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Found 24 results

  1. Jordan Haygood

    Game of the Year 2017: Jordan's Picks

    2017 has been quite the year for us gamers. Not only did Nintendo release the insanely successful Switch, but there have been a lot of quality games released as well, on Switch and just about anything that plays games. Even mobile devices have seen a few really fun games. But with so many quality titles coming out left and right, it was actually pretty overwhelming, and I simply couldn’t keep up. So, since there are still plenty of games I haven’t gotten around to playing yet, I’ve decided to make a less traditional Game of the Year list. Sort of like an award show, if you will. Anyway, enough stalling. Let’s get to it already… Most Addicting Mobile Game Animal Crossing: Pocket Camp I normally don’t put mobile games on my Game of the Year lists, but Animal Crossing: Pocket Camp felt deserving of that honor. It’s a simple mobile game, yet it has the same level of quality you would find in an official game released on Nintendo’s own consoles. And just like when Animal Crossing: New Leaf was first released, I just… can't seem to go a day without playing it at least a little… Best Spiritual Successor to Banjo-Kazooie Yooka-Laylee I’ve been a huge fan of the Banjo-Kazooie games since the day I played the original for the first time. So, when I heard that several members of the original team got together to create a sort of spiritual successor to the series (since, you know, new Rare doesn’t really seem to care much for the IP), you better believe I was excited. And I gotta say, Yooka-Laylee is pretty much exactly what I hoped it would be. I mean, it does have its fair share of flaws, but it’s still a really fun platformer for fans of the Banjo-Kazooie series (well, the first two, anyway), and it definitely satisfied my itch. Of course, Grant Kirkhope’s amazing soundtrack certainly helps. I still have a bit of an itch, though, so hopefully, Playtonic announces Tooka-Laylee soon enough… Best RPG I Still Need to Beat Xenoblade Chronicles 2 I know what you’re thinking, but hear me out. I may not have beaten Xenoblade Chronicles 2 yet, but I’ve definitely played enough to think it’s a really damn good game. Which is awesome, because the original was my favorite game of 2012 and it’s cool to see that the numbered sequel (Xenoblade Chronicles X was more of a spinoff, I guess) is also top-notch. It’s a great RPG with a beautiful world, an engrossing story, and an amazing soundtrack. Really, what more could you want? Most Terrifying Game I've Played All Year Resident Evil 7: Biohazard (VR) Oh man, this game. After all the complaints about the Resident Evil series seemingly forgetting its horror roots in favor of more cinematic gameplay, Capcom did an amazing job giving us an entry that was scary. And Resident Evil 7 is scary as hell. And not only is it a terrifying game in its own right; when you don the PlayStation VR headset? I lost count of how many heart attacks I had during my playthrough… Most Splatastic Shooter Splatoon 2 If you’ve played the first Splatoon, you’ll pretty much know what to expect from Splatoon 2. Not that that’s a bad thing by any means. The original Splatoon is an amazing game, and Splatoon 2 is basically a better version with more features and …probably more people playing, or at least soon enough since the Switch is selling like hotcakes (I still don’t know why that’s a saying). So, don’t you even worry if you haven’t played the original; if you have a Switch, get this game. It’s fun. Biggest Nostalgia Overload Sonic Mania Click here to read GP's official review It’s crazy how satisfied I was with Sonic Mania. Sonic 3 & Knuckles was always up there for me as one of my favorite games ever, so a game so incredibly similar, with stages not only from that particular game, but from other classic Sonic adventures, and with some original levels to boot, is exactly what I needed in my life. You can read my detailed thoughts in my review, but just know that this game is now up there right alongside Sonic 3 & Knuckles as one of my favorite games ever. Nostalgia is a powerful thing, isn’t it? Game I Didn't Expect to Be So Good Mario + Rabbids: Kingdom Battle Like many people, I didn’t know how to feel when a Mario and Rabbids crossover was leaked. I just never really liked Rabbids. I always thought they were a little too annoying for my taste. But I felt hopeful once I actually saw what kind of game Mario + Rabbids: Kingdom Battle was. And when I actually played it for myself, I was way more satisfied than I thought I would be. It’s insanely fun, and it even made me hate Rabbids a lot less. Seriously, it’s fantastic. Of course, Grant Kirkhope’s amazing soundtrack certainly helps. Wait, why do I feel déjà vu…? Best Game You Should Not Let Your Kids Play South Park: The Fractured but Whole I’ve been a fan of South Park since I was a child, even though I wasn’t supposed to be (so feel free to disregard this entry’s heading). I also enjoyed the games growing up, even though they weren’t exactly top-notch. But man, when South Park: The Stick of Truth came out, I was impressed by how much it seemed like I was playing the show. Not only that, but it was a really great game in general. And now we have a sequel in South Park: The Fractured but Whole (giggle). Which, wouldn’t you know it, is also a really great game. It has a different gameplay style to fit with the superhero theme, which I actually had a lot of fun with, and the humor is just as funny as you would expect. If you like the show, there really isn’t any reason you wouldn’t enjoy this game. Most Fun Globe-Trotting Adventure Super Mario Odyssey Ever since I was a kid, I’ve enjoyed just about every Mario game immensely. So, I never feel like I’ll ever be disappointed when a new one comes out. And one thing I love is when a Mario game demolishes my expectations. Super Mario Odyssey is one such game. I knew I’d end up having a lot of fun with it, but once I played the game myself, I was blown away by how good it is. Super Mario Odyssey basically takes everything I love about the series, adds a brand-new mechanic, and gives me one of the most fun experiences I’ve ever had. Seriously, I can think of so few negative things to say about this game, it’s crazy. Best Game of 2017 (That I've Played) The Legend of Zelda: Breath of the Wild Of all the games I’ve played this year, you’d think it would have been tough narrowing down which game I felt deserved the honor of my favorite game of 2017. But to be honest, it really wasn’t. I mean, it was kind of hard not choosing Super Mario Odyssey, since I had so much fun with it, but in the end, I just had to go with The Legend of Zelda: Breath of the Wild. As the series’ first foray into the open world realm, Nintendo did an amazing job. Seriously, there were so many times when I meant to go to a specific place but ended up either getting lost or just getting distracted by a cool place I haven’t seen before. Or I’d find a shrine and feel obligated to check it out. Honestly, even though the series changed quite a bit from what we’re used to, I firmly believe that The Legend of Zelda: Breath of the Wild is a perfect example of what it means to be an “adventure game,” and a very fitting evolution of the original The Legend of Zelda adventure.
  2. Jordan Haygood

    Animal Crossing Pocket Camp

    From the album: Kaptain's Gallery

    © Nintendo

  3. One of the most anticipated games to be coming out this year is the previously-announced Animal Crossing game for mobile devices -- the third Nintendo-developed mobile game after Fire Emblem Heroes' release earlier this year. However, the game was originally supposed to launch last year but missed its window. Then E3 2017 came and went with no mention, leaving people to speculate as to what's happening with the game. But today, Nintendo finally issued an announcement that we'll be getting an Animal Crossing Mobile Direct tomorrow, and that it will discuss the game specifically. The press release mentions that no other games -- Switch or 3DS -- will be discussed. Nintendo has said as recently as this year that the Animal Crossing mobile game will still launch this fiscal year. However, the current fiscal year actually concludes at the end of March 2018. Is it possible the game might not launch until the new year begins? We'll have to wait and see. The Animal Crossing Mobile Direct begins at 8pm PT/11pm ET on Oct. 24. Source: Press Release Are you looking forward to hearing more about the Animal Crossing mobile game?
  4. UPDATE: We now have an official Press Release. Here's most of it, including new information regarding price and advanced purchasing options/perks. MASSIVE MARIO KART 8 DLC PACKS ADD 16 NEW COURSES, PLUS NEW DRIVERS AND KARTS Link, Isabelle and Animal Crossing Villager All Get Ready to Race REDMOND, Wash., Aug. 26, 2014 – Two new downloadable content packs will take the world of Mario Kart 8 in directions the franchise has never seen before, while significantly expanding game-play options. The packs, which launch this fall and in spring of 2015, and are available for advance purchase starting Aug. 27 at $7.99 each (or $11.99 for both), deliver a ton of new content, including first-time crossover characters like Link from The Legend of Zelda franchise and both Isabelle and the Villager from the Animal Crossing series. In addition to these two new downloadable content packs, a previously announced game update goes live Aug. 27 that adds a variety of new features, including three free Mercedes-Benz cars that players can race: the modern Mercedes-Benz GLA, the 300 SL Roadster from the 1950s and the legendary Silver Arrow of the 1930s. Go to http://ninten.do/6181WR6B to view a video of the in-game karts in action. “More than 1 million Wii U owners in the United States alone are already enjoying the fun of Mario Kart 8,” said Scott Moffitt, Nintendo of America“s executive vice president of Sales & Marketing. “Mario Kart 8 already includes the largest number of characters, karts and options of any Mario Kart game to date, and these amazing expansion packs give players even more choices.” Each pack will contain two new cups, each with four courses, which, in total, increases the number of currently available courses by 50 percent. The DLC packs include classic courses like Wario“s Gold Mine from Mario Kart Wii, as well as new courses, some taking place in the worlds of The Legend of Zelda and Animal Crossing. New vehicles will also arrive with each pack, including the Blue Falcon kart representing the F-Zero franchise in the first DLC pack. Mario Kart 8 owners who purchase both packs starting Aug. 27 will get access to eight new colors of Yoshi and eight new colors of Shy Guy to race with immediately. To purchase the packs in advance, users with a broadband Internet connection can click the new “Shop” icon in the game or visit the Nintendo eShop on Wii U. ORIGINAL ARTICLE: A listing on the Official Nintendo UK Store Page features new information and images regarding Downloadable Content for Mario Kart 8. The headline speaks for itself this time around--the DLC for Mario Kart 8 planned for release from the end of 2014 and into 2015 features characters and courses from The Legend of Zelda and Animal Crossing respectively. Here“s more information, straight from the listing. Mario Kart 8 Pack 1 - Released: November 2014 Pack 1 includes: - 3 Characters: Tanooki Mario, Cat Peach, Link - 4 Vehicles - 8 Courses Mario Kart 8 Pack 2 - Released: May 2015 Pack 2 includes: - 3 Characters: Villager, Isabelle, Dry Bowser - 4 Vehicles - 8 Courses As a bonus for purchasing both packs - as a bundle or separately - you can get eight different-colored Yoshis and eight different-colored Shy Guys that can be used right away. Characters and courses aren't all you can expect from this DLC. New vehicles will also appear including the Blue Falcon from F-Zero (in the first DLC pack). Sounds like Nintendo is addressing the numerous fans who wondered when other Nintendo characters/properties would make their way into Mario Kart. According to the listing, each of the courses will appear in brand new cups, with four courses in each cup respectively. No signs of an official Press Release with more information yet from either Nintendo of Europe or Nintendo of America--so this news is contained to the Nintendo UK Store listing for now. I“ll grab more information as it“s officially unveiled, including price points for each separate pack and the bundle.
  5. Over the years, Nintendo seems to have alternated between console and handheld versions of the Animal Crossing series, and now with Animal Crossing: New Leaf having released last year, fans are wondering what might be in store for a potential console version for Wii U. While Nintendo isn't quite ready to talk about a new Animal Crossing for Wii U just yet, series producer Katsuya Eguchi had a few interesting things to say in an interview with Polygon about what would need to happen first. Essentially, Eguchi recognized that the series in its current format is tailor-made for handhelds, and because of that, Animal Crossing: City Folk for Wii didn't progress the series as much as they would have liked. "...if we were to create an Animal Crossing for a home console, I think we would really have to invent a new style that's suitable for the platform," Eguchi said. "The environment in which the player is playing the game is very important, so we need to think that through before we start creating something like that." "We might not have been able to do that for Wii," he said, "but whether it's the Wii U or a future hardware, it's important to think about what environment the player will be in." What exactly that new style would entail is unknown at this point. Eguchi's words also seem to indicate that a console version may be further off than originally thought, unless he's referring to the process of brainstorming they may be doing for a potential Wii U version right now. In the meantime, it's good to know that a new console version in the series would be different enough from New Leaf as that was one of Animal Crossing: City Folk's biggest criticisms in 2008. With E3 less than 3 months away now, perhaps we could hear something more from Nintendo during the industry's biggest trade show. Would you be interested in a console version of Animal Crossing that is different in style from the handheld games?
  6. Have you ever spent a few years away from home, only to come back and see everything was exactly the way you left it? If you have, then you know about that warm fuzzy feeling you get in the pit of your stomach, and the waves of nostalgia that wash over you are some of the best/strangest feelings you can hope to feel. The good thing is, you don't have to leave home for years on end to get that feeling. In fact, you don't even have to leave your house at all! The only requirements are that you stop playing some of your favorite games for a few months. And if you're like me, that's more than an easy task to fulfill. Alright, now that a few months have passed, let's talk about some of the comfiest places in gaming. The Legend Of Zelda: Wind Waker: Outset Island To be completely honest, you could get the feeling of nostalgia and comfort from any one of the many 3D Zelda games currently on the market. You could even feel comfortable in Clocktown (in Majora's Mask), despite the fact that a creepy giant faced moon was hurtling itself towards the town from the very start of the game. But none of these towns compare to Outset Island, the starting area in The Legend Of Zelda: Wind Waker. The colors! I can see all of them! While quite a few people had trouble getting into the game due to it's cartoon-y cell-shaded art style, I feel that it cemented itself in people's memory thanks to just how comfortable everything looked. That first hour or two of the game made everything seem so nice and peaceful that the moment things actually turned bad, it felt like the rug got pulled out from beneath you. But that didn't ruin the relative safety of the island. And now that it's been remade for the Wii-U in glorious HD, we can all go back to Outset Island once again and feel all comfy and safe, at least until a giant bird totally ruins Link's birthday and forces him to go on a quest that ends with a sword in somebody's head. The Elder Scrolls III: Morrowind: Balmora When you first stepped off of that ship and into the waiting arms of Fargoth in the city of Seyda Neen, you probably followed the exact same path that I did. First and foremost, steal that platter worth six hundred gold. Secondly, rob Fargoth blind. And then finally travel to the next closest city, Balmora. This is where the game really got exciting for me. I'm going to rob this place completely blind Seyda Neen was a backwater town so small that I could see the exit of the city while standing in the entrance. But Balmora was huge, and it was alive. People walking to and from their places of work. Buildings lined the streets, filled with so many things for me to steal. Back alleys lead to houses containing murder mysteries and others with huge rat problems. This was where Morrowind truly started, and I had no idea what to do. Anyone who played the game can probably describe Balmora to you in deep detail. You have the large river cutting through the town, the line of stores with the back alley slums behind them and then the religious buildings near the top of the city limits. It's hard to understand why, but this city was just home for me and most other people during their travels. No matter what happened, Balmora was always waiting for you. Animal Crossing: Your Town I didn't buy a Gamecube until the Wii was released onto the market. I have no idea why that was, but it just turned out that way. The first three games I got with it were Wind Waker, the Zelda promotional disc and Animal Crossing. It cost me $25 total and was a pretty great deal. I originally got Animal Crossing because I thought it would be something fun for the kids to play, but I quickly learned otherwise. Yeah, looks like I'm buying another 3DS game What was supposed to be a game for the kids to play ended up being an obsession for me. I would sit up late at night, pounding my shovel into my neighbor's doors. They of course wouldn't answer the door since it was well past three in the morning, but that didn't mean I couldn't send them threatening letters. And I sent plenty of those. Despite how much of a serial killer I tried to be, I still ended up falling in love with the town and its many animal inhabitants. Something about playing a game where you live in a cartoon town just managed to get to me. I still occasionally load up my original Gamecube save to check up on my town from time to time. I even feel kind of sad when I see someone has moved away. Animal Crossing became my digital home away from home, and all it took was a few late nights of harassing my neighbors. Everywhere In Ni No Kuni When I bought Ni No Kuni, I knew exactly what i was getting into. I've been a fan of Miyazaki's work ever since I sat down and watched the movie Lupin the 3rd: Castle of Cagliostro. If you haven't seen it, then you need to right now. I don't care if you're at work. You need to watch it now. Once you've seen the movie you'll understand the main draw of Miyazaki's movies, and that is their extremely soft and welcoming appearance. And Ni No Kuni matched studio Ghibli's style perfectly. Everything about this game just makes you feel good No matter where I was standing or what I was doing, everything just felt simple and happy. I could have been fighting the Devil and I still would have thought, "Well this place is quaint." The game's style is just that rich. Even from the start of the game you're being bombarded with that sweet, sweet small town feel. It was so great that I didn't mind the game clocked in at around 70 hours; I actually didn't want it to end. You watch Castle of Cagliostro and play this game now. You'll regret neither choice. Catherine: The Stray Sheep Bar I pre-ordered the game Catherine before it came out. Do you know why I would preorder a $60 Japanese puzzle game over all of the other big titles releasing around that same time? Because I knew it would be good, that's why. You just don't turn down a good puzzle game, and you certainly don't turn down a sci-fi horror love story either. Because of all these factors I simply couldn't turn down, Catherine was as good as bought. And you know what? I loved the game! They gave me a trophy as a monument to the time I wasted here But not just for its mind bending puzzles and absolutely crazy story. I mean, they were certainly the main reasons I enjoyed the game so much. But I'd be a foolish fool if I were to ignore the Stray Sheep Bar, an area in the game where you're free to talk with random patrons, order food and drinks, play games and even listen to the jukebox without any worry of something bad happening to you. For the most part anyways. Later on in the game you'll start dealing with some pretty freaky things no matter where you're located, but during the first week or so of the game, there was no better place than the Stray Sheep. I once spent a solid hour playing the arcade game located at the back of the bar just because, and when I finished I went over to the jukebox and I jammed. What other puzzle game can boast of such a feat? Certainly none that I know of. These are just five of my favorite areas from some recently released games (and not so recently released). But now I wonder, what are some of your favorite areas of relaxation in the game world? Why not describe them to me in the comments below? As always, thank you for reading.
  7. Jordan Haygood

    Animal Crossing: New Leaf

    From the album: Kaptain's Gallery

    © Nintendo

  8. It's that time of year again, when the leaves in the trees change colors and the jack-o-lantern you put out in your yard mysteriously explodes for seemingly no reason. And there's also something about kids dressing up in costumes for candy while adults dress up in stripper costumes for alcohol. I don't know, I kind of glossed over the whole Halloween tradition. What I do know is that this is also the time of year for people to play their favorite scary games. But what happens if you've played all there is to play in the horror genre? Running from spooky monsters in Outlast can only last you so long, and can you really play Silent Hill 2 for the twelfth straight year in a row? Well, probably. But let's just say you can't, for reasons. This is where this article comes in. Prepare to learn about four games that come completely out of left field with their own version of horror. 5. King Arthur And The Knights Of Justice A game for the Nintendo Entertainment System based off of a Saturday morning Disney cartoon cannot possibly get any further from the horror genre than it already is. That is, of course, until I tell you that the plot of the game and cartoon revolves around a bunch of football players that get transported to Camelot and tasked with saving King Arthur himself from a witch. Also, you can't die. You and the members of your football team merely get "knocked out" when you lose. That is about as family friendly as you can get. Disney reveals its true form only to those who dare face the void. Up until just about the end of the game, that is. That's when the veil is pulled back to show any kid unfortunate enough to make it that far the horrors of a world wrought with magic and evil. A world that these football players simply weren't prepared for. To start things off, every member of your party is suddenly killed off without warning. Not killed off as in knocked out; they're just straight up murdered. What follows is a quest where you must collect the items needed to open a gate to the underworld to save your now deceased friends from the Grim Reaper. Did I mention the underworld is made up of the dead from eon's past? The floor is actually made of dead naked bodies packed together to make a walkable surface. For the first time in the game you'll see actual red blood spattered about as the undead floor wriggles beneath you. Remember, you're currently a football player from Disney. You are not prepared for this at all. In fact, it seems the ratings board wasn't ready for it either, and that's probably why it passed by the censors with a "For Kids" rating. Play testers were probably too bored with the lackluster Disney game to get that far, and had no idea of the horrors that awaited everyone else. 4. Maniac Mansion While the original Maniac Mansion wasn't exactly kid friendly with its more crude forms of humor and sexual content, Nintendo wasn't about to let any of that slide onto their home console. After multiple reviews by Nintendo and a bit of back and forth bickering to save certain parts of the game that they felt were integral to the game's look and feel, the developers begrudgingly were forced to cut a considerable amount of "questionable" content from the title in order for it to be released at all. But there is something Nintendo missed. Dude, you have no idea how hard I'm going to kill your hamster. Maniac Mansion was a point-and-click game where you had to collect items with different characters to use in puzzles. Usually this sort of gameplay just ended with people getting frustrated over trying to use the wrong items for hours on end, or they would try to interact with everything they had to see what funny things they could accomplish. This is precisely how someone figured out that you could steal someone's pet hamster and then cook it alive in a microwave and watch it pop all over the place. But that wasn't the end of it. After you Indiana Jones (sans fridge) the hamster, you can then pull the goopy remains out of the microwave and carry them around with you as you play the game. If you happen to run into the hamster's previous owner, you can remove the remains of the hamster from your inventory and give them back to him. He'll look at them, confused by what he is seeing before he realizes what you did. Then he'll proceed to kill you where you stand. The end. Nintendo only noticed this after the game was released in stores, but they still demanded that the developers remove it from any newly printed copies. This never happened simply because they never printed anymore. 3. Jam Sessions: DS While the Nintendo DS did have its fair share of horror games during its life, Jam Sessions was very clearly not one of them. In fact, it was more of a glorified digital guitar than it was a game. The entire premise behind the software was the ability to have a guitar in your pocket that you could play and practice on whenever you pleased. Let's just hope you weren't practicing in a cemetery late at night, because if you just happened to end one of your sweet cemetery guitar riffs with the A-6 guitar chord you would be treated to a pants staining sound nobody expects to hear come from their guitar. Wait. How do you sing a guitar? As the chord rings out, you just might catch the sound of someone speaking in an unclear voice. It was hard to understand, but you're sure you heard something. You play the chord again just to be sure, and to your horror, you can very clearly hear the game whispering "Forgive us." Or at the very least, something just as ghoulish. That alone would be enough to send any jerk with a digital acoustic guitar running for the relative safety of a Starbucks, but don't worry internet! There might just be a logical explanation. The most popular theory to the phantom voice is that it is the person recording the tracks asking for the next sound they need to play, and that it was left in the game by accident. It just so happens that the person recording the tracks is also a ghost trapped in the game. 2. Spy Fox 2 The previous entries have all been creepy in a sense that they still kind of fit in with the game's setting, or they were at least included accidentally. This next one though is just off the rails with how terrifyingly out of place it is. In the children's computer game Spy Fox 2, you of course play a cartoon fox who just happens to be a spy. They really went over budget when they were trying to come up with a name for a game with such a stunning premise. But this isn't about the game itself. This is about what happens when you change a single line of code in the game. WHAT IS WRONG WITH HIS FINGERS!? After making a very slight alteration to one of the game's files, you will unlock the ability to commit suicide. What exactly happens when you make the poor fox kill himself? Well I'm glad you asked. Our hero walks over to an electric chair that used to just be a part of the scenery and straps himself in. He then turns it on and electrocutes himself into a pile of ashes. But that isn't the end of it. After killing himself, the fox's dead body floats around the screen while an up close shot of his skeleton flashes in front of you over and over again. Remember, this is a children's game we're talking about. Something you'd see first graders playing while they're learning about computers for the first time. Of course, you do have to change a file in order to view it, but that's it. The developers put this in on purpose, just as a joke to themselves while working on some children's game that they thought nobody would even find. But people have found them. Lots of them. These sorts of death scenes have been found in multiple children's games, ranging from scenes where you feed your character so much candy that they begin to vomit uncontrollably to another character daydreaming about killing his child sidekick. There are thousands of these types of games floating around out there. Just imagine what horrible nightmares lie within their discs, waiting to be found. 1. Animal Crossing I love me some Animal Crossing, but I still haven't gotten around to playing the newest one on the 3DS, so for now I'm stuck playing the original version on the Gamecube. But that isn't so bad. There's still an endless amount of things to do and I love it just as much as I did when it first released. But there is a dark side to Animal Crossing. A dark side I never saw. The game warns you constantly not to quit without first saving your progress because it could cause problems in the game world. There are even special characters that exist just to scold you for not saving, but there is an even more severe punishment for quitting without saving in another person's town. Welp, I'm done. The game steals your face. There is no other way to put it. The next time you load your game you'll be sporting a Gyroid face identical to the one sitting outside of your house. Your black sunken eyes will know only desperation, your mouth will be agape as if trying to scream, but no sound will come out. Of course, it isn't permanent. But that doesn't mean it isn't as scary as all get-out the first time you see it without understanding why you suddenly look like a Japanese horror movie's idea of a spooky ghost. Apparently the reason for the Gyroid face is to help you remember that the Gyroid is where you save. You aren't likely to forget it when you're staring into the soulless eyes of a poor fool forced to live as one for a day. Did you ever think that the Gyroid outside of your house is just another player that forgot to save one too many times? That would certainly explain why all of Tom Nook's houses are always vacant when you first arrive. And with that horrible thought, thank you for reading and have a happy Halloween!
  9. I was thinking about this question just the other day. For some, the answer would simply be that they're finished with it when they stop having fun with it, essentially. That's mostly what it boils down to, ultimately, but there are goals within it I hope to achieve before that happens. Hopefully. In any case, here is a list of goals I hope to achieve before I consider it finished for good (for the most part). Get most of the medals handed out by Phineas Have my town maxed out with flowers, pathways, and public works projects and looking the way I want Max out my house and pay off every loan Have my entire house in order and create some cool looking rooms; a few complete themes, hopefully Finish most of the fish encyclopedia Finish most of the bug encyclopedia Finish all of the fossil area in the museum Get most of the paintings/sculptures Experience more villagers moving in/others moving out Save at least 10,000,000 bells Get most of the medal items from the island The medals handed out by Phineas are actually a pretty nifty way for Nintendo to add achievements to the game, and they'll probably keep me playing for a while. Even after I finish the bulk of these, I'll probably still play through next year since there are many more events and such to experience. What about you guys? Any goals you want to hit in particular before you call it a day with ACNL? Or has it already happened?
  10. Developer: Nintendo Publisher: Nintendo Platform: Nintendo 3DS Release Date: June 9, 2013 ESRB: E for Everyone I don“t know what initially drew me to Animal Crossing on the GameCube years ago. But I can tell you one thing – it was a game that changed my life forever. For over ten years now, the series has accumulated countless fans that have enjoyed titles that span across various Nintendo platforms. Animal Crossing: New Leaf ended up becoming my most anticipated Animal Crossing title yet – and with good reason. Since its announcement at an E3 conference years ago, we“ve been teased with New Leaf“s abundance of new features such as the ability to be mayor. I hyped myself up so much for so long. Then, I got it. I finally had New Leaf in my hands. I started up my game and prepared myself for my life as mayor. Like most every other Animal Crossing, Rover greeted me on the train. After the obvious naming of your character and town, you“re also able to choose the layout of your town! Although Rover only allows you to select from four randomized maps, you can easily reset to get a new selection. That“s just the start of being able to customize your town to your liking. Once you“re finished with Isabelle“s tutorials and preparations, you“ll finally be able to erect new buildings and other public works projects, and you can place them wherever you please! There are also many different styles of projects – fairytale, zen, modern, and so forth. It may take a long time of work and planning, but soon your town will be perfect. But that“s not all! Buildings such as the Town Hall, Train Station, and your house may also have their appearance changed. Your house, however, allows for the most amount of customization. With Tom Nook now running his own home renovation store, you can change your house“s overall style, fencing, mailbox, and more. You“re probably tired of working on your town now. How about focusing some of that attention on yourself? Dressing and accessorizing yourself is more extensive than ever in New Leaf. Girls can now wear pants, and boys can now wear dresses. There“s also a shoe shop now as well, so you can adorn your feet in an array of socks and footwear. Then there“s the QR machine in Able Sisters. This allows you to import patterns made by other people by simply scanning QR codes. It“s now so much easier to collect all those patterns you see on the internet of pretty outfits, whereas before you would have had to painstakingly copy them pixel by pixel. One of my favorite new features that New Leaf introduces is the island. Reminiscent of the original Animal Crossing“s island, this one also has Kapp“n singing his classical shanties to you as he rows you off to it. What“s different this time, however, is that it has “tours,†or minigames, and a shop to spend medals at. There is an incredibly wide selection of these tours, which have you perform activities such as playing hide-and-seek, catching sharks, and popping balloons all within a time limit. If you do well, you“ll earn a lot of medals to spend at the island shop! You don“t have to do these tours alone, though. They“re all able to be played with up to four others – local or online multiplayer. You can also take advantage of Club Tortimer, which allows you to visit random islands in your own country or across the world. Club Tortimer is a great way to make new friends and find items that aren“t available in your own island shop that day! StreetPass and SpotPass also make their appearance in New Leaf. If you happen to StreetPass someone that has also been playing the game, then their house and character will appear in the Happy Home Showcase. Here, you can take a gander at the inside of their house and even order their furniture for yourself. If it“s difficult for you to get StreetPasses, then Nintendo has you covered with SpotPass. So far, Reggie Fils-Aime“s character and house have been available through SpotPass. With the advent of the island (which makes it easy to catch expensive beetles and fish) and the stalk market, many people have been saying earning bells is much too easy. However, this is offset by all the public works projects and house upgrades. Most of these cost hundreds of thousands of bells apiece (with the total amount of house upgrades costing around 7.6 million)! Going on forums in search of specific furniture and the like will also take a dent out of your bank account. So, don“t worry about getting stuff done too quickly in New Leaf. On the subject of that, however, the first few days or weeks might feel terribly slow. Progress is halted at times on purpose, such as having to wait a certain amount of time to be able to build Shampoodle or use the QR machine. The waiting may even force you to time-travel (don“t!), but calm down and relax. Animal Crossing isn“t a game meant to be played all day, after all (though you probably will at first). The badge system is also something that will keep you busy and playing New Leaf for a while. It“s basically an achievement system available through the game itself (which is the case with a lot of 3DS games). Goals for earning badges include completing your fish encyclopedia and StreetPassing many people. Collect as many badges as you can so you can show them off to others! One thing I do wish that was revamped from previous Animal Crossing games is the storage system. With so many new clothes, furniture, and so forth, you“d definitely need a lot of room. Unfortunately, you“ll soon find that your closet will fill quickly and that you“ll soon be selling off stuff to make room. Would it have hurt to allow the storage of thousands of items? This applies to patterns as well. A player is only allowed to hold eight at a time, which makes laying out paths in your town a pain. It kind of hurts the whole “comfortable†feel of New Leaf. New Leaf has only a few things that put the tiniest damper on my playtime, though. There“s so many little touches in the game that put a smile on my face. Villagers actually interact with the environment, like shaking trees or sitting on benches. They even become shocked if you happen to fall into a pitfall! Then there are items such as the Pikmin hats, which make little Pikmin noises when you put them on. So cute. Animal Crossing: New Leaf makes me so happy. It“s rare that a game can do that nowadays. I“ve been playing nonstop since it released, and I“m still playing with as much enthusiasm as when I started. 100+ hours and I don“t intend to stop any time soon! I honestly can“t think of a single person that would dislike the game if they tried it out. If you don“t have New Leaf already, then stop reading this right now and buy it already! Pros: + Innumerable amount of clothing, furniture, and other items + Multiplayer has been improved tenfold; play tons of minigames and earn medals together + You can customize your town to your liking with different buildings and other public works projects + Lots of small touches, entertaining characters, and different things happening all year long will keep you playing for a long time Cons: - Slow beginning - Item/pattern storage could use a lot of work Overall Score: 9.5 (out of 10) Fantastic Words alone cannot describe how much of a masterpiece Animal Crossing: New Leaf. It“s so much fun and makes you feel so good.
  11. From the album: Leah's Review Images

    © Nintendo

  12. From the album: Leah's Review Images

    © Nintendo

  13. From the album: Leah's Review Images

    © Nintendo

  14. When Animal Crossing: New Leaf was set to launch in Japan, a special edition 3DS also came out to promote it. The adorable white system with Animal Crossing-inspired printing was relegated to the Japanese market, though, no matter how much North American and European gamers wanted it. At least, that was the case. Today's Nintendo Direct revealed that the system is coming to both these regions soon. On June 9th, also the release date of Animal Crossing: New Leaf, you'll be able to pick up the pretty 3DS XL. The system is priced at $220 and comes with a digital copy of Animal Crossing: New Leaf. The game is stored on a 4GB Micro SD card as well. Unfortunately, that small card is probably not enough for gamers who will want to make more use of 3DS's eShop in the future. On the plus side, Micro SD cards aren't priced at exorbitant rates. Are you interested in getting a 3DS XL if you don't have one already?
  15. Chances are those reading this post need Animal Crossing: New Leaf in their life right now. Unfortunately, the game is still a ways out from launch. What is an Animal Crossing fan to do until then? Well, if you've not already imported the Japanese version (and a 3DS to go with it) then obsess over the latest trailer. Nintendo released a "tourism" trailer to get both new and old players interested. The video showcases various features of the game such as digging up fossils, shopping, and fishing. New features such as being able to swim and go to a club are also given a little attention. Animal Crossing: New Leaf is coming to 3DS on June 9th both as a retail and eShop release.
  16. Games need challenges. In most cases, challenges come in the form of an enemy that the player will need to dispatch. After a million years of game design, its not really that big of a surprise to see a few of the same enemies appearing in nearly every game on the market. But some foul beasts go above and beyond that. Some creatures appear in games so often you'd think there is some sort of issue with overpopulation. Others appear just out of necessity, and some even appear thanks to the world we live in for real. This might all sound very confusing, but as long as you read on you'll understand what I mean. The Classic Mimic Is it just me, or are carpenters in cahoots with the hordes of Mimics stationed in random dungeons all around the gaming world? In every game that has a treasure chest you can be sure you'll find at least one treasure chest that is just waiting to attack you. I'm starting to think carpenters are making them just to kill wary adventurers. After appearing in so many games over the years, you would think the design of the Mimic would have gotten old by now. But that's the thing about Mimics; they can literally be anything, and game designers have been known to take great advantage of this. From Rayman Origins to the Half Life series, there are no shortages of good Mimics. Now you know, they only fight because they fear death. The two games mentioned above are actually perfect examples of the Mimic trope being used to great effect in their respective games. In Rayman Origins, a poor, lowly Mimic knows exactly what is going to happen to it. Instead of letting itself get opened and it's insides plundered, the Mimic actually tries to escape. What follows is a special level dedicated entirely to chasing the Mimic so you can get at its delicious, meaty, loot insides. And then there's the Half Life games. While they can't be considered true Mimics because they're not alive, they at least get the job done. And that job is getting you killed in a really stupid way. Bombs shaped like medkits. Perfect. After a big fight you'll more than likely be low on health. You see a healing station off in the distance. Oh my, your luck is finally looking up! You rush over to the healing station so fast you neglect to notice the sparks spraying out of the medkit on the wall. You press the button and bam, it explodes in your face, more than likely killing you. The Faceless Soldier Call it a symptom of the times we live in, but nearly every game has the faceless soldier barreling down on you and your group of merry adventurers. The reason is simple enough; not everyone can have a backstory. There's simply no way a group of developers or writers could flesh out every single character in a game. This was a Summer job for him. He was just trying to pay for his daughter's birthday. But things can still get rather silly when it comes to faceless soldiers. Just look at the Uncharted series. Over the span of what I can only assume was a few years, our hero Nathan Drake has killed the equivalent of a small town in each one of his games. Nathan Drake is only an example though, he's certainly not the odd one out when it comes to the action genre. But one game does shine brightly in the world of faceless soldiers and mercenaries. And that game was originally on the PSP. Of course its on the PS3 and Xbox 360 now, but Metal gear Solid: Peace Walker was a huge triumph for all those poor people ruthlessly gunned down in so many games before them. Welp. I guess this is happening now. This achievement was won through the Fulton recovery system used throughout the game. Instead of just knocking out or killing all the thugs around you, you were given the option to use a balloon transportation system to take every single faceless soldier off the battlefield. Every one you grabbed was given a name and a short story. Past that there's not much, but it was a pretty big thing for the Playstation Portable. Big Old Nasty Rats Rats eat up an estimated 60% of the world's food supply every year. The little mongrels are eating more of our own food than we are! The keyword there is little. Most rats don't get more than a foot long including the tail. So when it comes to the rats in your average fantasy game, it's amazing that the world has any food to go around at all. KILL IT KILL IT KILL IT KILL IT! Namely, the Elder Scrolls series. I'm not exaggerating when I say the rats were nearly as big as the main character themselves. They were almost never a problem for the player, but every once in a while you would find yourself locked in a room with about a dozen of them. If you weren't ready for them they might actually be able to take you down. In the later Elder Scrolls games (like Skyrim) the rats were replaced with skeevers. They were essentially just even larger rats that gave developers a reason to throw down a lot more bear traps than there used to be. A game that did turn the giant rat trope on its head was Duke Nukem Forever (of all games). A shout out to Moby Games for getting far enough into the game to take this image. Instead of bring in giant mutated rats to dispatch the old, worn down Duke, the game instead decided to shrink Duke Nukem down and make him fight regular sized rats which were then considered giant rats due to Duke's shrunken size. So Duke Nukem Forever did try something new after all! Your Own Team In a world where games have become more connected online, there is only one truth you should learn before you join in: people are just jerks all the time. Type "game trolling" or "griefing" into Youtube and you'll find a million billion results ranging from the incredibly mean-spirited to the incredibly hilarious and mean-spirited. There was a gate here but it's gone now So the most prolific enemy of the gaming world isn't even an enemy to begin with. It was man! You can join a game online that doesn't even have an enemy or defined goals and you'll still find someone looking to screw you over. A good example would be the Animal Crossing series; a fun loving town simulator from Nintendo. What could possibly go wrong? Hackers; that is what could go wrong. You let someone into your town in the hopes of getting new items or visitors. Instead all of the buildings in your town are completely blocked off forever and all the townspeople are swearing at you like they were replaced with body snatching sailors. Friendly fire is never as friendly as the name implies And then comes the Call of Duty series. A game that gives you the ability to explode a few seconds after death just wasn't good enough people needed to explode faster and in larger quantities. this was achieved by using a glitch with the Javelin weapon. Upon death the javelin would explode, killing everyone nearby you. This was used by huge amounts of players and angered even more. So remember everyone, when Black Ops 2 comes out this year, you'll be playing along side people that think taking everyone out with them in a fiery explosion is actually a valid strategy when it comes to fighting a war. HAVE FUN. There are plenty of other monsters and baddies out there invading every game you play. Certainly they weren't all mentioned here. What are some of your favorites? Which ones do you dislike? Why not talk about them in the comments below? As always, thanks for reading.
  17. Marcus Estrada

    Animal Crossing: New Leaf Now Has a Trailer

    Today there was a slew of new release information as well as some trailers shared by Nintendo of America's Presdient, Reggie Fils-Aime. In particular, they showed off the 3DS version of Animal Crossing which now has a new name, launch window, and official English trailer! The game once known as Animal Crossing: Jump Out will henceforth be named Animal Crossing: New Leaf. The new title doesn't emphasize the fact that it's on 3DS, and maybe that's for the better. At the moment, it is currently said the game will be available in early 2013. In the newest iteration of Animal Crossing, you are now the town mayor, which grants the ability to spruce up your town. The brand new trailer shows off what it's like to be mayor:
  18. Many Nintendo fans have been left to wonder about the fate of Animal Crossing 3DS, especially since no mention of it was made at E3 or the subsequent Nintendo Direct presentation a week or two after. But now, we can all see the light at the end of the tunnel as Nintendo of America has confirmed the release window as being the first half of 2013. On that same note, Nintendo confirmed that Luigi's Mansion: Dark Moon would be releasing in Q1 2013. Combined with Fire Emblem: Awakening, which was also announced to have a release early next year, it would seem that the first half of 2013 is shaping up to have a solid list of Nintendo exclusives for the 3DS, especially given that all three are highly anticipated games. Last but not least, the loveable polygonal face of Dr. Kawashima will return this time on the 3DS in Brain Age: Concentration Training on the 3DS on December 3rd. This marks the first appearance of the Brain Age series on Nintendo's new handheld as well as the first time we've seen it in some five years since Brain Age 2's release in 2007.
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