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Thought this was pretty cool. I remember seeing this years ago, but it was a teaser. The guy animating this took him 4 years to complete. I love the 80's anime style vibe as well. Pretty awesome and well done on doing the Empire's view as well. Kudos to the creator and the team. This is something Jason would like as well since he's a huge Star Wars fan lol.
I look back at 2012 as one of the strangest years of gaming for me. I graduated high school and went to college, and although I have ridiculous amounts of free time, I spend almost none of it on gaming. Especially since I have to budget myself, the amount of new games I get have drastically decreased. But worry not, as my Top 5 games this year are still extremely fantastic titles that I'm simply dying to talk about. Without further ado... My Top 5 Games Of 2012! 5. Spec Ops: The Line Oh Spec Ops. I heard great things about you, and I knew what you were about even before I played you. But even though I knew every trick you had up your sleeve, nothing could stop you from impressing me. It's rare that I would play through a game immediately after I beat it, but Spec Ops delivers. With unforgettable characters, astonishing setpieces, and enthusiastic intelligence, the game does all it can to provide an extremely powerful narrative that simply blew me away. The really small details stuck with me, especially regarding how your main character behaves during gameplay during the later stages of the game. It's the small details that reward players who are paying attention that make the game shine brightly. I can see myself playing this game long after the other games on this list. It's simply that good. 4. Lone Survivor Wow. Just... wow. I'm a very vocal Silent Hill enthusiast, so this year has been... mixed to say the least. Silent Hill HD Collection ended up being a bad collection of 2 classics, and Downpour was simply just awful. I loved the two titles, but their flaws were incredibly apparent, and it bummed me out that the series had lost its way. Then I played Lone Survivor. If anything could rekindle my love for a Silent Hill game, it was a completely unrelated indie game whose very existence is a love letter from a dead spouse. The game oozed style and charm, and when 16 bit graphics are scaring you much more than Japanese horror films, then you know you're doing something right. The atmosphere was tense, the journey was incredible, and the gameplay is... addicting. That's kind of bizarre considering that it's a survival horror game, but I can't put it down. I look forward to seeing its impact on the horror industry. 3. Rock Band Blitz Ahhhh, the token Rock Band entry. This should surprise absolutely nobody. With incredible Facebook integration, great tracklist (it grew on me after a while), complete compatibility for all Rock Band songs, and a still updating goal system, the game is perfect for a quick solo session. And it doesn't hurt that I'm pretty good at the game. AND THIS GAME EXPORTS TO ROCK BAND 3! Just more reason to get this game, because it's an incredible value and it's just really really fun. Harmonix really is a fantastic developer, and I'm excited for their future. 2. Kid Icarus: Uprising The controversial entry on my list. For me, anyway. If you followed me on Twitter, you know how much I moan about my grievances with Kid Icarus: Uprising. Or rather grievance: it's completely stupid plot. What angers me about this game is that it tries so hard to have a great plot, and the fact that it fails so miserably upsets me, especially since everything else about this game is fantastic. I know people are down on the controls, but I personally found them incredibly natural WITHOUT the dumb stand. With addicting gameplay, incredibly fun multiplayer, and tons of content, Kid Icarus: Uprising is the absolute BEST game to get a 3DS with. It'll last you a ton of time, and it's actually good, unlike Super Mario 3D Land and Kingdom Hearts 3D (which are both very mediocre in my book). Also this game has Pyrrhon. That guy is awesome. And my Game Of The Year IS... ... ... ... Zero Escape: Virtue's Last Reward I can not tell you how much I thought this game was going to blow. I really enjoyed it's predecessor Nine Hours Nine Persons Nine Doors, and found it engaging all throughout except for the finale, which introduced psychic shenanigans that for me broke the realistic atmosphere the game tried so hard to make. Especially since I DETEST time travel stories (yes, I don't like Doctor Who), the curveball left a bad taste in my mouth. When it came time to play the sequel, I only had one request, to integrate the time space stuff throughout the story and have them weave into the exposition naturally. And did Virtue's Last Reward hit it out of the park. Although the To Be Continueds were detrimental to flow, the game handled my request beautifully. My other fear was that the original felt compact and definitive, so I thought a sequel would only try to make things BIGGER in order to outdo the original (ala Ghostbusters 2). With 24 endings (over the original's 6), fully voiced cast, 3D models, etc, I had good reason to fear this. And while the game is "sequely", the execution is done so well that I can't complain. And the twists, oh the twists blew my mind away in every conceivable level. When a game's story is keeping you up at 3 in the morning, you know something is done right. And this game is about the Prisoner's Dilemma. As someone who LOVES economics and is fascinated with game theory, this game's very core made my tremble with excitement. On the negative side, the cliffhanger ending was disappointing, and the save glitch (which I thankfully did not go through) and some of the puzzles can go die horribly. However, I left the game (which is about 3-4 times longer than the predecessor) with a huge smile on my face and sky high expectations for Zero Escape 3.