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Found 10 results

  1. Theatrhythm Final Fantasy: Curtain Call doesn't release until September 16th in North America. But if you're itching to know what the game is like, then you can check out the demo that is now available on the 3DS eShop for both North America and Europe! The demo features two songs: "Edgar & Sabin's Theme" from Final Fantasy VI and "J-E-N-O-V-A (AC Version)" from Final Fantasy VII: Advent Children. Both songs can be played in Basic, Expert, or Ultimate modes. As a bonus, those who download the demo will unlock extra characters from the start in the full retail game. As per usual with 3DS demos, you can play up to 30 times before the Theatrhythm Final Fantasy: Curtain Call demo expires.
  2. Pikmin 3 comes out in less than a month, but if you live near select GameStops, you just might have the chance to try it out and even download it on your Wii U a day before it officially launches! There are two days to try an in-store demo of Pikmin 3: July 20th and July 21st (click on either date to find a store near you that will be hosting the event). If you pre-order the downloadable version of Pikmin 3 during this event, you will be able to download the game a day before it launches on August 4th! If you need more details, Reggie Fils-Aime has them for you in the video below. http://youtu.be/AFynjjTEKLw
  3. Note: The majority of the article (black text) was written by me, Leah. The blue text is written by Marcus Estrada, who added his own thoughts on the game's demo as well. Of the many Mario spin-offs, the Mario Kart series is probably one of the most popular ones. It“s a pretty old one, too, with over 20 years under its belt. With the latest iteration, Mario Kart 8, making its way onto Wii U, friendships will continue to be broken as Blue Shells fly. Even though the demo featured at Nintendo“s booth didn“t allow multiplayer, I still decided to give Mario Kart 8 a shot. I never got a chance to play Mario Kart 7 even though I really would like to. That means I haven“t played a Mario Kart game since the Wii version came out. After figuring out how the controls on the Wii U GamePad worked, I chose Bowser as my character and got ready to race. I'm worse off than Leah, having not played a home version of Mario Kart since the one on Nintendo 64. Without much of that baggage on me I found the new game quite a bit of fun. Perhaps it isn't that different from previous games but unfortunately I can't offer that knowledge. Hardcore Mario Kart fans should be able to tell easily though, so that's what matters. On the subject of controls, Mario Kart 8 obviously makes use of the GamePad“s gyroscope, which means that the GamePad can act as a steering wheel. It sounds fun, but I found it too difficult to control. Thankfully, the option to steer using the analog sticks still exists. Simply tap the appropriate icon on the touch screen whenever you want to switch between the two control schemes! Anyway, back to how Mario Kart 8 plays. From what I experienced in the demo, it“s still classic Mario Kart. Items still work the same, drifting still works the same, and so forth. Gliders and underwater driving from Mario Kart 7 also make their return, as do motorcycles from Mario Kart Wii. On top of these returning features, Mario Kart 8 also introduces some new elements, of course. Mario Kart 8 looks great. Again, it may not be the best visuals that the Wii U will ever offer, but it still looks lovely! The worlds are absolutely bursting with color, the characters all look perfect, and tracks also look nicely detailed. Despite not having "realistic" graphics, it manages to show off its great visuals. One of the new features that Mario Kart 8 is focusing on is anti-gravity. This attempt at keeping the series “fresh†allows players to experience tracks in a new light. At first, it“s pretty cool driving upside-down and sideways throughout the game. You“ll soon realize how gimmicky and pointless it is, though. Hopefully I“m proven wrong once the full game releases. Maybe driving on walls and the ceiling is gimmicky but it's also really cool. To me it seemed to extend the track in a way that could lead to far more interesting races. I did not recall seeing the NPCs drive on the walls when it was unnecessary, but surely real players will. It makes me wonder if that will be a way to escape various items or if they will follow the player despite shifting from floor to wall or ceiling. Despite that, I had fun playing the Mario Kart 8 demo. I“m not sure that I“ll get the game right at launch, but I“m still interested in how it will fare critically and what characters will be added in as racers.
  4. HOLD IT! We“re not quite done with previews from E3 yet. Next up is the latest installation in the Ace Attorney series. In Phoenix Wright: Ace Attorney - Duel Destinies, famed lawyer Phoenix Wright returns after being unfairly disbarred and he“s better than ever. It“s also the first entry in the series to appear on the 3DS – a sort of fresh start for Phoenix and those who are going to be playing the game. Being a passionate fan of Ace Attorney games, I eagerly tried out the demo that Capcom had out in their courthouse-themed area. The demo is centered on a courthouse explosion case. Phoenix and his new assistant, Athena Cykes, defend a girl that is accused of causing the explosion (she is also a friend of Athena“s). Even though Phoenix has years of practice under his belt, this is his first trial in a very long time – he“s obviously very flustered! Athena offers a tutorial if you happen to be a newbie or need some refreshing (it“s been a long time for us Ace Attorney fans, too!). I declined, however, and jumped right into the trial. Starting off, you“re introduced to the basic Ace Attorney mechanics: listening to the witness“s testimony, pressing for more information if necessary, finding contradictions, and presenting evidence. Not much has changed in this instance. After a while, Athena introduces you to the new system called the “Mood Matrix.†With this, you“re able to pinpoint contradictory emotions that a witness is feeling while they present their testimony. Once you do that, you can press the witness for even more details regarding the contradictory emotion. On top of the Mood Matrix system, the “Pysche-Lock†system and “Perceive System†will also make a return (though they are not present in this demo). The localization is as good as ever. It still has top-notch writing and humor. I even found myself giggling a couple of times. I“m also really looking forward to the rest of the plot in Duel Destinies. One thing that might have annoyed some was the change from 2D to 3D graphics. It“s evident in trailers and screenshots that it really tries to mimic the old style, but how well does it look in person? Well, let me tell you – it is super sleek and gorgeous. With the 3D turned on, it“s even better. The 3DS“s capabilities also offer even more depth to investigating and environments, such as the courtroom. The Phoenix Wright: Ace Attorney – Duel Destinies demo was very fun. I wish I could have played the whole game right then and there! Alas, we all have to wait a little while longer. But I feel that the wait will be very much worth it.
  5. Note: The majority of the article (black text) was written by me, Leah. The blue text is written by Marcus Estrada, who added his own thoughts on the game's demo as well. In recent years, Sonic has been steadily regaining his former glory and effectively putting a stop to the infamous “Sonic Cycle.†Even though I still haven“t gotten my hands on the last few great titles, such as Sonic Colors and Sonic Generations, I still wanted to try out the recently announced Sonic Lost World and see what it had to offer. So, Marcus and I made our way towards Sega“s E3 booth to get that started. In regards to Sonic, I'm even further out of the loop than Leah. I've focused my time with the Genesis games the most, of course, with attention paid to the Sonic Adventure games as well. Then I took up some of the more dubious titles - Sonic the Hedgehog (2006) and Shadow the Hedgehog - which really means any Sonic game I play next will be considered "good" by comparison. For this preview, I“ll be focusing on the Wii U version of Sonic Lost World. I decided to try out the Windy Hill Zone level, which is more 3D-focused versus the other playable Desert Ruins level, which felt akin to old 2D Sonic games. Immediately, I was greeted by bold, bright colors and fluid animation. After fiddling around with buttons and learning the controls, I was soon blasting through the level as the blue hedgehog. Like with any other Sonic game, the goal is to dash through the level while defeating any enemies that may get in your way. To improve your score, it“s advised to avoid damage and collect as many rings as possible. Leah actually had a really hard time with the controls because they were not logically placed, at least to both of us. A separate button for running meant that she actually waddled through most of the level instead of running which Sonic is so well known for. I was able to play with a great deal of speed and still found some segments to be impeding Sonic's dash through the world. As I progressed, Sonic Lost World felt more and more similar to the Wii“s Super Mario Galaxy. Floating land masses? Check. Bouncing between said land masses in an extravagant fashion? Check. Gravity not a problem as you run around each area? Check. Some people may think it“s blatant copying and that it will just be a Super Mario Galaxy clone. However, I have played and watched enough of Sonic Lost World to say that this is not the case. It“s different enough to be its own game, and a promising one at that. It's not like Super Mario Galaxy is the only game that features traveling across planets, but Sonic Lost World sure does make it seem a lot similar. However, I feel that Sonic works better with it than Mario ever did. Jumping from planet to planet flows better when you're the famous blue hedgehog and it doesn't seem out of place for a Sonic game. I say that Sonic Lost World is a game from Sega to look forward to. Not only that, but it“s a seemingly good game that the meager Wii U library needs. I know I“m definitely going to keep my eye on it as its release draws near!
  6. The Legend of Zelda: The Wind Waker is definitely one of the best games I“ve ever played. When an HD version for the Wii U was announced, I was ecstatic. Not only is it the perfect excuse to replay Wind Waker for the thousandth time, but it“s also a chance to experience the game in a new light. While I wandered around Nintendo“s booth during E3, I definitely made some time to try out the Wind Waker HD demo that was provided. In this Wind Waker HD demo, there were two playable modes: Island Stroll and Boss Battle. Island Stroll is basically the beginning of Wind Waker, where you“re given tutorials and attain your sword. You“re also given some weapons like the bow to mess around with. This mode is pretty much a way to show off Wind Waker HD“s updated graphics and new control scheme. I tried out and will be focusing on the Boss Battle mode. This mode features the battle against the Helmaroc King at Forbidden Fortress. I know how this battle works like the back of my hand, but the Wii U GamePad made it into a very different experience. If you“re quick enough and you aren“t slowed down by bokoblins, you can make it to the top to start the battle without having to use your grappling hook. Unfortunately, a bad jump caused me to fall all the way back down to the bottom. When I had to whip out my grappling hook, I realized I had to aim by moving the GamePad around. It was very awkward to accomplish perfectly, though, and I missed more than half the time. On the other hand, Link is now able to move in any direction without having to stop his swinging completely. In any case, I eventually did make it to the top. Thus, my showdown with the mighty Helmaroc King commenced. The battle remained largely the same, and I cracked open his protective headgear in no time and proceeded to slay the bird. I also had a chance to really appreciate how smooth and beautiful the new graphics looked (though I still have some problems with how much of the bloom effect is used). Another thing about Wind Waker HD to delve into is how the GamePad is taken advantage of. Similar to Ocarina of Time 3D, the GamePad“s screen contains everything from the main menu – weapon selection, the map, and so forth. This will make things a lot easier, especially with selecting weapons. Personally, I was very pleased with my time playing the Wind Waker HD demo and can“t wait for October to come so I can once again dive into Wind Waker“s world.
  7. Did you pick up a retail copy of God of War: Ascension? If so, you may have noticed that a demo for The Last of Us would be made available, although not at the time of Ascension's launch. Today's the day that demo goes up so here's a reminder for those of you with a copy of the game. Either grab the insert that came with the case and plug the number into PSN or put Ascension in your system and click "The Last of Us Early Access" from the menu. Either method should allow you to download and play the demo, which features the Outskirts level. When the demo supposedly went live (around 10 PM) many users took to the PS Blog to say the Store wasn't letting them download it. Apparently the issue has been fixed for most, but if you receive an error then try downloading The Last of Us' demo tomorrow.
  8. Soul Sacrifice is fast approaching its Vita launch. North American gamers will be able to get their hands on it on April 30th, although a demo is currently available. This demo even allows users to transfer their saves over to the full game. With that said, the demo loses online abilities as soon as Soul Sacrifice launches, which means you really should give the demo a spin if you're curious. With that said, players should already be mostly aware as to whether or not they want the game day one or not. There are a few digital pre-order bonuses which could help sway a few people. Let's take a moment to remind everyone as to what they are comprised of. The bonuses include two unique costumes, three magic items, and a Japanese language pack. The first two items are exclusive to pre-orders but the Japanese voice pack is going to be available as a separate purchase. Still, those with a taste for Japanese voice acting would probably be best served by getting it as free DLC. Here's the trailer posted to PlayStation Blog which shows off the pre-order extras:
  9. If you're a fan of blasting aliens in turn-based strategy fashion, you're likely a fan of the X-COM series. While the franchise started to abandon its strategic roots with the shooter spin-off (currently in development hell), Firaxis has done X-COM fans proud with its remake of the original title, X-COM: Enemy Unknown. The demo for Enemy Unknown has just launched on Steam. If you've got a few GBs of hard-drive space, I'd recommend you give the game a spin. Firaxis has really made the feel of X-COM fresh and slick. Combat flows quickly and the action is brutal, bloody, and intense. Couple that with great Unreal Engine 3 visuals and you've got a surefire hit when the game launches this October 9th. Trust me: the demo is worth checking out. I was blown away with just how much love and attention has been paid to the look and pacing of the game. Look for the X-COM: Enemy Unknown demo here and check out the awesome trailer below! Are you looking forward to this re-imagining of the alien-slaying strategy classic?
  10. A new Assassin's Creed 3 demo video has come to light, shown off at E3 2012, but having only just made its way to the internet. Creative Director Alex Hutchinson narrates, Zissou-style, the sneaking and murdering that Connor does in this six minute demo video. Ubisoft, since the announcement of Assassin's Creed 3, has been trying to give us the feeling that it isn't just the previous games in a Colonial America backdrop. This Boston trailer shows us that it's more than a feeling, showing off the creative kills and thrills that young America has to offer. The trailer shows off situational kills, such as pushing guys off of ledges, the passthrough ability, where Connor can go through an open window and pass through a building to escape pursuers, and a myriad of other neat techniques and tools. But you don't have to take my word for it! Check out the demo below. Assassin's Creed 3 releases on October 30th on PlayStation 3 and Xbox 360 in the US, and October 31st in Europe. PC won't see it until November 23rd. Do you think this demo is smokin'? Does it give you peace of mind? Let us know in the comments!