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Jason Clement posted a article in Industry NewsIt was just last week that we found out EA was closing Dead Space developer Visceral and cancelling their Star Wars project in one fell swoop. But now, we finally have a better look at what happened behind-the-scenes thanks to a new report from Kotaku's Jason Schrier. In his article, Schrier outlined a number of reasons that led to Visceral's downfall. Contrary to how EA's statement made it sound, their Star Wars project wasn't cancelled due to it being a single-player experience. The truth is that a number of factors contributed to a perfect storm of issues that made the project an insurmountable task. One problem was Visceral's high cost, being situated in California's Bay Area -- one of the most expensive areas to live in the entire US. Another issue had to do with infighting and mismanagement between EA and Visceral, with project lead Amy Hennig having too much control and say over the project, especially in areas that she wasn't as experienced in, such as the gameplay. Apparently, this led to many arguments and debates over certain things in the game, slowing progress considerably. There's much more to the story as well; for the rest, be sure to check out Schrier's piece. It's easily one of the most fascinating (albeit sad and unfortunate) stories in the industry right now. Source: Kotaku What are your thoughts on the troubles at Visceral?
Jason Clement posted a article in Industry NewsA few weeks back, Uncharted series writer and creative director Amy Hennig departed Naughty Dog for undisclosed reasons, and many fans were reasonably concerned both for her and Uncharted 4's direction now. But while we don't know much about the latter, we can confirm that Hennig has joined up with Visceral Games and is now working on an unnamed Star Wars game. The move was confirmed by a post on EA's website by vice president and general manager of Visceral Games Steve Papoutsis. "Over the last few weeks, Amy and I have spent a lot of time talking about what her first project would be," Papoutsis mentioned. "There are a lot of different directions we could have gone, but I could sense that what really excited her about this opportunity (because let“s face it, we weren“t the only ones knocking at her door) was Star Wars. Amy“s a huge fan. We happen to be making a Star Wars game. Just thinking about the possibilities made both of us even more excited about having her join the team." Obviously this is pretty fantastic news for anyone who is a fan of story- and narrative-driven games as Hennig's work is among the most lauded in the industry, so it'll be interesting to see what comes of this new Star Wars title. Source: EA Are you exited to hear that Amy Hennig will be working on Visceral's Star Wars game?