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Found 9 results

  1. Marcus Estrada

    Cry of Fear Finally Joins Steam

    Cry of Fear is one of those games that's been around for a while but has been unable to move beyond a relatively small fanbase. It initially began as a Half-Life 1 based mod before but has since been upgraded to a standalone game. Along with that, it just launched on Steam for the low price of free. The game is played in either single or co-op and attempts to creep the player out in a variety of ways. Of course, what else could be expected from a horror game? Despite being a free title, it purports to offer about eight hours of gameplay. Weapon sound effects and AI intelligence were also improved the for Steam debut. As Cry of Fear was initially built over Half-Life, it also doesn't require fancy new computers to run. Finally, in case you're curious if the game is even good, it managed to win multiple "best of" awards from ModDB last year. These awards include best single player and scariest game of 2012.
  2. Yes, the DayZ developers are currently working on a standalone game, but until that game comes out, many are addicted to playing the current version. DayZ, as it currently stands, is a mod that is played in conjunction with ARMA II: Combined Operations. If you've ever tried to play the mod, then you may have had to go through a few hoops and downloads to get it working. Those who felt setting up the mod was a pain, or simply couldn't get it running before, can now rejoice. Today the DayZ mod has made its official debut on Steam. Mods were introduced to Steam years back but it has been a while since a hugely anticipated one has been made available. What does this do? Basically, all the hassles of servers and installing secondary programs are over with. Instead, you simply need to run Combined Operations once, then run DayZ through Steam. Then, the mod should just work! Oh, and in case you are confused, this game is in no way related to The War Z which is a game with a fairly storied history.
  3. Marcus Estrada

    RAGE Tool Kit Hits Steam Today

    Are you a creative person who loves messing around with GMod, Skyrim Creation Kit, Source Filmmaker, Unreal Engine, or anything of that sort? If you enjoy modding as well as id Software's RAGE, then today's release of the Rage Tool Kit may be worth looking into. Bethesda's official blog broke the news of the Tool Kit finally being available. It has yet to go live in all regions, but when it does then anyone shall be able to grab it off Steam. This is not a stripped down version of anything but the same tools that id Software used to develop RAGE. A download grants users access to idStudio and all game assets for the title. Unfortunately, all this tech comes at a cost. No, the set is free, but it will take up 35GBs of hard drive space. Of course, RAGE itself is 25GBs and all of those assets are a part of the package. If you're not sure about what the RAGE Tool Kit has to offer then take a look at a PDF which details what to expect.
  4. If yo'uve been following along with the massive success that is DayZ, then you have probably heard that it was getting a standalone version. Currently, the game is a mod of ARMA 2 which requires that content to play it. DayZ's standalone version will of course require no underlying games and work fine all by itself. However, it is far from completion at the moment. To help ease the wait, a development diary has been released which showcases a bunch of new features as well as updates to existing ones. Over the span of 15 minutes they go over a lot, including the clothing system, new mechanic for spawning loot, and map improvements. First, there is the clothing system which is finally implemented. Basically, it allows players to equip different shirts/jackets, pants, shoes, hats, and the like. Then there are of course more useful things to equip such as body armor, watches, and compasses. That's not to say the other stuff is purely aesthetic, though. Jackets and pants will allow for more space to store items if you have no space in your backpack. Then there was discussion of the new method used to spawn loot. Previously, loot would just be in a building. After a few people wandered in and cleared it out, there would be nothing left for later scavengers. The change to the system makes items spawn on tables, but also behind other objects. Therefore, people who just rush in and grab the easy to see items will miss out on hidden goodies. Finally, there are a map and GUI improvements. A swamp has now been implemented into the environment, as well as an expanded military base. A new, smaller island is also available to explore. In regards to GUI, the various audio, video, and other options have been laid out in a much more user friendly fashion. Of course, the GUI displayed in the video is the most basic rendition and far from completion. If you'd like to see how DayZ is progressing then watch the devblog yourself:
  5. Blazeknyt

    Cheat Code Disappearance Act

    I apologize for the late entry, as life as been a bit more crazy than usual. You will get two entries this October. So without further ado… Contra, Battletoads & Double Dragon, Sonic the Hedgehog, and a bunch of other games from the past had lots of people try something: Cheat codes. Cheat codes are not as widely used anymore. Games used to be filled with those kinds of things. Now these are either given to you as: unlockable cheats, (which is fine), a glitch (which isn“t really a cheat code), or through a cheat device (which is something else entirely). When I talk about a cheat code, I mean inputting a sequence at the title screen, an options screen, or when you pause the game. The greatest code of all time. So why is it that cheat codes aren“t used anymore? Many cheats are now unlockable, so you earn the cheats from doing some kind of in game task. You may have to do some ridiculous side quest, but it“s not something completely hidden from you. You know the cheat exist. There“s also the side effect of the age of online gaming. I understand that with playing online, using cheat codes could mean playing against someone with unlimited health, maximum power-ups, or unlimited ammo. Being able to use those codes whenever you please could certainly make the online gameplay ridiculously cheap. We also have to deal with the advent of achievements and trophies. People cheating in order to "earn" achievements and trophies would mean that you end up playing the game in the way that companies don't want you to play the game. The last game I played that used cheat codes to some high degree was Scott Pilgrim. In that game, you actually unlocked new games modes by inputting a sequence at the title screen. However, I also have to give Scott Pilgrim a pass, because it harkens back to the 8 and 16 bit days of gaming, when those button sequence cheats were popular. In today's way of gaming, cheats could open the floodgates for not playing the game in a way the companies would like the game to be played. But this is in regards to console gaming. There's a different scene when it comes to the PC market. The PC market has had mods grow in number. People get into the game“s code and modify the game itself for their own needs. That dark and gritty game can be brought to life with bright pastels while you gun down your enemies. Or maybe you just want to give your favorite character a . He joined Street Fighter? It turns out that cheat codes have gone away due to the evolution of coding. Coding has become more complex, and with those complexities, means less room for messy code. Reddit user ZorbaTHut commented on a different story: “Cheats were originally introduced as a debugging mechanism. You used them to test the game. Removing them was potentially a bit difficult - old games had a lot of interconnections, and removing the cheats could actually introduce bugs - as well as irrelevant. But the games back then were simple enough that you only needed half a dozen simple cheats in order to test everything, so this worked out great.…Adding a "skip this level" cheat could be equivalent to adding a "make the game unplayable" cheat.†Even though cheat codes are around, they don“t give off the same feeling as before. That password just means you don“t spend money on a power up now, or you get an item you just didn“t feel like searching for. The closest thing we have to traditional cheat codes now are glitches, and while those are fun, but they run the risk of messing up your game. Those fun cheats where you You can read the rest of the Reddit conversation here.
  6. Sometimes when it takes games years and years to come out we make them into jokes. Either they eventually do arrive (Duke Nukem Forever) or we forget about them entirely. Black Mesa is one of these games that had been stuck in development for a long time but fans never forgot about it. Thankfully, the story has a happy ending as it has finally been launched today. What is Black Mesa? The title was previously known as Black Mesa: Source and basically a fan project to convert the original Half-Life into the Source Engine. Recall that Half-Life came out in 1998 which was years before Valve's Source Engine came into use. So basically, this project has been going on since the point of the Source Engine's release. And somehow, with a team of volunteers, they worked at it until it was finally ready for release. Fans didn't lose sight of this project. As a testament to the huge community around Black Mesa, and the Half-Life universe overall, the downloads are currently overloaded. Some players were able to snatch it early, but for the rest of us we may have to look elsewhere (or simply jump on the official torrent). Black Mesa is 100% free and the developers have described it as follows: "Prepare for an experience that you will find nostalgic, exciting and fresh. Black Mesa is a re-envisioning of Valve Software's seminal game Half-Life. You will re-visit the inaugural role of Gordon Freeman and his memorable journey through the Black Mesa Research Facility. Expect tremendously detailed environments to explore, a huge cast of characters and experimental weaponry. All-new music, voice acting, choreography and added dialogue give way to a more expansive and immersive experience than ever before. In a nutshell, play Half-life the way we think it was meant to be played!" Here's the official trailer: Are you going to play Black Mesa?
  7. Jared

    Day Z Ban Appeals

  8. With Gamescom underway we're getting some news about DayZ. The highly successful ARMA 2 mod, which will soon have its own standalone game, had representatives at the convention. DayZ's project leader Dean Hall had a few things to say to the press. In particular, he spoke about the feasibility of eventually putting the game on consoles. Dean Hall gave this statement to Joystiq: "You're not going to put it on the consoles if you're only going to sell 100,000 units or something like that. DayZ will be driven by its PC development and it will innovative on that. And, once we're at a point, we'll take it and do a Mac version, 360 and PS3." If gamers would like to see the game on consoles then they're first going to have to show they're ready to buy it on PC. So far the mod has generated tons of downloads, but will people be willing to pay for another version? Probably, since there's always more people discovering the title. What was Hall doing at Gamescom? He was meeting with console developers, of course. It seems that with all the success DayZ has had so far they may be feeling that the game on consoles is an inevitability. Would you prefer to play DayZ on PC or console?
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