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  1. During the heyday of the Xbox 360, Microsoft were in a very good position in regards to indie games. Even if you ignore the allegations of mismanagement, or problematic organization, they had a great thing going with both Xbox Live Arcade (XBLA) and Xbox Live Indie Games (XBLIG). Through them, a huge audience was exposed to independently developed titles that they otherwise may have been completely blind to. Digital behemoths like Super Meat Boy, Fez, and Minecraft all graced the system to the acclaim of many. Despite the success Microsoft has had with indie games on their system, it now seems they have turned their back on the community. They indeed spoke all about games during the E3 Xbox One conference, but they put very minimal attention on indies. Throughout a great deal of new games and IPs, we saw a very tiny sampling of indie game presence, especially when compared to Sony's own E3 conference. Regardless, let“s look at what Microsoft has decreed so far for their upcoming system. As ShackNews reported, general manager of Redmont Game Studio, Matt Booty, stated that “as of right now” all games require a publisher to get onto the Marketplace. Much of the time, indie games are self-published by their developers but this is a thing of the past - at least on the Xbox One. We have seen publishers turn to indie games more lately, and even publishers created with the purpose of celebrating indies, but not every developer will have the luxury of being chosen. Another strange decision, which very likely may see change, is that the Xbox Marketplace will no longer have separate sections for XBLA or XBLIG games. Instead, everything will come together in a big melting pot. In a way, this is positive because it means that an indie game can stand proudly right next to a digital copy of the next triple A shooter. As Phil Harrison explained to Eurogamer: "Just games, right. Search, recommendation, what your friends are playing, game DVR - these all go to helping you discover the games you want to play, so I think we solve fantastically some of the challenges that independent developers face, particularly around discovery and connecting their game to an audience, by some of the platform features we have in the machine itself." This is far from the perfect solution though. It“s important to listen to everything that is said, rather than just the gist of things. As was also noted in the Xbox One reveal conference, users will be shown games the console/network thinks they want to play. Recommendations tailored to user interests are not new, but what will the specifics be? Are these pure recommendations from previously played games or are they a mix of requisite triple A games and then two you might like? Will publishers be able to pay to have their latest game on this panel for the week or month of its launch? How much attention is paid to indies versus big names? Unfortunately, none of these specifics are likely to be revealed. Of course, the same applies to the Marketplace as a whole. Without multiple sections, the Xbox One will require excellent genre categories. It is likely that the most popular or newest games will also sit at the very front of these lists. Will precedence be given to huge names over small or is every developer going to get a fair shot? Well, just judging from their presentation, it“s obvious Microsoft wants to present an ubiquitous game/TV/etc device for the living room. The “common” consumer they are aiming for is probably not interested in indie games - if they“re even into games at all. There was one indie game showcased during their E3 conference with as much excitement as the next Call of Duty or Battlefield. This was of course Minecraft which already saw launch on 360. Why did they select this to be their main indie game shown during the event? Because Microsoft knows they have a winner with Minecraft. It is one of the most successful, if not the most, indie game of this generation and therefore has a massive inbuilt audience. Instead of seeking out upcoming and unknown indies, they have allowed Sony, Nintendo, and Valve to become the much more alluring storefronts. In the end, Microsoft just does not appear to be trying to win indies back. Perhaps they do not want them. Until this generation, indie games had been mostly ignored by big names except in rare instances. Now that indie games have found a real foothold with players, they are a great market full of potential success for both developers and those who support them. Microsoft does not need indies to succeed, but it is losing a possible boon of great games in the coming generation.
  2. Jared

    Forza 5 Revealed for Xbox One

    Microsoft has just revealed Forza 5 for their new console, the Xbox One. It was also just announced that the game will in fact be a launch title for Microsoft's newest console. While it didn't look to be too much different compared to current generation games, its certainly going to be a thorn in the side of Sony's recently revealed Gran Turismo 6. Take a look at one of the cars below. Can you really tell the difference between this car and one from Forza 4? These racing games have just gotten too photo-realistic as it is to cause any waves in next generation announcements. How stylish!
  3. We're just a few weeks away from Microsoft's press conference where they plan to unveil their plans for the next Xbox, so I thought I'd get some thoughts from you guys on what you're anticipating from next-gen and what you're afraid of as well. For me, I'm a little more worried than hopeful about next gen. With the Wii U's slow start, I have to wonder if the same thing will happen to PS4 and the Nextbox, especially if they're pretty pricey ($399 and above). Each of the big three have their weaknesses as well: Nintendo needs to prove to consumers why they should buy the Wii U, Sony is on unstable ground with their business overall, and MS has a lack of exclusives compared to the other two. It'll be interesting to see how each tackles their respective issues. My biggest fear right now is for Wii U; will Nintendo be able to keep third party support going? People always admit that they mostly buy Nintendo consoles for Nintendo games, which is mostly true; and I'm sure they'll be a lot of awesome first-party titles, but if Ninty can't most of the same third party titles PS4 and Nextbox are getting, that'd be a bad situation for them. The reason for that, as Pachter outlined, is that in the past (and especially during the Wii period), Nintendo makes a large percentage of their money through royalties on every game sold, so if there's little third party support, that's a good percentage of money they won't be getting this time around. That, and the fact that many new game engines won't run on it (Frostbite 3, CryEngine 2, Unreal Engine 4) does have me worried that they may be left out of the loop. But who knows, they might be able to pull through and find a way to make third party games work. What about you guys? Biggest hopes/fears for next generation?
  4. http://www.neogaf.co...ad.php?t=536163 This is still more rumors but the more you hear about everyone saying the same rumors you have to think that it is bound to be true. No BC and always online (even thought it doesn't bother me that much) plus a $500 price tag definitely make me not want the system now. I can't say I won't ever get it but definitely be low on my list of system to get. Your thoughts? Credits to Milkman from GDD.
  5. http://www.neogaf.com/forum/showthread.php?t=534951 Don't really know how truthful this is. To be honest though I'm not sure if this is a make or break deal for me. I would say I have pretty good internet connection at home. It would just be like my ps3. My internet is always connected for the ps3 even if I'm not really using it to play games. Does it matter? As long as the next xbox comes with the ability to detect your wifi without having some kind of adapter it shouldn't be a problem for most household. I'll say though I'm not a fan of this if it is true. I think they just want to integrate more online stuff and maybe wanting us to see more of what they have to offer through digital (apps, games, whatever else). Also, maybe it is some way for them to detect any pirated xbox through being online and also somehow lead to more digital distribution. But yea, not a fan but overall I just think it is that bad of a news. There are other things I'm more concerned with the next xbox than this. Credits this find to aihuman from GDD.
  6. In the last month or so, a great horror was wrought onto my computer. To make a long story short, a child dumped their milk on it. After hours of pulling it apart and letting it dry out, I was left with a computer that stayed on for such short bursts that the guy from Memento could remember everything he did on it before it turned itself off. If you don't get that reference, then too bad. We're moving on. As you're all most likely aware, Sony held a live streaming conference in late February showing off their next generation system, the Playstation 4. I was without a computer to watch it on, and the streaming on the Playstation 3's browser is pretty terrible, so I was left with one option - I had to journey into Playstation Home to watch. Yeah. Things get much worse from here. I'll be honest, I tried the Playstation Home thing out a few years ago. My judgment was that the world Sony had crafted was extremely lifeless and cheap feeling. It had been about a year or three since I had last stepped inside Home, so I was in for quite a shock when everything had loaded up for the first time. Sony had completely scrapped their original design! Sure, it was a more flashy and lively world now, but it still seemed wrong in some way. But that's a discussion for another day. I had a new problem I was facing. The theater where Sony was supposed to be streaming their conference was just gone. They David Copperfielded it. Dazed and confused in this new world, I set out on my search for the now missing theater. Since that story isn't interesting, I'll just say it was replaced with a teleporter that I found after about ten minutes. Clicking the teleportation device brought up a list of different areas I could go to in the game, including the theater area, which was fortunately only 24MBs in size. Unfortunately, it took about fifteen minutes for Home to download it. I looked at the clock and saw that I only had ten minutes left to get to the right theater! I entered the lobby in as much of a hurry as one lifeless puppet could in a digital world. Here's where we reach our next problem. There are seven different doors in the theater, all leading to different areas, NONE of them were labeled. It was just seven totally identical doors, each one containing a new area to slowly download. With time running out, I scrambled around trying to find any mention of which door was which. I eventually found a kiosk listing the information I needed, thankfully. Why they couldn't just put the signs above the doors themselves, I'll never know, but we'll save that riddle for another day. I didn't have time to ponder, so I bolted as fast as my awkwardly animated avatar would carry me and started downloading the area with just a few minutes to spare. I took my seat in the theater and waited for the stream to begin. Only, it didn't start. The screen sat blankly in front of us. People started telling everyone over the chat that it had begun and we needed to exit the theater and come back in to start seeing it. Terrified of the thought that I was missing the stream, I exited the theater with everyone else. I hurried my little avatar back into the building only to be met with the dreaded black screen once again. There was chatter among the other people in the room that the stream might have been delayed for Playstation Home for some reason, and that it would start any moment now. They were kind of right. After a few minutes the stream did start, but the only thing we saw was a small spinning circle in the middle of the blackness. For a solid ten minutes. People began to panic. People were panicking and asking each other questions, but no one had any answers. Then suddenly, a hairless man appeared on the big screen for but a moment, in those few seconds he stared down at us with a kind of awe. An understanding that everything would be alright. Then the theater completely locked up and my Playstation froze. Screw that guy. I made it back into the room in time to see the bald man jittering across the stage, pausing, and then transform into a totally new person. But after that strange display the stream started to normalize for the most part. But there were still a few big things nagging me. First of all, the screen was actually virtual. As in, they were playing the stream on a TV inside my TV. Despite going full screen in the theater, you could still see other player's avatars running around the stage underneath the screen. Little heads bobbing back and forth like I was watching a really bad episode of MST3K. While that was annoying, the bubbles are what tore it. What bubbles, you ask? Well, people in the game have little machines in their inventory which they can activate at any time to make the area more bubble friendly. The theater should have been one of those places where the bubble blower was restricted, but of course it wasn't. A few minutes into the already delayed stream, some people decided to give the room about 100% more bubbles than it previously had before. The bubbles almost immediately started blocking the screen for those watching. At this point, I physically hated Home off of my hard drive and just watched a super low quality stream on the Playstation Browser. Keep up the good work, Playstation Home! Without your poorly thought out dead worlds I wouldn't have been able to write this article about my hilarious mistake of trying to watch a stream on the Home servers. I'm sure the application will eventually be fun to use, but now is not that time. As always, thank you for reading.
  7. There's been a lot of discussion these last few weeks about how next gen consoles might have security checks in place that make it impossible to play a game on more than one console. By the way different publishers and company executives are talking, it just might become a reality. But I'm here to say it can't. At least, if the company wants to survive this generation, it can't. Anyone who attempts to block the sales of used games or the ability to play their games on multiple consoles will not last long for a number of reasons that I'm about to explain below. Before we begin, let's discuss what we've heard so far from the front lines of the next generation. On the Xbox side of things we've had Ian Livingstone from Eidos mentioning that the next Xbox could have always online DRM and no used game blocks on their discs. This is to be taken with a grain of salt due to it not coming directly from Microsoft, but we'll see. On the Sony side of things, its all still a bit muddled. They've said its an important issue and that they'll do the right thing, but they've also said it won't block used games and it'll be up to the different publishers if they wanted to block them or not. I'm worried that they don't have a straight answer, but hopefully that means they just don't know yet. Now onto why having no used games would be disastrous for anyone who thinks they can get away with it. We'll start with the retail side of things. You might not want to admit it, but Gamestop is a pretty big deal. It's the main place where all the kids buy their Call of Dutys and Pac-Mans, and it is also a business that exists thanks to used sales. If Sony and Microsoft cut out any of the places that make their money off of used sales, they're also cutting off their most used retail markets. When you see a midnight sale for Call of Duty - it isn't at a Walmart; it's at Gamestop. And those Gamestops are practically everywhere. Cutting them out of the deal would be like studios cutting out DVD sales and exclusively dealing in Blu-ray. Sure, they don't have to deal with an older dying technology, but now they're missing out on the millions they would have made if they had just accepted that people still use DVDs. Gamestop is the DVD in this situation. If you get rid of Gamestop, you might be getting rid of used games, but you're also getting rid of the place where most casual gamers get their games. While not a death blow for the console giants, it would take a cut out of their oh-so-important casual market. But odds are if just one console does do away with used sales, Gamestop won't die. They'll just stop stocking that system's games or severely cut down on its stock of them. Look at the PC section in your Gamestop (assuming it even has a PC section). They don't get used sales from PC games, so they just don't stock them. Imagine what kind of damage could be dealt if the PS4 shelf was just as small as the PC shelf at launch. To be fair, what I just described is more or less the doomsday scenario, and rather unlikely to happen. That doesn't mean it can't happen, but I would be surprised if things really got that bad next generation. What is more likely to happen, however, is a death by their own consumer. While losing the casual support of Gamestop would be a pretty bad deal, losing the support of the more hardcore crowd would be even worse. We've seen it before. Companies have used stupid practices to make it harder to pirate their games, only to see sales drop because actual customers were the only ones being negatively effected by the hurdles beings placed in front of all of their games. To make things worse, if only one console blocks used games or things end up being on a company to company basis, then those locked games will be on the shelves alongside games that won't lock you out. Which one are you more likely to give your money to? The one that makes things harder for you, or the one that you're free to play on any console? People will just stop buying the games that can't be played on multiple consoles. Why should they be locked while others aren't? The answer is they shouldn't be locked in the first place. If you lock your disc then you're locking out your consumers. You lock out your consumers and they'll stop buying your games. They stop buying your games and you die. The end.
  8. As I'm sure every gamer on Earth is aware of, we recently saw the public unveiling of the Playstation 4 in the last month. But really, what information did we actually learn? We had a confirmation of the system's specs, we saw a lot of social media stuff, and a rough estimate of the system's release date. I'll admit Infamous: Second Son was a pretty big surprise, but everything else was pretty small beans considering Sony was announcing the next generation of Playstation. We got some pictures of the controller and some small studio games, and that was pretty much it. But I think there's a real reason for this, and I'm going to explain it below. The battle for the next gen is just beginning. First and foremost, let's start with the obvious. Microsoft has absolutely no choice but to show off their console now. There's no way they can go all the way to E3 without having to deal with the fact that people are going to be seeing next generation multiplatform titles over the next few months with no mention of their new console, thanks to it still being under wraps. There's also the problem of people being unable to keep a secret in the gaming business. Already in the weeks since the Playstation 4 announcement, we've heard details leak about the next Xbox from different developers working behind closed doors. If Microsoft waits too long, their console secrets will be announced without them able to control it. But here is where the problem lies. It can take months of work to get a full presentation together to show to the world. This is evidenced by the rumors that Microsoft won't be holding a conference till at least April. Odds are they were already working on a conference before the Sony announcement, but being forced to put it so close to E3 might end up biting them in a few month's time. While I could be wrong, I see Microsoft wanting to make a bigger impact than Sony did at their reveal conference. This means bigger games being name-dropped, more gameplay presentations, and it definitely means they'll be showing the actual console to the people watching as a dig at Sony for not revealing what the actual PS4 looks like. But then what? They've got two months to prepare for E3 and they've just given away some of their bigger reveals at their conference leading towards E3. They'll definitely have a better reveal conference than Sony did, but then they'll be going into E3 with things we've already seen. They'll have the advantage of those things still having a relatively high hype from the previous conference, but gamers watching online are a ravenous breed. We want new things, even if that means ignoring the cool things we've already seen. While I'm certain Microsoft will still have a few big reveals set aside for E3, like the Xbox's price and a big game trailer, I can't help but feel Sony is planning something big as well. Again, really look at what Sony revealed at their conference: social media, indie games and tech demos. We got a taste of some of their bigger offerings with Killzone: Shadow Fall and Infamous: Second Son, but there must be more information waiting to drop. Just look at how Square Enix made an announcement about making a future announcement regarding a Final Fantasy title. They clearly have heavy hitters waiting in the wings. A screenshot of The Witness, a timed exclusive on PS4 Sony had a rather small reveal for their next console. It was still enough to get people excited, but it wasn't the full picture we need to get a real feel for their console. I think Microsoft would be wise to follow the same route as Sony for their conference seeing as they know exactly how much they need to show to do just as well as Sony did, but you have to remember this is a war between companies. They'll want to do a bigger reveal so they can say they had a better conference, but they'll just end up handing E3 over to Sony and Nintendo, and they just can't do that. Of course, I could be wrong and Microsoft might just go the same route as Sony by just giving a taste for what is in store for E3, but I don't see that happening. Whatever does happen, however, should be exciting no matter what, and I can't wait to see what all three of the console giants have prepared for us. As always, thank you for reading.
  9. Marcus Estrada

    PS4 Won't Block Used Games

    Of all the things not announced during Sony's PS4 reveal conference, one big issue was the cruel rumor that it wouldn't play used games. These types of rumors have been floating around over the past year for both PS4 and the upcoming Microsoft system. More recently, a patent was even put out by Sony with means to block used content. Thankfully, this is one rumor that can finally be put to rest. In an interview with Eurogamer, Sony Worldwide Studios' Shuhei Yoshida confirmed used games won't be blocked by any means. Yoshida made a few comments including the following: "Yes. That's the general expectation by consumers. They purchase physical form, they want to use it everywhere, right? So that's my expectation. So, used games can play on PS4." With that said, gamers should rest easy knowing that at least the majority of new consoles will not have such a restriction. Of course, the Wii U plays used games just fine, and the PS4 will soon join it. What about the next Xbox system, though? It may take all the way until E3 to find out what Microsoft's plans are. With PS4 accepting used games, do you think the next Xbox will allow them as well or are they heading down a strict anti-used path?
  10. Over the past few weeks Sony has been doing little things to hype up their conference event. First, they revealed a website with only a teaser video and date. More recently, their PlayStation Evolution videos have tried to stir up happy memories of Sony's many years of consoles and games. Then there have been a boatload of rumors that the event is to reveal the next home system. Well, the event is tonight and everyone is invited to watch. There are a handful of ways to get the information as it happens too. First, you can simply head to the PS Blog and watch a live streaming video. Or, if you are one of the ten people who still has Home installed, it can be watched from there. If you just need information and not video, then their official Twitter, Facebook, and Google+ accounts will be updated as big news drops. We will also be providing all the big news as it breaks. Perhaps pop on the stream, jump in chat, and freak out over whatever Sony announces. PlayStation Meeting 2013 goes live today at 6PM EST/5PM CST/4PM MST/3PM PST.
  11. Last week, Sony announced the web video series PlayStation Evolution to help promote their upcoming announcement. The all-but-confirmed announcement of the next Sony system has been hotly anticipated by many and is now only a day away. As such, Sony has uploaded brief retrospective videos for all their systems. First, it was the original PlayStation (which, no, is not actually called "PSX"). Then they gave a rousing, if slightly inaccurate, . They still claimed it to be the highest selling system of all time when the DS series has since bested it. Slight snafus aside, they then went on to talk . With the home consoles out of the way they then made their way through both . A video detailing was also uploaded. Fans of the PlayStation brand owe it to themselves to give these a watch. They're great little history lessons as well as ways to make you feel like you're suddenly old. They should also get you in the mood for accepting their rapidly approaching announcement.
  12. Marcus Estrada

    Sony Eating Up "Cloud" Domain Names

    So, there have been rumors about the upcoming PlayStation home system allowing for games to be streamed. It's an entirely plausible rumor, especially when you consider that Sony owns the game streaming service Gaikai already. They acquired the company during Summer of last year. Recently, Gaikai was noticed registering a handful of new domain names. What makes this point to the PlayStation brand and not just more PC-related (or even television) streaming? Well, the names themselves have PS in the title. The new domain names are as follows: PlayStation-Cloud.com/org PS-Cloud.net It isn't necessarily the case that these domain names will be used, but are created to keep others from staking a claim on them. In doing so, they may be revealing their plans a bit as well. Things seem to now be pointing toward the rumor of streaming games on Sony's next console being true. If this turns out to be true, we'll probably see it during tomorrow's conference! Do you think streaming games will be a new addition to PS Plus?
  13. First, a disclaimer: I believe video games are art. Rather, I think that video games have the ability to be considered art. This is necessary to be aware of as this theme is my jumping off point for the discussion of how visuals should be handled in games. Video games are a medium that are still incredibly young in the artistic world. With drawing and painting starting in caves, and cameras capable of saving moving images came about in the 1800s, there are long histories of how those mediums progressed. In the case of video games, we only really have the 20th and 21st century to go on. Thanks to technology, we have been able to see massive jumps in what is possible visually in some fifty years. If you chart the history of video game visuals, you will find many times when it lines up with other forms of art. The earliest video games had only a few objects on screen and only slightly depicted whatever they were meant to be. Early games like Atari“s Adventure used a sprite that looked more duckish than monster, but gamers understood the connotation all the same. These early, very low pixel games were “cave paintingsé. At this point, the entire industry, as well as its fans, were pushing purely for realism. That“s why ads pitting companies against each other would show two pixelated screenshots and say how much more realistic their orientation of pixels were. 1982 Intellivision versus Atari ad With the era of SNES, Genesis, and Turbografx-16, we saw a shift forming. There were way more pixels available for artists. The concern was no longer how to make the most human-looking figure in four/eight pixels, but how to create something aesthetically interesting. The games may not have been realistic, but they did look pretty close to cartoons in the eyes of a child. Even now, many of these 16-bit era works look fantastic. There is not really an artistic comparison for this era if only because once artists were really able to go at it, they were gunning for realism. Similarly, as game consoles and computers became more powerful, many developers pushed for excruciating realism. Of course, “realismé meant something different in the 90s. Full motion video (FMV) games had a brief flourish which could easily be considered the most realistic video games ever. Sure, no one will ever suggest that Night Trap is “realisticé, but it did have one thing going for it - real actors. How more real can you get than actual human flesh recorded on screen? Both the artistic movements of Realism and Romanticism pushed artists to the best of their abilities, although in different ways. In the current gaming landscape, we see that many developers are still doggedly pursuing graphics so real that they are indistinguishable from reality. Although it doesn“t seem we have gotten there yet, we are much closer than ever before. Does this mean that we should focus all our efforts on making more and more realistic games? Should we instead impose that games work further on making their own identity for themselves? These are the questions that were raised with Impressionism, Cubism, and even Dadaism. As the art community grew staunchly opposed to anything other than real, many artists broke out to smash the preconceived notions of what art could be. Marcel Duchamp's Nude Descending a Staircase, No. 2 For all intents and purposes, gaming never really had a moment that games deviated from realism because they have yet to attain it fully. Still, it“s easy to read gamer opinions and see that many are hungry for the most graphically intensive, “realé experiences out there. The audience is huge as is evidenced by many triple A titles. The highlight of posting screenshots is often to say “look at how much better this looks than games X and Y!é. Of course, anyone who has been playing games for a while is probably aware that realism is not the only way to handle games. There have always been games which do not strive for that unattainable look of reality, and this will continue to be the case. Many truly loved games such as The Legend of Zelda: The Wind Waker, Okami, Psychonauts, and so many more have rejected reality in favor of artistry. These kinds of games do something that no other medium is capable of. They create some sort of fantasy world with its own look and invite players into it. Unlike a painting which you can only view and comprehend, a game allows you to actually manipulate the world. Instead of an animated film that takes you on a roller coaster ride, you are able to set your own path. In a way, the same is true of more realistic games as well. As they are not 100% authentic to reality, they are still an experience different than movies. If there is a point when game and movie visuals are imperceptible from each other, games will still have an edge for those who want to truly experience the world. Still, these types of games do not force developers to strain for an artistic identity. Instead, they tend to draw from what exists in the world. This does not make their art any less relevant, but an experience which is not fully new. Screenshot of Naughty Dog's The Last of Us Has an end to artistic debate ever come to decide which is the better artstyle? No, but there are still people in both camps. Many artists today refine their photo-realistic art so that it really is impossible to tell if it is painted or photograph. Then there are many others who balk at such studious art and create pieces which confront preconceived notions as to what art even is. That“s why it seems that the gaming community will never be able to agree as to what they wish to see. Developers will seek to feed one audience or the other over time but never settle on only one way. There“s nothing wrong with this being the case because both styles are viable mechanisms for enhancing play. When a game is realistic, it may help engross some into the experience further. As a child, I viewed Star Fox on SNES and felt that the graphics were as good as in a Hollywood movie. This was a participative experience, one where I did not have any expectations of the title and simply enjoyed my role as a spectator. However, as we age the ability to induce a participative experience is hindered (due to having more experiences and challenges) which means some may only view more realistic games as the way forward. As was said earlier, it seems to me that not chasing realism is the more interesting path. By allowing artists to create truly beautiful, disturbing, and strange worlds untethered by reality we are able to get more interesting games. That“s not to say realistic games can not be these things either, which is why this is also not a put-down of those titles. It just seems that the possibilities of creating new and wondrous experiences have a higher chance of flourishing when not seeking to attain the most realistic graphics. As so many games exist, there is room for realistic, semi-realistic, not at all realistic, and symbolic games. There will never be a point that everyone pursues only one method as there are too many developers in the world. Thankfully, there is no need to. Games are stories and experiences brought to us from a great variety of people. If they feel that they can best convey emotions through realistic depictions, then they should go for it. Those who prefer to do otherwise can as well, and often with as strong an impact. As with more formally established arts, games should feel free to pursue any graphical medium they choose whenever it fits. By seeking to limit ourselves to one way or the other, we would only serve to deprive the audience of many fantastic experiences.