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Found 14 results

  1. Nicalis and Treasure have teamed up to bring Ikaruga, one of the most beloved vertical shooters of the last 20 years, to Nintendo Switch later this month. Starring a pilot named Shinra who battles against enemy forces in his ship (the titular "Ikaruga"), the main hook in the game has you switching between two energy polarities in order to absorb bullets. Not only does this help the Ikaruga avoid damage, but it also increases your special meter which, when maxed out, gives you the option to unleash a special homing laser attack that's 10x more damaging than your normal attack. The Switch version of Ikaruga will have both singleplayer and two-player (local) co-op modes, global leaderboards, and can be played in the standard horizontal mode or flipped vertically for arcade-style "TATE" action. Ikaruga will debut on the Nintendo Switch eShop on May 29 for $14.99. Source: Press Release Are you excited that Ikaruga is heading to Switch this month?
  2. Over the years, Finnish developer Housemarque has traditionally been known for developing critically acclaimed arcade games like Super Stardust, Resogun, and Nex Machina. However, that's all coming to an end. In a new statement on their website, the studio has outlined their intentions to move on from the arcade genre from this point forward. The reason? "Despite critical success and numerous awards, our games just haven’t sold in significant numbers," says Housemarque CEO Ilari Kuittinen. "While some of them have reached a massive audience due to free game offerings across various digital sales channels, this unfortunately doesn’t help pay for development, which gets costly for high production quality." Kuittinen goes on to mention that the industry is moving toward multiplayer experiences with strong, robust communities -- a sentiment that's been echoed recently by EA Games when they shut down Visceral Games a few weeks ago. "Looking ahead to our next projects, we are exploring something totally different than what you might expect of us, but we believe this will lead to the creation of even more engaging gaming experiences. Our core values remain the same – gameplay first with first class execution. We are really excited about our new projects and look forward to unveiling our first game from the new era of Housemarque." While it's unfortunate that Nex Machina and Matterfall -- both of which released earlier this year -- will be the last arcade games from Housemarque, developers are increasingly faced with the reality of adapting to the market or having to shutter their studios when their games aren't selling. It will likely be a while before we see what Housemarque's next project is, but it'll be interesting to see where they go nonetheless. Source: Housemarque What are your thoughts on Housemarque moving on from arcade games?
  3. Jonathan Higgins

    New Pokkén Tournament Details Revealed

    The Pokémon Company has been pretty silent in regards to Pokkén Tournament since its reveal last year. But earlier this morning, there was a stream that revealed playable characters, supporting characters and gameplay mechanics (including how things would be controlled)! There was a ton of footage shown too, so fans finally got to take a good, hard look at the game in action! Here's everything we learned from the stream: First and foremost, the confirmed playable Pokémon (so far) cover more types than just fighting: Gardevoir, Suicune and Pikachu were announced! While we're in the realm of the fighters themselves, I'll cover Support Pokémon next! Emolga, Snivy, Finnekin and Lapras (of those shown) are not playable, but they can lend a hand in battle to help turn the tide in your favor! They can be used at any time, but they'll have a cool-down period. Pokémon will be able to Mega Evolve, as well as use certain other powerful moves at the press of a button. Speaking of buttons: what you see above is the control-pad that will be used to play Pokkén Tournament. This setup is remarkably different from your typical arcade fighter, which should hopefully lend some credence to the fact that this game will wind up localized and on home consoles before too long. A bit more on gameplay: the game features a fully three-dimensional map with a full range of motion, but there's also something called a Phase Change that makes the camera switch to what you'd see in a traditional 2D-fighter. Certain moves can apparently force a Phase Change. This game is going to be much easier to get into than your typical fighter. Bandai-Namco wants Pokkén Tournament to appeal to both veterans and newcomers! I think, beyond noting that some of the stage descriptions of the game were shown in English, that should about cover it for the essentials from this morning's stream! The rest, you should totally watch for yourself! I've embedded some footage (including the full stream for those curious) below. Want more? Check out the official Pokkén Tournament Twitter. Are you excited for this game? Do you have any predictions as to when we'll see it stateside, and what form the game will take? Be sure to let us know!
  4. Twin Galaxies is a name any arcade fan should be familiar with. Over the years, they have been the place to go to record personal high scores across various arcade and retro games. It is the existence of this modern "leaderboard" which served as the impetus for The King of Kong's cast to even be aware of each other's best records. In 2012, Twin Galaxies was sold to new owners but mostly for the name, as the site's database was damaged. Thanks to an announcement on the official page we now know that the site is back and ready to accept new admissions. However, things are a bit different this time around. Alongside a simplified submission process also comes fees. The fees are as follows: $25.00 – One (1) score submission or up to Two (2) hours of recording $60.00 – Three (3) score submission or up to Six (6) hours of recording $75.00 – Five (5) score submission or up to Twelve (12) hours of recording Previously, Twin Galaxies had offered their website and services for free. However, this led many people with time to burn clogging up every scoreboard because they could. Similarly, the process of getting your scores registered was known to take a while. We'll see if retro enthusiasts flock to the site now or avoid it.
  5. Marcus Estrada

    Mad Dog McCree Returns to PSN with Mad Dog II

    Move owners don't have much to get excited about these days. There are at least a handful of games released for the device each year, but there's no doubt it didn't catch fire like Sony were hoping. Those with a Move who enjoyed Mad Dog McCree should prepare for the impending release of Mad Dog II: The Lost Gold as it's out tomorrow. The original arcade shooter Mad Dog McCree came to PSN earlier and that was about it. In comparison, the Wii got the Mad Dog McCree Gunslinger Pack which included both games. Either way, Sony players are finally set to get their own shot at the game. As with the PSN release of the first game, video quality has been increased. Of course, it has to be in order for the arcade visuals to still look nice on a 720p display. The interface has also been modernized and now includes leaderboards. Mad Dog-curious players can test the game with a demo first which will be out next week.
  6. Marcus Estrada

    F-Zero AX Found Right Inside F-Zero GX

    F-Zero GX was the GameCube's first and only F-Zero game when it launched in 2003. It continued the F-Zero legacy which began on SNES and has seen a few renditions since then. Alongside some home console and handheld variations, there was also the release of F-Zero AX in arcades. This version of the game was interesting primarily due to the hardware within the machine, which basically emulated the workings of a GameCube. Modders have been peeking around in the code of many games, including F-Zero GX. Because of their curiosity we now know that F-Zero AX is actually found in its entirety within the other game's code. Even accessing the content is possible by simply using Action Replay codes. F-Zero AX is basically GX but adds time-based races as would be expected of an arcade release. There are also a handful of exclusive racetracks as well. Unfortunately, this discovery doesn't grant all users access to the awesome sit down arcade experience that AX delivered. Here is a video of the hidden game in action which was found by modder Rolf:
  7. Capcom Arcade Cabinet has been a strange little project lurking in the background until recently. It was known that it would be heading to North America, but as details popped out for Japanese launch, we were left in the cold. Thankfully, gamers didn't have a long time to wait to find out what classic arcade games would be coming to our territory. Today all the pricing, dates, and other details were unveiled. Starting on February 19th, game packs will begin to roll out, with the ability to buy them separately shortly after. Capcom Arcade Cabniet is basically Capcom's initiative to get its original arcade games out to a modern audience. However, unlike some ports of arcade classics to XBLA/PSN, there is a very big push to keep the games feeling authentic. Of course, there are also features such as trophies/achievements, leaderboards, online co-op/vs, and casual mode to lure in the general gaming audience. Each game is presented by default with an arcade-style bezel around it. You are also free to alter the aspect ratio to what suits you best. This HD optimization will please many, but unfortunately leaves out options related to scanlines. A virtual dip switch is included which allows players to toggle all the various options of a game, such as altering the amount of lives available. Finally, games all come with unlockable bonuses such as game artwork to celebrate each title's history. Here is the full list of games, prices, and dates: GAME PACK 1 – Available February 19th/20th | $4.99/€4.99/£3.99/400MSP -Black Tiger -1943: Battle of Midway -Avenger Black Tiger is FREE, with the remaining two games available individually March 5th $3.99/€3.99/£3.19 (PSN Only) GAME PACK 2 – Available March 5th/6th | $9.99/€9.99/£7.99/800MSP -Ghosts ”n Goblins -Gun.Smoke -Section Z Games available individually March 19th/20th | $3.99/€3.99/£3.19/320MSP GAME PACK 3 – Available March 19th/20th | $9.99/€9.99/£7.99/800MSP -Side Arms -The Speed Rumbler -Exed Exes (Savage Bees) Games available individually April 2nd/3rd | $3.99/€3.99/£3.19/320MSP GAME PACK 4 – Available April 2nd/3rd | $9.99/€9.99/£7.99/800MSP -Commando -Legendary Wings -Trojan Games available individually April 16th/17th | $3.99/€3.99/£3.19/320MSP GAME PACK 5 – Available April 16th/17th | $9.99/€9.99/£7.99/800MSP -1942 -SonSon -Pirate Ship Higemaru Games available individually April 30th/31st | $3.99/€3.99/£3.19/320MSP BONUS GAMES x2 -Fans who purchase all 15 games in the Capcom Arcade Cabinet will unlock exclusive access to two FREE bonus games. Feel free to try and guess what they are. ALL-IN-ONE PACK – Available May 21st/22nd | $29.99/€29.99/£23.99/2000MSP -Purchase all 17 games and features in the Capcom Arcade Cabinet for a greatly reduced price. Are you interested in replaying any of these arcade games?
  8. Marcus Estrada

    Review: Big Sky Infinity

    Developer: Boss Baddie Publisher: Ripstone Platform: PSN: PS3, Vita Release Date: December 11, 2012 ESRB: E A download code was supplied by the publisher for this review What is Big Sky Infinity? Have you ever heard of a game by the name of Really Big Sky? It launched in 2011 for PC, and was actually a sequel to Big Sky of 2010. So how does Big Sky Infinity factor into all this? It“s the next progression in the world of the game for developer Boss Baddie. It also happens to be available on a new platform. Instead of PC, PSN players will get their chance at it. With that out of the way, let“s move on to the actual game itself. It is a twin stick shooter which is quite at home on consoles as well as the Vita (thank goodness it has two analog sticks). You control a very small spaceship trekking across the universe, shooting at everything in its path. If you“re at all familiar with these games then you know that one stick handles shooting while the other handles movement. Basically, your goal is to rack up as many points as possible. There are varying modes of the game but the main draw is to simply outlast other attempts. Depending on the mode you select, how you manage powerups is different as well. With Classic mode, for example, you are able to level up your ship after every round. There are a great deal of ways to increase the power of your ship, from increased ship speed to more powerful lasers. On the other hand, other modes will allow you to select anywhere from one to a few leveled up goodies to start with. In Arcade mode specifically, you gain powerups through orbs, a trait that is more typical of side-scrolling shooters. There are twelve different gameplay modes and at least one should suit every player type. There are extremely difficult modes, a peaceful mode, and even boss rush. All the various modes (except for one) require unlocking, but for the most part there should be no trouble doing so. They basically require that you play the preceding mode a little bit before being ready to take on the next challenge. There is also a multiplayer mode which is different depending on where you“re playing. On PS3, it allows for simultaneous multiplayer while on Vita only you will be shown on screen. As you now know, the game makes use of an upgrade or power-up system depending on the mode. How are upgrades handled? During play, destroying enemies nets you glowing things called “starbits”. These starbits are used as currency and will be what you use to upgrade the various ship components. Although at first it may seem easy to keep on upgrading, you“ll soon find it becomes a lot tougher. About a fourth of the way through an upgrade, the prices become much steeper. In a sense, leveling starts to begin to feel like its own game within the game. Big Sky Infinity is fun enough just by playing it, but leveling up certainly adds to it. What helps make the game so entertaining is the fact that levels are randomly generated. You“re never going to see the same game twice and it“s quite exciting. Unfortunately, there are only so many types of enemies, bosses, and hazards, but that“s to be expected. For the low price of this PSN download, though, it is very well executed. It generates levels in such a way that you“re never going to be left feeling like one is broken. Similarly, if the game senses you are doing well, it will increase difficulty accordingly. Then there are a few touches that make the game seem cuter. There is a narrator who spouts off lines that fit the situation from time to time. After a while, you hear pretty much everything he can say, but before that it is pretty funny. He offers to buy you chips or even admits that he likes you a little bit. His words are often synched to when a group of enemies appear or you defeat a boss. The music also helps set the mood for a nice shooter. It is electronic, but free of dubstep. The game is quite simple despite the various modes. At the end of the day, all you“re really doing is leveling up and trying to climb a scoreboard. It“s certainly well done and fun, but probably best in smaller doses. Also, for the simplicity of the game, it is recommended to just play via Vita if possible. That is really where the game seems to fit best. Big Sky Infinity“s strength is in how it manages to capture the aesthetic of arcade shooters. If those are the kind of games you enjoy then this should be on your radar. Pros: + Multitude of upgradable items which don“t max out quickly + Wealth of game modes to suit most players + Randomly generated levels keep play fresh Cons: - Not huge variety of enemy or boss types - Narrator was a nice idea but is too limited - Beyond leveling up, there is little else to compel players Overall Score: 7 (out of 10) Good Big Sky Infinity excels in creating a modern arcade game that is both simple and addicting.
  9. Marcus Estrada


    From the album: Marcus's Album

  10. You all remember (or have heard of) the original Star Wars arcade game right? The vector-based one? It turns out there is a guy who made a 1/6 replica of that arcade cabinet. Check out the story below. Source: Hackaday.com
  11. Blazeknyt

    The Powerful Presence of a Person

    The first game for my new Sony powerhouse (the PS3) ended up being Scott Pilgrim vs. the World. Having only one controller, I was hoping to bust knuckles with strangers online, but the game doesn't support online multiplayer. While this initially saddened me, it got me thinking about the multiplayer scene, and it made me glad to see that Scott Pilgrim does NOT offer online multiplayer. So many games today focus on online multiplayer, (especially those FPSs) that it feels like local multiplayer is slowly losing its place. (or maybe it's just me) It's like everyone expects every game to support online multiplayer. Scott Pilgrim not offering online multiplayer also reinforces the old school arcade feeling that the game exudes. Remember those days of playing Teenage Mutant Ninja Turtles or X-Men in the arcades? Do you remember what going to the arcade felt like? It also saddens me that many of you that may end up reading this don't know that feeling. Yeah, Scott Pilgrim is going for that. Local players only! Personally, I love the feeling of playing with another person. Usually you will end up cooperating with your partner, which can make for great saves. With another experienced gamer, both of you end up fighting against multiple enemies solo, and then realize that's not such a great idea. Trouble and hilarity usually ensue. Let's not get started on the competition battle games bring along. And remember when arcades were around and someone would “save†you in a battle game? Yeah, that was sweet. (How many of you know what I mean by “savingâ€)? Ultimately the best part about local multiplayer is the person (or people) that are there playing with you. The fact that you can simply talk to them, laugh with them, yell at them, whatever it is. Yeah, you can speak to others with a headset during online multiplayer, but it's not always the same as having a friend right there sitting next to you. With online multiplayer, sometimes you end up with people who don't know how to play, and you can't do much to help them out. People end up holding you back, and you're not prepared for it. The best case scenario is when you and your team are just steamrolling the competition without saying a word to each other. Somehow everyone is in perfect sync, filling their roles, or matching their playstyles with the right people. While that can be great when the team manages to kick ass, when no one is physically there, the same feeling is not replicated. By no means am I saying that online multiplayer is a bad thing, I'm only pointing out one social fault. It's amazing, and I wouldn't give it up, but the interaction with other people being in the same room and playing the same game at the same time is what makes gaming part of what it is. Gaming is a media form that brings people together, just like going to the movies. People get together to play video games together and have a good time. It's also an interactive form, so you are, in some way, shape or form, in control of what happens in the game. (That's not something you can do at the movies!) And for those non-gamers out there, why don't you give it a try when a friend asks you to join in on playing? There are many reasons to like and dislike both forms of multiplayer, but which version do you prefer?