Jump to content

Search the Community

Showing results for tags 'drpixel'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Welcome to Game Podunk
    • Information and Announcement
    • Welcome New Members
    • Game Podunk Contests
    • Featured Blog Contest
  • Community and Network
    • Podunker Help Desk
    • GP Videos
    • Bonfire Chatting
    • Members Lounge
    • Forum Activities
  • Video Games Discussion
    • General Game Discussion
    • Sony
    • Microsoft
    • Nintendo
    • PC, Mac, and Mobile Games
    • Retro and Classic Games
  • Popular Entertainment
    • Food & Drink
    • Pop Culture and Other Media
  • Shopping Deals, Contests, and Sweepstakes
    • Deals
    • Contests and Giveaways


  • Industry News
    • Sony
    • Nintendo
    • Microsoft
    • PC
    • iOS/Android
  • Videos
  • Features
    • Individual Values
    • Monday Musings
  • Analysis & Opinions
  • Reviews
    • PS3 Reviews
    • PS4 Reviews
    • Xbox 360 Reviews
    • Xbox One Reviews
    • Wii/U Reviews
    • 3DS/DS Reviews
    • Vita/PSP Reviews
    • PC Reviews
    • Mobile Reviews
    • Switch Reviews
  • Interviews


  • New Features
  • Other


  • Mischief.Mayhem.Blog
  • This Is Where I Keep Unfinished Articles
  • Marcus' Thoughts
  • Blazing Storm
  • The Game Dungeon
  • Random!!
  • Leah's Little Blog of Gaming
  • Palmerama's Bloggerama
  • Harrison's Soapbox
  • A Few Thoughts
  • Unexpected Perspective
  • Cassius Orelad's Blog
  • sirdan357's Blog
  • Pixels N' Stuff
  • Number 905's Blog
  • The Black Hole
  • The Dusty Corner
  • Cipher Peon's Impressions
  • My Thoughts on Stuff in Games
  • The New Zealand Khorner
  • Ludono's Blog and Stuff
  • Unlock Game Earlier Blog
  • 3 Second Violation With Kezins
  • What's that smell?
  • Knightly Times
  • Digital Hoarders - Anime Edition
  • Venomous Incorporated
  • Persona 4 The Golden Diary
  • Musings on Games
  • Crasty's Lair
  • Den of Polygons
  • Final Pr0bl3m
  • Spooky Scary Storytime with Pixel
  • Kaptain's Quarters
  • The Angry Leprechaun
  • RivalShadeX's Blog
  • Roy's Ruelle
  • DarkCobra86's Blog
  • Meet The Podunkers!
  • Great Games For Free
  • JakobPea's Dumb Blog of Probably Games
  • JanicedCollins' Blog
  • Inside The Box
  • Ciel's AC New Leaf Blog
  • Anime Quickies
  • Waiting for the Greenlight
  • Kiwi's Adventures to Win the Video Game
  • Video Games As Art
  • JanicedCollins' Blog
  • Attack on GamePodunk
  • Paragraph Film Reviews
  • barrel's Blog
  • JoelJohn's Blog
  • Pokemon X Chronicles
  • Ciel's Blog
  • Limitless Revelations
  • GamePodunk of Thrones
  • InClement Opinions
  • Sookielioncourt's Blog
  • Randomness Ahoy!
  • JohnkyKong's Blog
  • A Realm Re-Reborn
  • Television and Movies
  • Games, Games, Games
  • Kamek's List/Review Blog
  • Reviewer's Woes
  • alloygator's Blog
  • Royzoga's Streaming Adventures
  • An Overview of the Medical Billing Services by P3 Healthcare Solutions!
  • The Game Start Blog


  • Community Calendar

Product Groups

  • Widgets

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start








Website URL









Found 8 results

  1. DrPixel

    Pixel Reviews: DLC Quest (PC)

    Developer: Going Loud Studios Publisher: Going Loud Studios Platform: PC (reviewed)/Xbox Live Indie Games Release Date: March 18th, 2013 (PC) NOTE: Continuing on with reading this review will require you to buy the "DLC Quest Review DLC", provided to you through DrPixel Inc. for the cheap price of only $7.99! It will add 95% more content to your base review page, I promise! In all seriousness though, DLC is somewhat a problem I would say in today's gaming industry! It seems like nearly every single major publisher and even some smaller game companies now are hopping aboard the downloadable content train. They provide you with the base game for the same price as before, but then "nickel n' dime" you for what precious remaining spare change you have by making you pay for extra, more fancy features in your game. Sometimes it's just costumes, a tiny extra level or something, and that's pretty tame I would say. However, some businesses now have full expansions or mini additions to games that really should have been there in the first place- and they cost your hard-earned cash that you could have spent on another game or two. DLC Quest was born to provide a nice little relief to those who are frustrated with the greedy (though smart) business decisions gaming developers and publishers are making in today's society. It's a joke game, and not meant to be more than that! I'm just not so sure if it's worth the entry fee though. You see, DLC Quest is an incredibly short game. Both the base game and the fantastic spiritual successor/sequel "Live Freemium Or Die", which is included, only took me 1.6 hours total, including getting nearly all of the coins, wasting a ton of time, and browsing the Steam forums for the game whilst in-game. That is incredibly short for a game, indie or not, and I can't say I'm 100% satisfied with the amount of content included in the game. The jokes are there, yes, and they are great, but when the experience is over I instantly forgot about most of the game, which is a shame because I wish it would have had a lasting impact on me. The jokes may be top-notch, yes (including one that seriously made me burst out laughing), and the satirical nature of the game is amusing, but the gameplay is just....so awfully shoddy that it pains me. You run around collecting coins in a boring, repetitive sort of environment, and basically do fetch quests for each NPC. One particularly annoying part of the second game involved the player having to run back and forth between an underground cavern and the surface, then to another area high above, and then back to the very far right side of the map. Some might say these are just small hinderances, but for a game of this length it's saddening to see that unfortunately the gameplay isn't fresh. At least I love the hilarious DLC packs that the game offers! Want to buy a "sexy outfits pack" so you can deck out all the NPCs in the game with skimpier outfits? Go ahead! Care for some incredibly useless zombies? I mean, every game nowadays has a zombie mode, so why shouldn't this one? Go right ahead! One thing that I both like and dislike about this game is the coin system to be honest. Collectables are another staple of popular games, and unfortunately this one is littered all over with them, easily a thousand or two if I remember correctly. I think if they'd gotten rid of the ridiculous collecting required to even progress in the game and did something funnier, like making each part of the game cost actual small amounts of money adding up to the game's real price, $3, it would have been much more memorable in the end. The graphics and music, while unimpressive, somewhat fit the theming of the game still. This is a much smaller-scale game developed by a much smaller company, so nothing is meant to look like it runs on Unreal Engine 4. The music doesn't stick in my head, minus , but that is fine for how big the game is. By the end of it, DLC Quest isn't the incredibly entertaining piece of amusement that it sets out to be. However, there's still a lot of great laughs to be had with this game (none of which I will spoil!), and if you don't mind coughing up the $3 (or $2 XBLIG version) PC version asking fee, you'll certainly enjoy it. I give this game a: 7/10
  2. DrPixel

    Pixel Reviews: Monaco (PC)

    Developer: Pocketwatch Games Publisher: Pocketwatch Games Platform: PC Release Date: April 24th, 2013 Sometimes, games and game developers specifically just go and do whatever they want. Instead of making the usual multiplayer shooter or the equally popular singleplayer RPG, Pocketwatch Games decided to try the unusual and make a co-op game about heists. It's meant for co-op, designed for co-op, no, DESTINED to be played in co-op! Does it actually hold up to the huge standards for co-op games left by such classics like Left 4 Dead or the mod "Sven Co-op" for the original Half-Life? To start off, I'll say that Monaco is odd- but odd in the good way though! The graphics are uncoventionally retro and "simple", the music is classy and not head-banging at all like today's tunes, and even little things like the dialogue and lighting in levels is done to perfection while other areas of the game, such as the plot, are kept basic. I've often thought about why this might've been done. Is it to even further bolster the uniqueness level of the game? Or, perhaps Pocketwatch Games (which is a name I love, I might add) just likes to focus on the little things in games! The two questions asked above can't really be answered in full- which is why I love this game! This isn't your traditional co-op experience, and I think the game completely embraces that. Other games meant to be played together with friends instead of against them often just let you play through the game together like the singleplayer campaign or try the "horde mode" path. Creativity is the essence of a non-bland, fun time, and Monaco captures that perfectly. Teamwork is key in Monaco, but surprisingly it's actually fine to play by yourself. It's a bit different than sneaking around, telling one friend to go collect the extra gold at the end of the map while you go take out a guard and another friend watches your back. Instead, you are all alone in the war on those who have gold. This just makes the game both harder and easier though! Having poor teamwork can quickly get your whole team led to doom in the later levels, so being on your own is actually still equally sneaky and intense. Speaking of intense, this game really loves to pressure you when the heist goes awry! The music tenses up, exclamation points pop up above the guards' heads, totally not like the Metal Gear Solid games, and your team of elite heist wannabes must flee to safety. In fact, death is pretty common in this game it seems. However, defeat isn't punishing in Monaco- in fact I'd say that it encourages the player to keep at it and try a different plan of attack for the mission. The aracade-sy feel of Monaco comes is just fantastic. Collecting coins makes you get a better time at the end of the level which is a great incentive to collect them all, and to even use your gadgets you need to collect coins. That in itself is an awesome idea that should be used more in retro games such as this! In addition to that, the graphics are crisp and pixelized, and while the music is more modern-sounding I think Austin Wintory (yes, the guy who did Journey's music!) still did a lovely job with it, keeping to the frantic old-timey arcade feel of the game. Probably the one thing I was concerned about when looking at the game at first was how long or how varied the gameplay would be. Luckily, the game is pretty long, as I'm about 40% through I'd estimate and I'm 3 hours in. That sets you at about an 8-10 hour game I'd guess, given the game gets harder as the levels go on so you'd keep at each one longer. Each level is fairly different too, and there's even a bonus level at the end that I had spoiled for me but I won't for you- just know that it is awesome! Unfortunately....the amount of tools isn't quite as big as I'd like it to be, but this is a small complaint really. While I wouldn't go as far as to call it "the best co-op game of all time", Monaco succeeds heavily on what it tries to do. For $15, you could certainly do better, yes. If you're looking for a nice, fun time with some friends though, Monaco is a great choice for a Friday night session of playing robbers. Remember- What's Yours....Is Mine! *insert obligatory game subtitle reference here* I give this game a: 8.5/10
  3. Developer: Hidden Path Entertainment/Ensemble Studios Publisher: Microsoft Studios Platform: PC Release Date: April 9th, 2013 Age of Empires has gone through a good number of games by now, including a spin-off or two (Age of Mythology, anyone?), but it hasn't really touched on its roots at all. That's changed now with the release of Age of Empires II HD on Steam this week. It boasts adding new features and a nice little coat of HD paint, but are they actually worthwhile additions to spend $20 on? I'll be honest- I've never played an Age of Empires game before. I did play (the fantastic) Age of Mythology quite extensively when I was younger, but that's a whole other diamond in the strategy game mine. The Age of Empires series, particularly the first 3 games, are simple to the core yet still incredibly fun to play. You try your hardest to take out the enemy, which can be AI bots, other players online, or a mix of the two. You build hordes of units to first collect resources for your soon-to-be mighty kingdom, and then either smash, diplomatically ally with, or sneak in a victory with your wonder against your opponents. There's tons of units, buildings, and civilizations to play as. Also, there are plenty of map choices, with randomization being the most fun option of course. I can definitely see why everyone and their pet horny toad seems to love this game, as I do too now! This new HD edition comes with some new and some old extra tidbits of course. Firstly, the Conquerors expansion pack is included, which basically adds to every aspect of the game. Next up is the general modernization of the game. It now runs on modern versions of Windows with no problems, has widescreen support, support for resolutions up to 1920x1080, and even support for multiple monitors. Oh! Who could forget the "HD" tag too? The lighting is improved apparently and the textures look a bit better. It's not awfully much but overall it is definitely much prettier to look at. Steam Workshop is included with the game to help making downloading or uploading maps, campaigns, and mods for the game loads easier than it was in the days of the 90s and early 2000s. I'm glad more games are using Steam Workshop, and this seems like a great canidate for it. At the cost of this comes a few things that did end up annoying me a bit. To start with, the graphics themselves haven't seen much of a "HD" change as to be expected by the title. It still looks great for a late 90s game, but an actual HD overhaul would've been great. The resolution also seemingly can't be changed, as it takes whatever your desktop resolution is. With this being an expanded version of an older game, I'd expect it to at least let you change what resolution you want the game at, but this is just a small nuisance really. I'd also like to say that the multiplayer is absolute gold in this game. There's a new system in place just for the HD version, and while I'm not sure how it differs from the original multiplayer system, it is certainly quite stable, if a bit laggy. Playing with a fellow GP buddy (Ludono), we had a cubic kilometer of fun in the few games we played. Each game takes multiple hours to finish usually, though it is possible to save and re-load games you've played with others luckily. The experiences we had were both ridiculous and awesome at the same time (have YOU ever seen massive armies of Spanish conquistadores plowing their way through anything in their way? I bet not!). There was only one time when we weren't really enjoying the game, and that was when we teamed up against 6 A.I. opponents who promptly ganged up on me early on in the game, forcing us to quit early and start anew. This was completely due to the randomization of the map though I think, as my buddy was on the opposite side of the fairly large map. However, every other moment of our time spent in the multiplayer portion of the game was very fun and we really enjoyed bashing each other's brains out in one game and then teaming up to fight fiercesome A.I. opponents the next. Anything goes in a game of tactics and while Age of Empires II HD isn't overly heavy on it, how you win (or don't!) is up to you. Is Age of Empires II HD still a worthwhile addition to the very prestigious series it's a part of? Definitely! The new additions might not be that huge, but they serve their purpose well for making the game actually playable on modern computers. The game is a classic by far, and while it may not be the most HD-realistic, ultra-modern portrayal of combat in the Middle Ages, it's still an incredibly fun one. Check it out here if you're interested: http://store.steampo...com/app/221380/ I give this game a: 9/10 Want to win a copy of the game? Register (if you haven't already) and comment below telling me your favorite strategy game of all time- or, if you don't have one, tell me your favorite ancient (let's say, pre-1500 A.D.) civilization! Contest ends Wednesday, April 17, 2013. Get entered now to win this great game before it's too late!
  4. Developer: Behaviour Interactive Publisher: 505 Games Platform: PSN/XBLA Release Date: October 10, 2012 ESRB: T Naughty Bear: Panic in Paradise is the tale of a bear. He was previously made fun of by the other bears in his prior debut, Naughty Bear (of course), and well he got mad. He did some things. Some things his psychiatrist would probably disapprove of. This is a tale of what happened after he did those things. That same mean crowd of bears not only hate him now, but they went on a vacation and didn't invite him to join them (of course)! How cruel of those bears. Now Naughty is angry once more, and this time he has a lot of new fun ways to.......deal with his enemies. I'll admit- I haven't played the first game. I had actually been very interested in it for a while, but after seeing the very negative reviews, I lost interest. With the new game, I feared more of the same, but it seems that Behaviour Interactive has crafted a better, possibly even meatier (as a downloadable title at that), game than the previous one. The gameplay of Panic in Paradise centers around you, Naughty Bear, traveling around a large map of one of the many locations on "Paradise Island", and well, being naughty towards other bears. This is shown through either scaring or killing the other bears in that map. There are many, MANY, different ways to kill the bears, but unfortunately the only way you can scare the bears is to do a creepy shout of sorts. I do wish there was another way to scare bears, as it is necessary if you want to get the highest score possible. Speaking of that, there is a nice little score system in place in this game. Leaderboards and "Naughty Cups" encourage you to try and get the highest score that you can. You can gain far more score from what I like to call "psychological bear torture" instead of just stabbing every bear you see with an umbrella. You also gain a small amount of score from destroying the objects sitting around the island. There are four objectives on each mission; kill each target bear in a specified way, and complete three optional secondary objectives. On very few missions in the game was I able to complete all four of these objectives, so luckily you only need to do the first one (which isn't TOO hard as is). There are 36 missions in the game through 11 different locations, so the game isn't low on content at all. You also may want to go back through some missions like I did to try and improve your score, which adds a bit of fun and replayability to the game. One other fantastic aspect of this game that really adds to the replayability and fun is the unique item customization and leveling system. By stealing the costumes of bears, you can then purchase them in the store for coins, which you get for doing pretty much anything in this game. To be able to purchase weapons, you have to find them in the missions and gain an "ultra-kill" (a kill while a bear is distracted) with it. Each piece of clothing and each weapon gives you different stats that can affect your playstyle in different ways. For example, if you wear gladiator armor, you can't sprint at all but you will be so heavily armored it will take the enemy bears a long time to get your health down halfway, let alone even kill you. By wearing new clothing and a weapon, you can level each one up individually until it is maxed out. This gives XP towards your total XP level for Naughty Bear himself. Personally I love this system of not only customization but also the leveling mechanic. It just adds a whole lot of originality to a game genre that could be very dull. The first Naughty Bear game didn't have incredibly impressive graphics, and neither does this game, but at least it does improve upon the original's. Good lighting and semi-detailed environments make the game look very nice on the eyes. However, one major gripe I had with the graphics was that the dark levels were VERY dark. There is lighting on every level of course, but some levels had dark corners of the map (on levels that take place at night this was very prevalent) where items or destroyable objects may have been, but I couldn't see much at all in those dark places so I couldn't do anything with those items or objects. It was frustrating, but thankfully it was only really bad on one location: Greasy's Garage. Naughty Bear: Panic in Paradise is a fun game that has a few weak points but overall nothing major that breaks the game like the last one had (I heard the camera was atrocious, and in PiP it's fine). For $15, there's a lot of content and fun to be had if you can mind the somewhat repetitiveness of the game and its dark humor. It's not a game for everyone, but the newest Naughty Bear installment is a good one finally. I give this game a score of: 7.25/10 Pros +Lots of customization. +The ability to scare or kill bears however you like- it's your choice! +36 missions, all of which take a good amount of time to complete. +A very neat leveling system. Cons -The game can get repetitive after a while. -Lighting makes it hard to see in some areas, one in particular. -Only one way to scare bears while there is plenty of ways to kill them. -No multiplayer, even though the first game had it, which is odd. But wait, there's more! That's right! As you can see from the title, I'm giving a XBLA copy of the game away to one lucky reader! All you have to do is comment below telling me the naughtiest way you would deal with Naughty Bear himself....without getting caught by him of course! The winner will be randomly selected on Friday, October 19. I should close the entries sometime late at night PDT, and then draw a winner shortly after. Good luck, and have fun!
  5. DrPixel

    Pixel Reviews: Tiny Troopers (PC)

    Pixel Reviews: Tiny Troopers (PC) I'll admit- I've never played one of these war-strategy type games before. In fact, I'll also admit I've played very few strategy games. However, I can tell for the most part when I find a good one, a bad one, or one snugly in the middle of those two. This game is one of those that's both good and bad. I'll start with the good. Firstly, the graphics are surprisingly good for an iOS to PC port. I was impressed with the bold colors of the environments and cute little soldiers models that waddle around firing mostly well animated bullets at the varying enemies. Going onto that next point, I'm glad Tiny Troopers has some variety to it, as otherwise I would probably not like the game as much. There are tanks that you almost need (in fact, you certainly do unless you get lucky) to buy special weapons for (I'll touch back on that later) to defeat, towers that need to be destroyed either from a long, LONG stream of bullets or those special weapons (again), the regular enemies of course, which are mostly easy unless they have armor in which case those special weapons certainly are useful for quickening your job, and finally, the machine gun trucks, again nearly impossible to defeat without those special weapons. On another note, the music in the game is pretty good, and provides a nice "war" theme to it. The voices for your soldiers fit the game's style (cute but not too cute) very well. There's 30 missions (each of which take anywhere from 5-20 minutes to complete depending on how fast you are) in the game total, and a few extra modes that don't add much to the game itself but do provide some replayability. Speaking of replayability, there are a good amount of Steam achievements to unlock and each provides a unique form of play, whether it is failing the first mission of the game (which is hard to fail unless it's on purpose) to killing a certain number of enemies with a certain weapon. The game is chock full of good content-boosters like this, which is nice. The gameplay itself is not too shabby. It involves you directing a squad of little soldiers around trying to accomplish each mission's objectives. These can range from the hard (rescuing some of your fellow soldiers from the enemy then getting them out of there) to the very easy ("survive"- literally all you need to do is find a good spot and fire away). They can be fun at times but also very annoying at others. For instance, on one of the escort/rescue missions, there was so many enemies and machine gun trucks that it was very hard to get all the way to the objective without constantly dying......of course, unless you had those special weapons I mentioned earlier. Here's where the game does start to annoy me a little. You constantly are almost forced to buy these special weapons (grenades, rocket launchers, and airstrikes) to pass some missions, and if you're low on cash, then you actually have to grind some other missions to get enough cash to buy them. It's annoying and quite frankly, I'm not a big fan of it in this cute little strategy game that could have so much potential. However, it feels like the game is still an iOS title with this obvious "In-App Purchase" gimmick, even though it's on PC now. If it were the iOS version I was reviewing, I could understand this then and probably forgive the developers for having it in the game (as everyone knows IAPs are a great way to make money for developers needing cash), but this IS the PC version I played, and it just doesn't seem like it fits with the platform of choice. In addition to that, the gameplay gets stale after a while, in my opinion. While the game has tons of fun moments right away, as you play more it seems to just fizzle out. Not much new is added, and when new things are added they aren't used well until the missions where you die a lot because you don't have special weapons because the game isn't interesting enough to entice you to grind more money to buy the weapons....and it all just ends up in a vicious circle I guess is a good way to put it. The game has so much potential but its flaws hold it back to the point of it not being that fun to play. Games in my opinion should be fun or interesting in some way, and while Tiny Troopers does have its fun moments, the dull, boring parts and the frustrating difficulty curve (unless you buy those special weapons) is a major turn-off. There's one last thing I would like to point out about this game. If it ever received a co-op patch or a DLC that added in co-op, it would make this game so much better. Being able to strategize with a friend on a map or something would be even better. Please, if you read this review Kukouri Mobile Entertainment (the developers), consider adding in co-op. It would add some freshness to the game and might attract more players as well as make the game more fun to play. Tiny Troopers is an interesting game at first sight but has its flaws that do end up bringing it down on my recommendations list. In my honest opinion, the game is good at its roots and does provide some entertainment but I feel like as you play more it just gets more frustrating. I really did try to like it, but only at the beginning of the game did I like it very much. Would I recommend it? If you are into war-strategy games or even maybe strategy games, a heisitant yes. It provides some fun moments and you might like it more than I did. The price ($10) is a tad high for its flaws to justify buying it full price, but if you are looking for something like it, perhaps consider buying it on a sale, or even better, buy it at full price to support the developers, Kukouri Mobile Entertainment. Speaking of which, I'd like to thank them for the review copy they provided. I give this game a score of: 6.5/10
  6. "Thirty Flights of Love"......now what exactly does that mean? I'm not too sure really, and I doubt any of you reading are either. I could truly care less actually! That's not what this is about. ....or is it? Confusion, espionage, backstabbery (I hope that's a word), good-heists-gone-wrong; Any of these words or phrases could be used to describe this game, but I'll just use a basic one: adventure. This game is an adventure with cheeky, modern-looking Quake II engine graphics, catchy music, and a confusing story presented to you in a confusing way. That's all good though, as this is a game that relies on confusion and no dialogue or UI to present an interesting and even funny at times short story to the player. As I said, this game really does go out of the way to be confusing. Honestly, it does! I even went back and played through with developer commentary on as I was curious to why the developers, Blendo Games, did some things, and it answered many of my questions which was nice. The game plays out to you with no instructions or tasks given to you at all. You basically just have to aimlessly find your way through the game, though it IS done in a linear manner, which solves any problems of not knowing where to go. Not just the game's progression but also its story is confusing. At times you seem to be just about to accomplish something or are in serious trouble, but then it suddenly goes to another scene. It's a unique and interesting mechanic that is heavily used in the game, and works well. I personally liked it a lot, although some people may feel that without a definite conclusion to events the game's story is garbage. I won't delve into any details of the game's story, but just know that it will surprise you and may get different emotions out of you....depending on how you take it. I personally sort of kidded around the whole game and that made it very enjoyable for me but I can see how someone may just think it's stupid if they take it seriously. Graphics-wise, I have no clue at all how this game looks so good! It runs on the Quake II engine yet has moderately pretty graphics, so there must have been some extra modifications done to the engine I guess. Anyway, everything looks nice and crisp, and as with Blendo Games' last game like this, Gravity Bone, everything looks bright and colorful. The music is suave and fitting for such a game. Overall, I'm sure that I can definitely recommend this game to someone, but it's definitely not for everyone. The $5 price point is a little high in my opinion, but if it were a bit lower I probably feel more positive about the game. That and the length are my only two major problems with it I think. I give this game a: 7.5/10 It's a tough game to recommend because of how unique it is honestly. If you don't like short or weird games, you may want to stay away. However, if you want a nice little experience that may just make your day a little more joyful, get this! A sale may be best unless the price drops, but otherwise if you're willing to take a chance with it the game will reward you with a good time. It's entertaining and fun, and that's what games should be! __________________________________________________________________________________ Thank you Brendon from Blendo Games not only for the review copy, but also for the two Steam copies to give away! Yes, that's right folks, you can have a chance to win a copy of this amusing and quirky game! Entering is as follows: -Leave any comment on this blog of any sort! Really, I want some! [+1 entry] -Post this on Twitter (with a link to here please, if you want mention me at @drpixl). [+1 entry] -Take a picture of yourself and another person (can be anyone) hugging OR crop someone else into a picture of you if you have nobody to hug. ( ) [+2 entries] Make sure if you tweet about it or do the picture entry you post a link to it in your comment! Enjoy, and good luck! This ends Wednesday, August 29th, 2012, at 4:00 P.M. PST. Once again, thank you Brendon from Blendo Games for allowing me to do this awesome event!
  7. DrPixel

    Pixel Reviews: Beat Hazard (PC)

    Note: I played on PC (with a bit of iOS here and there), and only with the "Ultra" DLC already installed. The game is also available on PSN and XBLA. Beat Hazard is quite the unique game. I'd like to call it an music-based arena shooter, but that just doesn't really seem right for what it is, so I'll just call it "one of those music games, but different". When you first start playing, you're greeted with a warning about photosensitivity in this game. Now, I highly doubt anyone with epilepsy or a sensitive to flashing lights and colors would even buy this game, but the warning IS there, and it certainly does its job well. You have to actually confirm that you want to continue, which is good because once you do, you're sent to the menu screen. On that menu screen is many flashing lights and colors, and they all change in time to the background music, which is one of the many songs that comes with the game. From there, your basic options are Singleplayer, Two-player, Online Play, Manage Perks, Ranks & Stats, Achievements, Leaderboards, and Options. Within Singleplayer are multiple game modes: Standard Mode, Survival Mode, Boss Rush, and Chill Out. I did not play Chill Out so that won't be covered in this review. Upon choosing Standard Mode (the game's main mode basically) you are greeted with some options for your game, and your song selection screen. Beat Hazard does come with multiple songs to start off with if you just want to try the game out or don't have songs in your collection, but the main bulk of content in this game is the songs that you have, not the game's songs. In your game options section you can pick the intensity of the colors and lights that appear on screen. I can barely manage 100% intensity without dying (as there's too many things on screen at once for me to keep track of), so almost every time I played I chose 50% intensity. Now, on to the game! Depending on what perks you have, you may get different things at the start. Some give you missiles to fire, some lasers, and others extra lives even. I like to play with the laser, extra lives, and extra multiplier perks, so I had all of those at the start. Enemies fly at you usually slowly at the start of the song, and progressively get faster and in greater numbers as the song gets more and more intense. Occasionally the game will throw a boss or two at you, and often enemies won't appear while the boss is around, which is nice. Some of the bosses can be pretty tough, but they're manageable once you get their tactics down. Powerups also appear and you may collect these to get more lasers, shields, a higher multiplier, more cash to buy perks, or missiles. It might seem like forever or barely anything depending on how long your song is and what type of genre it is. And that's where the game might be a little lacking. It seems to me that the game does an excellent job with providing a challenging and fun experience when you play a more fast-paced song, like a rock or techno song, but if you play something more slower and relaxed like say, trance or jazz, the game barely gives you anything to challenge yourself with and thus the game becomes too easy. The majority of players of Beat Hazard probably do play faster-paced songs, but that minority of slower-paced players are left out of the game's fun, which is the challenge of trying to survive. Okay, well that's a bit bad, but the rest of the game is great I assure you! Survival Mode lets you try to last as long as you can, and it sure can get hectic having no lives left while trying to beat a friend's score. This was actually one of the parts of the game that I played the most just because it was so fun. The Boss Rush game mode is also pretty fun. It pits you against an increasing quantity and difficulty of bosses, and if you aren't able to beat the boss(es) you're up against in a round, you have to finish them off while another boss (or two) tackles you as well. It's not as fun as the other modes in my opinon, but it works decently for what it does. The Two-Player mode works very well. Co-op on one screen works fantastic whether you are sitting next to someone or doing it online. Even when playing with a guy from Romania (I live in the USA), I was able to get little to no lag because the game's online connection works so well. The one complaint I have about co-op is that there is no option to change the difficulty. It's a bit of a doozy being forced to play on hardcore even when both you and your partner suck at the game. I also want to add that there is a head to head mode that I saw, though I didn't touch it because my co-op partner only wanted to play with me, not against me, and when I looked for public servers I saw none. Technically speaking, there are little to no flaws in Beat Hazard. The sound and picture quality both sound and look great respectively, and the game runs great on my older laptop. There were no errors anywhere I could find in the Singleplayer mode, though while playing online there were two bugs/glitches that happened to me. I assume they were only because of the high ping I had when playing at a place with a bad internet connection though, so otherwise the game is fine in the technical aspect. Graphically, Beat Hazard is a game that impresses for sure. The flashing lights and many moving shapes may take some time to get used to, but after a while, it just seems to flow together very smoothly. You'll notice that the color transitions just effortlessly blend with the game and can be very pretty sometimes even. Perhaps it's just personal preference, but I very much so liked Beat Hazard's graphics. Overall, Beat Hazard is a game that I really did enjoy playing. It's one of the better music-based games in my opinion, and definitely deals with the concept of having music power your game in an interesting way. The multiple modes, perks you have to progressively unlock with money that you earn in-game, leaderboards, 47 achievements, and most importantly, an unlimited number of songs you can choose, allow the game to have a lasting amount of content that certainly won't dissapoint. There are a few flaws and even two bugs I encountered while playing online, but the game is well worth your $10, especially if you can get it for even less (although paying more always helps out a game developer perhaps struggling to pay the bills ) I give this game a: 8/10
  8. Yeah, not really sure what's up with the title. Must have been a malfunction of the regular giveaway post thread(s). Well, on with the giveaway: So, I've been stalkerishly (if that's a word) following the development of this game called "Gettysburg: Armored Warfare". Okay, well not really, but I was anticipating the release. So, when the game came out last week, I tried my hardest to get a Steam key for it (because I'm a cheapo who A. Doesn't like buying games if I don't have to and B. Just spent almost $40 on games a week or two ago). Anyway, I somehow ended up with THREE keys, so I took one for myself and gave the second to a friend. Well, this little third key needs a home. I feel like Game Podunk has done me only good in the short time that I've been here, so I'd like to give back a bit, even if it's small like a $10 game I got for free and want to share. You can read more about the game here: http://store.steampowered.com/app/200630 How To Win: Tell me the most hilarious gaming experience you've ever had, and the best one chosen by me will win. That's it. The key will be given via PM unless you want to add me on Steam and be my Steam buddy or something.....and maybe play the game you won with me. If you don't know how to redeem a Steam key, I can tell you how, just ask. This giveaway is open to all members of Game Podunk. I'm not part of the Game Podunk staff and therefore they may take this down at any notice if they feel it violates the rules of some sort (though I certainly hope they don't). This will end at 11:59 PM PST on Sunday, April 8, 2012. The key will be given out most likely the next day in the afternoon/early evening. So, let the odds ever be in your favor! P.S. If this is in the wrong section mods, feel free to move it (and please let me know for if I ever do another giveaway).