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Found 20 results

  1. We took a look at some odd gaming controllers, but that isn't the only place where the gaming industry had some growing pains. When gaming was trying to figure out what to make of a handheld, we got some very... unique results. Portable systems may have found a niche in the Nintendo DS (who knew two screens would work so well?) and the PlayStation Portable/Vita, it took a lot of trial and error to get to this point. So let's look at some of the oddities the gaming industry has given us in terms of portable hardware over the years! WonderSwan This Japanese-only handheld is first on our list. The WonderSwan and its later models may look like a relatively normal system, but further inspection will bring notice to the second set of buttons on the left side. What is it, another d-pad? Actually, the unusual thing about the WonderSwan is that you can play it both horizonically and vertically. Yes, you sometimes turn the handheld on its side and play with the two sets of buttons! Bandai thought of this way before the DS and Brain Age put that system on its side. N-Gage Ah, the N-Gage... it can't be an odd handheld showcase without this weird device in it! The N-Gage is pretty infamous in the gaming industry for being such a big flop. In fact, the handheld couldn't decide if it was a gaming device, a phone, or an MP3 player, being a jack of all trades while excelling at nothing. Basically, the N-Gage tried to be a smartphone before technology could handle it. So, what we got instead of an iPhone was a clunky handheld with no games and trying to use it as a phone made you look and feel silly. I guess it's a good thing this one was only released in the US! TurboExpress Out of all the handhelds featured here, the TurboExpress looks the most... normal. At first glance, this portable looks like a Game Boy knock-off, but underneath its rather bland looks is a system that's rather bizarre and, quite frankly, ahead of its time. See, the point of the TurboExpress was to play TurboGrafx-16 games... which was released only the year before in the US. Such a handheld being able to handle such powerful games was an oddity in itself! Also, for some reason or another, you could use this as a TV. With such a tiny screen it doesn't seem very feasible, but it'd be a nice back-up back in the 90's if your normal TV kicked the bucket. It's probably not so useful nowadays, but that's expected. Atari Lynx Oh, the Atari Lynx. The poor, poor Atari Lynx. Made to rival the original Game Boy back in 1989, and releasing a mere month after Nintendo's brick, the Lynx seemed to have a lot going for it. It had a color screen, the first in the handheld industry, and it was even backlit, something Nintendo wouldn't touch until the Game Boy Advance SP. However, with its superior technology, it just could not hold up against Nintendo's powerhouse handheld. There's a plethora of reasons for that, but... just look at the thing! It's bigger than the Game Gear... and that's the second remodeled version! The Lynx could barely be called a portable device in the first place. Also, oddly enough, there were controls for both left-handed and right-handed players; that's what the two sets of A and B buttons are for. Weird! That wraps up this round up of weird portables throughout the ages! In all honestly, all of these systems fall into a simple trap... they were too far ahead of their time. All of these companies tried to do something innovative with their handhelds that was later accepted and used widely in the industry (such as the backlight, and internet connectivity), but the technology wasn't ready for the challenge. It's a shame, really, but there are always causalities of the industry. Have you played any of these portables? Any handheld systems that you thought were just plain weird? Let me know in the comments below!
  2. DarkCobra86

    Kingdom Hearts 3D Dream Drop Distance $20

    http://www.amazon.com/Kingdom-Hearts-Dream-Distance-nintendo-3ds/dp/B006OI3CTS/ref=sr_1_3?t=slickdeals&tag=slickdeals&ascsubtag=KilloqHOEeKeqOZWJb0cRAz9E1_u1CW3_0_0_0&ie=UTF8&qid=1365564527&sr=8-3&keywords=kingdom+hearts Free shipping if you can get it over $25 or if you have prime already. Also GS has it for $20 with free pick up in store.
  3. It ain't easy buying video games these days. With home console games costing around $60 at retail, just buying two will cost you well over a hundred buckaroos. And last time I checked, $100+ isn't all that easy to spare for a lot of people. At least, I can rarely spare that much these days... Things get even crazier when you think about how much you'd be spending for, say, 10 home console games. That's over $600 at retail! And let's not forget that the next generation of consoles has begun, with the Wii U already out and the PS4, and possibly the next Xbox, being released by the year's end. So chances are, gaming will be pretty hard on your wallet for a while. And handheld games are no exception. With handheld gaming being a cheaper option, it can still be pretty expensive when things add up, especially if you're spending on home consoles at the same time, which I'm sure most of us are. And while there are plenty of great 3DS and Vita games out there, a lot of people are hesitant about dropping up to $40 for a 3DS game and up to $50 for a Vita game. So basically...those questions up in the poll. I guess I'm fine with the retail price of some games (certainly not all of them), but I would prefer it if they were a bit cheaper. I understand that developers need to make money and all, and that games cost more to make these days than they used to, but do games really have to cost so much to earn devs a profit? My wallet can only take so much abuse...
  4. Marcus Estrada

    NeoGeo X Classics Announced

    Did any of you pick up the NeoGeo X system? The handheld initially came in a special edition as well as regular, and came with twenty NeoGeo classics on the internal memory card. At the price of $200, it was still a tough sell to many modern gamers. Some even worried about the continued support of the system after launch. Well, that fear can be abated as Tommo Inc. and SNK have announced the next set of available games. The system will see continued game releases via NeoGeo X Classics Vol. 1-4. Here are all the games that will be arriving via those different volumes: Art of Fighting 3 Blazing Star Breakers Revenge Fatal Fury: Mark of the Wolves Kizuna Encounter The King of Fighters '96 The Last Blade 2 Metal Slug 2 Samurai Shodown 3 Savage Reign Sengoku Shock Troopers Super Sidekicks 3 - The Next Glory Top Hunter World Heroes Jet Vol. 1 includes Metal Slug 2, Sengoku, and Top Hunter in particular. The groupings of games for the other volumes is currently unknown. Each of these game sets also comes with a high-speed data transfer cable as well as a car charging cable. Volume 1 will be available for purchase in April.
  5. Marcus Estrada

    NeoGeo X Gold Out This Week

    A while back, word of a NeoGeo handheld coming out made the rounds. At first, it seemed a bit unbelievable such a device would come to America, but confirmation eventually came. In August, we heard that it would launch this December. Now that we're in the middle of December there has come the final announcement stating it is out this week! What exactly are you getting with your Limited Edition? Along with the handheld (which can be purchased all by itself for cheaper), you also get a replica of the NeoGeo AES which serves as a dock for the handheld to charge and play its games via a TV set. Also included is an arcade stick to help replicate that AES feel. The NeoGeo X Gold unit itself comes with 20 NeoGeo games pre-loaded. The NeoGeo X Gold Limited Edition edition system should be available via select online distributors this week, if they aren't already. If you're worried the device is only going to see small distribution, then you'd be surprised, as most big retailers are in on the action. Amazon, Best Buy, GameStop, Target, and Walmart are all set to sell the device online. If you're interested, it will set you back $200. Here is the launch video if you'd like to get all that information in visual form:
  6. Marcus Estrada

    Sega IR 7000 Communicator

    From the album: Classic Gaming Expo 2012 (CGX 2K12) Photo Album

    "A Sega PDA? Sort of. This pocket organizer/planner does the basics such as storing phone numbers and addresses. It also allows you to send messages to another IR 7000 via infrared transmission. The unit also has a built-in warrior game similar in some ways to Barcode Battleror Pokemon games."
  7. Marcus Estrada

    Lynx Pinky System

    From the album: Classic Gaming Expo 2012 (CGX 2K12) Photo Album

    "This is the 'Pinky/Mandy' development system for the Atari Lynx. It appears to be a RAM cartridge wired into a Lynx system that games can be loaded on via SCSI cable to a PC computer."
  8. Marcus Estrada

    Atari Lynx Memory Registry Viewer

    From the album: Classic Gaming Expo 2012 (CGX 2K12) Photo Album

    "A specially designed Lynx that was part of a give-away involving Marlboro cigarettes. You collected points off your packs which could be redeemed for prizes. Not sure if this was available in the U.S. It also came with a motorcycle racing game called "Marlboro Go."
  9. Marcus Estrada

    Atari Lynx Prototype

    From the album: Classic Gaming Expo 2012 (CGX 2K12) Photo Album

    "A specially designed Lynx that was part of a give-away involving Marlboro cigarettes. You collected points off your packs which could be redeemed for prizes. Not sure if this was available in the U.S. It also came with a motorcycle racing game called "Marlboro Go."
  10. Marcus Estrada

    Marlboro Atari Lynx

    From the album: Classic Gaming Expo 2012 (CGX 2K12) Photo Album

    "A specially designed Lynx that was part of a give-away involving Marlboro cigarettes. You collected points off your packs which could be redeemed for prizes. Not sure if this was available in the U.S. It also came with a motorcycle racing game called "Marlboro Go."
  11. Marcus Estrada

    Interchangeable Microvision Cartidges

    From the album: Classic Gaming Expo 2012 (CGX 2K12) Photo Album

    Alien Raiders Baseball Bowling Connect Four Mindbuster Pinball Sea Duel Star Trek Phaser Strike Vegas Slots
  12. From the album: Classic Gaming Expo 2012 (CGX 2K12) Photo Album

    "Designed by Jay Smith (who also pioneered the design of the vector standalone console, Vectrex) Milton Bradley's Microvision was the first and one of the few popular cartridge-based handhelds of its time. A notorious design flaw of the system is that if the batteries were left installed when not in use, over time, the screen would become damaged and eventually unplayable."
  13. Marcus Estrada

    Vita Price Cut Not Happening Just Yet

    A lot of people have been pinning their hopes on a possible Vita price cut this holiday season, but that's not a plan Sony has on the table. Eurogamer managed to snag an interview with Sony Worldwide Studios CEO Shuhei Yoshida today which dampened the spirits of price cut hopefuls. Even though the handheld has seen slow sales, it's just not feasible to lower prices this year. Yoshida suggested that consumers will find the upcoming Vita bundles a worthy purchase for now: "At a certain point in the future we would like to address the pricing issue for some of the people who are waiting. But this year we are trying to add value by creating different types of bundles. We announced we will provide LittleBigPlanet PS Vita bundle pack. That's affordable for people who are looking for a good deal." One upcoming bundle is also the Assassin's Creed III: Liberation set. These packages are helpful in getting consumers a game with their shiny new handheld, but the price of entry is still on the high side. Regardless, he said it's "too early" for any actual system price drops. However, manufacturers are definitely working to lower the price of Vita components. He also spoke about Sony's thoughts on the system versus consumer's opinions: "The reaction to the hardware platform itself has been very strong. We are very pleased with the response we got. It's up to our expectations in terms of what we were hoping for in bringing PS Vita to the market. But the actual sales of PS Vita, obviously we would like to see more uptake. We see lots of feedback from consumers saying they would like to see more content, they would like to see their favourite franchises coming to the PS Vita. From our perspective, we were very pleased to launch with many titles. Many people said we had the strongest launch line-up for a PlayStation platform. But it's amazing how much more people want and how much content they consume." For now, Sony is looking to add more games and content that everyone is hungry for. It's obvious that no matter what the higher-ups think of the system, there still needs to be more done to make it appealing enough to warrant purchases. There will certainly be a price cut at some point too, but not this year. What price do you think the Vita needs to be to see more sales?
  14. Marcus Estrada

    NeoGeo Handheld Out This December

    Earlier this year we were made aware of a handheld NeoGeo system, titled NeoGeo X Gold, being in the works. The device was said to be licensed by SNK, include 20 digital titles, and overall be an affordable system. Today Tommo Inc. has sent out a press release which basically confirms everything and adds a bit more information into the mix. First off, the handheld will be out on December 6th of this year. The other big question of price has finally been answered. It will cost $200. This may seem steep when compared to the current prices of modern consoles, and it is. However, the original system that the NeoGeo X Gold is based off cost much more at launch (around $650 in 1990). Factoring in that price then the handheld version is a much better deal. The device has a 4.3" screen, HDMI or A/V out, and an expandable game slot. Purchasing the system gives you the actual portable device as well as a "station" (charging dock and video-out device) and an arcade-style controller. Unfortunately, there's no word about what outlets may stock the device, but expect to hear about possible retail partners near the NeoGeo X Gold's launch.
  15. Blazeknyt

    Mobile Gaming Powers Up

    The mobile gaming market has become this vast giant recently. With smart phones being the norm nowadays, it's only normal that they are able to play games. It always seemed like a long shot, but mobile gaming is a big thing. According to Flurry Blog, in 2010, mobile gaming revenue nearly doubled to 34% of the portable gaming, from 19% in 2009. This shows that the mobile gaming market is growing at a tremendous pace. But I am not here to talk about the numbers. It's an extreme statement, some people have said that mobile gaming will take over handheld gaming altogether. While I don't agree with that notion, I can certainly say that it is reshaping the gaming industry in many ways. The mobile game market provides opportunities for small development teams to create games which are inexpensive and have a high potential to reach large audiences. The games tend to be rather simple and short, allowing for many who don't play games to easily grasp the controls and therefore enjoy the game. This can be much harder for handhelds (The World Ends with You for example) and even console counterparts. Plus, the developers don't have to worry about other factors, such as designing a picture for the cartridge or the case. The mobile games also provide different forms of innovative controls, mainly due to the touchscreen interfaces that handhelds are just now releasing, and consoles will find difficult to use. Should a successful mobile developer dive into handheld or console gaming, their experience with touchscreen interfaces could potentially translate into something completely new and innovative for a handheld game or console game. Touchscreen interfaces can make unique control schemes when applied to games. The biggest factor for the mobile gaming market growth is the fact that almost everyone has a cell phone. It's something that you carry with you pretty much everywhere you go. There is no carrying extra stuff, which is what bringing along a handheld game system feels like. As long as you have an internet connection, you can access the shop and find something you want. There's a large amount of games and they all offer instant gratification. Since you carry your phone with you all the time, you just wait a little bit for the game to download, and you are ready to play! You can go to any app store, and find a slew of games from a slew of developers. Some of those games are free, and some of them aren't. The games that are not free aren't terribly expensive either. This is certainly a great thing for the consumer. You can get free games! Who doesn't like free things? Compare that to the $40 average price for some handheld games out there, and it seems you have a winning formula. The fact that the games are rather cheap can help spread good games to many people, and therefore the developers can get recognized. Exposure to the field can be dwindled unfortunately, because there just may be too many games out there to check out, and not everyone has the time to do that. However, with all of the ways the mobile gaming market is changing things, I don't think it presents as big a threat to handheld gaming as people believe. Are these the future of gaming, or just another form? One large component that the mobile gaming market won't hurt handheld gaming as much as predicted is the mentality that goes into the games. These games designed for smart phones are mainly seen as “time wastersâ€. People carry their phones everywhere with them, and these little games offer something to do while you are waiting for something. You play your game for a few minutes, and then you are on your way to doing what you planned on doing. A handheld game played on a handheld system has the same mentality as a console counterpart, where you play and are immersed in the game. You sit down for a full “session†of gaming so to speak. So while the mobile gaming market is very convenient, it certainly can't compete in terms of content offered by handheld games. Its convenience is where it shines, but the quality of the games don't compare to handheld gaming. The other large component working against the mobile market is the device itself: The smartphone. What is the main purpose of a phone? Communication between people, whether it is through making phone calls, texting, or emailing, the main purpose is to communicate. Gaming is a secondary function of the smartphone, and is therefore not usually on the top of the priority list when it comes to developing and buying such a device. The handheld gaming systems are made for just that: Gaming on the go. Don't worry guys, we're still here. Is the handheld market taking a hit? Of course it is. Since almost everyone has a cell phone, it's only natural that they check out other functions of the phone. The amount of people who own a cell phone is much higher than those who own handheld gaming devices as well. Is the mobile gaming threat as large as some make it out to be? I don't think so. As long as developers, publishers, and consumers are out there for the handheld gaming market, it will be there. For more information, you can check out these 2 articles: http://www.thetechla...ming-seriously/ http://blog.flurry.c...t-Share-in-2010 as well as this video: http://www.gamespot....-gaming-6346683
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