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  1. Today's Apple event brought a lot of news and info with it, but perhaps the biggest headline for gamers was the announcement of Journey developer thatgamecompany's next game: Sky. The game was initially teased last Fall with an image of a candle lighting another candle, but now we know the game will seemingly follow in the same steps as Journey, if the teaser trailer for Sky is any indication. Not much is shown, but it does reveal that the player will control a character that's vaguely similar to the robed character from Journey, except this one has a cape-like clothing that might also be wings. The teaser ends with the character joining others of its kind and leaping off the floating island and flying into the sky. Notable industry insider Geoff Keighley sat down with thatgamecompany to discuss what the game was about, and creative director Jenova Chen mentioned that the key theme in this game is that of 'giving,' whereas in Journey it was more about connecting with people. Also interesting to note: Chen and his team decided to bring Sky to mobile platforms first because the biggest feedback he got from Journey was that lots of people that were new to gaming wanted to experience the game but didn't have a console, so to remedy that with Sky, the game is being brought to a platform that is most accessible to people. Hence, the release on mobile phones first. You can check out the full interview below. Sky doesn't have a release date just yet, but thatgamecompany says it's coming soon to iPhone, iPad, and Apple TV. Source: thatgamecompany What are your first impressions of Sky?
  2. First of all, if you haven't played Monument Valley, you should definitely do so. It's one of the best mobile games out there and one of the most stylistically beautiful games, period. Also, SURPRISE. The hit game got a surprise sequel that was announced at Apple's Worldwide Developers Conference and released at the same time. How developer UStwo managed to keep this under wraps until now is beyond me, but kudos to them for sustaining the surprise. Monument Valley II features more of the same mind-bending puzzles but also focuses more on storytelling through the use of character animations and the environment. Also, the main characters (yes, there are two this time) are a mother and daughter, and the narrative will focus on their relationship through the game. Will it directly tie into the first game's narrative? It doesn't appear to at the outset but you'll have to play the game to find out. Check out the trailer for the game below. Monument Valley II can bought on iPhone and iPad today for $4.99. An Android release is coming soon, though no release window has been detailed yet. Source: The Verge, Polygon Will you be checking out Monument Valley II?
  3. With Telltale Games having finished up their episodic run with Batman: The Telltale Series back in December, and looking to finish up The Walking Dead: A New Frontier (aka Season 3, which Episode 3 just released a few days ago), the developer is now looking ahead to its next release: Guardians of the Galaxy: The Telltale Series. The good news? It's coming a lot sooner than you think. Like, very soon. As in two-and-a-half weeks away soon. Yeah. As such, Telltale has shared the trailer for Episode One: Tangled Up in Blue, and it showcases the same humor that James Gunn infused into the movie from a few years back. Thanos, who most will know as the big bad behind the Marvel Cinematic Universe currently, is also shown to have a part in the episodic series as an antagonist. The plot as detailed by Telltale reveals that the Guardians discover an artifact of unspeakable power in the wake of an epic battle, with each of them having a reason for desiring it along with a new, ruthless enemy who is the last of her kind. Take a look at the trailer below. Given that the game appears to be set in its own canon (separate from the MCU), it's possible Telltale might throw a couple of curveballs at fans with some unexpected reveals, similar to what they did with Batman: The Telltale Series. Also, Nolan North plays the voice of Rocket Raccoon, so get hype! Guardians of the Galaxy: The Telltale Series is set to release on April 18 on PC, PS4, Xbox One, Android, and iOS. Source: Press Release Are you excited to play Guardians of the Galaxy: The Telltale Series?
  4. Roughly speaking, Nintendo appears to be off to a pretty good start with their smartphone games. SURE, there was a bit of outcry over the fact that Super Mario Run was $10 and people who regularly play free-to-play games weren't quite used to that but it also ended up energizing sales for Super Mario Maker 3DS and other Mario titles since its release. And y'know, there's the whole Pokemon GO thing as well, even if that's actually developed by Niantic and not Nintendo (though they have some stakes in it), but that's neither here or there. At any rate, you can expect Nintendo to keep up the smartphone releases for the foreseeable future. Nintendo president Tatsumi Kimishima stated in a recent investor Q&A that the company plans to release "two to three" games a year and that they would primarily serve as a way of introducing the company's intellectual property to a wider audience. So far the company has released three games on smartphones since March 2016: Miitomo, Super Mario Run, and the recently released Fire Emblem Heroes. An Animal Crossing game was expected to release before the end of this March, but has now been pushed back to the end of 2017. Given that two games have been announced for this year so far (and one has already released), it's likely we'll hear about a third at some point. Source: Nintendo (via Gamasutra) What are your thoughts on Nintendo's smartphone games so far?
  5. Last year, we were met with a Harvest Moon game that wasn“t actually part of the long-lived Bokujou Monogatari farming series. You see, XSEED is now publishing the Bokujou Monogatari games in North America. But because Natsume owns the rights to the Harvest Moon name, XSEED couldn“t title the recent Story of Seasons as such. Natsume decided to take advantage of the fact that they still had the Harvest Moon name, and so they delivered their own brand new creation called Harvest Moon: The Lost Valley for 3DS. This Minecraft-esque farming simulator paled in comparison to the Bokujou Monogatari series and was extremely repetitive and empty. It seems Natsume hasn“t given up hope, however. They“ve listened to fans“ criticism of The Lost Valley and are aiming to make a (hopefully) better game with Harvest Moon: Seeds of Memories. Very eager to see how different this upcoming title from Natsume would be, I had the lucky opportunity to try Seeds of Memories out at E3. Natsume boasts that Seeds of Memories is “inspired by the old-school gameplay of the very first games.†If you couldn“t guess from that, yes, Seeds of Memories has a top-down 2D view like the older Harvest Moon games versus The Lost Valley“s completely 3D one. The graphics alone already show a definite improvement over those of The Lost Valley. While it“s not a complete throwback to the days of old with pixels and such, it“s still a nice 2D cartoony art style that suits the game. Unfortunately, Natsume“s demo for Seeds of Memories at E3 didn“t really go into gameplay such as taking care of crops or animals. All it had you do was go around the town and talk to villagers. “Wait, Leah. Did you say ”town“?†I most certainly did! If you played The Lost Valley, one of the first things you probably noticed was the lack of a town, which was one of the biggest factors in making the game feel terribly empty. Thankfully, Natsume realized how important such a thing was in these types of games and implemented one in Seeds of Memories. Seeds of Memories“ plot is pretty basic as far as Harvest Moon games go. Basically, you must “unlock the titular Seeds of Memories†by performing tasks such as giving a villager their favorite item or catching a giant fish. In a way, this premise sounds very much like collecting musical notes in Harvest Moon: Magical Melody for the GameCube. If you liked that particular Harvest Moon title, then Seeds of Memories might be right up your alley. Natsume hopes to release Harvest Moon: Seeds of Memories sometime this winter for Wii U, Steam, iOS, and Android. While the demo that Natsume presented at E3 didn“t really show much to judge it properly, I am really hoping that Seeds of Memories is a lot better than The Lost Valley.
  6. It's a safe bet to say that even if you haven't played the popular party game, Cards Against Humanity, that you have at least heard of it. While a fun game to play with family and friends, those who might not have warm bodies to hang out with in the comfort of their own home have to miss out on the fun. Thanks to Cards Against Humanity being licensed under a Common Creative license, the ability to bring the game to PCs and mobile devices is possible. In fact, this weekend will see the launch of Cards Against Originality. Cards Against Originality is a web app that contains all the cards currently available in the Cards Against Humanity game. To play, all you need to do is visit the website and set up a game. Once set up, you will be given an URL link that you can message to your friends online. Cards Against Originality might not be the official app but in a day where toting around a full set of Cards Against Humanity cards or finding enough local people to play with, it definitely looks to give everyone a shot to show just how awful their card choices can be. Source: Business Insider, Cards Against Originality
  7. Despite being a flawed game, Magic 2015 still keeps me busy. Figured I should start posting screenshots from the game. While it's certainly not a cheap ($) experience, it's still a lot less expensive than playing Magic in person. To get into this year's Magic on iOS, you are looking at a $20-$40 investment. Here's a screen capture from my latest deck build which relies heavily on small token creatures and an enchantment which makes them huge.
  8. So there are a few Pokemon apps on iOS so far, but what if you are a die hard Sony fan? Well Sony Santa Monica Studios just released Fat Princess: Piece of Cake on the app store, a mobile game featuring the confection crazy, crown carrying princess from the PSN title Fat Princess. Fat Princess: Piece of Cake is a blend of RPG elements and match-3 gameplay that is free-to-play and utilizes in-app purchases for things such as special in-game items and stamina refills. What sets this game apart from the many others in it's genre however is the promise of a free download code for the original Fat Princess for any player who completes level 15. https://itunes.apple.com/ca/app/fat-princess-piece-of-cake/id874611551?mt=8 So if you missed Fat Princess, Fat Princess: Fistful of Cake for PSP, or even Best of PSN Vol. 1 (which features Fat Princess among other notable PSN titles) this may be an easy (and free!) way to check out this classic Sony title, while wasting a bit of time on your phone, no less. Right now the game is only for iDevices but Santa Monica promises an Android version is in the works. Do you already own Fat Princess or is the promise of a free PSN title enough to motivate you to try this mobile game?
  9. While I do enjoy playing Magic The Gathering on my iPad and PS3, it seems good sportsmanship exhibited by other players rarely exists. I'd estimate that in 80-90% of the multiplayer games I'm in where it's obvious I will win the match, the other player will exit the game which causes a slow down waiting for the computer to take over for them. I'm not sure where the lack of sportsmanship comes from. Anytime I know I'm going to lose, I give my opponent the satisfaction of finishing me off and completing the game. It's a real shame the game doesn't punish those who quit out. Even worse than people who "quit out" is people who will take the maximum time for every move they make likely in an attempt to get you to quit once you lose patience. Magic 2015 definitely gives players way too much time to make moves. Perhaps the anonymous nature of online interaction encourages rudeness...who knows...
  10. So, in case anyone hasn't heard yet, Dong Nguyen's successor to Flappy Bird has been out for a little while now. Has anyone here played it yet? Out of curiosity, I downloaded and played it for a bit yesterday. It's basically a vertical version of Flappy Birds but with a little bit of variation to it, and much harder. If anyone is interested, I can do a short writeup about it. But yeah, anyone else played it yet? If so, what do you think? And what's your highest score so far?
  11. San Diego Comic-Con is underway this week and Bandai Namco have announced that two Pac-Man games will be coming to mobile devices later this year. The first is a well-known entity—the highly addictive Pac-Man Championship Edition DX, which released on PS3 and Xbox 360 a few years back. In addition, a brand new game in the series was introduced as Pac-Man Friends and will feature tilt controls as you guide Pac-Man through challenging mazes to rescue his friends from the Ghosts' castle. It will feature 95 levels across 6 worlds and also include 9 unlockable uniquely powered friends. Pac-Man Friends will release on mobile devices first in September with Championship Edition DX following in November. Source: Press Release Are you interested in either of these new Pac-Man games?
  12. Sailor Liztress

    Review: Monster Legacy

    Developer: Outplay Entertainment Publisher: Outplay Entertainment Platform: iPad, iPhone, iPod Touch Release Date: March 20, 2014 Rated: 4+ Everyone has heard of Pokemon these days—a popular game series that has gamers collecting different monsters and battling trainers in order to have the best team. You can also find many clones of the series on mobile devices, and while most are blatant rip-offs or feel like really poor imitations, Outplay Entertainment's Monster Legacy hopes to offer a familiar gameplay style that brings some new features to the mix. It should be noted that even though you can see some resemblance to Pokemon, Monster Legacy does offer enough to stand out on its own. You play as a keeper who travels through the vibrant world of Arborea, catching monsters to use against the evil Lord Ardur and the monsters under his command. During your travels, you will meet other keepers and villagers. With over 100 monsters ripe for the picking, any keeper who puts in enough time can make a formidable army. The story premise is one we've seen in books, movies, and other video games. But as this is a mobile game, having a good and enticing story is just an added bonus. Those who have played any of the Pokemon entries will understand the basics of Monster Legacy's gameplay. You have a nice number of monsters you can battle and catch with box shaped traps. Not much can be more satisfying than to successfully catch a monster that would bring your team the upper edge in random and trainer battles. Monster Legacy does give players a bit more with quests within each area. Doing those will help you level up your trainer which in turn gives you coins, energy, and gems. Monster Legacy is a free-to-play game with the ability to purchase in-game items to help your journey. Do you need to spend money within the game? Not really. Leveling up your character will net you a nice amount of gems. These gems are used to purchase traps that guarantee a capture when used and to pull off the special attacks each monster has. They are also valuable for purchasing new monsters, boosting their attacks in the status menu, and for those who want to bypass leveling a monster to the level needed to evolve them. However, one will need to have patience in order to stock up on the gems, coin, and energy. The graphics are pretty nice as they're colorful and the monsters stand out. Animations don't feel real clunky, though I did experience a slight lag during some attacks. Each area varies enough to not seem like they are basically reused maps. Granted, you are likely to get bored of visiting the same area over and over when trying to level up your monsters. As with any freemium title you can find on your mobile device, Monster Legacy allows players to buy gems and coins with real money via in-game purchases. As said above, you don't have to spend money to progress through the game. But it definitely does help you get through the story and level up your monsters much quicker. If you're jonesing for an experience like Pokemon but don't have the handheld for it, Monster Legacy does offer more than enough to warrant playing. Pros + Crisp, clean, and colorful monster designs + Easy to control + Plenty of monsters to catch and quests to complete Cons - Grinding can get tedious and boring - In-game purchases with real money can make the game go by quicker Overall Score: 7 (out of 10) Good Monster Legacy might look like another Pokemon clone but the additional features give it a leg up on any other similar styled games out there.
  13. Developer: Telltale Games Publisher: Telltale Games Platforms: PC, PS3, Xbox 360, OSX (PS Vita and iOS coming at a later date) Release Date: April 8, 2014 Rating: M for Mature Note: As this is the halfway point in the story, some spoilers are discussed in this review We're finally at the halfway point in the The Wolf Among Us, and by now, most stories usually give the audience a good idea of where the plot is heading. While Episode 2 was still a solid episode, this was one aspect that it failed at as the whole episode just felt more like a sub-plot then it was actually advancing the story, at least until the end. Fortunately, Episode 3 picks up the pieces and manages to do something interesting with them, all the while introducing some new characters that shake up the situation a bit. Episode 3: A Crooked Mile begins with the fallout over the revelation about Crane that was revealed at the end of Episode 2, leaving Bigby determined to track him down for answers. The evidence discovered against Crane so far is pretty convincing, and he feels the need to let Snow White know at once; however she's already tied up with another matter tied to the previous episode; the timing of which couldn't be worse due to what's going on. Adding to the fuel on the fire is the fact that with Crane having disappeared, Fabletown is now without proper leadership, a fact that Bluebeard points out when he barges in on Bigby and Snow in the middle of their investigation in the Town Hall. Bluebeard's insistence on helping with the case throws a figurative wrench into the gears as Bigby and Snow can't be certain of his intentions and if he has ulterior motives in all of this. Unfortunately, they're left no choice but to agree to his inclusion on the matters and the three are left to investigate Crane's apartment, what the Brothers Tweedle are up to, and who Crane's black market glamour supplier is. There are some intriguing moments throughout that especially stand out, such as two separate instances that have Bigby dealing with a person that is under the influence of medication and/or alcohol. Naturally, the way you respond is crucial since someone without their full thinking faculties is more opt to make rash decisions, and interestingly enough, you can play along with their delusions and game their expectations to further your cause. The moment with Holly in particular is an interesting one, as you come to learn a little about the relationship between her, The Woodsman, and her sister, Lily. Some of the decisions Bigby must decide in this episode feel like they have a lot more weight given to them as well, with at least two of them seeming like they may have major ramifications down the road depending on your decision. The conclusion to this episode is also much more well done than the previous two. Whereas the first two episodes went more for quick shock value, Episode 3 presents a more organic ending by introducing new characters that quickly establish themselves as a major threat and dish out consequences for the actions that take place. By the time the credits roll, the plot escalates immensely, not because of shock value, but because a true villain is finally established. And with the underlying themes of poverty, gradualism, racism, and such being discussed, combined with the fact of a larger conspiracy going on, the next two episodes look to pay off in a big way. If there's one thing that's unfortunate about Episode 3, it's that the gameplay itself still doesn't quite live up to what was presented in the first episode. It's still very much a linear affair, with you only having to click on most of what's on the screen in order to proceed, though there are a few action scenes, especially one important one at the end that triggers a major decision you'll need to make. Still, it's a shame there isn't more actual detective work and deducing that happens, like when Bigby cross-examined Mr. Toad's story in Episode 1. After a slightly faltering second chapter, Episode 3: A Crooked Mile really picks up the plot once again and sets it on the path that it needs to be going down. Things are continuing to be built upon - characters, themes, and the plot, and it feels like things are continually moving. It still doesn't quite live up to the highs of the first episode, but it's a great continuation in its own right with plenty to take away from and leaves you excited for the remaining two episodes. Pros + Story pacing is much better this time around + Developments that occur are more interesting and feel like they're going somewhere + Ending does a great job of setting up the final two episodes Cons - Still not a whole lot of investigation/puzzle solving and such Overall Score: 8.5 (out of 10) Great Episode 3: A Crooked Mile is a return to form for The Wolf Among Us. Its developments mark a significant part of the story and will leave you hungry for more. Disclosure: This game was reviewed using downloadable Steam code provided by the publisher.
  14. If you're looking forward to the next episode of The Wolf Among Us, the good news is you won't have to wait long! Episode 3, subtitled "A Crooked Mile" is officially slated for release on April 8th for PC/Mac (worldwide) and PS3 in North America, and on April 9th for Xbox 360 (worldwide) and PS3 in Europe. Telltale also mentions the iOS version is coming next week as well. A Crooked Mile looks to be the first episode where Bigby fully loses control and takes on his more wolf-like appearance if the trailer is anything to go by. Expect more revelations and story reveals as well. You can check out the trailer . Source: Twitter/Telltale Are you looking forward to Episode 3 of The Wolf Among Us?
  15. Legendary tactical RPG developer Yasumi Matsuno took to Kickstarter just a month ago in order to fund his newest and latest effort (along with developer Playdek), Unsung Story: Tales of the Guardians, and now the game looks to have narrowly completed its funding just 20 hours before the final deadline. Unsung Story was already being developed for iOS/Android, and now thanks to Kickstarter, it will also be released on Linus, PC, and Mac in July 2015. The project ultimately surpassed its $600,000 goal with a final total of $647,098. Unfortunately, none of the stretch goals have been reached yet (which start at $750,000); some of the notable early stretch goals would see the game being ported to PS4, Vita, and 3DS. Just a few days ago it was also revealed that Matsuno's longtime friend and collaborator Hitoshi Sakimoto would be joining the development team as the game's composer. Sakimoto is most famous for his soundtracks for Final Fantasy 12 and Final Fantasy Tactics as well as its spin-offs. Source: Kickstarter (via Polygon) Are you excited for Unsung Story?
  16. Even if you haven't been following all of the brouhaha over Flappy Bird, you've likely at least heard about the hit game which has managed to become a causal game phenomenon over the past week or two. But alas, it looks like the end is in sight for the game. Dong Nguyen, the game's developer, mentioned on Twitter that he will be taking the game down tomorrow. Why? "It is not anything related to legal issues. I just cannot keep it anymore," Nguyen tweeted. An earlier tweet of his from today elaborates a little more on his motive behind this, saying that while he can call Flappy Bird a success, it also "ruins his simple life" so now he hates it. Although he still doesn't go into detail over why that is, an interview with Tech Crunch revealed that he is the only person working on the game and "has no resources to do anything besides uploading the game." Kotaku also noted that Nguyen mentioned on Twitter earlier in the week that Flappy Bird's success is giving him unwanted attention and it is "something he never wanted." As such, he's no longer doing interviews and avoiding the press. So there you have it. If you're interested in downloading Flappy Bird, you have about 20 more hours to do so before Nguyen has it taken down for good. Source: TechCrunch Are you surprised that Flappy Bird is getting taken down?
  17. Developer: Neko Entertainment Publisher: Ynnis Interactive Platform: Wii U, PC, 3DS, and iOS Release Date: November 21, 2013 ESRB: E for Everyone A Wii U downloadable code was provided by the publisher for this review I have a confession to make - before going into this game, I honestly had no clue what The Mysterious Cities of Gold was. And for those of you who don't know about this 1980s animated series, you might want to catch up if you plan on playing this game, as the story is a bit more confusing if you're new to it all. Nonetheless, there are plenty of other factors to this kickstarted game that you don“t really need to fully understand the story to enjoy it. But while The Mysterious Cities of Gold: Secret Paths does have pleasing visuals, decent music, and a few tricky puzzles, is it really worth it? The game follows Esteban, Zia, and Tao – three children who have some connection with the Cities of Gold – and the (adult) navigator Mendoza. Though to put it bluntly, the story itself is pretty uninteresting. At least as told by the game. As I stated earlier, The Mysterious Cities of Gold: Secret Paths is based on an animated series from the 80s. Or should I say, it's the video game adaptation of its second season. The original anime series had only lasted a single season before concluding, with its revival finally happening after about 30 years. And while the footage I“ve seen of both the original first season and the newer second season make the show look awesome, the game simply doesn“t do it justice. One reason I found the story so disappointing is due to the game being severely rushed. Each 30-seconds-or-less cutscene has a billion things happening and it gets to the point where you wonder what the hell is even going on. One thing happens in five seconds, and before you know it, the story just jumps ahead to what may very well be a few episodes later in the show, and then it jumps again in another five seconds. They rush through the story too fast in order to get to the levels, which might not sound like a big problem considering this is a game, but it often feels like the cutscenes should have just been left out. Another reason, albeit a small one, are the minor characters. Characters are randomly introduced before they just disappear. Perhaps the cartoon gives these characters a bigger, more on-screen role, but they seem to matter very little in the game itself aside from merely helping the main characters out with something in order for them to continue their journey. This may be linked with my previous criticism about the game rushing through the story, as these characters might have an episode or two dedicated to them for all I know. The voice acting is pretty laughable in this game - the English voice acting, at least. Other languages could have it much better for all I know, but in the language I speak, the voice acting hurts my ears and soul. The music is good, though, with some pretty nice Chinese-style ambiance during levels, but nothing really stands out too much aside from the opening theme song, which is the very same one from back in the 80s with a Chinese spin on it. Not that that“s a bad thing, as that song is actually kinda catchy. As far as the gameplay goes, it can be fun. There's indeed some level of challenge, which rises as the game progresses, yet it still never becomes all that challenging. The puzzles are sometimes pretty creative, with each of the three playable characters (seriously, Mendoza, why don“t you ever help them?) having their own unique abilities, although they can typically be solved without a whole lot of brain power. There are also enemies you have to sneak around, but it's damn near impossible to get caught by them. You could literally be seen by several enemies at once, hide in a barrel, and then it's like you were never there. Guard 1: "Hey, I just saw some kid jump into that barrel, and now they're suddenly gone! I also heard a parrot screaming, but the sound mysteriously disappeared!" Guard 2: "What? Well, I don't see them, so just turn back around and stare at that wall for a few seconds before turning around again. At the same time as me, of course." Seriously, these lousy enemies don't feel like a threat at all. Especially since, once caught, they put you back merely a few seconds before the capture. The only real challenge here is if you're a completionist, as there are certain objectives to fulfill in order to 100% a level - one for keeping from getting captured a certain number of times, one for clearing the level under a certain time limit, one for collecting all the scrolls scattered throughout the level, and one for finding the secret chest in that level. There are two different ways to play this game, for the Wii U version at least. One way is to go the point-and-click route and use the Wii U GamePad's touchscreen to tap where you want the characters to move after tapping their icons to switch between them. The other way is to use the ol“ stick-and-buttons layout to control each character. Both ways are fine, but the latter control scheme is a little flawed, as moving a character along certain paths seem to be really clunky, with the characters themselves moving strangely as if confused. The art is probably the game's strongest point, with its cartoony nature being quite pleasing to the eyes. In addition, the cut-scenes look nice, as are the assets used during actual levels. They seem to have taken the art style of the first season back in the 80s and updated it for modern times without changing it a whole lot. Though from what I understand, the cutscenes in the game are simply clips from the show's second season (although maybe jumping ahead in the story a bit too quickly). The art in each level is exclusive to the game, though, and it still looks nice. Oh, and by the way, lemme take a moment and point out that THEY CUT THE GAME SHORT UNTIL THE ENTIRE SHOW IS DONE AIRING! Now, I'm not about to factor that silly decision into my score, as it has less to do with the quality of the game itself and more to do with them not wanting the last third of the story told before the show told it (maybe), but if you don't like getting incomplete games, feel free to subtract a point for that. Although I will have to cut the score down a tiny bit due to the bugs this game has, such as one that causes the camera to jump to a completely random part of the level on its way to show you what a switch does, and another that causes a character to just run through walls. I guess there were certain kinks the developers failed to work out, though thankfully not a whole lot. The Mysterious Cities of Gold: Secret Paths isn“t a terrible game, but it“s not that great, either. It“s just pretty average. It has its good points, such as some pretty good music, cartoony visuals that are pleasing to the eyes, and puzzles that can be pretty tricky at times. However, its bad points weigh it down. With a poor way of telling a possibly great story, bad voice acting, lack of challenge, and some various bugs and control issues, Secret Paths is really just a game for fans of the series and kids just now getting into it with its revival, rather than gamers looking for a quality experience. Pros: + Nice, cartoony visuals that are pleasing to the eyes + A pretty good soundtrack that matches the game's mood + Puzzles can be fun and tricky at times Cons: - A potentially great story told pitifully - Laughable voice acting - Lack of any real challenge - A few noticeable bugs and control issues Overall Score: 5.5 (out of 10) Average While not a terrible game, The Mysterious Cities of Gold: Secret Paths isn't that great, either. It may have its good points, but the bad points weigh the experience down.
  18. Jordan Haygood


    From the album: Jordan's Review Images - Part II

    © Neko Entertainment, Ynnis Interactive

  19. Jordan Haygood

    Guards All Around

    From the album: Jordan's Review Images - Part II

    © Neko Entertainment, Ynnis Interactive

  20. Jordan Haygood

    Dragon Statues

    From the album: Jordan's Review Images - Part II

    © Neko Entertainment, Ynnis Interactive

  21. Jordan Haygood

    A Dragon On The Wall

    From the album: Jordan's Review Images - Part II

    © Neko Entertainment, Ynnis Interactive

  22. Telltale's latest game, The Wolf Among Us, just debuted on PC, Mac, XBLA, and PSN recently, but it'll be coming to a few more platforms yet. Those who enjoy handheld gaming will be glad to know the game is also coming to the PS Vita and iOS later this Fall. Laura Perusco, Telltale's community lead, gave a few details on the Vita version on the PlayStation Blog, saying that you'll be able to switch between analog and touch controls on the fly (similar to The Walking Dead on Vita), as well as the ability to invert the controls (invert Y option, that is). No pricing or release date info for either version just yet, so stay tuned. The Wolf Among Us is based on Vertigo's Fables comic book series, where fairytale characters and creatures live in our world albeit in a very gritty and realistic way. The story specifically focuses on protagonist Bigby Wolf as he sets out to uncover a murder plot and more. You can expect to see our official review of the game's first episode soon.
  23. Hi Everyone, Next Thursday, we'll be releasing our shooter, Crazy Chicken: Pirates on iPhone & iPad and to help celebrate the game's arrival we are giving away 10 iOS game codes on our Facebook and Twitter pages before the game's actual release (Sep 26)! If you have Facebook, then head to our Facebook page, like our competition post and tell us who your favorite pirate is to place your name in the draw! If you have Twitter, then head to our Twitter page and re-tweet our latest tweet about the competition! It is that simple! Winners will be announced on Sep 24!
  24. It's very exciting to be a visual novel fan right now. What was one an incredibly niche genre outside of Japan is, well, still pretty niche, but far less so than before. Both known publishers as well as indie developers are regularly creating high quality projects. One of these is Dysfunctional Systems which received an 8.5 when we reviewed it. The episodic series is not a "dating sim" which many tend to classify all visual novels as. Instead, it provides an interesting sci-fi tale which a fair many gamers would appreciate if they gave it a shot. Unfortunately, it is not on Steam. Dischan Media has just gotten their game onto another massive storefront, though. It has debuted on iOS for $3.99. Visual novels are one of the few genres that work well on smartphones. Now we're hoping they also bring it to the Android marketplace so the rest of us can play it! Those who want to play Dysfunctional Systems on PC should purchase Groupees' Doujin bundle. The game was recently added as a bonus - and you can get other great visual novels too!
  25. Developer: nFusion Interactive Publisher: Replay Games Platform: Windows/Mac/Linux (Steam, Web), iOS Release Date: June 27, 2013 ESRB: RP (M suggested) This review is based on the PC version of the game. Leisure Suit Larry in the Land of the Lounge Lizards was an incredibly novel game to release to PCs in 1987. The idea of arcade, computer, and console games were accepted in the world but were not as popular as they would eventually become today. Developer Sierra On-Line was one of the kings of the time and was pumping out adventure games left and right to cater to various genre fans. Co-owner Ken Williams joined up with writer Al Lowe and together the two created one of the first truly “adult” video games to see critical success. From there, Larry Laffer went on to star in a multitude of games before Sierra, and adventure games as a whole, took a nosedive in the 90s. Ever since then, Larry has made a few more appearances but they have been in tasteless drivel such as Magna Cum Laude and Box Office Bust where the staff had nothing to do with the originals. That“s why Al Lowe and others came back to Kickstarter in 2012 and proposed a brand new remake of Larry“s first game. Does the remake manage to draw in a new crowd with Larry“s charmingly stupid self or does it completely miss the mark? There“s a mix of both in here, but not for the reasons you might think. First, Leisure Suit Larry is as hilarious as ever. For those who have never experienced one of the games first hand, although they are about adult relationships, sex, and sexuality, they hardly ever actually become very titillating. In fact, Larry is a slimy middle aged guy who has the best intentions but no way of eloquating them in ways beyond painful pick up lines which make him sound more like a child than grown man. Seeing the poor guy stumble helps players want to aid him in his quest, although there“s still room to laugh at his mistakes too. Beyond his own ridiculous mannerisms, there is also the narrator who plays a continuous role in the humor. Basically every written piece of dialogue or description has an accompanying voice actor. The one with the most vast amount of lines is the narrator. His snide, sometimes disturbing, observations add a great deal more to laugh at. Many players will likely find themselves clicking on everything possible just to hear everything he has to say. The writing is definitely on par with where classic Larry games left off. With that said, it“s very apparent that all involved wanted to create a Leisure Suit Larry game for the old crowd, and not necessarily for new ones. This is most apparent in the stringent “copying” of the original game. Sure, it is a remake but it“s amazing how incredibly similar it does feel. Sure, the graphics have been upgraded and there are some new puzzles, but overall there is very little changed gameplaywise. Players interact with the world in the standard point and click interface that it has long had. This time around though, the game is infused with the control scheme of the more modern Larry adventures. Instead of typing, you simply use a variety of icons to talk, look, and take objects. Items are regularly used with others to solve puzzles and characters require a talking to to get information out of. It“s all standard fare as far as adventure games are concerned, except for the distinctly grungy and adult fare found in this game“s world. Adventure games “died” for a reason in gaming culture and that“s because they were seen as unable to evolve beyond simple point and click controls with inane puzzles. No, Larry is not an incredibly difficult game, but it still fits squarely in the style of “old” adventure games which repel many because of preconceived notions. For example, Larry can and will die a multitude of times throughout play. Thankfully, he is set back right where he was before so it doesn“t feel like much of a lose condition. So would a fan of the classic games enjoy this one? For the most part, most likely, if only for the nostalgic feelings it brings back. There“s fun to be had exploring the new coat of paint and wondering if things are just as they were before. Recalling that certain actions would result in death, I still decided to seek them out to see if they still did. It was a lot of fun to see, although it is a shame the graphics didn“t have as much of an improvement as possible. The graphics are better visually than Leisure Suit Larry: Love for Sail! but still don“t look as attractive as was hoped. Instead, they look more like what you might expect of an iOS game, which makes sense considering the game is on that OS. This leads into another issue which was realized quickly after launch. In order to appease Apple“s censor-happy policies, there is no nudity in Leisure Suit Larry Reloaded. It has never been a large hallmark of the series, but it is odd considering the depraved descriptions and phrases sometimes spoken. There will be new players who enjoy this game but the majority will be fans of the originals. Sure, there“s no issue with that but it just seems like a lost opportunity. If the new game makes new players want to experience more of Leisure Suit Larry, then the sequels are all available on GOG but not Steam. There are some glitches and problematic puzzles, but overall it is the same charmingly silly Leisure Suit Larry that was all the rage in the 80s. Pros: + Update to the original Larry game recalls fond memories + Easier control scheme than the original game to suit current adventure gamer tastes + Lovely soundtrack from Austin Wintory Cons: - Various glitches have been reported - Character designs aren“t particularly high quality - Not much done to attract new players Overall Score: 6.5 (out of 10) Decent Leisure Suit Larry is still as hilarious as ever but is not doing anything to attract new players. Those who enjoy retro-styled adventure games who have never played the series should give it a look.