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Found 2 results

  1. There's been a LOT in the games industry to digest over the last week as news about Visceral's closing broke. Honestly, the whole thing was as equally a shock/surprise to me as it wasn't. I don't think anyone would dispute Visceral's credibility as a developer. The Dead Space games are widely loved, even if the first is the one that gets any real acclaim from people. And even though Battlefield Hardline didn't set the world on fire, they seemed liked they were a competent team to handle a new Star Wars title; one that purportedly would have been somewhat like Uncharted. The reason part of this doesn't surprise me is because we've heard about this game for years now and seeing absolutely nothing about it. Pretty much the only thing we ever saw was that development diary about it a few E3s back when EA literally had nothing to show in the way of new games. So the fact that we had gone so long without even as much as a title, let alone any early screenshots or ANYTHING lent some credence to rumors that the project was in trouble (deadlines not being met, etc.). At any rate, the whole thing is a shame, and now there's word that EA is looking to focus solely on developing games with large open worlds and microtransactions, like what they're doing with Anthem, for example. Personally, I think this will end up coming back to bite them. Maybe not this year or even next year, but somewhere down the line this trend will start to implode. What do you guys think? Are you concerned about EA's new direction? And what did you think of Visceral's closing?
  2. Last week, it was discovered that you were able to farm resources in Dead Space 3 with minimal effort. Considering that the game includes microtransactions to buy materials for crafting, many thought that this was some sort of glitch. However, EA has told GameFront that this exploit is actually intentional. "The resource-earning mechanic in Dead Space 3 is not a glitch. We have no plans to issue a patch to change this aspect of the game. We encourage players to explore the game and discover the areas where resources respawn for free. We“ve deliberately designed Dead Space 3 to allow players to harvest resources by playing through the game." EA Public Relations representative, Jino Talens, also reminds us that the microtransaction system still exists "for those that wish to accumulate upgrades instantly." What are your thoughts on this whole farming exploit/microtransaction fiasco around Dead Space 3?
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