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Found 2 results

  1. As far as video games go, 2017 was one that was special in a way that’s next to impossible to replicate. The Switch launched with The Legend of Zelda: Breath of the Wild, and was followed throughout the year with a slew of high-quality releases ranging from Splatoon 2 to Super Mario Odyssey. The Yakuza series was reintroduced to the west with a bang in the form of Yakuza 0 and a high-quality remake of the original in Yakuza Kiwami. And there was plenty of RPG goodness across the board, from Xenoblade Chronicles 2 and Persona 5 to my personal Game of the Year of 2017, Nier: Automata. The sheer quantity of incredible releases last year that may be remembered as generation-defining, if not some of the greatest video games ever made, would be hard for 2018 to top. And truthfully, this year never did hit the absolute highs of 2017 for me. That’s not to say that there weren’t plenty of great games this year, but none hit me with the impact of last year’s incredible slate. However, there were still a couple of incredible Yakuza games released this year, as well as a Fist of the North Star-themed Yakuza spin-off that’s still sitting in my backlog. So maybe some of last year’s magic still managed to rub off! Regardless of how quiet or not 2018’s march of releases was, I still had plenty to play, had plenty of fun, and on that subject, that’s all that really matters. 10) Fortnite Though Fortnite was released last year, I’m including it here at the tenth spot on my list because, like so many other people, there was a period of about two and a half months where it was literally the only game I played. Both on the PS4, and later the Switch, the Battle Royale game was one I just couldn’t put down, often ending late nights after just “one more game.” For the record, I was terrible. I only ever came in first place once, but it was through the semi-tactical fluke of managing to win a round without ever firing shot and letting the only remaining opponent get claimed by the encroaching storm. Truth be told, any experience I had with Fortnite after that oddity was a bonus. 9) Attack on Titan 2 Click here to read GP's official review The first of three Koei Tecmo games on this year’s list, Attack on Titan 2 really captured the feel of the anime, but with the twist of inserting the player into an original character slotted into the narrative’s existing events. In a year with an actual Spider-Man game (that I haven’t played yet), Attack on Titan 2 still satisfied that urge to swing through cities and forests with grace and ease. Now if Koei Tecmo would just consider localizing the Ruby Party Attack on Titan game. 8) Warriors Orochi 4 Warriors Orochi 4 was seen by a lot of Musou fans as something of a mea culpa from Koei Tecmo after the generally negative response to Dynasty Warriors 9. While it does introduce new mechanics involving magic and gave powered-up divine forms to select characters, the game doesn’t do much to rock the boat. And if you’re a Musou fan like I am, that’s fine, and it’s comforting, but it also left me with some mixed feelings for reasons that will become clear later down the list. That said, it’s a solid, fun continuation of one of the best Warriors series out there, even if it doesn’t feature the crazier crossover characters from last year’s Warriors All-Stars. 7) BlazBlue: Cross Tag Battle Click here to read GP's official review Calling BlazBlue: Cross Tag Battle a BlazBlue game is something of a misnomer. It is a BlazBlue game, but it’s also Persona 4 Arena, Under Night In-Birth, and… the Rooster Teeth animated series RWBY?! As crazy a mash-up as the game is in concept, it’s a frenetic fighting game of intense, fast-paced tag battle-style matches that can end in the blink of an eye. The game also holds a special place in my heart for serving as my introduction to competing at EVO. (I didn’t advance very far, but I didn’t go 0-2, either!) 6) Octopath Traveler Octopath Traveler is one of the more unique RPGs to come out of Square Enix in years. On the surface, it might strike people as a cousin to the divisive SaGa series, as it features eight playable characters, each with their own story and path through the game. Unlike the typical SaGa title, however, the gameplay is much easier to learn and understand, and all eight characters become part of the player’s party through natural play (but by no means is the game a cakewalk). Combine its gameplay and engaging characters with a visual style that feels like a pop-up book version of SNES-era RPGs, and it’s the sort of experience that’s right up my alley. 5) Soulcalibur VI Soulcalibur VI feels as much like a return to form as it does something new. After having so much fun and spending so many hours in Soulcalibur II, the third, fourth, and fifth games all had significant issues or gaps that left me wanting. It didn’t help that the guest characters the series brought in could never match the fun feeling of playing as Link from The Legend of Zelda, or even the goofy inclusion of Heihachi from the Tekken series. Soulcalibur VI in some ways takes a back to basics approach with its story, returning to the storyline of the first two titles and exploring it in depth with not one but two different story modes. The game mechanics feel sharp and polished, and the cast of classic characters has never looked better. Even the guest character, Geralt from the Witcher series, fits right in. And hey, 2B from Nier: Automata is joining the fray around the time that I’m writing this list up, so it’s only looking better as time goes on! 4) Dynasty Warriors 9 Click here to read GP's official review There’s no question that, to many, Dynasty Warriors 9 was a disappointment. The mechanical and systemic changes brought about by setting the game in an open world were bold experiments by Omega Force; the boldest shift taken by the series in many, many years. And the game launched with some technical flaws that required several patches to address, many of which were no doubt due to the game not getting enough time in the oven before it launched. And so I can understand where the disappointment comes from. But… I was never truly disappointed. While Dynasty Warriors 9 is flawed, I loved my time with it. I played it for over a hundred hours, and currently sit one trophy short of earning my first platinum trophy for any title I’ve played on a PlayStation console. I’m generally not a completionist by nature, but when I have more time, I’d like to go back and get that last one, because really and truly, I think Dynasty Warriors 9 is a lot of fun. In particular, the new combat system it introduces is a major step forward from the tried-and-true charge system that has existed in most Dynasty Warriors titles since the earliest entries. If anything, I would love to see more of this type of gameplay in a more refined entry, whether that be Dynasty Warriors 10, Samurai Warriors 5, or something else. But given the general response Dynasty Warriors 9 received, I won’t be surprised if Omega Force backtracks and makes more titles of the old form, like Warriors Orochi 4, for example. I’ll be disappointed, but not surprised. 3) Yakuza Kiwami 2 Click here to read GP's official review Like last year’s Yakuza Kiwami, Yakuza Kiwami 2 is another remake, this time of the second and last entry to grace the PlayStation 2. Built on the Dragon Engine originally developed for Yakuza 6, Kiwami 2 takes an already wild adventure and makes it even better. Punching man-eating tigers in the face has never looked so beautiful! While Yakuza 2 is often credited as the game where the series truly found its voice, Kiwami 2 refines the experience, adding more of what works, taking away a few things that don’t really work anymore, and as a bonus, tying in new sidestory elements to act as a direct sequel to Yakuza 0. Fans of the 80s-era prequel will absolutely love the callbacks, both goofy and heartfelt. 2) Yakuza 6: The Song of Life Click here to read GP's official review Billed as the game that ends the long and melodramatic tale of Kazuma Kiryu, Yakuza 6 contains everything that Yakuza fans love, from the action and drama to the more absurdist and comedic set pieces. If it truly lacks anything, such as meatier or more meaningful appearances from several fan-favorite characters, it’s only because the game’s plot is written with Kazuma and the now grown Haruka front and center. As the series has progressed, both star characters have grown older, and their arcs have taken them in some unexpected directions. But good things deserve to come to a proper end, and the Yakuza team elected to do just that. The game tells a story that ties a fitting bow around what has been a long journey for Haruka, and particularly for the lead character Kiryu. And that’s something that very, very few game series that have gone on for as long as Yakuza has can claim to have done as well. 1) Super Smash Bros. Ultimate Super Smash Bros. Ultimate really does feel in many ways like the ultimate Smash Bros. title. With a roster featuring every playable character that ever appeared across the previous entries, including third-parties, in addition to a few brand-new characters, the roster has something for most everyone. And though the size of that roster is the likely reason for why some traditional features aren’t present in Ultimate, like Home Run Contest or trophy collecting, the game has a host of deep, quality features that doesn’t make it feel slimmed down in any way. As someone that’s played Smash Bros. since the original N64 title, it’s fair for me to say that Ultimate may end up being my favorite entry. Not just due to the breadth of its gigantic roster that’s due to grow even further with coming DLC, but with the dev team’s reverence for the source materials that the roster comes from. Even the Spirit Battles, challenges themed after hundreds of characters from Nintendo’s past, as well as some special guests, are as creative and humorous as they are challenging. One battle I found particularly amusing cast three female Corrins with jetpacks as the Elite Beat Divas from Elite Beat Agents. The surprise in how these depictions are crafted, and how they translate specific references, make the battles as enticing as the actual challenge of fighting them. That the game’s Adventure Mode, World of Light, is entirely based around these Spirit Battles, makes for some of the best single-player content in any Smash Bros. game. Super Smash Bros. Ultimate has everything it needs to keep me playing it well into the foreseeable future, both alone and with friends and strangers. And being packed with such quantity and quality, it’s easily my personal Game of the Year.
  2. Hailinel

    Review: Attack On Titan 2

    Developer: Omega Force Publisher: Koei Tecmo Games Platform: Switch, PlayStation 4, Xbox One, PC Release Date: March 20, 2018 ESRB: M Note: This review is based on the PS4 version of the game Released in 2016, the original Attack on Titan was both a fun action game and a novel title from Omega Force, which for most of its history has been focused almost exclusively on the long-running Musou franchise. With Attack on Titan 2, the studio has returned to the world of high-flying, giant-slaying action, bringing some significant new twists along for the ride. Is a return to the world outside of the walls worth it? Like the original game, Attack on Titan 2 is based on the anime, rather than the original manga. Where the first game covered the scope of the first (and at that point, only) season of the series, the sequel covers both Seasons 1 and 2. The biggest change in terms of the story presentation, however, is in the point of view. New to the game is an original, player-created protagonist who joins the fight against the Titans alongside the established cast, and elements of the story have been rewritten to account for the player-character’s presence. For the most part, the presence of the new character works. The character creation system is robust, allowing for a fair degree of fine custom detail. The plot remains focused on Eren, Armin, Mikasa, and the other cadets of the 104th, giving the player a secondary observational role in most of the proceedings as famous scenes from the series play out. This premise does stretch itself thin in the latter half of the game, however, as the player zips back and forth between different battlefields as the characters are scattered, but that logistical detail is simple enough to forgive. The core gameplay of Attack on Titan 2 is nearly identical to that of the original game. During battle, the player can swing through the air using ODM (omni-directional mobility) gear to approach and latch onto rampaging Titans; giant, monstrous humanoids that can only be killed by striking at the napes of their necks, but who can be weakened or slowed down by severing their arms and legs. The core gameplay loop of approaching and downing Titans one after another is a satisfying one, but it can take practice to learn ideal positioning. And sometimes, what appears to be an ideal strike will result instead in a miss, causing the player to rebound away. Similar issues can arise when a Titan has been sent falling to the ground. Prone Titans can clip through nearby environmental objects such as buildings or supply bases, which can sometimes hamper getting in a clean shot on the nape. This can be mitigated with practice, but it’s still disappointing that Titans don’t react to the surrounding environment when they fall. In the original Attack on Titan, some portions of the story allowed the player to assume direct control of Eren’s Titan form, allowing for direct hand-to-hand combat against other Titans. While Attack on Titan 2 removes such sequences from the Story Mode’s primary scenarios, this feature has been given a new focus in a mini-game that becomes available at the Titan Research Lab. The player can “learn” about Titan behavior by taking on timed challenges while in control of one of the many standard Titans found in the game, though this feature isn’t available until after the player has managed to capture a Titan for the first time, rather than kill it. Getting rewarded for successful human-munching rampages is amusing and a good distraction from the game’s primary action, though the context of its inclusion relative to the story is bizarre. The biggest gameplay change to come with the sequel is a new emphasis on day-to-day life and activity. Between missions, the player has the freedom to wander the Trost District and other locales to speak with their comrades. Similar to mechanics in games like the Fire Emblem series, the player can raise support levels with various characters they meet by both fighting alongside them in battle and during social events responding to their comments appropriately. As these support levels rise, the player will gain access to new skills that boost stats or impart new combat abilities. That in mind, socializing is a must, and fortunately, many of the social event scenes in the game are entertaining. Outside of Story Mode, the other primary game mode is Another Mode. Playable in single-player as well as in online multiplayer, this mode is focused around completing smaller side-missions. These missions can generally be finished in a matter of minutes, making them ideal for quick play. Those that play it on the Switch also have the option of local wireless multiplayer, though I have not had the ability to test this feature out for myself. Online play quality has from my experience been OK, though I have also run into several connection errors while accessing online features in the lobby. The presentation in Attack on Titan 2 is on par with the original game. Its characters, both human and Titan, are rendered in colorful detail, and the story dialogue is fully voiced in Japanese. Performance is mostly smooth, though some battles that become particularly hectic with large numbers of Titans and aerial humans on screen at once can cause spots of momentary chugging. Attack on Titan 2 is what a good sequel should be. It improves on the key features of the original game, and its player-created protagonist adds a fresh take to previously-adapted material. While there are rough patches that could have used more polish, it’s a respectable sequel overall, and fans of the series should find it well worth their time. Pros + Fully adapts two seasons of the Attack on Titan anime from the perspective of an original protagonist + Tweaks to aerial combat provide the player with new options + The character progression system offers a great deal of flexibility + A larger roster of major and minor Attack on Titan characters can be unlocked for use in Another Mode Cons - Camera angles can sometimes make lining up an attack more difficult - Some of the finer elements of combat aren’t as well-explained as they could be, making some aspects of getting good at combat an at-times frustrating act of trial-and-error Overall Score: 8 (out of 10) Great Attack On Titan 2 is a worthy follow-up that improves on key features of the original game while also adding fresh takes, even if the game could use a bit more polish in some areas. Disclosure: This game was reviewed using a retail copy that was bought by the reviewer
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