayer. All that changed, however, when some company created an attachment for the Sega Genesis and Super Nintendo known as XBAND, and then later when Sega created their NetLink attachment for the Sega Saturn, and then even later when Sega included a built-in modem for the Dreamcast. The PlayStation 2 and Xbox also had online functionality, and there was a modem attachment for the GameCube, though online multiplayer didn“t really take off until the following generation. I“m talking consoles, mind you, so don“t give me that “PC master race†nonsense. And boy, did it take off. Last generation, online multiplayer became so huge that as we“re making the 8th generation transition, always-online DRM is now a problem amongst gamers. If you followed the PS4“s and Xbox One“s earlier announcements, you know what I mean. Of course, when it“s something simple, allowing us all to connect to each other over the net and playing together (with some profanity involved here and there), it“s an amazing thing. And of course it is. Otherwise it wouldn“t be on this list. #3 YouTube With all the YouTube we all watch (don“t kid yourself, you watch it), it“s hard to believe that it didn“t exist prior to February 14th, 2005. Wait, it was founded on Valentine“s Day? Huh… anyway, with its inception, YouTube opened up a new world of possibilities for gamers. Egoraptor, JonTron, PewDiePie… The YouTube gamer celebrities you might know and love were far from where they are today back before the 7th generation began. Did you know that, out of the top 100 YouTube channels, 16 of them are gaming channels? That“s a lot when you eliminate all the VEVO channels and channels that belong to things like NBA, Red Bull, and even YouTube themselves. Hell, PewDiePie alone sits comfortably at #1. Did you get that? The #1 channel on YouTube is currently a gaming channel. Yeah, you can see where I“m coming from. So whenever you watch the newest episode of JonTron, rewatch PokéAwesome for the hundredth time, or watch PewDiePie exaggerate his fear scream at another horror game, remember: none of this was around until the last generation of home consoles arrived. And so on the list you go, YouTube! Even if you are a little out-of-place compared to the others. #2 PlayStation 3 (A Little Later in Its Life) Fanboy or not, there are countless gamers around the world who will tell you about how much they love their PlayStation 3. The games are awesome, the online service is fantastic, its Blu-ray feature is incredibly convenient; there“s a lot of good to be said about Sony“s third home console. Of course, it took some time to get to the level of success it“s at today, but once it finally hit its stride, it became one of the greatest things ever for gamers. Before I get to the good, let“s take a brief look back at how this phoenix handled its earlier life before rising from its ashes. Do you remember? The PS3 was once an overpriced machine with next to nothing to play on it, and it didn“t sell very well at all. In fact, the internet had its fair share of memes dedicated to the console“s lack of games. Needless to say, the magic of the PS2 pretty much vanished once its predecessor was released. Of course, this phoenix indeed rose from all that and Sony found its spark once again. Sure, it never reached PS2 levels of success, but now it has some of the greatest games of the generation, many of which are available via PSN, which is another one of the PS3“s perks. As much as I love Nintendo and tolerate Microsoft, Sony definitely made me happy last generation, which is a valid enough reason to add their creation to this thing you“re reading. #1 The Rise of Indie Games And now we reach the top dog in all this. I thought long and hard about my favorite thing of last generation and, in the end, I couldn“t help but feel that indie games deserved it. We“ve had plenty of indies in the past, but it wasn“t until the 7th generation of home consoles that we were able to play them on the big screen. At least not like we do today. Thanks to the likes of Xbox Live Arcade (XBLA), PlayStation Network (PSN), and WiiWare (no abbreviation), our home consoles received so many fantastic independent games that I just can“t help but consider last generation the “Rise of Indie Games.†Seriously, have you played any of these indies? Last-gen gave us Journey, Flower, Bastion, Limbo, Braid, Fez, Mark of the Ninja, Spelunky, World of Goo, and so many other great games that were great without being from a triple-A developer/publisher. Many even considered Journey to be their game of the year in 2012. It“s pretty apparent by now that we have tons of extremely talented game developers out in the world who aren“t as well-known as Nintendo, Capcom, Konami, or Square Enix. And you know what? I couldn“t be happier that all this talent are making names for themselves. They deserve success, and it“s great to see that gaming has gotten to the point where creative minds can find success without as many restrictions as we“ve had in the past. And having sites like Kickstarter and Indigogo definitely helps. Indie games deserve my #1 slot of the best things of last generation, hands down. Let“s hope the current generation provides us with even more indie quality. Do you agree with this list? Feel free to let me know in the comments below.
  5. Blazeknyt

    The Greatest Generation of Gaming?

    With the newest consoles having been released by November of 2013, the latest generation of gaming is now in full swing. There is a lot of talk about how each system does not have standout games, but rest assured, those games are being made. But the new generation has just started, and while the last one is still going, it“s a good time to look back and see what it accomplished. There was a lot that happened in this generation of gaming. And in order to bring the whole thing into perspective, we have to go back to 2005… Microsoft, during a conference, had introduced HD TVs. The point of those HD TVs was that the next gaming console, the Xbox 360, was to be compatible with HD picture quality, in order to bring a whole new experience. In order to do that, you had to buy a TV that had the capability to do so. The Xbox 360 eventually came in a slim model. During E3 of that year, Sony“s and Nintendo“s hands were forced and they unveiled their respective new machines. While Sony showed a more traditional mock-up, Nintendo, being Nintendo, had their president pull out their mock up out of his jacket pocket. The machine, codenamed the Nintendo Revolution, had been revealed. However, everything presented had been just promises, and dreams. No one had made any of the dreams a reality…yet. Microsoft released the Xbox 360 in November of 2005. It was the first of the three new consoles to be released. With a year head start it was allowed to set up some industry standards: HD graphics, which was promised earlier. Eventually it would bring the advent of streaming media to and from a video game console as Youtube grew in popularity. It sold very well, and was a bit more stable compared to Sony“s Playstation 3 during the beginning of its life. While it was plagued with the infamous “red ring of deathâ€, Microsoft“s bad customer service regarding fixing the console, and only a 20GB hard drive when it was first released, it was a working system beyond the fear of the red ring of death. Come 2006, Sony and Nintendo were ready to place their respective machines on the market. Sony“s Playstation 3 was incredibly powerful. It was not just a gaming console, but also a Blu-Ray player, and it was backward compatible! (At first) Sony had catered to various markets, (some people bought it solely for blu-ray) but it was one expensive box for most consumers. Released at a whopping $600, the Playstation 3 struggled. It was hard to develop for, and the PS2 emulation was causing glitches, which caused Sony to re-develop the PS3 and take out the backward compatibility. Remember the original "fat" model? Nintendo on the other hand, TOOK THE WORLD BY STORM. Nintendo managed to create yet another new control scheme: Motion control! This controller allowed people to play by actually moving the controller, and was a lot more intuitive to those who were not gamers. Nintendo combined the new control scheme with an easy to play game, Wii Sports. Everything you needed to do in that game was swing the wii remote. It was easy to play and easy to get into. Combine the other two elements with a marketing scheme that showed the entire family playing video games, and the end result was exactly as advertised! Wiis were flying off the shelves, and everyone was playing Wii Sports. The Wii was the cheapest system as well, at $250. (Compared to the Xbox 360 at $300 or $400 depending on the model, and the PS3 for $500 or $600 depending on the model) I specifically remember going to a store and hearing that since Wiis were so popular, the store could only sell 1 per customer. One last thing the Wii did to destroy the other two was to bring the past to the present, with the Virtual Console. Gaming was entering its seventh generation, and there were people who had fond memories of games and systems of old. Now you could play your old games on a new system, and not go through the hassle of buying said old system, a compatible tv, controllers, etc. That“s right, games from Sega Genesis, NES, SNES, Sega Saturn, N64, and more could all be on that sweet little Wii. Oh, and it was backwards compatible with the Gamecube too. You still needed a Gamecube controller and memory card, but the controller would work with those N64, or SNES games too. The game changers And so, the seventh generation of gaming had begun. But the grass was not necessarily greener on the other side. The Red Ring of Death for Xbox 360, the glitchy compatibility and hefty price for the PS3, and the breaking of numerous TVs because of weak Wii straps, all caused the respective companies to release new models very early on in the lifespan of the consoles. Microsoft soon released an “elite†model, which contained a 120GB hard drive and an HDMI cable, in 2007. The Playstation 3 did away with PS2 compatibility in favor for more hard drive space. (came in 20GB, 60GB, and a few 80GB models) The Wii didn“t change at all, and in fact just reinforced the strength of the Wii remote straps. Then everything slowed down and stabilized a little. Streaming media such as Netflix came (Xbox 360 got it first in 2008). People got more comfortable with the technology, and the expected newer models came out. Xbox 360 had the Xbox Live Arcade, and the Playstation 3 got the Playstation store, both online stores to buy games digitally.(basically the respective systems“ versions of the Wii“s Virtual Console). Micro transactions soon became popular, and so did downloadable content. Was this the greatest generation of gaming? That question is a matter of opinion. It was however, the most impactful generation of gaming. There are too many milestones to count. There were many early faults, and then fan anger against the changing marketplace as everything went digital. There was the copying of the Wii motion controls by Microsoft and Sony, only for those to flop. Despite all of that, this gaming generation was a fun ride.
  6. Jordan Haygood

    Motion Controls (When Done Well)

    From the album: Kaptain's Gallery

    © Nintendo

  7. Jason Clement

    Wii Mini Announced for North America

    Remember the Wii Mini? It was first announced for Canada last year, but it turned out to be the only country that would be selling it at the time. Well, it looks as if sales were good enough there because Nintendo of America is now bringing it to North America as well this holiday season. The Wii Mini is a smaller, redesigned version of the Wii with a matte finish and red border that plays all Wii games, but omits the online capabilities of previous iterations. It comes with a red Wii remote controller and a copy of Mario Kart Wii. Nintendo says the availability will differ according to location, but you'll see it in stores around the middle of November for $99.99. What do you think of the Wii Mini coming to North America?
  8. Back in 2011, Prope, the studio headed by Sonic the Hedgehog co-creator Yuji Naka, had announced that it was developing a new flying-action game titled Rodea the Sky Soldier and that the game would be releasing on Wii and 3DS. Since then, news on the game has been radio silent, that is, until a recent interview was conducted by 4Gamer (as translated by Siliconera) with the game's publisher, Kadokawa Games. Kadokawa Games president Yoshimi Yasuda was able to share a few updates on the game, saying that it had been difficult to reproduce the Wii version's controls on the 3DS, so development of that version had to be turned around so Rodea could be enjoyed on the handheld instead of being a pain to handle. Yasuda also noted that the 3DS version itself stands at about 70% completion currently, and that the game is still planned for release on 3DS as well as Wii. And instead of announcing bits of information at a time, they plan to make an announcement all at once, so he cautions fans to wait just a little longer. While Kadokawa Games is only publishing Rodea The Sky Soldier in Japan, XSeed has previously expressed interest in publishing the game for North American audiences, likely due in part to the fact that they have localized Prope's previous efforts, such as Ivy the Kiwi? and Fishing Resort. Would you be interested in playing Rodea The Sky Soldier?
  9. Now as many of you know, I've decided to participate in the summer gaming challenge. That is, compile a list of games that other people constantly tell me I need to play and actually sit down and play them. Now I figured that since I haven't written a review in a while and the past 3 I wanted to do I waited too long to write one, I'll just do something else. This is that something. After playing each game for a short undefined while, I'll write a quick synopsis of what I think about the game. Basically I'll be writing my first impressions of each game on my summer gaming list and then later write about how my opinion changed, how it stayed the same, or in extreme cases, couldn't even bring myself to the game. Here is my first impression. Now I'll warn you, these things are going to have lots of personal pronouns and such since they are all my feelings and opinions. Obviously, very little planning or formatting will be followed with these. Now, I was a little hesitant to even put Xenoblade Chronicles in my summer gaming list, but the sheer amount of people that have claimed this game to be the saving grace for the Wii. That's funny, last time I checked the Wii sold the most in the last generation compared to other consoles. Well anyway, first impressions are kind of like first dates, you need to have some good part without giving too much away, but also captivate the other into wanting to continue seeing you or playing the game in this instance. Sadly, I felt neither of these within the first two and a half hours of playing Xenoblade Chronicles. In fact I'm actually pretty turned off by it. The introduction to the game, the intro cut scenes that is, left me feeling a bit confused and wishing someone would go into more detail about it. Then suddenly I'm thrown into battle with very little exposition except for the fact that humans are fighting these machine things called Mechons. Alright so, in the time that I've spent playing, I'm already drastically confused, then thrown into a battle with a race of sentient machines that want to kill me, oh, and I'm not playing as the main character. For some reason this really bothers me, I mean, with the extremely short amount of time I spent playing as this weird guy that reminds me of Kaim from Lost Odyssey it could have just as easily been done in a cut scene, and then explain how to actually play later. Then again, I think I'm just nit picking there. Then luckily I calmed down a bit, taking control of Shulk. The fact that I could honestly free roam, go where ever I wanted and possibly even ignore the main objective was like a breath of fresh air, and oh god did I take a lot of deep breaths. By the time I got to the main town I had already leveled up several times! The combat honestly didn't do much for me, or rather, not yet at least. I don't feel it's right to bash something I only have half of, but for right now it seems pretty simple. Press a to auto attack, press right to do cool special, press left to do other special, resume auto attacking until cool down is done, rinse and repeat. It's not bad, but it feels incredibly like an MMO to me, one of the reasons I wasn't too fond of Final Fantasy XII or Ni No Kuni's battle system. Furthermore, after finishing the fights I have to stop to pick up all the treasure chests, which is taxing and rather annoying. Why not just give me the items in the results screen with the EXP and AP and SP? Would it have been that much harder? Honestly, the story is doing absolutely nothing for me either, mainly because it feels like it hasn't even started yet. Even the characters are a little...bland? I don't know if that's the right word, but the fact that there's heart to heart conversations in which they refer to each other's past and expect me to be able to guess after spending less than 20 minutes with the character is infuriating. How the hell was I supposed to know that Shulk and Reyn got into a big fight when they were younger, or that Fiora ran out of her house or whatever?! Something positive though since it feels like I've been ripping this game apart, I actually enjoy the art style and graphics. While this game is no Ni No Kuni in terms of visuals, it has its own charm and the fact that I didn't have to wait for a huge amount of landscape, water, town, beach etc. to render was incredible. Even the characters are interesting aesthetically, the faces and eyes remind me of an older style, but the ways their mouths move and even facial features seems like something I'd see in a more high end JRPG. Color me impressed for the most part. After all of this though I can still say I want to continue playing, or rather, it would only be fair to continue playing. Characters might develop more, the story will definitely flush out, and the combat is bound to get better considering I still have quite the large chunk of grayed out options, not to mention I don't really understand breaking and toppling. Current Score: 6.5 / 10 Decent I look forward to continuing my journey in the Xenoblade Chronicles world, but as for right now, I'm nowhere near impressed.
  10. After frantically trying to reach Platinum status yesterday, you must have a lot of coins burning a hole in your pocket now. Maybe one of these new digital rewards that Club Nintendo is offering catches your eye? Aura-Aura Climber (DSiWare/3DS eShop) - 100 coins Donkey Kong (3DS eShop) - 100 coins Star Fox 64 (Wii Virtual Console) - 200 coins Super Punch-Out!! (Wii Virtual Console) - 150 coins You must have a Wii, Wii U, or 3DS in order to redeem any of these games. This selection of games is available on Club Nintendo until August 4th, so act quickly! Will you be redeeming any of these games from Club Nintendo? Did you reach Gold or Platinum status for the 2013 Club Nintendo year?
  11. Have some Club Nintendo coins burning a hole in your pocket? Lucky you then, as the downloadable game rewards for this month are pretty awesome. Here's what is being offered: F-Zero X (Wii Virtual Console) - 200 coins Link 'n' Launch (DSiWare/3DS eShop) - 150 coins Metroid II: Return of Samus (3DS eShop) - 150 coins Super Mario Bros. 3 (Wii Virtual Console) - 150 coins Super Mario Bros. 3 is an obvious classic, and if you didn't have it already, then you should definitely spend your coins on it here! F-Zero X and Metroid II are also tempting. You must have a Wii, Wii U, or 3DS in order to redeem any of these games. This selection of games is available on Club Nintendo until June 30th, so act quickly! Will you be redeeming any of these games from Club Nintendo?
  12. gaiages

    Review: Pandora's Tower

    Developer: Ganbarion Publisher: XSeed Platform: Wii Release Date: April 16, 2013 ESRB: T for Teen It's a small miracle that I'm reviewing Pandora's Tower now. The third of three Wii RPGs that made it to Europe before hitting our shores, fans made quite the ruckus to bring this, Xenoblade Chronicles, and The Last Story over to North America. While Nintendo listened to their cries and brought Xenoblade over, XSeed did the same for Last Story shortly after, but Pandora's Tower seemed like a lost cause. The Wii U was already released, and Wii support was dropped like a rock. Fans despaired; there was practically no hope for the third game in this role-playing trio to be release for an NA system. But, XSeed pulled through for the fans again, and announced their localization for Pandora's Tower a few months back. Now that eager gamers have what is likely to be the Wii's final true game, does Pandora's Tower live up to its Operation Rainfall brethren and help us say farewell to the Wii with a bang? Pandora's Tower weaves a very interesting tale: The young Elena has been marked by a terrible curse that slowly turns her into a monster. The only way to possibly put an end to this curse is to traverse the Thirteen Towers and defeat each tower's Master, obtaining their Master Flesh and feeding it to the girl. As one might imagine, these towers are quite perilous, but protagonist Aeron is no slouch in the ways of fighting, and with the Oraclos Chain given to him by the mysterious Mavda, he'll make his way through the towers to find the cure for his love. Since the gist of the game is to save Elena, a lot of the focus is put on her in relation to the plot. She'll always be safe inside the Observatory, and when you return from your visits to the Thirteen Towers, she'll always be there waiting. Chatting with her and giving her gifts is the key to keeping her happy and hopeful of the eventual eradication of her curse. In addition, raising Elena's affinity in Aeron plays a big role on the ending you may see. However, that's not all - Elena's curse does slowly turn her into a beast, and this means that you need to keep her from turning while you fight for the Master Flesh. To do so, you need to pull servant flesh from the normal monsters in the dungeon, and feed them to her. This slows the curse down and ensures you enough time to complete the Towers, so time isn't a big issue here. Over time, you'll really start to care about Elena. Through chats with her and from her reactions to the gifts you give, you'll learn more about the sweet girl, like her past and her dreams. It's almost heart-breaking watching her suffer throughout the course of the game, but it's uplifting when she speaks full of hope for the future... even if the underlying curse causes some unusual changes. On the flip side, though, you will learn almost nothing about Aeron himself. There is a bit explained within a few later cutscenes and with chatting, but the quiet and stoic Aeron is more there to save Elena than he is to be an interesting character model. It's a little disappointing, however given that this sort of background might detract from Elena's story, it's understandable that Garbarion put the spotlight on her. It's also interesting to note that, while the setting is very pointed in its execution, you still learn a lot about the world of Pandora's Tower. Through the various books and notes scattered about, you learn about how the Masters were created, and more about the Cataclysm that struck the land and created the giant gash in the earth known as The Scar. Mavda's musings also give clue to the effects that Elena's sudden onslaught of her curse had on the people that were attacked... and even on the country itself. The way this game creates its world is very effective, with every new article or letter bringing just a bit more light into various aspects of the world. While the plot and execution are great, however, as an Action RPG Pandora's Tower needs to play well to be completely enjoyable... so does it succeed in that part? For the most part it does, though there are some odd quirks. Aeron has many ways of dispatching enemies at his disposal. First, we can use his sword (and other weapons later) to dispatch foes in a typical ARPG-combo fashion. You can also have Mavda upgrade these weapons by using materials found in the Towers; this will raise their attack power and even add new attacks to your combo after a time. Also, you'll have access to the immensely versatile Oraclos Chain. In battle, you can use the chain to latch on to the enemy, for a number of effects. You can, for example, throw them into other foes, latch the chain onto a second enemy so they share the damage you deal, pull at the chain to raise its tension then pull away quickly to do massive damage, amongst other techniques. Most players will find themselves using the chain during most of their battles, especially since attacking the Masters with weaponry is rarely effective in itself. In addition, the Oraclos Chain is the best way to make your way through the Thirteen Towers. You can latch onto footholds and ledges, swing about, and generally get to areas you'd never be able to otherwise. It lends itself to some fun platforming, though at times is can be a little nerve-wracking, especially when suspended above perilous pits or while persistent enemies are afoot. While we're talking about the chain, I have to state this to get it out of the way - there are two control schemes, one with the Wiimote and Nunchuk and one with the Classic Controller. Do not use the Classic Controller scheme! This game was made with the Wiimote in mind, as you control where your chain goes with it... if you use the Classic Controller, this important function is relegated to the right stick. While that may not seem to bad, when you're in a position that needs quick reflexes (which is every time you're fighting a Master), you'll find the right stick's speed and accuracy sorely lacking. Despite how well done the package is overall, though, there are some sticking points that unfortunately stop the game from being perfect. For starters, Many times throughout the game the same animations will repeat themselves. This is fine for the first few times, but after you've seen Mavda slowly emerge through the door for the umpteenth times you'll be mashing the plus button to skip it. It's a minor issue, but one that really sticks out. Also, the affinity bar inches up the screen incredibly slowly. For most people playing the game normally, despite tons of gifts, the bar probably won't make it far enough to get the better endings. It's entirely possible to raise Elena's affinity to the required amounts, but it tends to devolve into exhausting chat until she has nothing left to say, rest, repeat, maybe give her a berry, and so on. Had the bar moved up a just a bit of a faster rate, or some of the really big or expensive gifts given a large boost, this wouldn't be needed. It's an unfortunate misstep on a mechanic that's very important. Finally, there are some points that can get frustrating. Missing a chain to break or failing to find a shortcut can cause a lot of backtracking, and with the advancement of the curse clicking down in the lower right corner, backtracking is more stressful than the norm. As well, there are times where you can go too long without finding a monster that drops servant flesh, making it stressful to find something to slow the curse's progression. Couple that with a few of the towers being long and maze-like, and it turns into an experience that can be more stressful than it needs to be. So, the final verdict? Pandora's Tower is a game just a little shy of fantastic. The plot and setting are beautifully done, but it falls short on other aspects that keep it from being a perfect gaming experience. Even so, it's a game every Wii RPG fan should grab, especially if they enjoyed Xenoblade Chronicles and The Last Story. While it's a completely different experience, it's one that comes as a great send-off to the Wii. Pros + The plot and setting are well presented and written + Your interactions with Elena make you truly care about her + Fighting the unique and varied Masters is for the most part fun Cons - The music, while not bad, has few tracks and isn't memorable - The rate the curse advances adds a level of frustration and tension that is a bit much - Getting the Affinity bar to a good level is more work than it should be Overall Score: 8 (out of 10) Great Pandora's Tower may have some small annoyances, but overall it's a great experience for Wii owners and RPG fans.
  13. Another month, another set of redeemable games from Club Nintendo. What games can you get with your coins this time? 3D Classics Excitebike (3DS eShop) - 150 coins Art Style: Aquia (DSiWare/3DS eShop) - 100 coins Maboshi's Arcade (WiiWare) - 150 coins Super Mario RPG: Legend of the Seven Stars (SNES/Wii Virtual Console) - 200 coins Super Mario RPG is definitely the spotlight game here, and at a mere 200 coins, it's totally worth purchasing if you don't already have it. You must have a Wii, Wii U, or 3DS in order to redeem any of these games. This selection of games is available on Club Nintendo until June 2nd, so act quickly! Will you be redeeming any of these games from Club Nintendo?
  14. Marcus Estrada

    Wii U Virtual Console Arriving Next Week

    When the Wii U launched, it came lacking a new Virtual Console. Yes, players could boot into Wii mode and check out the Shop through there, but it was not the ideal solution. In previous weeks, Nintendo had made some Wii Virtual Console games available with full Wii U features as part of their preview but now it's finally time for the store to officially launch. The Wii U Virtual Console is better than the Wii version in that it includes off TV play via the GamePad as well as access to the Miiverse. Of course, the unfortunate thing is that old purchases do not transfer over to the new one (even if the same games exist on both platforms). Just as before, Nintendo 64 games are planned to come to the system. However, unlike the Wii's Virtual Console, Game Boy Advance games are also set to arrive. A few GBA games made it to 3DS as part of the Ambassador Program, but otherwise have not seen much push on the eShop so far.
  15. It seems that everyone comes to a point in a console's lifecycle where something breaks down and needs to be repaired. Interestingly enough, though, I've never had a console or handheld break on me. I don't know if it's dumb luck or what, but I'm extremely grateful I haven't had to deal with some of the situations others have had. Oh, and if you haven't read it yet, check out Kikyou's latest blog detailing the experience of getting her PS3 repaired; pretty interesting stuff. That said, have you guys ever had to have any consoles repaired? Were they good experiences, or do you have any horror stories from console repair situations that you can share?
  16. Marcus Estrada

    Pandora's Tower Finally Arrives on April 16th

    Ah yes, Pandora's Tower... This is the last of the trio of games that Operation Rainfall banded together under to decry their collective lack of Western release. Xenoblade Chronicles and The Last Story have already made it out so that leaves only this game left. In early March, XSEED Games announced the title for April. Today they've sent out word of the release date. Pandora's Tower will be available on April 16th, which is only a few weeks away. The RPG was developed in Japan by Ganbarion and Nintendo. When it finally hits stores it'll hit shelves at the price of $40. Of course, Pandora's Tower is also a Wii exclusive and seemingly one of the few upcoming - if not last - games worth buying. Those interested in taking a peek at the gameplay can do so with the trailer XSEED released today: http://youtu.be/R6QNM_5zucE
  17. If you believe Steven Spielberg then controllers are always getting in the way and Kinect is the only way to fully immerse yourself in a game. Now then, let's segue into reality for a moment and talk about when controls are too complex for their own good and ruin the enjoyment of games. To use a recent example of controls annoying me, I played Mass Effect 3 recently on the PC and it had multiple commands bound to the one button and gave me no way to change it. Look I understand there are only so much buttons on a controller, but the keyboard is covered in buttons, so you should be able to let me assign these commands as I please. Having sprint, take cover and roll all on the one button is just a pain in the ass. This has been a problem with PC games (mostly PC ports) for eons, just let me change these damn buttons so that when I want to take cover I don't end up rolling against a wall like a bloody idiot. All the buttons you could ever need, and then another 20 for good measure. Another problem I have ran into with a few games (again mostly on PC) is really poor control layouts. I want controlling a game to feel like second nature, to be able to focus on what's going on in the game and not have to keep looking at my controller/keyboard trying to figure out how to do something. A big offender of this was ARMA 2, as someone who has played his fair share of shooters; this game confused the hell out of me. I think I spent more time reformatting all the controls than actually playing the game, I swear it is like someone vomited out the control scheme and they just ran with it. If we wanted to boil this down to its most basic form then, controls get in the way when they aren't intuitive, it is pretty much that simple. When the controls don't make sense or they frustrate you then they are getting in the way and ruining your enjoyment of the game. So what about motion controls? Right, if we let all those moans die down so I can talk, then I will say that motion controls have a lot of problems with them, the main one being that they don't really work. Motion controls have failed to dominate this generation (apart from the Wii I guess) both the Move and Kinect have been left to die (but they might make a comeback next generation). So can motion controls become a better way to control a game? The main problem I see is in the whole motion part of motion controls, for starters gamers are really lazy and also moving around isn't easier than just pushing a button, so they would get in the way. I don't want to write motion controls off entirely, as they can work sometimes, but for the majority of gaming I feel that they would be less effective than a simple button based controller. Having to push 0 to aim? No wonder those ARMA devs were arrested So when do controllers get in the way? When you are really angry at a game and you want to throw something, then they end up lodged into a nearby wall. Seriously though, the majority of games have decent controls and I feel like for the most part it isn't an issue, but sometimes the control layout makes no sense or can't be changed to your preference (left-handed gamers for example) then it gets in the way and decreases your enjoyment of the game. That of course is the one thing a game should never do, because games are supposed to be all about enjoyment and when you get in the way of that, you have failed your job. Bloody game developers.
  18. The Wii's most likely last major title is coming soon. That game is Pandora's Tower, which has secured an April 2013 release. The RPG, developed by Ganbarion and published by XSEED Games, tells the classic tale of a maiden in distress. Except this maiden, Elena, is suddenly cursed and slowly turning inhuman. Aeron, a solider that loves Elena, aims to lift this wretched curse from her. And the only way to do so is by killing 12 "masters", and feed their flesh to her. How long you take to perform this arduous task and how you interact with Elena affects which ending you may get. So act quickly!
  19. Link Heard good things about this.
  20. Nowadays, we live in a world where anything can be patched into or out of a game with little to no real effort. If there is a huge problem in a game's code then companies can simply fix it with a day one patch. There's no longer a need to recall mass quantities of your product anymore when you have a problem. So why does it still happen? Yep, we're talking about the quickly dying trend of the recalled game, which is something that probably shouldn't even happen anymore (at least in countries with widespread internet service). The recalls we're going to be discussing today range from the obvious to the downright unnecessary. Please, enjoy the read. Little Big Planet Gets Pulled Off Shelves Its been a pretty long time since Little Big Planet first hit store shelves, so I don't blame you if you haven't heard this story. But Little Big Planet was pulled off of store shelves just a day or two before it was set to release on the market. Why was it pulled off? Was there some magical code that jailbroke PS3's? Did they accidentally print something vulgar on the cover? No. A song in the game had two verses from the Quran mixed in with the music. There was also a problem with sackboys bursting through systems I'm not trying to say there's anything wrong with someone requesting the music be removed because they might find it offensive; the thing I'm surprised by is the fact that Sony pulled the game off of store shelves and delayed the release a whole week so they could remove the song in question. A bit overkill if you ask me, especially when you hear this next part. They didn't do anything to the discs that they pulled off of the store shelves. The only thing that changed was that you now had to download a patch on day one that removed the song from the game. The game was delayed and money was spent to remove it from stores just so they could release a patch. Something they would have done if the game had released on schedule. Mario Gets Pulled For Swearing? Its been a while since I've played a newly released Mario Party game so please correct me if I'm wrong, but I'm pretty sure there hasn't been a single iteration in the series that involved one of Nintendo's flagship characters dropping an S-bomb. At least not by American standards. But you have to remember the world is filled with all kinds of colorful swear words. What is even going on in this image? Like did you know that the word spastic is considered a vulgar word in the wee little UK? Apparently Nintendo wasn't aware of this and ended up using the word throughout the game Mario Party 8, a decidedly kid-friendly game in most countries. Once it became apparent that the word was in the game, it was pulled from store shelves. It was re-released a few weeks later with a much less colorful vocabulary. I can only imagine how silly it would be if it ended up being an offensive American word. Can you imagine Mario calling you something vulgar every turn? Good Luck Doing A Speed Run Of This Metroid Metroid games are know well by their fans for being extremely open and accessible to speed runners. While this isn't always the case, speed runners have been known to use glitches and exploits in different games as a way to advance the story before they're supposed to be able to. This is called sequence breaking. MONEY WELL SPENT Metroid Other M had a glitch in the game that was less of a sequence breaker and more of a game-breaker. And you didn't even have to try to get it to happen. The game would just not allow people to go forward after a certain part in the story. You couldn't skip this area and you couldn't get past it in any way. Since the game was released in Japan before any other country, that was the only area Nintendo needed to recall it for so they could fix the game-breaking bug. Thankfully, it was not present in any other country's copy of the game. That didn't really save it from a less than stellar reaction from gamers though. Don't Kick That Ball! In the soccer (or football) game 2010 FIFA World Cup South Africa, nearly every country got a ball and team to play as. You can't really call it a World Cup game if you exclude parts of the world, though. When you're working with so many different teams and designs, you might miss out on a few details. Like what goes onto those barely visible balls flying around the arena at a hundred miles per hour. Should they just leave that out on the field? Apparently some people can make out those details on the balls, and found that some of the balls from some countries had religious scriptures on them. Once EA was made aware of this, they did the smart thing and pulled every copy of the game off of every store shelf in the world while they got the offending balls removed from each team. This was still kind of early on in the whole digital distribution, and it was a world wide recall so I can see why they couldn't just patch the designs out, but dear heavens that had to have been some super expensive ball work on EA's part. Especially for a yearly release SOCCER game. Like I said in the beginning of this article, game recalls are a dying fad. The world is becoming more and more digital each day, and problems are getting easier to remotely fix. What will be the next game to get pulled from store shelves, and will it be the last? Who knows? As always, thanks for reading.
  21. It was around this time last year that the last Skylanders game was announced, so it's not too surprising that Activision has announced an all-new Skylanders game for this year today. Dubbed Skylanders Swap Force, this entry expands on the collectible figurine frenzy by allowing you to swap interconnecting body parts from 16 all-new Skylanders. In this sense, you can be more creative with how you want your Skylanders to look and what abilities they'll have to play with. And like last year's Skylanders Giants, figurines from the previous games will be compatible with this title as well. Interestingly enough, Joystiq reports that Toys for Bob is passing on the development of this title to Vicarious Visions, giving the former more time to prepare their next thing. Luckily, Vicarious Visions already has a good amount of experience with the Skylanders franchise, having developed the 3DS version of Skylanders: Spyro's Adventure, the Wii U port of Skylanders Giants, and three variations of Skylanders for iOS. Skylanders Swap Force will be available on Xbox 360, PS3, Wii U, Wii, and 3DS at the end of the year.
  22. Ever since the Nintendo Wii title Xenoblade Chronicles came into existence, it was met with almost nothing but praise from fans and critics alike, including us. So it's no surprise that the trailer shown off on the recent Wii U Direct for Xenoblade developer Monolith Soft's new Wii U title, codenamed X, impressed many and gave fans of their Wii game a certain level of super-excitement. But an epic Wii U title isn't the only thing the developer has up its sleeve. Alongside their X team is another team who focuses on 3DS titles. One of these titles, which is slated for release stateside this Summer, is a little title few were expecting to get localized known as Project X Zone, which Monolith Soft co-developed. Aside from a co-developed game, there has been plenty of talk about the developer working on its own 3DS title ever since February 2012, when they began recruiting for a new handheld title. Not much has been revealed for this unknown title...until now. It isn't a whole lot to go by, but a new job advert for 3D CG designers has recently been posted on none other than Facebook, and it shows that Monolith Soft is definitely working on a 3DS title at the moment. This interesting job post was even accompanied by actual concept art for the game: Are you looking forward to whatever Monolith Soft's 3DS title is? Source: Nintendo Life
  23. A Californian Senator by the name of Leland Yee was recently quoted as saying "Gamers have got to just quiet down. Gamers have no credibility in this argument. This is all about their lust for violence and the industry's lust for money. This is a billion-dollar industry. This is about their self-interest." The argument he's referring to is about censoring video games. I'm now going to reword his quote so he sounds crazy. "Doctors have got to just quiet down. Doctors have no credibility in this argument. This is all about their lust for curing diseases and the medical industry's lust for money. This is a billion-dollar industry. This is about their self-interest." The argument he's pretend-referring to is the banning of flu shots. Senator Yee should know by this point in his life that if you try to ban or censor something, the people you're directly affecting will come out of the woodwork and try to defend their hobbies and in the case of the video game industry, their livelihoods Does he just expect people to lay down and take it because somebody did something bad? Syringes don't kill people; overly complicated radio dramas do. Here's a bit of backstory for those of you not in the know. This isn't Senator Yee's first time tangling with video games, and odds are it won't be his last. You see, two years ago California tried to pass a law that would make it illegal for stores to sell M rated video games to people under the age of 18. Yee was one of the people supporting that bill. Why did it fail, then, if violence and mass killing sprees were just as bad as they've been these last few months? Because the Supreme Court knows what's up when it comes to the first amendment. Just because something is seen as negative by some people doesn't mean it should be banned from being purchased. While that should be obvious to just about anybody, here's where things get stupid. That legal battle to pass a law to ban kids under 18 from purchasing violent video games I just mentioned? That was six whole years in the making. Six years of government meetings, court cases and trips to the Supreme Court. All in, millions in tax dollars were spent trying to pass a law that made it harder for businesses to make money. A law pretty much everyone knew would fail. At this rate we're going to have to dig a new money hole Now they're gearing up for round two knowing it will fail and the state is going to suffer for it. I understand Senator Yee thinks he's doing the right thing by trying to ban violent video games. But he simply doesn't know enough about the medium to understand that he's more than likely targeting the wrong problem. Yes, a lot of these people going on rampages played violent video games, but do you know why? Because it's a billion dollar industry, Yee! You said so yourself! Millions of people buy and play video games every single day. These same people probably also watch TV and read books (probably less on the book reading part) When you get into the millions, you're going to get a few bad apples. These people are what we like to refer to as "psychopaths." They existed before video games and they will continue to exist after video games. There needs to be better ways to help these sorts of people, but we'll have to wait for that solution. GTA V is coming out soon later this year, and they can't let that happen. What do you think about Senator Yee's comments? I'm pretty sure I already know, but feel free to leave a comment below. As always, thank you for reading.