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  1. Technically Leah posted this topic about two years ago, but now it's time for an updated thread! Yesterday I finally got a new phone (Samsung Galaxy S4) after having the same bulky one for 3-4 years and I have to say it's nice to finally have something up-to-date, haha. In any case, I'm curious to hear what everyone else has, so which smartphone do you have (if any)? And do you like it, or are you eyeing a new one sometime soon?
  2. Harrison Lee

    Review: The Lion's Song

    Developer: Mi'pu'mi Games Publisher: Mi'pu'mi Games Platform: Switch, PC, iOS, Android Release Date: July 10, 2018 ESRB: T for Teen Note: This review is based on the Nintendo Switch version of the game When I played The Lion’s Song, I felt one thing: warmth. The diminutive point-and-click adventure, set in early-20th century Vienna, is a sepia-toned love letter to the creative process. If you’re a fan of art, or an artist yourself, The Lion’s Song may resonate with you more than most. The game is divided into four chapters, with the first three focusing on the lives of several European musicians, painters, and mathematicians. If you enjoy your games with a healthy dose of atmospheric presence and history, then stop reading and snag The Lion’s Song on Switch or PC right now. The first chapter focuses on musician Wilma, who struggles with anxiety and dissatisfaction with her work. Wilma also happens to long for her mentor, a composer who seems to be blissfully unaware of her attraction to him. To get away from the hustle and bustle of Vienna, the mentor sends Wilma to a secluded cabin in the mountains in order to help her compose a masterpiece worthy of her talents. The process is not without conflict, and Wilma spends much of her time in the cabin seeking inspiration and grappling with her inner demons. Unlike most point-and-click adventure titles, The Lion’s Song is restrained with its use of interactive elements. Wilma’s cabin, for instance, only features a few useful objects or sights to select. The more important aspect is the outcome of the cabin stay, and the success of Wilma’s trials is conveyed through the small snippets of music that play when she feels inspired by something. Quietly, there are several narrative decision points that occur, but none that feel obtrusive or have obvious consequences. The plot seems to chug along, regardless of the decisions you make. The other chapters intertwine with Wilma’s story, and with each other. The plot threads that come together feel natural and expected, though I won’t spoil them for you. Suffice it to say that Vienna feels a bit smaller and more intimate, despite its obvious urban sprawl. The final chapter reveals what happened to each character over time and closes out the personal stories nicely. If players so choose, they can also change the decisions they made in the other chapters and see the resulting dialogue outcomes. It’s a nice option to have, though I opted to stick with the plot decisions I’d made previously. Vienna is as much a character as the artists and feels vibrantly alive despite the limitations of the environmental art. Through clever sound design, a well-composed soundtrack, and a pseudo “slice of life” depiction of each artist, Vienna is colored between the narrative margins. It allows the scenes to feel expansive and full, even if the screen only shows a small grouping of characters at any single time. You get a small sense of what it might have felt like to be in a Viennese ballroom, sipping tea with Gustav Klimt and schmoozing amongst the local avant-garde art critics, or attending a massive concert hall during a violin performance. The Lion’s Song is a joy to look at, with the beautiful sepia hues adding a vintage feel to the scenes. Much like the artists and thinkers depicted within, the game’s art is expressive and well-crafted. It made me want more of it, and I wish The Lion’s Song had more chapters. Your time with Vienna will be all too brief, but it’s a pleasure while it lasts. You’ll feel the pain of failed innovation and the triumph of a creative vision realized. The Lion’s Song is a beautiful game, and the time required to experience Vienna’s atmosphere is minimal. It’ll leave you longing for a European art expedition, even for those who aren’t dedicated art fans. The creative struggles each character endures are humanized and relatable, especially for anyone who’s tried to innovate or create. If you’re the creative type, The Lion’s Song is a must-play experience. Pros + A charming, beautiful adventure filled with warmth + Relatable, well-realized characters + Great sound design and music + Vienna is well-realized in small snippets Cons - It ends too quickly! Overall Score: 9 (out of 10) Fantastic If you’re a fan of classic point-and-click adventures, art, well-written stories, or all of the above, you owe it to yourself to see what The Lion’s Song has to offer you. Disclosure: This game was reviewed using downloadable code provided by the publisher
  3. Zen Studios has been incredibly successful over the years with their licensed pinball adaptations, and next week they'll keep their streak going with a new two-pack based on Star Wars: The Last Jedi. One table will be based on the overall plot of the film, featuring the Resistance on the run from the First Order, Finn and Rose's side adventure to the casino world of Canto Bight, and the final showdown on Crait. The second table will focus on the other half of the movie -- namely, Rey's time on Ach-to with Luke Skywalker. You'll get to play through both tables in the Star Wars: The Last Jedi two-pack is released as DLC for Pinball FX3 on PlayStation 4, Xbox One, and Steam as well as Mac, the App Store, and the Google Play Store on April 17. Check out the trailers for both tables below! Source: Press Release Will you be checking out the latest Star Wars-themed tables for Pinball FX3?
  4. Today's Apple event brought a lot of news and info with it, but perhaps the biggest headline for gamers was the announcement of Journey developer thatgamecompany's next game: Sky. The game was initially teased last Fall with an image of a candle lighting another candle, but now we know the game will seemingly follow in the same steps as Journey, if the teaser trailer for Sky is any indication. Not much is shown, but it does reveal that the player will control a character that's vaguely similar to the robed character from Journey, except this one has a cape-like clothing that might also be wings. The teaser ends with the character joining others of its kind and leaping off the floating island and flying into the sky. Notable industry insider Geoff Keighley sat down with thatgamecompany to discuss what the game was about, and creative director Jenova Chen mentioned that the key theme in this game is that of 'giving,' whereas in Journey it was more about connecting with people. Also interesting to note: Chen and his team decided to bring Sky to mobile platforms first because the biggest feedback he got from Journey was that lots of people that were new to gaming wanted to experience the game but didn't have a console, so to remedy that with Sky, the game is being brought to a platform that is most accessible to people. Hence, the release on mobile phones first. You can check out the full interview below. Sky doesn't have a release date just yet, but thatgamecompany says it's coming soon to iPhone, iPad, and Apple TV. Source: thatgamecompany What are your first impressions of Sky?
  5. Jordan Haygood

    Fallout Shelter

    Has anyone else become addicted to this game? I'm not really that into mobile games, but I have to say, Fallout Shelter is one of those that just sucks you in and doesn't let go. Like other mobile games I actually enjoy, I'm sure I'll probably get tired of it. But for now, I think it's fun. Also, it's Fallout.
  6. Developer: FLINT Publisher: GAMEVIL Global Version Release Date: 5/12/15 Free to Download On: iOS Google Play Redeem Code DBUSTRAILER2015 for 4 Premium Summons, 50k Gold, 1 Premium Weapon To redeem codes, go to GM News on the left middle button in the tavern and scroll down to the bottom. If you don't see the prizes in your inbox, then you need to log out and log back in again! Use "XCressidaX" as a friend reference to get 50 premium currency when you hit level 20! (Please tell me when this name reaches max referrals, and I'll change it to another.) FAQs: What is It? It's a new F2P game made by a developer called FLINT, published by GAMEVIL. It's a gacha style game, but unlike most gacha game, there is a main character chosen at the start of the game that the player will use 100% of the time, and is customizable with loot by a full range of gear slots, and is the only character a player will use when playing co-op online with friends. The gacha units are only used as AI allies that fight alongside the player in the story mode, PvP, and other such modes. Uh-oh.. He Said F2P... Sure, this game has a stamina system and an assortment of currency of the premium and standard types, but this game is especially generous compared to most games, giving out free stamina and premium currency like candy on a daily and weekly basis through log-in bonuses, very generous weekly event rewards, and for earning countless achievements. How's It Play? This game is largely an auto-battle game, only allowing the player to control their main character, with the option of choosing which of their three special moves they use and when, as well as giving their allies a target to focus on. This is the type of game in which you can play through entirely without ever taking off Auto mode, provided you're doing a good job (with good luck) in putting together a killer team. How Do Teams Work? Much like other gacha RPGs, your team is comprised of your main character and four AI allies, along with a friend's main character that you can summon once per battle for 60 seconds before they tag out, so use them wisely! As far as unit rarity, there are C, B, A, S, SS, and SSS units. C and B units are very common, rather undesirable, and can be recruited in story mode and through friend summons. A and S units are the lowest ranked units obtainable through premium summons. They are good enough to scrape by with, but you're going to want SS and SSS units ASAP to replace them. SS and SSS units have incredibly low rates to pull from premium summons, but don't despair, there is a combining system in this game, which allows you to combine two units of the same rank together to create a random unit from the next tier up at a cost to your in-game gold and your time. It's easy to combine B units to get an A, but when you're working on combining two S units to get a SS, it's going to take a lot of time and gold, but is so worth it in the end. Is This Game Made by Vanillaware? You've probably asked yourself this question upon looking at any screenshot. As much as this looks similar to many of Vanillaware's beautiful titles, they had nothing to do with the making of this game, short of the obvious inspiration their work had on this games publisher, FLINT. The visuals in this game are beautiful, and very well optimized to run well on just about any piece of semi-recent Android or iOS hardware from the last few years. The characters and environments are gorgeous to behold, and very well animated. This is a high quality game. So, I Get to Choose a Character? Yes! Much like an MMO, there are tanks, healers, mages, archers, and rogues, and they perform exactly how you'd expect them to. You are allowed to make 3 different character slots, and are able to spend premium currency to unlock 2 more so that you can have a slot for each class. When changing characters, you have access to all your allies shared between them. You also have a storage area to transfer loot between your characters. What Is There to Do? A lot. Beyond the story mode, there's a raid mode that lets you invite friends or matches you up with strangers if you don't have any friends to speak of. These are challenging boss fights that yield excellent gear to outfit your characters with. There's also a PvP arena with in-depth leader boards. There are excellent rewards for placing in the top ten, top 1%, 5%, 10% and 20%, and as of now it's not hard to get into the top 5% with a decent team after a few days with minimal effort, and the rewards are fantastic. The boards wipe every Tuesday, making it very easy for players to obtain healthy amounts of free premium currency and gold on a weekly basis. There's also a survival-based Labyrinth mode that awards a healthy amount of premium currency on a weekly basis, as well. This is definitely the most generous F2P games I've played; there are very little reasons to ever pay for anything if you've got even half-decent self-control and patience. Did I Hear You Mention Guilds? Yes! This game has multiple types of chat channels and social options, the most impressive one being the guild system. Guilds have experience bars that, when filled by earned experience by all the players aggregated, open up new features, buffs for all members, increased guild capacity, and even guild battles! So, there it is! This game is by far and away the most expansive and impressive F2P gacha games I've ever played, and is tearing me away from my long-time addiction to Brave Frontier effortlessly. So I'm not usually one to post about Mobile games but a lot of people seem to be enjoying this one and I figured I'd see if anyone on here was playing it or had thought about playing it.
  7. Jason Clement

    Natsume Announces E3 2015 Lineup

    We're less than two weeks away from the biggest video game convention in the industry and now we're beginning to see publishers make most of their E3 games known (well, those that aren't holding big press conferences like Sony, Nintendo, EA, etc.). Natsume is one such company that's revealing its cards, and this year, they will have at least four titles on the docket. First up is Harvest Moon: Seeds of Memories, which was initially revealed a few days ago and will hearken back to earlier games in the series. It's also the first Harvest Moon title to be coming to mobile devices (both iOS and Android) in addition to coming to Wii U and 3DS. Ninja Strike is the second game in the lineup, and it's a side-scrolling action platformer where you'll be able to choose from 5 different ninjas to play as. This one is coming to Wii U as well, presumably through the eShop. Gotcha Racing is the third title, and it's a top-down racing game where you'll be able to customize your car (also known as a Capsule Machine). There will be 12 different tracks, 6 different grades, grand prix races, and lots of Capsule Machines to unlock. This one is coming to 3DS in July. Brave Tank Hero is the last big game on this list, and it's a 3D action tank game featuring three playable tanks, 50 levels, upgrades, and tactical strategy to boot. It's coming to both 3DS and Wii U in August. Additionally, Natsume has confirmed that they'll be talking about upcoming Wii U GBA Virtual Console games, including Medabots, Pocky & Rocky With Becky, and others. If there's one thing that's surprising about this list, it's that there are no Vita releases this time around. Is Natsume pulling away from Sony for now? Only time will tell. What are your thoughts on Natsume's E3 lineup?
  8. In keeping with Natsume's usual plans of announcing most of their games before E3 starts, the company announced a new game in the Harvest Moon series today, this time called Harvest Moon: Seeds of Memories. Said to be inspired by the old-school gameplay of classic Harvest Moon games, this installment will feature the usual scenario where you'll need to revitalize a farm and raise crops and animals. And by befriending people in the village and doing other tasks, you'll unlock the titular Seeds of Memories, though what exactly these are, Natsume isn't saying just yet. Also new to the series is the introduction of a bobcat, which will be wild at first, but if you manage to befriend it, you'll be able to take it on as a pet. And of course, horses, sheep, cows, and chickens are all included as barnyard animals once again. Harvest Moon: Seeds of Memories will be coming to Wii U, PC, iOS, and Android this Winter. Expect more details to surface at E3 2015 in two weeks. Source: Press Release What are your thoughts on Seeds of Memories?
  9. It's a safe bet to say that even if you haven't played the popular party game, Cards Against Humanity, that you have at least heard of it. While a fun game to play with family and friends, those who might not have warm bodies to hang out with in the comfort of their own home have to miss out on the fun. Thanks to Cards Against Humanity being licensed under a Common Creative license, the ability to bring the game to PCs and mobile devices is possible. In fact, this weekend will see the launch of Cards Against Originality. Cards Against Originality is a web app that contains all the cards currently available in the Cards Against Humanity game. To play, all you need to do is visit the website and set up a game. Once set up, you will be given an URL link that you can message to your friends online. Cards Against Originality might not be the official app but in a day where toting around a full set of Cards Against Humanity cards or finding enough local people to play with, it definitely looks to give everyone a shot to show just how awful their card choices can be. Source: Business Insider, Cards Against Originality
  10. I've been playing it for 200 days now (yup, what the hell right?) and I can't believe I'm saying this, but I totally love it. If anyone else plays it (on iOS or Android) let me know! We can be friends on facebook for extra tokens and power ups and if anyone is in need of an alliance, I started one with a friend called Starjammers (after these guys!). I suppose that ends my solicitation <.<;;
  11. So there are a few Pokemon apps on iOS so far, but what if you are a die hard Sony fan? Well Sony Santa Monica Studios just released Fat Princess: Piece of Cake on the app store, a mobile game featuring the confection crazy, crown carrying princess from the PSN title Fat Princess. Fat Princess: Piece of Cake is a blend of RPG elements and match-3 gameplay that is free-to-play and utilizes in-app purchases for things such as special in-game items and stamina refills. What sets this game apart from the many others in it's genre however is the promise of a free download code for the original Fat Princess for any player who completes level 15. https://itunes.apple.com/ca/app/fat-princess-piece-of-cake/id874611551?mt=8 So if you missed Fat Princess, Fat Princess: Fistful of Cake for PSP, or even Best of PSN Vol. 1 (which features Fat Princess among other notable PSN titles) this may be an easy (and free!) way to check out this classic Sony title, while wasting a bit of time on your phone, no less. Right now the game is only for iDevices but Santa Monica promises an Android version is in the works. Do you already own Fat Princess or is the promise of a free PSN title enough to motivate you to try this mobile game?
  12. So, in case anyone hasn't heard yet, Dong Nguyen's successor to Flappy Bird has been out for a little while now. Has anyone here played it yet? Out of curiosity, I downloaded and played it for a bit yesterday. It's basically a vertical version of Flappy Birds but with a little bit of variation to it, and much harder. If anyone is interested, I can do a short writeup about it. But yeah, anyone else played it yet? If so, what do you think? And what's your highest score so far?
  13. Sailor Liztress

    Review: Monster Legacy

    Developer: Outplay Entertainment Publisher: Outplay Entertainment Platform: iPad, iPhone, iPod Touch Release Date: March 20, 2014 Rated: 4+ Everyone has heard of Pokemon these days—a popular game series that has gamers collecting different monsters and battling trainers in order to have the best team. You can also find many clones of the series on mobile devices, and while most are blatant rip-offs or feel like really poor imitations, Outplay Entertainment's Monster Legacy hopes to offer a familiar gameplay style that brings some new features to the mix. It should be noted that even though you can see some resemblance to Pokemon, Monster Legacy does offer enough to stand out on its own. You play as a keeper who travels through the vibrant world of Arborea, catching monsters to use against the evil Lord Ardur and the monsters under his command. During your travels, you will meet other keepers and villagers. With over 100 monsters ripe for the picking, any keeper who puts in enough time can make a formidable army. The story premise is one we've seen in books, movies, and other video games. But as this is a mobile game, having a good and enticing story is just an added bonus. Those who have played any of the Pokemon entries will understand the basics of Monster Legacy's gameplay. You have a nice number of monsters you can battle and catch with box shaped traps. Not much can be more satisfying than to successfully catch a monster that would bring your team the upper edge in random and trainer battles. Monster Legacy does give players a bit more with quests within each area. Doing those will help you level up your trainer which in turn gives you coins, energy, and gems. Monster Legacy is a free-to-play game with the ability to purchase in-game items to help your journey. Do you need to spend money within the game? Not really. Leveling up your character will net you a nice amount of gems. These gems are used to purchase traps that guarantee a capture when used and to pull off the special attacks each monster has. They are also valuable for purchasing new monsters, boosting their attacks in the status menu, and for those who want to bypass leveling a monster to the level needed to evolve them. However, one will need to have patience in order to stock up on the gems, coin, and energy. The graphics are pretty nice as they're colorful and the monsters stand out. Animations don't feel real clunky, though I did experience a slight lag during some attacks. Each area varies enough to not seem like they are basically reused maps. Granted, you are likely to get bored of visiting the same area over and over when trying to level up your monsters. As with any freemium title you can find on your mobile device, Monster Legacy allows players to buy gems and coins with real money via in-game purchases. As said above, you don't have to spend money to progress through the game. But it definitely does help you get through the story and level up your monsters much quicker. If you're jonesing for an experience like Pokemon but don't have the handheld for it, Monster Legacy does offer more than enough to warrant playing. Pros + Crisp, clean, and colorful monster designs + Easy to control + Plenty of monsters to catch and quests to complete Cons - Grinding can get tedious and boring - In-game purchases with real money can make the game go by quicker Overall Score: 7 (out of 10) Good Monster Legacy might look like another Pokemon clone but the additional features give it a leg up on any other similar styled games out there.
  14. So I began playing The Simpsons: Tapped Out after getting my new phone back in December, since it was actually able to handle it. Anyway, I have very few neighbors, so I thought I'd make this thread. Basically, I will compile the usernames of everyone here who plays the game so that we can all be neighbors. Sounds fun, right? Neighbors: Jordan Haygood: kaptainj512 DarkCobra86: Dark_Cobra_86
  15. Even if you haven't been following all of the brouhaha over Flappy Bird, you've likely at least heard about the hit game which has managed to become a causal game phenomenon over the past week or two. But alas, it looks like the end is in sight for the game. Dong Nguyen, the game's developer, mentioned on Twitter that he will be taking the game down tomorrow. Why? "It is not anything related to legal issues. I just cannot keep it anymore," Nguyen tweeted. An earlier tweet of his from today elaborates a little more on his motive behind this, saying that while he can call Flappy Bird a success, it also "ruins his simple life" so now he hates it. Although he still doesn't go into detail over why that is, an interview with Tech Crunch revealed that he is the only person working on the game and "has no resources to do anything besides uploading the game." Kotaku also noted that Nguyen mentioned on Twitter earlier in the week that Flappy Bird's success is giving him unwanted attention and it is "something he never wanted." As such, he's no longer doing interviews and avoiding the press. So there you have it. If you're interested in downloading Flappy Bird, you have about 20 more hours to do so before Nguyen has it taken down for good. Source: TechCrunch Are you surprised that Flappy Bird is getting taken down?
  16. Well, this is a shocker: Today Capcom suddenly announced a new game in their RPG series Breath of Fire, titled simply Breath of Fire 6. While there is little information out about the game yet, what is known is that the game is being developed for mobile devices with a touch screen in mind. Breath of Fire 6 will also be available for browsers, just in case you don't own a smartphone yet. There has been no confirmation of a US or Europe release, though a spokeperson spoke to Eurogamer about the possibility of localization: "The process of evaluating all of the titles included in the Network Game Conference for release in North America and Europe is still in progress and we hope to share the results with you shortly." This is the first game in the Breath of Fire series since Breath of Fire: Dragon Quarter's release on the PS2 in 2002, so it's been over ten years since we've seen a Breath of Fire game. Unfortunately, there are no other details about the game, including the all-important question of whether or not it's a social game, but hopefully more will be unveiled about the title soon. Do you want to see Breath of Fire 6 released over here, even if it's in a mobile format?
  17. Last year we got our first glimpse into what Harvest Moon creator Yasuhiro Wada's next project would be after leaving Grasshopper Manufacture and forming a new development studio called Toybox Inc. That new project was initially called Project Happiness, but Toybox has announced a new title for the game: Hometown Story. The main purpose behind Hometown Story is making one of seven wishes come true, and it's currently 50-60% finished according to Siliconera. We'll have to wait just a bit more to get further details on the game, but in the meantime, Hometown Story will be published by Natsume in North America (and Rising Star Games in Europe) and is scheduled for release in 2013 on 3DS and mobiles. You can check out the latest trailer for the game below. Via: Silconera Source: Famitsu
  18. A few months ago, we told you about a group of ex-Rare staffers with plans of creating a spiritual successor to Banjo-Tooie. Well, while we wait for that, five other ex-Rare staffers have decided to band together to form a new studio called Flippin Pixels. Unlike with the other Rare veterans, however, these five left the company just last year with eyes set on mobile gaming. The new-found company consists of the following people: Steve Brand - Studio Director James Ackroyd - Software Director Steven Hurst - Art Director Shaun Read - Design Director Gary Richards - Technical Director "We have a lot to learn, but what we do bring is years of console experience and high quality execution," Ackroyd said in an interview with GI.biz in regards to their shift from consoles to mobile platforms. "We've only just recently been looking at how to monetize through games," Ackroyd continued. "The nature of the mobile market is so fast moving you can't afford to stay on something for months. You need to get it out there while it's still fresh. It's a little bit like buying a lottery ticket but if you've got the quality there hopefully that rises to the top." Flippin Pixels is already planning several different projects, with one currently in development. "We have a concept that's actually partway into development and the rest of our concepts are in paper form and bubbling to the surface," said studio director Steve Brand. "We'll build those out to a bigger business plan and approach publishers with them, that's one of the short-term goals." Are you interested in seeing what these former Rare employees have in store for the mobile market?
  19. Marshall Henderson

    Chrono Trigger Now on Android Devices

    We've seen Chrono Trigger on SNES, PlayStation, Nintendo DS, Virtual Console, PSN, and even iOS, but we idiots who bought Android devices are getting the royal shaft on this. Or at least, we were. Fortunately, today marks the day where the beloved SNES classic comes to the Google Play store and we emerge from the Jurassic period. Originally released on the SNES, Chrono Trigger is considered one of the greatest JRPGs of forever, and rightly so, with its strong characters, compelling story, and the work from Dragon Ball's Akira Toriyama filling out the artwork. While it's a well-beloved game, many might be resistant to the $9.99 price tag for a mobile device, but it is surely cheaper than most other releases of the game. Be wary, though, of the comments in the reviews. Many warn of poor optimization and finicky controls The extra DS content is available on the Google Play version of Chrono Trigger, so if you were ever interested in that, hey, it might be something to check out. Chrono Trigger is available now for $9.99 and 36M of your device's space on the Google Play store.
  20. Marshall Henderson

    Rockman Xover is a Mega Man... Social Game

    Ready your mitts, 'cause a new Mega Man game is soon to be ready to drop into the hungry, grubby hands of the unwashed masses, in the form of the iOS title Rockman Xover. A crossover (or Xover) of the games in franchise, but with a bit of a twist? I can hear you celebrating a return to form for our favorite Blue Bomber, quit it. It isn't what one might expect. Instead of playing the all-too-familiar character, players create their own "production model" character. Screenshots imply some side-scrolling, but at its core, it's more an RPG-esque social game. Yeah. Players will travel through missions, beating up bad guys and collecting "battle memory" to improve their powers and stuff. "Battle memory" sounds like something from Mega Man Battle Network, but it's likely more similar to normal Mega Man shenanigans, so we'll see. Some screenshots are below for you to decide for yourself what you think! It's not stateside yet, but The Mega Man Network says that the plan is that it will be soon.
  21. Blazeknyt

    Mobile Gaming Powers Up

    The mobile gaming market has become this vast giant recently. With smart phones being the norm nowadays, it's only normal that they are able to play games. It always seemed like a long shot, but mobile gaming is a big thing. According to Flurry Blog, in 2010, mobile gaming revenue nearly doubled to 34% of the portable gaming, from 19% in 2009. This shows that the mobile gaming market is growing at a tremendous pace. But I am not here to talk about the numbers. It's an extreme statement, some people have said that mobile gaming will take over handheld gaming altogether. While I don't agree with that notion, I can certainly say that it is reshaping the gaming industry in many ways. The mobile game market provides opportunities for small development teams to create games which are inexpensive and have a high potential to reach large audiences. The games tend to be rather simple and short, allowing for many who don't play games to easily grasp the controls and therefore enjoy the game. This can be much harder for handhelds (The World Ends with You for example) and even console counterparts. Plus, the developers don't have to worry about other factors, such as designing a picture for the cartridge or the case. The mobile games also provide different forms of innovative controls, mainly due to the touchscreen interfaces that handhelds are just now releasing, and consoles will find difficult to use. Should a successful mobile developer dive into handheld or console gaming, their experience with touchscreen interfaces could potentially translate into something completely new and innovative for a handheld game or console game. Touchscreen interfaces can make unique control schemes when applied to games. The biggest factor for the mobile gaming market growth is the fact that almost everyone has a cell phone. It's something that you carry with you pretty much everywhere you go. There is no carrying extra stuff, which is what bringing along a handheld game system feels like. As long as you have an internet connection, you can access the shop and find something you want. There's a large amount of games and they all offer instant gratification. Since you carry your phone with you all the time, you just wait a little bit for the game to download, and you are ready to play! You can go to any app store, and find a slew of games from a slew of developers. Some of those games are free, and some of them aren't. The games that are not free aren't terribly expensive either. This is certainly a great thing for the consumer. You can get free games! Who doesn't like free things? Compare that to the $40 average price for some handheld games out there, and it seems you have a winning formula. The fact that the games are rather cheap can help spread good games to many people, and therefore the developers can get recognized. Exposure to the field can be dwindled unfortunately, because there just may be too many games out there to check out, and not everyone has the time to do that. However, with all of the ways the mobile gaming market is changing things, I don't think it presents as big a threat to handheld gaming as people believe. Are these the future of gaming, or just another form? One large component that the mobile gaming market won't hurt handheld gaming as much as predicted is the mentality that goes into the games. These games designed for smart phones are mainly seen as “time wastersâ€. People carry their phones everywhere with them, and these little games offer something to do while you are waiting for something. You play your game for a few minutes, and then you are on your way to doing what you planned on doing. A handheld game played on a handheld system has the same mentality as a console counterpart, where you play and are immersed in the game. You sit down for a full “session†of gaming so to speak. So while the mobile gaming market is very convenient, it certainly can't compete in terms of content offered by handheld games. Its convenience is where it shines, but the quality of the games don't compare to handheld gaming. The other large component working against the mobile market is the device itself: The smartphone. What is the main purpose of a phone? Communication between people, whether it is through making phone calls, texting, or emailing, the main purpose is to communicate. Gaming is a secondary function of the smartphone, and is therefore not usually on the top of the priority list when it comes to developing and buying such a device. The handheld gaming systems are made for just that: Gaming on the go. Don't worry guys, we're still here. Is the handheld market taking a hit? Of course it is. Since almost everyone has a cell phone, it's only natural that they check out other functions of the phone. The amount of people who own a cell phone is much higher than those who own handheld gaming devices as well. Is the mobile gaming threat as large as some make it out to be? I don't think so. As long as developers, publishers, and consumers are out there for the handheld gaming market, it will be there. For more information, you can check out these 2 articles: http://www.thetechla...ming-seriously/ http://blog.flurry.c...t-Share-in-2010 as well as this video: http://www.gamespot....-gaming-6346683